MZX Target Practice
A game from 2002 by MegaZzZeux. The original upload to the archive contains a truncated MZX world and no music; this is the complete version.
Music pack will be coming shortly.
Music pack will be coming shortly.
Link
Posted date unknown
NOTE: This review was written for version 1.0 and may be outdated.
MZX Target is a "shooting gallery" game that is intriguing but ultimately poorly executed. The goal is nothing more than to shoot targets from an area blocked off by invisible Goop... practice at shooting really slow moving MZX enemies that move predictably? What makes the game irritating is that most levels can be most reliably beaten by simply shooting a wall of bullets straight ahead (which usually derails the targets or makes them jump to the next row early), and the moving shit in front of where the player stands. The moving shit blocks bullets half of the time and doesn't stay together, resulting in strange holes that can allow the player to break them apart. The only surviving level here that this makes particularly hard is level 1-2 (the moving shit in level 2-2 is only one robot and in 1-3, while there are only few very small holes, it's not hard to shoot the single target after a while). Ultimately, the game relies more on luck than skill, and it'd benefit greatly from something like ZZT's ability to limit the number of bullets and better level design. I can't speak for the parts of the game I couldn't recover, though. Nice try, MegaZzZeux, but it needs a lot of polish.
MZX Target is a "shooting gallery" game that is intriguing but ultimately poorly executed. The goal is nothing more than to shoot targets from an area blocked off by invisible Goop... practice at shooting really slow moving MZX enemies that move predictably? What makes the game irritating is that most levels can be most reliably beaten by simply shooting a wall of bullets straight ahead (which usually derails the targets or makes them jump to the next row early), and the moving shit in front of where the player stands. The moving shit blocks bullets half of the time and doesn't stay together, resulting in strange holes that can allow the player to break them apart. The only surviving level here that this makes particularly hard is level 1-2 (the moving shit in level 2-2 is only one robot and in 1-3, while there are only few very small holes, it's not hard to shoot the single target after a while). Ultimately, the game relies more on luck than skill, and it'd benefit greatly from something like ZZT's ability to limit the number of bullets and better level design. I can't speak for the parts of the game I couldn't recover, though. Nice try, MegaZzZeux, but it needs a lot of polish.