This is perhaps the oldest Megazeux game that I've ever worked on, and in it's current state, it is one hell of a mess. It's called Quickie, sort of as a tentative title. The initial mindset behind this game was to just make a quick megazeux game, hence the title. This thing has survived being lost to a world corruption bug, and a hard-drive crash thanks to a blue see-through plastic floppy disk. There are bugs, there is missing music, there is blatant theft, there's even a corrupt board in there (corrupt in the sense that there's a "global" robot ON one of the boards).
I don't think I ever settled on an overarching plot to the game, but the idea was that after crossing the bridge, you had a choice of going left or right. Whichever direction you chose determined how the story ended, if I'd gotten that far. The left path was initially going to take you to a volcano, while the right path was going to lead to a fire boss and then possibly some building antics.
If the game lets you play through, I suggest taking the left path as there is a third boss to be fought.
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agent.zip (423.65K)
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