Feature requests thread Post your stupid crap here
#271
Posted 13 February 2006 - 04:31 AM
^ dunce hat lolz
#272
Posted 13 February 2006 - 04:44 AM
Doomboy, on Feb 13 2006, 01:41 PM, said:
How on earth do you NOT use a global bot?
well, not use it on a major project not a project for BXZX or DoZ.
I dunno never liked them to much to be honest
#273
Posted 13 February 2006 - 12:42 PM
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
#274
Posted 13 February 2006 - 01:16 PM
I think you CAN very well survive without mutliple globals.
As for me, I'm happy with my MZX... But I'm also dissatisfied, and I understand that Ex can't do anything major until 3.0, so I guess I'll just keep toiling away on my projects, and wait... >_<

"Loved by Some,
Hated by most,
Respected by all..."
#275
Posted 13 February 2006 - 08:39 PM
I seem to recall that one of the plans for Exotic involve everything being a class, sort of like your new system. Honestly, I would love that.
#276
Posted 14 February 2006 - 12:45 AM
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#277
Posted 21 February 2006 - 10:59 PM
Also, you know how you can hold shift when selecting a char in the char editing thing to grab a block of chars? What if you could do that with robots when you select the robot's char and have the robot cycle through the selected chars at a speed of whatever its cycle is, like an animation?
Both of these are just classic examples of me being lazy, though.
#278
Posted 22 February 2006 - 02:26 AM
Quote
Use a macro. Faster.
Quote
Requires a change to the save format. Won't happen. (not that I actually think it's a good idea)
Quote
Indeed.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#279
Posted 22 February 2006 - 02:33 AM
This post has been edited by cja: 22 February 2006 - 02:34 AM
#280
Posted 22 February 2006 - 02:35 AM
Guy, on Feb 21 2006, 05:59 PM, said:
Also, you know how you can hold shift when selecting a char in the char editing thing to grab a block of chars? What if you could do that with robots when you select the robot's char and have the robot cycle through the selected chars at a speed of whatever its cycle is, like an animation?
Both of these are just classic examples of me being lazy, though.
I suggest you write a macro for the former if you want to save on typing, something like:
#ci(1, 100)
For the latter, that's just something that won't ever happen, it's so high level and specialized. Again you could write a macro for it too, and you can even use it with the GUI. Think about it though, how would MZX pull this off? It'd have to generate a robot for you, but then you either couldn't do anything with it or you'd be stuck with this stock robot that you'd have to wade through anyway, and with a macro you can customize a lot more what you want. There is a limitation though, and that's having to deal with label names in macros.. however if I added something to generate label names for them that'd fix that (oops, I also found a bug in the string widget that needs to be fixed...)
Anyway, try putting these in config.txt:
macro_1 = Color\sIntensity
(number255 color, intensity)
color intensity !color! !intensity! percent
macro_2 = Animate\sRobot
(char starting_character, ending_character)
(number255 speed)
(string16 label_name=a_loop)
set local !starting_character!
: !label_name!
char local
wait !speed!
inc local 1
if local <= !ending_character! !label_name!
set local !starting_character!
goto !label_name!
Then go into the robot editor and press F6 and F7. And try typing #1(5, 5) on a fresh robot line too.
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#281
Posted 03 April 2006 - 11:08 PM
Can you make 2 of these:
1. Editable ZZT-style Color Names for MZX keys and locks!
2. A Colorname (ala ZIG) counter for robots that display messages!
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#282
Posted 04 April 2006 - 12:32 AM
2. I think what you want is ~# and @# where number is a hex color code for the background and freground respectively. I forget what the messagebox command for colored is, probably like % or something.

Why-Fi: but I'M MATURE ENOUGH TO BE A MODERATOR!!!!!!!!!!
#283
Posted 04 April 2006 - 01:14 AM
for the names of colors (Like the color names for keys and locks above)
Editable Colors Names (Counters):
Black
Dkblue
Dkgreen
Dkcyan
Dkred
Dkmagenta
Dkyellow (Or Brown, Whatever)
Dkwhite
Grey (Or Gray,)
Blue
Green
Cyan
Red
Magenta
Yellow
White
For example:
end
:touch
[ ''I am &Colorname&!''
end
And if it is Dark Blue (Dkblue):
I am Dkblue!
That is what i ment! (ZZT sucks a little bit, But in MZX sounds good.)
If anyone does not, I will do it. I got Mingw, But it is not installed yet!
-smilymzx
This post has been edited by smilymzx: 04 April 2006 - 01:15 AM
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#284
Posted 04 April 2006 - 02:11 AM
. "Put me in the global robot!" set "$color0" to "black" set "$color1" to "dark blue" set "$color2" to "dark green" set "$color3" to "dark cyan" set "$color4" to "dark red" set "$color5" to "dark magenta" set "$color6" to "brown" set "$color7" to "grey" set "$color8" to "dark grey" set "$color9" to "blue" set "$color10" to "green" set "$color11" to "cyan" set "$color12" to "red" set "$color13" to "magenta" set "$color14" to "yellow" set "$color15" to "white" end
. "Put me in some other robot."
end
: "touch"
* "~f&$color('this_color' a 15)& on &$color('this_color' >> 4)&"
endFor keys/locks it used to be that way but it isn't anymore because you can change the palette (in fact, most people do! MZX may have once been conceived as a tool for porting ZZT games but times have changed a lot) and the palette values were being used to index this. If you want keys/locks to behave this way it means coding your own key/lock robots. Hint: they should only be about 3-4 lines each.
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#285
Posted 15 April 2006 - 12:10 PM
Full idea set:
- new command: Download "filename"
Downloads to all users from admin file "filename".
- option: All users can change board using passages.
If unchecked, only admin can. If checked, everyone can, but that board will be only on monitors of they which go there...
- option: Download full world.
If unchecked, it would download only world, without music, and download music when needed. If checked, it would load all files automatically.
- Loading board option.
There you can select the board shown when downloading files.
- Builtin variables: Downloaded and AllToDownload.
Downloaded is a number of files downloaded. AllToDownload is number of all files to download.
How to do:
1. IP connection. (so everyone connects to admin and admin to everyone, realtime sending data).
2. FTP/Port connection. (so admin puts a world files on FTP, and using ports, data are sended, and data are sended like in communicators).
I please just for passage option and Download command, and network support.
And Exophase, you can release of course a unofficial build of MZX with network support.
#286
Posted 15 April 2006 - 02:05 PM
#287
Posted 15 April 2006 - 02:47 PM
#288
Posted 15 April 2006 - 02:51 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#289
Posted 17 April 2006 - 01:02 AM
And why does it destroys my windows speed just as spontaneous as the former problem?
#290
Posted 24 April 2006 - 05:40 PM
does this make any sense? or did i describe it bad?
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#291
Posted 24 April 2006 - 06:47 PM
Jur, on Apr 16 2006, 07:02 PM, said:
And why does it destroys my windows speed just as spontaneous as the former problem?
There're options to remove and alter that behavior in the config file.
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#292
Posted 25 April 2006 - 11:44 PM
#294
Posted 27 April 2006 - 03:36 AM
Razerboy, on Apr 26 2006, 12:59 AM, said:
IT WUD B R8 AW$U/\/\!!!
...
No.
#295
Posted 25 August 2006 - 01:58 AM
I'm talking about the char edit 'a' # # # # # # # # # # # # # # command.
So uh, something that would convert char edit commands to chars would be good since the numbers were removed making it impossible to convert them manually.
Of course, something like this is hardly required since there's other ways to go about getting these chars (to the exact pixel) such as taking a screenshot of the screen while in game, or using the save_world counter.
This post has been edited by ZoMbIeGuTs: 25 August 2006 - 02:03 AM
#296
Posted 25 August 2006 - 02:21 AM
ZoMbIeGuTs, on Aug 24 2006, 08:58 PM, said:
I'm talking about the char edit 'a' # # # # # # # # # # # # # # command.
So uh, something that would convert char edit commands to chars would be good since the numbers were removed making it impossible to convert them manually.
When editing a robot, press F5 to open up the char edit menu, and there, you can choose a char, and when you close the window, the char's necessary numbers will automatically be printed.
#297
Posted 25 August 2006 - 02:40 AM
funkbrat, on Aug 25 2006, 12:21 PM, said:
ZoMbIeGuTs, on Aug 24 2006, 08:58 PM, said:
I'm talking about the char edit 'a' # # # # # # # # # # # # # # command.
So uh, something that would convert char edit commands to chars would be good since the numbers were removed making it impossible to convert them manually.
When editing a robot, press F5 to open up the char edit menu, and there, you can choose a char, and when you close the window, the char's necessary numbers will automatically be printed.
You misunderstood me, I meant reversing that process. Creating a char from a char edit code.
#298
Posted 26 August 2006 - 02:19 AM
Say I had the code from an older mzx game that read
Char edit 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Since I cannot tell what that character looks like (I think I do know this one) how would I be able to recreate it in the character set? I think what zombie is requesting is to be able to take the 14 digit code character code and generate in the charset the character for that code.
Edit; Zombie Ill create a util for ya if its decided not to add this request
This post has been edited by Nedemai: 26 August 2006 - 02:22 AM
#299
Posted 27 August 2006 - 01:37 AM
#300
Posted 27 August 2006 - 01:43 AM
I've had to do it that way before, ages ago (back when I used the char edit command for things other than counter-derived graphics), and it's not the nicest process if you can avoid it. Still, I doubt that the feature will be added because it's not really necessary.
EDIT: Right you are, Tox.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(

Help
This topic is locked


















