4 years ago I thought about making a time traveling janitor game. 3 iterations later it was scrapped, and now I'm picking it up again.
The main reason I'm going to try again on this is that I've learned a great deal from my software engineering courses this semester, and think that chronostodian is totally within my ability to tackle and finish between now and the break of spring or summer. I'll be planning to devoting at least 2 hours a day 3-5 days a week to complete the game.
Here's the plan (each aspect taking an estimated 100 man hours)
Maps, will be the first thing to tackle, the whole process of map generation and the basic graphics package.
Incorporating the storyline is a relatively simple task. All I need to do is place the plot driving elements into the game maps and script the text boxes.
The actual implementation of my mountains of design documents for my Battle engine. Also implement all the graphical effects of the 26 spells and the programming of the monsters and possibly some enemy specific attacks time permitting.
Last stage of development is the various other little programming bits needed like the items and various menus for usage etc.
And finally the testing and modification stage, I will ask for 3-5 individuals to play around with the game and spot any source of hitting escape in boredom, disgust, fury, despair, annoyance, or lack of interest. Using their feedback I'll polish bits of the game to make them more fun, pretty, enjoyable, happy, easy, or interesting respectively.
This time I hope to actually finish something to make up for the waste of space I've been. Input of any kind is appreciated, except smart ass comments from certain people (you know who you are).
This post has been edited by Koji: 05 November 2007 - 09:08 PM

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