Well I've decided to start a journal for this game I'm working on. It's in its preliminary stages, but I must say I am very excited about it thus far.
The only thing there is the day/night cycles, some very basic primitive enemy attack stuff the status screen.
The manage screen is where most of the stuff will be going on. (Setting taxes, ordinances for the empire, what units to create/hire.
The goal of the game I have in mind for now is to:
1. maintain a source of food
2. maintain a treasury, and stay out of debt
3. protect and prevent the castle from being captured/destroyed
At some point, I might decide the expand the game to include the entire empire in which several castles can be created. if this occurs, I'm thinking of maybe doing something turn based along the lines of Civilization.
For a general idea of what I'm planning, you can download it in the 'New Game Releases' section...
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Castle I A Castle Simulator
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