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	<updated>2026-10-29T06:15:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8828</id>
		<title>Engine: The Second Attack</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8828"/>
		<updated>2017-12-04T22:12:13Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title    = Engine: The Second Attack&lt;br /&gt;
|image    = Engine2Title.png&lt;br /&gt;
|creator  = [[Luke Drelick]]&lt;br /&gt;
|company  = [[Duky Inc|Duky Inc.]]&lt;br /&gt;
|released = August 17, 1999&lt;br /&gt;
|genre    = Action / Adventure&lt;br /&gt;
|vault    = 694&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Engine: The Second Attack''', otherwise referred to as ''Engine 2'', is an overhead action-shooter with RPG elements that was developed by [[Luke Drelick]].  It received the [[MegaZeux_Excellence_Awards#Voting_procedures:_Ampersand_Awards|Gold Ampersand]] award in the 2000 [[MZXEA]], amid much controversy over several people outside of the community voting for the game.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Engine2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Duky_Inc&amp;diff=8827</id>
		<title>Duky Inc</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Duky_Inc&amp;diff=8827"/>
		<updated>2017-11-27T16:39:27Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Duky Inc.''' is a game development company formed by [[Luke Drelick]]. It got its start in October 1995, when Luke first started making games with [[ZZT]]. The name has its origins in the Green Day album, Dookie. The company has been releasing titles off and on since 1996, and has had a cycling roster of members, although [[Luke Drelick]] and [[Nash]] have been with it since its onset.&lt;br /&gt;
&lt;br /&gt;
Since its inception, Duky Inc. has released a variety of games on several different platforms, such as [[ZZT]], [[MegaZeux]], [[RPG Maker]], and is now throwing its hat into Xbox 360 and mobile phone development. Its most famous games are the [[Engine]] series. Duky's games are heavily influenced by classic Japanese console games, featuring an offbeat sense of humor, and they occasionally push the boundaries.&lt;br /&gt;
&lt;br /&gt;
== List of Members, Current and Former: ==&lt;br /&gt;
&lt;br /&gt;
* [[Luke Drelick]]&lt;br /&gt;
* [[Nash]]&lt;br /&gt;
* [[Alex Drelick]]&lt;br /&gt;
* [[Maxim]]&lt;br /&gt;
* [[Dan Polcari]]&lt;br /&gt;
* [[Exophase]]&lt;br /&gt;
* [[Asterick]]&lt;br /&gt;
* [[Roto]]&lt;br /&gt;
* [[Entomorph]]&lt;br /&gt;
* [[Chronos30]]&lt;br /&gt;
* [[craNKgod]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://web.archive.org/web/20150813135342/http://duky.org/index.html Official Duky Inc. Homepage] (archive.org snapshot)&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Engine_1_Remix&amp;diff=8826</id>
		<title>Engine 1 Remix</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Engine_1_Remix&amp;diff=8826"/>
		<updated>2017-11-27T16:25:45Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Engine 1 Remix&lt;br /&gt;
|image = Engine1RemixTitle.png&lt;br /&gt;
|creator = [[Luke Drelick]]&lt;br /&gt;
|company = [[Duky Inc|Duky Inc.]]&lt;br /&gt;
|released = April 29, 2005&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
|vault = 1009&lt;br /&gt;
}}&lt;br /&gt;
'''Engine 1 Remix''' is a [[special edition]] of [[Engine (game)|Engine]] made by [[Luke Drelick]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8825</id>
		<title>Engine: The Second Attack</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8825"/>
		<updated>2017-11-27T16:25:39Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title    = Engine: The Second Attack&lt;br /&gt;
|image    = Engine2Title.png&lt;br /&gt;
|creator  = [[Luke Drelick]]&lt;br /&gt;
|company  = [[Duky Inc|Duky Inc.]]&lt;br /&gt;
|released = 2000&lt;br /&gt;
|genre    = Action&lt;br /&gt;
|vault    = 694&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Engine: The Second Attack''', otherwise referred to as ''Engine 2'', is an overhead action-shooter with RPG elements that was developed by [[Luke Drelick]].  It received the Gold Ampersand award in the 2000 [[MZXEA]], amid much controversy over several people outside of the community voting for the game.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Engine2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Engine_(game)&amp;diff=8824</id>
		<title>Engine (game)</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Engine_(game)&amp;diff=8824"/>
		<updated>2017-11-27T16:25:31Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Engine&lt;br /&gt;
|image = engine.png&lt;br /&gt;
|creator = [[Luke Drelick]]&lt;br /&gt;
|company = [[Duky Inc|Duky Inc.]]&lt;br /&gt;
|released = 1995&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
|vault = 693&lt;br /&gt;
}}&lt;br /&gt;
'''Engine''' is the first [[MegaZeux]] game released by [[Luke Drelick]].&lt;br /&gt;
&lt;br /&gt;
Engine was released as shareware, and for many years, one had to register in order to play the second half of the game. It holds the distinct honor of being one of the few shareware MegaZeux games ever released, along with the [[Zeux series]], [[STRIKESOFT|STRIKESOFT's]] games, and [[Ed Venture]]. Luke released the full version in 2000 to hype the release of the game's sequel, [[Engine: The Second Attack]].&lt;br /&gt;
&lt;br /&gt;
In May 2005, Luke released [[Engine 1 Remix]], a [[special edition]] of the original Engine.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games with Special Editions]]&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Engine_1_Remix&amp;diff=8823</id>
		<title>Engine 1 Remix</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Engine_1_Remix&amp;diff=8823"/>
		<updated>2017-11-27T16:23:44Z</updated>

		<summary type="html">&lt;p&gt;2a03: Created page with &amp;quot;{{Game |title = Engine 1 Remix |image = Engine1RemixTitle.png |creator = Luke Drelick |company = Duky Inc. |released = April 29, 2005 |genre = Adventure |vault = 1009 }} ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Engine 1 Remix&lt;br /&gt;
|image = Engine1RemixTitle.png&lt;br /&gt;
|creator = [[Luke Drelick]]&lt;br /&gt;
|company = [[Duky Inc.]]&lt;br /&gt;
|released = April 29, 2005&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
|vault = 1009&lt;br /&gt;
}}&lt;br /&gt;
'''Engine 1 Remix''' is a [[special edition]] of [[Engine (game)|Engine]] made by [[Luke Drelick]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Engine1RemixTitle.png&amp;diff=8822</id>
		<title>File:Engine1RemixTitle.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Engine1RemixTitle.png&amp;diff=8822"/>
		<updated>2017-11-27T16:22:38Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Special_edition&amp;diff=8821</id>
		<title>Special edition</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Special_edition&amp;diff=8821"/>
		<updated>2017-11-27T16:19:27Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Special Edition''' generally refers to an older [[MZX]] [[game]] that has been revamped with improved graphics, enhanced sound and music, and tweaked gameplay. Notable examples of games that have had Special Editions include [[Engine (game)|Engine]], [[Honor Quest]], [[Weirdness]], and [[Cans]]; often, the revamps are attempted by someone other than the creator.&lt;br /&gt;
&lt;br /&gt;
[[Day of Zeux]] games tend to be similarly re-released, usually to fix bugs the creators did not have time to extinguish in the competition. [[Dark Nova]], [[Siphrian]] and [[Termination]] are three DoZ games given this treatment.&lt;br /&gt;
&lt;br /&gt;
===List of Special Edition MZX games===&lt;br /&gt;
&lt;br /&gt;
*[[Blue Buckaroo Enhanced Slightly|Blue Buckaroo]]&lt;br /&gt;
*[[Cans]]&lt;br /&gt;
*[[Zeux II: Caverns of Zeux|Caverns of Zeux Psycho Edition]]&lt;br /&gt;
*[[Doomsday Dream Legend]]&lt;br /&gt;
*[[Engine (game)|Engine]]&lt;br /&gt;
*[[Honor Quest#Honor Quest Special Edition|Honor Quest]]&lt;br /&gt;
*[[Kikan]]&lt;br /&gt;
*[[Kya's Sword#Kya's Sword: Revisited|Kya's Sword]]&lt;br /&gt;
*[[Magic Ripple]]&lt;br /&gt;
*[[Procrastination#PROcrastination|Procrastination]]&lt;br /&gt;
*[[Silence]]&lt;br /&gt;
*[[NEW BEYOND TEH WEIRD STREET OF ETERNAL HORIZON LAND CHRISTMAS, THE|THE NEW BEYOND TEH WEIRD STREET OF ETERNAL HORIZON LAND CHRISTMAS]]&lt;br /&gt;
*[[Weirdness#Weirdness SE Chapter One|Weirdness]]&lt;br /&gt;
&lt;br /&gt;
===List of re-released competition games===&lt;br /&gt;
&lt;br /&gt;
*[[A Fist Full of Entrails]]&lt;br /&gt;
*[[Dark Nova]]&lt;br /&gt;
*[[Necroscathe]]&lt;br /&gt;
*[[Oizys]]&lt;br /&gt;
*[[Pandora's Gate]]&lt;br /&gt;
*[[Spirit Quest]]&lt;br /&gt;
*[[Siphrian]]&lt;br /&gt;
*[[Termination]]&lt;br /&gt;
*[[Thanatos Insignia]] and [[Thanatos Insignia II]]&lt;br /&gt;
[[category:community]]&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8817</id>
		<title>Engine: The Second Attack</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8817"/>
		<updated>2017-08-12T17:57:37Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title    = Engine: The Second Attack&lt;br /&gt;
|image    = Engine2Title.png&lt;br /&gt;
|creator  = [[Luke Drelick]]&lt;br /&gt;
|company  = [[Duky Inc.]]&lt;br /&gt;
|released = 2000&lt;br /&gt;
|genre    = Action&lt;br /&gt;
|vault    = 694&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Engine: The Second Attack''', otherwise referred to as ''Engine 2'', is an overhead action-shooter with RPG elements that was developed by [[Luke Drelick]].  It received the Gold Ampersand award in the 2000 [[MZXEA]], amid much controversy over several people outside of the community voting for the game.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Engine2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8816</id>
		<title>Engine: The Second Attack</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8816"/>
		<updated>2017-08-12T17:56:44Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title    = Engine: The Second Attack&lt;br /&gt;
|image    = Engine2Title.png&lt;br /&gt;
|creator  = [[Luke Drelick]]&lt;br /&gt;
|company  = [[Duky Inc.]]&lt;br /&gt;
|released = 2000&lt;br /&gt;
|genre    = Action&lt;br /&gt;
|vault    = 694&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Engine: The Second Attack''', otherwise referred to as ''Engine 2'', is an overhead action-shooter with RPG elements that was developed by [[Luke Drelick]].  It received the Gold Ampersand award in the 2000 [[MZXEA]], amid much controversy over several people outside of the community voting for the game.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Engine2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Engine2.png&amp;diff=8815</id>
		<title>File:Engine2.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Engine2.png&amp;diff=8815"/>
		<updated>2017-08-12T17:56:34Z</updated>

		<summary type="html">&lt;p&gt;2a03: uploaded a new version of &amp;amp;quot;File:Engine2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MZXcw&lt;br /&gt;
|game = [[Engine: The Second Attack]]&lt;br /&gt;
|author = [[Luke Drelick]]&lt;br /&gt;
|date = 2000-2008&lt;br /&gt;
}}&lt;br /&gt;
[[category:screenshots]]&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Engine2Title.png&amp;diff=8814</id>
		<title>File:Engine2Title.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Engine2Title.png&amp;diff=8814"/>
		<updated>2017-08-12T17:56:15Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Spider_124&amp;diff=8667</id>
		<title>Spider 124</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Spider_124&amp;diff=8667"/>
		<updated>2016-03-21T00:17:49Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Spider 124]] was an MZXer responsible for the [[MegaZeux#Spider Versions|Spider series]] of MegaZeux versions. He was also known for being a staunch defender of the [https://gnu.org/licenses/gpl.html GPL] and became infamous for discovering the password for the publicly posted company-only demo of [[Final Fantasy: Dynasty Prelude]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MegaZeux&amp;diff=8666</id>
		<title>MegaZeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MegaZeux&amp;diff=8666"/>
		<updated>2016-03-21T00:15:30Z</updated>

		<summary type="html">&lt;p&gt;2a03: fixed Spider 124 links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = MegaZeux&lt;br /&gt;
|image = Caverns.png&lt;br /&gt;
|creator = [[Alexis Janson]], [[Spider 124|Charles Goetzman]], [[Kevin Vance]], [[Akwende|Colin Branch]], [[Koji|Benjamin Anderson]], [[Exophase|Gilead Kutnick]], [[ajs|Alistair Strachan]], [[Lachesis|Alice Rowan]], and others&lt;br /&gt;
|company = [[Software Visions]]&lt;br /&gt;
|released = December 4, 1994&lt;br /&gt;
|genre = [[Game Creation System]]&lt;br /&gt;
|vault = 1984&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''MegaZeux''' is a game creation system created by [[Alexis Janson]]. It was inspired by [[ZZT]], for which Alexis and other members of [[Software Visions]] had created several games beforehand. The first version, [[Changelog for 1.00g|1.00g]], was uploaded to AOL on December 4, 1994.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Robotic===&lt;br /&gt;
''See also: [[Robotic]]''&lt;br /&gt;
&lt;br /&gt;
Robotic is MegaZeux's object-oriented programming language. Some parts of the language, as well as the concept itself, are based on [[ZZT|ZZT's]] ZZT-OOP, though Robotic is much more advanced than ZZT-OOP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
''See also: [[:Category:Changelogs|MegaZeux Changelogs]]''&lt;br /&gt;
===Shareware Versions===&lt;br /&gt;
[[File:mzx100g.png|thumb|alt=Screenshot of MegaZeux 1.00g|MegaZeux 1.00g]]&lt;br /&gt;
MegaZeux 1.00g was released on AOL on December 4, 1994 as an executable for IBM PCs running MS-DOS. It was designed as an improvement over [[ZZT]], including digital sound and music on compatible hardware, editable [[character set|character sets]], and adjustable [[board]] sizes.&lt;br /&gt;
&lt;br /&gt;
In 1995, Janson overhauled MegaZeux with a near-total rewrite for 2.00. User-facing changes included editing of the default 16-color EGA palette, a restyled interface, a more versatile world editor and Robotic language, and myriad fixes for bugs and inconsistencies.&lt;br /&gt;
&lt;br /&gt;
MegaZeux 2.50 followed in 1996, using the more compatible, Windows-tolerant [[BWSB]] sound library. Shortly thereafter, [[Alexis Janson]] released version 2.51, her last, with minor bug fixes and additions. Janson later released MegaZeux's existing incomplete source code under the terms of the GNU GPL.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux After Janson===&lt;br /&gt;
====Spider Versions====&lt;br /&gt;
With MegaZeux's source code newly available, [[Spider 124]] presented a beta of his own version, MegaZeux 2.51 s1, in 1999. Among new features were a vastly expanded [[counter]] limit (1000, compared to 2.51's 50 counters), true mouse support, player coordinate counters, and many bug fixes. Three more &amp;quot;Spider&amp;quot; versions (the latter two credited to [[JZig]]) were released until early 2000, bowing out with 2.51 s3.1.&lt;br /&gt;
&lt;br /&gt;
In 2001, [[MadBrain]] added the [[bimesg]] built-in counter to optionally disable MZX's default message text and trivially removed password protection for editing worlds, releasing his modifications as MZX 2.51 s3.2. Madbrain further modified s3.2 with the introduction of the [[Super MZX|SMZX]] graphics mode, releasing this version as SMZX 100 Alpha.&lt;br /&gt;
&lt;br /&gt;
====MegaZeux 2.7 and mzxlib====&lt;br /&gt;
MZX 2.7 was an effort spearheaded by JZig to completely rewrite MegaZeux in C++, with a new graphics engine, audio code, and support for alternative operating systems. Most initial coding was done by [[MenTaLguY]], until JZig took over in 1999. [[piman]], though not writing substantial code himself, maintained the project's SourceForge page. JZig ended development of MZX 2.7 in 2001. It was not picked up afterwards.&lt;br /&gt;
&lt;br /&gt;
====MZXak====&lt;br /&gt;
[[File:Smzxtetris.png|250px|thumb|alt=Screenshot of SMZX Tetris|Akwende's SMZX Tetris, showcasing Super MZX mode]]&lt;br /&gt;
[[Akwende]] released the first MZXak version, MZXak 1.0, shortly after MadBrain's SMZX alpha version. MZXak made numerous changes and extensions (some of which, like the multi-colored configuration dialogs, were determined by the community to be too useless to warrant the memory usage), including [[file access]], robot targeting, and built-in SMZX mode. All MZXak versions included Akwende's MZX version of Tetris, which demonstrated the use of SMZX graphics.&lt;br /&gt;
&lt;br /&gt;
MZXak 1.0 was pulled a few months after release from [[DigitalMZX]] due to Akwende's failure to release his source code under the terms of the GNU GPL. Following public debate and heel-dragging, he eventually released the source. Other MZXak 1.0 controversy involved its broken forward compatibility, which led to MZXak games being playable but not necessarily functioning in MZX2.51s3.1. This broke [[ajs|wizdom's]] judging results in the [[Summer Dualstream Day of Zeux 2001|2001 DsDoZ]].&lt;br /&gt;
&lt;br /&gt;
MZXak 2.0 was released after much waiting, though the release sparked a fair bit of dispute due to the sudden timing with [[Koji|Koji's]] 2.60 release. MZXak 2.0 is notable for being the only code fork to completely die out.&lt;br /&gt;
&lt;br /&gt;
====2.60 through 2.70====&lt;br /&gt;
In 2002, Following the discussions about MZXak, Koji released MZX 2.60 and 2.61, including a subset of akwende's additions. [[Exophase]] energetically took over development of MegaZeux with 2.62. Features introduced between 2.62 and 2.70 (the last version of MegaZeux in [[DOS]]) include [[Expression|expressions]], [[Sprite|sprites]], [[String|strings]], [[Vlayer|the vlayer]], [[MZM|MZMs]], and [[Super MZX|SMZX Mode 2]].&lt;br /&gt;
&lt;br /&gt;
====MZX32====&lt;br /&gt;
During Exophase's development of MZX for DOS, [[BFeely]] began work on MZX32, intended as a port of MegaZeux for Windows. Several alpha versions were released, most of which lacked the world editor (and all of which lacked the robotic code editor). MZX32 was unstable and buggy, and deemed obsolete once Exophase began work on his SDL port. The last released version of MZX32 supported games created using MZX 2.69c.&lt;br /&gt;
&lt;br /&gt;
===SDL Port===&lt;br /&gt;
[[Exophase]] took most of the summer of 2004 to rewrite MegaZeux using SDL, in order to eliminate DOS-specific limitations, solve MegaZeux's accumulating compatibility issues, and eventually expand MegaZeux onto other platforms. The Robotic editor's source code, long missing, was entirely rewritten. Many other source modules were either completely rewritten or heavily revised. After intense testing, MZX 2.80 was released on August 9, 2004, only intended for 32-bit Windows platforms. A slew of bug reports arising from public testing shortly followed, and Exophase quickly updated with three incremental versions within one month, also adding official support for Linux and Mac OS X. Other MegaZeuxers helped in various capacities; for example, [[ajs|ajs's]] and [[MadBrain|mad's]] GDM conversion code was a basis for SAM conversion code. Later on, ajs would write support to abstract file operations for case sensitive file systems, and additional graphical renderers were designed by [[LogiCow]] and [[Mr_Alert]].&lt;br /&gt;
&lt;br /&gt;
===Current Development===&lt;br /&gt;
Most version upticks since the SDL port have added some functionality (e.g. multi-char editor, code search, ogg support), and all have significantly improved stability. MegaZeux is currently extending to handhelds and consoles: [[Oncer]] released a GP2X port, [[kvance]] a Nintendo DS port, Mr_Alert a Wii port, and Exophase has done preliminary PSP support.&lt;br /&gt;
&lt;br /&gt;
====MegaZeux Forks====&lt;br /&gt;
In early 2007, LogiCow created his own fork of the MZX source. The first version added the Draw command, allowing users to scale characters from the [[vlayer]]. It also served as an underlay (as opposed to an overlay). In more recent versions, the draw command was deleted. A select persisted in using the older versions for the draw command, much to the annoyance of those wishing to stay with Exophase's versions.&lt;br /&gt;
&lt;br /&gt;
A short time after the previous fork, LogiCow created another fork with an alternate renderer that scaled the graphics up to fit the screen, regardless of aspect ratio. This also allowed for seamless resizing of the MZX window when not running in full screen mode. logicow worked with ajs to merge these renderers into the mainline MZX versions, starting with 2.81e.&lt;br /&gt;
&lt;br /&gt;
LogiCow's final fork of MZX (based off of 2.81g) was solely to play [[Caverns of Zeux]] with enhanced graphics.&lt;br /&gt;
&lt;br /&gt;
LogiCow was not the only person to fork MZX; [[NihilistMatt]] created a fork called [[SquareMZX]]. SquareMZX knocked the resolution per-character to 8x8, but allowed a &amp;quot;quadrant&amp;quot; coloring system where each 2x2 section of any character can have its own color pair. This fork got very minor use; [[PROcrastination]] and the second [[RPG Skool Demo]] both could optionally use SquareMZX mode.&lt;br /&gt;
&lt;br /&gt;
[[zzo38]] is also desperately trying to make people care about his MZX fork. His version focuses on changes and &amp;quot;improvements&amp;quot; that are generally only of interest to him, notably support for [http://en.wikipedia.org/wiki/Forth_(programming_language) Forth], [[PZX#Features|among various other things]]. He also corrected a long standing, esoteric bug in the handling of built-in spider webs, which has been merged (with changes) into the existing codebase.  Despite the fact that zzo38 (and possibly [[smilymzx]], with his fixation on blinking text) is the only person who actually cares about any of these changes, zzo still claims to be working on it and released an initial version of it.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://sourceforge.net/projects/mzx32 MZX32 Project Page (Sourceforge)]&lt;br /&gt;
* [http://www.facebook.com/pages/MegaZeux/289985854404705 MegaZeux Facebook Page]&lt;br /&gt;
* [http://mzx.devzero.co.uk/ The MegaZeux Developer Site]&lt;br /&gt;
* [https://github.com/AliceLR/megazeux MegaZeux on GitHub]&lt;br /&gt;
&lt;br /&gt;
[[Category:MegaZeux]]&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Land_Of_Monsters&amp;diff=8665</id>
		<title>Land Of Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Land_Of_Monsters&amp;diff=8665"/>
		<updated>2016-03-21T00:08:07Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting and wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Land of Monsters&lt;br /&gt;
|image = LandOfMonstersTitle.png&lt;br /&gt;
|creator = [[Goshi]]&lt;br /&gt;
|company = none&lt;br /&gt;
|released = Part 1: January 22, 2003&amp;lt;br/&amp;gt;Part 2: Not released&lt;br /&gt;
|genre = Action&lt;br /&gt;
|vault = 1119&lt;br /&gt;
}}&lt;br /&gt;
'''Land of Monsters''' is a two-part game, but the second part remains unreleased. While the released segment is a fairly classic [[MZX]] action game, the unfinished sequel was going to add RPG elements. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the game has several game-breaking bugs and design flaws.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
* '''Player''': Simply called, the &amp;quot;Player&amp;quot;. He is the hero of the game fighting monsters to stop Yolca and his evil deeds.&lt;br /&gt;
* '''Rob''': The typical hero's side kick. He helps by selling you items and giving you story info.&lt;br /&gt;
* '''Burnis''': One of Yolca's generals. He holds the element of fire. He betrays Yolca towards the end of the game.&lt;br /&gt;
* '''Blizzos''': One of Yolca's generals. He holds the element of ice. He and Aqualous always fight.&lt;br /&gt;
* '''Sandon''': One of Yolca's generals. He holds the element of earth. He is always tormented by the Player.&lt;br /&gt;
* '''Aqualous''': One of Yolca's generals. He holds the element of water. He and Blizzos always fight.&lt;br /&gt;
* '''Yolca''': Also known as the &amp;quot;King of Monsters&amp;quot; he is the main villain.&lt;br /&gt;
&lt;br /&gt;
== Facts ==&lt;br /&gt;
* Yolca was originally named &amp;quot;King of Monsters,&amp;quot; but it was decided he should get a name.&lt;br /&gt;
* The first boss was once the Fake Key itself, but after it was moved into the Haunted House, Burnis took the spot.&lt;br /&gt;
* The game is a remake of one of Goshi's [[zultimate:Super_ZZT|Super ZZT]] projects. All the levels were redone except &amp;quot;Whirlpool Forest&amp;quot;&lt;br /&gt;
* Sandon and Aqualous were not in the original game. Burnis and Blizzos were present, but their roles were minor.&lt;br /&gt;
* The City of Monsters was originally planned to be a second game which would end after defeating Aqualous.&lt;br /&gt;
* The Town and Hyperspace areas were also planned to be separate games.&lt;br /&gt;
* Originally, Yolca was to look like a ZZT Lion (Omega character).&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Land_Of_Monsters&amp;diff=8664</id>
		<title>Land Of Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Land_Of_Monsters&amp;diff=8664"/>
		<updated>2016-03-20T23:52:01Z</updated>

		<summary type="html">&lt;p&gt;2a03: added title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Land of Monsters&lt;br /&gt;
|image = LandOfMonstersTitle.png&lt;br /&gt;
|creator = [[Goshi]]&lt;br /&gt;
|company = No company&lt;br /&gt;
|released = Part 1: Jan 22 2003 Part 2: Not released&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
'''Land of Monsters''' is a series that spans up to two games. The second one not being released yet. The game tries to use classic MZX gameplay, collecting ammo and shooting several monsters. The second game adds a few RPG styled elements like status conditions.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
* '''Player''': Simply called, the &amp;quot;Player&amp;quot;. He is the hero of the game fighting monsters to stop Yolca and his evil deeds.&lt;br /&gt;
* '''Rob''': The typical hero's side kick. He helps by selling you items and giving you story info.&lt;br /&gt;
* '''Burnis''': One of Yolca's generals. He holds the element of fire. He betrays Yolca towards the end of the game.&lt;br /&gt;
* '''Blizzos''': One of Yolca's generals. He holds the element of ice. He and Aqualous always fight.&lt;br /&gt;
* '''Sandon''': One of Yolca's generals. He holds the element of earth. He is always tormented by the Player.&lt;br /&gt;
* '''Aqualous''': One of Yolca's generals. He holds the element of water. He and Blizzos always fight.&lt;br /&gt;
* '''Yolca''': Also known as the &amp;quot;King of Monsters&amp;quot; he is the main villain.&lt;br /&gt;
&lt;br /&gt;
== Facts ==&lt;br /&gt;
* Yolca originally was planned to just be named &amp;quot;King of Monsters&amp;quot; but it was decided he should get a name.&lt;br /&gt;
* Originally the first boss was the Fake Key itself but it was moved into the Haunted House and made Burnis first.&lt;br /&gt;
* The game is a remake of one of Goshi's [[zultimate:Super_ZZT|Super ZZT]] projects. However all the levels were redone except &amp;quot;Whirlpool Forest&amp;quot;&lt;br /&gt;
* Sandon and Aqualous were not in the original game.&lt;br /&gt;
* Burnis and Blizzos appeared but their roles were minor.&lt;br /&gt;
* The City of Monsters was originally planned to be a second game which would end once you defeat Aqualous on the boat. The Town and Hyperspace areas were also planned to be seperate games.&lt;br /&gt;
* Originally, Yolca was to look like a ZZT Lion (Omega character).&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:LandOfMonstersTitle.png&amp;diff=8663</id>
		<title>File:LandOfMonstersTitle.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:LandOfMonstersTitle.png&amp;diff=8663"/>
		<updated>2016-03-20T23:51:43Z</updated>

		<summary type="html">&lt;p&gt;2a03: uploaded a new version of &amp;amp;quot;File:LandOfMonstersTitle.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:LandOfMonstersTitle.png&amp;diff=8662</id>
		<title>File:LandOfMonstersTitle.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:LandOfMonstersTitle.png&amp;diff=8662"/>
		<updated>2016-03-20T23:51:23Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Land_Of_Monsters&amp;diff=8661</id>
		<title>Land Of Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Land_Of_Monsters&amp;diff=8661"/>
		<updated>2016-03-20T23:47:20Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting and spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Land of Monsters&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[Goshi]]&lt;br /&gt;
|company = No company&lt;br /&gt;
|released = Part 1: Jan 22 2003 Part 2: Not released&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
'''Land of Monsters''' is a series that spans up to two games. The second one not being released yet. The game tries to use classic MZX gameplay, collecting ammo and shooting several monsters. The second game adds a few RPG styled elements like status conditions.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
* '''Player''': Simply called, the &amp;quot;Player&amp;quot;. He is the hero of the game fighting monsters to stop Yolca and his evil deeds.&lt;br /&gt;
* '''Rob''': The typical hero's side kick. He helps by selling you items and giving you story info.&lt;br /&gt;
* '''Burnis''': One of Yolca's generals. He holds the element of fire. He betrays Yolca towards the end of the game.&lt;br /&gt;
* '''Blizzos''': One of Yolca's generals. He holds the element of ice. He and Aqualous always fight.&lt;br /&gt;
* '''Sandon''': One of Yolca's generals. He holds the element of earth. He is always tormented by the Player.&lt;br /&gt;
* '''Aqualous''': One of Yolca's generals. He holds the element of water. He and Blizzos always fight.&lt;br /&gt;
* '''Yolca''': Also known as the &amp;quot;King of Monsters&amp;quot; he is the main villain.&lt;br /&gt;
&lt;br /&gt;
== Facts ==&lt;br /&gt;
* Yolca originally was planned to just be named &amp;quot;King of Monsters&amp;quot; but it was decided he should get a name.&lt;br /&gt;
* Originally the first boss was the Fake Key itself but it was moved into the Haunted House and made Burnis first.&lt;br /&gt;
* The game is a remake of one of Goshi's [[zultimate:Super_ZZT|Super ZZT]] projects. However all the levels were redone except &amp;quot;Whirlpool Forest&amp;quot;&lt;br /&gt;
* Sandon and Aqualous were not in the original game.&lt;br /&gt;
* Burnis and Blizzos appeared but their roles were minor.&lt;br /&gt;
* The City of Monsters was originally planned to be a second game which would end once you defeat Aqualous on the boat. The Town and Hyperspace areas were also planned to be seperate games.&lt;br /&gt;
* Originally, Yolca was to look like a ZZT Lion (Omega character).&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Bramble&amp;diff=8659</id>
		<title>Bramble</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Bramble&amp;diff=8659"/>
		<updated>2015-11-02T06:38:10Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = Bramble&lt;br /&gt;
|image =&lt;br /&gt;
|location =&lt;br /&gt;
|birthday = &lt;br /&gt;
|jointime = &lt;br /&gt;
|interests = &lt;br /&gt;
|mzxgames = &lt;br /&gt;
|companies = [[Iron Man Productions]]&lt;br /&gt;
|ircname = &lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname = &lt;br /&gt;
}}&lt;br /&gt;
'''Bramble''' is a [[MZXer]].&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
* [[5 Unfinished Games]]&lt;br /&gt;
* [[Asher]]&lt;br /&gt;
* [[Bramblekid's Stack of MZX Games]]&lt;br /&gt;
* [[Dream]]&lt;br /&gt;
* [[The Grand Smashin' Game of Koji]]&lt;br /&gt;
* [[A Harry Potter Game]]&lt;br /&gt;
* [[Jonah Demo]]&lt;br /&gt;
* [[The Leprechaun/Miser Game]]&lt;br /&gt;
* [[Pizza Man]]&lt;br /&gt;
* [[Pizza Man 2]]&lt;br /&gt;
* [[Pizza Man 3]]&lt;br /&gt;
* [[S.W.A.T.]]&lt;br /&gt;
* [[Stemilt]]&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
* [[TY]]&lt;br /&gt;
* [[An Unforeseen Dilemma]]&lt;br /&gt;
* [[Wes]]&lt;br /&gt;
* [[Will You DoZ?]]&lt;br /&gt;
* [[Yeaoey]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Wes&amp;diff=8658</id>
		<title>Wes</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Wes&amp;diff=8658"/>
		<updated>2015-10-10T00:35:45Z</updated>

		<summary type="html">&lt;p&gt;2a03: Created page with &amp;quot;{{Game |title = Wes |image = WesTitle.png |creator = Bramble |company = Iron Man Productions |released = March 8, 2006 |genre = Adventure |vault = 1327 }} '''Wes''' is a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Wes&lt;br /&gt;
|image = WesTitle.png&lt;br /&gt;
|creator = [[Bramble]]&lt;br /&gt;
|company = [[Iron Man Productions]]&lt;br /&gt;
|released = March 8, 2006&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
|vault = 1327&lt;br /&gt;
}}&lt;br /&gt;
'''Wes''' is a game made by [[Bramble]]. It is mainly story-driven with brief moments of exploration and action. Interesting design choices include the use of ASCII graphics and the lack of any sound or music.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WesIngame.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:WesIngame.png&amp;diff=8657</id>
		<title>File:WesIngame.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:WesIngame.png&amp;diff=8657"/>
		<updated>2015-10-10T00:34:53Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:WesTitle.png&amp;diff=8656</id>
		<title>File:WesTitle.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:WesTitle.png&amp;diff=8656"/>
		<updated>2015-10-10T00:34:34Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Call_of_Caethrath&amp;diff=8655</id>
		<title>Call of Caethrath</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Call_of_Caethrath&amp;diff=8655"/>
		<updated>2015-09-25T05:53:19Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting, added vault link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Call of Caethrath&lt;br /&gt;
|image = CoC_title.png&lt;br /&gt;
|creator = [[Jauhis]]&lt;br /&gt;
|company = [[Interactive Fantasies]]&lt;br /&gt;
|released = May 6, 2004&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
|vault = 648&lt;br /&gt;
}}&lt;br /&gt;
'''Call of Caethrath''' is a game made by [[Jauhis]]. The gameplay is your basic adventure game where you go around collecting items and ammo and killing monsters.&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Criticism ==&lt;br /&gt;
'''Call of Caethrath''' did have a save game feature, but you were only able to save in certain areas. The player was never informed when he entered such area making saving a guessing game.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CoC_ingame.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Honor_Quest&amp;diff=8654</id>
		<title>Honor Quest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Honor_Quest&amp;diff=8654"/>
		<updated>2015-09-25T05:50:28Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting, added image, added vault link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Honor Quest&lt;br /&gt;
|image = HonorQuestTitle.png&lt;br /&gt;
|creator = [[emmzee|Darren Hewer]]&lt;br /&gt;
|company = [[Destiny Software]]&lt;br /&gt;
|released = June 24, 1996&lt;br /&gt;
|genre = Story&lt;br /&gt;
|vault = 1752&lt;br /&gt;
}}&lt;br /&gt;
'''Honor Quest''' was a game created by [[Emmzee|Darren Hewer]] and released under [[Destiny Software]]. The emphasis is placed on its story, with little interactivity and no way for the player to actually die. This take on the [[MegaZeux]] game was highly influential, as not only did many other planned games soon emerge following this design (much like [[Weirdness]] started a trend with [[inventory games]]) but also every game defined as such was branded an &amp;quot;HQ-style&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
Autumn Dreams later released [[Honor Quest SE]], a complete remake of the original game with an original soundtrack.&lt;br /&gt;
&lt;br /&gt;
Darren Hewer also put considerable work into a sequel, [[Honor Quest 2]], of which only the first chapter of the game was ever finished and released--another example of the infamous [[demo curse]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games with Special Editions]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:HonorQuestTitle.png&amp;diff=8653</id>
		<title>File:HonorQuestTitle.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:HonorQuestTitle.png&amp;diff=8653"/>
		<updated>2015-09-25T05:49:25Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=HELLQUEST&amp;diff=8652</id>
		<title>HELLQUEST</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=HELLQUEST&amp;diff=8652"/>
		<updated>2015-09-25T05:46:58Z</updated>

		<summary type="html">&lt;p&gt;2a03: added images, formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = HELLQUEST&lt;br /&gt;
|image = HELLQUEST-Title.png&lt;br /&gt;
|creator = [[Lachesis]]&lt;br /&gt;
|company = n/a&lt;br /&gt;
|released = April 9th, 2012&lt;br /&gt;
|genre = Top-down, Adventure, Action&lt;br /&gt;
|vault = 1952&lt;br /&gt;
}}&lt;br /&gt;
'''HELLQUEST''' (sometimes incorrectly spelled '''Hellquest''', and '''Hell Quest''' in an April Fools release) is a traditional-style top-down action adventure game by [[Lachesis]] released in April 2012.  The player controls Lark Anderson, who has been given the task to restart [[HELL SYSTEM]], which has gone rogue and shut itself off from the outside world. To further complicate things, Lark must find her twin sister, who attempted to restart HELL SYSTEM prior to the start of the game and has not been heard from since, and their co-worker Miranda Bane, who was inside HELL SYSTEM at the time it shut down.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HELLQUEST-Gameplay.png&lt;br /&gt;
File:HELLQUEST-WorldMap.png|Complete map of HELL SYSTEM.  Each color denotes a different area.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:HELLQUEST-Title.png&amp;diff=8651</id>
		<title>File:HELLQUEST-Title.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:HELLQUEST-Title.png&amp;diff=8651"/>
		<updated>2015-09-25T05:46:24Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=High_on_Life&amp;diff=8650</id>
		<title>High on Life</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=High_on_Life&amp;diff=8650"/>
		<updated>2015-09-25T05:42:28Z</updated>

		<summary type="html">&lt;p&gt;2a03: added images, added vault link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = High on Life&lt;br /&gt;
|image = HighOnLifeTitle.png&lt;br /&gt;
|creator = [[paulguy]]&lt;br /&gt;
|company = &lt;br /&gt;
|released = April 16, 2005&lt;br /&gt;
|genre = Action/Adventure&lt;br /&gt;
|vault = 981&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HighOnLifeIngame.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:HighOnLifeIngame.png&amp;diff=8649</id>
		<title>File:HighOnLifeIngame.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:HighOnLifeIngame.png&amp;diff=8649"/>
		<updated>2015-09-25T05:41:35Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:HighOnLifeTitle.png&amp;diff=8648</id>
		<title>File:HighOnLifeTitle.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:HighOnLifeTitle.png&amp;diff=8648"/>
		<updated>2015-09-25T05:40:57Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Goat_Attack&amp;diff=8647</id>
		<title>Goat Attack</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Goat_Attack&amp;diff=8647"/>
		<updated>2015-09-25T05:37:46Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Goat Attack&lt;br /&gt;
|creator = [[Torte]]&lt;br /&gt;
|company =&lt;br /&gt;
|released = Early 2002&lt;br /&gt;
|genre = Action/Sidescroller&lt;br /&gt;
|vault = 0&lt;br /&gt;
}}&lt;br /&gt;
'''Goat Attack''' was a game created by [[Torte]] and one of his friends that was never part of the MZX community. It was an attempt to make a fun (but really bad) game, and didn't take more then 10-20 minutes to make. It seems to have been lost in one of [[DigitalMZX]]'s SQL crashes.&lt;br /&gt;
&lt;br /&gt;
== Sequels ==&lt;br /&gt;
At the very least two sequels were planned, one by Torte and [[The Good Guy]], and the other by Torte and the same person who took part in making the first Goat Attack. Neither of these got past an intro screen. There was also a remake in the making but it was scrapped before it reached any level of playability.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Torte would prefer that the game isn't re-released to the public, should anyone happen to have it.&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Nanogame&amp;diff=8645</id>
		<title>Nanogame</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Nanogame&amp;diff=8645"/>
		<updated>2015-09-24T08:13:59Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''nanogame''' is a very tiny [[MegaZeux]] game, usually lasting under five minutes (at maximum, no longer than ten) and lacking everything but the most rudimentary elements of gameplay. Nanogames differ from a typical [[joke game]] in that their production values are not deliberately jarring and/or bad.&lt;br /&gt;
&lt;br /&gt;
Most of [[inmate2993|inmate]]'s later output and nearly all of [[asiekierka]]'s games are of this type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Aviation_Aspiration&amp;diff=8644</id>
		<title>Aviation Aspiration</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Aviation_Aspiration&amp;diff=8644"/>
		<updated>2015-09-24T06:02:15Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Aviation Aspiration&lt;br /&gt;
|image = AviationAspirationTitle.png&lt;br /&gt;
|creator = [[WildWeasel]], [[NihilistMatt]]&lt;br /&gt;
|company = Ultimate Maximum Team Swift Man&lt;br /&gt;
|released = December 17, 2006 &lt;br /&gt;
|genre = Action&lt;br /&gt;
|vault = 1434&lt;br /&gt;
}}&lt;br /&gt;
'''Aviation Aspiration''' is a [[Day of Zeux]] game created for the [[Christmas 2006 Dualstream Day of Zeux]] by [[WildWeasel]] and [[NihilistMatt]]. The story of the game revolved around a legendary girl with wings, who supposedly can grant a wish to any human who discovers her identity. The game's development did not get off to a good start, as WildWeasel was unexpectedly called into work shortly after the competition's start, leaving NihilistMatt to complete the game by himself. As a result, the game received dismal scores and placed 11th overall.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AviationAspirationIngame.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Day of Zeux Entries]]&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Adventures_of_Zak&amp;diff=8643</id>
		<title>Adventures of Zak</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Adventures_of_Zak&amp;diff=8643"/>
		<updated>2015-09-24T06:01:18Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Adventures of Zak&lt;br /&gt;
|image = AoZ_title.png||160px&lt;br /&gt;
|creator = [[Galladin]]&lt;br /&gt;
|company = N/A&lt;br /&gt;
|released = 2003&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
|vault = 9&lt;br /&gt;
}}&lt;br /&gt;
'''Adventures of Zak''' is a [[demo curse|demo]] by [[Galladin]]. The gameplay is basic adventure with little hack-and-slash elements.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
You are Zak, a boy accused of murder and soon to be executed. When your execution is about to take place, you manage to escape through a hole in the cave wall. After your escape your adventure begins.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AoZ_ingame.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Adlo&amp;diff=8642</id>
		<title>Adlo</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Adlo&amp;diff=8642"/>
		<updated>2015-09-24T06:00:00Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Adlo&lt;br /&gt;
|image = AdloTitle.png&lt;br /&gt;
|creator = [[craNKGod]]&lt;br /&gt;
|company = [[Interactive Fantasies]]&lt;br /&gt;
|released = 1997&lt;br /&gt;
|genre = Sidescroller&lt;br /&gt;
|vault = 962&lt;br /&gt;
}}&lt;br /&gt;
'''Adlo''' is a sidescrolling game released in the time of [[Megazeux#Spider_Versions|MegaZeux 2.51s3.1]]. You play Adlo, a man who has received a letter of supposed forgiveness from a Scotsman named Xyzphylplytz whom he used to tease in Kindergarten for being Scottish. In your travels you meet many different people, including a few [[ZZTers]] who serve as bosses, and craNKGod, the creator of the game.&lt;br /&gt;
&lt;br /&gt;
In Adlo many of the standard sidescrolling conventions are in use--jumping on enemies' heads, for example, automatically scrolling stages, collection of randomly airborne goodies, and others. You can also get bombs which can be thrown at your enemies or used to blow open cracks in the wall, revealing small secret stages.&lt;br /&gt;
&lt;br /&gt;
Gold, Silver and Bronze Ampersands can be found in each level. Finding all three in every single level unlocks a special surprise, but to do so you have to do many different tasks, many of are difficult to pull off. There are the secret stages as well, all set on the secret island of Sri Lanka.&lt;br /&gt;
&lt;br /&gt;
After finishing a level, you participate in a minigame, which is usually if not always populated with members of the ZZT community.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
craNKGod, with a bit of help from ScarJT, wrote the S3Ms that were used in Adlo. (Popcorn '98 was seemingly adapted from another song.)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AdloIngame.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Dinosaur&amp;diff=8641</id>
		<title>Dinosaur</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Dinosaur&amp;diff=8641"/>
		<updated>2015-09-24T05:57:26Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting, added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dinosaur.png|thumb]]&lt;br /&gt;
'''Dinosaur''' was a game in development by [[LogiCow]], underway around late 2004. It featured two-colored graphics (black and white) which were on the whole well-received by the community.&lt;br /&gt;
&lt;br /&gt;
People bugging LogiCow to finish Dinosaur became a common refrain whenever he would release a new tech demo to the community.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.digitalmzx.net/forums/index.php?showtopic=8251 Dinosaur thread on DigitalMZX]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Canceled Games]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Dinosaur.png&amp;diff=8640</id>
		<title>File:Dinosaur.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Dinosaur.png&amp;diff=8640"/>
		<updated>2015-09-24T05:56:06Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Devil%27s_Mind&amp;diff=8639</id>
		<title>Devil's Mind</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Devil%27s_Mind&amp;diff=8639"/>
		<updated>2015-09-24T05:54:05Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
{{Game&lt;br /&gt;
|title = Devil's Mind&lt;br /&gt;
|image = devilsmindtitle.jpg&lt;br /&gt;
|creator = [[Galladin]]&lt;br /&gt;
|company = [[Interactive Fantasies]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
}}&lt;br /&gt;
'''Devil's Mind''' is an adventure game (by Markus Ahola aka Galladin) where you play the role of Edward Langley, a young Detective Sergeant working for the Metropolitan Police Force of London. You are to investigate a violent murder committed in your neighbourhood, and sooner than you notice you find yourself in the middle of the case known to the public as &amp;quot;Jack the Ripper&amp;quot; case.&lt;br /&gt;
&lt;br /&gt;
The game features a mouse-based user interface, pseudo-1st person battle-engine, drag-and-drop inventory, etc.&lt;br /&gt;
&lt;br /&gt;
Devil's Mind is currently under development. For additional information, visit the [http://www.digitalmzx.net/forums/index.php?showtopic=12774&amp;amp;st=0 official journal] at DMZX.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:devilsmind1.jpg&lt;br /&gt;
File:devilsmind2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Detroit:_Crack_City&amp;diff=8638</id>
		<title>Detroit: Crack City</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Detroit:_Crack_City&amp;diff=8638"/>
		<updated>2015-09-24T05:52:04Z</updated>

		<summary type="html">&lt;p&gt;2a03: added images, fixed vault link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Detroit: Crack City&lt;br /&gt;
|image = DetroitCrackCityTitle.png&lt;br /&gt;
|creator = ThDPro/TheJMan&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = August 31, 2008&lt;br /&gt;
|genre = Adult, Action, Adventure, Casual&lt;br /&gt;
|vault = 1589&lt;br /&gt;
}}&lt;br /&gt;
Your father is a crack addict, and one day when he needs more crack, he kills his wife to raid her pockets, after which he takes off to Detroit to become a drug lord. You, a young kid, follow him in the hope that you will avenge your mother, but you end up becoming a crack lord yourself. This game includes language, prostitutes, prisons, rape, drug use, pretty much everything it needs to be as raunchy as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''...the narrative is terrible, fantastical even for a comedy-themed casual MegaZeux game. In many cases, the dialogue is basically exposition. It really struck me how bad it was when I got to the part where the player obtains sexual favors from a prostitute by paying her with a lit cigarette he found on the pavement.''&amp;quot; - Maxim&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DetroitCrackCityIngame.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:DetroitCrackCityIngame.png&amp;diff=8637</id>
		<title>File:DetroitCrackCityIngame.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:DetroitCrackCityIngame.png&amp;diff=8637"/>
		<updated>2015-09-24T05:51:24Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:DetroitCrackCityTitle.png&amp;diff=8636</id>
		<title>File:DetroitCrackCityTitle.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:DetroitCrackCityTitle.png&amp;diff=8636"/>
		<updated>2015-09-24T05:50:36Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Demon_Earth&amp;diff=8635</id>
		<title>Demon Earth</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Demon_Earth&amp;diff=8635"/>
		<updated>2015-09-24T05:49:02Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Demon Earth&lt;br /&gt;
|image = 2054.png&lt;br /&gt;
|creator = [[Nytar]]&lt;br /&gt;
|company = Independent&lt;br /&gt;
|released = April 6, 2003&lt;br /&gt;
|genre = Action/Adventure&lt;br /&gt;
|vault = 215&lt;br /&gt;
}}&lt;br /&gt;
'''Demon Earth''' is a [[MegaZeux]] game released in 2003 by Nytar. It is very similar in gameplay to the Metroid series, and is widely considered one of the best games, as well as one of the longest, ever released for the GCS.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:floor0map.png|Floor 0 Map (Pre-Tremor)&lt;br /&gt;
Image:floor1map.png|Floor 1 Map (Pre-Tremor)&lt;br /&gt;
Image:floor2map.png|Floor 2 Map (Pre-Tremor)&lt;br /&gt;
Image:floor3map.png|Floor 3 Map (Pre-Tremor)&lt;br /&gt;
Image:floor4map.png|Floor 4 Map (Pre-Tremor)&lt;br /&gt;
Image:floor0mapt.png|Floor 0 Map (Post-Tremor)&lt;br /&gt;
Image:floor1mapt.png|Floor 1 Map (Post-Tremor)&lt;br /&gt;
Image:floor2mapt.png|Floor 2 Map (Post-Tremor)&lt;br /&gt;
Image:floor3mapt.png|Floor 3 Map (Post-Tremor)&lt;br /&gt;
Image:floor4mapt.png|Floor 4 Map (Post-Tremor)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Floor0map.png&amp;diff=8634</id>
		<title>File:Floor0map.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Floor0map.png&amp;diff=8634"/>
		<updated>2015-09-24T05:44:47Z</updated>

		<summary type="html">&lt;p&gt;2a03: uploaded a new version of &amp;amp;quot;File:Floor0map.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=DOMINATION&amp;diff=8633</id>
		<title>DOMINATION</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=DOMINATION&amp;diff=8633"/>
		<updated>2015-09-24T05:41:43Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting, added title screen, fixed vault link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = DOMINATION&lt;br /&gt;
|image = DominationTitle.png&lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = August 20, 2011&lt;br /&gt;
|genre = Real-Time Stategy&lt;br /&gt;
|vault = 1759&lt;br /&gt;
}}&lt;br /&gt;
A Macro-RTS that was made in a little under a week. Basically tactical resource management. The game had a few flaws which caused it to run differently on different computers, so interest in this game quickly waned. Features an entirely orchestral soundtrack.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting the ThDPro released this game a week after restarting the project. The original had been corrupted by an MZX error months prior.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DOM-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://soundcloud.com/thdpro/sets/domination-ost Domination Original Soundtrack]&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:DominationTitle.png&amp;diff=8632</id>
		<title>File:DominationTitle.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:DominationTitle.png&amp;diff=8632"/>
		<updated>2015-09-24T05:39:53Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Completion!&amp;diff=8631</id>
		<title>Completion!</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Completion!&amp;diff=8631"/>
		<updated>2015-09-24T05:38:36Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting, added title screeen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Completion!&lt;br /&gt;
|image = CompletionTitle.png&lt;br /&gt;
|creator = [[KKairos]]&lt;br /&gt;
|company = [[zultimate:Aurorasoft|AuroraSoft]]&lt;br /&gt;
|released = 2001&lt;br /&gt;
|genre = Puzzle&lt;br /&gt;
|vault = 154&lt;br /&gt;
}}&lt;br /&gt;
'''Completion!''' was a puzzle game released by KKairos in which the object is to drop a red, blue or purple square onto a square of the same color. When this happened, all squares of said color adjacent to the dropped square would be eliminated from the game.&lt;br /&gt;
&lt;br /&gt;
The game featured a single-player mode in which the player attempted to clear eleven semi-random stages in a gradually smaller amount of time, and a rudimentary two-player mode in which two players would race to see who cleared their screen faster. [[MegaZeux]] did not at the time of Completion!'s release have the proper keyboard detection for a proper two-player mode, so the :key* labels were used instead.&lt;br /&gt;
&lt;br /&gt;
There are several bugs present, including: the start board being the title screen, the game over timer does nothing, and there is no official announcement of a winner in two-player mode.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Completion.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:CompletionTitle.png&amp;diff=8630</id>
		<title>File:CompletionTitle.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:CompletionTitle.png&amp;diff=8630"/>
		<updated>2015-09-24T05:34:47Z</updated>

		<summary type="html">&lt;p&gt;2a03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8629</id>
		<title>Commander Keen: Heroes Lost</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8629"/>
		<updated>2015-09-24T05:32:37Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Commander Keen: Heroes Lost&lt;br /&gt;
|image = KN-int.png&lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = December 29, 2012&lt;br /&gt;
|genre = JRPG&lt;br /&gt;
|vault = 1986&lt;br /&gt;
}}&lt;br /&gt;
A game based on the 1990's game series, [https://en.wikipedia.org/wiki/Commander_Keen Commander Keen]. It is ThDPro's longest and largest game. While keeping nothing of the gameplay of the seven original Keen games, the game borrowed heavily from the its concepts, including using characters, places, and themes.&lt;br /&gt;
&lt;br /&gt;
Heroes Lost is set 20 years after the events in the latest Commander Keen game, Keen 6.&lt;br /&gt;
&lt;br /&gt;
It features a built in console that allows for many things, from debugging to cheating to solving problems otherwise unfixable.&lt;br /&gt;
&lt;br /&gt;
== Praise ==&lt;br /&gt;
''&amp;quot;This game is a perfect 10 by any measure. Not only was it well worth the year and two months since ThDPro conceived it, it is well worth the two decades, two years and twelve days since Ids original release. Here's a truly epic game that will not only impress, but enrapture.&amp;quot; - TheJman''&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KN-1.png&lt;br /&gt;
File:KN-2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Readme ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
_________&lt;br /&gt;
Map Views&lt;br /&gt;
=========&lt;br /&gt;
Move with arrow keys&lt;br /&gt;
Intereact with objects/characters with SPACE&lt;br /&gt;
Advance text wit SPACE&lt;br /&gt;
Go to the main menu with ENTER&lt;br /&gt;
Open up the game's built in console with F1&lt;br /&gt;
&lt;br /&gt;
__________&lt;br /&gt;
Menu Views&lt;br /&gt;
==========&lt;br /&gt;
Navigate with arrow keys&lt;br /&gt;
Select with SPACE&lt;br /&gt;
Go back or exit the menu with CNTL&lt;br /&gt;
&lt;br /&gt;
____________&lt;br /&gt;
Battle Views&lt;br /&gt;
============&lt;br /&gt;
-Select Player (Up/Down keys)&lt;br /&gt;
-Select Action (Physical/Weapon/Item/Run)&lt;br /&gt;
    -Physical (It will flash Miss/Hit/Crit - Hit Space)&lt;br /&gt;
&lt;br /&gt;
    -Weapon (Fire/Ice/Lite/D.Shot - KILLS BATTERY)&lt;br /&gt;
    -Item (Stops Turn Clock)&lt;br /&gt;
        -Select Player&lt;br /&gt;
    -Run&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://soundcloud.com/thdpro/sets/commander-keen-heroes-lost-ost The CK:HL Original Soundtrack]&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Anarchist_Creations&amp;diff=8628</id>
		<title>Anarchist Creations</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Anarchist_Creations&amp;diff=8628"/>
		<updated>2015-09-24T05:29:48Z</updated>

		<summary type="html">&lt;p&gt;2a03: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Anarchist Creations&lt;br /&gt;
|image = ac_title.png&lt;br /&gt;
|creator = [[User:Kuddy|Kuddy]] (1998-2008)&amp;lt;br&amp;gt;Anerki (1998-2001)&amp;lt;br&amp;gt;Trev-MUN (2002-2007)&lt;br /&gt;
|company = [[Pinnacle Entertainment]] (original)&lt;br /&gt;
|released = Canceled&lt;br /&gt;
|genre = RPG&lt;br /&gt;
|vault = 0&lt;br /&gt;
}}&lt;br /&gt;
'''Anarchist Creations''' was an RPG first being worked on by [[User:Kuddy|Kuddy]] and Anerki, and later just by Kuddy. It was based on Anerki's stories of the same title being posted on America Online's Mog's Realm roleplaying forum. The first version of the game, which was started on Christmas of 1998, took place in and around Mog's Realm, but later versions produced by Kuddy took place in and around the MZX community and other facets of the internet. Anerki abandoned the project in early 2001, but Kuddy continued to work on it on and off, completely rebooting the project and plot several times, until finally scrapping it for good in 2008.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Videos==&lt;br /&gt;
* [https://youtu.be/enbm__xaIc4 Battle System Demo]&lt;br /&gt;
* [https://youtu.be/XgfnsKtXDFs Gas Station Scene]&lt;br /&gt;
&lt;br /&gt;
[[Category:Canceled Games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>2a03</name></author>
	</entry>
</feed>