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Gunmetal Joe my scrapped project comes back

#1 User is offline   Switchblade 

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Posted 03 February 2009 - 09:41 AM

So I decided to restart my scrapped project from a couple years ago. It is called Gunmetal Joe. It's a shooting game and is in very early stages in development. I posted a .rar file with what I have done so far, which isn't much. I made the walking animation, title boards, overlay sidebar, and just some basic stuff. Like I said I just started it again so I'm not far at all. Feel free to check it out though.

Attached File(s)


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#2 User is offline   KKairos 

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Posted 03 February 2009 - 07:38 PM

Friends don't let friends use RAR.

Especially if they're on Linux and have to go into terminal programs to unzip said RAR.

Granted, I could probably just use WINE and 7z or something...

At any rate, I'm not sure I'd play it right at the moment; do you have some screenshots to show, or description beyond 'it's a shooter'?
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#3 User is offline   Exophase 

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Posted 03 February 2009 - 10:54 PM

View PostKKairos, on Feb 3 2009, 02:38 PM, said:

Friends don't let friends use RAR.

Especially if they're on Linux and have to go into terminal programs to unzip said RAR.

Granted, I could probably just use WINE and 7z or something...

At any rate, I'm not sure I'd play it right at the moment; do you have some screenshots to show, or description beyond 'it's a shooter'?


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#4 User is offline   paulguy 

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Posted 04 February 2009 - 01:00 AM

File-roller can do .rar if you have unrar installed. Ark or whatever KDE's is now probably can as well.

I'll get back on the game when i've played it.


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#5 User is offline   Risu2112 

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Posted 04 February 2009 - 01:45 AM

View PostKKairos, on Feb 3 2009, 11:38 AM, said:

Friends don't let friends use RAR.


Yup, heck I'm on windows and I'm not even willing to deal with the minor inconvenience of pushing a .rar around.
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#6 User is offline   Switchblade 

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Posted 04 February 2009 - 08:11 AM

sorry here's a zip, don't know why I used a rar

anyway, the game is gonna be kind of like Grand Theft Auto top-down style, but it's not a driving game. (although there may be some driving in it.) It will take place mostly in indoor levels which will be filled with enemies, guns, and other inventory items.

the guns will be (for now) a semi-auto pistol, shotgun, ak47, rocket launcer, grenades, and C4.
The C4 will be able to be dropped the you have to use a remote to detonate them, like the satchel charges in San andreas, or the C4 in Metal Gear Solid.

you will also be able to punch and I might add melee weapons like a knife or pole or something.

Here's screenshots of the title boards
Screen 1
Screen 2

The title board is Chronos Stasis style!

Attached File(s)


This post has been edited by Switchblade: 04 February 2009 - 08:12 AM

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#7 User is offline   KKairos 

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Posted 04 February 2009 - 08:28 AM

Hey, the screen looks pretty cool.

Expect me to download/play this thing sometime this weekend at the latest.

Sorry I gave you all that crap about RAR, BTW.
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#8 User is offline   Switchblade 

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Posted 04 February 2009 - 10:32 AM

I probly won't post any screens for a while as I'm currently working on some of the engines like the walking, shooting, etc. I will post more when I start designing levels. I will also post another zip when I'm done with the shooting engine.

I'm also debating how I want him to walk. Right now he will walk in whichever direction you press, but I was thinking about redoing the engine so that left and right turn, up makes him walk in the direction he's facing, and down makes him go the opposite direction (like GTA2 movement).

Another option that I may or may not try is use the mouse to aim and just have him face whichever direction the mouse is poining. The arrow key would be able to go forward, backward, or strafe.

Edit: Can MZX detect the mouse buttons?

This post has been edited by Switchblade: 04 February 2009 - 10:33 AM

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#9 User is offline   KKairos 

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Posted 04 February 2009 - 05:13 PM

Yes.
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#10 User is offline   weasel 

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Posted 05 February 2009 - 02:45 AM

View PostSwitchblade, on Feb 4 2009, 02:32 AM, said:

Another option that I may or may not try is use the mouse to aim and just have him face whichever direction the mouse is poining. The arrow key would be able to go forward, backward, or strafe.

Edit: Can MZX detect the mouse buttons?

I'd personally go with this; mouse aiming with absolute motion (as opposed to relative, i.e. rotate with arrow keys) has been done very well in things like Crimsonland and TK4 Bloodshed. MZX can detect the mouse flawlessly, just look in the built-in counters for "BUTTONS" and the rest.
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