Graham's Journal A journal of the game I'm currently working on and various other s
#1
Posted 30 April 2013 - 11:19 PM
I've just got so many ideas. Not like in the past, when I would be stalled on a project because I had no where to go with it. My only set back is time. I've never been busier, it figures that the perfect idea would come along at a time in my life when I have almost no time to devote to it. Oh well, as long as it progresses I'm happy.
I'm being very tight lipped about what I'm working on because I'm afraid of getting anyone's hopes up and then stopping work and getting the demo curse. Given my past record, that's likely. I tend to not finish games because of lack of ideas and making it overly complicated. This ones different though. Tons of ideas and I'm making it more and more simple to produce all the time. Now if I could just stop finding things I want to add.
I would like to have this game done in a year. Fortunately Megazeux has been made easier to produce the kind of game I want to make than ever before. More to come, I gotta focus on my son now.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#2
Posted 02 May 2013 - 01:35 AM
ZZT games I've made:
Journey 6/08/1996 (Complete)My first game, a side scrolling action/adventure game
Commander 3/10/1993 (test)
Moronic 7/09/1995 (test)
Morons ? (test)
Commander/Levels 8/21/1995 (complete)A side-scrolling Puzzle Game
Gemhunt 11/08/1997 (complete)A side-scrolling treasure collecting action game
Sonic 11/08/1997 (Test)
Traseel 12/07/2001 (Complete) An action/RPG
Megazeux Games I've made:
Undead 5/09/1999 (partial)
Survive 09/11/2001 (idea)
Traseel (reboot) 6/16/2002 (partial)
Necromorphosis 4/02/2003 (idea)
Servo 4/21/2003 (complete)
Amnesia 11/19/1993 (partial)
Amnesia (reboot) 1/29/2011 (partial)
Servo (reboot) current (in progress)
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#3
Posted 02 May 2013 - 05:43 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#4
Posted 02 May 2013 - 06:05 AM
#5
Posted 02 May 2013 - 05:36 PM
I'm going to do one where I set fire to my house. It's a large mansion with 2 block thick walls and 3 blocks between floor and ceiling. I left space between them to run redstone wire for lights. That space made it easy to add channels of water in the tops and bottoms of the walls. I was hoping it would be a good fire preventative measure. I haven't tested it and I thought recording it would be fun. I'll back up my world of course.
The other video will be a small tutorial on moving contents of one world to a another one. I haven't seen this done by anyone yet, but I discovered how to do it by trial and error. I've moved my home base to new worlds several times as I've used up all local resources and upgraded to newer versions and added mods. It's fairly easy once you know how and just involves knowing which files to transfer within your world save. Any body interested in this?
I'm itching to work on my megazeux game too, I'm spreading myself too thin I think, at this rate I'm never gonna make any progress, too much going on as usual. I'll try and make another level within the next few days.
Also I will make a video or two in the coming weeks displaying what the game is for anyone interested.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#6
Posted 03 May 2013 - 05:02 AM
An example, I'm thinking about what I want to do in my game right now, but if I sat down and tried to focus on it, I'd get no where. I'm still planning the tutorial videos right now, so my head's not really in game making mode.
It'll take a few more days of thinking to actually begin creating, or at least switch gears enough to be done with the tutorial vids. Once I'm creating the game, it'll be all I think about. My wife hates how focused I get on my hobbies. I really do struggle to pay attention to anything besides that sometimes. I feel like I have mild Asperger's syndrome sometimes.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#7
Posted 08 May 2013 - 05:58 AM
http://h20000.www2.h...eriesId=5330773
It's pretty nice so far, I'm getting used to windows 8. I didn't like it at first, but it actually has a lot of improvements. What's interesting is that since it was designed for tablets that run on batteries, it has very low ram and processor consumption. Any apps in the background are almost completely idle when not used.
I'm looking forward to playing some current games. The last computer was a little old to play most current ones. I'm thinking about sticking with Steam and PC next console cycle instead of buying the next Xbox or PlayStation. Anyone else leaning that way?
It was nice to get back to designing my game, although I found a few bugs that didn't make me happy. I was too tired to look into the causes. I'm not sure if I should stay on top of bugs, or if its better to tackle them all towards the end of the game production.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#8
Posted 20 May 2013 - 06:54 AM
On the up side, the worsening carpel tunnel means that I'm making a lot of progress on my game. I just need to get a wrist rest or something.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#9
Posted 07 July 2013 - 02:05 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#10
Posted 07 July 2013 - 02:18 AM
The wipe-in animation for the default textbox is something invigorating I haven't seen before.
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#11
Posted 07 July 2013 - 02:30 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#12
Posted 09 July 2013 - 02:46 PM
If so, does that mean part of it was made in ZZT, and then imported to MZX v1.x?
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#13
Posted 09 July 2013 - 02:57 PM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#14
Posted 09 July 2013 - 10:17 PM
Graham, on 09 July 2013 - 07:57 AM, said:
Okay.
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#16
Posted 10 July 2013 - 06:35 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#17
Posted 10 July 2013 - 04:10 PM
.. having said all that, while watching the video I can't help but shake something that's bothering me (that doesn't really have anything to do with the quality of the game itself). Maybe I'm just showing how out of touch I've become with MZX, but when I see this I feel like we should have done some basic enhancements to MZX's graphics a long time ago. I don't mean going with a full on 2D system of expected quality or even three colors per char! or anything like that, just some little tweaks that are easy for existing games to implement. Like per-pixel background scrolling, per-pixel sprite offsets, and real transparency for sprites, all purely as add-ons to the current engine of course. It'd mean a totally different rendering engine and some updates to the sprite collision code but the games themselves would only need very minor changes to take advantage of it. Plenty of MZX games are just fine without stuff like this but I think this game would greatly benefit from it. I know that's removing some of the feel and style of MZX and maybe something no one wants anyway, I guess I'm just throwing it out there. It'd need some activity in the MZX scene itself but really just one very good game like this one would easily justify it, and it could probably trickle down to special-edition releases of some older games.
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#18
Posted 11 July 2013 - 12:16 AM
If these were features that were optional, that you could choose to use, it couldn't hurt accept for the time it took to implement them. But will it draw more people in? I dunno.
The two things that have allowed me to make this game come together are file loading of programs into robots and the copy block repeatedly function. Without those I'd still be on level one. I'd like to see energy focused on making more stuff like that in MegaZeux, to make it easier and faster to complete games. The reason I'm doing the tutorials is to try and get to a point where I'm showing people how to make stuff efficiently. I'd like to see the community grow, but I'll keep using/playing MagaZeux games if I'm the last person doing so, that's just me.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#19
Posted 13 July 2013 - 05:12 PM
#20
Posted 13 July 2013 - 08:13 PM
On another note,
Exophase, on 10 July 2013 - 06:10 PM, said:
That would be an incredibly helpful thing to have. It's been bothering me for quite a while how my sprites always have this box showing around them covering up what's underneath. Just this little tweak could greatly enhance the look of a lot of Mzx games that make use of sprites.
#21
Posted 13 July 2013 - 09:38 PM
djtiesto, on 13 July 2013 - 09:12 AM, said:
Thanks. I actually realized it was a little slow to and added the ability to change speed in the options menu. Normal is speed 4 and Fast is speed 3. I like it at normal but I understand it does play better on fast.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#22
Posted 13 July 2013 - 09:40 PM
A-Guymzx, on 13 July 2013 - 12:13 PM, said:
Thanks a lot! I'll keep ya posted on progress here. Though I won't give away too much. It's going to have quite a bit of depth in terms of places to explore. I don't want to give those away.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#23
Posted 14 July 2013 - 07:13 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#24
Posted 16 July 2013 - 05:46 AM
Shown in the video is my messy testing board where I fart around with stuff.
http://youtu.be/SXIMA_wMFz4
This post has been edited by Graham: 16 July 2013 - 05:58 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#25
Posted 16 July 2013 - 07:29 PM
#26
Posted 16 July 2013 - 09:29 PM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#27
Posted 23 July 2013 - 06:54 AM
This post has been edited by Graham: 23 July 2013 - 06:55 AM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#28
Posted 23 July 2013 - 07:15 AM
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#29
Posted 23 July 2013 - 02:01 PM
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey
#30
Posted 24 July 2013 - 05:36 AM
I guess the fix is to send all robots a subroutine label that initiates them moving to their current robot_id after saving occurs. if this happens in one cycle, will any robots be deleted by them moving around? for instance if robot 45 is in y position 56 and moves to y position 45, will it delete the robot in that spot before it has a chance to move? since I will use the command 'send all "reorder"' will they all move at the same time or will some delete others? I'm not sure if it happens instantly or if there is some leeway during the cycle. too tired to find out tonight, goodnight all.
"Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you’re a mile away and you have their shoes."
-Jack Handey