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Some proposals, some Extended MZX, some not.

#91 User is offline   zzo38 

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Posted 05 October 2009 - 01:41 AM

View PostKom, on Oct 4 2009, 06:28 PM, said:

I meant that when I tried to open it, it wouldn't run. It would quit as soon as it started.

Well, it works now. Isn't it?

If you have more questions, you can ask. (But look in the doc/ directory too)

This post has been edited by zzo38: 05 October 2009 - 01:41 AM

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#92 User is offline   T-Bone 

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Posted 25 October 2009 - 06:12 AM

I dont like the idea of new built-ins. Mostly because anything can be achieved using robotics. Also I don't agree with any additions or modifications to signs and scrolls since they are under appropriated. I haven't used them since 1998 or 9. If any changes are to be made to them it should be bug fixes.
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#93 User is offline   zzo38 

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Posted 25 October 2009 - 02:29 PM

View PostT-Bone, on Oct 24 2009, 11:12 PM, said:

I dont like the idea of new built-ins. Mostly because anything can be achieved using robotics. Also I don't agree with any additions or modifications to signs and scrolls since they are under appropriated. I haven't used them since 1998 or 9. If any changes are to be made to them it should be bug fixes.
There are no new built-ins, not everything can be achieved using robotics, and bug fixes are the only things I have changed with scrolls/signs.
In Capitalist America, law violates YOU!

"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
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#94 User is offline   zzo38 

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Posted 09 November 2009 - 08:19 PM

Version P7 is now released: http://zzo38computer...1/mzx_extended/
  • Using the save world command in the editor will now select the correct directory for music files, Forth codes, Robotic file I/O, etc.
  • It will not abort if a resource file is not found. Among other things, this means that you do not need to re-compile if you want to package mzxrun without a help file.
  • Stack-effect for EV.BOMB event has been changed (in a way which is compatible with old versions).
  • Function of mouse-buttons in editor is now configurable.
  • CTRL+C can be used in text-editing mode to select a different color for the text.
  • Status display counters are now allowed to be more than six digits long.
  • New string operator "to_input" to copy a global string to a input string. (PZX mode only)

In Capitalist America, law violates YOU!

"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
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#95 User is offline   zzo38 

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Posted 08 December 2009 - 10:50 PM

Version P8 is now released:

Changes:
  • Custom SFX table is now checked by checkres utility.
  • Graphics mode 255, allows custom rendering.
  • New Forth commands: DRAW-TEXT DRAW-TILES DRAW-SPRITE DRAW-BOX
  • New Forth event: EV.RENDER
  • Command 250 in Robotic can be made your own commands, if it starts with a minus sign (there is no limit).
  • Pushing SHIFT+F12 will create a screen-shot as a MZM file.
  • Dragons will now move at random 1/8th of the time if the world file is made with a old version of MegaZeux.

This post has been edited by zzo38: 08 December 2009 - 10:56 PM

In Capitalist America, law violates YOU!

"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
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#96 User is offline   zzo38 

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Posted 12 December 2009 - 03:00 AM

The tilemzi utility program is now available as a compiled program in megazeux_win32.zip

This post has been edited by zzo38: 12 December 2009 - 03:00 AM

In Capitalist America, law violates YOU!

"Potion of Confusing": Solve all the puzzles, hold second one as you hold a pencil, and save gibbering mouthers from the king's army.
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