Starflight MZX its really good, for real, i mean it.
#692
Posted 06 July 2006 - 11:00 PM
Bug squashing progressing nicely
New custom save/load screen fully implemented this is before it was working, but you get the idea http://kenohki2112.h.../datascreen.bmp
Rejoice! Wervyn is now attached to the project as (primary) content/story developer.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#694
Posted 07 July 2006 - 12:30 AM
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
#695
Posted 07 July 2006 - 02:13 AM
KenOhki2112, on Jul 6 2006, 04:00 PM, said:
Phew...I had a feeling you were going to yell at me for not doing anything, but it looks like you've got things covered...
Sorry I forgot about you =P
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
#696
Posted 07 July 2006 - 05:49 AM
wildweasel, on Jul 6 2006, 07:13 PM, said:
KenOhki2112, on Jul 6 2006, 04:00 PM, said:
Phew...I had a feeling you were going to yell at me for not doing anything, but it looks like you've got things covered...
Sorry I forgot about you =P
You are forgiven <3
If I did the math correctly I think each save game is larger than the actual game files.
How big is a quarter million counters btw?
This post has been edited by KenOhki2112: 07 July 2006 - 05:50 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#697
Posted 07 July 2006 - 05:54 AM
I blame the ammount of counters you have there, I mean DAMN man, do you think some of thoes variables could have been on the fly calc'd? Damn.
I mean that's a MEGABYTE of counter values alone.
This post has been edited by Koji: 07 July 2006 - 05:56 AM
#698
Posted 07 July 2006 - 06:54 AM
By volume almost every counter in the game is generated durring play, the majority of which are used to track exposed minerals on planets..
5 counters per mineral, up to 255 minerals per planet, up to ~250 planets.
And thats just minerals =\
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#701
Posted 10 October 2006 - 04:02 AM
No more kinky lasers as shown in the demo! rejoyce!
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#702
Posted 10 October 2006 - 04:19 AM
#703
Posted 10 October 2006 - 04:02 PM
It's only mzx it's good enough if it's functional and fun, you don't need to make it SUPER BETTER.
#704
Posted 10 October 2006 - 08:19 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#705
Posted 10 October 2006 - 09:13 PM
Koji, on Oct 10 2006, 11:02 AM, said:
It's always wanted! However, with a project like this it's best to get things presentable first and great later. Make a "Plus Version" or something after you get a version out without all of the desired bells and whistles.
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#706
Posted 11 October 2006 - 01:02 AM
Any way it's werv's fault he told me to do it.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#708
Posted 08 December 2006 - 11:36 PM
Not drawing these hundreds of maps by hand will save incredible amounts of time! Actually at this point I could choose to have the player explore a completely randomly generated universe. I ran into a bunch of snags getting my lines to work for the pixel:pixel stuff, but it's almost totally together and replacing the old code nicely, If nothing else the multiple revisions to these boards has made them very modular and much easier to rewrite large chunks of code without breaking everything else on the board. In addition to combat this change will (probably) allow for up to 4 total ships (including the player) to participate in combat, the only concern with this is if I can reconfigure the interface to support the code that's already written. To those of you who played the combat demo (if I recall correctly most people really enjoyed it) you will be pleased to know that it's now going to be FAR better looking. =)
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#709
Posted 14 December 2006 - 08:50 PM
KenOhki2112, on Dec 8 2006, 04:36 PM, said:
Hahaha why did I write this part?
There is a TON of work that still needs to be done on the combat board.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#711
Posted 18 December 2006 - 08:05 AM
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#712
Posted 22 December 2006 - 04:12 PM
This post has been edited by Frobozz: 22 December 2006 - 04:13 PM
#713
Posted 23 December 2006 - 04:54 AM
#714
Posted 23 December 2006 - 08:10 AM
Koji, on Dec 22 2006, 09:54 PM, said:
A 5 dimensional array to store the counters would in fact be much much larger, containing ~1,000 times or more redundant information. It's been tested on some 400mhz pentium's that handled it just fine. If you're concerned about performance set your guns on the pixel perfect engine, since every background object moves around the player there are a ton of active pixel perfect objects that have caused slowdown on my 2.26ghz. I've already cut the board size to reduce the lag, and as for now I intend to offer some detail level options for the player on release to make the game more enjoyable.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#715
Posted 25 December 2006 - 06:23 AM
Also pixel perfect is blargh...
This post has been edited by Koji: 25 December 2006 - 06:24 AM
#716
Posted 01 January 2007 - 08:27 PM
There are an alarming number of seeker shooting tigers on this planet. I have no idea what happened here or if this is a serious problem or not.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#717
Posted 03 January 2007 - 08:58 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#718
Posted 03 January 2007 - 09:40 PM
#719
Posted 22 March 2007 - 07:59 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#720
Posted 23 March 2007 - 02:43 PM
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />

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