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The Journal of Stupidity! A look into the mind of a moron.

#31 User is offline   Aussie Evil 

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Posted 01 December 2002 - 05:07 PM

OK Kuru, you 25-day dance of game finishing-ness has begun.
:ninja1:
I am a tactless minstrel
I sing off-key for coins
If you spot me in the street
Please kick me in the loins.
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#32 User is offline   Peeves 

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Posted 02 December 2002 - 05:00 AM

Ohhhh, I didn't know those were enemy names. Now I get it.
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#33 User is offline   Kuddy 

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Post icon  Posted 05 December 2002 - 08:50 PM

DigitalMZX X-Mas Special 2002
Um, three things... I've hardly got the inspiration to get this done now, other things have taken up my time considerably, and what I've made so far is pretty frustrating to work with. If it's not finished by Christmas Eve, I'll just put whatever I managed to get done on here...

Anarchist Creations
On the other hand, if my work on the Christmas special turns out to be a waste of time, then I may very well return to work on this. I doubt Anerki will want to continue with it, as he has other important stuff he's working on, but I'm pretty much determined to get this game done before I leave the community no matter how long it takes for me to put my efforts on it.
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#34 User is offline   Kuddy 

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Post icon  Posted 31 December 2002 - 12:40 AM

Anarchist Creations
The DoZ gave me a pretty big motivational rush. Stay tuned for more details.
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#35 User is offline   Kuddy 

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Post icon  Posted 01 February 2003 - 06:27 PM

Yay, I haven't updated in ages. I recently joined Mystical Winds, mainly to get advice on certain aspects that might confuse me during construction, while at the same time I'm willing to lend them my tracking abilities when needed. As far as AC goes, Trev has also agreed to help with graphics and map design, two of my main weaknesses when creating a game. Likewise, I may also help him with Sir Kupon later, but that's a different story. Anyway...

Anarchist Creations
I still have a lot to do before I can release a demo. I've planned how I'm going to go about creating the battle engine, but that's still pretty minor compared to the other stuff I still have to accomplish. Soon, I'll be mapping out how much each characters' stats can increase, and thus will be recreating the status menu engine from scratch, giving names to abilities and items as I go along. Afterwards comes the battle engine, then creating concept boards, followed by programming everything in like cutscenes and whatnot, and finally, I'll hand the thing to Trev so he can polish it up and make all the pretty graphics. Beta testing, moment of silence, release. Afterwards, I can work on the rest of the game.
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#36 User is offline   GetDizzy 

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Posted 01 February 2003 - 06:29 PM

Go Kuru! Go Kuru! Go GO GO Kuru!
- Your Jumpy Neighborhood Admin

<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
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#37 User is offline   lsopht 

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Posted 01 February 2003 - 11:33 PM

Did u ever put anything from the DMZX X-mas special up?
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#38 User is offline   Kuddy 

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Posted 01 February 2003 - 11:36 PM

Any progress on the special died around the beginning of December. I didn't get that much done anyway, to tell the truth.
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#39 User is offline   Kuddy 

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Post icon  Posted 03 February 2003 - 02:18 PM

Anarchist Creations
I started on the status menu last night. Once it's complete enough, I might put up a screenshot or two. It's pretty cool how I chose to do it.
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#40 User is offline   ShloobeR 

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Posted 03 February 2003 - 03:48 PM

I still want to do Sword Of Wotte :(, maybe we could use SMZX :o

This post has been edited by Tecki: 03 February 2003 - 03:48 PM

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#41 User is offline   Kuddy 

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Post icon  Posted 04 February 2003 - 03:30 PM

I decided to add colors to every entry I've made in this journal. I don't really know why.

Anarchist Creations (main project, 3%)
The status engine isn't done yet. I added a new option to the main menu this morning that allows you to check character status, but it still doesn't do anything. It actually shouldn't take long to implement compared to the other stuff I have in mind. Once I have that part in I'll post a screenshot.

BLARGFRDRGMAHAG! (side project, 70%)
I've actually thought of getting this out of the way tonight. It's been so close to being finished for ages now, and yet I haven't touched it in months... more to come later.
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#42 User is offline   Kuddy 

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Post icon  Posted 04 February 2003 - 06:18 PM

BLARGFRDRGMAHAG! (side project, 75%)
I decided to ditch the cameo idea for this game to speed up progress; I will be the only MZXer that actually appears. Right now I'm doing the names of all the NPCs and what their purposes are, if any. I've got half of them done right now.
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#43 User is offline   Kuddy 

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Post icon  Posted 05 February 2003 - 06:05 AM

BLARGFRDRGMAHAG! (side project, 85%)
Well, I didn't get it done yet, but I did lots of work on it today, including adding in all the NPCs, making the area where the final confrontation takes place, and doing the very short credits in about five minutes. If it's not finished tomorrow, I can guarantee it'll be done by the end of this week... and if it's not out by then, it's being reviewed by two users I'll handpick to do my beta testing.
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#44 User is offline   Kuddy 

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Post icon  Posted 05 February 2003 - 10:50 PM

BLARGFRDRGMAHAG! (side project, 100%)
It's finished now, more or less. I'm just looking for somebody who'll review it, since the humor is crappy and the game looks rushed, IMO.
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#45 User is offline   LostOne 

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Posted 05 February 2003 - 11:34 PM

I dunno if I'm the kind of person you wish to have review it, but if so, I'm willing to: lostone333@hotmail.com
Je vous écris à présent que la porte claque à jamais derrière nous.
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#46 User is offline   LostOne 

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Posted 06 February 2003 - 03:33 PM

Well, it's out, so nevermind. :ninja1:
Je vous écris à présent que la porte claque à jamais derrière nous.
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#47 User is offline   Kuddy 

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Posted 13 February 2003 - 10:26 PM

Anarchist Creations (main project, 3%)
Just to show you I've been working, here's a preliminary screenshot of the new status engine. Notice how you can see the board behind it...
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#48 User is offline   Kuddy 

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Posted 15 February 2003 - 09:12 PM

Anarchist Creations (main project, 4% complete)
The stats that each character will have are confirmed. This bumps progress up by one percent; now I need to get working on the damn engines. :p

If there's not an update to this thread within a week, I suggest you reply and tell me to get to work.
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#49 User is offline   Dr Lancer-X 

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Posted 16 February 2003 - 03:47 AM

What's the day today?

Bah, who cares, get to work. ^_^

EDIT: Oh, the 16th... er... nevermind.

~ Lancer-X

This post has been edited by Lancer-X: 16 February 2003 - 03:48 AM

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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#50 User is offline   Kuddy 

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Posted 03 March 2003 - 02:04 PM

I'm not dead, but my PC priviledges(sp?) are restricted for a while. If I plan things right, I should be able to work on my projects during Wednesdays, and do some planning beforehand. I'm able to access IRC and forums in-between classes at college as well. Hopefully, things should be back to normal during May, but there's an off-chance that I could regain "consciousness" beforehand...
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#51 User is offline   Kuddy 

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Posted 03 April 2003 - 03:25 PM

None of you reminded me to get to work =(

For shame.
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#52 User is offline   Kuddy 

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Posted 03 April 2003 - 05:53 PM

Project list is updated (check the first page), with a new one, BLARGRAGHADAUGH!
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#53 User is offline   Mr. Apol 

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Posted 04 April 2003 - 05:08 AM

GET TO WORK.

Looking good though, keep working Kuru!
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#54 User is offline   Kuddy 

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Posted 06 April 2003 - 12:32 AM

BLARGRAGHADAUGH! (main project #2, 2% complete)
Two songs are done, and I'm working on the third (the battle theme). I've decided on most of the game's main plot characters as well, including a possible villain...
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#55 User is offline   Kuddy 

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Posted 23 April 2003 - 07:03 PM

BLARGRAGHADAUGH! (main project #2, 7% complete)
Blegh... well, I've got lots of battle engine stuff planned out, and a core element to the system is already coded in. Other than that, nothing has been done yet, since EQ has had me sucked in for the past two weeks, what with me starting on my druid's epic and all (don't ask). I'll think of something to do soon.
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#56 User is offline   Kuddy 

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Posted 26 May 2003 - 10:26 PM

Anarchist Creations (long term project, 4% complete)
Leaning towards writing more plot stuff now. I keep thinking of some stuff I can put in but then I forget to put it on paper... this time I'll pay more attention.

BLARGRAGHADAUGH! (side project, 7% complete)
On hold until after the DoZ, or until I get whatever rush of inspiration needed to finish it.
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#57 User is offline   Micah 

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Posted 21 June 2003 - 11:28 PM

Dude, make BLARGRAGHADAUGH! your #1 priority! Everyone loves a series!
♫ ▄ █ ▄ █ ▄ █ ▄
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#58 User is offline   Kuddy 

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Posted 22 July 2003 - 07:20 AM

I'm doing something to BLARG2. I think. More info if I actually open the MZX file and continue work.
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#59 User is offline   Goshi 

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Posted 22 July 2003 - 07:25 AM

My brain would probably be even more damaged...
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#60 User is offline   Torte 

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Posted 22 July 2003 - 10:45 AM

BLARGwhatever has a nice name. Finish it.
Phasing in and out now and then.
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