AFT this must be finished
#32
Posted 19 January 2009 - 07:48 PM
KKairos, on Jan 19 2009, 04:19 AM, said:
This one's another forest; I think I'm now about the most satisfied I've been yet with forest colors.
Also, here's a couple forest enemy designs.
It's time I did some math, so I'm going to post these and do that!
I can't wait to kill that thing. Nice looking game, btw.
#33
Posted 24 January 2009 - 09:44 AM
I've started on the forest with more seriousness now, in terms of visual/map design and in terms of where I think the basic 'puzzle' of the forest is going to be, and am thinking more and more about overall trajectory of the game in terms of storyline and dungeons.
At this point, what we're looking at in terms of game content is:
1 peaceful area. This is not counting neutral 'rooms' in hostile areas, such as a spot to heal mid-dungeon.
3 main 'dungeon' areas. Two of these might conceivably count as two, but I'm not going to count them as such because the two separations are either not big or not separate enough.
3-4 bosses. This depends on how motivated I feel by the end, partly, as well as how I'm counting separate bosses, but probably four)
Puzzles. Hopefully not terrible ones.
MAYBE a mini-game or two. This depends drastically on how I feel about it by the time I get the core game done, or how badly I need a distraction from the core game a couple weeks from now.
Anyway, it's about time for bed for me. Goodnight and God bless!
#34
Posted 25 June 2009 - 07:13 AM
Forest screenshot. (See attached!) THIS IS A MOCKUP but it reflects an enemy I hope to feature in-game.
NEW GOALS FOR CONTENT:
3 main dungeon areas
3 bosses
A few puzzles
No minigames unless I get REALLY motivated
#35
Posted 29 June 2009 - 01:59 AM
#36
Posted 30 June 2009 - 08:16 AM
New enemy.
There's...ONE left to go for the forest if I'm thinking correctly, but it's going to take a couple hours to do.
If I want this thing done when I want it done I'm probably looking at at least a couple of days of decent amounts of WORK.
#37
Posted 04 July 2009 - 02:05 AM
It is my intention to have this thing to you in beta-able form by tomorrow night, that is the 4th of July evening, 6:00 PM. This means so far as I know Lancer-X, Wervyn, maxim and Lancer.
If you could PM me your e-mail addresses in case I cannot find you online when I attempt to distribute this tomorrow, please do so.
#38
Posted 04 July 2009 - 04:21 AM
KKairos, on Jul 4 2009, 01:05 PM, said:
Whoa, am I beta testing this twice?

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#39
Posted 04 July 2009 - 04:27 AM
I'll try my best to break your interfaces if you let me.
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#40
Posted 04 July 2009 - 04:55 AM
Also, the first one should be wildweasel, not Lancer. Dangit.
#41
Posted 04 July 2009 - 07:54 AM
For beta-ability I'm thinking I'll need cutscene 2 and boss 3. Though right now I'm thinking I might just put a placeholder that gives necessary stuff and make boss 3.
#42
Posted 04 July 2009 - 07:04 PM
Also, old-sckool, I do want to say I appreciate the offer. If it's still open I'd love to have you beta, but the turnaround time isn't ultra-large; I plan on having this thing done by Wednesday.
#43
Posted 05 July 2009 - 10:23 PM
#45
Posted 13 January 2010 - 02:21 AM
#46
Posted 13 January 2010 - 03:25 AM
Lancer-X, on Jul 3 2009, 11:21 PM, said:
If it makes you feel any better I'd probably also rather have you test twice than you and a different person.
(yes, you said that half a year ago and I don't care.)
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx

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