Posted 27 September 2016 - 06:55 AM
I often come here a while after I've played some game and think to myself that I'm not really playing it anymore so don't want to write about it. So in the spirit of not doing that, here's a short review of the last twenty games I've played on Steam, starting with the most recent. Almost all were played with a controller on a Linux desktop, sometimes with Wine (where a native version wasn't available)
Ghost 1.0: Metroidvania game (you're going to see a lot of those here). Really solid and enjoyable. It took a little getting used to the shoulder + stick heavy controls for a 2D platformer/shooter, but after getting the hang of it I got in the swing of it pretty well and burned through the ~20 play hours to completion pretty easily. It has nice high-ish fidelity 2D visuals, decent soundtrack, and an entertaining plot with likable characters and great voice acting.
Half Minute Hero: Super Mega Neo Ultimate Climax Boy: An unusual sort of RPG where you play a bunch of quick scenarios to fight, level, interact with people, shop, and defeat an end boss in just a few minutes at most. Has a lot of amusing meta-references and self-aware gags. But it felt pretty repetitive and too easy - I did however only play through the first game option ("Hero 30") so it might offer more varied and challenging content which I'll try to get back to. May try the sequel first though, it looks more interesting.
Downwell: Simple and fast paced arcade style game. This one is apparently pretty popular and well received. I couldn't get that much into it because I found the controls to be way too twitchy and sensitive. Which is clearly the point of the game's design, but I just found myself screwing up way too easily, and that the game really punished you for trying to play it quickly and fluidly (eg, in the way that's actually fun). Might revisit this one later, but I doubt I'll have much focus to play it long enough to really get good at it.
Momodora: Reverie Under the Moonlight: Another Metroidvania style game, with appealing 16-bit style graphics and above average music. Fairly short and not a huge amount of depth, but still pretty satisfying. Some of the bosses had a pretty good challenge, although it's not very bad if you don't try to attempt them in the "wrong" order.
Super Cyborg: Contra clone that I started coach multiplaying with a friend because she wanted us to game more. We only really tried it for one night. Contra was never very forgiving but something about this just seems less rewarding and more frustrating. But it may be that I need to play it by myself for while to get a feel for it.
Pac-Man 256: First game I played with the same friend. Was fun for a while but got really tedious, especially after we got all the powerups. But my friend really wanted to keep playing so maybe some people will find this engaging indefinitely.
Salt and Sanctuary: People say this Metroidvania game is actually literally 2D Dark Souls. I haven't played Dark Souls so I can't attest to that, but this game sure is brutal. Expect to die a lot to getting mobbed by enemies who caught an opening, or because you clumsily fell to your death. It's still a pretty doable challenge with a lot of meat to the gameplay and very highly detailed and atmospheric graphics. Just use a guide because there are some really important elements to the gameplay that can make a huge difference if you don't know them, and the game explains nothing whatsoever. Also, if you care about game music as much as I do prepare to be disappointed because there are only a few tracks and mostly you'll be listening to boring ambiance or silence. I read that Dark Souls had a good reason for doing this and also tried to make up for it by having lots of thumping boss tracks. Well this game doesn't have a good reason and only has two boss tracks, although they're at least still pretty thumping.
Paint it Back: It's plain old Picross, that's basically it. And it's only so recent in my play history because they added presidential election puzzles and I'm a sucker for this nonsense. Granted, some of the pictures are kind of funny. If you like Picross and for some reason don't feel like playing it in one of its many other incarnations pick this up I guess.
Vagante: Action side-scrolling rogue-like. I've played the hell out of this game, easily more than any other in my Steam library (over 100 hours, which might not sound like a lot but it is for me). It's an interesting case because I just about hated the game for the first 20 hours. But somehow I started getting better and it started growing on me. I felt like I got enough out of the content it had at the time, but I may check out where the updates have taken it (it's early access and has been forever). The single best part of the game is the online multiplayer co-op mode. I got a lot of good hours in with Quasar, at least after they finally synced the different platform releases and fixed all the crash bugs. It's worth trying for this alone even if you don't like action rogue-likes.
Stories of Betham: Full Moon: I talked about this game earlier. I'm actually not sure why it shows up in this position, maybe I accidentally started it. One of the few thoroughly Zelda-inspired games I could find on Steam, so if that means anything to you play it because it's very good at what it does.
1001 Spikes: Ridiculously hard platformer, but quite surmountable and rewarding, and comes with a lot of charm. For the most part - I actually haven't fully beaten it because I got burned out and frustrated by Quasar plowing through the game so much better than I was. I'd like to return to it and finish it up, but just knowing I'll have to play at least a couple levels hundreds of times is kind of hard to tackle. So.. yeah, if this interests you be ready for that. It's the type of game where you pretty much have to program muscle memory by playing the same short-ish levels over and over again with pseudo-unlimited lives (not exactly, you have several hundred and there are more relaxing things you can do to get more when you're running low). So in a way like Super Meat Boy, but less fast paced and with more fixed, deliberate controls, so at least you probably won't injure your hands playing it.
Catacomb Kids: The other action platformer rogue-like I started playing after Vagante. This game is just mean and really didn't give me a lot of encouragement to play it. I've found some people swear this game is an absolute breakthrough in emergent gameplay, so if that sort of thing is interesting to you give it a shot I guess. Personally I didn't appreciate that aspect of it because I hardly felt compelled to put all this effort and creativity into how I played when I was probably to lose everything to a cheap kill seconds later.
BattleBlock Theater: This game is very highly rated, but I wasn't that drawn to it and really just picked up because I was desperate for something new. And sure enough, it couldn't hold my attention for more than a couple of gameplay sessions. It's weird because it feels like I should be finding it funny and amusing but I just can't really care, and the levels themselves feel tedious and stale. I guess this is just one of those well loved things that I don't get.
BLACKHOLE: Another game I gave up on, although this time it was because I really felt like I couldn't manage it. Usually puzzle platformers will have some slack on the platformer or puzzle part to make the other more engaging but this one goes way too heavy on both. I just kept thinking to myself, here's this game where I have to keep replaying the levels to try to figure out how to get stuff - does it REALLY need to make me time and position the jumps so carefully? I guess if it was setting out to make me feel thoroughly inadequate at this type of game it did a pretty good job.
The Narrator is a DICK: Low effort troll game with a single occasionally funny gimmick. I actually got stuck at some point on passing frustrating platforming which doesn't feel like it's supposed to happen with a game like this. So maybe I missed out whatever the best parts were supposed to be. Still I dunno, kudos to the author for getting me to pay for this.
La-Mulana: UGH this is the most cryptic game I've ever played in my life and there's no way I'm ever going to be able to beat it. Or probably make it past one dungeon without a guide. I mean, okay I'm not really great at typical gaming puzzles but I do tend to be able to manage them eventually.. but this is nothing but badly written, extremely obfuscated riddles. And I suck at riddles so yeah, no chance. It's a shame because the music is wonderful.
Nuclear Throne: Twin-stick shooter randomly generated rogue-lite-ish thing. Another super highly rated game that I couldn't really commit myself to. I actually liked a lot of the premise, I think I just physically can't deal with twin stick shooters well. Constantly moving both sticks around is uncomfortable with my tiny little fingers. Probably not a real problem for everyone else so maybe actually pick this up.
20XX: Rogue-lite sort of version of MegaMan X. I got this one to netplay with Quasar, but I couldn't play it much because it crashed on me a lot (could be Wine's fault). Quasar went on to really love the game. But he admits that the randomly generated nature makes it feel not very MegaMan-like despite otherwise being a direct lift of it. And I'd tend to agree, I just don't think the concept works for me - there's something about this style of gameplay that I feel hardwired towards needing to be, well, fixed in design.
Angry Video Game Nerd II: ASSimilation: Sequel to AVGN's cash-in game (which I played on my Windows machine ages ago). Not as frustrating as the original, some tighter gameplay sections and quite good music. But I never actually beat it because the last area was pissing me off. I think I didn't have much to go either. Oh well. Probably won't come back to it.
Hyper Light Drifter: Talked about this earlier, but yeah, this game is really good. Highly recommend it.
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