Lancer-X, on 18 August 2015 - 12:53 PM, said:
i believe in the static smzx palette (or, at least, a palette with static portions, even if those portions move around), but i also believe in having a utility optimise for most efficient use of colours because it's a huge headache otherwise.
the problem is that if you decide you want to change something later it completely screws up your allocations, and you need clever allocations in order to get much use out of mode 3 in the first place.
True, I mostly get around that with an in game palette editor. It allows me to modify colors on the fly so that I can keep an eye on different graphical elements during play, so I can see if I am screwing something else up or not.
Currently working on Servo for MegaZeux, I hope to complete it by the
middle of 2015? Who knows...
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey