Sonic's Quest
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A terrible newbie game. You collect large blocks of items, fight blocks of built-in enemies and then fight poorly planned bosses that seem to just move, shot and bomb without any strategy.
There's a few points where the game can't be completed if you visit areas in the wrong order. At least one exit is missing from a board and there's an insta-kill if you forget this one thing somewhere. Also while you get a lot of ammo, it's surprisingly easy to run out when up against a few bosses in a row which just move randomly at top speed, dodging 99% of your shots by pure dumb luck.
The aesthetics are purely hideous. I think the screenshots say enough about that. Music is just stuff that's been used in Megazeux games since 1995. Seriously, I remember a lot of this stuff from the AOL Megazeux archive.
I'll give the author credit for making a long game! This newbie game is longer than many better Megazeux games. However, it just draws out the pain of playing this poorly built, poorly tested monstrosity.
There's a few points where the game can't be completed if you visit areas in the wrong order. At least one exit is missing from a board and there's an insta-kill if you forget this one thing somewhere. Also while you get a lot of ammo, it's surprisingly easy to run out when up against a few bosses in a row which just move randomly at top speed, dodging 99% of your shots by pure dumb luck.
The aesthetics are purely hideous. I think the screenshots say enough about that. Music is just stuff that's been used in Megazeux games since 1995. Seriously, I remember a lot of this stuff from the AOL Megazeux archive.
I'll give the author credit for making a long game! This newbie game is longer than many better Megazeux games. However, it just draws out the pain of playing this poorly built, poorly tested monstrosity.