Discovering this, I decided I'd try to make something using SMZX Mode 3, which I avoided years ago due to it not being as user-friendly. Everything seemed to be going fine, I have 256 colors I can use at any time, and many customizable four-color mini-palettes! I used the first row for my player character, the border, and common things, but then I tried to use 0x10 (c10). Suddenly, all colors in my game looked wrong, using the grey colors from the second row in the palette!
Here's screenshots to show how it's meant to look and what happened once I made the background use the second row:
screen9.png (6.21K)
Number of downloads: 18
screen10.png (6.21K)
Number of downloads: 20
Here's the palette:
SMZXPalette.png (6.99K)
Number of downloads: 22
I even made it use the last row, and predictably, basically everything turned black. It seems only Mary (the girl unbounded sprite) looks normal while all tiles are forced to use the last palette row that the game used. Is this normal behavior? If so, it's a bit limiting that I can only use sixteen mini-palettes at a time.
(I posted this topic here instead of the subforums because this isn't about Robotic or a technical problem, as this may be intended SMZX behavior.)

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