Posted 11 October 2016 - 01:41 AM
I just finished Beyond Good and Evil HD, which meant I used an Xbox One emulating an XBox 360 remaster of a first-gen XBox game.
I really enjoyed it, actually. Let me break this shit down, because I think this game is deserving of a bit of duplication. It surprised me at how good it was, actually.
First of all, the WORLD. This game returned me of that era of Ubisoft/Naughty Dog where they would make these insane-ass worlds and, get this, they wouldn't throw their world building down your throat. The world of BG&E is actually pretty neato, mixing a little bit of fantasy, sci-fi, and industrial dystopia. If there were ever a "Shadowrun Junior," it'd take place in this world (and I'd probably enjoy it a lot more than the edgefest that is the Shadowrun universe). But you don't NEED to know anything about the world to progress, and they don't go out of their way to tell you everything about the world. The thing is that the world is really good and I'm sure it was some team's job to come up with the whole world, document it, and make a style guide. But they were just like "let the player PLAY the world," and they showed restraint and didn't demand that the player have access to everything about the world. Hell, we don't even know how politics, religion or magic really works. It is just there. You actually have a side-quest active throughout the game to take pictures of the different animal species in the game: some familiars like Canis canis, and some weird ones like Macropodia omnivora. That gets sort of close to what games nowadays would put in a "codex," but BG&E does it while still being fun and not breaking the flow of gameplay at all. (GLARES AT THE ASSASSIN'S CREED SERIES) Show, don't tell. You know how to do this, Ubisoft. Or at least, Ubisoft Shanghai knows.
Second, I thought that the pacing of this game was super good. You alternate between exploring the city and the smallish world map for little activities to do, then going on missions. In some ways, even if you weren't really directly having fun doing what you were doing, you were looking forward to the next period when you'd be exploring the world or exploring a mission level. The game is relatively short; I finished it in around 15 hours. But it is somehow perfect. It gets into things very quickly with minimal intrusion and explanation, does a brilliant job of getting things started and keeps you going pretty well. I only got stuck on a couple puzzles. The puzzles are brilliant, by the way. The game does so well with throwing variety of you. You'll never have too much puzzle stuff, combat stuff, stealth stuff, or grinding stuff; everything is there in just the right amounts and is very well mixed. The game world is just open enough to allow for the story to remain in control, but you do have plenty of sidequests to go on. I say "plenty" but I mean "just enough." There are two handfuls of sidequests, exactly enough as anyone can handle, and they're by no means necessary. I just think that this game did a super great job of keeping you engaged by keeping things mixed up and fresh.
The only bone I have to pick is the storytelling near the end. Remember how I said that the worldbuilding was perfect because it didn't explain a lot? Well, it suddenly starts explaining a totally different element that explains some origins and forces that have never been present in the game. Basically, in the last ten minutes of the game a critical thing is revealed that is just so weird that I felt like it should have just been left out. They do try and explain what's up with it, but not well enough, and it falls flat on its face, and the first time it's foreshadows or discussed is... the first scene of the first cinema in the game.
Anyway, wow this is good, play it if you manage to get it in some bundle which is very likely as it's just Some Old Ubisoft Game.
Need a dispenser here.