Big Sword Engine
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A pretty solid sword engine that didn't break once when I tested it. The ability to move while attacking would have been a nice bonus, though, but is impossible with Peanut's design -- the biggest flaw of this engine is how inelegant it is, using REL to PLAYER commands and a lot of repetitive change overlay commands and wait 1s while swinging that could have been grouped together more efficiently. While a normal person playing a game probably wouldn't notice this, the artist of a programmer in me doesn't allow me to give it all five stars because of this.