
Release Info
Highlights of this release are crash fixes (including the 3DS OGG crash bugs), numerous SAM/WAV playback bugfixes, some edge case compatibility fixes, world decryption improvements, networking improvements (including experimental Wii, 3DS, and Switch support), bugfixes for the file manager in Nintendo Switch builds, and too many libxmp fixes/improvements to list. Since libxmp development is active again, the number of MegaZeux hack patches is down to just two! The editor is now enabled for 3DS builds, and some rudimentary joystick support has been added to the editor so it will (maybe) be (almost) usable.
Of special note are asie's improvements to the NDS port. New features include protected character set and palette support, improved touchscreen focus, reduced memory consumption, and audio support. Currently NDS audio requires preconversion of music files to .MAS and sample files to .SAM, but that it works at all is amazing by itself. Pre-converted .MAS files are included with the packed-in copy of Caverns of Zeux (NOTE: they currently require the original files to also be present in the folder to work).
MegaZeux 2.92f Changelog
MZX 2.9x Credits
Lachesis - Developer, maintainer
Terryn - Help file, testing
Lancer-X - Developer (layer rendering), testing
asiekierka - Developer (various ports), testing
Spectere - Testing, MacOS builds, MSVC/Xcode
Insidious - Testing, Debian/Ubuntu binaries
ajs - Developer (initial SDL 2 support)
>>Download MegaZeux 2.92f<<


















Or, on Windows, you can press U or F7 on the title screen to run MegaZeux's built-in updater.
>>Useful Links<<
>>Features Added in 2.90+<<
Want to catch up on the major features added since 2.90 and don't want to read through the changelog for them? They're summarized in these threads:
This post has been edited by Lachesis: 26 November 2020 - 06:51 AM
Reason for edit: Added links for Debian, Ubuntu, Raspberry Pi builds.