png2smzx Smzx Mode 3
#31
Posted 17 August 2004 - 11:35 PM
#32
Posted 18 August 2004 - 02:40 AM
This post has been edited by apage43: 18 August 2004 - 02:40 AM
#33
Posted 18 August 2004 - 04:05 AM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#34
Posted 18 August 2004 - 05:48 AM
Revvy, on Aug 17 2004, 11:05 PM, said:
Pfft. I'm sure PHP can handle any type of image, really, he's just using png-specific functions. I mean, PHP has a command for everything so why not other image types =P
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#35
Posted 18 August 2004 - 05:56 AM
although the only other formats I can think of are GIF and JPG that you might actually want to use.
GIF, is restricted to palette images
JPG is restricted to truecolor
PNG can be both and also always decodes the same way and is lossless
so I make you use it. Ha.
#36
Posted 18 August 2004 - 06:29 AM
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#37
Posted 18 August 2004 - 02:12 PM
Why-Fi: but I'M MATURE ENOUGH TO BE A MODERATOR!!!!!!!!!!
#38
Posted 18 August 2004 - 02:38 PM
Quoting Koji in the Vapourware Platformer thread:
Quote
EDIT: IOW if you have a char that is color cB7 then the colors used for that character are cB7 (00) cB8 (10) cB9 (01) and cC0 (11), which helps alot in setting up unique palletes (64 totally unique ones) but in using this method, you might waste space on the palette with lots of repeated colors. But hell it's still easier to use than the original smzx modes, which could be removed since no one will use them in light of this easier to use mode!
#39
Posted 18 August 2004 - 09:30 PM
apage43, on Aug 18 2004, 07:56 AM, said:
although the only other formats I can think of are GIF and JPG that you might actually want to use.
GIF, is restricted to palette images
JPG is restricted to truecolor
PNG can be both and also always decodes the same way and is lossless
so I make you use it. Ha.
What about BMP?
Smallhacker: (noun) -s ; Read the post above.
Small Hacker: (noun) -s ; Typo.
Smallhacker Counter: (noun) -s ; If set to 1, it allows 8 colors/char without resoloution loss.
Sign version 2.5
#40
Posted 18 August 2004 - 10:18 PM
Smallhacker, on Aug 18 2004, 04:30 PM, said:
Lancer-X, on Aug 18 2004, 01:29 AM, said:
That basicly answers your question. To further answer you question, nearly all of the newest (and not-so-new) graphical editors (even MSPaint!) will save as png. PNG is just a generally better format.
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#41
Posted 19 August 2004 - 12:29 AM
RoSS, on Aug 18 2004, 04:18 PM, said:
And smaller
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#42
Posted 19 August 2004 - 12:59 AM
and GIF loses color formation as well unless you convert from
another format.
#43
Posted 19 August 2004 - 02:38 AM
#44
Posted 19 August 2004 - 04:12 AM
Also with specific programs you can have .gif lossy which makes pictures much smaller.
And for big photos .jpg is the one and only format to use.
Otherwise .png is good
#45
Posted 19 August 2004 - 09:57 PM
i edited john's banjo the clown avatar for this (i think i cropped it vertically one and added however much was needed horizontally for it to fit 8x14) and converted it. smzx freezes whenever i try to load the palette. then i converted tails.gif (first frame) to png and tried converting it to smzx. all i got was a blocky crappy image that in no way resembled tails.
successes - 0
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#46
Posted 20 August 2004 - 02:06 AM
#47
Posted 20 August 2004 - 11:46 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#48
Posted 21 August 2004 - 11:38 AM
Anyway, the only solutions I can reccomend are
1) Make sure that the resolution of the picture is a magnitude of 4x14
2) Take your time looking over your image to make sure that there aren't more than 4 colors in every 4x14 section of the picture.
3) Make sure that there aren't more than 256 colors in the image, (Mostlikely you'd want to even shoot for less than that... more like 16 to 32 colors.)
There, if you do that theres absolutely NO reason for the converter to screw things up. If it sends you more garbage after that I don't know what to tell you.
#49
Posted 22 August 2004 - 10:22 PM
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(