Supsup.
About three years ago I worked on a game called "The Misadventures of Willy the Wizard in Training" but, for various reasons including a hard drive crash, I never got around to it. I redid the entire engine for a game called "The Alchemancer" which I still have on a flash drive, but never got around to working on it due to issues in my personal life.
Having finished Dr. Wong's House of Erotica, I felt confident enough in my ability to work on a more serious game. Thus, the idea for Chronomancer was born.
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STORY:
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You play as a young wizard named [insert name here] who, on a quest for his master to obtain a precious gem, finds a tower with the body of a man called the Timekeeper. In his dying words, he tells the young wizard to seek out the child destined to fulfill the position of Timekeeper: The Chronomancer. The wizard is told if the ones who killed him find the boy first, the Chronomancer will die. The world will be thrown into a timeless existence, ripe for the "Evil One" to take over.
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FEATURES
(* denotes a finished feature.)
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16 pieces of equipment. *
Stats, levels, experience. *
20 magic spells.
A continent with cities, caves, dungeons.
Random world map encounters.
A main quest, side quests, and jobs.
Astral World: A warped version of the world map.
Inventory.
Gambling games.
Hidden secrets, teleportation maelstroms, and easter eggs.
Additional content available after release.
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PROGRESS
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2.9.12 - Finished title screen and intro story boards . Working on first playable board (unnamed forest area).
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NOTES
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- Could use some help making an inventory screen that can be called up at any time and freezes gameplay.
- May also need help programming good enemy and boss bots.
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Chronomancer Second game evar.
#1
Posted 10 February 2012 - 04:42 PM
"We are what we think. All that we are arises with our thoughts. With our thoughts, we make the world." - Gautama Buddha
"Knowing others is intelligence; knowing yourself is true wisdom. Mastering others is strength, mastering yourself is true power." - Lao Zi
When some one boasted that at the Pythian games he had vanquished men, Diogenes replied, "Nay, I defeat men, you defeat slaves."
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My Games:
Dr. Wong's House Of Erotica
"Knowing others is intelligence; knowing yourself is true wisdom. Mastering others is strength, mastering yourself is true power." - Lao Zi
When some one boasted that at the Pythian games he had vanquished men, Diogenes replied, "Nay, I defeat men, you defeat slaves."
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My Games:
Dr. Wong's House Of Erotica
#3
Posted 11 February 2012 - 06:27 PM
Looks like quite a big project you're making there. I wish you the best of luck with it, and I hope it will not face the same fate as many other big projects have.
#4
Posted 11 February 2012 - 11:49 PM
A-Guymzx, on 12 February 2012 - 04:27 AM, said:
and I hope it will not face the same fate as many other big projects have.
including other RPGs of great scope with a name starting with 'Chrono'...

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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