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Zoe Awesome might have a demo soon.

#61 User is offline   KKairos 

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Posted 07 March 2008 - 05:00 PM

Quote

corn to hide in


Phrases like this are why I love you, Es.
darganflayer.net kaikairos.dev itch.io
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#62 User is offline   hob nado 

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Posted 08 March 2008 - 03:59 AM

=D

That's what it's for, though, hiding in! The cornfields are just Forest blocks that gradually regenerate back into Forest as you trample them, so you can hide from your enemies, or trap them.
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#63 User is offline   hob nado 

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Posted 27 March 2008 - 04:56 AM

I'm fleshing out the insides (and puzzles) of the first subworld, and it's going well so far! I think a Zoe demo draws nigh.

If I get a demo out, you can probably expect to be able to explore the first world and the first subworld, so you get a taste of both varieties of Zoe Awesome action.
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#64 User is offline   asgromo 

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Posted 27 March 2008 - 05:41 AM

I'm totally ambivalent about this news as much as I can't at all wait to play this game! Mixed demo feelings. =(
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#65 User is offline   NoahSoft 

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Posted 30 March 2008 - 05:05 PM

asgromo can you scratch my back for me?

:D
<=D I AM A ROCKER. I ROCK OUT.<=D
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#66 User is offline   hob nado 

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Posted 04 April 2008 - 01:03 AM

I am experimenting with a flamethrower weapon for Zoe.
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#67 User is offline   hob nado 

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Posted 11 April 2008 - 02:55 AM

Posted Image

New random Zoe screen.
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#68 User is offline   djtiesto 

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Posted 11 April 2008 - 03:18 AM

I can't wait for the demo, I haven't launched MZX in a while, not even to play the newest asiekierka game.....
Posted Image

Posted Image
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#69 User is offline   Goshi 

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Posted 11 April 2008 - 06:24 AM

Quote

not even to play the newest asiekierka game.....


Its probably better if you don't play it. Believe me.

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Posted Image


Looking good!

This post has been edited by Goshi: 11 April 2008 - 06:25 AM

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#70 User is offline   batman 

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Posted 12 April 2008 - 01:10 AM

batman likes night scenes. batman likes this screenshot.
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#71 User is offline   nooodl 

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Posted 15 April 2008 - 02:36 PM

DEMO DEMO DEMO DEMO DEMO DEMO DEMO!

This is looking great.
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#72 User is offline   hob nado 

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Posted 23 May 2008 - 01:21 AM

Did mad work on the first world to connect the sequences of events, bringing us closer to that demo I wanna release.
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#73 User is offline   hob nado 

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Posted 04 June 2008 - 12:52 AM

Fixing a bunch of bugs that were discovered. Adding paths to WORLD 2, which I really think helps tie it all together - before it was just a bunch of buildings in a space that didn't really flow.
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#74 User is offline   Kom 

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Posted 04 June 2008 - 02:11 PM

I haven't ever really kept a close eye on this, but I guess I will now because after looking through all this I'd like to say that this looks quite cool.
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#75 User is offline   Mr. Apol 

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Posted 05 June 2008 - 11:46 PM

es i am stoed for this game
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