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		<id>https://www.digitalmzx.com/wiki/index.php?title=Summer_2010_Dualstream_Day_of_Zeux_Judging_Sheet:CJA&amp;diff=8466</id>
		<title>Summer 2010 Dualstream Day of Zeux Judging Sheet:CJA</title>
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		<updated>2014-01-27T01:37:49Z</updated>

		<summary type="html">&lt;p&gt;CJA: Created page with &amp;quot;&amp;lt;div id=&amp;quot;wrapper&amp;quot;&amp;gt;  == Game List ==  &amp;lt;div id=&amp;quot;list&amp;quot;&amp;gt;  # [#19798 19798 ''ONE TOWER ONE LIFE''] # [#22625 22625 ''King Yu's Tower''] # [#22677 22677 ''immortality''] # [#24560 2456...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game List ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;list&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# [#19798 19798 ''ONE TOWER ONE LIFE'']&lt;br /&gt;
# [#22625 22625 ''King Yu's Tower'']&lt;br /&gt;
# [#22677 22677 ''immortality'']&lt;br /&gt;
# [#24560 24560 ''[no title]'']&lt;br /&gt;
# [#3656 03656 ''[no game]'']&lt;br /&gt;
# [#41608 41608 ''Suzuta Miyako wearing a bear suit and singing One's Future.ï¿½'']&lt;br /&gt;
# [#54188 54188 ''INDIANA SMILEY and the Orb of IMMORTALITY'']&lt;br /&gt;
# [#71124 71124 ''[no game]'']&lt;br /&gt;
# [#7494 07494 ''IMMORTAL NANOMACHINES'']&lt;br /&gt;
# [#75946 75946 ''Mina and the Quest for Immortality'']&lt;br /&gt;
# [#85132 85132 ''NANOMACHINES FROM SPACE'']&lt;br /&gt;
# [#8724 08724 ''Nanofighter'']&lt;br /&gt;
# [#95763 95763 ''denis'']&lt;br /&gt;
&lt;br /&gt;
Gee, real original titles, guys.&lt;br /&gt;
&lt;br /&gt;
== Best By Category ==&lt;br /&gt;
&lt;br /&gt;
Note: This list may be discretional.&lt;br /&gt;
&lt;br /&gt;
* '''Best HEAVY THEME'''&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;[#22625 22625 ''King Yu's Tower'']&amp;lt;br /&amp;gt; Runner-Up: [#54188 54188 ''INDIANA SMILEY and the Orb of IMMORTALITY'']&lt;br /&gt;
* '''Best LIGHT THEME'''&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;None. Nobody used the Light theme and got over 10 points. Disappointing.&lt;br /&gt;
* '''Best GAMEPLAY'''&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;[#22677 22677 ''immortality'']&amp;lt;br /&amp;gt; Runner-Up: [#22625 22625 ''King Yu's Tower'']&lt;br /&gt;
* '''Best GRAPHICS'''&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;[#22677 22677 ''immortality'']&amp;lt;br /&amp;gt; Runner-Up: [#54188 54188 ''INDIANA SMILEY and the Orb of IMMORTALITY'']&lt;br /&gt;
* '''Best TECHNIQUE'''&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;[#22677 22677 ''immortality'']&amp;lt;br /&amp;gt; Runner-Up: [#22625 22625 ''King Yu's Tower'']&lt;br /&gt;
* '''Best STORY'''&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;[#22625 22625 ''King Yu's Tower'']&amp;lt;br /&amp;gt; Runner-Up: [#22677 22677 ''immortality'']&lt;br /&gt;
* '''Best SOUND'''&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;[#22677 22677 ''immortality'']&amp;lt;br /&amp;gt; AND [#7494 07494 ''IMMORTAL NANOMACHINES''] AND [#22625 22625 ''King Yu's Tower'']&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div id=&amp;quot;results&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
Well, great, there were half a dozen playable games this DoZ, two of them actually being Pretty Good (as you can see from the best by category ranking). Well, I hope next year is better. I'm sort of glad that there was a limited turnout because I'm a fairly lazy judge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;game2&amp;quot; style=&amp;quot;background: rgb(255, 255, 255) url(cja_files/conf.png) no-repeat scroll right top; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Eighty five thousand, one hundred and thirty-two&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt; NANOMACHINES FROM SPACE&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt; The converted movie entry (the asiekierka one)ï¿½&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Immortality / Theme-Heavy&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The French have a word for this: &amp;quot;Nande?&amp;quot; Also STOP FUCKING CONFUSING ME WITH THE TOPICS GRgjrLKGALRGJK@#%$*!@)#&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/100&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was one mention of the word 'immortal'. But this is Theme Heavy so that ain't getting you anywhere, bub.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was a movie, and I hate movies. Having said that, I think that this doesn't get many points because it's the least fun game by far, even if you DID play me. Twice. Do better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/70&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I can honestly say these were ugly because they aren't supposed to be in MZX. You also didn't make them, except for the title screen. You go home bare-handed!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;40/60&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Good job on the converter, boneheads. However, there were a lot of strange artifacts and there wasn't much there for 20 MB and only 3 minutes. I think you can compress it better than that. I'm reducing your score because it was technique used to a bad end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;0/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was no story, except for a badly-explained crappy crap piece of crap intro! It was crap! You're crap, get out of here (just you asiekierka)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/30&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well it HAD sound, but it wasn't very well synced, it went too fast I guess to compensate for... uh, people pressing ESC accidentally or something? No no, let's not write this off as a feature...ï¿½&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;80/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeF&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I laughed and grinned a lot; however, that was mostly at my own content, which made me a little sad. You are still an amusing person. I wonder if you're just using DoZs as an excuse to make someone, anyone, look at and seriously think about your crap, asiekierka? I guess it's not all that bad seeing you get coding practice. You have potential, maybe do something useful like make a mouse engine that breaks in the new version of MZX huh you already did that lol.&lt;br /&gt;
&lt;br /&gt;
To finalize: ''i got rick rolled in mzx, my life is now complete as of... oh wait, a few months before the doz even started when mr_alert made the video encoder''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Eight thousand, seven hundred twenty-four&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt;Nanofighter&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt; Madbrain-flavored fighter, now with 85% less content...ï¿½&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;''Assumed to be'' Nanomachines / Theme-Light &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aw man. The animations for this are really cool. Oh, and you don't use the actual P and K keys, it's Z and X. Whoops!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;0/20&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crud! Other than the title, you did not mention anything about nanomachines in the game whatsoever! That's a zero score, I'm afraid, because you did not place it into your actual game at all. This game could have very well been for any other DoZ.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/120&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rats! Your game has no point, no objective, but I guess it's cool to play around with the characters for a bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;70/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OK, I can certainly assign some points here. Madbrain's still good at art, and the animations were cool, if a bit awkwardly flattened in the 2:1 SMZX pixel ratio. Should have doubled the pixels by height, bro. I'm going to give you a lot of points because of how extensively you made all the frames of animation, looks like you put a lot of effort into making this look great. I'll go ahead and say you actually made enough graphics for a great DoZ game and give you an appropriate score. A couple slights, like the health bars and main menu, etc, need to be noted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;40/80&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, great job on this engine, it's really sad that you couldn't make it into a full game. The key combos are good and mostly responsive. There is just 'one engine' though, and it is not exactly innovative. Although I feel that this score would be higher if this game was full, due to the finesse in Robotic required to do, well, everything you didn't get to. For now though, in this state, you get half credit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was no story. Because it was designed to be a mindless fighter I'll give you some doubt margin, but again, you did not tie in the topic, which also is sort of required in a story, so your points here will remain quite low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;20/40&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whoa, great song. Looks like you're still good at music too. Other than the stairs noise you didn't have any sounds, but I guess since you can't smack things around there is really no way to get sounds into this in its current state. For one good, fitting song and no sound effects, you get 20 points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;150/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;38%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeF&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aww... I have brought about my own disappointment at the score this is getting. Think of it as an 'D' for DON'T GIVE UP. As I've said, what, eight times before? it's all about the lack of enemies and stuff, but since you don't MZX outside of DoZs I guess this is a call beyond reach. Try again in six months, and aim for a finished product. Sometimes you just have to settle for shit when you work in a 24 hour window, and I think you're the sort of dude who doesn't settle for shit. So refine your tactics for next season, and see you then.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game2&amp;quot; style=&amp;quot;background: rgb(255, 255, 255) url(cja_files/excel.png) no-repeat scroll right top; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Fifty-four thousand, one hundred eighty-eight&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt; INDIANA SMILEY and the Orb of IMMORTALITY&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt;Standard BBH builtin fare with a well-recycled plot &amp;amp;amp; twists&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Immortality / Theme-Heavy&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure this is the first game to use seekers satisfyingly. Like, I really enjoyed getting hit with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;70/100&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:D. Very good! This game basically presented the entire spectrum of what getting immortality is (er, &amp;lt;/nowiki&amp;gt;''would be'') like: exhiliration, boredom, TVTropes. I don't know what to give this game, since odds are it used the General theme better than any other game this DoZ. Except maybe Logicow. Well, good show, your game was really &amp;lt;u&amp;gt;about&amp;lt;/u&amp;gt; immortality more than any other.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;50/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard builtin fare with an enjoyable twist. You get a mediocre score because most of the game was an odd cinematic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;50/70&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MZX defaults that only slightly sear the eyes (entire screen teal raugh). Remember my rule about editing the palette? You should have done that, it would have helped things a lot here. I can't really discount you though because the defaults are used quite well. Yet, they are what they are. Here, take a look.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Image:qHZb5.png|Basic MZX Grey Corridors level]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;25/60&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aside from the cinematics, everything was builtin. There was little Robotic to be had, but then again I guess it didn't need it. Still, this is 2010, you're sort of expected to have some innovative code in a game, even if that IS the mentality that's rotting the community!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;40/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story was sparse. The bulk of the game played more like a book than a game, which is pretty good for this section. I wouldn't call it a brilliant story because [http://tvtropes.org/pmwiki/pmwiki.php/Main/FateWorseThanDeath it's sort of cliche]. Haha I'm doing that thing Lancer despises, sorry, but I just found that approach to be poetic. Anyway... like I said, this general situation has been played out very often, but you've applied it to MZX in a fresh way, so you get a fairly hefty score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;25/30&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's a BBH game, you don't need WAVs. This is likely the least annoying you can get, sound-wise, so have a bunch of points. Also have some more for creative use of it, why the heck not?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;260/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;65%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeC&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looks like you were the first I judged to cross the threshold of decent playable game. So good on you. A note about this rating is that it sort of makes it obvious that I'm judging everything based on how good the best game in the DoZ is.&lt;br /&gt;
&lt;br /&gt;
Anyway, good job and I hope you DoZ again and keep MZXing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game2&amp;quot; style=&amp;quot;background-image: url(cja_files/b.png)&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;background-image: url(cja_files/what.png); background-repeat: no-repeat; background-position: right top&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Fourty-one thousand, six hundred and eight&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt; Suzuta Miyako wearing a bear suit and singing One's Future.&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt;It's a dog suit, you dunce&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Immortality / Theme-Heavy&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is immortal. As in, regrettably, it will be carried over with me when I die and go some place that would have been better because this doesn't exist in it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;100/100&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ah, but what is more immortal than the innocence of youth?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;90/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's a movie. It plays perfectly without any interaction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;70/70&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amazing graphics. The picture popped out before my eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;60/60&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Really cool, new fresh video encoder, I love the way you took an actual movie and put it in MZX, kudos to you for being a pioneer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;50/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What more could you ask from a story? The singing. The song. And the dog suit. It's everything you want in a tear-jerking, cliff-hanging game story.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Image:BPKdM.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;30/30&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amazing sound that stayed on sync the entire time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;0/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;0%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeF&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thank you for submitting a credit card application. You will be billed in th;#&amp;lt;span&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Parse error: expecting T_UNENCAPSU&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;[...] (3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game2&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Nineteen thousand, seven hundred ninety-eight&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt; ONE TOWER ONE LIFE&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt;It's like Tower Defense except with the fun part taken out&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Immortality / Theme-Heavy&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a new genre of game, just called defense...ï¿½, because there are technically no towers, or any gameplay mechanic that is generally required by the tower system. So you try to keep your stats in equilibrum for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;20/100&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As far as use of the Heavy topic goes, this isn't going to go very far. You had a plot that was slightly about immortality, and the use of the theme is tenuous at best. You should have gone with theme--light scoresheet, bub.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;20/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's entertaining for a while but ultimately unsatisfying. Some things you could have done a lot better include making enemies spawn at different Y positions (yet be calculated exactly the same), have some boss enemies, just have anything other than the same boring, shuffling drones coming at you. It's mostly a gauge-watching game. Most of the Gameplay points you would have gotten are really Technique points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/70&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Second-rate graphics that were not very good. BBH did better than you, so you should shape up. Hey, it was done in two hours, sure; but I'm still judging you among 24 hour competitors. Here's your 10 &amp;quot;not the worst graphics ever&amp;quot; points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;40/60&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OK, so you had a really good system here, basically a rudimentary tower...ï¿½ defense game... looks like you're either using sprites or overlay which is good, and the entire game is Robot driven. You have a system to move things individually. This might have been your strongest category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;20/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This story was really bad and only an explanation. It was silly and loopy, but because you followed through and made proper ending boards and stuff, I'll give you some points. But you're going to have to look at it again.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Image:rtH2Z.png|LOOK AT IT]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;20/30&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh my god this song is illegally addictive, get it away. Anyway, a couple flavor Ooooogh! sounds would have made this perfect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;130/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;33%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeF&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You would have gotten a little better if Technique had more weight. I sort of feel odd giving you this high a score for a game with so little meat, but you can have it because of the modular nature of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game2&amp;quot; style=&amp;quot;background: rgb(255, 255, 255) url(cja_files/excel.png) no-repeat scroll right top; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Ninety-five thousand, seven hundred sixty-three&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt; denis&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt;Just when we thought it's all been done before&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Immortality / Theme-Heavy&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Odds are I'm the only judge that gets what this game refers to, so I don't expect anyone's scores to be better than mine and if they are then, really, you blew it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/100&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We mostly assumed the theme of Immortality due to zero bullet damage and the fact your health and lives are 9999. Is this Hell or Purgatory?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;0/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nope, can't give you any points here because it's not really a game. There's not really an objective that falls under &amp;quot;playing a game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
omg bullet hell lolz&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/70&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A decent emulation of the original in CGA colors. But then you could have done everything better like adding more colors and using sprites so here's your score!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;5/60&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hey, it changes color when you exit on the right so I've got to give you SOMETHING. I don't remember Monsquaz moving like a typewriter's cursor across the screen, though.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;0/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:r3uzo.png|an empty title screen that says 'hello' in cyan text]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;25/30&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Monsquaz Zone, a classic. Also I thorougly enjoyed Quake Guy Spark Man. ... Quark Man?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;50/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;13%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeF&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Major Scale Master&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game&amp;quot; style=&amp;quot;background: rgb(255, 255, 255) url(cja_files/conf.png) no-repeat scroll right top; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Seven thousand, four hundred ninety-four&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt;IMMORTAL NANOMACHINES&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt;It's like you're playing Starcraft in a terminal and everyone else is paid to beat you at it&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Immortality / Theme-Light &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hey, it's an RTS that is pretty good but tragically flawed in a couple ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/20&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You screwed yourself over initially, but I decided to do specific to be a Nice Guy. There is a story about nanomachines and a title about nanomachines, and I assume your units are nanomachines? But you have to fight someone that's apparently immortal? What, what are you doing...?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;70/120&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Are you supposed to be able to win this? Strategy doesn't even factor into playing this; it feels more like a sim than a game. Still though, it's a bit fun until you lose horribly because the Red forces have so many damn guys. I finally got through the first level eventually and the next one was oddly easy. I think you should have had more easy levels. Two easysauce introductions would have worked well before the two you have here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;50/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not so good, not terrible. The graphics in the game, aside from the unit pictures, don't really seem to work....ï¿½&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Image:cfO1s.png]]&amp;lt;br /&amp;gt; Most everything is thrown up by of those terrain randomizers with terrible contrast (use background colors and two slightly different low-contrast with those, you're giving them a bad name)! Wait no it's not, you actually used either the mouse or saved/loaded a MZM which I sort of don't understand, but OK... The title screen lettering is cool, the (inevitable) Game Over screen is quite ugly. Everything is so-so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;70/80&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, you actually made a pretty great engine, if not actually well-balanced. You get a lot of Technique points. It's pretty easy to impress me here. Title screen fade was also pretty cool. The lack of full points stems from some bugs and the fact that there just wasn't much to do, it could have used another unit type with flamethrowers or ice beams or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;40/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...meh. LOOK AT IT&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Image:AXa8B.png]]&amp;lt;br /&amp;gt;How am I supposed to derive the topic of immortality from ''THIS''? You only had an introduction, and I urged everyone to have multiple segments and an actual plot to their games past one. So you get a passive amount of points. I'd say that was about half of what I was looking for, anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;40/40&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The samples were cool, the music was perfect and everything was fitted with sound effects. There is no reason to dock any points. I liked how the music in the story screens started to turn sour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;280/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;70%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeB&amp;quot;&amp;gt;B&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weh. You could have made this really good if it wasn't so hard. Most of the points come from things like annoying contrasting terrain and just general shortness of the game. It also didn't feel complete because of how it was wrapped up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game2&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Seventy-five thousand, nine hundred and forty-six&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt;Mina and the Quest for Immortality&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt;Final Fantasy ...&amp;quot;Z...&amp;quot;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Immortality / Theme-Heavy&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;5/100&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only the title screen says it. Five Points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;5/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, I guess you can talk to something? I can't give you much at all here. A little bit of dungeon crawling spirit, maybe. I kept expecting ZUBAT to jump out at me.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;50/70&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assuming you made these, not bad. Even though they were not quite put to a good use I will give you a good score for these.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;45/60&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hey, cool. You proved a concept, and then either ran out of time or gave up because of the lack of vertical resolution. I'll go ahead and give you some points for your cool engine too, but you really didn't get to do much with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;0/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story so far:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Image:dGGjF.png|Hello, young lady!]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;15/30&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The boss theme wasn't appropriate for what you had but it was pretty cool, and if I have the author right I assume you made it in the period, so you can have some score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;120/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;30%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeF&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, you had a good thing going and didn't get very far with it. Maybe aim for something simpler next time. Elig's React is basically the game that I recommend to everyone who hasn't managed to create a full DoZ game yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game2&amp;quot; style=&amp;quot;background: rgb(255, 255, 255) url(cja_files/excel.png) no-repeat scroll right top; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Twenty-two thousand, six hundred and twenty five&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt; King Yu's Tower&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt; Hay Logicow made a game this time...ï¿½&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Immortality / Theme-Heavy&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the same power, you can bring the dead back to being dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;100/100&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A rather drawn-out storyline revolving around the theme, the fact that there were relics in the castle that restored health (making you immortal if you were careful), and the spawning of the enemies just all oozed Immortality. I can't give any less than a perfect score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;85/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Really great.. Imagine MZX combat mixed with Zelda-style weapons and stuff. The weapons are surprisingly fun to use.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Image:Fce8I.png]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; The game usually went a bit on the hard side, though, and the bullet hell of the first boss was sort of odd to deal with. All in all the game was fun and the difficulty level scaled with how much you could stand to grind/farm. It was quite long too, so a perfect score, with a bit off the top for the difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;45/70&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Probably the worst category of the game...&amp;quot;even though you were obviously going for a classic ZZT feel, I think you could have pulled this off really well with custom characters or even MZX default. What's there isn't too appealing either. You DID change the most searing default blue, and in general made the game have smart graphic planning, so you still retain a lot of points. A lot of visual effects would have been amplified without using odd graphics for them, but they were supported by a little bit of kitsch. Backgrounds were really bland, even the randomly tiled ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;55/60&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Almost perfect. With but a couple bugs discovered a while after the DoZ ended, everything worked and worked as well as it should. I expected some more graphical pizzazz...&amp;quot;I love to see funky effects take place in Logicow games...&amp;quot;but, whatever, everything did its job and you covered a lot of modern bases, even if it did lack innovation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;50/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the precise length that a DoZ story should be. Some introduction. Leave the player be, and toss in some cinematics. Maybe some optional scrolls of text. As for the actual story, I think it was perfect, if a bit derivative, and could bear repeating. As far as this DoZ goes, perfect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;30/30&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decent PC speaker effects (but come on, you can make cooler ones than that!) and good madbrain music mean that your sound score is perfect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;365/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;91.25%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeA&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I love the turn you took compared to your previous DoZs. I think everyone is satisfied, and whether you did this to prove something or not you should stick with it. Go ahead and add whatever effects you want if you can retain this nuance of classically-infused gameplay.&lt;br /&gt;
&lt;br /&gt;
I handed you a perfect score in many categories, and that's because nobody else did better. The scores may have been lower were this a different DoZ.&lt;br /&gt;
&lt;br /&gt;
Best theme-heavy game this DoZ. Which is not bad at all, given how there are so many of them. I like how you adapted to the theme-heavy sheet, too, which might have been why you deviated from your normal game style, who knows? Whatever, keep it up. And come back this winter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game2&amp;quot; style=&amp;quot;background: rgb(255, 255, 255) url(cja_files/win.png) no-repeat scroll right top; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Twenty-two thousand, six hundred seventy-seven&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt;immortality&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt;Slick, gib-packed, satisfying sprite platformer&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Immortality / Theme-Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whoa, this is pretty impressive. You pulled a lot of things together well in a short amount of time, as far as a particle system with sprite collisions, jumping, and even a random level generator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;15/20&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The theme slowly manifested in the storyline, but it took a while and there wasn't really a strong connection. In a Theme-light game you don't really need to have the theme tied into the gameplay, but I'll still dock a few points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;120/120&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great, wonderful, satisfying. The game has a good difficulty curve, but I have to take off some points for some things, which are ultimately Technique problems so they're docked there. Either way, this is great and probably had the best gameplay overall in the DoZ so you get a perfecto.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;80/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ehn... they weren't the best, but they were cool and they did work. You did a lot of char editing and everything was plenty lively.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Image:8nKp9.png]]&amp;lt;br /&amp;gt; Your color design theory showed through; backgrounds dark, walls middle-tone, but the enemies were sometimes hard to notice. The player seems to step over his own feet when walking. You put a lot of detail into the world, which is really appreciable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;75/80&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, you guys Did Everything. Sprite platformer! Random levels! Gibs! Fast bullets! Sprite enemies! Stats system! There's no room to dock any points. Except for two things: first of all, it's possible to get stuck. And secondly, you can level up to the point of the game slowing to a crawl due to your huge bullet barrage. 5 points docked for both of those, but your game still showed superior technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;45/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At first I felt the story was quiet weak, but I warmed up to it. Calling the player Puffy was pretty great, too. From what I can tell asgromo must have done the story, I can see his incredibly grayish low-contrast palettes throughout it. Well, good job, it proved to be a very interesting component in the gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;40/40&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The story music, the level music, the sound effects...&amp;quot;all satisfying and very welcome, throwing the player between a mysterious at-ease tempo and a slightly edgy fast paced mood. Perfect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;375/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;93.75%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeA&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A good, quick and polished game. You guys really worked hard, especially given how many features this has. The plot and gameplay were obviously worked on by different people, yet still came together for a cohesive experience. I think you deserve a hard-earned Win.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;game&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;gamenumber&amp;quot;&amp;gt;Twenty-four thousand... sigh... five hundred sixty&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;title&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;[[Old-Sckool's Incomplete Offering]]&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tagline&amp;quot;&amp;gt;Last and, yes, least...&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;ssheet&amp;quot;&amp;gt;Nanomachines / Theme-Light&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Why'd you submit this? Man. Usually when a game is this, uh, ''extinct'', it's better off staying on your hard drive. I'm sort of mad that you actually gave this to us and now we actually have to write something for it or even explain why we didn't write anything, both of those things taking like four times as long than it takes to play your â€œgame.â€&lt;br /&gt;
&lt;br /&gt;
You're worse than asiekierka. Argh! I'd give you a negative score if I could. It's a hilarious stumbling avalanche of broken failure. I can't fathom the audacity, the GALL of you, to actually go ahead and SUBMIT something like this AGAIN.&lt;br /&gt;
&lt;br /&gt;
RAGE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Theme&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;0/20&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None. You lazily threw it in on the title screen, which, again, I don't count as actually using the theme, ever.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Gameplay&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;5/120&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's nothing here, except for talking with a sprite and exploring a map, so as usual I'll give you some bread crumbs.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Graphics&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/90&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I'll grade you for what you got done, which isn't much.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Image:78b95.png]]&amp;lt;br /&amp;gt; The char editing leaves a LOT to be desired, but you edited the palette well I guess, so have a Consolation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Technique&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;10/80&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, you placed everything into text files and seem to have done some modern coding. I'll give you a few points for that, but again I'm supposed to be judging your GAME. Which ain't here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Story&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;0/50&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Okay, whew, I can finally officially give someone a zero here, because now there is no story at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;Sound&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;5/40&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's NO SOUND. Congratulations on being the only silent entry. No audio is better than bad audio, so here are a Couple points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;score&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;rate&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cat&amp;quot;&amp;gt;In conclusion:&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;rat&amp;quot;&amp;gt;30/400&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;percent&amp;quot;&amp;gt;7.5%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span class=&amp;quot;gradeF&amp;quot;&amp;gt;F&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because you're not guaranteed a DQ, you get a dishonorable F. You REALLY need to start from the bottom up and make a game before you make a Big Game. You put none of your work in your actual MegaZeux file, setting yourself up for an epic fail when the end of the DoZ calls and you have nothing assembled. Your BKZXes usually turn out fine but you just can't pull a DoZ together. Next time try making a series of small games, or make a small game with an easy engine and many levels. You can do better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Â &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8259</id>
		<title>FrontPageTest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8259"/>
		<updated>2013-02-01T04:59:35Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8258</id>
		<title>FrontPageTest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8258"/>
		<updated>2013-02-01T04:59:18Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;20&amp;quot;&lt;br /&gt;
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		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8257</id>
		<title>FrontPageTest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8257"/>
		<updated>2013-02-01T04:58:38Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
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		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8256</id>
		<title>FrontPageTest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8256"/>
		<updated>2013-02-01T04:57:35Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;20&amp;quot;&lt;br /&gt;
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		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8255</id>
		<title>FrontPageTest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8255"/>
		<updated>2013-02-01T04:55:50Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
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		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8254</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8254"/>
		<updated>2013-02-01T04:54:59Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #aaaaaa; {{{style}}}&amp;quot;&lt;br /&gt;
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 |style=&amp;quot;width:20%&amp;quot; | &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt; || {{lorem}}&lt;br /&gt;
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            {| class=&amp;quot;FrontPage&amp;quot; style=&amp;quot;width:100%;background-color:transparent&amp;quot;&lt;br /&gt;
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             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |-&lt;br /&gt;
             |}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8253</id>
		<title>FrontPageTest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8253"/>
		<updated>2013-02-01T04:51:50Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;20&amp;quot;&lt;br /&gt;
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		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8252</id>
		<title>FrontPageTest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=FrontPageTest&amp;diff=8252"/>
		<updated>2013-02-01T04:50:11Z</updated>

		<summary type="html">&lt;p&gt;CJA: Created page with &amp;quot;{|   |-  | {{FrontPageBox}}  | {{FrontPageBox}}  |-  | {{FrontPageBox}}  | {{FrontPageBox}}  |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8250</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8250"/>
		<updated>2013-02-01T04:45:14Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #aaaaaa&amp;quot;&lt;br /&gt;
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            {| class=&amp;quot;FrontPage&amp;quot; style=&amp;quot;width:100%;background-color:transparent&amp;quot;&lt;br /&gt;
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             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |-&lt;br /&gt;
             |}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8247</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8247"/>
		<updated>2013-02-01T04:42:21Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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 |style=&amp;quot;width:20%&amp;quot; | &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt; || {{lorem}}&lt;br /&gt;
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 |colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
            {| class=&amp;quot;FrontPage&amp;quot; style=&amp;quot;width:100%;background-color:transparent&amp;quot;&lt;br /&gt;
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             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |-&lt;br /&gt;
             |}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8246</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8246"/>
		<updated>2013-02-01T04:42:04Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |style=&amp;quot;width:20%&amp;quot; | &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt; || {{lorem}}&lt;br /&gt;
 |-&lt;br /&gt;
 |colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
            {| class=&amp;quot;FrontPage&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
             |- &lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |-&lt;br /&gt;
             |}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8245</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8245"/>
		<updated>2013-02-01T04:40:40Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |style=&amp;quot;width:20%&amp;quot; | &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt; || {{lorem}}&lt;br /&gt;
 |-&lt;br /&gt;
 |colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
            {| class=&amp;quot;FrontPage&amp;quot;&lt;br /&gt;
             |- &lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |-&lt;br /&gt;
             |}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8244</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8244"/>
		<updated>2013-02-01T04:40:06Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;FrontPage&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |style=&amp;quot;width:20%&amp;quot; | &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt; || {{lorem}}&lt;br /&gt;
 |-&lt;br /&gt;
 |colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
            {| border=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em auto 1em auto; width:100%;border-width:0px&amp;quot;&lt;br /&gt;
             |- &lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |-&lt;br /&gt;
             |}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8242</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8242"/>
		<updated>2013-02-01T04:35:57Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |style=&amp;quot;width:20%&amp;quot; | &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt; || {{lorem}}&lt;br /&gt;
 |-&lt;br /&gt;
 |colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
            {| border=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em auto 1em auto; width:100%;border-width:0px&amp;quot;&lt;br /&gt;
             |- &lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |-&lt;br /&gt;
             |}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8241</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8241"/>
		<updated>2013-02-01T04:29:54Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |style=&amp;quot;width:200px&amp;quot; | &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt; || {{lorem}}&lt;br /&gt;
 |-&lt;br /&gt;
 |colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
            {| border=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em auto 1em auto; width:100%;border-width:0px&amp;quot;&lt;br /&gt;
             |- &lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |-&lt;br /&gt;
             |}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8240</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8240"/>
		<updated>2013-02-01T04:24:59Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |style=&amp;quot;width:200px&amp;quot; | &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt; || {{lorem}}&lt;br /&gt;
 |-&lt;br /&gt;
 |colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
            {| border=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
             |- &lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;| &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |style=&amp;quot;width:200px&amp;quot;|  &amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[File:Mzxsmiley.png|x128px|Default_smiley]]&amp;lt;br /&amp;gt;MegaZeux&amp;lt;/div&amp;gt;&lt;br /&gt;
             |-&lt;br /&gt;
             |}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:Lorem&amp;diff=8239</id>
		<title>Template:Lorem</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:Lorem&amp;diff=8239"/>
		<updated>2013-02-01T04:08:20Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:Lorem&amp;diff=8238</id>
		<title>Template:Lorem</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:Lorem&amp;diff=8238"/>
		<updated>2013-02-01T04:08:12Z</updated>

		<summary type="html">&lt;p&gt;CJA: Created page with &amp;quot;http://www.digitalmzx.net/wiki/index.php?title=Template:FrontPageBox&amp;amp;action=submit&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.digitalmzx.net/wiki/index.php?title=Template:FrontPageBox&amp;amp;action=submit&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8237</id>
		<title>Template:FrontPageBox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:FrontPageBox&amp;diff=8237"/>
		<updated>2013-02-01T04:04:49Z</updated>

		<summary type="html">&lt;p&gt;CJA: Created page with &amp;quot;{|class=&amp;quot;wikitable&amp;quot;  |-  |MegaZeux || {{lorem}}  |-  ! colspan=&amp;quot;2&amp;quot; | {{lorem}}  |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 |MegaZeux || {{lorem}}&lt;br /&gt;
 |-&lt;br /&gt;
 ! colspan=&amp;quot;2&amp;quot; | {{lorem}}&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8105</id>
		<title>CJA's Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8105"/>
		<updated>2013-01-20T04:25:12Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left;margin:25px&amp;quot;&amp;gt;bleh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left;margin:25px&amp;quot;&amp;gt;boop&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left;margin:25px&amp;quot;&amp;gt;hrum&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left;margin:25px&amp;quot;&amp;gt;hehh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left;margin:25px&amp;quot;&amp;gt;lool&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:0;clear:both&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8104</id>
		<title>CJA's Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8104"/>
		<updated>2013-01-20T04:24:40Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left&amp;quot;&amp;gt;bleh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left&amp;quot;&amp;gt;boop&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left&amp;quot;&amp;gt;hrum&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left&amp;quot;&amp;gt;hehh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid black;width:150px;float:left&amp;quot;&amp;gt;lool&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:0;clear:both&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8102</id>
		<title>CJA's Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8102"/>
		<updated>2013-01-20T04:23:49Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid black&amp;quot;&amp;gt;bleh&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8100</id>
		<title>CJA's Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8100"/>
		<updated>2013-01-20T04:23:33Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;bleh&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8099</id>
		<title>CJA's Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CJA%27s_Sandbox&amp;diff=8099"/>
		<updated>2013-01-20T04:23:27Z</updated>

		<summary type="html">&lt;p&gt;CJA: Created page with &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;bleh&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;bleh&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CJA&amp;diff=2214</id>
		<title>CJA</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CJA&amp;diff=2214"/>
		<updated>2006-10-24T20:56:39Z</updated>

		<summary type="html">&lt;p&gt;CJA: correct me if i'm wrong but this page should be more about accomplishments and comments and stuff than personal info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Note: This page used to be a redirect to CJA's userpage. It's best to keep those seperated.''&lt;br /&gt;
&lt;br /&gt;
CJA is a MegaZeuxer known for being quite prolific in his gamemaking, and for being one of the principal members of the programming group [[POOP ROAD|POOP ROAD &amp;gt;:(]]. He is one of the major players in the creation of the [[BAND|BAND! Series]] of MegaZeux games.&lt;br /&gt;
&lt;br /&gt;
For more information about CJA and an autobiography, see [[User:CJA|CJA's user page]].&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Category:POOP_ROAD_games&amp;diff=1908</id>
		<title>Category:POOP ROAD games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Category:POOP_ROAD_games&amp;diff=1908"/>
		<updated>2006-10-19T22:37:39Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains all the games created by [[POOP ROAD|POOP ROAD &amp;gt;:(]].&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZXWiki:Community_Portal&amp;diff=1736</id>
		<title>MZXWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZXWiki:Community_Portal&amp;diff=1736"/>
		<updated>2006-10-19T01:24:15Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General sites==&lt;br /&gt;
[http://www.digitalmzx.net/ DigitalMZX]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://hillofants.com/zu/wiki/index.php?title=Main_Page ZUltimate]&lt;br /&gt;
&lt;br /&gt;
==Group/Personal sites==&lt;br /&gt;
[http://aevaze.xierxes.com/ Aevaze]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://cja.box43.net/poop/ POOP ROAD &amp;gt;:(]&lt;br /&gt;
&lt;br /&gt;
The personal sites of many MZXers can be found at [http://www.box43.net/?p=hosted box43].&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZXWiki:Community_Portal&amp;diff=1735</id>
		<title>MZXWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZXWiki:Community_Portal&amp;diff=1735"/>
		<updated>2006-10-19T01:24:08Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General sites==&lt;br /&gt;
[http://www.digitalmzx.net/ DigitalMZX]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://hillofants.com/zu/wiki/index.php?title=Main_Page ZUltimate]&lt;br /&gt;
&lt;br /&gt;
==Group/Personal sites==&lt;br /&gt;
[http://aevaze.xierxes.com/ Aevaze]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://cja.box43.net/poop/ POOP ROAD &amp;gt;:(]&lt;br /&gt;
&lt;br /&gt;
The personal sites of many MZXers can be found at [[http://www.box43.net/?p=hosted box43]].&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZXWiki:Community_Portal&amp;diff=1734</id>
		<title>MZXWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZXWiki:Community_Portal&amp;diff=1734"/>
		<updated>2006-10-19T01:23:53Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General sites==&lt;br /&gt;
[[http://www.digitalmzx.net/ DigitalMZX]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[http://hillofants.com/zu/wiki/index.php?title=Main_Page ZUltimate]]&lt;br /&gt;
&lt;br /&gt;
==Group/Personal sites==&lt;br /&gt;
[[http://aevaze.xierxes.com/ Aevaze]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[http://cja.box43.net/poop/ POOP ROAD &amp;gt;:(]]&lt;br /&gt;
&lt;br /&gt;
The personal sites of many MZXers can be found at [[http://www.box43.net/?p=hosted box43]].&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZXWiki:Community_Portal&amp;diff=1733</id>
		<title>MZXWiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZXWiki:Community_Portal&amp;diff=1733"/>
		<updated>2006-10-19T01:23:41Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General sites==&lt;br /&gt;
[[http://www.digitalmzx.net/ DigitalMZX]]&lt;br /&gt;
[[http://hillofants.com/zu/wiki/index.php?title=Main_Page ZUltimate]]&lt;br /&gt;
&lt;br /&gt;
==Group/Personal sites==&lt;br /&gt;
[[http://aevaze.xierxes.com/ Aevaze]]&lt;br /&gt;
[[http://cja.box43.net/poop/ POOP ROAD &amp;gt;:(]]&lt;br /&gt;
&lt;br /&gt;
The personal sites of many MZXers can be found at [[http://www.box43.net/?p=hosted box43]].&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:User&amp;diff=1731</id>
		<title>Template:User</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:User&amp;diff=1731"/>
		<updated>2006-10-19T01:08:45Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is proprietary.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: transparent; float: left;&amp;quot; &lt;br /&gt;
|&amp;lt;pre&amp;gt;{{User&lt;br /&gt;
|nick = &lt;br /&gt;
|image = &lt;br /&gt;
|fullname = &lt;br /&gt;
|location = &lt;br /&gt;
|birthday = &lt;br /&gt;
|jointime = &lt;br /&gt;
|interests = &lt;br /&gt;
|mzxgames = &lt;br /&gt;
|companies = &lt;br /&gt;
|ircname = &lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname =&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;game&amp;quot; style=&amp;quot;border-spacing: 5px; padding: 5px; margin-left: 5px; margin-right: 0px; margin-top: 0px; margin-bottom: 5px; width: 25em; font-size: 90%; align: right; float: right; clear: right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #00509f none; font-size: 150%; text-align: center;&amp;quot; | '''''{{{nick}}}'''''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Image:{{{image|}}}|160px]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''Location'''&lt;br /&gt;
| style=&amp;quot;width:25em; padding: 5px;&amp;quot; | {{{location}}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''Birthday'''&lt;br /&gt;
| style=&amp;quot;width:25em; padding: 5px;&amp;quot; | {{{birthday}}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''Join date'''&lt;br /&gt;
| style=&amp;quot;width:25em; padding: 5px;&amp;quot; | {{{jointime}}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''Interests'''&lt;br /&gt;
| style=&amp;quot;width:25em; padding: 5px;&amp;quot; | {{{interests}}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''MZX games'''&lt;br /&gt;
| style=&amp;quot;width:25em; padding: 5px;&amp;quot; | {{{mzxgames}}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''Companies'''&lt;br /&gt;
| style=&amp;quot;width:25em; padding: 5px;&amp;quot; | {{{companies}}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | &amp;lt;br&amp;gt;'''Contact info'''&lt;br /&gt;
| style=&amp;quot;width:25em; padding: 5px;&amp;quot; | IRC: {{{ircname}}}&amp;lt;br&amp;gt;Email: {{{email}}}&amp;lt;br&amp;gt;{{{preferredim}}}: {{{imname}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Category:Users&amp;diff=1730</id>
		<title>Category:Users</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Category:Users&amp;diff=1730"/>
		<updated>2006-10-19T01:08:29Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is added to a page whenever you use [[Template:User|the User template]].&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Main_Page&amp;diff=1728</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Main_Page&amp;diff=1728"/>
		<updated>2006-10-19T01:07:16Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to the MZXWiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is dedicated to providing information related to the game creation system [[MegaZeux]], as well as its community and games.&lt;br /&gt;
&lt;br /&gt;
This front page is still under construction. While you wait for it to be finished, why not write some articles, or visit some of our categories?&lt;br /&gt;
&lt;br /&gt;
[[:Category:MegaZeux|MegaZeux]] - [[:Category:Games|Games]] - [[:Category:Community|Community]] - [[:Category:Competitions|Competitions]] - [[:Category:Programming Groups|Programming Groups]] - [[:Category:Stubs|Stubs]] - [[:Category:Users|Users]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You can now link to articles on [[ZUltimate]] by using &amp;lt;nowiki&amp;gt;[[zultimate:Page_name]]&amp;lt;/nowiki&amp;gt;. --[[User:Kuddy|Kuddy]] 23:06, 17 October 2006 (CDT)&amp;lt;!-- Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CJA&amp;diff=1725</id>
		<title>CJA</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CJA&amp;diff=1725"/>
		<updated>2006-10-19T01:00:51Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:CJA]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=POOP_ROAD&amp;diff=1724</id>
		<title>POOP ROAD</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=POOP_ROAD&amp;diff=1724"/>
		<updated>2006-10-19T00:56:25Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group| name = POOP ROAD &amp;gt;:(&lt;br /&gt;
|formed = 2005&lt;br /&gt;
|disbanded = Currently Active&lt;br /&gt;
|current = [[CJA]]&amp;lt;br&amp;gt;[[Nahah]]&amp;lt;br&amp;gt;[[micah]]&amp;lt;br&amp;gt;[[Guy]]&amp;lt;br&amp;gt;[[Kuroneko]]&amp;lt;br&amp;gt;[[Nedemai]]&lt;br /&gt;
|former = [[Taitorian]]&lt;br /&gt;
}}{{wrongtitle| 1 = POOP ROAD &amp;gt;:(}}&lt;br /&gt;
POOP ROAD &amp;gt;:( is an active [[MegaZeux]] programming group.&lt;br /&gt;
&lt;br /&gt;
==Released Games==&lt;br /&gt;
*[[BAND#BAND.21_3|BAND! 3]] by cja &amp;amp; Guy&lt;br /&gt;
*[[Emo maggot FREAK|emo maggot FREAK]] by Guy&lt;br /&gt;
*[[Emo maggot FREAK 2|emo maggot FREAK 2]] by Guy&lt;br /&gt;
*[[Save New Year's!]] by cja/Nahah/Micah&lt;br /&gt;
*[[Shaq Hut]] by Kuroneko&lt;br /&gt;
&lt;br /&gt;
[[http://www.digitalmzx.net/wiki/index.php?title=Category:POOP_ROAD_games View all POOP ROAD &amp;gt;:( Games]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*The group's name originally came from a [[Blitzkriegzeux]] game by CJA about Halloween, in which the player must go through several levels collecting candy. The game's second level was entitled POOP ROAD &amp;gt;:(, and [[User:Kuddy|Kuddy]] would constantly repeat the level's name on IRC until it became a community meme. Taitorian, Nahah, and Micah joined a [[Day of Zeux]] as TEAM POOP ROAD &amp;gt;:( (Taitorian was CJA's substitute for the DoZ), and later became a permanent MegaZeux group under the same name.  Since then, they've participated in another DoZ, also under the same name.&lt;br /&gt;
*Their [[IRC]] channel (#pooproad&amp;gt;:( on [[Esper|Esper.net]]) acts less like a traditional group channel than most others in MegaZeux history, in that members outside of POOP ROAD&amp;gt;:( tend to frequent it.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://cja.box43.net/poop/ The most recent POOP ROAD &amp;gt;:( website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Programming Groups]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=POOP_ROAD&amp;diff=1723</id>
		<title>POOP ROAD</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=POOP_ROAD&amp;diff=1723"/>
		<updated>2006-10-19T00:55:50Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group| name = POOP ROAD &amp;gt;:(&lt;br /&gt;
|formed = 2005&lt;br /&gt;
|disbanded = Currently Active&lt;br /&gt;
|current = [[CJA]]&amp;lt;br&amp;gt;[[Nahah]]&amp;lt;br&amp;gt;[[micah]]&amp;lt;br&amp;gt;[[Guy]]&amp;lt;br&amp;gt;[[Kuroneko]]&amp;lt;br&amp;gt;[[Nedemai]]&lt;br /&gt;
|former = [[Taitorian]]&lt;br /&gt;
}}{{wrongtitle| 1 = POOP ROAD &amp;gt;:(}}&lt;br /&gt;
POOP ROAD &amp;gt;:( is an active [[MegaZeux]] programming group.&lt;br /&gt;
&lt;br /&gt;
==Released Games==&lt;br /&gt;
*[[BAND#BAND.21_3|BAND! 3]] by cja &amp;amp; Guy&lt;br /&gt;
*[[Emo maggot FREAK|emo maggot FREAK]] by Guy&lt;br /&gt;
*[[Emo maggot FREAK 2|emo maggot FREAK 2]] by Guy&lt;br /&gt;
*[[Save New Year's!]] by cja/Nahah/Micah&lt;br /&gt;
*[[Shaq Hut]] by Kuroneko&lt;br /&gt;
&lt;br /&gt;
[[http://www.digitalmzx.net/wiki/index.php?title=Category:POOP_ROAD_games|View all POOP ROAD &amp;gt;:( Games]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*The group's name originally came from a [[Blitzkriegzeux]] game by CJA about Halloween, in which the player must go through several levels collecting candy. The game's second level was entitled POOP ROAD &amp;gt;:(, and [[User:Kuddy|Kuddy]] would constantly repeat the level's name on IRC until it became a community meme. Taitorian, Nahah, and Micah joined a [[Day of Zeux]] as TEAM POOP ROAD &amp;gt;:( (Taitorian was CJA's substitute for the DoZ), and later became a permanent MegaZeux group under the same name.  Since then, they've participated in another DoZ, also under the same name.&lt;br /&gt;
*Their [[IRC]] channel (#pooproad&amp;gt;:( on [[Esper|Esper.net]]) acts less like a traditional group channel than most others in MegaZeux history, in that members outside of POOP ROAD&amp;gt;:( tend to frequent it.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://cja.box43.net/poop/ The most recent POOP ROAD &amp;gt;:( website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Programming Groups]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=POOP_ROAD&amp;diff=1722</id>
		<title>POOP ROAD</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=POOP_ROAD&amp;diff=1722"/>
		<updated>2006-10-19T00:54:42Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group| name = POOP ROAD &amp;gt;:(&lt;br /&gt;
|formed = 2005&lt;br /&gt;
|disbanded = Currently Active&lt;br /&gt;
|current = [[CJA]]&amp;lt;br&amp;gt;[[Nahah]]&amp;lt;br&amp;gt;[[micah]]&amp;lt;br&amp;gt;[[Guy]]&amp;lt;br&amp;gt;[[Kuroneko]]&amp;lt;br&amp;gt;[[Nedemai]]&lt;br /&gt;
|former = [[Taitorian]]&lt;br /&gt;
}}{{wrongtitle| 1 = POOP ROAD &amp;gt;:(}}&lt;br /&gt;
POOP ROAD &amp;gt;:( is an active [[MegaZeux]] programming group.&lt;br /&gt;
&lt;br /&gt;
==Released Games==&lt;br /&gt;
*[[BAND#BAND.21_3|BAND! 3]] by cja &amp;amp; Guy&lt;br /&gt;
*[[Emo maggot FREAK|emo maggot FREAK]] by Guy&lt;br /&gt;
*[[Emo maggot FREAK 2|emo maggot FREAK 2]] by Guy&lt;br /&gt;
*[[Save New Year's!]] by cja/Nahah/Micah&lt;br /&gt;
*[[Shaq Hut]] by Kuroneko&lt;br /&gt;
&lt;br /&gt;
[[Category:POOP ROAD games|View all POOP ROAD &amp;gt;:( Games]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*The group's name originally came from a [[Blitzkriegzeux]] game by CJA about Halloween, in which the player must go through several levels collecting candy. The game's second level was entitled POOP ROAD &amp;gt;:(, and [[User:Kuddy|Kuddy]] would constantly repeat the level's name on IRC until it became a community meme. Taitorian, Nahah, and Micah joined a [[Day of Zeux]] as TEAM POOP ROAD &amp;gt;:( (Taitorian was CJA's substitute for the DoZ), and later became a permanent MegaZeux group under the same name.  Since then, they've participated in another DoZ, also under the same name.&lt;br /&gt;
*Their [[IRC]] channel (#pooproad&amp;gt;:( on [[Esper|Esper.net]]) acts less like a traditional group channel than most others in MegaZeux history, in that members outside of POOP ROAD&amp;gt;:( tend to frequent it.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://cja.box43.net/poop/ The most recent POOP ROAD &amp;gt;:( website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Programming Groups]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BAND_3&amp;diff=1719</id>
		<title>BAND 3</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BAND_3&amp;diff=1719"/>
		<updated>2006-10-19T00:45:31Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[BAND#BAND.21_3]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BAND_2&amp;diff=1718</id>
		<title>BAND 2</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BAND_2&amp;diff=1718"/>
		<updated>2006-10-19T00:45:11Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[BAND#BAND.21_2]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BAND&amp;diff=1717</id>
		<title>BAND</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BAND&amp;diff=1717"/>
		<updated>2006-10-19T00:43:28Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle| 1 = BAND!}}&lt;br /&gt;
==About the series==&lt;br /&gt;
BAND! games are all games that make fun of or parody a specific group or person.  Each one has a strange naming convention; ''BAND!'' had four titles, ''BAND! 2'' had three, and ''BAND! 3'' was actually posted and released under the name &amp;quot;''BAND! 4''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game| title = BAND!&lt;br /&gt;
|image = band1.png&lt;br /&gt;
|creator = CJA, ShloobeR, micah&lt;br /&gt;
|company = POOP ROAD &amp;gt;:( + Frozen Cow Industries&lt;br /&gt;
|released = April 2, 2006&lt;br /&gt;
|genre = Comedy/Sidescroller&lt;br /&gt;
}}&lt;br /&gt;
==BAND!==&lt;br /&gt;
Early in 2006, there was a big fiasco over [[Guy]] copying MZXing techniques used by [[CJA]].  It caused quite an uproar... of laughter.  BAND! was the finishing blow.  CJA's voice and [[ShloobeR]]'s animation savvy made the cinemas hilarious.  The gameplay, however, was rather subpar.&lt;br /&gt;
&lt;br /&gt;
===Plot synopsis===&lt;br /&gt;
You play as [[micah]], fed up with Guy.  You decide to go kill him.  But first, you need to get by his clones.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
#BAND!  ''(Working title; what it was referred to during its creation)''&lt;br /&gt;
#Copy'''CAT'''&lt;br /&gt;
#Fagz&lt;br /&gt;
#BAN DMZX&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
*CJA - Gameplay, Ending cinemas, Voiceacting for Guy&lt;br /&gt;
*ShloobeR - Title screen, Intro cinema, Original remix of ''Europe - The Countdown''&lt;br /&gt;
*micah - Voiceacting for micah&lt;br /&gt;
&lt;br /&gt;
{{Game| title = BAND! 2&lt;br /&gt;
|image = band2.png&lt;br /&gt;
|creator = CJA + Guy&lt;br /&gt;
|company = POOP ROAD &amp;gt;:(&lt;br /&gt;
|released = April 2, 2006&lt;br /&gt;
|genre = Comedy/Action&lt;br /&gt;
}}&lt;br /&gt;
==BAND! 2==&lt;br /&gt;
One day in [[#mzx|Mzx_(channel)], [[Lancer-X]] and CJA got into a momfight.  That is, they continually insulted each other's mothers.  This led to CJA and Guy teaming up to fight back in the most effective medium available to them--MegaZeux!  &lt;br /&gt;
The game was released on Mother's Day.&lt;br /&gt;
&lt;br /&gt;
===Plot synopsis===&lt;br /&gt;
You play as Lancer-X, trying to help your morbidly obese mother collect ingredients for Mother's Day.  She needs a massive number of eggs and cartons of milk-- as well as &amp;quot;three fresh young Americans!&amp;quot;  Lancer-X rides to America with a saber and begins the collection.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
#eggs adventure ''(Working title)''&lt;br /&gt;
#LANCER'S MOM IS FAT&lt;br /&gt;
#PREMIERE&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
*Guy - Majority of gameplay and cinemas&lt;br /&gt;
*CJA - Voiceacting&lt;br /&gt;
&lt;br /&gt;
{{Game| title = BAND! 3&lt;br /&gt;
|image = band3.png&lt;br /&gt;
|creator = CJA + Guy&lt;br /&gt;
|company = POOP ROAD &amp;gt;:(&lt;br /&gt;
|released = June 14, 2006&lt;br /&gt;
|genre = Comedy/Sidescroller&lt;br /&gt;
}}&lt;br /&gt;
==BAND! 3==&lt;br /&gt;
CJA and Guy view [[CommanderPancake|Commander Pancake]] as a nuisance.  Commander Pancake would act unintelligent for the sole purpose of annoying people, use &amp;quot;newbie talk&amp;quot;, and utilize dumb-looking emoticons.  CJA and Guy thought this was enough, so they created this game.&lt;br /&gt;
&lt;br /&gt;
===Plot synopsis===&lt;br /&gt;
You play as CJA.  CJA tries to chase Pancake, but he gets away; so he hops into a sedan and takes off on the highway.  However, he crashes several times, and must search the area for repair kits.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
#eggs adventure ''(Working title)''&lt;br /&gt;
#LANCER'S MOM IS FAT&lt;br /&gt;
#PREMIERE&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
*CJA - SMZX mode graphics, Level design, some music&lt;br /&gt;
*Guy - Level design, Car driving engine&lt;br /&gt;
&lt;br /&gt;
[[Category:POOP ROAD games]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Band3.png&amp;diff=1716</id>
		<title>File:Band3.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Band3.png&amp;diff=1716"/>
		<updated>2006-10-19T00:42:52Z</updated>

		<summary type="html">&lt;p&gt;CJA: Clockwise from upper left:  Level 1 (Plains), Level 5 (volcano), Lair #1, and the car driving scene.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clockwise from upper left:  Level 1 (Plains), Level 5 (volcano), Lair #1, and the car driving scene.&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Band2.png&amp;diff=1715</id>
		<title>File:Band2.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Band2.png&amp;diff=1715"/>
		<updated>2006-10-19T00:41:45Z</updated>

		<summary type="html">&lt;p&gt;CJA: Background: Lancer's Mom;  Inset: Gameplay screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Background: Lancer's Mom;  Inset: Gameplay screenshots.&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Band1.png&amp;diff=1714</id>
		<title>File:Band1.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Band1.png&amp;diff=1714"/>
		<updated>2006-10-19T00:41:15Z</updated>

		<summary type="html">&lt;p&gt;CJA: Intro cinema of BAND! 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Intro cinema of BAND! 1&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BAND&amp;diff=1708</id>
		<title>BAND</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BAND&amp;diff=1708"/>
		<updated>2006-10-19T00:26:25Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle| 1 = BAND!}}&lt;br /&gt;
==About the series==&lt;br /&gt;
BAND! games are all games that make fun of or parody a specific group or person.  Each one has a strange naming convention; ''BAND!'' had four titles, ''BAND! 2'' had three, and ''BAND! 3'' was actually posted and released under the name &amp;quot;''BAND! 4''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game| title = BAND!&lt;br /&gt;
|image = &lt;br /&gt;
|creator = CJA, ShloobeR, micah&lt;br /&gt;
|company = POOP ROAD &amp;gt;:( + Frozen Cow Industries&lt;br /&gt;
|released = April 2, 2006&lt;br /&gt;
|genre = Comedy/Sidescroller&lt;br /&gt;
}}&lt;br /&gt;
==BAND!==&lt;br /&gt;
Early in 2006, there was a big fiasco over [[Guy]] copying MZXing techniques used by [[CJA]].  It caused quite an uproar... of laughter.  BAND! was the finishing blow.  CJA's voice and [[ShloobeR]]'s animation savvy made the cinemas hilarious.  The gameplay, however, was rather subpar.&lt;br /&gt;
&lt;br /&gt;
===Plot synopsis===&lt;br /&gt;
You play as [[micah]], fed up with Guy.  You decide to go kill him.  But first, you need to get by his clones.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
#BAND!  ''(Working title; what it was referred to during its creation)''&lt;br /&gt;
#Copy'''CAT'''&lt;br /&gt;
#Fagz&lt;br /&gt;
#BAN DMZX&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
*CJA - Gameplay, Ending cinemas, Voiceacting for Guy&lt;br /&gt;
*ShloobeR - Title screen, Intro cinema, Original remix of ''Europe - The Countdown''&lt;br /&gt;
*micah - Voiceacting for micah&lt;br /&gt;
&lt;br /&gt;
{{Game| title = BAND! 2&lt;br /&gt;
|image = &lt;br /&gt;
|creator = CJA + Guy&lt;br /&gt;
|company = POOP ROAD &amp;gt;:(&lt;br /&gt;
|released = April 2, 2006&lt;br /&gt;
|genre = Comedy/Action&lt;br /&gt;
}}&lt;br /&gt;
==BAND! 2==&lt;br /&gt;
One day in [[#mzx|Mzx_(channel)], [[Lancer-X]] and CJA got into a momfight.  That is, they continually insulted each other's mothers.  This led to CJA and Guy teaming up to fight back in the most effective medium available to them--MegaZeux!  &lt;br /&gt;
The game was released on Mother's Day.&lt;br /&gt;
&lt;br /&gt;
===Plot synopsis===&lt;br /&gt;
You play as Lancer-X, trying to help your morbidly obese mother collect ingredients for Mother's Day.  She needs a massive number of eggs and cartons of milk-- as well as &amp;quot;three fresh young Americans!&amp;quot;  Lancer-X rides to America with a saber and begins the collection.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
#eggs adventure ''(Working title)''&lt;br /&gt;
#LANCER'S MOM IS FAT&lt;br /&gt;
#PREMIERE&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
*Guy - Majority of gameplay and cinemas&lt;br /&gt;
*CJA - Voiceacting&lt;br /&gt;
&lt;br /&gt;
{{Game| title = BAND! 3&lt;br /&gt;
|image = &lt;br /&gt;
|creator = CJA + Guy&lt;br /&gt;
|company = POOP ROAD &amp;gt;:(&lt;br /&gt;
|released = June 14, 2006&lt;br /&gt;
|genre = Comedy/Sidescroller&lt;br /&gt;
}}&lt;br /&gt;
==BAND! 3==&lt;br /&gt;
CJA and Guy view [[CommanderPancake|Commander Pancake]] as a nuisance.  Commander Pancake would act unintelligent for the sole purpose of annoying people, use &amp;quot;newbie talk&amp;quot;, and utilize dumb-looking emoticons.  CJA and Guy thought this was enough, so they created this game.&lt;br /&gt;
&lt;br /&gt;
===Plot synopsis===&lt;br /&gt;
You play as CJA.  CJA tries to chase Pancake, but he gets away; so he hops into a sedan and takes off on the highway.  However, he crashes several times, and must search the area for repair kits.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
#eggs adventure ''(Working title)''&lt;br /&gt;
#LANCER'S MOM IS FAT&lt;br /&gt;
#PREMIERE&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
*CJA - SMZX mode graphics, Level design, some music&lt;br /&gt;
*Guy - Level design, Car driving engine&lt;br /&gt;
&lt;br /&gt;
[[Category:POOP ROAD games]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=ZOMGame&amp;diff=1706</id>
		<title>ZOMGame</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=ZOMGame&amp;diff=1706"/>
		<updated>2006-10-19T00:21:12Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = ZOMGame&lt;br /&gt;
|image = zomgame.png&lt;br /&gt;
|creator = CJA&lt;br /&gt;
|company = &lt;br /&gt;
|released = October 11, 2005&lt;br /&gt;
|genre = Joke/Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Plot summary==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
===1===&lt;br /&gt;
The player awakens in a nondescript house as a [[default smiley]].  There is no plot at this point; the player simply walks around the house, checking things out.  When he has explored enough, a door to the backyard opens.  The player is knocked out and goes through a short dream land before waking up in the house.  The player, now possessing ammo, shoots things instead of looking at them to progress the &amp;quot;story&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After shooting various objects, the player then ventures back outside to face a gigantic bat, ''Fatbat'', who is blocking the sun.  The two fight in a rather long-winded [[RPG]] battle.  The player then goes toward the harbor via a road which constantly repopulates with [[builtin]] objects. He eventually meets ''Dad'', who goes out on a boat with the player.  The boat is attacked and the player swims back to shore, where it begins to snow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player travels along a snowy road and into a labrynthine factory.  After clearing the factory, a sudden cutscene parodying [[Revvy]]'s [[XXXX: i am vinn diezel]] begins.  The player is then dropped off in what appears to be POOP ROAD &amp;gt;:(.  Arcade points, which are scattered about, grant the player access to an arcade.  The player escapes to Level 2 through a river in the back room.&lt;br /&gt;
&lt;br /&gt;
===2===&lt;br /&gt;
After dropping through an abyss and turning red, the player finds himself in a monochromatic world. This world leads into an unfriendly [[ZZT]]-like land, named ''Delaware''.  The player turns green on contact with a green floor at the end of the level and falls through a hole in it.&lt;br /&gt;
&lt;br /&gt;
===3===&lt;br /&gt;
The intro to Level 3 consists of the player being shot from a cannon and falling down a hole labeled [[Barkness]].  However, he lands in a place with a brown floor; it's POOP ROAD &amp;gt;:(!  [[Kuddy]] is there, and he explains that &amp;quot;POOP ROAD &amp;gt;:( is the new Barkness.&amp;quot;  The player then travels through POOP ROAD &amp;gt;:(, fighting builtins like [[Tiger|tigers]] and [[Eye|eyes]].  The player meets with Nahah, who is (in the game) the leader of POOP ROAD &amp;gt;:(.  They decide to rebuild POOP ROAD &amp;gt;:( and turn it into an ice world.  Afterwards the player hops in a portal and returns to the &amp;quot;real world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===4===&lt;br /&gt;
This chapter is mostly about playing games that CJA has already made.  The player must first play through [[EMOBLOCK|EMOBLOCK!]] and then through ''Serenity'', CJA's entry in a [[BKZX]] about serenity.  There's more ammo in this version; the lack of ammo in the BKZX version made the game impossible.&lt;br /&gt;
&lt;br /&gt;
===5===&lt;br /&gt;
After killing the boss of Serenity, a short cutscene appears where the player falls and &amp;quot;dies.&amp;quot;  Four seasons pass and the player awakes as a skeleton.  The next screen serves mostly as  a transition; however, some of the walls are fake, leading to an optional [[InvisWall|invisible]] maze.  The door at the end of this maze leads to a &amp;quot;ZZT porn&amp;quot; cinema.  The player then progresses through a short, tedious sidescrolling section, collecting &amp;quot;moneys&amp;quot;  to spend on a reviving &amp;quot;phenix&amp;quot; down.&lt;br /&gt;
&lt;br /&gt;
===6===&lt;br /&gt;
The next screen holds the first few rooms of [[USUK|USUK!]].  After that is a screen with only a lemonade, followed by various rooms consisting of emptiness littered with structures and small objects.  Eventually the player becomes tired of wandering and has to sleep.&lt;br /&gt;
&lt;br /&gt;
A very unique cinema starts, highlighting the player's journey so far.  A man appears in front of the player, telling him that all he sees is a dream, and he can revive him, at the cost of the player becoming white.&lt;br /&gt;
&lt;br /&gt;
The player awakes in a bright white area.  He approaches some [[life|extra lives]], which become guards.  He attempts to escape but slips back into insanity.  &lt;br /&gt;
&lt;br /&gt;
===7===&lt;br /&gt;
A man approaches the player, who is unconcious in the middle of a snow field.  He casts a spell and revives the player.  The man explains that a &amp;quot;shremedy truck&amp;quot; crashed in the neighborhood, and the player thereby became insane.  He invites him to his house.  There, the player and the man talk.  The man says his name is Asimov, that the town they are in is Easton, and that he will join the player on his trip back home.&lt;br /&gt;
&lt;br /&gt;
Asimov and the player begin their travel on a foggy road.  The clouds clear and the sun shines through, which serves as a sort of metaphor for the player's situation.  They then travel more stretches of road in which builtins are randomly scattered throughout, akin to the road to the harbor.  At the end of this road, they meet the ''Easton Tree''.  Asimov claims that they must RPG fight the tree; so they do, although the tree never fights back.&lt;br /&gt;
&lt;br /&gt;
They reach Cambridge (which is, in real life, a midpoint between Easton and Madison).  They kill a lone zombie and continue.  At this point, the sun sets.&lt;br /&gt;
&lt;br /&gt;
===8===&lt;br /&gt;
The player and Asimov travel a scary, dark road.  After a long travel they see dawn.  However, on the path, they encounter two Jermans.  They are easily slayed by the player, but Asimov has a bad feeling about this... and he's right:  the Jermans have invaded Madison.  After killing most of them, the player encounters their leader in his house.  After one hit he dies.  As a quick ending to the otherwise long game, the player goes to a hotel, and there, spends the rest of his days.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
ZOMGame was a host to many bugs, most of which weren't actually intentional.  Here are some of the killers:&lt;br /&gt;
#Going on the upper snowy path when leaving the harbor gets you stuck on the next board.&lt;br /&gt;
#Going left on the POOP ROAD &amp;gt;:( sidescroller will take you to the title.&lt;br /&gt;
#In the start of level 2, the ''[[Commands|commands]]'' counter is set high and loops without ''wait 1'' commands cause the game to slow to a crawl.  ''You can fix this'' by pressing TAB, entering &amp;quot;COMMANDS&amp;quot; in the first box, and entering &amp;quot;100&amp;quot; in the second box.&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
*ZOMGame has around 100 boards.&lt;br /&gt;
*The ZZT porn board is board 69.&lt;br /&gt;
*ZOMGame has several spontaneous cinemas inbetween the gameplay sections.  Most of its humor is derived from these cinemas.  The most famous cinema by far is &amp;quot;THIS IS PENCIL&amp;quot;, which begins just as you walk out of your back door.  This cinema prompts you in text-to-speech which end of a pencil the eraser is on.&lt;br /&gt;
*The ZOMGame status menu keeps track of how many events you have completed, even after the house area, which is the only place where it really matters.&lt;br /&gt;
*ZOMGame is split into several archives because CJA didn't use a decent FTP client to upload it to [[box43]], and therefore had to limit the filesize of each archive.&lt;br /&gt;
*ZOMGame was made before POOP ROAD &amp;gt;:( came into existence.&lt;br /&gt;
*ZOMGame was CJA's first big game.&lt;br /&gt;
*ZOMGame is mostly made of an original score, which was, of course, made to sound intentionally bad.  However, much of its music is converted game songs and other modules.&lt;br /&gt;
&lt;br /&gt;
[[Category:POOP ROAD games]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BAND&amp;diff=1704</id>
		<title>BAND</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BAND&amp;diff=1704"/>
		<updated>2006-10-19T00:20:38Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle| 1 = BAND!}}&lt;br /&gt;
==About the series==&lt;br /&gt;
BAND! games are all games that make fun of or parody a specific group or person.  Each one has a strange naming convention; ''BAND!'' had four titles, ''BAND! 2'' had three, and ''BAND! 3'' was actually posted and released under the name &amp;quot;''BAND! 4''.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game| title = BAND!&lt;br /&gt;
|image = &lt;br /&gt;
|creator = CJA, ShloobeR, micah&lt;br /&gt;
|company = POOP ROAD &amp;gt;:( + Frozen Cow Industries&lt;br /&gt;
|released = April 2, 2006&lt;br /&gt;
|genre = Comedy/Sidescroller&lt;br /&gt;
}}&lt;br /&gt;
==BAND!==&lt;br /&gt;
Early in 2006, there was a big fiasco over [[Guy]] copying MZXing techniques used by [[CJA]].  It caused quite an uproar... of laughter.  BAND! was the finishing blow.  CJA's voice and [[ShloobeR]]'s animation savvy made the cinemas hilarious.  The gameplay, however, was rather subpar.&lt;br /&gt;
&lt;br /&gt;
===Plot synopsis===&lt;br /&gt;
You play as [[micah]], fed up with Guy.  You decide to go kill him.  But first, you need to get by his clones.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
#BAND!  ''(Working title; what it was referred to during its creation)''&lt;br /&gt;
#Copy'''CAT'''&lt;br /&gt;
#Fagz&lt;br /&gt;
#BAN DMZX&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
*CJA - Gameplay, Ending cinemas, Voiceacting for Guy&lt;br /&gt;
*ShloobeR - Title screen, Intro cinema, Original remix of ''Europe - The Countdown''&lt;br /&gt;
*micah - Voiceacting for micah&lt;br /&gt;
&lt;br /&gt;
{{Game| title = BAND! 2&lt;br /&gt;
|image = &lt;br /&gt;
|creator = CJA + Guy&lt;br /&gt;
|company = POOP ROAD &amp;gt;:(&lt;br /&gt;
|released = April 2, 2006&lt;br /&gt;
|genre = Comedy/Action&lt;br /&gt;
}}&lt;br /&gt;
==BAND! 2==&lt;br /&gt;
One day in [[#mzx|Mzx_(channel)], [[Lancer-X]] and CJA got into a momfight.  That is, they continually insulted each other's mothers.  This led to CJA and Guy teaming up to fight back in the most effective medium available to them--MegaZeux!  &lt;br /&gt;
The game was released on Mother's Day.&lt;br /&gt;
&lt;br /&gt;
===Plot synopsis===&lt;br /&gt;
You play as Lancer-X, trying to help your morbidly obese mother collect ingredients for Mother's Day.  She needs a massive number of eggs and cartons of milk-- as well as &amp;quot;five fresh young Americans!&amp;quot;  Lancer-X rides to America with a saber and begins the collection.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
#eggs adventure ''(Working title)''&lt;br /&gt;
#LANCER'S MOM IS FAT&lt;br /&gt;
#PREMIERE&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
*Guy - Majority of gameplay and cinemas&lt;br /&gt;
*CJA - Voiceacting&lt;br /&gt;
&lt;br /&gt;
{{Game| title = BAND! 3&lt;br /&gt;
|image = &lt;br /&gt;
|creator = CJA + Guy&lt;br /&gt;
|company = POOP ROAD &amp;gt;:(&lt;br /&gt;
|released = June 14, 2006&lt;br /&gt;
|genre = Comedy/Sidescroller&lt;br /&gt;
}}&lt;br /&gt;
==BAND! 3==&lt;br /&gt;
CJA and Guy view [[CommanderPancake|Commander Pancake]] as a nuisance.  Commander Pancake would act unintelligent for the sole purpose of annoying people, use &amp;quot;newbie talk&amp;quot;, and utilize dumb-looking emoticons.  CJA and Guy thought this was enough, so they created this game.&lt;br /&gt;
&lt;br /&gt;
===Plot synopsis===&lt;br /&gt;
You play as CJA.  CJA tries to chase Pancake, but he gets away; so he hops into a sedan and takes off on the highway.  However, he crashes several times, and must search the area for repair kits.&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
#eggs adventure ''(Working title)''&lt;br /&gt;
#LANCER'S MOM IS FAT&lt;br /&gt;
#PREMIERE&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
*CJA - SMZX mode graphics, Level design, some music&lt;br /&gt;
*Guy - Level design, Car driving engine&lt;br /&gt;
&lt;br /&gt;
[[Category:POOP ROAD games]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=ZOMGame&amp;diff=1702</id>
		<title>ZOMGame</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=ZOMGame&amp;diff=1702"/>
		<updated>2006-10-19T00:15:54Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = ZOMGame&lt;br /&gt;
|image = zomgame.png&lt;br /&gt;
|creator = CJA&lt;br /&gt;
|company = &lt;br /&gt;
|released = October 11, 2005&lt;br /&gt;
|genre = Joke/Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Plot summary==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
===1===&lt;br /&gt;
The player awakens in a nondescript house as a [[default smiley]].  There is no plot at this point; the player simply walks around the house, checking things out.  When he has explored enough, a door to the backyard opens.  The player is knocked out and goes through a short dream land before waking up in the house.  The player, now possessing ammo, shoots things instead of looking at them to progress the &amp;quot;story&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After shooting various objects, the player then ventures back outside to face a gigantic bat, ''Fatbat'', who is blocking the sun.  The two fight in a rather long-winded [[RPG]] battle.  The player then goes toward the harbor via a road which constantly repopulates with [[builtin]] objects. He eventually meets ''Dad'', who goes out on a boat with the player.  The boat is attacked and the player swims back to shore, where it begins to snow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player travels along a snowy road and into a labrynthine factory.  After clearing the factory, a sudden cutscene parodying [[Revvy]]'s [[XXXX: i am vinn diezel]] begins.  The player is then dropped off in what appears to be POOP ROAD &amp;gt;:(.  Arcade points, which are scattered about, grant the player access to an arcade.  The player escapes to Level 2 through a river in the back room.&lt;br /&gt;
&lt;br /&gt;
===2===&lt;br /&gt;
After dropping through an abyss and turning red, the player finds himself in a monochromatic world. This world leads into an unfriendly [[ZZT]]-like land, named ''Delaware''.  The player turns green on contact with a green floor at the end of the level and falls through a hole in it.&lt;br /&gt;
&lt;br /&gt;
===3===&lt;br /&gt;
The intro to Level 3 consists of the player being shot from a cannon and falling down a hole labeled [[Barkness]].  However, he lands in a place with a brown floor; it's POOP ROAD &amp;gt;:(!  [[Kuddy]] is there, and he explains that &amp;quot;POOP ROAD &amp;gt;:( is the new Barkness.&amp;quot;  The player then travels through POOP ROAD &amp;gt;:(, fighting builtins like [[Tiger|tigers]] and [[Eye|eyes]].  The player meets with Nahah, who is (in the game) the leader of POOP ROAD &amp;gt;:(.  They decide to rebuild POOP ROAD &amp;gt;:( and turn it into an ice world.  Afterwards the player hops in a portal and returns to the &amp;quot;real world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===4===&lt;br /&gt;
This chapter is mostly about playing games that CJA has already made.  The player must first play through [[EMOBLOCK|EMOBLOCK!]] and then through ''Serenity'', CJA's entry in a [[BKZX]] about serenity.  There's more ammo in this version; the lack of ammo in the BKZX version made the game impossible.&lt;br /&gt;
&lt;br /&gt;
===5===&lt;br /&gt;
After killing the boss of Serenity, a short cutscene appears where the player falls and &amp;quot;dies.&amp;quot;  Four seasons pass and the player awakes as a skeleton.  The next screen serves mostly as  a transition; however, some of the walls are fake, leading to an optional [[InvisWall|invisible]] maze.  The door at the end of this maze leads to a &amp;quot;ZZT porn&amp;quot; cinema.  The player then progresses through a short, tedious sidescrolling section, collecting &amp;quot;moneys&amp;quot;  to spend on a reviving &amp;quot;phenix&amp;quot; down.&lt;br /&gt;
&lt;br /&gt;
===6===&lt;br /&gt;
The next screen holds the first few rooms of [[USUK|USUK!]].  After that is a screen with only a lemonade, followed by various rooms consisting of emptiness littered with structures and small objects.  Eventually the player becomes tired of wandering and has to sleep.&lt;br /&gt;
&lt;br /&gt;
A very unique cinema starts, highlighting the player's journey so far.  A man appears in front of the player, telling him that all he sees is a dream, and he can revive him, at the cost of the player becoming white.&lt;br /&gt;
&lt;br /&gt;
The player awakes in a bright white area.  He approaches some [[life|extra lives]], which become guards.  He attempts to escape but slips back into insanity.  &lt;br /&gt;
&lt;br /&gt;
===7===&lt;br /&gt;
A man approaches the player, who is unconcious in the middle of a snow field.  He casts a spell and revives the player.  The man explains that a &amp;quot;shremedy truck&amp;quot; crashed in the neighborhood, and the player thereby became insane.  He invites him to his house.  There, the player and the man talk.  The man says his name is Asimov, that the town they are in is Easton, and that he will join the player on his trip back home.&lt;br /&gt;
&lt;br /&gt;
Asimov and the player begin their travel on a foggy road.  The clouds clear and the sun shines through, which serves as a sort of metaphor for the player's situation.  They then travel more stretches of road in which builtins are randomly scattered throughout, akin to the road to the harbor.  At the end of this road, they meet the ''Easton Tree''.  Asimov claims that they must RPG fight the tree; so they do, although the tree never fights back.&lt;br /&gt;
&lt;br /&gt;
They reach Cambridge (which is, in real life, a midpoint between Easton and Madison).  They kill a lone zombie and continue.  At this point, the sun sets.&lt;br /&gt;
&lt;br /&gt;
===8===&lt;br /&gt;
The player and Asimov travel a scary, dark road.  After a long travel they see dawn.  However, on the path, they encounter two Jermans.  They are easily slayed by the player, but Asimov has a bad feeling about this... and he's right:  the Jermans have invaded Madison.  After killing most of them, the player encounters their leader in his house.  After one hit he dies.  As a quick ending to the otherwise long game, the player goes to a hotel, and there, spends the rest of his days.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
ZOMGame was a host to many bugs, most of which weren't actually intentional.  Here are some of the killers:&lt;br /&gt;
#Going on the upper snowy path when leaving the harbor gets you stuck on the next board.&lt;br /&gt;
#Going left on the POOP ROAD &amp;gt;:( sidescroller will take you to the title.&lt;br /&gt;
#In the start of level 2, the ''[[Commands|commands]]'' counter is set high and loops without ''wait 1'' commands cause the game to slow to a crawl.  ''You can fix this'' by pressing TAB, entering &amp;quot;COMMANDS&amp;quot; in the first box, and entering &amp;quot;100&amp;quot; in the second box.&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
*ZOMGame has around 100 boards.&lt;br /&gt;
*The ZZT porn board is board 69.&lt;br /&gt;
*ZOMGame has several spontaneous cinemas inbetween the gameplay sections.  Most of its humor is derived from these cinemas.  The most famous cinema by far is &amp;quot;THIS IS PENCIL&amp;quot;, which begins just as you walk out of your back door.  This cinema prompts you in text-to-speech which end of a pencil the eraser is on.&lt;br /&gt;
*The ZOMGame status menu keeps track of how many events you have completed, even after the house area, which is the only place where it really matters.&lt;br /&gt;
*ZOMGame is split into several archives because CJA didn't use a decent FTP client to upload it to [[box43]], and therefore had to limit the filesize of each archive.&lt;br /&gt;
*ZOMGame was made before POOP ROAD &amp;gt;:( came into existence.&lt;br /&gt;
*ZOMGame was CJA's first big game.&lt;br /&gt;
*ZOMGame is mostly made of an original score, which was, of course, made to sound intentionally bad.  However, much of its music is converted game songs and other modules.&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Zomgame.png&amp;diff=1700</id>
		<title>File:Zomgame.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Zomgame.png&amp;diff=1700"/>
		<updated>2006-10-19T00:15:19Z</updated>

		<summary type="html">&lt;p&gt;CJA: Four scenes from ZOMGame.  Clockwise from upper left:  House, Scary road, POOP ROAD &amp;gt;:(, Level 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four scenes from ZOMGame.  Clockwise from upper left:  House, Scary road, POOP ROAD &amp;gt;:(, Level 2.&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:Game&amp;diff=1693</id>
		<title>Template:Game</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:Game&amp;diff=1693"/>
		<updated>2006-10-18T23:56:37Z</updated>

		<summary type="html">&lt;p&gt;CJA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Here is both the code and a preview of the Game template.  Use it in MZX/ZZT game articles. For the image, just enter the filename as it appears in the wiki uploads directory. The screenshot system on the front page will soon be retooled to grab screenshots from the wiki instead of the /screens directory.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: transparent; float: left;&amp;quot; &lt;br /&gt;
|&amp;lt;pre&amp;gt;{{Game| title = &lt;br /&gt;
|image = &lt;br /&gt;
|creator = &lt;br /&gt;
|company = &lt;br /&gt;
|released = &lt;br /&gt;
|genre = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;game&amp;quot; style=&amp;quot;border-spacing: 5px; padding: 5px; margin-left: 5px; margin-right: 0px; margin-top: 0px; margin-bottom: 5px; width: 25em; font-size: 90%; align: right; float: right; clear: right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #00509f none; font-size: 150%; text-align: center;&amp;quot; | '''''{{{title}}}'''''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | [[Image:{{{image|}}}|160px]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''Author'''&lt;br /&gt;
| style=&amp;quot;width:15em; padding: 5px;&amp;quot; | {{{creator}}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''[[:Category:Programming Groups|Company]]'''&lt;br /&gt;
| style=&amp;quot;width:15em; padding: 5px;&amp;quot; | {{{company}}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''Release Date'''&lt;br /&gt;
| style=&amp;quot;width:15em; padding: 5px;&amp;quot; | {{{released}}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; background: #00509f none; padding: 5px;&amp;quot; | '''Genre'''&lt;br /&gt;
| style=&amp;quot;width:15em; padding: 5px;&amp;quot; | {{{genre}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>CJA</name></author>
	</entry>
</feed>