At any given time, I've got too many projects 'in the works' but I started noticing that depending on what the intended outcome is to be, I somehow start in different areas of the process. For instance, if the game is very narrative driven and the story more important than compelling arcade game play, then I write the scenario out first and figure out how to structure the game around it so that it's coherent. If I'm working on an action project, I build a proof of concept single board to test out my idea and see if it 'feels' good and then figure out what kind of BS story to throw as a coat of paint on it later. I know everyone tends to work differently and that someone working on an action game might actually start off with a premise and figure out how to make it work as an action game after the premise is decided. Sometimes, I just make some graphics hoping an idea of what to do with them will magically zap it's way into my head about half way through.
So I guess this is really an open discussion and invite for anyone who is bored and feels like talking about their process of 'getting started' and the first steps of their game. I tend to always feel like I'm 'doing it wrong' in some way, even though the only wrong way is the way in which the game crashes or is too slow to run (technically speaking) and I'm more or less bogged down by so many game development discussions that dissolve into pointless tech talk that speaks nothing to about the creative side of things, so that's really the intent here. It's also a given we're all taking the part of auteurs here since there's no 'big mzx development house' with a full team and director, so it's probably interesting how different folks set on their quest to make a game.
I'm looking forward to the responses if any.
