Cave Miner Yup. The full game.
#1
Posted 08 February 2013 - 07:11 PM
Not only do I plan to make this into a full game (while keeping to those promises I made about it in the demo) I will redo most, if not all of the code to match my current standards, and therefore make it quite a lot more efficient.
I will inform you guys when I have something of value to share.
#2
Posted 08 February 2013 - 07:41 PM
This post has been edited by Graham: 08 February 2013 - 07:43 PM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#3
Posted 08 February 2013 - 08:05 PM
The only thing that turns me away from projects for a while is a problem when it comes to coding, when I have no clue how to tackle a mechanic I want to implement, or find a bug in my code I can't seem to resolve.
Just a heads up, there are (quite sadly) bugs in the demo, though they are not entirely game-breaking as the thing that fails wasn't fully implemented yet.
Oh, and please turn down the volume when you dig in a wall, or your ears might start bleeding. I'll turn down the volume of the digging sound right away.
This post has been edited by A-Guymzx: 08 February 2013 - 08:36 PM
#4
Posted 09 February 2013 - 07:06 AM
If you want some pointers on fixing bugs, here's what I do:
There are a couple of things I do. I usually go through the code line by line and look for errors/typos. I'll progress through the code just like if it was running. Following all goto labels and such. It can be tricky, but pressing control+F in the robotic editor and tying the label to go straight to it makes it easier.
Next I'll add messages in between the lines of code so I can see if its crashing somewhere. I'll add * "1", * "2", * "3" between each relevant line then when I test it I can see which number is printed to the screen last. .
Third thing I do is create another robot that runs a loop that prints any relevant counters to the screen. That way I can watch to see if they are being set correctly.
Sorry if I'm giving unwanted advice, I'm not sure what your level of expertise is in programming. Like I said, let me know if you need any help.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#5
Posted 13 July 2013 - 07:58 PM
So instead of this I will just continue with my current project that does have lots more potential and is actually making progress. I will not give any further detail on that right now seeing how prone I am to 'temporarily' dropping a project (for a few years) after announcing it here.
Edit: Only recently I noticed how bad those games I was making really were. I quite honestly had no idea, but I guess that's just because of my age back then.Glad a few years have past since then.
This post has been edited by A-Guymzx: 13 July 2013 - 08:01 PM
#6
Posted 13 July 2013 - 09:24 PM
A-Guymzx, on 13 July 2013 - 11:58 AM, said:
Oh I just posted the YouTube comment and then read this so no need to reply there as well. Glad to hear your still actively working on a game.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey

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