Insane World
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Last modified 2016-12-30 00:21:38
Insane World is another of those baffling "inventory adventure" games.
The solution to this one is particularly hard to figure out, because aside from red herrings there are usable things that can easily be mistaken for background decoration. In particular, the yellow box and the green dot in the player's room have item events linked to them.
I think the game can be made unbeatable if you tell the ruffian about the ZZT object. You have to invoke a certain number of events before the final area or you go to the game over screen instead of an ending.
Graphics and music are pretty unremarkable, though there are a few nice animations.
It is a full game and is beatable, but it's a mess.
The solution to this one is particularly hard to figure out, because aside from red herrings there are usable things that can easily be mistaken for background decoration. In particular, the yellow box and the green dot in the player's room have item events linked to them.
I think the game can be made unbeatable if you tell the ruffian about the ZZT object. You have to invoke a certain number of events before the final area or you go to the game over screen instead of an ending.
Graphics and music are pretty unremarkable, though there are a few nice animations.
It is a full game and is beatable, but it's a mess.