Release Info
Here's a huge collection of bugfixes and a couple of features that needed to be split off from 2.92.
Features: every release has an HTML copy of the help file now, the editor keeps separate board/overlay/vlayer buffers now, and anyone who still uses scrolls/sensors can view their info in the counter debugger. The global volume settings use an exponential curve now, range from 0 to 10, and have updated UI elements.
Fixes in this release include: the updater won't complain about mzx_help.fil anymore, the NDS and 3DS ports have keyboards that work again, several bugs that would lead to worlds/saves with "Robot # does not exist on board #" errors have been fixed, and several crashes have been fixed.
Complete Changelog
Credits
Contributors:
Lachesis - Developer, maintainer
Dr. Lancer-X - Developer (layer rendering)
asiekierka - Developer (3DS port)
Terryn - Help file, testing
Spectere - Darwin binaries, MSVC/Xcode
Insidious - Ubuntu binaries
>>Download MegaZeux 2.91j<<












Or, on Windows, you can press U or F7 on the title screen to run MegaZeux's built-in updater.
>>Useful Links<<
>>Features Added in 2.90+<<
This post has been edited by Lachesis: 23 February 2019 - 08:55 PM
Reason for edit: Added link to Mac build.