I've only slightly dabbled in playing it, really, but if you are working on a fix-up release of it, I'd be glad to pore over it. In the meantime, here's what I've found and a few things I suggest.
-Anrun fletcher does not require one to have enough money when buying objects; if it's unaffordable, it's a freebie.
-Returning to a board after going to an inventory screen (or related board switching) will not restore the correct palette in some locations (it's places with changes to the current palette instead of switching them, most prominent in Anrun dwellings).
-Some objects have incorrect characters on certain boards (e.g. Kzer Root on "path4" board, merchant in lower-left of "Dandur" board)
Nitpicks:
-Don't allow the Elontis travel option in the way that you do if it's not yet available; make Celvn/Delvn state that the option's not yet present before one tries to buy passage there.
-Tell the player, either through text or sound, that there's no more ammo remaining.
Suggestions:
-Disable the default help_menu and replace it with help tailored to your game (in other words, make the F1 information your own). Having to read a text file for key information is somewhat inconvenient.
-Run everyone's dialog through a fine-toothed comb for spelling and grammatical errors (especially regarding apostrophes). It'll help, quite a bit.
Legend of Rhovanion A Proper Journal
#151
Posted 01 December 2008 - 04:21 PM
angelic stream - shed sanguine - ill-adapt - avis - para/lyser - renaissance - dead tangent - phosphene blur - birth breeds death - ________ - painted glass - lagniappe
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#152
Posted 02 December 2008 - 12:22 PM
Okay, thanks i'll add them to my list and get cracking when I can. Anything else you can find please post, I think I've got to the point where I can't see half the faults in it because i've grown used to them!
He who has not faced death can never understand life

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