The splitscreen in this iteration works with the vlayer and in all reality, with any reference, if doesn't run smoothly enough. Put the players next to each other and things get kind of wonky, but only to a degree that isn't noticeable if both players happen to be moving. Besides, most of the time you'll be looking at the other player's screen to make sure you're even firing at the right spot.
O right, we both forgot to mention this and since there seems to be a blind stigma against it in most multiplayer games that feature screen-splits it might be worth mentioning: screenwatching is absolutely necessary for this game to work awesomely. That's not the way it was designed, but it seems to be the way it worked out.
EDIT 1: it's worth mentioning that while the splitscreen is pretty cool, it's only PART of the game, probably the best board in the game is the Tesalator. I just wanted to mention that cause the focus on the game here and in IRC has been "SplitscreenSplitscreenSplitscreenSplitscreenSplitscreen."
EDIT 2: Has anyone played the game with someone else yet?
This post has been edited by ThDPro: 11 August 2011 - 02:19 AM