Necromancy
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Last modified 2011-09-18 06:55:35
A buggy, incomplete game. It has a really cool gothic-style aesthetic and an attempt at plot, but everything else about it kinda sucks.
Your first mission is to pluck weeds across 6 cemetery boards. Like, touch 100 objects kind of thing. That tells you what kinda game you're being set up for. The food preparation objective is a place you can get stuck permanently, if you touch more than one segment of cabinet. The rest is just a bunch of talking mainly... it's less bugged after the first "day" though, you're unlikely to get stuck permanently.
Again, the graphics are pretty good! There's a really good gothic aesthetic for the classic Megazeux style in here. And the first few songs in the game, though ripped, are pretty good.
There's some good writing in the game, and it's clear that the author had some kind of interesting system in mind. Unfortunately this demo is so incomplete we never get to see it. Sad.. however, you can play the game up to the point of one "bad" ending if you make a certain choice!
Your first mission is to pluck weeds across 6 cemetery boards. Like, touch 100 objects kind of thing. That tells you what kinda game you're being set up for. The food preparation objective is a place you can get stuck permanently, if you touch more than one segment of cabinet. The rest is just a bunch of talking mainly... it's less bugged after the first "day" though, you're unlikely to get stuck permanently.
Again, the graphics are pretty good! There's a really good gothic aesthetic for the classic Megazeux style in here. And the first few songs in the game, though ripped, are pretty good.
There's some good writing in the game, and it's clear that the author had some kind of interesting system in mind. Unfortunately this demo is so incomplete we never get to see it. Sad.. however, you can play the game up to the point of one "bad" ending if you make a certain choice!