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Wii port again

#1 User is offline   Mr_Alert 

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Post icon  Posted 02 December 2009 - 11:26 AM

After a year of doing other stuff, I'm working on the Wii port of MegaZeux again. New in this version:
  • Improved video scaling
  • Improved USB keyboard support
  • Basic USB mouse support (no scroll wheel)
  • Added buffer area to Wiimote pointing (makes it easier to point at the edge of the screen)
  • Use asndlib for audio (allows sample rates other than 32000 and 48000)
  • Add device selection in file manager (sd:/, usb:/, etc.)
  • Keep audio from freezing while loading sounds


Known issues:
  • GX renderer still freezes from time to time (press reset button once and again after the exception screen appears to exit from freeze)


WARNING: This build is based off of the development version of MegaZeux. Some games may not run properly, and world and save files created by this version will not be compatible with 2.82b, and may not be compatible with 2.83 once released.
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#2 User is offline   ajs 

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Posted 23 December 2009 - 12:33 AM

Not sure how I missed this, but oh well..

Do you want this stuff to go in 2.83?

Is the reworking of the locking in audio.c a generic bugfix?

What did the util.c change fix? graphics.c fix?

--ajs.
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#3 User is offline   ajs 

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Posted 25 December 2009 - 07:30 PM

View Postajs, on Dec 23 2009, 12:33 AM, said:

Is the reworking of the locking in audio.c a generic bugfix?

What did the util.c change fix? graphics.c fix?

Was able to answer these questions myself, all good catches. Merged.

I'm taking the Wii changes for 2.83; shout if you want me to back them out.

--ajs.
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