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		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5437</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5437"/>
		<updated>2008-02-03T23:41:57Z</updated>

		<summary type="html">&lt;p&gt;Koji: and that's all the polishing I'm up to right now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999.  During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]]. For unknown reasons koji doesn't capitalize his own name unless it begins a sentence.&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true however koji disputes Exophase's recount in a few places''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel namely Exophase (who admitted responsibility [http://www.digitalmzx.net/forums/index.php?showtopic=1274&amp;amp;st=0&amp;amp;#entry12090]) and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). Koji did ask about the source code of MZXAk2.0 at the suggestion of Exophase and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion koji proceeded to tell Akwende off admitting that he was going releasing his own version of mzx, with the same functionality of MZXAk2.0 and more. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance as a moderator). Akwende had no plan to release MZXAk 2.0 until koji approached him (which he soon came to regret). Despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting and because MZXAk2.0 was publicly thrown out almost immediately upon release), nor was it feature compatible (although it had similar features some of which were based on Akwende's designs made available in the release of his source), causing the first real fork in MZX development. Because Exophase supported koji's branch over Akwende's (For ethical and technical reasons), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up (the smzx hack was actually quite tiny at the time) but because some people suggested to remove it as it was not used enough to be worth the memory that it did take up. SMZX mode was added again in Exophase's release of 2.65 answering to community outcry for the graphical functionality. 2.60 actually contained some code from [[inmate2993]] and Exophase due to koji's inexperience in C programming that inhibited his promised features from working. The end of koji's involvement with the MZX source code was marked with his released of MZX 2.61, which was not much more than a bug fix (2.60 was notoriously buggy).&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from koji. Exophase responded by noting that koji was behaving a lot like Artith was, and that in fact he was starting to wonder if koji was Artith all along. This mention prompted heavy denial and hostility on koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of koji's alleged works to Artith, and koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, there was a call for donations to support Exophase's work [http://www.digitalmzx.net/forums/index.php?showtopic=7814&amp;amp;hl=Exophase++Donations]. Koji gave a PayPal donation despite the animosity held between Exophase and him which served a dual purpose: not only was it a peace offering it also served as proof in a long standing argument. It contained koji's real name, which was also Artith's real name. Exophase didn't actually realize this immediately, but koji spelled it out for him. They talked in private, where koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping, ironically this is one of his simpler engines). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for either not completing or signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well known being Chronostodian, a game that was  in progress from at least 2003 to early 2006 but is all but abandoned. It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him koji is considered a profoundly unlucky person and a meme existed at one point where people who found themselves to be particularly unlucky at a particular instance would say &amp;quot;I've been koji'd&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===Future Koji===&lt;br /&gt;
Koji has at several instances claimed that he would present himself to be more respectable, however on most occasions his efforts would either be ridiculed or end up short lived. Koji still maintains that he's getting ''better'' however progress is by no means constant. We can only hope for the best.&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5436</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5436"/>
		<updated>2008-02-03T23:07:33Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true however koji disputes Exophase's recount in a few places''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel namely Exophase (who admitted responsibility [http://www.digitalmzx.net/forums/index.php?showtopic=1274&amp;amp;st=0&amp;amp;#entry12090]) and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). Koji did ask about the source code of MZXAk2.0 at the suggestion of Exophase and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion koji proceeded to tell Akwende off admitting that he was going releasing his own version of mzx, with the same functionality of MZXAk2.0 and more. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance as a moderator). Akwende had no plan to release MZXAk 2.0 until koji approached him (which he soon came to regret). Despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting and because MZXAk2.0 was publicly thrown out almost immediately upon release), nor was it feature compatible (although it had similar features some of which were based on Akwende's designs made available in the release of his source), causing the first real fork in MZX development. Because Exophase supported koji's branch over Akwende's (For ethical and technical reasons), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up (the smzx hack was actually quite tiny at the time) but because some people suggested to remove it as it was not used enough to be worth the memory that it did take up. SMZX mode was added again in Exophase's release of 2.65 answering to community outcry for the graphical functionality. 2.60 actually contained some code from [[inmate2993]] and Exophase due to koji's inexperience in C programming that inhibited his promised features from working. The end of koji's involvement with the MZX source code was marked with his released of MZX 2.61, which was not much more than a bug fix (2.60 was notoriously buggy).&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
===Future Koji===&lt;br /&gt;
Lets hope for the best&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5432</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5432"/>
		<updated>2008-02-03T14:51:18Z</updated>

		<summary type="html">&lt;p&gt;Koji: /* Koji Arrives! Koji vs. Akwende */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true however koji disputes Exophase's recount in a few places''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &amp;quot;In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.&amp;quot; claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until koji approached him (which he regretted fairly quickly) but koji admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting and MZXAk2.0 was publicly thrown out almost immediately upon release), nor was it feature compatible (although it had similar features some of which were based on Akwende's designs made available in his source), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
===Future Koji===&lt;br /&gt;
Lets hope for the best&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Talk:Koji&amp;diff=5431</id>
		<title>Talk:Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Talk:Koji&amp;diff=5431"/>
		<updated>2008-02-03T14:48:52Z</updated>

		<summary type="html">&lt;p&gt;Koji: New page: Exophase, your contributions to my article have a huge bias, in that you don't like me and hold a grudge on me and are very want to cast a denigrating light on my character, as you do with...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exophase, your contributions to my article have a huge bias, in that you don't like me and hold a grudge on me and are very want to cast a denigrating light on my character, as you do with many people you don't like past and present. &lt;br /&gt;
&lt;br /&gt;
I am supplying my version of the events now with slight modifications and in some cases leaving what you wrote even. Please leave it.&lt;br /&gt;
&lt;br /&gt;
~koji&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5430</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5430"/>
		<updated>2008-02-03T14:46:09Z</updated>

		<summary type="html">&lt;p&gt;Koji: /* Koji Arrives! Koji vs. Akwende */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true however koji disputes Exophase's recount in a few places''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more (the idea that I told him I would get it done in a fraction of the time doesn't make sense at all). Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &amp;quot;In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.&amp;quot; claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until koji approached him (which he regretted fairly quickly) but koji admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting and MZXAk2.0 was publicly thrown out almost immediately upon release), nor was it feature compatible (although it had similar features some of which were based on Akwende's designs made available in his source), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
===Future Koji===&lt;br /&gt;
Lets hope for the best&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5429</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5429"/>
		<updated>2008-02-03T14:42:21Z</updated>

		<summary type="html">&lt;p&gt;Koji: /* Koji Arrives! Koji vs. Akwende */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true however koji disputes Exophase's recount in a few places''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more (the idea that I told him I would get it done in a fraction of the time doesn't make sense at all). Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &amp;quot;In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.&amp;quot; claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until he approached Akwende and he admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added.&lt;br /&gt;
&lt;br /&gt;
 Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
===Future Koji===&lt;br /&gt;
Lets hope for the best&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5428</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5428"/>
		<updated>2008-02-03T14:40:44Z</updated>

		<summary type="html">&lt;p&gt;Koji: /* Koji Arrives! Koji vs. Akwende */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true however koji disputes Exophase's recount in a few places''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more (the idea that I told him I would get it done in a fraction of the time doesn't make sense at all). Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). ''In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.'' claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until he approached Akwende and he admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added.&lt;br /&gt;
&lt;br /&gt;
 Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
===Future Koji===&lt;br /&gt;
Lets hope for the best&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5427</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5427"/>
		<updated>2008-02-03T14:35:14Z</updated>

		<summary type="html">&lt;p&gt;Koji: Undo revision 5426 by Exophase (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true however koji disputes Exophase's recount in a few places''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more (the idea that I told him I would get it done in a fraction of the time doesn't make sense at all). Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). ''In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.'' claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until he approached Akwende and he admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added.&lt;br /&gt;
&lt;br /&gt;
 Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0; this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
===Future Koji===&lt;br /&gt;
Lets hope for the best&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5425</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5425"/>
		<updated>2008-02-03T01:45:33Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true. Although the supposed motives of Artith probably aren't''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). After learning what he wanted to know about MZXAk 2, Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0; this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
===Future Koji===&lt;br /&gt;
Lets hope for the best&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5424</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5424"/>
		<updated>2008-02-03T01:45:00Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true. Although the supposed motives of Artith probably aren't''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). After learning what he wanted to know about MZXAk 2, Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0; this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
==Future Koji==&lt;br /&gt;
Lets hope for the best&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5423</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5423"/>
		<updated>2008-02-03T01:40:16Z</updated>

		<summary type="html">&lt;p&gt;Koji: /* The Complicated Case of Koji */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true. Although the supposed motives of Artith probably aren't''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). After learning what he wanted to know about MZXAk 2, Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0; this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Akwende&amp;diff=5158</id>
		<title>Akwende</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Akwende&amp;diff=5158"/>
		<updated>2008-01-15T17:45:31Z</updated>

		<summary type="html">&lt;p&gt;Koji: New page: Akwende was a very popular mzx'er back at the turn of the century (which feels funny being able to say), he was very good at making graphics in mzx and was one of the first to make great g...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Akwende was a very popular mzx'er back at the turn of the century (which feels funny being able to say), he was very good at making graphics in mzx and was one of the first to make great graphics with madbrain's super mzx hack. &lt;br /&gt;
&lt;br /&gt;
in 99 he founded a mzx programming group called Square of Megazeux that he worked the project that he would become infamous for: Final Fantasy : Dynasty Prelude&lt;br /&gt;
&lt;br /&gt;
FF:DP was to be a super graphical full length RPG for mzx and what was ever completed did look very good. But FF:DP was abbandoned shortly after SOM's demise due to creative differences and Akwende's overpowering God complex.&lt;br /&gt;
&lt;br /&gt;
Akwende later decided to make a name for himself by making an mzx release he titled after himself, MZXAkwende.&lt;br /&gt;
&lt;br /&gt;
Shortly after he left the community half way through development of mzxAkwende 2.0 (gold edition) due to difficulty getting along with others.&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Tetris&amp;diff=5096</id>
		<title>Tetris</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Tetris&amp;diff=5096"/>
		<updated>2008-01-13T20:59:15Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;... It's Tetris.&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Troll&amp;diff=5095</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Troll&amp;diff=5095"/>
		<updated>2008-01-13T20:54:09Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trolling is an activity taken up by particularly desperate and sad individuals with no real purpose in life.&lt;br /&gt;
&lt;br /&gt;
Trolling consists of being an asshole while not contributing to a task at hand. This could include non-constructive criticism, inciting bad moods in others, or just being a not so nice mean person all around.&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Blitzkriegzeux&amp;diff=5094</id>
		<title>Blitzkriegzeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Blitzkriegzeux&amp;diff=5094"/>
		<updated>2008-01-13T20:50:20Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BKZX's are competitions that take place sporatically at a moments notice. A couple to several mzx'ers randomly decide to have a quick one hour mzx game creation competition and a couple topics are chosen by a non-participating member.&lt;br /&gt;
&lt;br /&gt;
BKZX games are usually short, quickly crafted, and sometimes a real display of special crazy mzxing talent unreachable by mear mortal men posessed by the author.&lt;br /&gt;
&lt;br /&gt;
The winner of a BKZX could either be the best game made or the most enjoyable one (which potentially may not be the same thing in an hour long competition)&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Character_set&amp;diff=5093</id>
		<title>Character set</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Character_set&amp;diff=5093"/>
		<updated>2008-01-13T20:44:14Z</updated>

		<summary type="html">&lt;p&gt;Koji: Character set and the files who love them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The character set is a set of characters (8x14 binary pixel chunks) that are used in mzx to represent graphics. There are two sets active when in the editor, the editor character set which makes everything readable and understandable for editing sake, and the world characterset which is the one that is used by the game itself during gameplay and is used to represent programmer modified graphics on the game board.&lt;br /&gt;
&lt;br /&gt;
Character set files are files containing the data required by mzx to load 256 individual 8x14 characters, the data for each character is encoded in 14 bytes each one making up the binary representation of one row of 8 pixels. &lt;br /&gt;
&lt;br /&gt;
Each characters are stored sequentially from 0 to 255 and there is no added formatting data for the file. So every character set file is 6.5 kilobytes, unless the file is a partial character set.&lt;br /&gt;
&lt;br /&gt;
A partial character set is a file containing the data for any number of characters from 1 character to 255 characters. These files are often used instead of employing a large number of char edit commands (which only modify one character at a time, and used to be one of the biggest resource hogging mzx commands, right now the biggest resource hogging commands are any command that use expressions). Partial character sets are used primarily by robots who supply an offset at which to load the character data into the character set. The data from the file overwrites the character set data up to the end of the file sequentially through the charset from the offset to 255 and then it rolls over again in the case that there is more data in the file.&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=IRC&amp;diff=5029</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=IRC&amp;diff=5029"/>
		<updated>2008-01-12T23:34:59Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Internet Relay Chat, a complete waste of time that lets you talk to other people wasting time.&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Weirdness&amp;diff=5026</id>
		<title>Weirdness</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Weirdness&amp;diff=5026"/>
		<updated>2008-01-12T23:30:49Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Possibly the first game that illustrated that mzx was MORE than just a tool to make spin offs of caverns.&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Shareware&amp;diff=5020</id>
		<title>Shareware</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Shareware&amp;diff=5020"/>
		<updated>2008-01-12T23:28:52Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shareware is like one pair of underwear that everyone can put on, and all that is entailed in such a situation.&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Hackers_Can_Turn_Your_Computer_into_a_Bomb!&amp;diff=5019</id>
		<title>Hackers Can Turn Your Computer into a Bomb!</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Hackers_Can_Turn_Your_Computer_into_a_Bomb!&amp;diff=5019"/>
		<updated>2008-01-12T23:24:09Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hackers can Turn Your Computer into a Bomb (HTYCB) is a game logicow made for a DOZ. It is a side scrolling space shooter where you avoid and shoot enemies and space clutter in your path to get to a planet for some reason. The hackers and turning your computer into a bomb made no appearance.&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Mindforge_Interactive&amp;diff=5017</id>
		<title>Mindforge Interactive</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Mindforge_Interactive&amp;diff=5017"/>
		<updated>2008-01-12T23:19:29Z</updated>

		<summary type="html">&lt;p&gt;Koji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mindforge is a mzx programming group that split off from Akwende's Square of MZX programming group. Mindforge as a mzx programming group is dead.&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5016</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5016"/>
		<updated>2008-01-12T23:14:57Z</updated>

		<summary type="html">&lt;p&gt;Koji: koji is a koji&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Koji is a koji&lt;/div&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
</feed>