LibertySpike's MZX journal
:: DoZ - Winter 2010
it was intentional for the game to take place in one room; in fact, if it ever gets expanded to its original intended design,
the player being permanently stuck in there is meant as an immersion-boosting effect.
wildweasel said something in his review which is the entire point of this game: making you feel hopeless.
WildWeasel said:
thank you for taking notice. i feel a little.. insulted by reaching an 11th place/F grade, but it gives me inspiration to pick
it up and go further.
another criticism was the typing input engine. i spent 6+ hours trying to figure out input codes and file access commands
in order for that one brief section of the game to function (very true to the poor time handling i mentioned earlier.)
i was being stubborn and felt that small piece was necessary for the correct mood/gameplay to exist. on a positive note,
the struggling involved with coding it taught me a lot about robotic. oh well..
as smaller notes, the drugs were honestly rushed. an entire "quest" featuring the lone NPC was planned at the last minute,
but required way too much work to include before the DoZ ended. truthfully, the drug cabinet is a placeholder element.
going back to the PC scene: if i had more time, the game would be much more dialog inclusive. i just feel inadequate at
writing realistic-sounding scripts. there are supposed to be more "self reflection" type comments made by chrome for
the player's benefit; both for influencing the overall mood and giving hints. so, short summary: the "polished" version of
#79530 (tentatively named "Linger" at the moment) will not leave the player on such glaring "figure it out yourself" moments.
..and as for the entire player injury problem: the basic intentions of that is to create a sense of urgency. even though the
engine covering it seems to contain a bug (for creating a situation of -9% blood loss,) the point is immersing the player
in the survival mindset. the shoddily done drugs were also meant as a temporary "cure" for the bleeding.
i can't think of much more, but thanks for honestly judging; pyro1588, asgromo, and wildweasel.
the feedback will do a lot to propel my ambitions, especially with this game.
This post has been edited by LibertySpike: 12 January 2010 - 04:02 AM

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