I also still have to get used to SM. Its gameplay just feels really really different than the GBA versions.
The Official Metroid Thread THEY'LL EAT YOUR SOUL
#121
Posted 31 May 2005 - 09:37 PM
I also still have to get used to SM. Its gameplay just feels really really different than the GBA versions.
#122
Posted 31 May 2005 - 09:39 PM
Metroid 3: Puzzle near 1st Miniboss, doesn't really have to do with the location of anything. Since I have never seen a picture of the glitch or have done it, I had to use my inagination to draw the room. You don't need anything but a keyboard to get this one (hint hint).
Metroid 2: What was the ship that appeared in M2? As far as 2D, it is the only game that had that ship in it (in a playable area, because MF had it in a cutscene). There was a secret world near Samuses ship in M2. You have to get the Plasma Beam and the special beam to access this one.
Metroid 1: Where is the most faemouse Secret World in Ridley in M1? What was the method of accessing secret worlds in M1? This one is in a shaft similar to the one where you find that secret world (the easiest entrance, can you believe people have discovered THREE ways to get into Norfair with Ridley room data?). You need to be able to get into the right side of Norfair (Super Beam) to get this one.
Then, there is an obvious secret world, but you need a special beam to get there... I am not naming it because it would tell the location of it... oh fine Ice-Spazer-Plasma beam. It is located in the bottom of the Ruins area (lower Brinstar + Ridley). EDIT: The world, not the beam. Would I give away the location of a secret that easily? I may post about this game later.
Yeah that is kinda off topic but I felt like sharing that.
This post has been edited by Kuroneko: 31 May 2005 - 09:45 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#123
Posted 01 June 2005 - 01:27 AM
First of all, I don't like making maps while I play massive games. Something about that strikes me as being horribly unfun. Not to mention that after a short period of time I saw two rooms that were nearly identical. There's virtually no points of reference you can use.
Then there's a few fun parts where enemies hit you as you're coming through the door and there's NOTHING you can do about it. Nice job testing the game, Nintendo.
Edit: Forgot to mention that starting with only 30 energy when you continue from a password sucks.
This post has been edited by Spectere: 01 June 2005 - 01:28 AM
#124
Posted 01 June 2005 - 03:17 AM
Also, about the identical rooms, stop complaining about that. The metroid Cart was full to the brim of code (it barely fit!) and i doubt you know anything about how the room system works. I am not saying I am a professional; I'm not. But if they tried to make EVERY SINGLE ROOM dfifferent the game wouldn't have fit into the cartrige. If you are not comforable with making a map, heck, I'll do it for you. Just leave the room system alone, it was the best they could do, given limitations.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#125
Posted 01 June 2005 - 03:37 AM
And I know why they don't have many room designs (and I think that I basically understand what they did -- looks like they copied-and-pasted bits together with code) but that doesn't change the fact it's annoying, and confusing, as hell. It's hard to even find where you are, even on a map, when every room looks the same. I'm not going to stop complaining about it because, technical limitations or not, it makes the game a chore to play. I'd rather they had a smaller world with more variety than a larger one where everything looked the same.
And I tried playing with a map that I found on GameFAQs. I just don't like the game, period. I tried to like it for a half hour but I couldn't.
#126
Posted 01 June 2005 - 09:38 AM
The other games are fairly simple. Metroid 2 defined the LOOK that metroid would have. For instance the ship, and the new suit, etc. Infact the illustrations in the manual were pretty much the first to really go into so much detail on how the suit actually looked. The new suit that is. Beyond that, Metroid 2 was the most experimental of the entire series. And I really dont think there ever will be another Metroid quite as strange or experimental as this one. Which is sad, because it did end up defining what the entire series would look like... Super Metroid is ofcourse the definitive Metroid game, on which all others will always be based. My only real complaint is that it was too short. beyond that, the game was IMO practically perfect.
I hated fusion, thought that it was one of the worst stupidest games Id ever played. The level design was terrible, the new suit looked awful, and the story was unbearable. I mean, they made samus look like she was constantly hunching over or maybe like her neck came out of the middle of her chest or something. Metroid Prime I honestly thought was as good as Super Metroid, though noone will ever admit it since "OMG ITS 3D! THATS NOT RIGHT". But having won it more times than I can count, I honestly think its easily on the level of Super Metroid. Prime 2 wasnt nearly as good of a game, and the story was lacking as well. Zero Mission had amazingly good level design, and is a credit to the series. The puzzles were clever, the levels were quite good and nostalgic. Not to mention that although hard, running around without the suit on was pretty cool. And the graphics ofcourse were a lot better than I was expecting, and IMO way outdid Metroid Fusion. But oddly enough people seem to remember Fusion and not Zero Mission. Oh well.
Also, from a programming perspective, the engine in Super Metroid was absolutely amazing. Im not sure how good the actual code was (Probably not very), but never the less, the end result still has me in awe of all that engine could do. Its sad it was never used for another game. Seems like such a waste. Never the less, amazing engine.
<Mooseka> YES LANCER <b>TALK DIRTY TO ME</b>
<GMCBay> When creating a game, the first thing I do is design the box cover for the special edition collectors DVD. The second thing I do is begin thinking about what will be in the sequel.
<Koji> SOYLENT MILK IS COWS!! D:
<Jotz> you guys have such a mindless disdain for a delicious mint julep! that you're making it not work by thinking that it won't.
<Jotz> Sorry, but I don't think this project is going to succeed like a delicious mint julep! did.
<xicloid> Isn't there anything like "return null"in C?
#127
Posted 01 June 2005 - 07:27 PM
As far as the Fusion vs. Zero Mission thing goes, I found Fusion to be more hardcore and Zero Mission to be more fun (well, aside from the fight with Mama Brain, but I digress). Fusion is packed with story and missions (not to mention being so linear that it's sickening) while ZM is a very awesome remake of the open-ended original. That's probably also a major reason why I can't get into the first one. The original just doesn't feel very good to play, it feels like I'm playing with boxing gloves on.
#128
Posted 01 June 2005 - 08:19 PM
#129
Posted 06 June 2005 - 07:46 AM
I mean, they could have made the targetting system so that if something is directly in front of you and three feet off the ground (and shooting highly damaging blasts at you, your previous save being over a half hour ago) it'll still target it, but noooooo...
This post has been edited by Spectere: 06 June 2005 - 07:47 AM
#130
Posted 06 June 2005 - 09:21 PM
#131
Posted 07 June 2005 - 03:31 AM

Grr...three minutes from a sub-hour completion. <_<
This post has been edited by Spectere: 07 June 2005 - 03:31 AM
#133
Posted 07 June 2005 - 06:06 PM
Wow, that's really weird, Torte, heh.
That reminds me, I have a speedy game of Fusion in progress. I need to get under 1:10 (that was my goal for both ZM and Fusion -- I'm confident I can get ZM under an hour, though).
#134
Posted 07 June 2005 - 06:26 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#135
Posted 07 June 2005 - 06:43 PM
Nicke at some forum said:
Is this why you are doing this? ;P. I'm having troubles getting under 2 hours so I don't think I'm gonna attempt a 100% run under 2 hours anytime soon. Besides, I got Guild Wars today... w00t.
#136
Posted 07 June 2005 - 06:57 PM
Kuroneko said:
I'd rather have a slightly wider system than a system one that's nearly as big, has a completely unprotected screen (hello there, PSP), and has a battery life of two minutes (hello again, PSP). The only reason my old GBA looked as nice as it did was because I never took it anywhere (or, at least, never put it in my pocket). Even with the TLC I gave it it STILL got a ding in the screen. Grr. Let's not even get into what my GBC's screen looks like, heh.
"Kuroneko" said:
Oh I'll get it. I will not eat until I get under an hour!
(now that's a damn lie if I've ever typed one)
#137
Posted 07 June 2005 - 07:07 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#138
Posted 07 June 2005 - 07:19 PM
But yeah, the SP is nice and small, and back-lit to boot. I was originally going to get that when I realized that it really isn't THAT much less expensive than the DS, and I can play the newer, more advanced, games on the DS. GameBoy (Color) compatibility isn't a problem -- I still have my GBC sitting on the shelf next to me.
#139
Posted 07 June 2005 - 08:14 PM
"IT WILL NOT BREAK! IT WILL NOT- it broke."
Anyway yes lets hear about your GBC's screen mine is covered in tooth marks (I was a little snot, like, 8 years old, at the time they appeared, guess why) and the sound speaker is busted (if I want to hear the sound I have to use my Game Cube which needs a new memory card slot, the writer is corrupted in slot 1). The back plate that covers the batteries is held on by a piece of duct tape. One of the springs inside is slightly bent. Oh, and the select button is worn down for obvious reasons (see: Metroid 2 =D). Can it get worse than that? XD
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#140
Posted 07 June 2005 - 09:19 PM

#141
Posted 08 June 2005 - 12:43 AM
Kuroneko, on Jun 7 2005, 04:14 PM, said:
You clearly have no idea how much abuse those display models go through.
Kuroneko, on Jun 7 2005, 04:14 PM, said:
So? That's how most systems start out.
djtiesto, on Jun 7 2005, 05:19 PM, said:
Katamari Damacy, Metroid Prime: Hunters. <3
But yeah, a lot of the current DS games seem kind of lackluster to me. Companies seem to rely too much on the touch screen without worrying about whether the game is fun to play or even interesting (see: Pac-Pix -- I worked at it for five minutes and the control was so damn finicky).
#142
Posted 08 June 2005 - 02:34 AM
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
#143
Posted 08 June 2005 - 03:06 AM
Spectere, on Jun 7 2005, 06:43 PM, said:
Kuroneko, on Jun 7 2005, 04:14 PM, said:
You clearly have no idea how much abuse those display models go through.
Kuroneko, on Jun 7 2005, 04:14 PM, said:
So? That's how most systems start out.
djtiesto, on Jun 7 2005, 05:19 PM, said:
Katamari Damacy, Metroid Prime: Hunters. <3
But yeah, a lot of the current DS games seem kind of lackluster to me. Companies seem to rely too much on the touch screen without worrying about whether the game is fun to play or even interesting (see: Pac-Pix -- I worked at it for five minutes and the control was so damn finicky).
PART I: Yes, that is exactly what the people did to the one at our local Walmart.
PART II: Ok.
PART III: Metroid Prime Huntarz didn't sound very fun, really, and if I wanted Katamari Damacy (I do, and so does my sister) I would just get it for my sister's PS2.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#144
Posted 08 June 2005 - 11:24 PM
-New Super Mario Bros.
-Sonic Rush
-Meteos
-Kirby:Canvas Curse
-Castlevania:Dawn of Sorrow
And some announced games that haven't been shown yet:
-Shin Megami Tensei DS
-Final Fantasy IIIj remake
-Seiken Densetsu DS
-Vandal Hearts DS
-Baten Kaitos DS
-Xenosaga DS
-Metroid Dread (a brand new 2D Metroid)
And games I'm curious about, though they probably aren't my type of game:
-Electroplankton
-Nintendogs
-Trauma Center:Under the Knife
-Gyakuten Saiban DS (I think they're calling it something stupid like Phoenix Wright:Ace Attorney in America)
-Another (Trace Memory in the US)
The PSP has some nice games out right now (Lumines, Wipeout, Ridge Racer, Darkstalkers, Mercury)... but all they announced at E3 was a new Burnout game - which is like... who cares? And they also announced a new GTA game, which you all know my feelings on that series
This post has been edited by djtiesto: 08 June 2005 - 11:25 PM

#145
Posted 09 June 2005 - 12:04 AM
Also, I was wondering which Metroid games were faster paced than others. If I had to decide, it would go (of the ones I've played):
Slowest - Metroid Prime (if you go too fast you can break the game)
Metroid I - You have to make sure nothing with whack you when you go into doors and stuff, that slows it up.
Metroid IV - Damn briefings slow it down... other than that it is pretty fast.
Metroid II - This can go really fast as long as you know where every item is that you want.
Fastest - Metroid: Zero Mission and Metroid III, I can't really tell which, but I bet that ZM is faster =P
This post has been edited by Kuroneko: 09 June 2005 - 12:09 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#146
Posted 09 June 2005 - 02:50 AM
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
#147
Posted 09 June 2005 - 06:26 AM
#148
Posted 09 June 2005 - 10:19 AM
#149
Posted 09 June 2005 - 10:35 AM
#150
Posted 18 June 2005 - 03:56 AM
Do you guys play Prime at all?

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