I know of some cool uses for it.
How about smooth scrolling text windows or maybe smooth moving mouse icon? The most practical use, however, would be for a block-busting game or maybe tetris (or maybe not)?
Pixel-mode in MZX ?
#32
Posted 22 February 2002 - 07:01 PM
remember how in xenogenesis there was an fmv clip?
I'm not sure if it's possible, but perhaps you could get several of those on one screen?
or
That 2x2 char that appears in random positions? How about
several of those?
i guess you would have problems with two characters crashing together though.....
I'm not sure if it's possible, but perhaps you could get several of those on one screen?
or
That 2x2 char that appears in random positions? How about
several of those?
i guess you would have problems with two characters crashing together though.....
The light at the end of the tunnel is just the oncoming train
#33
Posted 23 February 2002 - 09:54 AM
there's a big flaw in the programming, the char won't move if it's next ot someting. You need to check how far the pixels are away from the edge.

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