<?xml version="1.0"?>
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	<id>https://www.digitalmzx.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kkairos</id>
	<title>MZXWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.digitalmzx.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kkairos"/>
	<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/Special:Contributions/Kkairos"/>
	<updated>2026-05-05T21:08:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.7</generator>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Electromaniacal&amp;diff=8903</id>
		<title>Electromaniacal</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Electromaniacal&amp;diff=8903"/>
		<updated>2018-10-24T03:15:53Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: added Texts from the Future&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle| 1 = electromaniacal}}&lt;br /&gt;
&lt;br /&gt;
Electromaniacal is a non-MZXer who is a real-life friend of [[KKairos]] from college. He participated in the [[Winter 2013 Dualstream Day of Zeux]] competition as the artist/music man on for the project &amp;quot;The Ballad of Dargan the Dragon,&amp;quot; which took second place in the competition, and again in the [[Winter 2014 Dualstream Day of Zeux]] as the artist/music man for &amp;quot;Texts from the Future&amp;quot;, which took third. He also received a small credit for [[Fair Lady Warning]] for providing some minor graphical counsel.&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8902</id>
		<title>KKairos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8902"/>
		<updated>2018-10-24T03:12:49Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KKairos (real name Dan Lower) is an [[MZXer]] who's been active in the community since approximately 2001.&lt;br /&gt;
&lt;br /&gt;
== Finished MegaZeux Projects ==&lt;br /&gt;
&lt;br /&gt;
* [[Ruin Diver]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver 2]]&lt;br /&gt;
* [[Completion!]]&lt;br /&gt;
* [[Block Wars]]&lt;br /&gt;
* [[Planeta Roto]]&lt;br /&gt;
* [[Random Maze Game]]&lt;br /&gt;
* [[Math: The Roguelike]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver III]]&lt;br /&gt;
* [[Fair Lady Warning]]&lt;br /&gt;
* [[Snake Slayer 2013]]&lt;br /&gt;
* [[Protect Your @]]&lt;br /&gt;
* [[Spaceman Jones in Ordeal on Glaxnard XIV]]&lt;br /&gt;
&lt;br /&gt;
== Companies and/or Collectives ==&lt;br /&gt;
&lt;br /&gt;
* [[zultimate:Mindsoft_Entertainment|Mindsoft Entertainment]]&lt;br /&gt;
* Exploration Software&lt;br /&gt;
* Vision Tech&lt;br /&gt;
* [[zultimate:Aurorasoft|Aurorasoft]]&lt;br /&gt;
* [[Aevaze]]&lt;br /&gt;
&lt;br /&gt;
== Old Community Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects are no longer kept up.&lt;br /&gt;
&lt;br /&gt;
* [[MZX Cliché Page]]&lt;br /&gt;
* [[MZXer Awesome File]]&lt;br /&gt;
&lt;br /&gt;
== MZXCons ==&lt;br /&gt;
&lt;br /&gt;
* [[MZXCon#MZXCon West 2012|MZXCon West 2012]]&lt;br /&gt;
* [[MZXCon#MZXDay West 2013|MZXDay West 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8901</id>
		<title>KKairos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8901"/>
		<updated>2018-10-24T03:11:50Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KKairos (real name &amp;quot;Dan Lower&amp;quot;) is an [[MZXer]] who's been active in the community since approximately 2001. His most well-known MZX release is [[Ruin Diver III|Ruin Diver]], featured on auntie pixelante, freeindiegam.es, and Rock, Paper, Shotgun. He maintains official membership in [[Aevaze]].&lt;br /&gt;
&lt;br /&gt;
== Finished MegaZeux Projects ==&lt;br /&gt;
&lt;br /&gt;
* [[Ruin Diver]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver 2]]&lt;br /&gt;
* [[Completion!]]&lt;br /&gt;
* [[Block Wars]]&lt;br /&gt;
* [[Planeta Roto]]&lt;br /&gt;
* [[Random Maze Game]]&lt;br /&gt;
* [[Math: The Roguelike]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver III]]&lt;br /&gt;
* [[Fair Lady Warning]]&lt;br /&gt;
* [[Snake Slayer 2013]]&lt;br /&gt;
* [[Protect Your @]]&lt;br /&gt;
* [[Spaceman Jones in Ordeal on Glaxnard XIV]]&lt;br /&gt;
&lt;br /&gt;
== Companies and/or Collectives ==&lt;br /&gt;
&lt;br /&gt;
* [[zultimate:Mindsoft_Entertainment|Mindsoft Entertainment]]&lt;br /&gt;
* Exploration Software&lt;br /&gt;
* Vision Tech&lt;br /&gt;
* [[zultimate:Aurorasoft|Aurorasoft]]&lt;br /&gt;
* [[Aevaze]]&lt;br /&gt;
&lt;br /&gt;
== Old Community Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects are no longer kept up.&lt;br /&gt;
&lt;br /&gt;
* [[MZX Cliché Page]]&lt;br /&gt;
* [[MZXer Awesome File]]&lt;br /&gt;
&lt;br /&gt;
== MZXCons ==&lt;br /&gt;
&lt;br /&gt;
* [[MZXCon#MZXCon West 2012|MZXCon West 2012]]&lt;br /&gt;
* [[MZXCon#MZXDay West 2013|MZXDay West 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=8888</id>
		<title>Aevaze</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=8888"/>
		<updated>2018-10-24T03:06:06Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: /* Released games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group| name = Aevaze&lt;br /&gt;
|formed = 2006&lt;br /&gt;
|disbanded = Currently Active&lt;br /&gt;
|current = [[KKairos]]&amp;lt;br&amp;gt;[[Xeirxes]]&amp;lt;br&amp;gt;[[asgromo]]&amp;lt;br&amp;gt;[[NoahSoft]]&amp;lt;br&amp;gt;[[Insidious]]&amp;lt;br&amp;gt;[[SeventhShade]]&amp;lt;br&amp;gt;&lt;br /&gt;
|former = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Aevaze''' is a [[MegaZeux]] [[company]] (or [[programming group]]) which currently consists of six members. ''Aevaze'' was formed in Summer 2006 as a result of [[KKairos]], [[Xeirxes]] and [[Bramble|Bramble's]] work on their ''Megazeux Trading Card Game'' project (now dissolved). Since its formation, ''Aevaze'' has released a total of seven games. While as far as is known everyone who's joined the company is still a &amp;quot;member&amp;quot;, the only two people currently active and releasing games under the Aevaze banner are KKairos and Insidious.&lt;br /&gt;
&lt;br /&gt;
==Released games==&lt;br /&gt;
* [[Protect Your @]] by [[KKairos]]&lt;br /&gt;
* [[Spaceman Jones in Ordeal on Glaxnard XIV]] by [[KKairos]]&lt;br /&gt;
* [[Snake Slayer 2013]] by [[KKairos]]&lt;br /&gt;
* [[PillowBan]] by [[Insidious]]&lt;br /&gt;
* [[Fair Lady Warning]] by [[KKairos]]&lt;br /&gt;
* [[Ruin Diver III]] by [[KKairos]]&lt;br /&gt;
* [[Math: The Roguelike]] by [[KKairos]]&lt;br /&gt;
* [[zultimate:Spaceman Jones in Ordeal on Glaxnard XII|Spaceman Jones in Ordeal on Glaxnard XII (ZZT)]] by [[KKairos]]&lt;br /&gt;
* [[Random Maze Game]] by [[KKairos]]&lt;br /&gt;
* [[Seamus' Bad Day]] by [[NoahSoft]] and [[Jessie]]&lt;br /&gt;
* [[Musings]] by [[NoahSoft]] and [[asgromo]]&lt;br /&gt;
* [[Morning Star]] by [[NoahSoft]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
They had an eponymous [[IRC]] channel on Espernet, but then they all stopped going there. They had a website which went down for some time due to the running-out of Xeirxes' website lease and the closing of Box43, but the site is now up again on Xeirxes' domain.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://aevaze.xeirxes.com Aevaze Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Programming Groups]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=8887</id>
		<title>Aevaze</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=8887"/>
		<updated>2018-10-24T03:05:12Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: /* Released games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group| name = Aevaze&lt;br /&gt;
|formed = 2006&lt;br /&gt;
|disbanded = Currently Active&lt;br /&gt;
|current = [[KKairos]]&amp;lt;br&amp;gt;[[Xeirxes]]&amp;lt;br&amp;gt;[[asgromo]]&amp;lt;br&amp;gt;[[NoahSoft]]&amp;lt;br&amp;gt;[[Insidious]]&amp;lt;br&amp;gt;[[SeventhShade]]&amp;lt;br&amp;gt;&lt;br /&gt;
|former = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Aevaze''' is a [[MegaZeux]] [[company]] (or [[programming group]]) which currently consists of six members. ''Aevaze'' was formed in Summer 2006 as a result of [[KKairos]], [[Xeirxes]] and [[Bramble|Bramble's]] work on their ''Megazeux Trading Card Game'' project (now dissolved). Since its formation, ''Aevaze'' has released a total of seven games. While as far as is known everyone who's joined the company is still a &amp;quot;member&amp;quot;, the only two people currently active and releasing games under the Aevaze banner are KKairos and Insidious.&lt;br /&gt;
&lt;br /&gt;
==Released games==&lt;br /&gt;
* [[Protect Your @]] by [[KKairos]]&lt;br /&gt;
* [[Snake Slayer 2013]] by [[KKairos]]&lt;br /&gt;
* [[Spaceman Jones in Ordeal on Glaxnard XIV]] by [[KKairos]]&lt;br /&gt;
* [[PillowBan]] by [[Insidious]]&lt;br /&gt;
* [[Fair Lady Warning]] by [[KKairos]]&lt;br /&gt;
* [[Ruin Diver III]] by [[KKairos]]&lt;br /&gt;
* [[Math: The Roguelike]] by [[KKairos]]&lt;br /&gt;
* [[zultimate:Spaceman Jones in Ordeal on Glaxnard XII|Spaceman Jones in Ordeal on Glaxnard XII (ZZT)]] by [[KKairos]]&lt;br /&gt;
* [[Random Maze Game]] by [[KKairos]]&lt;br /&gt;
* [[Seamus' Bad Day]] by [[NoahSoft]] and [[Jessie]]&lt;br /&gt;
* [[Musings]] by [[NoahSoft]] and [[asgromo]]&lt;br /&gt;
* [[Morning Star]] by [[NoahSoft]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
They had an eponymous [[IRC]] channel on Espernet, but then they all stopped going there. They had a website which went down for some time due to the running-out of Xeirxes' website lease and the closing of Box43, but the site is now up again on Xeirxes' domain.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://aevaze.xeirxes.com Aevaze Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Programming Groups]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8886</id>
		<title>KKairos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8886"/>
		<updated>2018-10-24T03:03:55Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: /* Old Community Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KKairos (real name &amp;quot;Dan Lower&amp;quot;) is an [[MZXer]] who's been active in the community since approximately 2001. His most well-known MZX release is [[Ruin Diver III|Ruin Diver]], featured on auntie pixelante, freeindiegam.es, and Rock, Paper, Shotgun. He maintains official membership in [[Aevaze]].&lt;br /&gt;
&lt;br /&gt;
== Finished MegaZeux Projects ==&lt;br /&gt;
&lt;br /&gt;
* [[Ruin Diver]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver 2]]&lt;br /&gt;
* [[Completion!]]&lt;br /&gt;
* [[Block Wars]]&lt;br /&gt;
* [[Planeta Roto]]&lt;br /&gt;
* [[Random Maze Game]]&lt;br /&gt;
* [[Math: The Roguelike]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver III]]&lt;br /&gt;
* [[Fair Lady Warning]]&lt;br /&gt;
* [[Snake Slayer 2013]]&lt;br /&gt;
* [[Protect Your @]]&lt;br /&gt;
* [[Spaceman Jones in Ordeal on Glaxnard XIV]]&lt;br /&gt;
&lt;br /&gt;
== Companies and/or Collectives ==&lt;br /&gt;
&lt;br /&gt;
* [[zultimate:Mindsoft_Entertainment|Mindsoft Entertainment]]&lt;br /&gt;
* Exploration Software&lt;br /&gt;
* Vision Tech&lt;br /&gt;
* [[zultimate:Aurorasoft|Aurorasoft]]&lt;br /&gt;
* [[Aevaze]]&lt;br /&gt;
&lt;br /&gt;
== Old Community Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects are no longer kept up.&lt;br /&gt;
&lt;br /&gt;
* [[MZX Cliché Page]]&lt;br /&gt;
* [[MZXer Awesome File]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon West ==&lt;br /&gt;
&lt;br /&gt;
KKairos has, along with others, organized two &amp;quot;Con&amp;quot; or &amp;quot;Con-like&amp;quot; meetups with other MZXers in his area, coinciding with MZXCon East.&lt;br /&gt;
&lt;br /&gt;
* [[MZXCon#MZXCon West 2012|MZXCon West 2012]]&lt;br /&gt;
* [[MZXCon#MZXDay West 2013|MZXDay West 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8885</id>
		<title>KKairos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8885"/>
		<updated>2018-10-24T03:03:47Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: /* MZXCon West */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KKairos (real name &amp;quot;Dan Lower&amp;quot;) is an [[MZXer]] who's been active in the community since approximately 2001. His most well-known MZX release is [[Ruin Diver III|Ruin Diver]], featured on auntie pixelante, freeindiegam.es, and Rock, Paper, Shotgun. He maintains official membership in [[Aevaze]].&lt;br /&gt;
&lt;br /&gt;
== Finished MegaZeux Projects ==&lt;br /&gt;
&lt;br /&gt;
* [[Ruin Diver]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver 2]]&lt;br /&gt;
* [[Completion!]]&lt;br /&gt;
* [[Block Wars]]&lt;br /&gt;
* [[Planeta Roto]]&lt;br /&gt;
* [[Random Maze Game]]&lt;br /&gt;
* [[Math: The Roguelike]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver III]]&lt;br /&gt;
* [[Fair Lady Warning]]&lt;br /&gt;
* [[Snake Slayer 2013]]&lt;br /&gt;
* [[Protect Your @]]&lt;br /&gt;
* [[Spaceman Jones in Ordeal on Glaxnard XIV]]&lt;br /&gt;
&lt;br /&gt;
== Companies and/or Collectives ==&lt;br /&gt;
&lt;br /&gt;
* [[zultimate:Mindsoft_Entertainment|Mindsoft Entertainment]]&lt;br /&gt;
* Exploration Software&lt;br /&gt;
* Vision Tech&lt;br /&gt;
* [[zultimate:Aurorasoft|Aurorasoft]]&lt;br /&gt;
* [[Aevaze]]&lt;br /&gt;
&lt;br /&gt;
== Old Community Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects are no longer kept up.&lt;br /&gt;
&lt;br /&gt;
[[MZX Cliché Page]]&lt;br /&gt;
[[MZXer Awesome File]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon West ==&lt;br /&gt;
&lt;br /&gt;
KKairos has, along with others, organized two &amp;quot;Con&amp;quot; or &amp;quot;Con-like&amp;quot; meetups with other MZXers in his area, coinciding with MZXCon East.&lt;br /&gt;
&lt;br /&gt;
* [[MZXCon#MZXCon West 2012|MZXCon West 2012]]&lt;br /&gt;
* [[MZXCon#MZXDay West 2013|MZXDay West 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8884</id>
		<title>KKairos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8884"/>
		<updated>2018-10-24T03:03:34Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: /* MZXCon West */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KKairos (real name &amp;quot;Dan Lower&amp;quot;) is an [[MZXer]] who's been active in the community since approximately 2001. His most well-known MZX release is [[Ruin Diver III|Ruin Diver]], featured on auntie pixelante, freeindiegam.es, and Rock, Paper, Shotgun. He maintains official membership in [[Aevaze]].&lt;br /&gt;
&lt;br /&gt;
== Finished MegaZeux Projects ==&lt;br /&gt;
&lt;br /&gt;
* [[Ruin Diver]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver 2]]&lt;br /&gt;
* [[Completion!]]&lt;br /&gt;
* [[Block Wars]]&lt;br /&gt;
* [[Planeta Roto]]&lt;br /&gt;
* [[Random Maze Game]]&lt;br /&gt;
* [[Math: The Roguelike]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver III]]&lt;br /&gt;
* [[Fair Lady Warning]]&lt;br /&gt;
* [[Snake Slayer 2013]]&lt;br /&gt;
* [[Protect Your @]]&lt;br /&gt;
* [[Spaceman Jones in Ordeal on Glaxnard XIV]]&lt;br /&gt;
&lt;br /&gt;
== Companies and/or Collectives ==&lt;br /&gt;
&lt;br /&gt;
* [[zultimate:Mindsoft_Entertainment|Mindsoft Entertainment]]&lt;br /&gt;
* Exploration Software&lt;br /&gt;
* Vision Tech&lt;br /&gt;
* [[zultimate:Aurorasoft|Aurorasoft]]&lt;br /&gt;
* [[Aevaze]]&lt;br /&gt;
&lt;br /&gt;
== Old Community Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects are no longer kept up.&lt;br /&gt;
&lt;br /&gt;
[[MZX Cliché Page]]&lt;br /&gt;
[[MZXer Awesome File]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon West ==&lt;br /&gt;
&lt;br /&gt;
KKairos has organized two &amp;quot;Con&amp;quot; or &amp;quot;Con-like&amp;quot; meetups with other MZXers in his area, coinciding with MZXCon East.&lt;br /&gt;
&lt;br /&gt;
* [[MZXCon#MZXCon West 2012|MZXCon West 2012]]&lt;br /&gt;
* [[MZXCon#MZXDay West 2013|MZXDay West 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8883</id>
		<title>KKairos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8883"/>
		<updated>2018-10-24T03:03:21Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: /* Companies and/or Collectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KKairos (real name &amp;quot;Dan Lower&amp;quot;) is an [[MZXer]] who's been active in the community since approximately 2001. His most well-known MZX release is [[Ruin Diver III|Ruin Diver]], featured on auntie pixelante, freeindiegam.es, and Rock, Paper, Shotgun. He maintains official membership in [[Aevaze]].&lt;br /&gt;
&lt;br /&gt;
== Finished MegaZeux Projects ==&lt;br /&gt;
&lt;br /&gt;
* [[Ruin Diver]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver 2]]&lt;br /&gt;
* [[Completion!]]&lt;br /&gt;
* [[Block Wars]]&lt;br /&gt;
* [[Planeta Roto]]&lt;br /&gt;
* [[Random Maze Game]]&lt;br /&gt;
* [[Math: The Roguelike]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver III]]&lt;br /&gt;
* [[Fair Lady Warning]]&lt;br /&gt;
* [[Snake Slayer 2013]]&lt;br /&gt;
* [[Protect Your @]]&lt;br /&gt;
* [[Spaceman Jones in Ordeal on Glaxnard XIV]]&lt;br /&gt;
&lt;br /&gt;
== Companies and/or Collectives ==&lt;br /&gt;
&lt;br /&gt;
* [[zultimate:Mindsoft_Entertainment|Mindsoft Entertainment]]&lt;br /&gt;
* Exploration Software&lt;br /&gt;
* Vision Tech&lt;br /&gt;
* [[zultimate:Aurorasoft|Aurorasoft]]&lt;br /&gt;
* [[Aevaze]]&lt;br /&gt;
&lt;br /&gt;
== Old Community Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects are no longer kept up.&lt;br /&gt;
&lt;br /&gt;
[[MZX Cliché Page]]&lt;br /&gt;
[[MZXer Awesome File]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon West ==&lt;br /&gt;
&lt;br /&gt;
KKairos has organized two &amp;quot;Con&amp;quot; or &amp;quot;Con-like&amp;quot; meetups with other MZXers in his area, coinciding with MZXCon East.&lt;br /&gt;
&lt;br /&gt;
[[MZXCon#MZXCon West 2012|MZXCon West 2012]]&lt;br /&gt;
[[MZXCon#MZXDay West 2013|MZXDay West 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8882</id>
		<title>KKairos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8882"/>
		<updated>2018-10-24T03:03:05Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KKairos (real name &amp;quot;Dan Lower&amp;quot;) is an [[MZXer]] who's been active in the community since approximately 2001. His most well-known MZX release is [[Ruin Diver III|Ruin Diver]], featured on auntie pixelante, freeindiegam.es, and Rock, Paper, Shotgun. He maintains official membership in [[Aevaze]].&lt;br /&gt;
&lt;br /&gt;
== Finished MegaZeux Projects ==&lt;br /&gt;
&lt;br /&gt;
* [[Ruin Diver]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver 2]]&lt;br /&gt;
* [[Completion!]]&lt;br /&gt;
* [[Block Wars]]&lt;br /&gt;
* [[Planeta Roto]]&lt;br /&gt;
* [[Random Maze Game]]&lt;br /&gt;
* [[Math: The Roguelike]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver III]]&lt;br /&gt;
* [[Fair Lady Warning]]&lt;br /&gt;
* [[Snake Slayer 2013]]&lt;br /&gt;
* [[Protect Your @]]&lt;br /&gt;
* [[Spaceman Jones in Ordeal on Glaxnard XIV]]&lt;br /&gt;
&lt;br /&gt;
== Companies and/or Collectives ==&lt;br /&gt;
&lt;br /&gt;
[[zultimate:Mindsoft_Entertainment|Mindsoft Entertainment]]&lt;br /&gt;
Exploration Software&lt;br /&gt;
Vision Tech&lt;br /&gt;
[[zultimate:Aurorasoft|Aurorasoft]]&lt;br /&gt;
[[Aevaze]]&lt;br /&gt;
&lt;br /&gt;
== Old Community Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects are no longer kept up.&lt;br /&gt;
&lt;br /&gt;
[[MZX Cliché Page]]&lt;br /&gt;
[[MZXer Awesome File]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon West ==&lt;br /&gt;
&lt;br /&gt;
KKairos has organized two &amp;quot;Con&amp;quot; or &amp;quot;Con-like&amp;quot; meetups with other MZXers in his area, coinciding with MZXCon East.&lt;br /&gt;
&lt;br /&gt;
[[MZXCon#MZXCon West 2012|MZXCon West 2012]]&lt;br /&gt;
[[MZXCon#MZXDay West 2013|MZXDay West 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8881</id>
		<title>KKairos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8881"/>
		<updated>2018-10-24T03:02:44Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: games list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KKairos (real name &amp;quot;Dan Lower&amp;quot;) is an [[MZXer]] who's been active in the community since approximately 2001. His most well-known MZX release is [[Ruin Diver III|Ruin Diver]], featured on auntie pixelante, freeindiegam.es, and Rock, Paper, Shotgun. He maintains official membership in [[Aevaze]].&lt;br /&gt;
&lt;br /&gt;
== Finished MegaZeux Projects ==&lt;br /&gt;
&lt;br /&gt;
* [[Ruin Diver]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver 2]]&lt;br /&gt;
* [[Completion!]]&lt;br /&gt;
* [[Block Wars]]&lt;br /&gt;
* [[Planeta Roto]]&lt;br /&gt;
* [[Random Maze Game]]&lt;br /&gt;
* [[Math: The Roguelike]]&lt;br /&gt;
* [[Ruin Diver|Ruin Diver III]]&lt;br /&gt;
* [[Fair Lady Warning]]&lt;br /&gt;
* [[Snake Slayer 2013]]&lt;br /&gt;
* [[Protect Your @]]&lt;br /&gt;
* [[Spaceman Jones in: Ordeal on Glaxnard XIV]]&lt;br /&gt;
&lt;br /&gt;
== Companies and/or Collectives ==&lt;br /&gt;
&lt;br /&gt;
[[zultimate:Mindsoft_Entertainment|Mindsoft Entertainment]]&lt;br /&gt;
Exploration Software&lt;br /&gt;
Vision Tech&lt;br /&gt;
[[zultimate:Aurorasoft|Aurorasoft]]&lt;br /&gt;
[[Aevaze]]&lt;br /&gt;
&lt;br /&gt;
== Old Community Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects are no longer kept up.&lt;br /&gt;
&lt;br /&gt;
[[MZX Cliché Page]]&lt;br /&gt;
[[MZXer Awesome File]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon West ==&lt;br /&gt;
&lt;br /&gt;
KKairos has organized two &amp;quot;Con&amp;quot; or &amp;quot;Con-like&amp;quot; meetups with other MZXers in his area, coinciding with MZXCon East.&lt;br /&gt;
&lt;br /&gt;
[[MZXCon#MZXCon West 2012|MZXCon West 2012]]&lt;br /&gt;
[[MZXCon#MZXDay West 2013|MZXDay West 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8880</id>
		<title>KKairos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=KKairos&amp;diff=8880"/>
		<updated>2018-10-24T03:00:26Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: recreation of old userpage with less narcicissm/subjectivity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KKairos (real name &amp;quot;Dan Lower&amp;quot;) is an [[MZXer]] who's been active in the community since approximately 2001. His most well-known MZX release is [[Ruin Diver III|Ruin Diver]], featured on auntie pixelante, freeindiegam.es, and Rock, Paper, Shotgun. He maintains official membership in [[Aevaze]].&lt;br /&gt;
&lt;br /&gt;
== Finished MegaZeux Projects ==&lt;br /&gt;
&lt;br /&gt;
* [[Ruin Diver]]&lt;br /&gt;
* [[Ruin Diver 2|Ruin Diver]]&lt;br /&gt;
* [[Completion!]]&lt;br /&gt;
* [[Block Wars]]&lt;br /&gt;
* [[Planeta Roto]]&lt;br /&gt;
* [[Random Maze Game]]&lt;br /&gt;
* [[Math: The Roguelike]]&lt;br /&gt;
* [[Ruin Diver III|Ruin Diver]]&lt;br /&gt;
* [[Fair Lady Warning]]&lt;br /&gt;
* [[Spaceman Jones in: Ordeal on Glaxnard XIV]]&lt;br /&gt;
&lt;br /&gt;
== Companies and/or Collectives ==&lt;br /&gt;
&lt;br /&gt;
[[zultimate:Mindsoft_Entertainment|Mindsoft Entertainment]]&lt;br /&gt;
Exploration Software&lt;br /&gt;
Vision Tech&lt;br /&gt;
[[zultimate:Aurorasoft|Aurorasoft]]&lt;br /&gt;
[[Aevaze]]&lt;br /&gt;
&lt;br /&gt;
== Old Community Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects are no longer kept up.&lt;br /&gt;
&lt;br /&gt;
[[MZX Cliché Page]]&lt;br /&gt;
[[MZXer Awesome File]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon West ==&lt;br /&gt;
&lt;br /&gt;
KKairos has organized two &amp;quot;Con&amp;quot; or &amp;quot;Con-like&amp;quot; meetups with other MZXers in his area, coinciding with MZXCon East.&lt;br /&gt;
&lt;br /&gt;
[[MZXCon#MZXCon West 2012|MZXCon West 2012]]&lt;br /&gt;
[[MZXCon#MZXDay West 2013|MZXDay West 2013]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZXCon&amp;diff=8878</id>
		<title>MZXCon</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZXCon&amp;diff=8878"/>
		<updated>2018-10-24T02:48:07Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: mzxday west 2013 summary. mostly from memory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'MZXCon' is planned to be an annual event where MZXers from all parts of the country or world can get together in one location for friendly competition, and socialization. MZXCon has become a staple of the community with 6 cons spread over 5 years and over a large swath of the country. Various styles of convention have been tried, with varying success. &lt;br /&gt;
&lt;br /&gt;
== MZXCon 2008 ==&lt;br /&gt;
[[File:MZXCon_Peru_-_2008.jpg|thumb|right|Group photo, 2008. Left to right: [[pyro1588]], [[asgromo]], [[MZXGiant]], [[Insidious]], [[Exophase]], [[Terryn]], [[Wervyn]] ]]&lt;br /&gt;
This convention was held in Peru, Massachusetts, at [[Insidious]]' home, on July 11th-July 13th, 2008. The attendees were:&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[pyro1588]]&lt;br /&gt;
* [[Exophase]]&lt;br /&gt;
* [[Terryn]]&lt;br /&gt;
&lt;br /&gt;
During this MZXCon, there was a 4-hour [[BKZX]] involving two teams of three people, with [[Insidious]] judging. The topic was &amp;quot;SANITY&amp;quot;. The two games produced were:&lt;br /&gt;
* &amp;quot;Perfectly Sane Damsels In Distress&amp;quot; (Wervyn, Terryn, pyro1588)&lt;br /&gt;
* &amp;quot;Mind Phuck&amp;quot; (Exophase, asgromo, MZXGiant) [Winner]&lt;br /&gt;
&lt;br /&gt;
Other activities included seeing the movie &amp;quot;WALL-E&amp;quot;, a brief mall visit, and swimming.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2009 ==&lt;br /&gt;
[[File:MZXCon_Atlanta_-_2009.jpg|thumb|right|Group photo, 2009. Left to right: [[Insidious]], [[CJA]], [[pyro1588]], [[Tixus]], [[Revvy]], [[commodorejohn]], [[Wervyn]], [[MZXGiant]]. Not pictured: [[Apollyon]], [[Nicole]] ]]&lt;br /&gt;
This convention was held in Atlanta, Georgia at [[Wervyn|Wervyn's]] family home and apartment, from July 10th-12th 2009.  Attendees were:&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[pyro1588]]&lt;br /&gt;
* [[commodorejohn]]&lt;br /&gt;
* [[Tixus]]&lt;br /&gt;
* [[Revvy]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
* [[Apollyon]] and girlfriend Nicole (briefly)&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* Asian style karaoke on Friday night, lasting roughly 4 hours.&lt;br /&gt;
* Viewing of the movie &amp;quot;Up&amp;quot;, in a continuation of the previous year's trend.&lt;br /&gt;
* A [[BKZX]] with about half of the attending guests who were still awake at the time, with the topic [[Gravity]] as a nod to the old meme.&lt;br /&gt;
* A jam session that produced about 20 minutes of music, compiled into an album titled &amp;quot;[http://www.digitalmzx.net/forums/index.php?showtopic=14496 ? SPEEDING ?]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2010 ==&lt;br /&gt;
[[File:MZXCon_Chicago_-_2010.JPG|thumb|right|Group photo, 2010. Top row, left to right: [[MZXGiant]], [[Insidious]], [[Quasar84]], [[Terryn]], [[Tixus]], [[Wervyn]], [[Kuddy]], [[Revvy]]. Bottom row: [[asgromo]], [[CJA]], [[duvel]], [[Exophase]], [[pyro1588]], [[commodorejohn]]. Not pictured: [[Es]] ]]&lt;br /&gt;
This convention was held in Chicago, Illinois at the H.I. Chicago Hostel, from July 9th-11th 2010. This convention was the first hosted outside of people's homes, and was coordinated jointly by [[Esdemo1|Es]] and [[Mzxgiant|MZXGiant]]. Attendees were:&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[Esdemo1|Es]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[pyro1588]]&lt;br /&gt;
* [[commodorejohn]]&lt;br /&gt;
* [[Tixus]]&lt;br /&gt;
* [[Revvy]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[Terryn]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[ler|duvel]]&lt;br /&gt;
* [[Quasar84]]&lt;br /&gt;
* [[Exophase]]&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* Asian style karaoke on Saturday night, lasting roughly 2 hours, in a continuation of the previous year's trend.&lt;br /&gt;
* Viewing of the movie &amp;quot;Grown Ups&amp;quot;, another continuation.&lt;br /&gt;
* A [[BKZX]], with topics of &amp;quot;Rebirth&amp;quot; and &amp;quot;Steampunk Technology&amp;quot; needing to be combined into the same game.&lt;br /&gt;
* Touring of the Chicago Science &amp;amp; Industry Museum&lt;br /&gt;
&lt;br /&gt;
This was notably the first convention to use only public transit to get around the area, and was geared toward a more &amp;quot;tourist&amp;quot; style of convention, sometimes to its detriment. It was also the first con where the chief organizer of events and schedules did not live in the target city.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2011 ==&lt;br /&gt;
[[File:MZXCon_Peru_-_2011.jpg|thumb|right|Group photo, 2011. Top row, left to right: [[Wervyn]], [[asgromo]], [[Insidious]], [[Kuddy]], [[MZXGiant]]. Bottom row: [[Puella]], [[Revvy]] ]]&lt;br /&gt;
This convention was held in Peru, Massachusetts, at [[Insidious]]' family home, July 29th-31st, 2011. Attendees were:&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Puella]], Wervyn's fiancee (now wife)&lt;br /&gt;
* [[Revvy]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* A [[BKZX]], with topics that MZXGiant forgot&lt;br /&gt;
* A viewing of the movie &amp;quot;Captain America: The First Avenger&amp;quot; in 3D&lt;br /&gt;
* Board game night&lt;br /&gt;
* Scrambled eggs and bacon on the last morning made by [[Puella]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon East 2012 ==&lt;br /&gt;
[[File:Mzxphilly_2012East.JPG|thumb|right|Group photo, 2012 East. L-R: Top - [[Wervyn]] &amp;amp; [[Puella]], Middle - [[MZXGiant]], [[skwirl]], [[Exophase]], Exophase's GF Amanda, Bottom - Chris (skwirl's friend), [[Kuddy]]. ]]&lt;br /&gt;
&lt;br /&gt;
This convention was held at [[Kuddy]]'s house in Delran, New Jersey, from July 13th-15th. Attendees were:&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[Exophase]]&lt;br /&gt;
* Amanda, Exophase's girlfriend&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Puella]]&lt;br /&gt;
* [[Skwirl]]&lt;br /&gt;
* Chris, Skwirl's friend&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* Lots and lots of console gaming, including a full playthrough of Battletoads by Exophase&lt;br /&gt;
* Cheesesteaks at Route 130 Diner&lt;br /&gt;
* A viewing of the movie &amp;quot;The Amazing Spider-Man&amp;quot; in 3D&lt;br /&gt;
* Settlers of Catan out on the porch, and the humidity proved to be a bad idea for the cardboard tiles&lt;br /&gt;
* Also there was a hot tub&lt;br /&gt;
&lt;br /&gt;
== MZXCon West 2012 ==&lt;br /&gt;
[[File:MZXConWest2012.jpg|thumb|right|Group photo, 2012 West. Back row, l-r: [[KKairos]], [[ThdPro]], [[TheJMan]]. Front row: [[wildweasel]], [[burstroc]], [[Insidious]] ]]&lt;br /&gt;
&lt;br /&gt;
This convention was held in Portland, Oregon. The MZXing and general hanging out took place at KKairos's house with much to do and see around Portland. The MZXers saw various Portland landmarks. Attendees were:&lt;br /&gt;
* [[KKairos]]&lt;br /&gt;
* [[Wildweasel]]&lt;br /&gt;
* [[ThdPro]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Burstroc]]&lt;br /&gt;
* TheJMan (briefly)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activities included:&lt;br /&gt;
* A BKZX held on the topic of boybands, suggested by [[Lachesis]] when asked for a topic on IRC.&lt;br /&gt;
* Ground Kontrol arcade&lt;br /&gt;
* A downtown day to visit Powell's Books and Everyday Music, among other things&lt;br /&gt;
* burstroc's tacos&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2013 ==&lt;br /&gt;
&lt;br /&gt;
[[File:MZXConAtlanta2013.jpg|thumb|right|Group photo, 2013. Left to right: [[Lachesis]], [[asgromo]], [[CJA]], [[duvel]], [[Kuddy]], [[Insidious]], [[Puella]], [[Wervyn]] ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Post-2718-046075200 1367434246.png|thumb|left|alt=&amp;quot;The Short-Lived Adventures of MZXCon 2013 in Atlanta&amp;quot; over an Atlanta skyline|MZXCon 2013 image made by [[Puella]] ]] &lt;br /&gt;
This was the second MZX convention held at [[Wervyn]]'s family home in Atlanta, Georgia.  There were eight attendees due to [[Ough]] being forced to drop out last-minute.&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Puella]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[duvel]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
* [[Lachesis]]&lt;br /&gt;
&lt;br /&gt;
Activities:&lt;br /&gt;
* Asian-style karaoke on Friday night&lt;br /&gt;
* The viewing of the film &amp;quot;Pacific Rim&amp;quot;&lt;br /&gt;
* Saints Row 3 co-op play&lt;br /&gt;
* Tichu, a trick-taking card game&lt;br /&gt;
* The viewing of a stream, notably including an episode of &amp;quot;Van-Pires&amp;quot; and a 1999 South Korean kaiju film called &amp;quot;Reptilian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== MZXDay West 2013 ==&lt;br /&gt;
&lt;br /&gt;
* [[KKairos]]&lt;br /&gt;
* [[ThDPro]]&lt;br /&gt;
* [[TheJMan]]&lt;br /&gt;
* [[wildweasel|Wildweasel]]&lt;br /&gt;
* [[electromaniacal|Electromaniacal]]&lt;br /&gt;
* [[Graham Peet]]&lt;br /&gt;
&lt;br /&gt;
Activities&lt;br /&gt;
* Ground Kontrol&lt;br /&gt;
* Some kind of food&lt;br /&gt;
* Showing off MZX games or WIPs to each other&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2015 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mzxconphoto2015.jpg|thumb|right|Group photo, 2015. Left to right: [[Puella]], [[Wervyn]], [[Caitiemew]], [[Insidious]], [[Apage43]], [[Kuddy]], [[Lachesis]], [[asgromo]].  ]]&lt;br /&gt;
The 2015 MZXCon was an attempt by Insidious to revive MZXCon after 2014 lacked one. This was the second MZX convention held in Chicago, and the first to take place in an apartment rented on airbnb. There were eight attendees, with a ninth, [[Esdemo1|Es]], participating in Karaoke.&lt;br /&gt;
 &lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Caitiemew]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[Lachesis]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Puella]]&lt;br /&gt;
* [[Apage43]]&lt;br /&gt;
* [[Esdemo1|Es]]&lt;br /&gt;
&lt;br /&gt;
Activities:&lt;br /&gt;
* Pizano's Deep Dish pizza&lt;br /&gt;
* Asian-style Karaoke on Saturday night&lt;br /&gt;
* Mahjongg&lt;br /&gt;
* Viewing of a movie was originally planned but canceled due to the heat.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2016 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mzxcon2016_nyc.JPG|thumb|right|Group photo, 2016.  Left to right: [[asgromo]], [[Lachesis]], [[Kuddy]], [[Insidious]], [[Caitiemew]], [[Puella]], [[Wervyn]] ]]&lt;br /&gt;
&lt;br /&gt;
MZXCon 2016 was the first MZXCon held in New York City. After the success of the previous year's major-city-via-AirBnB plan, Kuddy decided to try hosting a similar trip. Seven attendees took up a short residence at a Brooklyn apartment (after [[CJA]] and his fiancee had to drop out), and [[Luke Drelick|Luke]] and [[Nash]] joined for the afternoon activities on Saturday&lt;br /&gt;
&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Caitiemew]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[Lachesis]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Puella]]&lt;br /&gt;
* [[Luke Drelick|Luke]]&lt;br /&gt;
* [[Nash]]&lt;br /&gt;
&lt;br /&gt;
Activities:&lt;br /&gt;
* Viewing of Star Trek: Beyond&lt;br /&gt;
* Amazing dinner (with opera-singing waiter) and Karaoke next door in the Korean district on West 32nd.&lt;br /&gt;
* Playing/beta-testing Insidious' MZX Deathmatch game, made to coincide with the con.&lt;br /&gt;
* Bagels! And authentic NYC pizza!&lt;br /&gt;
* Crashing the Williamsburg Barcade before departure on Sunday.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2017 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mzx2017_Atlanta.jpg|thumb|right|Group photo at Mission Escape, 2017. Left to right, Top: [[Lachesis]], [[Wervyn]], [[Puella]], [[Kuddy]], [[Insidious]], [[Caitiemew]], Bottom: [[Bramble]], [[Terryn]] ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mzxcon2017.png|thumb|left|alt=&amp;quot;MZXCon 2017, Atlanta GA: OMGWTFBBQ Edition&amp;quot; over a picture of I-85 on fire|MZXCon 2017 image made by [[Puella]] ]] This was the third convention held at [[Wervyn]]'s parent's house in Atlanta. There were eight attendees:&lt;br /&gt;
&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Puella]]&lt;br /&gt;
* [[Lachesis]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Caitiemew]]&lt;br /&gt;
* [[Bramble]]&lt;br /&gt;
* [[Terryn]]&lt;br /&gt;
&lt;br /&gt;
Activities:&lt;br /&gt;
* Sid &amp;amp; Caitie arrived on Thursday night, everyone else arrived on Friday&lt;br /&gt;
* Wervyn's dad helped us grill out hot dogs and burgers, and Saturday morning, Wervyn's mom made waffles from scratch&lt;br /&gt;
* Karaoke, of course, at Karaoke Melody, with most of the usual hits&lt;br /&gt;
* Screening of Wonder Woman&lt;br /&gt;
* Antico for gourmet pizza, gelato, and coffee&lt;br /&gt;
* We went to an escape room called Mission Escape, where we did the Hotel Room challenge. We had two groups of 3 and one group of 2, and each group was locked in a separate room having to communicate by phone and provide each other with clues to unlock our doors, and then finally puzzle ourselves out of the lobby. We beat the challenge (which had a 15% success rate) with just seconds to spare!&lt;br /&gt;
* 2-hour [[Blitzkriegzeux]] with the prompt [http://www.digitalmzx.net/forums/index.php?showtopic=8540&amp;amp;view=findpost&amp;amp;p=264204 &amp;quot;Waiting room.&amp;quot;] Top three winners are 1. Bramble, 2. Kuddy and 3. Wervyn.&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZX_Clich%C3%A9_Page&amp;diff=7472</id>
		<title>MZX Cliché Page</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZX_Clich%C3%A9_Page&amp;diff=7472"/>
		<updated>2010-02-25T06:16:46Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: Page created; link provided&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ''MZX Cliche'' page is a list of clichés commonly found in the [[MegaZeux]] community and in its [[Category:Games|Games]]. Often these clichés have corollaries or additional similar rules attached to complete them. The file has not been updated in quite some time but still technically accepts submissions.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* The [http://sites.google.com/site/kkairossportalthingy/Home/mzx-cliche-page MZX Cliché Page]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZXer_Awesome_File&amp;diff=7471</id>
		<title>MZXer Awesome File</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZXer_Awesome_File&amp;diff=7471"/>
		<updated>2010-02-25T06:12:01Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: added link...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ''MZXer Awesome File'' is a set of quotations and recordings of interactions of happenings in the [[MegaZeux]] community on [[IRC]], the [[DigitalMZX]] forums, or occasionally via e-mail or other protocols. It has not been updated regularly since around 2008, but has received minor updates since then and still takes submissions.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* The [http://sites.google.com/site/kkairossportalthingy/Home/mzxer-awesome-file MZXer Awesome File]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZXer_Awesome_File&amp;diff=7470</id>
		<title>MZXer Awesome File</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZXer_Awesome_File&amp;diff=7470"/>
		<updated>2010-02-25T06:10:40Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: page created; link provided&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ''MZXer Awesome File'' is a set of quotations and recordings of interactions of happenings in the [[MegaZeux]] community on [[IRC]], the [[DigitalMZX]] forums, or occasionally via e-mail or other protocols. It has not been updated regularly since around 2008, but has received minor updates since then and still takes submissions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Special_edition&amp;diff=7465</id>
		<title>Special edition</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Special_edition&amp;diff=7465"/>
		<updated>2010-02-09T02:25:47Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: added maxim's FFE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Special Edition''' generally refers to an older [[MZX]] [[game]] that has been revamped with improved graphics, enhanced sound and music, and tweaked gameplay. Notable examples of games that have had Special Editions include [[Engine (game)|Engine]], [[Honor Quest]], [[Weirdness]], and [[Cans]]; often, the revamps are attempted by someone other than the creator.&lt;br /&gt;
&lt;br /&gt;
[[Day of Zeux]] games tend to be similarly re-released, usually to fix bugs the creators did not have time to extinguish in the competition. [[Dark Nova]], [[Siphrian]] and [[Termination]] are three DoZ games given this treatment.&lt;br /&gt;
&lt;br /&gt;
===List of Special Edition MZX games===&lt;br /&gt;
&lt;br /&gt;
*[[Blue Buckaroo Enhanced Slightly|Blue Buckaroo]]&lt;br /&gt;
*[[Cans]]&lt;br /&gt;
*[[Zeux II: Caverns of Zeux|Caverns of Zeux Psycho Edition]]&lt;br /&gt;
*[[Doomsday Dream Legend]]&lt;br /&gt;
*[[Engine (game)|Engine]]&lt;br /&gt;
*[[Honor Quest#Honor Quest Special Edition|Honor Quest]]&lt;br /&gt;
*[[Kikan]]&lt;br /&gt;
*[[Kya's Sword#Kya's Sword: Revisited|Kya's Sword]]&lt;br /&gt;
*[[Magic Ripple]]&lt;br /&gt;
*[[Procrastination#PROcrastination|Procrastination]]&lt;br /&gt;
*[[Silence]]&lt;br /&gt;
*[[NEW BEYOND TEH WEIRD STREET OF ETERNAL HORIZON LAND RedfieldTMAS, THE|THE NEW BEYOND TEH WEIRD STREET OF ETERNAL HORIZON LAND RedfieldTMAS]]&lt;br /&gt;
*[[Weirdness#Weirdness SE Chapter One|Weirdness]]&lt;br /&gt;
&lt;br /&gt;
===List of re-released competition games===&lt;br /&gt;
&lt;br /&gt;
*[[A Fist Full of Entrails]]&lt;br /&gt;
*[[Dark Nova]]&lt;br /&gt;
*[[Necroscathe]]&lt;br /&gt;
*[[Siphrian]]&lt;br /&gt;
*[[Termination]]&lt;br /&gt;
[[category:community]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Talk:Unfinished_T-Bone_Games&amp;diff=7440</id>
		<title>Talk:Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Talk:Unfinished_T-Bone_Games&amp;diff=7440"/>
		<updated>2010-02-03T06:31:33Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: t-bone if you're reading this please respond to what i said -kk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;if t-bone would be kind enough to go through and figure out which ones of these have a snowball's chance in heck of getting done that would be cool. --[[User:Kkairos|Kkairos]] 06:31, 3 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7439</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7439"/>
		<updated>2010-02-03T06:29:24Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: prince of persia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is a comprehensive list culled from the list [[T-Bone|T-Bone's page]] gives of his unfinished MZX games.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Tardnation&lt;br /&gt;
|image = tardnation.png|160px&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = [[Cameo Game]], [[RPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Tardnation==&lt;br /&gt;
&lt;br /&gt;
'''Tardnation''' is a [[cameo]] role-playing-game that features over 50 members from the [[Digiboard]] community in an epic adventure; a select few of which are playable and a couple unlockable. Tardnation was heavily influenced by the [[BAND]] series produced by [[POOP ROAD]], mostly for its use of featuring members off from the [[DigitalMZX]] community.&lt;br /&gt;
&lt;br /&gt;
Tardnation is currently still under development.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
* [[game master pro]]&lt;br /&gt;
* [[Lancer-X]]&lt;br /&gt;
* [[Tox]]&lt;br /&gt;
* [[T-Bone]]&lt;br /&gt;
* [[RoSS]]&lt;br /&gt;
* [[RyanThunder]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
&lt;br /&gt;
And two unlockable characters.&lt;br /&gt;
&lt;br /&gt;
===Notable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
( No particular order, not all characters accounted for )&lt;br /&gt;
&lt;br /&gt;
[[Exophase]], [[Insidious]], [[Wervyn]], [[Spectere]], [[Tixus]], [[Goshi]], [[Revvy]], [[Commander Pancake]], [[Commandorejohn]], [[Guy]], [[Asgromo]], [[CHEZZY]], [[Esdemo1]], [[Micah]], [[ShloobeR]], [[Quasar]], [[Selan p]], [[MzxGiant]], [[Inmate2993]], [[Nedemai]], [[WildWeasel]], [[Pyro]], [[Greg Janson]], [[sirotrax]], [[asiekierka]], [[Aussie Evil]], [[nooodl]], [[Kuroneko]], [[Kom]], [[Doomboy]], [[emalkay]], [[Nash]], [[Jester]], [[Red Penguin]], [[Tim Sweeney]], [[FROBOZZ]], [[Seventh Shade]], [[JPX]], [[Logi Cow]], [[Skylark]], [[Terryn]], [[ler]], [[zombieguy]], [[Zenith Nadir]], [[SmartRutter]], [[paulguy]], [[ShloobeR]], [[Vince P]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Ocean Orca&lt;br /&gt;
|image = oceanorca.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Ocean Orca==&lt;br /&gt;
&lt;br /&gt;
Ocean Orca is a video game created by [[T-Bone]] influenced by, &amp;quot;Echo the Dolphin&amp;quot; which was available to the SEGA Genesis.&lt;br /&gt;
&lt;br /&gt;
[[Image:oceanorca.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
You play as a Dolphin in search for answers. You have the ability to speed swim and shoot sonic waves into the ocean to cause confusion amoung your predators (sharks) and prey (fish).&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Cursed Figments&lt;br /&gt;
|image = cursedfigments.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Discontinued&lt;br /&gt;
|genre = Horror / Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Cursed Figments==&lt;br /&gt;
&lt;br /&gt;
Cursed Figments was originally a story written by Tyrone MacLean-Wilson ([[T-Bone]]) in the late 90's. The story turned into a MegaZeux video game soon after. Locally, the game was quite successful but no copy of the game currently exists on-line. Cursed Figments is a horror / adventure game that takes place in an ghost town. The player will encounter the undead and a terrifying truth about his past.&lt;br /&gt;
&lt;br /&gt;
This game is a discontinued project.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Mega-Man MZX&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Mega-Man MZX==&lt;br /&gt;
&lt;br /&gt;
Mega-Man MZX is a [[NES]] game cloned as a MegaZeux game created by [[T-Bone]]. It went through a couple tests but failed to ever be completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:megamanmzx.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Street Brawlers&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Fighting&lt;br /&gt;
}}&lt;br /&gt;
==Street Brawlers==&lt;br /&gt;
&lt;br /&gt;
Street Brawlers is a fighting game created by [[T-Bone]] in 2000. The development of the game abruptly stopped due to the complexity of programming it. No demo was released for the game and there have been next to no project updates since its first sneak peak on the DigitalMZX forums.&lt;br /&gt;
&lt;br /&gt;
[[Image:streetbrawlers.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Metal Rear Solid&lt;br /&gt;
|image = metalrear.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Metal Rear Solid==&lt;br /&gt;
&lt;br /&gt;
'''Metal Rear Solid''' created by [[T-Bone]], is a parody game, of Metal Gear developed by Konami. The cha.racters in the game are naked through-out.&lt;br /&gt;
&lt;br /&gt;
[[Image:metalrearsolid.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = MegaZeux World&lt;br /&gt;
|image = mzxworld1.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==MegaZeux World==&lt;br /&gt;
&lt;br /&gt;
'''MegaZeux World''', is a [[RPG]] for MegaZeux created by [[T-Bone]], designed to resemble the classic built-in objects of [[MegaZeux]] and [[ZZT]]. The game features many of the classic enemies from MegaZeux itself. However when you encounter an enemy, you engage in an RPG battle with them, rather than a top down shoot out.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being developed on.&lt;br /&gt;
&lt;br /&gt;
[[Image:mzxworld2.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = A Hero's Utopia&lt;br /&gt;
|image = aherosutopia.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Not Yet Released&lt;br /&gt;
|genre = RPG / Turned-Based Strategy&lt;br /&gt;
}}&lt;br /&gt;
==A Hero's Utopia==&lt;br /&gt;
&lt;br /&gt;
'''A Hero's Utopia''' was created by [[T-Bone]] in 2000; influenced by the Heroes of Might and Magic video game series for PC. It is an [[RPG]] turn-based strategy game that is also [[multiplayer]] (up to 4 players). The player must first choose a class of hero and form an army. You move your hero around a map and encounter enemies and other heroes. Once you make an encounter you are transferred to a battle scene, whereas each of your units in your army have their own unique abilities.&lt;br /&gt;
&lt;br /&gt;
It is possible to encounter other heroes who have similar creators as your party/army.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Game also includes a map editor, for creating your own worlds. No demo has yet to be released of this game.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Eight Shades of Evil&lt;br /&gt;
|image = eightshadesofevil.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Eight Shades of Evil==&lt;br /&gt;
&lt;br /&gt;
Eight Shades of Evil is a stealth ninja adventure game produced by [[T-Bone]] in 2001. Inspired by the popular stealth game series Tenchu, the player engages on missions quite similar to the tasks in the Tenchu series.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
In the game you can climb, swim and roll as well as toss glass on the ground for enemies to step on, alerting their position at the same time as inflicting pain.&lt;br /&gt;
&lt;br /&gt;
You must confront eight bosses in this game.&lt;br /&gt;
&lt;br /&gt;
There is also a multiplayer option, whereas you and a friend can duel it out with ninja stars and a sword.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Blood in Berlin&lt;br /&gt;
|image = bloodinberlin.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Blood in Berlin==&lt;br /&gt;
&lt;br /&gt;
'''Blood in Berlin''', is a World War II game developed by [[T-Bone]]. The game takes place in Berlin during the Second World War (1940's). You fight along-side allies against the Nazi forces in an action packed shoot out.&lt;br /&gt;
&lt;br /&gt;
[[Image:bloodinberlin_outside.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Steel Cell&lt;br /&gt;
|image = steelcell.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steel Cell==&lt;br /&gt;
&lt;br /&gt;
'''Steel Cell''' is prototype side-scrolling [[MegaZeux]] platform game project created by [[T-Bone]]. Game features large characters with fine detail. The development of this project has halted.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Prince of Persia&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scroller&lt;br /&gt;
}}&lt;br /&gt;
==Prince of Persia==&lt;br /&gt;
&lt;br /&gt;
'''Prince of Persia''', is an NES clone game made for MegaZeux created by [[T-Bone]]. Due to his work on [[Super Mario for MegaZeux]], there was little time to work on a project of similar time consumption to  develop. The first ever sneak peak screenshots of the game, appeared during a conversation on the DigitalMZX forums on the development of [[Super Mario for MegaZeux]].&lt;br /&gt;
&lt;br /&gt;
No playable demo of the game has been released and one can assume that this project has been canceled.&lt;br /&gt;
&lt;br /&gt;
[[Image:princeofper1.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Canceled Games]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7436</id>
		<title>Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7436"/>
		<updated>2010-02-02T04:38:27Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: MZX version really needed to be updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Day of Zeux''', typically abbreviated as '''DoZ''', is a competition invented by [[kvance]] in which teams and solo competitors are assigned a topic and must create a game within 24 hours based on one of the topics. The submitted games are then scored by a number of judges (usually four) selected by the DoZ's host to determine the winner. Day of Zeux competitions pre-summer-2001 were confined to one topic; however, the two-topic &amp;quot;Dualstream&amp;quot; format (abbr. '''DsDoZ''') popularised by [[Terryn]] has since replaced it. The terms &amp;quot;Dualstream Day of Zeux&amp;quot; and &amp;quot;Day of Zeux&amp;quot; are now synonymous.&lt;br /&gt;
&lt;br /&gt;
Days of Zeux competitions are typically held twice per year, within the first month of summer and first two weeks of winter. There have been some exceptions (such as Easter 1999).&lt;br /&gt;
&lt;br /&gt;
==Day of Zeux Rules==&lt;br /&gt;
Most current Day of Zeux competitions typically run under these default rules, with minor variations:&lt;br /&gt;
===Teams===&lt;br /&gt;
Teams consist of one to three people. If necessary, competitor(s) may also appoint an alternate member who can take the place of any member of their team should they be unable to attend the Day of Zeux. This alternate member can only be added to the team at the start of the DoZ, before the topics are announced. Sign-ups are typically accepted from the time the form goes on the page until the Day of Zeux ends (for obvious reasons, the alternate member field should be removed when the topics are announced).&lt;br /&gt;
&lt;br /&gt;
===Topics===&lt;br /&gt;
When the Day of Zeux starts, two topics are presented: an abstract topic and a concrete topic (often referred to as &amp;quot;general&amp;quot; and &amp;quot;specific&amp;quot; topics, respectively). They are posted in as many places as possible - e.g. [[DMZX|DigitalMZX]], IRC, the email addresses of the host(s), and on the DoZ site if one was created. A team or solo competitor may only use one topic as the game's theme. If the average score in the theme category for a game is below a certain threshold (currently 5 (25%) for the Specific theme only), it is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
===Anonymity===&lt;br /&gt;
Up until 2005, the Day of Zeux enforced an anonymity rule, which forbade contestants from disclosing their identity within their games. This was done to prevent biased scores from judges, but has since been removed from the rule set.&lt;br /&gt;
&lt;br /&gt;
===Team Numbers===&lt;br /&gt;
Each team receives a number prior to the start of the competition. These numbers were originally used for anonymity purposes; however, since the anonymity rule typically no longer applies to DoZs, they are now merely for traditional and organizational purposes. The ZIP/RAR file that competitor(s) submit must have a filename that matches their team number. Failure to follow this rule results in disqualification.&lt;br /&gt;
&lt;br /&gt;
===External Material===&lt;br /&gt;
All material except music, sound, and the default MZX charsets/palette must be created within the 24 hour period. If any evidence is found that the competitor(s) used material such as engines, character sets, palettes, and artwork created before the announcement of the topics, the competitor(s) are disqualified. Use of external programs such as [[CharWorks]] and [[Palzor]] during the Day of Zeux is permitted, as long as it is done within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Game Submission===&lt;br /&gt;
Before submission, the competitor(s) must make sure that the ZIP matches the team number (ie. 424.zip for team 424). The game is expected to run as intended when it is unzipped, so care must be taken include all music, WAVs, and (of course) the .MZX file. Games must be submitted to, and received by, the host of the Day of Zeux in any way possible.  [[ajs]] has assisted in running an FTP server for this purpose in many of the recent DoZs, but the host is generally expected to provide as many fallback options (e.g. HTTP upload, email, AIM file transfer) as possible.&lt;br /&gt;
&lt;br /&gt;
===Grace Period===&lt;br /&gt;
Following the end of the 24 hours, a one hour grace period goes into effect for late submissions and patch submissions. Scoring penalties have varied widely across DoZs, but they usually look something like the chart seen below. Any games submitted after the DoZ and grace period have ended are judged, but disqualified.&lt;br /&gt;
&lt;br /&gt;
    *  1-30:   no deduction from final score&lt;br /&gt;
    * 31-40: 7.5% deduction from final score&lt;br /&gt;
    * 41-50:  15% deduction from final score&lt;br /&gt;
    * 51-60:  30% deduction from final score&lt;br /&gt;
&lt;br /&gt;
===Patch Submissions===&lt;br /&gt;
The rules regarding exact handling of multiple patches are less set in stone and tend to vary, since in practice this scenario almost never occurs.  But current rules work as follows: Competitors are allowed unlimited patch submissions during the first half hour of the grace period, with no penalty. After that half hour has passed, competitors are allowed one patch submission, which will suffer the score penalties above depending on lateness. (If the first submission is received during this half hour, it will count as your patch submission.) Any further patch submissions suffer the score penalties, PLUS an additional 5% penalty for each patch submission.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux Version===&lt;br /&gt;
The judges play all games in the latest stable version of MegaZeux (2.83), so competitors are generally recommended to create and test their games in that version. SMZX mode is permitted, but not specifically rewarded, and most DoZers avoid using it since it generally has a low return on investment.&lt;br /&gt;
&lt;br /&gt;
==Current Day of Zeux Scoring==&lt;br /&gt;
'''Theme - 100/400 (General) 20/400 (Specific)'''&lt;br /&gt;
For the general theme, this should be the most important category. You'll be scored on how well you interpret and use the theme, as well as how much the theme can be felt in all elements of the game. For the specific theme, the purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if you receive an average of 5 or less, you will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 90/400 (General) 120/400 (Specific)'''&lt;br /&gt;
The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 70/400 (General) 90/400 (Specific)'''&lt;br /&gt;
All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Technique - 60/400 (General) 80/400 (Specific)'''&lt;br /&gt;
This is a game-making competition, and so each game is expected to use at least some Robotic. However, all code is not created equal: some code is cooler, faster, shorter and generally just better than other code. Does your code make movement feel slow or smooth? Is your entire game spread out over many, many boards with a lot of repetition, or is it modular and on one board? Is the programming generally impressive?&lt;br /&gt;
&lt;br /&gt;
'''Story - 50/400 (General) 50/400 (Specific)'''&lt;br /&gt;
Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, story will be scored according to how important the judge thinks story is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Sound - 30/400 (General) 40/400 (Specific)'''&lt;br /&gt;
Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DoZ_General_Theme.png]][[image:DoZ_Specific_Theme.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Four judges, 400 points each, 1600 points total. Late penalties incurred during the grace period described in the rules will be deducted from this final, 1600 point score.&lt;br /&gt;
&lt;br /&gt;
==Past Day of Zeux Scoring==&lt;br /&gt;
&amp;lt;i&amp;gt;The scoreset and text in this section were written by [[Wervyn]] in Summer 2003, with slight alterations over time.  This scoreset was used with minor variations in point value from Winter 2001 to Summer 2006.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum score that any judge can give to a game is 400 points (300 before rank weighting is factored in). After rank weighting is applied, the sum of all judges' scores, minus late penalties incurred during the grade period described in the rules, will be the final score (1600 points is the maximum score if there are four judges).&lt;br /&gt;
&lt;br /&gt;
'''Gameplay'''&lt;br /&gt;
75 points max. The meat and potatoes of any game. If you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
60 points max. All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Innovation'''&lt;br /&gt;
45 points max. Mother is the necessity of innovation, or something like that. We at the DoZ value creativity and new design concepts highly. Of course, make sure your brilliant idea WORKS, first. Innovation that makes the game new, interesting, on basically makes me go &amp;quot;hmm, never thought of doing that before&amp;quot; is a good thing. Innovation that crashes my computer, not so much.&lt;br /&gt;
&lt;br /&gt;
'''Plot'''&lt;br /&gt;
40 points max. Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstasy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, plot will be scored according to how important the judge thinks plot is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound'''&lt;br /&gt;
35 points max. Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambiance, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&lt;br /&gt;
&lt;br /&gt;
'''Theme'''&lt;br /&gt;
30 points max. The purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if three or more judges score your theme less than 33% (less than 10 points), you automatically lose.&lt;br /&gt;
&lt;br /&gt;
'''Discretion'''&lt;br /&gt;
15 points max. For all the niggling little details that just don't seem to fit in any other category. Mostly, this is about using common sense and good taste. Loads of pointless obscenity, obvious pandering to the judges (as opposed to subtle pandering, which can be a good thing if done right), and sometimes particularly addle-brained bugs, all will get you counted off here.&lt;br /&gt;
&lt;br /&gt;
'''Rank Weighting'''&lt;br /&gt;
100 points max. This is a special score for the judges, so that they can incorporate their gut instinct into an otherwise methodical system. Unlike the other scores, which are directly designated by the judge, the rank weight is awarded proportionally based on the judges personal ranking of the games from best to worst. What happens is the judges favorite game receives a full hundred points, the judges least favorite game receives no points, and the games in between receive a percentage of the points based on how high they are on the list. For those interested in the formula, RW = (N - R)/(N - 1) * 100, RW is rank weight, R is the judge's awarded rank, and N is the total number of entries. IMPORTANT: This is NOT simply a restatement of the games' ranks as calculated from their other categorical scores. This is so that the judge can express their personal feelings on the submissions as a whole, independent of any other scoring they might have made.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
There are a few variations of the Day of Zeux, most of which increase or decrease the time limit. A ''Week of Zeux'', or ''WoZ'', ends exactly a week after topics are announced. A ''Weekend of Zeux'', or ''WEoZ'', usually begins on a Friday or Saturday and lasts for 48 hours. These extended time competitions are extremely rare, as people often lose interest before the competition ends and very few quality submissions are actually received. The longer the competition, the fewer the entries.&lt;br /&gt;
&lt;br /&gt;
The ''[[Blitzkriegzeux]]'', or ''BKZX'' (alt ''BkZX''), which the DoZ itself was originally based on, is usually organized on IRC and can last up to two hours. Day of Zeux scoring rules rarely (if ever) apply to a BKZX. Most BKZXes taking place after 2004 are scored by peer ranking; in rare cases such as tie for first place with fewer than five competitors, or whenever there are fewer than three competitors, the person organizing the BKZX decides which game is the best.&lt;br /&gt;
&lt;br /&gt;
Past Variations:&lt;br /&gt;
&lt;br /&gt;
*[[The Summer Weekend of Zeux 1999]] - [[ChryoZak]], &amp;quot;Reality&amp;quot;, 7 entries (1 DQed).&lt;br /&gt;
*[[Week of Zeux 1999]] - [[Magus919]], &amp;quot;Experimentation Gone Wrong&amp;quot;, 2 entries.&lt;br /&gt;
*[[Weekend of Zeux 2001]] - [[joshdw1]] and [[Maverick]], &amp;quot;Conspiracies&amp;quot;, 3 entries.&lt;br /&gt;
*[[Zeuxworld's First Annual Week of Zeux 2002]] - [[ZzCrook]], &amp;quot;Dinosaurs&amp;quot; and &amp;quot;The Afterlife&amp;quot;, 4 entries.&lt;br /&gt;
&lt;br /&gt;
==Rule Variations==&lt;br /&gt;
&lt;br /&gt;
*Almost all DoZ competitions prior to December 2005 used an &amp;quot;anonymity rule&amp;quot; where teams hid their identities from the judges; only the host or file administrator knew the people's identites. The notable exception is the first DoZ in 1998.  Since the anonymity rule was rescinded in [[Christmas 2005 Dualstream Day of Zeux|the Winter 2005 DoZ]], no further DoZs have had an anonymity rule. Several DoZ entries have been thrown out over anonymity violations, notably [[Nash|Nash's]] [[Porno Creep]].&lt;br /&gt;
*The [[Christmas 2006 Dualstream Day of Zeux|December 2006 Day of Zeux]] marked the introduction of the split scoresheet detailed above. Previous Dualstream DoZs used the same scoresheet for both themes, and included a rank weight category which applied a scaled modifier based on a judge's ordering of the games from most to least favorite. In an effort spearheaded by [[Wervyn]], new scores were proposed which would weight the &amp;quot;theme&amp;quot; score far more heavily and restructure the categories; however, compromise between dissenters such as [[Exophase]] over the theme weighting led to two separate scoresheets (one per topic; one as Wervyn proposed and one more closely resembling the default). The scoresheet and debate are detailed [http://www.digitalmzx.net/forums/index.php?showtopic=11315&amp;amp;st=0 here.]&lt;br /&gt;
*In one DoZ, teams were allowed to have four members total ([[Newyear Dualstream Day of Zeux Q4 2002|Winter 2002]]).&lt;br /&gt;
&lt;br /&gt;
==Past Days of Zeux==&lt;br /&gt;
&lt;br /&gt;
*[[Day of Zeux 1998]] - [[Wondercow]], &amp;quot;Time Travel&amp;quot;, 6 entries.&lt;br /&gt;
*[[Day of Zeux, Icy Season 1999]] - [[kvance]], &amp;quot;War&amp;quot;, 10 entries.&lt;br /&gt;
*[[Day of Zeux, Easter 1999]] - [[Stargazer]], &amp;quot;Stress&amp;quot;, 12 entries.&lt;br /&gt;
*[[The Winter 1999 24-Hours of MegaZeux]] - Ibrahim, &amp;quot;C.O.S.T.A.N.&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer Day of Zeux 2000]] - Ibrahim, &amp;quot;Freedom&amp;quot;, 14 entries.&lt;br /&gt;
*[[Winter 2000 24 Hours of Zeux]] - Ibrahim, &amp;quot;Exploration&amp;quot;, 10 entries.&lt;br /&gt;
*[[Summer Dualstream Day of Zeux 2001]] - Terryn, &amp;quot;Rebirth&amp;quot; and &amp;quot;Bloodthirsty Plants&amp;quot;, 15 entries (2 DQed).&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux 2002]] - Terryn, &amp;quot;Stability&amp;quot; and &amp;quot;Forces of Nature&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Dualstream Day of Zeux Q2 2002]] - [[Exophase]], &amp;quot;Disease&amp;quot; and &amp;quot;Solar Energy&amp;quot;, 20 entries.&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002]] - Terryn, &amp;quot;Equilibrium&amp;quot; and &amp;quot;Medicine&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Summer 2003 Day of Zeux]] - Exophase, &amp;quot;Trust&amp;quot; and &amp;quot;The Internet&amp;quot;, 20 entries (2 DQed).&lt;br /&gt;
*[[12th Biannual 2004 New Year's DualStream DoZ]] - [[Wervyn]], &amp;quot;Intelligence&amp;quot; and &amp;quot;Swords&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Summer DsDoZ 2004]] - Terryn, &amp;quot;Fate&amp;quot; and &amp;quot;Mines&amp;quot;, 9 entries.&lt;br /&gt;
*[[Christmas 2004 Dualstream Day of Zeux]] - [[User:Kuddy|Kuddy]], &amp;quot;Fear&amp;quot; and &amp;quot;Ancient Ruins&amp;quot;, 17 entries (1 DQed).&lt;br /&gt;
*[[Summer 2005 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Growth&amp;quot; and &amp;quot;Space Exploration&amp;quot;, 20 entries (3 DQed).&lt;br /&gt;
*[[Christmas 2005 Dualstream Day of Zeux]] - [[Kuddy]], &amp;quot;Valor&amp;quot; and &amp;quot;Organized Crime&amp;quot;, 16 entries (8 DQed).&lt;br /&gt;
*[[Summer 2006 DsDoZ]] - [[Insidious]], &amp;quot;Death&amp;quot; and &amp;quot;Pirates&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Christmas 2006 Dualstream Day of Zeux]] - [[RoSS]], &amp;quot;Memory&amp;quot; and &amp;quot;Flight&amp;quot;, 15 entries (1 DQed).&lt;br /&gt;
*[[Summer 2007 DsDoZ]] - Lancer-X and Terryn, &amp;quot;Genetics&amp;quot; and &amp;quot;Sentient AI&amp;quot;, 15 entries (3 DQed).&lt;br /&gt;
*[[Winter 2007 DsDoZ]] - WildWeasel, &amp;quot;Tranquility&amp;quot; and &amp;quot;Wild West&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer 2008 Dualstream Day of Zeux]] - [[asgromo]], &amp;quot;Bureaucracy&amp;quot; and &amp;quot;Summer 2008 DsDoZ and the End of the World&amp;quot;, 10 entries (2 DQed).&lt;br /&gt;
*[[Winter 2008 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;, 15 entries.&lt;br /&gt;
*[[Summer 2009 Dualstream Day of Zeux]] - Wervyn, &amp;quot;Paranoia&amp;quot; and &amp;quot;News Reporters&amp;quot;, 12 entries (1 DQed).&lt;br /&gt;
*[[Winter 2010 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Isolation&amp;quot; and &amp;quot;Alien Invaders&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*The longest-standing scoring system was contentiously hammered out between [[Exophase]], [[ajs]], and [[Terryn]] in late 2001, and lasted five years before being retooled into the current system. Before that the scoring sheet was often in flux, with wide variation in categories and point ratios from DoZ to DoZ.&lt;br /&gt;
*The entire set of scoresheets of the Summer 2000 DoZ (&amp;quot;Freedom&amp;quot;) is missing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Galladin&amp;diff=7435</id>
		<title>Galladin</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Galladin&amp;diff=7435"/>
		<updated>2010-02-01T02:34:54Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MZXer&lt;br /&gt;
|nick = Galladin&lt;br /&gt;
|joindate = 2000&lt;br /&gt;
|leavedate = Present&lt;br /&gt;
|releases = [[The Red Giant]]&amp;lt;br&amp;gt;[[Dragonbreed|Dragonbreed (Demo)]]&lt;br /&gt;
|vaporware = ???&lt;br /&gt;
|companies = [[Rune Creations]]&amp;lt;br&amp;gt;[[Interactive Fantasies]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Galladin (a.k.a. Marcus), or Markus Ahola, is a Finnish Megazeuxer. He was introduced to the Megazeux program somewhere around in 1999-2000 by [[Jauhis]], his friend, who was looking for a program to create his own games. They started to create their own games after downloading some of the most well known ones, and together with their friend [[Jester]] they found their own MZX company called [[Rune Creations]].&lt;br /&gt;
&lt;br /&gt;
Galladin's first release was a demo version of one of his early games called &amp;quot;Dungeons of Kalborn&amp;quot;, the only release bearing the Rune Creations logo.&lt;br /&gt;
&lt;br /&gt;
He had a long list of ongoing / unfinished / started MZX games, which never got released. He collaborated with the other Finnards in various MZX related competitions, winning 1 [[Day of Zeux]] and 1 [[Week of Zeux]].&lt;br /&gt;
&lt;br /&gt;
Galladin joined the [[Interactive Fantasies]] in 2003, and released unfinished versions of his games, such as &amp;quot;The Good, the Bad and the Undead&amp;quot; - a sidescrolling shooter set in an undead Wild West, &amp;quot;Slayer: Raining Blood&amp;quot; - another sidescrolling shooter with a futuristic theme, and the demo of [[Dragonbreed]] - his most well known project so far, an adventure-action game with real-time battles.&lt;br /&gt;
&lt;br /&gt;
Galladin still continues to mess around with Megazeux, and his current main project is called [[Devil's Mind]], an adventure/detective game with a fully mouse-based interface.&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Galladin&amp;diff=7434</id>
		<title>Galladin</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Galladin&amp;diff=7434"/>
		<updated>2010-02-01T02:34:35Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: mzxer sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MZXer&lt;br /&gt;
|nick = Galladin&lt;br /&gt;
|joindate = 2000&lt;br /&gt;
|leavedate = Present&lt;br /&gt;
|releases = [[The Red Giant]]&amp;lt;br&amp;gt;[[Dragonbreed|Dragonbreed (Demo)]]&lt;br /&gt;
[[Asie is Leaving]]&lt;br /&gt;
|vaporware = ???&lt;br /&gt;
|companies = [[Rune Creations]]&amp;lt;br&amp;gt;[[Interactive Fantasies]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Galladin (a.k.a. Marcus), or Markus Ahola, is a Finnish Megazeuxer. He was introduced to the Megazeux program somewhere around in 1999-2000 by [[Jauhis]], his friend, who was looking for a program to create his own games. They started to create their own games after downloading some of the most well known ones, and together with their friend [[Jester]] they found their own MZX company called [[Rune Creations]].&lt;br /&gt;
&lt;br /&gt;
Galladin's first release was a demo version of one of his early games called &amp;quot;Dungeons of Kalborn&amp;quot;, the only release bearing the Rune Creations logo.&lt;br /&gt;
&lt;br /&gt;
He had a long list of ongoing / unfinished / started MZX games, which never got released. He collaborated with the other Finnards in various MZX related competitions, winning 1 [[Day of Zeux]] and 1 [[Week of Zeux]].&lt;br /&gt;
&lt;br /&gt;
Galladin joined the [[Interactive Fantasies]] in 2003, and released unfinished versions of his games, such as &amp;quot;The Good, the Bad and the Undead&amp;quot; - a sidescrolling shooter set in an undead Wild West, &amp;quot;Slayer: Raining Blood&amp;quot; - another sidescrolling shooter with a futuristic theme, and the demo of [[Dragonbreed]] - his most well known project so far, an adventure-action game with real-time battles.&lt;br /&gt;
&lt;br /&gt;
Galladin still continues to mess around with Megazeux, and his current main project is called [[Devil's Mind]], an adventure/detective game with a fully mouse-based interface.&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7326</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7326"/>
		<updated>2010-01-26T08:31:45Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: linkfixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is a comprehensive list culled from the list [[T-Bone|T-Bone's page]] gives of his unfinished MZX games.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Tardnation&lt;br /&gt;
|image = tardnation.png|160px&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = [[Cameo Game]], [[RPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Tardnation==&lt;br /&gt;
&lt;br /&gt;
'''Tardnation''' is a [[cameo]] role-playing-game that features over 50 members from the [[Digiboard]] community in an epic adventure; a select few of which are playable and a couple unlockable. Tardnation was heavily influenced by the [[BAND]] series produced by [[POOP ROAD]], mostly for its use of featuring members off from the [[DigitalMZX]] community.&lt;br /&gt;
&lt;br /&gt;
Tardnation is currently still under development.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
* [[game master pro]]&lt;br /&gt;
* [[Lancer-X]]&lt;br /&gt;
* [[Tox]]&lt;br /&gt;
* [[T-Bone]]&lt;br /&gt;
* [[RoSS]]&lt;br /&gt;
* [[RyanThunder]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
&lt;br /&gt;
And two unlockable characters.&lt;br /&gt;
&lt;br /&gt;
===Notable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
( No particular order, not all characters accounted for )&lt;br /&gt;
&lt;br /&gt;
[[Exophase]], [[Insidious]], [[Wervyn]], [[Spectere]], [[Tixus]], [[Goshi]], [[Revvy]], [[Commander Pancake]], [[Commandorejohn]], [[Guy]], [[Asgromo]], [[CHEZZY]], [[Esdemo1]], [[Micah]], [[ShloobeR]], [[Quasar]], [[Selan p]], [[MzxGiant]], [[Inmate2993]], [[Nedemai]], [[WildWeasel]], [[Pyro]], [[Greg Janson]], [[sirotrax]], [[asiekierka]], [[Aussie Evil]], [[nooodl]], [[Kuroneko]], [[Kom]], [[Doomboy]], [[emalkay]], [[Nash]], [[Jester]], [[Red Penguin]], [[Tim Sweeney]], [[FROBOZZ]], [[Seventh Shade]], [[JPX]], [[Logi Cow]], [[Skylark]], [[Terryn]], [[ler]], [[zombieguy]], [[Zenith Nadir]], [[SmartRutter]], [[paulguy]], [[ShloobeR]], [[Vince P]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Ocean Orca&lt;br /&gt;
|image = oceanorca.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Ocean Orca==&lt;br /&gt;
&lt;br /&gt;
Ocean Orca is a video game created by [[T-Bone]] influenced by, &amp;quot;Echo the Dolphin&amp;quot; which was available to the SEGA Genesis.&lt;br /&gt;
&lt;br /&gt;
[[Image:oceanorca.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
You play as a Dolphin in search for answers. You have the ability to speed swim and shoot sonic waves into the ocean to cause confusion amoung your predators (sharks) and prey (fish).&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Cursed Figments&lt;br /&gt;
|image = cursedfigments.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Discontinued&lt;br /&gt;
|genre = Horror / Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Cursed Figments==&lt;br /&gt;
&lt;br /&gt;
Cursed Figments was originally a story written by Tyrone MacLean-Wilson ([[T-Bone]]) in the late 90's. The story turned into a MegaZeux video game soon after. Locally, the game was quite successful but no copy of the game currently exists on-line. Cursed Figments is a horror / adventure game that takes place in an ghost town. The player will encounter the undead and a terrifying truth about his past.&lt;br /&gt;
&lt;br /&gt;
This game is a discontinued project.&lt;br /&gt;
&lt;br /&gt;
==ZZTechris==&lt;br /&gt;
&lt;br /&gt;
ZZTechris was created by [[T-Bone]]. You match up the colored smilies to the same colored smilies to gain points. You can play against a computer or even a friend.&lt;br /&gt;
&lt;br /&gt;
[[Image:zztechtris.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Mega-Man MZX&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Mega-Man MZX==&lt;br /&gt;
&lt;br /&gt;
Mega-Man MZX is a [[NES]] game cloned as a MegaZeux game created by [[T-Bone]]. It went through a couple tests but failed to ever be completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:megamanmzx.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Street Brawlers&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Fighting&lt;br /&gt;
}}&lt;br /&gt;
==Street Brawlers==&lt;br /&gt;
&lt;br /&gt;
Street Brawlers is a fighting game created by [[T-Bone]] in 2000. The development of the game abruptly stopped due to the complexity of programming it. No demo was released for the game and there have been next to no project updates since its first sneak peak on the DigitalMZX forums.&lt;br /&gt;
&lt;br /&gt;
[[Image:streetbrawlers.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Metal Rear Solid&lt;br /&gt;
|image = metalrear.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Metal Rear Solid==&lt;br /&gt;
&lt;br /&gt;
'''Metal Rear Solid''' created by [[T-Bone]], is a parody game, of Metal Gear developed by Konami. The cha.racters in the game are naked through-out.&lt;br /&gt;
&lt;br /&gt;
[[Image:metalrearsolid.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = MegaZeux World&lt;br /&gt;
|image = mzxworld1.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==MegaZeux World==&lt;br /&gt;
&lt;br /&gt;
'''MegaZeux World''', is a [[RPG]] for MegaZeux created by [[T-Bone]], designed to resemble the classic built-in objects of [[MegaZeux]] and [[ZZT]]. The game features many of the classic enemies from MegaZeux itself. However when you encounter an enemy, you engage in an RPG battle with them, rather than a top down shoot out.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being developed on.&lt;br /&gt;
&lt;br /&gt;
[[Image:mzxworld2.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = A Hero's Utopia&lt;br /&gt;
|image = aherosutopia.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Not Yet Released&lt;br /&gt;
|genre = RPG / Turned-Based Strategy&lt;br /&gt;
}}&lt;br /&gt;
==A Hero's Utopia==&lt;br /&gt;
&lt;br /&gt;
'''A Hero's Utopia''' was created by [[T-Bone]] in 2000; influenced by the Heroes of Might and Magic video game series for PC. It is an [[RPG]] turn-based strategy game that is also [[multiplayer]] (up to 4 players). The player must first choose a class of hero and form an army. You move your hero around a map and encounter enemies and other heroes. Once you make an encounter you are transferred to a battle scene, whereas each of your units in your army have their own unique abilities.&lt;br /&gt;
&lt;br /&gt;
It is possible to encounter other heroes who have similar creators as your party/army.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Game also includes a map editor, for creating your own worlds. No demo has yet to be released of this game.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Eight Shades of Evil&lt;br /&gt;
|image = eightshadesofevil.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Eight Shades of Evil==&lt;br /&gt;
&lt;br /&gt;
Eight Shades of Evil is a stealth ninja adventure game produced by [[T-Bone]] in 2001. Inspired by the popular stealth game series Tenchu, the player engages on missions quite similar to the tasks in the Tenchu series.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
In the game you can climb, swim and roll as well as toss glass on the ground for enemies to step on, alerting their position at the same time as inflicting pain.&lt;br /&gt;
&lt;br /&gt;
You must confront eight bosses in this game.&lt;br /&gt;
&lt;br /&gt;
There is also a multiplayer option, whereas you and a friend can duel it out with ninja stars and a sword.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Blood in Berlin&lt;br /&gt;
|image = bloodinberlin.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Blood in Berlin==&lt;br /&gt;
&lt;br /&gt;
'''Blood in Berlin''', is a World War II game created by [[T-Bone]]. Takes place in Berlin during the Second World War (1940's). You fight along-side allies against the Nazi forces in an action packed shoot out.&lt;br /&gt;
&lt;br /&gt;
[[Image:bloodinberlin_outside.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Steel Cell&lt;br /&gt;
|image = steelcell.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Steel Cell==&lt;br /&gt;
&lt;br /&gt;
'''Steel Cell''' is prototype side-scrolling [[MegaZeux]] platform game project created by [[T-Bone]]. Game features large characters with fine detail. The development of this project has halted.&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7325</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7325"/>
		<updated>2010-01-26T08:31:19Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: clarification/tone/proper person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is a comprehensive list culled from the list [[T-Bone's page]] gives of his unfinished MZX games.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Tardnation&lt;br /&gt;
|image = tardnation.png|160px&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = [[Cameo Game]], [[RPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Tardnation==&lt;br /&gt;
&lt;br /&gt;
'''Tardnation''' is a [[cameo]] role-playing-game that features over 50 members from the [[Digiboard]] community in an epic adventure; a select few of which are playable and a couple unlockable. Tardnation was heavily influenced by the [[BAND]] series produced by [[POOP ROAD]], mostly for its use of featuring members off from the [[DigitalMZX]] community.&lt;br /&gt;
&lt;br /&gt;
Tardnation is currently still under development.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
* [[game master pro]]&lt;br /&gt;
* [[Lancer-X]]&lt;br /&gt;
* [[Tox]]&lt;br /&gt;
* [[T-Bone]]&lt;br /&gt;
* [[RoSS]]&lt;br /&gt;
* [[RyanThunder]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
&lt;br /&gt;
And two unlockable characters.&lt;br /&gt;
&lt;br /&gt;
===Notable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
( No particular order, not all characters accounted for )&lt;br /&gt;
&lt;br /&gt;
[[Exophase]], [[Insidious]], [[Wervyn]], [[Spectere]], [[Tixus]], [[Goshi]], [[Revvy]], [[Commander Pancake]], [[Commandorejohn]], [[Guy]], [[Asgromo]], [[CHEZZY]], [[Esdemo1]], [[Micah]], [[ShloobeR]], [[Quasar]], [[Selan p]], [[MzxGiant]], [[Inmate2993]], [[Nedemai]], [[WildWeasel]], [[Pyro]], [[Greg Janson]], [[sirotrax]], [[asiekierka]], [[Aussie Evil]], [[nooodl]], [[Kuroneko]], [[Kom]], [[Doomboy]], [[emalkay]], [[Nash]], [[Jester]], [[Red Penguin]], [[Tim Sweeney]], [[FROBOZZ]], [[Seventh Shade]], [[JPX]], [[Logi Cow]], [[Skylark]], [[Terryn]], [[ler]], [[zombieguy]], [[Zenith Nadir]], [[SmartRutter]], [[paulguy]], [[ShloobeR]], [[Vince P]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Ocean Orca&lt;br /&gt;
|image = oceanorca.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Ocean Orca==&lt;br /&gt;
&lt;br /&gt;
Ocean Orca is a video game created by [[T-Bone]] influenced by, &amp;quot;Echo the Dolphin&amp;quot; which was available to the SEGA Genesis.&lt;br /&gt;
&lt;br /&gt;
[[Image:oceanorca.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
You play as a Dolphin in search for answers. You have the ability to speed swim and shoot sonic waves into the ocean to cause confusion amoung your predators (sharks) and prey (fish).&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Cursed Figments&lt;br /&gt;
|image = cursedfigments.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Discontinued&lt;br /&gt;
|genre = Horror / Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Cursed Figments==&lt;br /&gt;
&lt;br /&gt;
Cursed Figments was originally a story written by Tyrone MacLean-Wilson ([[T-Bone]]) in the late 90's. The story turned into a MegaZeux video game soon after. Locally, the game was quite successful but no copy of the game currently exists on-line. Cursed Figments is a horror / adventure game that takes place in an ghost town. The player will encounter the undead and a terrifying truth about his past.&lt;br /&gt;
&lt;br /&gt;
This game is a discontinued project.&lt;br /&gt;
&lt;br /&gt;
==ZZTechris==&lt;br /&gt;
&lt;br /&gt;
ZZTechris was created by [[T-Bone]]. You match up the colored smilies to the same colored smilies to gain points. You can play against a computer or even a friend.&lt;br /&gt;
&lt;br /&gt;
[[Image:zztechtris.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Mega-Man MZX&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Mega-Man MZX==&lt;br /&gt;
&lt;br /&gt;
Mega-Man MZX is a [[NES]] game cloned as a MegaZeux game created by [[T-Bone]]. It went through a couple tests but failed to ever be completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:megamanmzx.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Street Brawlers&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Fighting&lt;br /&gt;
}}&lt;br /&gt;
==Street Brawlers==&lt;br /&gt;
&lt;br /&gt;
Street Brawlers is a fighting game created by [[T-Bone]] in 2000. The development of the game abruptly stopped due to the complexity of programming it. No demo was released for the game and there have been next to no project updates since its first sneak peak on the DigitalMZX forums.&lt;br /&gt;
&lt;br /&gt;
[[Image:streetbrawlers.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Metal Rear Solid&lt;br /&gt;
|image = metalrear.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Metal Rear Solid==&lt;br /&gt;
&lt;br /&gt;
'''Metal Rear Solid''' created by [[T-Bone]], is a parody game, of Metal Gear developed by Konami. The cha.racters in the game are naked through-out.&lt;br /&gt;
&lt;br /&gt;
[[Image:metalrearsolid.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = MegaZeux World&lt;br /&gt;
|image = mzxworld1.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==MegaZeux World==&lt;br /&gt;
&lt;br /&gt;
'''MegaZeux World''', is a [[RPG]] for MegaZeux created by [[T-Bone]], designed to resemble the classic built-in objects of [[MegaZeux]] and [[ZZT]]. The game features many of the classic enemies from MegaZeux itself. However when you encounter an enemy, you engage in an RPG battle with them, rather than a top down shoot out.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being developed on.&lt;br /&gt;
&lt;br /&gt;
[[Image:mzxworld2.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = A Hero's Utopia&lt;br /&gt;
|image = aherosutopia.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Not Yet Released&lt;br /&gt;
|genre = RPG / Turned-Based Strategy&lt;br /&gt;
}}&lt;br /&gt;
==A Hero's Utopia==&lt;br /&gt;
&lt;br /&gt;
'''A Hero's Utopia''' was created by [[T-Bone]] in 2000; influenced by the Heroes of Might and Magic video game series for PC. It is an [[RPG]] turn-based strategy game that is also [[multiplayer]] (up to 4 players). The player must first choose a class of hero and form an army. You move your hero around a map and encounter enemies and other heroes. Once you make an encounter you are transferred to a battle scene, whereas each of your units in your army have their own unique abilities.&lt;br /&gt;
&lt;br /&gt;
It is possible to encounter other heroes who have similar creators as your party/army.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Game also includes a map editor, for creating your own worlds. No demo has yet to be released of this game.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Eight Shades of Evil&lt;br /&gt;
|image = eightshadesofevil.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Eight Shades of Evil==&lt;br /&gt;
&lt;br /&gt;
Eight Shades of Evil is a stealth ninja adventure game produced by [[T-Bone]] in 2001. Inspired by the popular stealth game series Tenchu, the player engages on missions quite similar to the tasks in the Tenchu series.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
In the game you can climb, swim and roll as well as toss glass on the ground for enemies to step on, alerting their position at the same time as inflicting pain.&lt;br /&gt;
&lt;br /&gt;
You must confront eight bosses in this game.&lt;br /&gt;
&lt;br /&gt;
There is also a multiplayer option, whereas you and a friend can duel it out with ninja stars and a sword.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Blood in Berlin&lt;br /&gt;
|image = bloodinberlin.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Blood in Berlin==&lt;br /&gt;
&lt;br /&gt;
'''Blood in Berlin''', is a World War II game created by [[T-Bone]]. Takes place in Berlin during the Second World War (1940's). You fight along-side allies against the Nazi forces in an action packed shoot out.&lt;br /&gt;
&lt;br /&gt;
[[Image:bloodinberlin_outside.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Steel Cell&lt;br /&gt;
|image = steelcell.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Steel Cell==&lt;br /&gt;
&lt;br /&gt;
'''Steel Cell''' is prototype side-scrolling [[MegaZeux]] platform game project created by [[T-Bone]]. Game features large characters with fine detail. The development of this project has halted.&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Steel_Cell&amp;diff=7323</id>
		<title>Steel Cell</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Steel_Cell&amp;diff=7323"/>
		<updated>2010-01-26T08:29:25Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#Steel Cell]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Blood_in_Berlin&amp;diff=7322</id>
		<title>Blood in Berlin</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Blood_in_Berlin&amp;diff=7322"/>
		<updated>2010-01-26T08:29:08Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#Blood in Berlin]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7321</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7321"/>
		<updated>2010-01-26T08:28:49Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: blood in berlin and steel cell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is as comprehensive a list as I can make, culled from his unreleased/in-progress files.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Tardnation&lt;br /&gt;
|image = tardnation.png|160px&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = [[Cameo Game]], [[RPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Tardnation==&lt;br /&gt;
&lt;br /&gt;
'''Tardnation''' is a [[cameo]] role-playing-game that features over 50 members from the [[Digiboard]] community in an epic adventure; a select few of which are playable and a couple unlockable. Tardnation was heavily influenced by the [[BAND]] series produced by [[POOP ROAD]], mostly for its use of featuring members off from the [[DigitalMZX]] community.&lt;br /&gt;
&lt;br /&gt;
Tardnation is currently still under development.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
* [[game master pro]]&lt;br /&gt;
* [[Lancer-X]]&lt;br /&gt;
* [[Tox]]&lt;br /&gt;
* [[T-Bone]]&lt;br /&gt;
* [[RoSS]]&lt;br /&gt;
* [[RyanThunder]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
&lt;br /&gt;
And two unlockable characters.&lt;br /&gt;
&lt;br /&gt;
===Notable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
( No particular order, not all characters accounted for )&lt;br /&gt;
&lt;br /&gt;
[[Exophase]], [[Insidious]], [[Wervyn]], [[Spectere]], [[Tixus]], [[Goshi]], [[Revvy]], [[Commander Pancake]], [[Commandorejohn]], [[Guy]], [[Asgromo]], [[CHEZZY]], [[Esdemo1]], [[Micah]], [[ShloobeR]], [[Quasar]], [[Selan p]], [[MzxGiant]], [[Inmate2993]], [[Nedemai]], [[WildWeasel]], [[Pyro]], [[Greg Janson]], [[sirotrax]], [[asiekierka]], [[Aussie Evil]], [[nooodl]], [[Kuroneko]], [[Kom]], [[Doomboy]], [[emalkay]], [[Nash]], [[Jester]], [[Red Penguin]], [[Tim Sweeney]], [[FROBOZZ]], [[Seventh Shade]], [[JPX]], [[Logi Cow]], [[Skylark]], [[Terryn]], [[ler]], [[zombieguy]], [[Zenith Nadir]], [[SmartRutter]], [[paulguy]], [[ShloobeR]], [[Vince P]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Ocean Orca&lt;br /&gt;
|image = oceanorca.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Ocean Orca==&lt;br /&gt;
&lt;br /&gt;
Ocean Orca is a video game created by [[T-Bone]] influenced by, &amp;quot;Echo the Dolphin&amp;quot; which was available to the SEGA Genesis.&lt;br /&gt;
&lt;br /&gt;
[[Image:oceanorca.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
You play as a Dolphin in search for answers. You have the ability to speed swim and shoot sonic waves into the ocean to cause confusion amoung your predators (sharks) and prey (fish).&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Cursed Figments&lt;br /&gt;
|image = cursedfigments.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Discontinued&lt;br /&gt;
|genre = Horror / Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Cursed Figments==&lt;br /&gt;
&lt;br /&gt;
Cursed Figments was originally a story written by Tyrone MacLean-Wilson ([[T-Bone]]) in the late 90's. The story turned into a MegaZeux video game soon after. Locally, the game was quite successful but no copy of the game currently exists on-line. Cursed Figments is a horror / adventure game that takes place in an ghost town. The player will encounter the undead and a terrifying truth about his past.&lt;br /&gt;
&lt;br /&gt;
This game is a discontined project.&lt;br /&gt;
&lt;br /&gt;
==ZZTechris==&lt;br /&gt;
&lt;br /&gt;
ZZTechris was created by [[T-Bone]]. You match up the colored smilies to the same colored smilies to gain points. You can play against a computer or even a friend.&lt;br /&gt;
&lt;br /&gt;
[[Image:zztechtris.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Mega-Man MZX&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Mega-Man MZX==&lt;br /&gt;
&lt;br /&gt;
Mega-Man MZX is a [[NES]] game cloned as a MegaZeux game created by [[T-Bone]]. It went through a couple tests but failed to ever be completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:megamanmzx.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Street Brawlers&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Fighting&lt;br /&gt;
}}&lt;br /&gt;
==Street Brawlers==&lt;br /&gt;
&lt;br /&gt;
Street Brawlers is a fighting game created by [[T-Bone]] in 2000. The development of the game abruptly stopped due to the complexity of programming it. No demo was released for the game and there have been next to no project updates since its first sneak peak on the DigitalMZX forums.&lt;br /&gt;
&lt;br /&gt;
[[Image:streetbrawlers.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Metal Rear Solid&lt;br /&gt;
|image = metalrear.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Metal Rear Solid==&lt;br /&gt;
&lt;br /&gt;
'''Metal Rear Solid''' created by [[T-Bone]], is a parody game, of Metal Gear developed by Konami. The cha.racters in the game are naked through-out.&lt;br /&gt;
&lt;br /&gt;
[[Image:metalrearsolid.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = MegaZeux World&lt;br /&gt;
|image = mzxworld1.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==MegaZeux World==&lt;br /&gt;
&lt;br /&gt;
'''MegaZeux World''', is a [[RPG]] for MegaZeux created by [[T-Bone]], designed to resemble the classic built-in objects of [[MegaZeux]] and [[ZZT]]. The game features many of the classic enemies from MegaZeux itself. However when you encounter an enemy, you engage in an RPG battle with them, rather than a top down shoot out.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being developed on.&lt;br /&gt;
&lt;br /&gt;
[[Image:mzxworld2.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = A Hero's Utopia&lt;br /&gt;
|image = aherosutopia.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Not Yet Released&lt;br /&gt;
|genre = RPG / Turned-Based Strategy&lt;br /&gt;
}}&lt;br /&gt;
==A Hero's Utopia==&lt;br /&gt;
&lt;br /&gt;
'''A Hero's Utopia''' was created by [[T-Bone]] in 2000; influenced by the Heroes of Might and Magic video game series for PC. It is an [[RPG]] turn-based strategy game that is also [[multiplayer]] (up to 4 players). The player must first choose a class of hero and form an army. You move your hero around a map and encounter enemies and other heroes. Once you make an encounter you are transferred to a battle scene, whereas each of your units in your army have their own unique abilities.&lt;br /&gt;
&lt;br /&gt;
It is possible to encounter other heroes who have similar creators as your party/army.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Game also includes a map editor, for creating your own worlds. No demo has yet to be released of this game.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Eight Shades of Evil&lt;br /&gt;
|image = eightshadesofevil.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Eight Shades of Evil==&lt;br /&gt;
&lt;br /&gt;
Eight Shades of Evil is a stealth ninja adventure game produced by [[T-Bone]] in 2001. Inspired by the popular stealth game series Tenchu, the player engages on missions quite similar to the tasks in the Tenchu series.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
In the game you can climb, swim and roll as well as toss glass on the ground for enemies to step on, alerting their position at the same time as inflicting pain.&lt;br /&gt;
&lt;br /&gt;
You must confront eight bosses in this game.&lt;br /&gt;
&lt;br /&gt;
There is also a multiplayer option, whereas you and a friend can duel it out with ninja stars and a sword.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Blood in Berlin&lt;br /&gt;
|image = bloodinberlin.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Blood in Berlin==&lt;br /&gt;
&lt;br /&gt;
'''Blood in Berlin''', is a World War II game created by [[T-Bone]]. Takes place in Berlin during the Second World War (1940's). You fight along-side allies against the Nazi forces in an action packed shoot out.&lt;br /&gt;
&lt;br /&gt;
[[Image:bloodinberlin_outside.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Steel Cell&lt;br /&gt;
|image = steelcell.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Steel Cell==&lt;br /&gt;
&lt;br /&gt;
'''Steel Cell''' is prototype side-scrolling [[MegaZeux]] platform game project created by [[T-Bone]]. Game features large characters with fine detail. The development of this project has halted.&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Eight_Shades_of_Evil&amp;diff=7320</id>
		<title>Eight Shades of Evil</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Eight_Shades_of_Evil&amp;diff=7320"/>
		<updated>2010-01-26T08:27:21Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#Eight Shades of Evil]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=A_Hero%27s_Utopia&amp;diff=7319</id>
		<title>A Hero's Utopia</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=A_Hero%27s_Utopia&amp;diff=7319"/>
		<updated>2010-01-26T08:27:03Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#A Hero's Utopia]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MegaZeux_World&amp;diff=7318</id>
		<title>MegaZeux World</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MegaZeux_World&amp;diff=7318"/>
		<updated>2010-01-26T08:26:58Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#MegaZeux World]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7317</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7317"/>
		<updated>2010-01-26T08:26:42Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: megazeux world, a hero's utopia, 8shades/evil,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is as comprehensive a list as I can make, culled from his unreleased/in-progress files.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Tardnation&lt;br /&gt;
|image = tardnation.png|160px&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = [[Cameo Game]], [[RPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Tardnation==&lt;br /&gt;
&lt;br /&gt;
'''Tardnation''' is a [[cameo]] role-playing-game that features over 50 members from the [[Digiboard]] community in an epic adventure; a select few of which are playable and a couple unlockable. Tardnation was heavily influenced by the [[BAND]] series produced by [[POOP ROAD]], mostly for its use of featuring members off from the [[DigitalMZX]] community.&lt;br /&gt;
&lt;br /&gt;
Tardnation is currently still under development.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
* [[game master pro]]&lt;br /&gt;
* [[Lancer-X]]&lt;br /&gt;
* [[Tox]]&lt;br /&gt;
* [[T-Bone]]&lt;br /&gt;
* [[RoSS]]&lt;br /&gt;
* [[RyanThunder]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
&lt;br /&gt;
And two unlockable characters.&lt;br /&gt;
&lt;br /&gt;
===Notable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
( No particular order, not all characters accounted for )&lt;br /&gt;
&lt;br /&gt;
[[Exophase]], [[Insidious]], [[Wervyn]], [[Spectere]], [[Tixus]], [[Goshi]], [[Revvy]], [[Commander Pancake]], [[Commandorejohn]], [[Guy]], [[Asgromo]], [[CHEZZY]], [[Esdemo1]], [[Micah]], [[ShloobeR]], [[Quasar]], [[Selan p]], [[MzxGiant]], [[Inmate2993]], [[Nedemai]], [[WildWeasel]], [[Pyro]], [[Greg Janson]], [[sirotrax]], [[asiekierka]], [[Aussie Evil]], [[nooodl]], [[Kuroneko]], [[Kom]], [[Doomboy]], [[emalkay]], [[Nash]], [[Jester]], [[Red Penguin]], [[Tim Sweeney]], [[FROBOZZ]], [[Seventh Shade]], [[JPX]], [[Logi Cow]], [[Skylark]], [[Terryn]], [[ler]], [[zombieguy]], [[Zenith Nadir]], [[SmartRutter]], [[paulguy]], [[ShloobeR]], [[Vince P]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Ocean Orca&lt;br /&gt;
|image = oceanorca.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Ocean Orca==&lt;br /&gt;
&lt;br /&gt;
Ocean Orca is a video game created by [[T-Bone]] influenced by, &amp;quot;Echo the Dolphin&amp;quot; which was available to the SEGA Genesis.&lt;br /&gt;
&lt;br /&gt;
[[Image:oceanorca.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
You play as a Dolphin in search for answers. You have the ability to speed swim and shoot sonic waves into the ocean to cause confusion amoung your predators (sharks) and prey (fish).&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Cursed Figments&lt;br /&gt;
|image = cursedfigments.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Discontinued&lt;br /&gt;
|genre = Horror / Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Cursed Figments==&lt;br /&gt;
&lt;br /&gt;
Cursed Figments was originally a story written by Tyrone MacLean-Wilson ([[T-Bone]]) in the late 90's. The story turned into a MegaZeux video game soon after. Locally, the game was quite successful but no copy of the game currently exists on-line. Cursed Figments is a horror / adventure game that takes place in an ghost town. The player will encounter the undead and a terrifying truth about his past.&lt;br /&gt;
&lt;br /&gt;
This game is a discontined project.&lt;br /&gt;
&lt;br /&gt;
==ZZTechris==&lt;br /&gt;
&lt;br /&gt;
ZZTechris was created by [[T-Bone]]. You match up the colored smilies to the same colored smilies to gain points. You can play against a computer or even a friend.&lt;br /&gt;
&lt;br /&gt;
[[Image:zztechtris.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Mega-Man MZX&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Mega-Man MZX==&lt;br /&gt;
&lt;br /&gt;
Mega-Man MZX is a [[NES]] game cloned as a MegaZeux game created by [[T-Bone]]. It went through a couple tests but failed to ever be completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:megamanmzx.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Street Brawlers&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Fighting&lt;br /&gt;
}}&lt;br /&gt;
==Street Brawlers==&lt;br /&gt;
&lt;br /&gt;
Street Brawlers is a fighting game created by [[T-Bone]] in 2000. The development of the game abruptly stopped due to the complexity of programming it. No demo was released for the game and there have been next to no project updates since its first sneak peak on the DigitalMZX forums.&lt;br /&gt;
&lt;br /&gt;
[[Image:streetbrawlers.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Metal Rear Solid&lt;br /&gt;
|image = metalrear.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Metal Rear Solid==&lt;br /&gt;
&lt;br /&gt;
'''Metal Rear Solid''' created by [[T-Bone]], is a parody game, of Metal Gear developed by Konami. The cha.racters in the game are naked through-out.&lt;br /&gt;
&lt;br /&gt;
[[Image:metalrearsolid.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = MegaZeux World&lt;br /&gt;
|image = mzxworld1.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==MegaZeux World==&lt;br /&gt;
&lt;br /&gt;
'''MegaZeux World''', is a [[RPG]] for MegaZeux created by [[T-Bone]], designed to resemble the classic built-in objects of [[MegaZeux]] and [[ZZT]]. The game features many of the classic enemies from MegaZeux itself. However when you encounter an enemy, you engage in an RPG battle with them, rather than a top down shoot out.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being developed on.&lt;br /&gt;
&lt;br /&gt;
[[Image:mzxworld2.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = A Hero's Utopia&lt;br /&gt;
|image = aherosutopia.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Not Yet Released&lt;br /&gt;
|genre = RPG / Turned-Based Strategy&lt;br /&gt;
}}&lt;br /&gt;
==A Hero's Utopia==&lt;br /&gt;
&lt;br /&gt;
'''A Hero's Utopia''' was created by [[T-Bone]] in 2000; influenced by the Heroes of Might and Magic video game series for PC. It is an [[RPG]] turn-based strategy game that is also [[multiplayer]] (up to 4 players). The player must first choose a class of hero and form an army. You move your hero around a map and encounter enemies and other heroes. Once you make an encounter you are transferred to a battle scene, whereas each of your units in your army have their own unique abilities.&lt;br /&gt;
&lt;br /&gt;
It is possible to encounter other heroes who have similar creators as your party/army.&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:aherosutopia2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Game also includes a map editor, for creating your own worlds. No demo has yet to be released of this game.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Eight Shades of Evil&lt;br /&gt;
|image = eightshadesofevil.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Eight Shades of Evil==&lt;br /&gt;
&lt;br /&gt;
Eight Shades of Evil is a stealth ninja adventure game produced by [[T-Bone]] in 2001. Inspired by the popular stealth game series Tenchu, the player engages on missions quite similar to the tasks in the Tenchu series.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
In the game you can climb, swim and roll as well as toss glass on the ground for enemies to step on, alerting their position at the same time as inflicting pain.&lt;br /&gt;
&lt;br /&gt;
You must confront eight bosses in this game.&lt;br /&gt;
&lt;br /&gt;
There is also a multiplayer option, whereas you and a friend can duel it out with ninja stars and a sword.&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7316</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7316"/>
		<updated>2010-01-26T08:21:37Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: street brawlers, metal rear solid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is as comprehensive a list as I can make, culled from his unreleased/in-progress files.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Tardnation&lt;br /&gt;
|image = tardnation.png|160px&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = [[Cameo Game]], [[RPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Tardnation==&lt;br /&gt;
&lt;br /&gt;
'''Tardnation''' is a [[cameo]] role-playing-game that features over 50 members from the [[Digiboard]] community in an epic adventure; a select few of which are playable and a couple unlockable. Tardnation was heavily influenced by the [[BAND]] series produced by [[POOP ROAD]], mostly for its use of featuring members off from the [[DigitalMZX]] community.&lt;br /&gt;
&lt;br /&gt;
Tardnation is currently still under development.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
* [[game master pro]]&lt;br /&gt;
* [[Lancer-X]]&lt;br /&gt;
* [[Tox]]&lt;br /&gt;
* [[T-Bone]]&lt;br /&gt;
* [[RoSS]]&lt;br /&gt;
* [[RyanThunder]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
&lt;br /&gt;
And two unlockable characters.&lt;br /&gt;
&lt;br /&gt;
===Notable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
( No particular order, not all characters accounted for )&lt;br /&gt;
&lt;br /&gt;
[[Exophase]], [[Insidious]], [[Wervyn]], [[Spectere]], [[Tixus]], [[Goshi]], [[Revvy]], [[Commander Pancake]], [[Commandorejohn]], [[Guy]], [[Asgromo]], [[CHEZZY]], [[Esdemo1]], [[Micah]], [[ShloobeR]], [[Quasar]], [[Selan p]], [[MzxGiant]], [[Inmate2993]], [[Nedemai]], [[WildWeasel]], [[Pyro]], [[Greg Janson]], [[sirotrax]], [[asiekierka]], [[Aussie Evil]], [[nooodl]], [[Kuroneko]], [[Kom]], [[Doomboy]], [[emalkay]], [[Nash]], [[Jester]], [[Red Penguin]], [[Tim Sweeney]], [[FROBOZZ]], [[Seventh Shade]], [[JPX]], [[Logi Cow]], [[Skylark]], [[Terryn]], [[ler]], [[zombieguy]], [[Zenith Nadir]], [[SmartRutter]], [[paulguy]], [[ShloobeR]], [[Vince P]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Ocean Orca&lt;br /&gt;
|image = oceanorca.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Ocean Orca==&lt;br /&gt;
&lt;br /&gt;
Ocean Orca is a video game created by [[T-Bone]] influenced by, &amp;quot;Echo the Dolphin&amp;quot; which was available to the SEGA Genesis.&lt;br /&gt;
&lt;br /&gt;
[[Image:oceanorca.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
You play as a Dolphin in search for answers. You have the ability to speed swim and shoot sonic waves into the ocean to cause confusion amoung your predators (sharks) and prey (fish).&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Cursed Figments&lt;br /&gt;
|image = cursedfigments.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Discontinued&lt;br /&gt;
|genre = Horror / Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Cursed Figments==&lt;br /&gt;
&lt;br /&gt;
Cursed Figments was originally a story written by Tyrone MacLean-Wilson ([[T-Bone]]) in the late 90's. The story turned into a MegaZeux video game soon after. Locally, the game was quite successful but no copy of the game currently exists on-line. Cursed Figments is a horror / adventure game that takes place in an ghost town. The player will encounter the undead and a terrifying truth about his past.&lt;br /&gt;
&lt;br /&gt;
This game is a discontined project.&lt;br /&gt;
&lt;br /&gt;
==ZZTechris==&lt;br /&gt;
&lt;br /&gt;
ZZTechris was created by [[T-Bone]]. You match up the colored smilies to the same colored smilies to gain points. You can play against a computer or even a friend.&lt;br /&gt;
&lt;br /&gt;
[[Image:zztechtris.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Mega-Man MZX&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Mega-Man MZX==&lt;br /&gt;
&lt;br /&gt;
Mega-Man MZX is a [[NES]] game cloned as a MegaZeux game created by [[T-Bone]]. It went through a couple tests but failed to ever be completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:megamanmzx.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Street Brawlers&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Fighting&lt;br /&gt;
}}&lt;br /&gt;
==Street Brawlers==&lt;br /&gt;
&lt;br /&gt;
Street Brawlers is a fighting game created by [[T-Bone]] in 2000. The development of the game abruptly stopped due to the complexity of programming it. No demo was released for the game and there have been next to no project updates since its first sneak peak on the DigitalMZX forums.&lt;br /&gt;
&lt;br /&gt;
[[Image:streetbrawlers.gif]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Metal Rear Solid&lt;br /&gt;
|image = metalrear.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
==Metal Rear Solid==&lt;br /&gt;
&lt;br /&gt;
'''Metal Rear Solid''' created by [[T-Bone]], is a parody game, of Metal Gear developed by Konami. The cha.racters in the game are naked through-out.&lt;br /&gt;
&lt;br /&gt;
[[Image:metalrearsolid.gif]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Metal_Rear&amp;diff=7315</id>
		<title>Metal Rear</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Metal_Rear&amp;diff=7315"/>
		<updated>2010-01-26T08:21:21Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Unfinished T-Bone Games#Metal Rear Solid]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Metal_Rear_Solid&amp;diff=7314</id>
		<title>Metal Rear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Metal_Rear_Solid&amp;diff=7314"/>
		<updated>2010-01-26T08:20:46Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: Redirected page to Unfinished T-Bone Games#Metal Rear Solid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Unfinished T-Bone Games#Metal Rear Solid]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Metal_Rear_Solid&amp;diff=7313</id>
		<title>Metal Rear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Metal_Rear_Solid&amp;diff=7313"/>
		<updated>2010-01-26T08:20:14Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Unfinished T-Bone Games#Metal Rear]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Street_Brawlers&amp;diff=7312</id>
		<title>Street Brawlers</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Street_Brawlers&amp;diff=7312"/>
		<updated>2010-01-26T08:19:49Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#Street Brawlers]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7311</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7311"/>
		<updated>2010-01-26T08:17:05Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: cursed figments, zztechris, mega man mzx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is as comprehensive a list as I can make, culled from his unreleased/in-progress files.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Tardnation&lt;br /&gt;
|image = tardnation.png|160px&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = [[Cameo Game]], [[RPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Tardnation==&lt;br /&gt;
&lt;br /&gt;
'''Tardnation''' is a [[cameo]] role-playing-game that features over 50 members from the [[Digiboard]] community in an epic adventure; a select few of which are playable and a couple unlockable. Tardnation was heavily influenced by the [[BAND]] series produced by [[POOP ROAD]], mostly for its use of featuring members off from the [[DigitalMZX]] community.&lt;br /&gt;
&lt;br /&gt;
Tardnation is currently still under development.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
* [[game master pro]]&lt;br /&gt;
* [[Lancer-X]]&lt;br /&gt;
* [[Tox]]&lt;br /&gt;
* [[T-Bone]]&lt;br /&gt;
* [[RoSS]]&lt;br /&gt;
* [[RyanThunder]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
&lt;br /&gt;
And two unlockable characters.&lt;br /&gt;
&lt;br /&gt;
===Notable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
( No particular order, not all characters accounted for )&lt;br /&gt;
&lt;br /&gt;
[[Exophase]], [[Insidious]], [[Wervyn]], [[Spectere]], [[Tixus]], [[Goshi]], [[Revvy]], [[Commander Pancake]], [[Commandorejohn]], [[Guy]], [[Asgromo]], [[CHEZZY]], [[Esdemo1]], [[Micah]], [[ShloobeR]], [[Quasar]], [[Selan p]], [[MzxGiant]], [[Inmate2993]], [[Nedemai]], [[WildWeasel]], [[Pyro]], [[Greg Janson]], [[sirotrax]], [[asiekierka]], [[Aussie Evil]], [[nooodl]], [[Kuroneko]], [[Kom]], [[Doomboy]], [[emalkay]], [[Nash]], [[Jester]], [[Red Penguin]], [[Tim Sweeney]], [[FROBOZZ]], [[Seventh Shade]], [[JPX]], [[Logi Cow]], [[Skylark]], [[Terryn]], [[ler]], [[zombieguy]], [[Zenith Nadir]], [[SmartRutter]], [[paulguy]], [[ShloobeR]], [[Vince P]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Ocean Orca&lt;br /&gt;
|image = oceanorca.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Ocean Orca==&lt;br /&gt;
&lt;br /&gt;
Ocean Orca is a video game created by [[T-Bone]] influenced by, &amp;quot;Echo the Dolphin&amp;quot; which was available to the SEGA Genesis.&lt;br /&gt;
&lt;br /&gt;
[[Image:oceanorca.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
You play as a Dolphin in search for answers. You have the ability to speed swim and shoot sonic waves into the ocean to cause confusion amoung your predators (sharks) and prey (fish).&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Cursed Figments&lt;br /&gt;
|image = cursedfigments.gif&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Discontinued&lt;br /&gt;
|genre = Horror / Adventure&lt;br /&gt;
}}&lt;br /&gt;
==Cursed Figments==&lt;br /&gt;
&lt;br /&gt;
Cursed Figments was originally a story written by Tyrone MacLean-Wilson ([[T-Bone]]) in the late 90's. The story turned into a MegaZeux video game soon after. Locally, the game was quite successful but no copy of the game currently exists on-line. Cursed Figments is a horror / adventure game that takes place in an ghost town. The player will encounter the undead and a terrifying truth about his past.&lt;br /&gt;
&lt;br /&gt;
This game is a discontined project.&lt;br /&gt;
&lt;br /&gt;
==ZZTechris==&lt;br /&gt;
&lt;br /&gt;
ZZTechris was created by [[T-Bone]]. You match up the colored smilies to the same colored smilies to gain points. You can play against a computer or even a friend.&lt;br /&gt;
&lt;br /&gt;
[[Image:zztechtris.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Mega-Man MZX&lt;br /&gt;
|image = N/A&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Mega-Man MZX==&lt;br /&gt;
&lt;br /&gt;
Mega-Man MZX is a [[NES]] game cloned as a MegaZeux game created by [[T-Bone]]. It went through a couple tests but failed to ever be completed.&lt;br /&gt;
&lt;br /&gt;
[[Image:megamanmzx.gif]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Mega-Man_MZX&amp;diff=7310</id>
		<title>Mega-Man MZX</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Mega-Man_MZX&amp;diff=7310"/>
		<updated>2010-01-26T08:16:51Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#Mega-Man MZX]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=ZZTechris&amp;diff=7309</id>
		<title>ZZTechris</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=ZZTechris&amp;diff=7309"/>
		<updated>2010-01-26T08:16:37Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#ZZTechris]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Cursed_Figments&amp;diff=7308</id>
		<title>Cursed Figments</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Cursed_Figments&amp;diff=7308"/>
		<updated>2010-01-26T08:16:21Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#Cursed Figments]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Ocean_Orca&amp;diff=7307</id>
		<title>Ocean Orca</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Ocean_Orca&amp;diff=7307"/>
		<updated>2010-01-26T08:13:35Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished T-Bone Games#Ocean Orca]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7306</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7306"/>
		<updated>2010-01-26T08:13:18Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: added ocean orca. going to start marking these as minor now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is as comprehensive a list as I can make, culled from his unreleased/in-progress files.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Tardnation&lt;br /&gt;
|image = tardnation.png|160px&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = [[Cameo Game]], [[RPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Tardnation==&lt;br /&gt;
&lt;br /&gt;
'''Tardnation''' is a [[cameo]] role-playing-game that features over 50 members from the [[Digiboard]] community in an epic adventure; a select few of which are playable and a couple unlockable. Tardnation was heavily influenced by the [[BAND]] series produced by [[POOP ROAD]], mostly for its use of featuring members off from the [[DigitalMZX]] community.&lt;br /&gt;
&lt;br /&gt;
Tardnation is currently still under development.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
* [[game master pro]]&lt;br /&gt;
* [[Lancer-X]]&lt;br /&gt;
* [[Tox]]&lt;br /&gt;
* [[T-Bone]]&lt;br /&gt;
* [[RoSS]]&lt;br /&gt;
* [[RyanThunder]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
&lt;br /&gt;
And two unlockable characters.&lt;br /&gt;
&lt;br /&gt;
===Notable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
( No particular order, not all characters accounted for )&lt;br /&gt;
&lt;br /&gt;
[[Exophase]], [[Insidious]], [[Wervyn]], [[Spectere]], [[Tixus]], [[Goshi]], [[Revvy]], [[Commander Pancake]], [[Commandorejohn]], [[Guy]], [[Asgromo]], [[CHEZZY]], [[Esdemo1]], [[Micah]], [[ShloobeR]], [[Quasar]], [[Selan p]], [[MzxGiant]], [[Inmate2993]], [[Nedemai]], [[WildWeasel]], [[Pyro]], [[Greg Janson]], [[sirotrax]], [[asiekierka]], [[Aussie Evil]], [[nooodl]], [[Kuroneko]], [[Kom]], [[Doomboy]], [[emalkay]], [[Nash]], [[Jester]], [[Red Penguin]], [[Tim Sweeney]], [[FROBOZZ]], [[Seventh Shade]], [[JPX]], [[Logi Cow]], [[Skylark]], [[Terryn]], [[ler]], [[zombieguy]], [[Zenith Nadir]], [[SmartRutter]], [[paulguy]], [[ShloobeR]], [[Vince P]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Ocean Orca&lt;br /&gt;
|image = oceanorca.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side Scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Ocean Orca==&lt;br /&gt;
&lt;br /&gt;
Ocean Orca is a video game created by [[T-Bone]] influenced by, &amp;quot;Echo the Dolphin&amp;quot; which was available to the SEGA Genesis.&lt;br /&gt;
&lt;br /&gt;
[[Image:oceanorca.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
You play as a Dolphin in search for answers. You have the ability to speed swim and shoot sonic waves into the ocean to cause confusion amoung your predators (sharks) and prey (fish).&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7304</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7304"/>
		<updated>2010-01-26T08:07:53Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: tardnation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is as comprehensive a list as I can make, culled from his unreleased/in-progress files.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Tardnation&lt;br /&gt;
|image = tardnation.png|160px&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = [[Cameo Game]], [[RPG]]&lt;br /&gt;
}}&lt;br /&gt;
==Tardnation==&lt;br /&gt;
&lt;br /&gt;
'''Tardnation''' is a [[cameo]] role-playing-game that features over 50 members from the [[Digiboard]] community in an epic adventure; a select few of which are playable and a couple unlockable. Tardnation was heavily influenced by the [[BAND]] series produced by [[POOP ROAD]], mostly for its use of featuring members off from the [[DigitalMZX]] community.&lt;br /&gt;
&lt;br /&gt;
Tardnation is currently still under development.&lt;br /&gt;
&lt;br /&gt;
===Playable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
* [[game master pro]]&lt;br /&gt;
* [[Lancer-X]]&lt;br /&gt;
* [[Tox]]&lt;br /&gt;
* [[T-Bone]]&lt;br /&gt;
* [[RoSS]]&lt;br /&gt;
* [[RyanThunder]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
&lt;br /&gt;
And two unlockable characters.&lt;br /&gt;
&lt;br /&gt;
===Notable Characters in ''Tardnation''===&lt;br /&gt;
&lt;br /&gt;
( No particular order, not all characters accounted for )&lt;br /&gt;
&lt;br /&gt;
[[Exophase]], [[Insidious]], [[Wervyn]], [[Spectere]], [[Tixus]], [[Goshi]], [[Revvy]], [[Commander Pancake]], [[Commandorejohn]], [[Guy]], [[Asgromo]], [[CHEZZY]], [[Esdemo1]], [[Micah]], [[ShloobeR]], [[Quasar]], [[Selan p]], [[MzxGiant]], [[Inmate2993]], [[Nedemai]], [[WildWeasel]], [[Pyro]], [[Greg Janson]], [[sirotrax]], [[asiekierka]], [[Aussie Evil]], [[nooodl]], [[Kuroneko]], [[Kom]], [[Doomboy]], [[emalkay]], [[Nash]], [[Jester]], [[Red Penguin]], [[Tim Sweeney]], [[FROBOZZ]], [[Seventh Shade]], [[JPX]], [[Logi Cow]], [[Skylark]], [[Terryn]], [[ler]], [[zombieguy]], [[Zenith Nadir]], [[SmartRutter]], [[paulguy]], [[ShloobeR]], [[Vince P]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Dragon_Warrior&amp;diff=7303</id>
		<title>Dragon Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Dragon_Warrior&amp;diff=7303"/>
		<updated>2010-01-26T08:05:09Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT: [[Unfinished T-Bone Games#Dragon Warrior]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7302</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7302"/>
		<updated>2010-01-26T08:03:22Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: dwmzx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is as comprehensive a list as I can make, culled from his unreleased/in-progress files.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his opponent.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Dragon Warrior&lt;br /&gt;
|image = dragonwarriortitle.jpg&lt;br /&gt;
|creator = T-Bone&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = Unreleased&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
==Dragon Warrior==&lt;br /&gt;
&lt;br /&gt;
'''Dragon Warrior''', is a clone of the [[NES]] game, made for MegaZeux by [[T-Bone]]. Originally created in 1999 and later on redesigned and programmed by 2001. The game alike most of T-Bone's projects, is still under development. The game originally consisted of just [[customblocks]], [[customfloors]], [[robots]] and [[overlays]] but as of a few years ago, [[sprites]] were introduced.&lt;br /&gt;
&lt;br /&gt;
[[Image:dragonwarrior1.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game is a recreation of the original Dragon Warrior for the NES with the additional new color variate enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:dw1battle.jpg]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7301</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7301"/>
		<updated>2010-01-26T08:02:14Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: side draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is as comprehensive a list as I can make, culled from his unreleased/in-progress files.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Side Draft&lt;br /&gt;
|image = sidedraft.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-scrolling&lt;br /&gt;
}}&lt;br /&gt;
==Side Draft==&lt;br /&gt;
&lt;br /&gt;
'''Side Draft''' is a MegaZeux side-scrolling platform game created by [[T-Bone]]. It supposedly takes place millions of years ago in the jungles of India. Game consists of a world populated by dinosaurs and humans.&lt;br /&gt;
&lt;br /&gt;
You encounter dinosaurs of all sizes, and humans carrying different arsenals of weapons. The player is required to go through the jungles in search for answers of his existence in this strange old world. &lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
&lt;br /&gt;
In the game the player has many different abilities such as jumping, leaping, climbing, rolling, swimming, digging and the ability to use various different objects and weapons.&lt;br /&gt;
&lt;br /&gt;
When engaging in combat with a unarmed human, the player can go into a boxing showdown with his  opponent.&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Super_Mario_for_MegaZeux&amp;diff=7299</id>
		<title>Super Mario for MegaZeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Super_Mario_for_MegaZeux&amp;diff=7299"/>
		<updated>2010-01-26T07:58:58Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished_T-Bone_Games#Super Mario for MegaZeux]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Legend_of_Zelda:_The_Inquest&amp;diff=7298</id>
		<title>Legend of Zelda: The Inquest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Legend_of_Zelda:_The_Inquest&amp;diff=7298"/>
		<updated>2010-01-26T07:58:22Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: redirect to unfinished T-Bone games.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Unfinished_T-Bone_Games#Legend_of_Zelda:_The_Inquest]]&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7297</id>
		<title>Unfinished T-Bone Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Unfinished_T-Bone_Games&amp;diff=7297"/>
		<updated>2010-01-26T07:56:43Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: article made. contains LoZ: inquest and SM4MZX, more stuff to come.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
The following is a listing with brief summary of T-Bone's unfinished projects. This is as comprehensive a list as I can make, culled from his unreleased/in-progress files.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = The Legend of Zelda: The Inquest&lt;br /&gt;
|image = legendofzelda1.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = RPG Adventure&lt;br /&gt;
}}&lt;br /&gt;
== Legend of Zelda: The Inquest ==&lt;br /&gt;
&lt;br /&gt;
''Legend of Zelda: The Inquest'', is a Zelda videogame clone for MegaZeux created by [[T-Bone]]. Originally, the game consisted of only [[built-in]] [[enemies]], [[items]] and [[terrain]] and was titled just Zelda in roughly 1998 - 1999. This would be T-Bone's first ever test project for MegaZeux. After many years of never seeing the light of day, the project got totally revamped thanks to the new developments in the later MegaZeux updates.&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story isn't entirely completed but however, like most of the Zelda stories, the princess Zelda is kidnapped once again.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Legend of Zelda: The Inquest has seen many revisions to its appearance and game play. With much help from [[Pyro]] the sword [[engine]] improved greatly.&lt;br /&gt;
&lt;br /&gt;
{{Game| title = Super Mario for MegaZeux&lt;br /&gt;
|image = sm4mzx.png&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Side-Scrolling, Platform&lt;br /&gt;
}}&lt;br /&gt;
==Super Mario for MegaZeux==&lt;br /&gt;
&lt;br /&gt;
'''Super Mario for MegaZeux''' ( commonly abbreviated as SM4MZX the digitalmzx.net forums), was originally produced by [[T-Bone]] in 1999 as an attempt to recreate the Nintendo (NES) version of the Super Mario series into the MegaZeux platform. Later on, T-Bone attempted to recreate aspects of the Super Nintendo (SNES) Super Mario series and incorporate them into Super Mario for MegaZeux.&lt;br /&gt;
&lt;br /&gt;
The game was hardly playable in its early stages due to its sluggish game play. Ever since the introduction of the [[sprite]] drawing commands, in the MegaZeux program, the game's functionality has improved greatly to a playable standard.&lt;br /&gt;
&lt;br /&gt;
Super Mario for MegaZeux suffers from the [[demo curse]] of which many large MegaZeux projects end up falling into. The game has been in production off and on since its start. The final version's supposed release date was set for 2008, but however only [[BETA]] [[demo]] versions of the game have ever been released publicly. T-Bone is hopeful that the project will see its first complete full version in mid 2009.&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sm4mzx_gameplay2.png|right|thumb|In-game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Super Mario for MegaZeux features over 100 enemies from the popular Super Mario series. Some of which have never been seen in the same game as one another. There are also several uniquely created enemies in this game.&lt;br /&gt;
&lt;br /&gt;
The enemies in this game are sourced from:&lt;br /&gt;
&lt;br /&gt;
'''Super Mario Bros.''' , '''Super Mario Bros. 2''' (US), '''Super Mario Bros 3.''' , '''Super Mario World''', '''Super Mario World 2: Yoshi's Island''', '''Super Mario RPG''', '''Super Mario Land''', '''Super Mario Land 2''', '''Paper Mario''', '''Super Mario Sunshine''' and '''Mario &amp;amp; Luigi: Partners in Time'''.&lt;br /&gt;
&lt;br /&gt;
===Bosses and Mini-Bosses===&lt;br /&gt;
''( some of the names may change in the final release. )''&lt;br /&gt;
&lt;br /&gt;
Bamma, Flare, Hamma Jamma, Thunder Lakitu and Lakithunder (double team boss), Karmek, Stone Buzzy, Army Hammer Bro., Birdo and Bud, Dark Koopa&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
The story of the game is still being finalized. There was mention of the appearance of Kirby in the storyline, (a Kirby Sprite can also be seen in the SM4MZX demo title screen and at the final credits) but T-Bone maintains that nothing has been written in stone. An early screenshot of the game displays Kirby standing up high watching Mario as he approaches.&lt;br /&gt;
&lt;br /&gt;
===Game Play===&lt;br /&gt;
The game gives the player the option of playing in single player mode or multilayer mode. Both in single player and multiple modes, the players must venture through 12 worlds containing 4 to 5 stages each.&lt;br /&gt;
&lt;br /&gt;
The player can collect coins, stomp on enemies and break open blocks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
10 years later, SM4MZX seems to be making some progress towards its final release. T-Bone has stated that he may introduce Mario voice snibbits to the final version; sourced from [[Super Mario 64]].&lt;br /&gt;
&lt;br /&gt;
The controls are very simple:&lt;br /&gt;
To move around you use the arrow keys, to jump you press up and to duck you press down.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Super Mario for MegaZeux does '''not''' use [[SMZX]] Mode graphics.&lt;br /&gt;
* Super Mario for MegaZeux is not a licensed game of Nintendo.&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Talk:Ryan_Thunder_(franchise)&amp;diff=7296</id>
		<title>Talk:Ryan Thunder (franchise)</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Talk:Ryan_Thunder_(franchise)&amp;diff=7296"/>
		<updated>2010-01-26T07:41:51Z</updated>

		<summary type="html">&lt;p&gt;Kkairos: maybe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;suggesting page for deletion; it's a year-old placeholder with no sign of new info.&lt;br /&gt;
--[[User:Kkairos|Kkairos]] 08:40, 14 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
apparently Thunder's going to put some actual data here soon.&lt;br /&gt;
--[[User:Kkairos|Kkairos]] 07:41, 26 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kkairos</name></author>
	</entry>
</feed>