Wervyn, on 20 January 2016 - 09:42 PM, said:
I appreciate that Undertale endorses that approach, saying "there's plenty more stuff you could do in this game, but it's really okay if you never do any of it. Feel free to stop playing, in fact, please never play me again."
Exophase, on 20 January 2016 - 10:26 PM, said:
There are people who say things like this to outright discourage others from playing it. But the genocide run isn't just about slaughtering everyone; a decent amount of character depth and background is revealed during it. Stuff that, from my perspective, really compliments and strengthens the main playthrough rather than diminishing it. And that's what compelled me, not compulsion to do everything in the game. I'm really not anything close to a completionist either.
The reason I played Genocide, honestly, was for
answers. I wanted to know exactly what
-they- were, how they were related, and exactly what happened before the events of the game. Interestingly, when I was playing Genocide, I had a very detached feeling. I wasn't the protagonist, I wasn't doing this stuff. This was just research, and nothing I did bothered me at all. I just now realize that that might have been the very point Toby was trying to get across.
Exophase, on 20 January 2016 - 10:26 PM, said:
But while we're on the topic.. I mentioned Pony Island earlier in the thread, and that got me thinking about the whole fucking-with-the-player and dancing all over the fourth wall mechanics. You know, the stuff that Undertale does well, but really serves as kind of a extra layer and subtext to a game that has a very solid core. Well Pony Island feels much more like that's the core and a really standard (and not very fun) infinite runner and "coding" puzzles are more there to support the theme than to be great. And it seems like everywhere I look people are eating that up. Somehow it didn't really strike me as that compelling, I mean it was okay and worth some laughs but didn't catch me off guard or totally redefine how I look at games or leave me in awe at how intelligent it is. I got the feeling like I'd seen all this before somewhere, and actually not really with Undertale, and that made me think.. I can't really put my finger on examples but this stuff feels very MZX. Like the kind of content from back in the day where there's a lot of jokes involving the game creator interacting with the game world as some kind of sadist and poking around with the player's expectations.
I looked at the demo video of Pony Island and it really struck me in the same way. Honestly it also reminds me of tabletop games because the DM is right there, able to pull the rug out from under you, watching not only your character but the player themselves. It does remind me a lot of MZX in a way, too. Val said (and I agreed with this) that if POOP ROAD >:( had survived and evolved out to other media, we perhaps could have made something like Undertale. That makes me feel really wistful for some reason.
I'm just surprised nobody started a standalone Undertale thread. But I guess with DMZX the way it is...
Need a dispenser here.