Super Chuck
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This game was originally hosted on AOL's Megazeux archive. It's aged better than a lot of games from those days. It's a jumper sort of like Mario brothers, but without another brother. Everything is 1x1 tiles, but the jump has a nice arch to it and there's no horrible precision jumping--though there are one or two nasty tricks that might get you the first time...
It's pretty short, about 15 minutes long if you take your time. There is a pretty large number of game boards, but they fly by pretty quickly.
Graphics are decent. They're quite nice for 1995 standards! I found them pretty inspiring back then.
Music is...original?! Sure, it's not good. It's Soundtracker samples and nonsensical melodies. Having original music when most others were using the Caverns music is pretty impressive though.
This game was short, but its quality among the AOL archive games is high enough that I think it warrants 2 stars. Hell, today's Zeuxers could learn a thing or two from the jumper engine's mechanics.
It's pretty short, about 15 minutes long if you take your time. There is a pretty large number of game boards, but they fly by pretty quickly.
Graphics are decent. They're quite nice for 1995 standards! I found them pretty inspiring back then.
Music is...original?! Sure, it's not good. It's Soundtracker samples and nonsensical melodies. Having original music when most others were using the Caverns music is pretty impressive though.
This game was short, but its quality among the AOL archive games is high enough that I think it warrants 2 stars. Hell, today's Zeuxers could learn a thing or two from the jumper engine's mechanics.