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Breakout! (bug fix) A bug fix to my previous game

#1 User is offline   Why-Fi 

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Posted 19 January 2011 - 07:08 PM

Hello DMZX!

So, remember my first published game, that little Breakout protoype that was kinda crappy?

I felt inspired and decided to continue making the sequel to it, the "Breakout! 2" that I promised back then, using sprites and trig functions and all that.

It is now in the making, but before its completion I decided to fix the bugs in my first Breakout! version just for the hell of it, to put some of the things that the community wanted and all that. This one is not fancy, the same simple thing, just with a few added features:

+ Title Screen
+ A robot that counts score and remaining balls (lives), as well as gives a brief introduction of the game and congratulates you when you win.
+ Paddle is now controlled with the mouse.
+ Ball waits 5 cycles before launching at the start of a game (additionally you can prepare yourself while the text box from the intro robot is open).
+ Ball despawns when you lose it down the drain and respawns with a sound and animation after some cycles.
+ Some bugs with the ball triggering two collisions (and possibly two deaths) fixed.

Archive-related:

+Added the music (irish.mod) and sound files.
+The char file used also added, although it is not needed.

Tell me what you think, and hopefully soon you'll also have the sequel in your hands (I'm doing it as fast as my life allows me).

Regards,
~Why-Fi

This post has been edited by Why-Fi: 19 January 2011 - 07:10 PM

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#2 User is offline   Dr Lancer-X 

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Posted 19 January 2011 - 07:11 PM

New Game Releases

If you have finished a MegaZeux game, post it/tell us about it here. This is for releasing games and demos, NOT MAKING ANNOUNCEMENTS ABOUT GAMES YOU PLAN TO MAKE.
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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#3 User is offline   Why-Fi 

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Posted 19 January 2011 - 07:26 PM

View PostLancer-X, on 19 January 2011 - 07:11 PM, said:

New Game Releases

If you have finished a MegaZeux game, post it/tell us about it here. This is for releasing games and demos, NOT MAKING ANNOUNCEMENTS ABOUT GAMES YOU PLAN TO MAKE.


Did you seriously read all of what I wrote? I made a game. I made the bug fix to my first breakout game. It's done, it's in the archive waiting for mod approval.
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#4 User is offline   Risu2112 

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Posted 19 January 2011 - 08:02 PM

Oh Giel! What have you done now?
Respond! Vibrate! Feed back! Resonate!
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#5 User is offline   Why-Fi 

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Posted 22 January 2011 - 01:42 PM

Now I know what was missing. I put the game in the archive but not in this thread, so probably the mods don't know where it is.

Fixed.

Attached File  BreakoutRevamp.zip (113.8K)
Number of downloads: 47

This post has been edited by Why-Fi: 22 January 2011 - 01:44 PM

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#6 User is offline   Old-Sckool 

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Posted 28 January 2011 - 06:27 PM

Significantly better than the original version, but it doesn't really address the biggest flaw from the original. You can't control the ball. Even though I haven't played it long enough, I know that eventually you'll either reach a point where it is impossible to clear the last block, or it takes an insane amount of time to hit that last piece.
<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D

<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
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