Freakin' RUIN DIVER III the search for some stuff
#31
Posted 05 October 2010 - 07:50 PM
#32
Posted 05 October 2010 - 08:06 PM
<Science> stuck in a pit on floor 5
<Science> hit by a slime on floor 2
<Science> i have to say: the chain traps are really great, i love those
<Science> 3. hit spikes while trying to jump on a chain trap right over them on floor 2
<Science> 4. clumsily hit spikes while trying to descend
<Science> 5. EMCA
<Science> floor 4
<Science> 6. ???? i have no idea how i died, maybe i fell on a shootingfire
<Science> 7. hopelessly tangled
<Science> 8. EMCA
<Science> 9. hit by fire on floor 2
<Science> 10. spikes, floor 2
<Science> 11. badly timed a slime on floor 2
<Science> 12. i was tryin' to jump up from a swamp to hit a slime that was on a 2 char platform and it somehow killed me
<KKairos> 12 is definitely a bug and i believe has been fixed for big release 2
<KKairos> slimes are not supposed to go on your square unless it's one they would normally walk on
<KKairos> (i'm pretty sure knights also do this but they're not as fast so it wouldn't be as noticeable)
<Science> 13. stuck in a horrible position between a fire guy, slime and EMCA, finally got hit by a slime
<Science> 14. fallig spear on floor 4 after a bunch of ropes were distracting me
<Science> 15. fell directly onto a rope that was flying on a chain trap loop
<Science> at the time
<Science> 16. eeee fell on a slime
<Science> i like the chain traps, they give you a lot of time to thik
<Science> 17. landed in a piece of a swamp that was right over a falling spear on floor 11
<Science> 18. fell down a chasm, and falling spears fall faster
<Science> 19. THE SWAMP HAS TAKEn YOU PRISOnER
<Science> 20. fell down too fast to react to a billion fireballs
want to share two things: (1) my best death so far is probably taking a pipe and finding myself dead and trip-chained on the other end
(2) in solidarity with Lancer who apparently keeps dying right after getting the book, and with anyone who's died in this game, (though I didn't seek this solidarity so much as get psyched out by my own jump puzzle) I did this:
#33
Posted 05 October 2010 - 11:56 PM
KKairos, on 05 October 2010 - 10:52 AM, said:
Also, CJA, you totally made my day with that list. Can you (or can I) post it here? (Have the log.)
Lach, good catch. TBH I was doing the oldschool thing of crediting Greg and spaced on that. You should play the game anyway, at least when it comes out.
Next version will not really be longer in terms of the main hallway. It'll still be possible to get in, get book, get out. But there'll be some...replay value, hopefully. I think enemies are going to have to be less dense just to be spread across the board somewhat evenly.
I totally will. I like how it looks, and while I could say "I'm waiting for the polished, finished version," I'll just be honest and say I haven't had the time or motivation to download and play it yet. >_<
I will eventually though!!
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#34
Posted 06 October 2010 - 07:14 AM
so close..

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#35
Posted 06 October 2010 - 07:36 AM

やった!
EDIT: although I know I set off more than 5 traps, and the #1 score was not.. whatever that is. game needs more debugging.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#36
Posted 06 October 2010 - 07:40 AM
#37
Posted 08 October 2010 - 05:56 AM
KKairos, on 06 October 2010 - 12:40 AM, said:
I was pretty good at spelunky but wow am I terrible at this game. I must have tried 20 times now and not gotten over 8000 points.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#38
Posted 09 October 2010 - 10:01 PM
#39
Posted 10 October 2010 - 01:12 AM
KKairos, on 09 October 2010 - 03:01 PM, said:
I beat it just now with 24400 points, but I had to disable monsters to do it.
It still took me about 15 tries.
By the way you've got something pretty fun here, the PCG and difficultly sure could use some tweaking though
This post has been edited by Risu2112: 10 October 2010 - 01:13 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#40
Posted 10 October 2010 - 01:50 AM
It'll PROBABLY be easier overall in v2, due to fewer bugs and more spread-out enemies. Probably.
#41
Posted 17 October 2010 - 12:01 AM
#42
Posted 17 October 2010 - 12:09 AM
Also everyone, make sure you get the newer version and get the patch .mzx because otherwise Grinder and Manor could generate un-passably.
#43
Posted 17 October 2010 - 08:09 AM

Help










