Thunderdog's Engines
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A collection of three really, really bad engines. The first board (not pictured), which assures us that he "made ALL of these engines without
stealing" (line break is sic) allows one to go back and forth to all three of them, but what the player really should do is press ESC and play a better game like Blue Buckaroo.
The first engine (exhibit A) is an awful jumper engine that is also seen in Thunderdong's Fighting Engine. Among its flaws are irresponsive controls and the inability to move horizontally half of the time when you're jumping, and it also features an obnoxious underwater movement bit.
The second engine (exhibit B) is a hilariously breakable tank engine like all of the ones you used to see in ZZT engine packs, except these are not hard at all to make in MZX because of the MOVE ALL command. Thunderdog did not even go through the effort to check for collisions before trying to move the robots, so it ends up looking like it does in the screenshot if you run into walls.
The third engine (exhibit C) is a "rolling engine", which I thought would be like Katamari Damacy until I played it and found out it was basically like eight-directional ice that let the player bounce off of some things while sticking to other things. I couldn't break this one, but it was annoying how it pretty much always forced the player to go diagonally. I wished it could have shown more things that could be done with it, like actual gameplay ideas. This engine alone probably would have yielded three stars but unfortunately the other two drag it down to two stars (rounded UP, mind you).
stealing" (line break is sic) allows one to go back and forth to all three of them, but what the player really should do is press ESC and play a better game like Blue Buckaroo.
The first engine (exhibit A) is an awful jumper engine that is also seen in Thunderdong's Fighting Engine. Among its flaws are irresponsive controls and the inability to move horizontally half of the time when you're jumping, and it also features an obnoxious underwater movement bit.
The second engine (exhibit B) is a hilariously breakable tank engine like all of the ones you used to see in ZZT engine packs, except these are not hard at all to make in MZX because of the MOVE ALL command. Thunderdog did not even go through the effort to check for collisions before trying to move the robots, so it ends up looking like it does in the screenshot if you run into walls.
The third engine (exhibit C) is a "rolling engine", which I thought would be like Katamari Damacy until I played it and found out it was basically like eight-directional ice that let the player bounce off of some things while sticking to other things. I couldn't break this one, but it was annoying how it pretty much always forced the player to go diagonally. I wished it could have shown more things that could be done with it, like actual gameplay ideas. This engine alone probably would have yielded three stars but unfortunately the other two drag it down to two stars (rounded UP, mind you).