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		<id>https://www.digitalmzx.com/wiki/index.php?title=MZXCon&amp;diff=8670</id>
		<title>MZXCon</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZXCon&amp;diff=8670"/>
		<updated>2016-07-09T16:04:42Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* MZXCon East 2012 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'MZXCon' is planned to be an annual event where MZXers from all parts of the country or world can get together in one location for friendly competition, and socialization. MZXCon has become a staple of the community with 6 cons spread over 5 years and over a large swath of the country. Various styles of convention have been tried, with varying success. &lt;br /&gt;
&lt;br /&gt;
== MZXCon 2008 ==&lt;br /&gt;
[[File:MZXCon_Peru_-_2008.jpg|thumb|right|Group photo, 2008. Left to right: pyro1588, asgromo, MZXGiant, Insidious, Exophase, Terryn, Wervyn]]&lt;br /&gt;
This convention was held in Peru, Massachusetts, at [[Insidious]]' home, on July 11th-July 13th, 2008. The attendees were:&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[pyro1588]]&lt;br /&gt;
* [[Exophase]]&lt;br /&gt;
* [[Terryn]]&lt;br /&gt;
&lt;br /&gt;
During this MZXCon, there was a 4-hour [[BKZX]] involving two teams of three people, with [[Insidious]] judging. The topic was &amp;quot;SANITY&amp;quot;. The two games produced were:&lt;br /&gt;
* &amp;quot;Perfectly Sane Damsels In Distress&amp;quot; (Wervyn, Terryn, pyro1588)&lt;br /&gt;
* &amp;quot;Mind Phuck&amp;quot; (Exophase, asgromo, MZXGiant) [Winner]&lt;br /&gt;
&lt;br /&gt;
Other activities included seeing the movie &amp;quot;WALL-E&amp;quot;, a brief mall visit, and swimming.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2009 ==&lt;br /&gt;
[[File:MZXCon_Atlanta_-_2009.jpg|thumb|right|Group photo, 2009. Left to right: Insidious, CJA, pyro1588, Tixus, Revvy, commodorejohn, Wervyn, MZXGiant. Not pictured: Apollyon, Nicole]]&lt;br /&gt;
This convention was held in Atlanta, Georgia at [[Wervyn|Wervyn's]] family home and apartment, from July 10th-12th 2009.  Attendees were:&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[pyro1588]]&lt;br /&gt;
* [[commodorejohn]]&lt;br /&gt;
* [[Tixus]]&lt;br /&gt;
* [[Revvy]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
* [[Apollyon]] and girlfriend Nicole (briefly)&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* Asian style karaoke on Friday night, lasting roughly 4 hours.&lt;br /&gt;
* Viewing of the movie &amp;quot;Up&amp;quot;, in a continuation of the previous year's trend.&lt;br /&gt;
* A [[BKZX]] with about half of the attending guests who were still awake at the time, with the topic [[Gravity]] as a nod to the old meme.&lt;br /&gt;
* A jam session that produced about 20 minutes of music, compiled into an album titled &amp;quot;[http://www.digitalmzx.net/forums/index.php?showtopic=14496 ? SPEEDING ?]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2010 ==&lt;br /&gt;
[[File:MZXCon_Chicago_-_2010.JPG|thumb|right|Group photo, 2010. Top row, left to right: MZXGiant, Insidious, Quasar84, Terryn, Tixus, Wervyn, Kuddy, Revvy. Bottor row: asgromo, CJA, duvel, Exophase, pyro1588, commodorejohn. Not pictured: Es]]&lt;br /&gt;
This convention was held in Chicago, Illinois at the H.I. Chicago Hostel, from July 9th-11th 2010. This convention was the first hosted outside of people's homes, and was coordinated jointly by [[Esdemo1|Es]] and [[Mzxgiant|MZXGiant]]. Attendees were:&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[Esdemo1|Es]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[pyro1588]]&lt;br /&gt;
* [[commodorejohn]]&lt;br /&gt;
* [[Tixus]]&lt;br /&gt;
* [[Revvy]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[Terryn]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[ler|duvel]]&lt;br /&gt;
* [[Quasar84]]&lt;br /&gt;
* [[Exophase]]&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* Asian style karaoke on Saturday night, lasting roughly 2 hours, in a continuation of the previous year's trend.&lt;br /&gt;
* Viewing of the movie &amp;quot;Grown Ups&amp;quot;, another continuation.&lt;br /&gt;
* A [[BKZX]], with topics of &amp;quot;Rebirth&amp;quot; and &amp;quot;Steampunk Technology&amp;quot; needing to be combined into the same game.&lt;br /&gt;
* Touring of the Chicago Science &amp;amp; Industry Museum&lt;br /&gt;
&lt;br /&gt;
This was notably the first convention to use only public transit to get around the area, and was geared toward a more &amp;quot;tourist&amp;quot; style of convention, sometimes to its detriment. It is also the only con to date where the chief organizer of events and schedules did not live in the target city.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2011 ==&lt;br /&gt;
[[File:MZXCon_Peru_-_2011.jpg|thumb|right|Group photo, 2011. Top row, left to right: Wervyn, asgromo, Insidious, Kuddy, MZXGiant. Bottom row: Christina, Revvy]]&lt;br /&gt;
This convention was held in Peru, Massachusetts, at [[Insidious]]' family home, July 29th-31st, 2011. Attendees were:&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* Christina, Wervyn's Fiancee&lt;br /&gt;
* [[Revvy]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* A [[BKZX]], with topics that MZXGiant doesn't remember right now&lt;br /&gt;
* A viewing of the movie &amp;quot;Captain America: The First Avenger&amp;quot; in 3D&lt;br /&gt;
* Board game night&lt;br /&gt;
&lt;br /&gt;
== MZXCon East 2012 ==&lt;br /&gt;
This convention was held at [[Kuddy]]'s house in Delran, New Jersey, from July 13th-15th. Attendees were:&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[Exophase]]&lt;br /&gt;
* Amanda, Exophase's girlfriend&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Puella]]&lt;br /&gt;
* [[Skwirl]]&lt;br /&gt;
* Chris, Skwirl's friend&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* Lots and lots of console gaming, including a full playthrough of Battletoads by Exophase&lt;br /&gt;
* Cheesesteaks at Route 130 Diner&lt;br /&gt;
* A viewing of the movie &amp;quot;The Amazing Spider-Man&amp;quot; in 3D&lt;br /&gt;
&lt;br /&gt;
== MZXCon West 2012 ==&lt;br /&gt;
[[File:MZXConWest2012.jpg|thumb|right|Group photo, 2012. Back row, l-r: [[KKairos]], [[ThdPro]], [[TheJMan]]. Front row: [[wildweasel]], [[burstroc]], [[Insidious]] ]]&lt;br /&gt;
&lt;br /&gt;
This convention was held in Portland, Oregon. The MZXing and general hanging out took place at KKairos's house with much to do and see around Portland. The MZXers saw various Portland landmarks. Attendees were:&lt;br /&gt;
* [[KKairos]]&lt;br /&gt;
* [[Wildweasel]]&lt;br /&gt;
* [[ThdPro]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Burstroc]]&lt;br /&gt;
* TheJMan (briefly)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activities included:&lt;br /&gt;
* A BKZX held on the topic of boybands, suggested by [[Lachesis]] when asked for a topic on IRC.&lt;br /&gt;
* Ground Kontrol arcade&lt;br /&gt;
* A downtown day to visit Powell's Books and Everyday Music, among other things&lt;br /&gt;
* burstroc's tacos&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2013 ==&lt;br /&gt;
[[File:MZXConAtlanta2013.jpg|thumb|right|Group photo.  Left to right: [[Lachesis]], [[asgromo]], [[CJA]], [[duvel]], [[Kuddy]], [[Insidious]], [[Puella]], [[Wervyn]] ]]&lt;br /&gt;
&lt;br /&gt;
This was the second MZX convention held at [[Wervyn]]'s family home in Atlanta, Georgia.  There were eight attendees due to [[Ough]] being forced to drop out last-minute.&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Puella]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[duvel]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
* [[Lachesis]]&lt;br /&gt;
&lt;br /&gt;
Activities:&lt;br /&gt;
* Asian-style karaoke on Friday night&lt;br /&gt;
* The viewing of the film &amp;quot;Pacific Rim&amp;quot;&lt;br /&gt;
* Saints Row 3 co-op play&lt;br /&gt;
* Tichu, a trick-taking card game&lt;br /&gt;
* The viewing of a stream, notably including an episode of &amp;quot;Van-Pires&amp;quot; and a 1999 South Korean kaiju film called &amp;quot;Reptilian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2015 ==&lt;br /&gt;
&lt;br /&gt;
The 2015 MZXCon was an attempt by Insidious to revive MZXCon after 2014 lacked one. This was the second MZX convention held in Chicago, and the first to take place in an apartment rented on airbnb. There were eight attendees, with a ninth, [[Esdemo1|Es]], participating in Karaoke.&lt;br /&gt;
 &lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Caitiemew]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[Lachesis]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Puella]]&lt;br /&gt;
* [[Apage43]]&lt;br /&gt;
* [[Esdemo1|Es]]&lt;br /&gt;
&lt;br /&gt;
Activities:&lt;br /&gt;
* Pizano's Deep Dish pizza&lt;br /&gt;
* Asian-style Karaoke on Saturday night&lt;br /&gt;
* Mahjongg&lt;br /&gt;
* Viewing of a movie was originally planned but cancelled due to the heat.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2016 ==&lt;br /&gt;
&lt;br /&gt;
MZXCon 2016 will be the first MZXCon held in New York City.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Floor0map.png&amp;diff=7996</id>
		<title>File:Floor0map.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Floor0map.png&amp;diff=7996"/>
		<updated>2012-12-05T01:18:39Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Demon_Earth&amp;diff=7995</id>
		<title>Demon Earth</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Demon_Earth&amp;diff=7995"/>
		<updated>2012-12-05T01:17:49Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Demon Earth&lt;br /&gt;
|image = 2054.png&lt;br /&gt;
|creator = [[Nytar]]&lt;br /&gt;
|company = &lt;br /&gt;
|released = April 6, 2003&lt;br /&gt;
|genre = Action/Adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Demon Earth''' is a [[MegaZeux]] game released in 2003 by Nytar. It is very similar in gameplay to such titles as Metroid and Castlevania: Symphony of the Night, and is widely considered one of the best games, as well as one of the longest, ever released for the GCS.&lt;br /&gt;
&lt;br /&gt;
[[http://vault.digitalmzx.net/show.php?id=215 Vault Page]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:floor0map.png|Floor 0 Map (Pre-Tremor)&lt;br /&gt;
Image:floor1map.png|Floor 1 Map (Pre-Tremor)&lt;br /&gt;
Image:floor2map.png|Floor 2 Map (Pre-Tremor)&lt;br /&gt;
Image:floor3map.png|Floor 3 Map (Pre-Tremor)&lt;br /&gt;
Image:floor4map.png|Floor 4 Map (Pre-Tremor)&lt;br /&gt;
Image:floor0mapt.png|Floor 0 Map (Post-Tremor)&lt;br /&gt;
Image:floor1mapt.png|Floor 1 Map (Post-Tremor)&lt;br /&gt;
Image:floor2mapt.png|Floor 2 Map (Post-Tremor)&lt;br /&gt;
Image:floor3mapt.png|Floor 3 Map (Post-Tremor)&lt;br /&gt;
Image:floor4mapt.png|Floor 4 Map (Post-Tremor)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:2054.png&amp;diff=7994</id>
		<title>File:2054.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:2054.png&amp;diff=7994"/>
		<updated>2012-12-04T17:18:46Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Demon_Earth&amp;diff=7993</id>
		<title>Demon Earth</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Demon_Earth&amp;diff=7993"/>
		<updated>2012-12-04T17:17:39Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Created page with &amp;quot;{{Game| title = Demon Earth |image = 2054.png |creator = Nytar |company =  |released = April 6, 2003 |genre = Action/Adventure }}  '''Demon Earth''' is a MegaZeux game re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Demon Earth&lt;br /&gt;
|image = 2054.png&lt;br /&gt;
|creator = [[Nytar]]&lt;br /&gt;
|company = &lt;br /&gt;
|released = April 6, 2003&lt;br /&gt;
|genre = Action/Adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Demon Earth''' is a [[MegaZeux]] game released in 2003 by Nytar. It is very similar in gameplay to such titles as Metroid and Castlevania: Symphony of the Night, and is widely considered one of the best games, as well as one of the longest, ever released for the GCS.&lt;br /&gt;
&lt;br /&gt;
[[http://vault.digitalmzx.net/show.php?id=215 Vault Page]]&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Kurushimi&amp;diff=7982</id>
		<title>Kurushimi</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Kurushimi&amp;diff=7982"/>
		<updated>2012-09-28T18:50:09Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kurushimi, currently known as '''Kuddy''', is currently an administrator of [[DigitalMZX]]. He is also an operator for several community IRC channels.&lt;br /&gt;
&lt;br /&gt;
==Games made by Kurushimi==&lt;br /&gt;
[[BLARGFRDRGMAHAG!]]&lt;br /&gt;
[[Special Quest]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZXCon&amp;diff=7833</id>
		<title>MZXCon</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZXCon&amp;diff=7833"/>
		<updated>2012-06-16T14:02:45Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* MZXCon 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'MZXCon' is planned to be an annual event where MZXers from all parts of the country or world can get together in one location for friendly competition, and socialization. It is still early in development, and as only two named MZXCons have passed, the details and events are still being tested for how well they fare with attending community members.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2008 ==&lt;br /&gt;
[[File:MZXCon_Peru_-_2008.jpg|thumb|right|Group photo, 2008. Left to right: pyro1588, asgromo, MZXGiant, Insidious, Exophase, Terryn, Wervyn]]&lt;br /&gt;
This convention was held in Peru, Massachusetts, at [[Insidious]]' home, on July 11th-July 13th, 2008. The attendees were:&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[pyro1588]]&lt;br /&gt;
* [[Exophase]]&lt;br /&gt;
* [[Terryn]]&lt;br /&gt;
&lt;br /&gt;
During this MZXCon, there was a 4-hour [[BKZX]] involving two teams of three people, with [[Insidious]] judging. The topic was &amp;quot;SANITY&amp;quot;. The two games produced were:&lt;br /&gt;
* &amp;quot;Perfectly Sane Damsels In Distress&amp;quot; (Wervyn, Terryn, pyro1588)&lt;br /&gt;
* &amp;quot;Mind Phuck&amp;quot; (Exophase, asgromo, MZXGiant) [Winner]&lt;br /&gt;
&lt;br /&gt;
Other activities included seeing the movie &amp;quot;WALL-E&amp;quot;, a brief mall visit, and swimming.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2009 ==&lt;br /&gt;
[[File:MZXCon_Atlanta_-_2009.jpg|thumb|right|Group photo, 2009. Left to right: Insidious, CJA, pyro1588, Tixus, Revvy, commodorejohn, Wervyn, MZXGiant. Not pictured: Apollyon, Nicole]]&lt;br /&gt;
This convention was held in Atlanta, Georgia at [[Wervyn|Wervyn's]] family home and apartment, from July 10th-12th 2009.  Attendees were:&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[pyro1588]]&lt;br /&gt;
* [[commodorejohn]]&lt;br /&gt;
* [[Tixus]]&lt;br /&gt;
* [[Revvy]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
* [[Apollyon]] and girlfriend Nicole (briefly)&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* Asian style karaoke on Friday night, lasting roughly 4 hours.&lt;br /&gt;
* Viewing of the movie &amp;quot;Up&amp;quot;, in a continuation of the previous year's trend.&lt;br /&gt;
* A [[BKZX]] with about half of the attending guests who were still awake at the time, with the topic [[Gravity]] as a nod to the old meme.&lt;br /&gt;
* A jam session that produced about 20 minutes of music, compiled into an album titled &amp;quot;[http://www.digitalmzx.net/forums/index.php?showtopic=14496 ? SPEEDING ?]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2010 ==&lt;br /&gt;
[[File:MZXCon_Chicago_-_2010.JPG|thumb|right|Group photo, 2010. Top row, left to right: MZXGiant, Insidious, Quasar84, Terryn, Tixus, Wervyn, Kuddy, Revvy. Bottor row: asgromo, CJA, duvel, Exophase, pyro1588, commodorejohn. Not pictured: Es]]&lt;br /&gt;
This convention was held in Chicago, Illinois at the H.I. Chicago Hostel, from July 9th-11th 2010. This convention was the first hosted outside of people's homes, and was coordinated jointly by [[Esdemo1|Es]] and [[Mzxgiant|MZXGiant]]. Attendees were:&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[Esdemo1|Es]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[pyro1588]]&lt;br /&gt;
* [[commodorejohn]]&lt;br /&gt;
* [[Tixus]]&lt;br /&gt;
* [[Revvy]]&lt;br /&gt;
* [[CJA]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[Terryn]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
* [[ler|duvel]]&lt;br /&gt;
* [[Quasar84]]&lt;br /&gt;
* [[Exophase]]&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* Asian style karaoke on Saturday night, lasting roughly 2 hours, in a continuation of the previous year's trend.&lt;br /&gt;
* Viewing of the movie &amp;quot;Grown Ups&amp;quot;, another continuation.&lt;br /&gt;
* A [[BKZX]], with topics of &amp;quot;Rebirth&amp;quot; and &amp;quot;Steampunk Technology&amp;quot; needing to be combined into the same game.&lt;br /&gt;
* Touring of the Chicago Science &amp;amp; Industry Museum&lt;br /&gt;
&lt;br /&gt;
This was notably the first convention to use only public transit to get around the area, and was geared toward a more &amp;quot;tourist&amp;quot; style of convention, sometimes to its detriment. It is also the only con to date where the chief organizer of events and schedules did not live in the target city.&lt;br /&gt;
&lt;br /&gt;
== MZXCon 2011 ==&lt;br /&gt;
[[File:MZXCon_Peru_-_2011.jpg|thumb|right|Group photo, 2011. Top row, left to right: Wervyn, asgromo, Insidious, Kuddy, MZXGiant. Bottom row: Christina, Revvy]]&lt;br /&gt;
This convention was held in Peru, Massachusetts, at [[Insidious]]' family home, July 29th-31st, 2011. Attendees were:&lt;br /&gt;
* [[Insidious]]&lt;br /&gt;
* [[MZXGiant]]&lt;br /&gt;
* [[Wervyn]]&lt;br /&gt;
* Christina, Wervyn's Fiancee&lt;br /&gt;
* [[Revvy]]&lt;br /&gt;
* [[Kuddy]]&lt;br /&gt;
* [[asgromo]]&lt;br /&gt;
Activities during this con included:&lt;br /&gt;
* A [[BKZX]], with topics that MZXGiant doesn't remember right now&lt;br /&gt;
* A viewing of the movie &amp;quot;Captain America: The First Avenger&amp;quot; in 3D&lt;br /&gt;
* Board game night&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7749</id>
		<title>Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7749"/>
		<updated>2011-08-15T06:10:26Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Variations */ The Week of Zeux came before the Weekend of Zeux.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Day of Zeux''', typically abbreviated as '''DoZ''', is a competition invented by [[kvance]] in which teams and solo competitors are assigned a topic and must create a game within 24 hours based on one of the topics. The submitted games are then scored by a number of judges (usually four) selected by the DoZ's host to determine the winner. Day of Zeux competitions pre-summer-2001 were confined to one topic; however, the two-topic &amp;quot;Dualstream&amp;quot; format (abbr. '''DsDoZ''') popularised by [[Terryn]] has since replaced it. The terms &amp;quot;Dualstream Day of Zeux&amp;quot; and &amp;quot;Day of Zeux&amp;quot; are now synonymous.&lt;br /&gt;
&lt;br /&gt;
Days of Zeux competitions are typically held twice per year, within the first month of summer and first two weeks of winter. There have been some exceptions (such as Easter 1999).&lt;br /&gt;
&lt;br /&gt;
==Day of Zeux Rules==&lt;br /&gt;
Most current Day of Zeux competitions typically run under these default rules, with minor variations:&lt;br /&gt;
===Teams===&lt;br /&gt;
Teams consist of one to three people. If necessary, competitor(s) may also appoint an alternate member who can take the place of any member of their team should they be unable to attend the Day of Zeux. This alternate member can only be added to the team at the start of the DoZ, before the topics are announced. Sign-ups are typically accepted from the time the form goes on the page until the Day of Zeux ends (for obvious reasons, the alternate member field should be removed when the topics are announced).&lt;br /&gt;
&lt;br /&gt;
===Topics===&lt;br /&gt;
When the Day of Zeux starts, two topics are presented: an abstract topic and a concrete topic (often referred to as &amp;quot;general&amp;quot; and &amp;quot;specific&amp;quot; topics, respectively). They are posted in as many places as possible - e.g. [[DMZX|DigitalMZX]], IRC, the email addresses of the host(s), and on the DoZ site if one was created. A team or solo competitor may only use one topic as the game's theme. If the average score in the theme category for a game is below a certain threshold (currently 5 (25%) for the Specific theme only), it is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
===Anonymity===&lt;br /&gt;
Up until 2005, the Day of Zeux enforced an anonymity rule, which forbade contestants from disclosing their identity within their games. This was done to prevent biased scores from judges, but has since been removed from the rule set.&lt;br /&gt;
&lt;br /&gt;
===Team Numbers===&lt;br /&gt;
Each team receives a number prior to the start of the competition. These numbers were originally used for anonymity purposes; however, since the anonymity rule typically no longer applies to DoZs, they are now merely for traditional and organizational purposes. The ZIP/RAR file that competitor(s) submit must have a filename that matches their team number. Failure to follow this rule results in disqualification.&lt;br /&gt;
&lt;br /&gt;
===External Material===&lt;br /&gt;
All material except music, sound, and the default MZX charsets/palette must be created within the 24 hour period. If any evidence is found that the competitor(s) used material such as engines, character sets, palettes, and artwork created before the announcement of the topics, the competitor(s) are disqualified. Use of external programs such as [[CharWorks]] and [[Palzor]] during the Day of Zeux is permitted, as long as it is done within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Game Submission===&lt;br /&gt;
Before submission, the competitor(s) must make sure that the ZIP matches the team number (ie. 424.zip for team 424). The game is expected to run as intended when it is unzipped, so care must be taken include all music, WAVs, and (of course) the .MZX file. Games must be submitted to, and received by, the host of the Day of Zeux in any way possible.  [[ajs]] has assisted in running an FTP server for this purpose in many of the recent DoZs, but the host is generally expected to provide as many fallback options (e.g. HTTP upload, email, AIM file transfer) as possible.&lt;br /&gt;
&lt;br /&gt;
===Grace Period===&lt;br /&gt;
Following the end of the 24 hours, a one hour grace period goes into effect for late submissions and patch submissions. Scoring penalties have varied widely across DoZs, but they usually look something like the chart seen below. Any games submitted after the DoZ and grace period have ended are judged, but disqualified.&lt;br /&gt;
&lt;br /&gt;
    *  1-30:   no deduction from final score&lt;br /&gt;
    * 31-40: 7.5% deduction from final score&lt;br /&gt;
    * 41-50:  15% deduction from final score&lt;br /&gt;
    * 51-60:  30% deduction from final score&lt;br /&gt;
&lt;br /&gt;
===Patch Submissions===&lt;br /&gt;
The rules regarding exact handling of multiple patches are less set in stone and tend to vary, since in practice this scenario almost never occurs.  But current rules work as follows: Competitors are allowed unlimited patch submissions during the first half hour of the grace period, with no penalty. After that half hour has passed, competitors are allowed one patch submission, which will suffer the score penalties above depending on lateness. (If the first submission is received during this half hour, it will count as your patch submission.) Any further patch submissions suffer the score penalties, PLUS an additional 5% penalty for each patch submission.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux Version===&lt;br /&gt;
The judges play all games in the latest stable version of MegaZeux (2.83), so competitors are generally recommended to create and test their games in that version. SMZX mode is permitted, but not specifically rewarded, and most DoZers avoid using it since it generally has a low return on investment.&lt;br /&gt;
&lt;br /&gt;
==Current Day of Zeux Scoring==&lt;br /&gt;
'''Theme - 100/400 (General) 20/400 (Specific)'''&lt;br /&gt;
For the general theme, this should be the most important category. You'll be scored on how well you interpret and use the theme, as well as how much the theme can be felt in all elements of the game. For the specific theme, the purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if you receive an average of 5 or less, you will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 90/400 (General) 120/400 (Specific)'''&lt;br /&gt;
The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 70/400 (General) 90/400 (Specific)'''&lt;br /&gt;
All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Technique - 60/400 (General) 80/400 (Specific)'''&lt;br /&gt;
This is a game-making competition, and so each game is expected to use at least some Robotic. However, all code is not created equal: some code is cooler, faster, shorter and generally just better than other code. Does your code make movement feel slow or smooth? Is your entire game spread out over many, many boards with a lot of repetition, or is it modular and on one board? Is the programming generally impressive?&lt;br /&gt;
&lt;br /&gt;
'''Story - 50/400 (General) 50/400 (Specific)'''&lt;br /&gt;
Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, story will be scored according to how important the judge thinks story is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Sound - 30/400 (General) 40/400 (Specific)'''&lt;br /&gt;
Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DoZ_General_Theme.png]][[image:DoZ_Specific_Theme.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Four judges, 400 points each, 1600 points total. Late penalties incurred during the grace period described in the rules will be deducted from this final, 1600 point score.&lt;br /&gt;
&lt;br /&gt;
==Past Day of Zeux Scoring==&lt;br /&gt;
&amp;lt;i&amp;gt;The scoreset and text in this section were written by [[Wervyn]] in Summer 2003, with slight alterations over time.  This scoreset was used with minor variations in point value from Winter 2001 to Summer 2006.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum score that any judge can give to a game is 400 points (300 before rank weighting is factored in). After rank weighting is applied, the sum of all judges' scores, minus late penalties incurred during the grade period described in the rules, will be the final score (1600 points is the maximum score if there are four judges).&lt;br /&gt;
&lt;br /&gt;
'''Gameplay'''&lt;br /&gt;
75 points max. The meat and potatoes of any game. If you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
60 points max. All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Innovation'''&lt;br /&gt;
45 points max. Mother is the necessity of innovation, or something like that. We at the DoZ value creativity and new design concepts highly. Of course, make sure your brilliant idea WORKS, first. Innovation that makes the game new, interesting, on basically makes me go &amp;quot;hmm, never thought of doing that before&amp;quot; is a good thing. Innovation that crashes my computer, not so much.&lt;br /&gt;
&lt;br /&gt;
'''Plot'''&lt;br /&gt;
40 points max. Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstasy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, plot will be scored according to how important the judge thinks plot is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound'''&lt;br /&gt;
35 points max. Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambiance, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&lt;br /&gt;
&lt;br /&gt;
'''Theme'''&lt;br /&gt;
30 points max. The purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if three or more judges score your theme less than 33% (less than 10 points), you automatically lose.&lt;br /&gt;
&lt;br /&gt;
'''Discretion'''&lt;br /&gt;
15 points max. For all the niggling little details that just don't seem to fit in any other category. Mostly, this is about using common sense and good taste. Loads of pointless obscenity, obvious pandering to the judges (as opposed to subtle pandering, which can be a good thing if done right), and sometimes particularly addle-brained bugs, all will get you counted off here.&lt;br /&gt;
&lt;br /&gt;
'''Rank Weighting'''&lt;br /&gt;
100 points max. This is a special score for the judges, so that they can incorporate their gut instinct into an otherwise methodical system. Unlike the other scores, which are directly designated by the judge, the rank weight is awarded proportionally based on the judges personal ranking of the games from best to worst. What happens is the judges favorite game receives a full hundred points, the judges least favorite game receives no points, and the games in between receive a percentage of the points based on how high they are on the list. For those interested in the formula, RW = (N - R)/(N - 1) * 100, RW is rank weight, R is the judge's awarded rank, and N is the total number of entries. IMPORTANT: This is NOT simply a restatement of the games' ranks as calculated from their other categorical scores. This is so that the judge can express their personal feelings on the submissions as a whole, independent of any other scoring they might have made.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
There are a few variations of the Day of Zeux, most of which increase or decrease the time limit. A ''Week of Zeux'', or ''WoZ'', ends exactly a week after topics are announced. A ''Weekend of Zeux'', or ''WEoZ'', usually begins on a Friday or Saturday and lasts for 48 hours. These extended time competitions are extremely rare, as people often lose interest before the competition ends and very few quality submissions are actually received. The longer the competition, the fewer the entries.&lt;br /&gt;
&lt;br /&gt;
The ''[[Blitzkriegzeux]]'', or ''BKZX'' (alt ''BkZX''), which the DoZ itself was originally based on, is usually organized on IRC and can last up to two hours. Day of Zeux scoring rules rarely (if ever) apply to a BKZX. Most BKZXes taking place after 2004 are scored by peer ranking; in rare cases such as tie for first place with fewer than five competitors, or whenever there are fewer than three competitors, the person organizing the BKZX decides which game is the best.&lt;br /&gt;
&lt;br /&gt;
Past Variations:&lt;br /&gt;
&lt;br /&gt;
*[[Week of Zeux 1999]] - [[Magus919]], &amp;quot;Experimentation Gone Wrong&amp;quot;, 2 entries.&lt;br /&gt;
*[[The Summer Weekend of Zeux 1999]] - [[ChryoZak]], &amp;quot;Reality&amp;quot;, 7 entries (1 DQed).&lt;br /&gt;
*[[Weekend of Zeux 2001]] - [[joshdw1]] and [[Maverick]], &amp;quot;Conspiracies&amp;quot;, 3 entries.&lt;br /&gt;
*[[Zeuxworld's First Annual Week of Zeux 2002]] - [[ZzCrook]], &amp;quot;Dinosaurs&amp;quot; and &amp;quot;The Afterlife&amp;quot;, 4 entries.&lt;br /&gt;
*[[Quarter Day of Zeux 2010]] - [[Maxim]], &amp;quot;Make a game in 4 colors&amp;quot; or &amp;quot;Make a game using only the default char. set&amp;quot;, 5 entries.&lt;br /&gt;
&lt;br /&gt;
==Rule Variations==&lt;br /&gt;
&lt;br /&gt;
*Almost all DoZ competitions prior to December 2005 used an &amp;quot;anonymity rule&amp;quot; where teams hid their identities from the judges; only the host or file administrator knew the people's identites. The notable exception is the first DoZ in 1998.  Since the anonymity rule was rescinded in [[Christmas 2005 Dualstream Day of Zeux|the Winter 2005 DoZ]], no further DoZs have had an anonymity rule. Several DoZ entries have been thrown out over anonymity violations, notably [[Nash|Nash's]] [[Porno Creep]].&lt;br /&gt;
*The [[Christmas 2006 Dualstream Day of Zeux|December 2006 Day of Zeux]] marked the introduction of the split scoresheet detailed above. Previous Dualstream DoZs used the same scoresheet for both themes, and included a rank weight category which applied a scaled modifier based on a judge's ordering of the games from most to least favorite. In an effort spearheaded by [[Wervyn]], new scores were proposed which would weight the &amp;quot;theme&amp;quot; score far more heavily and restructure the categories; however, compromise between dissenters such as [[Exophase]] over the theme weighting led to two separate scoresheets (one per topic; one as Wervyn proposed and one more closely resembling the default). The scoresheet and debate are detailed [http://www.digitalmzx.net/forums/index.php?showtopic=11315&amp;amp;st=0 here.]&lt;br /&gt;
*In one DoZ, teams were allowed to have four members total ([[Newyear Dualstream Day of Zeux Q4 2002|Winter 2002]]).&lt;br /&gt;
&lt;br /&gt;
==Past Days of Zeux==&lt;br /&gt;
&lt;br /&gt;
*[[Day of Zeux 1998]] - [[Wondercow]], &amp;quot;Time Travel&amp;quot;, 6 entries.&lt;br /&gt;
*[[Day of Zeux, Icy Season 1999]] - [[kvance]], &amp;quot;War&amp;quot;, 10 entries.&lt;br /&gt;
*[[Day of Zeux, Easter 1999]] - [[Stargazer]], &amp;quot;Stress&amp;quot;, 12 entries.&lt;br /&gt;
*[[The Winter 1999 24-Hours of MegaZeux]] - Ibrahim, &amp;quot;C.O.S.T.A.N.&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer Day of Zeux 2000]] - Ibrahim, &amp;quot;Freedom&amp;quot;, 14 entries.&lt;br /&gt;
*[[Winter 2000 24 Hours of Zeux]] - Ibrahim, &amp;quot;Exploration&amp;quot;, 10 entries.&lt;br /&gt;
*[[Summer Dualstream Day of Zeux 2001]] - Terryn, &amp;quot;Rebirth&amp;quot; and &amp;quot;Bloodthirsty Plants&amp;quot;, 15 entries (2 DQed).&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux 2002]] - Terryn, &amp;quot;Stability&amp;quot; and &amp;quot;Forces of Nature&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Dualstream Day of Zeux Q2 2002]] - [[Exophase]], &amp;quot;Disease&amp;quot; and &amp;quot;Solar Energy&amp;quot;, 20 entries.&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002]] - Terryn, &amp;quot;Equilibrium&amp;quot; and &amp;quot;Medicine&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Summer 2003 Day of Zeux]] - Exophase, &amp;quot;Trust&amp;quot; and &amp;quot;The Internet&amp;quot;, 20 entries (2 DQed).&lt;br /&gt;
*[[12th Biannual 2004 New Year's DualStream DoZ]] - [[Wervyn]], &amp;quot;Intelligence&amp;quot; and &amp;quot;Swords&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Summer DsDoZ 2004]] - Terryn, &amp;quot;Fate&amp;quot; and &amp;quot;Mines&amp;quot;, 9 entries.&lt;br /&gt;
*[[Christmas 2004 Dualstream Day of Zeux]] - [[User:Kuddy|Kuddy]], &amp;quot;Fear&amp;quot; and &amp;quot;Ancient Ruins&amp;quot;, 17 entries (1 DQed).&lt;br /&gt;
*[[Summer 2005 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Growth&amp;quot; and &amp;quot;Space Exploration&amp;quot;, 20 entries (3 DQed).&lt;br /&gt;
*[[Christmas 2005 Dualstream Day of Zeux]] - [[Kuddy]], &amp;quot;Valor&amp;quot; and &amp;quot;Organized Crime&amp;quot;, 16 entries (8 DQed).&lt;br /&gt;
*[[Summer 2006 DsDoZ]] - [[Insidious]], &amp;quot;Death&amp;quot; and &amp;quot;Pirates&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Christmas 2006 Dualstream Day of Zeux]] - [[RoSS]], &amp;quot;Memory&amp;quot; and &amp;quot;Flight&amp;quot;, 15 entries (1 DQed).&lt;br /&gt;
*[[Summer 2007 DsDoZ]] - Lancer-X and Terryn, &amp;quot;Genetics&amp;quot; and &amp;quot;Sentient AI&amp;quot;, 15 entries (3 DQed).&lt;br /&gt;
*[[Winter 2007 DsDoZ]] - WildWeasel, &amp;quot;Tranquility&amp;quot; and &amp;quot;Wild West&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer 2008 Dualstream Day of Zeux]] - [[asgromo]], &amp;quot;Bureaucracy&amp;quot; and &amp;quot;Summer 2008 DsDoZ and the End of the World&amp;quot;, 10 entries (2 DQed).&lt;br /&gt;
*[[Winter 2008 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;, 15 entries.&lt;br /&gt;
*[[Summer 2009 Dualstream Day of Zeux]] - Wervyn, &amp;quot;Paranoia&amp;quot; and &amp;quot;News Reporters&amp;quot;, 12 entries (1 DQed).&lt;br /&gt;
*[[Winter 2010 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Isolation&amp;quot; and &amp;quot;Alien Invaders&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Summer 2010 Dualstream Day of Zeux]] - Terryn and Lancer-X, &amp;quot;Immortality&amp;quot; and &amp;quot;Nanomachines&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Winter 2011 Dualstream Day of Zeux]] - Insidious, &amp;quot;Violence&amp;quot; and &amp;quot;Espionage&amp;quot;, 6 entries.&lt;br /&gt;
*[[Summer 2011 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Anger&amp;quot; and &amp;quot;Nightmares&amp;quot;, 3 entries.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*The longest-standing scoring system was contentiously hammered out between [[Exophase]], [[ajs]], and [[Terryn]] in late 2001, and lasted five years before being retooled into the current system. Before that the scoring sheet was often in flux, with wide variation in categories and point ratios from DoZ to DoZ.&lt;br /&gt;
*The entire set of scoresheets of the Summer 2000 DoZ (&amp;quot;Freedom&amp;quot;) is missing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Winter_2010_Dualstream_Day_of_Zeux&amp;diff=7748</id>
		<title>Winter 2010 Dualstream Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Winter_2010_Dualstream_Day_of_Zeux&amp;diff=7748"/>
		<updated>2011-08-11T15:41:39Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Competition&lt;br /&gt;
|title = Winter 2010 Day of Zeux&lt;br /&gt;
|image = Winter2010dozalt1280.png&lt;br /&gt;
|host = [[Kurushimi]]&lt;br /&gt;
|judges = [[asgromo]], [[wildweasel]], [[Pyro1588]], [[astral]], Kuddy&lt;br /&gt;
|dates = January 2-3, 2010&lt;br /&gt;
|topics = Isolation (abstract), Alien Invaders (concrete)&lt;br /&gt;
|scoresheet = Theme-independent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Winter 2010 Dualstream Day of Zeux''' was hosted by [[Kuddy]] and started on Saturday, January 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;, 2010, 5PM GMT (ending the same time the next day). The topics were &amp;quot;Isolation&amp;quot; and &amp;quot;Alien Invaders&amp;quot;. The judges were [[astral]], [[wildweasel]], [[pyro1588]], [[asgromo]], and Kuddy himself (following the precident established last time). Buildup for this DoZ was fairly low-key, but consistent, and was bolstered by last minute signups as usual. Continuing the previous trend, the majority of the submissions were considered to be above average quality, and some of the top entries were quite impressive. Another continuing trend, most submissions were solo efforts, with one of the two team entries placing second and the other being disqualified. Finally, this DoZ saw a large number of games focused on technically impressive engine development, which astral specifically remarked that he found irksome. For example, [[Lancer-X]] submitted a game that ran in a very impressive visual novel interface; [[GreaseMonkey]] built a [[raycaster]] for his game that was actually considered fairly successful despite its low resolution; [[Lachesis]] wrote a Danmaku-like [[pixel-precise]] shooter; and [[logicow]] made a last minute return to submit a very pretty half-char [[sidescroller]].&lt;br /&gt;
&lt;br /&gt;
The previously established guidelines on judging quality and timeliness were also put to the test in this DoZ, when Kuddy submitted his scores at the end of the judging week without comments, and astral's comments failed to meet the 300 word-per-game average. After strong complaints from [[Wervyn]], both scores were retracted. Despite the final scores being the result of only three combined judges, Wervyn insists that this is exactly what he had in mind when he proposed the system.&lt;br /&gt;
&lt;br /&gt;
==Scores==&lt;br /&gt;
The rankings and total scores of each game in this DoZ are as follows:&lt;br /&gt;
&lt;br /&gt;
*1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Place - Entry 30641 - '''Alien Invaders/Lite''' - ''[[Celestial Altar]]'' - by ク・リトル・リトル ([[Lancer-X]]) (Score: 1063/1200)&lt;br /&gt;
*2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; Place - Entry 60441 - '''Isolation/Lite''' - ''[[Forsaken Daylight]]'' - Team Betamax ([[CJA]], [[GreaseMonkey]], [[asiekierka]]) (Score: 937/1200)&lt;br /&gt;
*3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; Place - Entry 70273 - '''Alien Invaders/Lite''' - ''[[Antares]]'' - Fight For Ya' Life ([[Maxim]]) (Score: 795/1200)&lt;br /&gt;
*4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 34477 - '''Alien Invaders/Lite''' - ''[[Duck Rescue]]'' - [[logicow]] (Score: 788/1200)&lt;br /&gt;
*5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 47527 - '''Isolation/Heavy''' - ''[[Abandoned]]'' - Oh god, dragons ([[Kom]]) (Score: 775/1200)&lt;br /&gt;
*6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 66482 - '''Alien Invaders/Lite''' - ''[[THOSE ALIEN INVADER!]]'' - MEDIUM RARE WARE ([[Lachesis]]) (Score: 766/1200)&lt;br /&gt;
*7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 36306 - '''Isolation/Heavy''' - ''[[Voluntary Solitude]]'' - Vortex Productions ([[RyanThunder]]) (Score: 722/1200)&lt;br /&gt;
*8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 49781 - '''Alien Invaders/Lite''' - ''[[TurnCoat]]'' - The Moanatoans ([[ThdPro]]) (Score: 643/1200)&lt;br /&gt;
*9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 18030 - '''Isolation/Heavy''' - ''[[Prison Escape]]'' - Knights of Danika ([[Goshi]]) (Score: 587/1200)&lt;br /&gt;
*10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 13210 - '''Alien Invaders/Lite''' - ''[[ALIENS ON AN ELEVATOR]]'' - The Bee's Knees ([[Captain Failmore]]) (Score: 563/1200)&lt;br /&gt;
*11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 79530 - '''Isolation/Heavy''' - ''[[For Liberty]]'' - For Liberty ([[Spike]]) (Score: 514/1200)&lt;br /&gt;
*12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 11617 - '''Isolation/Heavy''' - ''[[Isolation Puzzle Platformer]]'' - Last Place Or Bust ([[mzxrules]]) (Score: 184/1200)&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; Place - Entry 62239 - '''Alien Invaders/Lite''' - Untitled - The Onion Paradigm ([[Malwyn]], [[Risu2112]], [[Wervyn]]) (Score: 541/1200)&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; Place - Entry 72165 - '''Alien Invaders/Lite''' - Untitled - Wacky Ironic Name Mocking Wacky Ironic Names ([[Seventh Shade]]) (Score: 373/1200)&lt;br /&gt;
&lt;br /&gt;
==Judging Sheets==&lt;br /&gt;
''See [[:Category:Winter 2010 Dualstream Day of Zeux Judging Sheets|Winter 2010 Dualstream Day of Zeux Judging Sheets]]''&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://doz.digitalmzx.net/Winter2009/ Official Winter 2010 Dualstream Day of Zeux Page]&lt;br /&gt;
*[http://www.digitalmzx.net/forums/index.php?showtopic=14739 Official Results Thread]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Day of Zeux]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7741</id>
		<title>Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7741"/>
		<updated>2011-08-07T21:21:39Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Past Days of Zeux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Day of Zeux''', typically abbreviated as '''DoZ''', is a competition invented by [[kvance]] in which teams and solo competitors are assigned a topic and must create a game within 24 hours based on one of the topics. The submitted games are then scored by a number of judges (usually four) selected by the DoZ's host to determine the winner. Day of Zeux competitions pre-summer-2001 were confined to one topic; however, the two-topic &amp;quot;Dualstream&amp;quot; format (abbr. '''DsDoZ''') popularised by [[Terryn]] has since replaced it. The terms &amp;quot;Dualstream Day of Zeux&amp;quot; and &amp;quot;Day of Zeux&amp;quot; are now synonymous.&lt;br /&gt;
&lt;br /&gt;
Days of Zeux competitions are typically held twice per year, within the first month of summer and first two weeks of winter. There have been some exceptions (such as Easter 1999).&lt;br /&gt;
&lt;br /&gt;
==Day of Zeux Rules==&lt;br /&gt;
Most current Day of Zeux competitions typically run under these default rules, with minor variations:&lt;br /&gt;
===Teams===&lt;br /&gt;
Teams consist of one to three people. If necessary, competitor(s) may also appoint an alternate member who can take the place of any member of their team should they be unable to attend the Day of Zeux. This alternate member can only be added to the team at the start of the DoZ, before the topics are announced. Sign-ups are typically accepted from the time the form goes on the page until the Day of Zeux ends (for obvious reasons, the alternate member field should be removed when the topics are announced).&lt;br /&gt;
&lt;br /&gt;
===Topics===&lt;br /&gt;
When the Day of Zeux starts, two topics are presented: an abstract topic and a concrete topic (often referred to as &amp;quot;general&amp;quot; and &amp;quot;specific&amp;quot; topics, respectively). They are posted in as many places as possible - e.g. [[DMZX|DigitalMZX]], IRC, the email addresses of the host(s), and on the DoZ site if one was created. A team or solo competitor may only use one topic as the game's theme. If the average score in the theme category for a game is below a certain threshold (currently 5 (25%) for the Specific theme only), it is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
===Anonymity===&lt;br /&gt;
Up until 2005, the Day of Zeux enforced an anonymity rule, which forbade contestants from disclosing their identity within their games. This was done to prevent biased scores from judges, but has since been removed from the rule set.&lt;br /&gt;
&lt;br /&gt;
===Team Numbers===&lt;br /&gt;
Each team receives a number prior to the start of the competition. These numbers were originally used for anonymity purposes; however, since the anonymity rule typically no longer applies to DoZs, they are now merely for traditional and organizational purposes. The ZIP/RAR file that competitor(s) submit must have a filename that matches their team number. Failure to follow this rule results in disqualification.&lt;br /&gt;
&lt;br /&gt;
===External Material===&lt;br /&gt;
All material except music, sound, and the default MZX charsets/palette must be created within the 24 hour period. If any evidence is found that the competitor(s) used material such as engines, character sets, palettes, and artwork created before the announcement of the topics, the competitor(s) are disqualified. Use of external programs such as [[CharWorks]] and [[Palzor]] during the Day of Zeux is permitted, as long as it is done within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Game Submission===&lt;br /&gt;
Before submission, the competitor(s) must make sure that the ZIP matches the team number (ie. 424.zip for team 424). The game is expected to run as intended when it is unzipped, so care must be taken include all music, WAVs, and (of course) the .MZX file. Games must be submitted to, and received by, the host of the Day of Zeux in any way possible.  [[ajs]] has assisted in running an FTP server for this purpose in many of the recent DoZs, but the host is generally expected to provide as many fallback options (e.g. HTTP upload, email, AIM file transfer) as possible.&lt;br /&gt;
&lt;br /&gt;
===Grace Period===&lt;br /&gt;
Following the end of the 24 hours, a one hour grace period goes into effect for late submissions and patch submissions. Scoring penalties have varied widely across DoZs, but they usually look something like the chart seen below. Any games submitted after the DoZ and grace period have ended are judged, but disqualified.&lt;br /&gt;
&lt;br /&gt;
    *  1-30:   no deduction from final score&lt;br /&gt;
    * 31-40: 7.5% deduction from final score&lt;br /&gt;
    * 41-50:  15% deduction from final score&lt;br /&gt;
    * 51-60:  30% deduction from final score&lt;br /&gt;
&lt;br /&gt;
===Patch Submissions===&lt;br /&gt;
The rules regarding exact handling of multiple patches are less set in stone and tend to vary, since in practice this scenario almost never occurs.  But current rules work as follows: Competitors are allowed unlimited patch submissions during the first half hour of the grace period, with no penalty. After that half hour has passed, competitors are allowed one patch submission, which will suffer the score penalties above depending on lateness. (If the first submission is received during this half hour, it will count as your patch submission.) Any further patch submissions suffer the score penalties, PLUS an additional 5% penalty for each patch submission.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux Version===&lt;br /&gt;
The judges play all games in the latest stable version of MegaZeux (2.83), so competitors are generally recommended to create and test their games in that version. SMZX mode is permitted, but not specifically rewarded, and most DoZers avoid using it since it generally has a low return on investment.&lt;br /&gt;
&lt;br /&gt;
==Current Day of Zeux Scoring==&lt;br /&gt;
'''Theme - 100/400 (General) 20/400 (Specific)'''&lt;br /&gt;
For the general theme, this should be the most important category. You'll be scored on how well you interpret and use the theme, as well as how much the theme can be felt in all elements of the game. For the specific theme, the purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if you receive an average of 5 or less, you will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 90/400 (General) 120/400 (Specific)'''&lt;br /&gt;
The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 70/400 (General) 90/400 (Specific)'''&lt;br /&gt;
All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Technique - 60/400 (General) 80/400 (Specific)'''&lt;br /&gt;
This is a game-making competition, and so each game is expected to use at least some Robotic. However, all code is not created equal: some code is cooler, faster, shorter and generally just better than other code. Does your code make movement feel slow or smooth? Is your entire game spread out over many, many boards with a lot of repetition, or is it modular and on one board? Is the programming generally impressive?&lt;br /&gt;
&lt;br /&gt;
'''Story - 50/400 (General) 50/400 (Specific)'''&lt;br /&gt;
Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, story will be scored according to how important the judge thinks story is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Sound - 30/400 (General) 40/400 (Specific)'''&lt;br /&gt;
Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DoZ_General_Theme.png]][[image:DoZ_Specific_Theme.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Four judges, 400 points each, 1600 points total. Late penalties incurred during the grace period described in the rules will be deducted from this final, 1600 point score.&lt;br /&gt;
&lt;br /&gt;
==Past Day of Zeux Scoring==&lt;br /&gt;
&amp;lt;i&amp;gt;The scoreset and text in this section were written by [[Wervyn]] in Summer 2003, with slight alterations over time.  This scoreset was used with minor variations in point value from Winter 2001 to Summer 2006.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum score that any judge can give to a game is 400 points (300 before rank weighting is factored in). After rank weighting is applied, the sum of all judges' scores, minus late penalties incurred during the grade period described in the rules, will be the final score (1600 points is the maximum score if there are four judges).&lt;br /&gt;
&lt;br /&gt;
'''Gameplay'''&lt;br /&gt;
75 points max. The meat and potatoes of any game. If you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
60 points max. All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Innovation'''&lt;br /&gt;
45 points max. Mother is the necessity of innovation, or something like that. We at the DoZ value creativity and new design concepts highly. Of course, make sure your brilliant idea WORKS, first. Innovation that makes the game new, interesting, on basically makes me go &amp;quot;hmm, never thought of doing that before&amp;quot; is a good thing. Innovation that crashes my computer, not so much.&lt;br /&gt;
&lt;br /&gt;
'''Plot'''&lt;br /&gt;
40 points max. Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstasy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, plot will be scored according to how important the judge thinks plot is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound'''&lt;br /&gt;
35 points max. Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambiance, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&lt;br /&gt;
&lt;br /&gt;
'''Theme'''&lt;br /&gt;
30 points max. The purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if three or more judges score your theme less than 33% (less than 10 points), you automatically lose.&lt;br /&gt;
&lt;br /&gt;
'''Discretion'''&lt;br /&gt;
15 points max. For all the niggling little details that just don't seem to fit in any other category. Mostly, this is about using common sense and good taste. Loads of pointless obscenity, obvious pandering to the judges (as opposed to subtle pandering, which can be a good thing if done right), and sometimes particularly addle-brained bugs, all will get you counted off here.&lt;br /&gt;
&lt;br /&gt;
'''Rank Weighting'''&lt;br /&gt;
100 points max. This is a special score for the judges, so that they can incorporate their gut instinct into an otherwise methodical system. Unlike the other scores, which are directly designated by the judge, the rank weight is awarded proportionally based on the judges personal ranking of the games from best to worst. What happens is the judges favorite game receives a full hundred points, the judges least favorite game receives no points, and the games in between receive a percentage of the points based on how high they are on the list. For those interested in the formula, RW = (N - R)/(N - 1) * 100, RW is rank weight, R is the judge's awarded rank, and N is the total number of entries. IMPORTANT: This is NOT simply a restatement of the games' ranks as calculated from their other categorical scores. This is so that the judge can express their personal feelings on the submissions as a whole, independent of any other scoring they might have made.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
There are a few variations of the Day of Zeux, most of which increase or decrease the time limit. A ''Week of Zeux'', or ''WoZ'', ends exactly a week after topics are announced. A ''Weekend of Zeux'', or ''WEoZ'', usually begins on a Friday or Saturday and lasts for 48 hours. These extended time competitions are extremely rare, as people often lose interest before the competition ends and very few quality submissions are actually received. The longer the competition, the fewer the entries.&lt;br /&gt;
&lt;br /&gt;
The ''[[Blitzkriegzeux]]'', or ''BKZX'' (alt ''BkZX''), which the DoZ itself was originally based on, is usually organized on IRC and can last up to two hours. Day of Zeux scoring rules rarely (if ever) apply to a BKZX. Most BKZXes taking place after 2004 are scored by peer ranking; in rare cases such as tie for first place with fewer than five competitors, or whenever there are fewer than three competitors, the person organizing the BKZX decides which game is the best.&lt;br /&gt;
&lt;br /&gt;
Past Variations:&lt;br /&gt;
&lt;br /&gt;
*[[The Summer Weekend of Zeux 1999]] - [[ChryoZak]], &amp;quot;Reality&amp;quot;, 7 entries (1 DQed).&lt;br /&gt;
*[[Week of Zeux 1999]] - [[Magus919]], &amp;quot;Experimentation Gone Wrong&amp;quot;, 2 entries.&lt;br /&gt;
*[[Weekend of Zeux 2001]] - [[joshdw1]] and [[Maverick]], &amp;quot;Conspiracies&amp;quot;, 3 entries.&lt;br /&gt;
*[[Zeuxworld's First Annual Week of Zeux 2002]] - [[ZzCrook]], &amp;quot;Dinosaurs&amp;quot; and &amp;quot;The Afterlife&amp;quot;, 4 entries.&lt;br /&gt;
*[[Quarter Day of Zeux 2010]] - [[Maxim]], &amp;quot;Make a game in 4 colors&amp;quot; or &amp;quot;Make a game using only the default char. set&amp;quot;, 5 entries.&lt;br /&gt;
&lt;br /&gt;
==Rule Variations==&lt;br /&gt;
&lt;br /&gt;
*Almost all DoZ competitions prior to December 2005 used an &amp;quot;anonymity rule&amp;quot; where teams hid their identities from the judges; only the host or file administrator knew the people's identites. The notable exception is the first DoZ in 1998.  Since the anonymity rule was rescinded in [[Christmas 2005 Dualstream Day of Zeux|the Winter 2005 DoZ]], no further DoZs have had an anonymity rule. Several DoZ entries have been thrown out over anonymity violations, notably [[Nash|Nash's]] [[Porno Creep]].&lt;br /&gt;
*The [[Christmas 2006 Dualstream Day of Zeux|December 2006 Day of Zeux]] marked the introduction of the split scoresheet detailed above. Previous Dualstream DoZs used the same scoresheet for both themes, and included a rank weight category which applied a scaled modifier based on a judge's ordering of the games from most to least favorite. In an effort spearheaded by [[Wervyn]], new scores were proposed which would weight the &amp;quot;theme&amp;quot; score far more heavily and restructure the categories; however, compromise between dissenters such as [[Exophase]] over the theme weighting led to two separate scoresheets (one per topic; one as Wervyn proposed and one more closely resembling the default). The scoresheet and debate are detailed [http://www.digitalmzx.net/forums/index.php?showtopic=11315&amp;amp;st=0 here.]&lt;br /&gt;
*In one DoZ, teams were allowed to have four members total ([[Newyear Dualstream Day of Zeux Q4 2002|Winter 2002]]).&lt;br /&gt;
&lt;br /&gt;
==Past Days of Zeux==&lt;br /&gt;
&lt;br /&gt;
*[[Day of Zeux 1998]] - [[Wondercow]], &amp;quot;Time Travel&amp;quot;, 6 entries.&lt;br /&gt;
*[[Day of Zeux, Icy Season 1999]] - [[kvance]], &amp;quot;War&amp;quot;, 10 entries.&lt;br /&gt;
*[[Day of Zeux, Easter 1999]] - [[Stargazer]], &amp;quot;Stress&amp;quot;, 12 entries.&lt;br /&gt;
*[[The Winter 1999 24-Hours of MegaZeux]] - Ibrahim, &amp;quot;C.O.S.T.A.N.&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer Day of Zeux 2000]] - Ibrahim, &amp;quot;Freedom&amp;quot;, 14 entries.&lt;br /&gt;
*[[Winter 2000 24 Hours of Zeux]] - Ibrahim, &amp;quot;Exploration&amp;quot;, 10 entries.&lt;br /&gt;
*[[Summer Dualstream Day of Zeux 2001]] - Terryn, &amp;quot;Rebirth&amp;quot; and &amp;quot;Bloodthirsty Plants&amp;quot;, 15 entries (2 DQed).&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux 2002]] - Terryn, &amp;quot;Stability&amp;quot; and &amp;quot;Forces of Nature&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Dualstream Day of Zeux Q2 2002]] - [[Exophase]], &amp;quot;Disease&amp;quot; and &amp;quot;Solar Energy&amp;quot;, 20 entries.&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002]] - Terryn, &amp;quot;Equilibrium&amp;quot; and &amp;quot;Medicine&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Summer 2003 Day of Zeux]] - Exophase, &amp;quot;Trust&amp;quot; and &amp;quot;The Internet&amp;quot;, 20 entries (2 DQed).&lt;br /&gt;
*[[12th Biannual 2004 New Year's DualStream DoZ]] - [[Wervyn]], &amp;quot;Intelligence&amp;quot; and &amp;quot;Swords&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Summer DsDoZ 2004]] - Terryn, &amp;quot;Fate&amp;quot; and &amp;quot;Mines&amp;quot;, 9 entries.&lt;br /&gt;
*[[Christmas 2004 Dualstream Day of Zeux]] - [[User:Kuddy|Kuddy]], &amp;quot;Fear&amp;quot; and &amp;quot;Ancient Ruins&amp;quot;, 17 entries (1 DQed).&lt;br /&gt;
*[[Summer 2005 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Growth&amp;quot; and &amp;quot;Space Exploration&amp;quot;, 20 entries (3 DQed).&lt;br /&gt;
*[[Christmas 2005 Dualstream Day of Zeux]] - [[Kuddy]], &amp;quot;Valor&amp;quot; and &amp;quot;Organized Crime&amp;quot;, 16 entries (8 DQed).&lt;br /&gt;
*[[Summer 2006 DsDoZ]] - [[Insidious]], &amp;quot;Death&amp;quot; and &amp;quot;Pirates&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Christmas 2006 Dualstream Day of Zeux]] - [[RoSS]], &amp;quot;Memory&amp;quot; and &amp;quot;Flight&amp;quot;, 15 entries (1 DQed).&lt;br /&gt;
*[[Summer 2007 DsDoZ]] - Lancer-X and Terryn, &amp;quot;Genetics&amp;quot; and &amp;quot;Sentient AI&amp;quot;, 15 entries (3 DQed).&lt;br /&gt;
*[[Winter 2007 DsDoZ]] - WildWeasel, &amp;quot;Tranquility&amp;quot; and &amp;quot;Wild West&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer 2008 Dualstream Day of Zeux]] - [[asgromo]], &amp;quot;Bureaucracy&amp;quot; and &amp;quot;Summer 2008 DsDoZ and the End of the World&amp;quot;, 10 entries (2 DQed).&lt;br /&gt;
*[[Winter 2008 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;, 15 entries.&lt;br /&gt;
*[[Summer 2009 Dualstream Day of Zeux]] - Wervyn, &amp;quot;Paranoia&amp;quot; and &amp;quot;News Reporters&amp;quot;, 12 entries (1 DQed).&lt;br /&gt;
*[[Winter 2010 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Isolation&amp;quot; and &amp;quot;Alien Invaders&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Summer 2010 Dualstream Day of Zeux]] - Terryn and Lancer-X, &amp;quot;Immortality&amp;quot; and &amp;quot;Nanomachines&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Winter 2011 Dualstream Day of Zeux]] - Insidious, &amp;quot;Violence&amp;quot; and &amp;quot;Espionage&amp;quot;, 6 entries.&lt;br /&gt;
*[[Summer 2011 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Anger&amp;quot; and &amp;quot;Nightmares&amp;quot;, 3 entries.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*The longest-standing scoring system was contentiously hammered out between [[Exophase]], [[ajs]], and [[Terryn]] in late 2001, and lasted five years before being retooled into the current system. Before that the scoring sheet was often in flux, with wide variation in categories and point ratios from DoZ to DoZ.&lt;br /&gt;
*The entire set of scoresheets of the Summer 2000 DoZ (&amp;quot;Freedom&amp;quot;) is missing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7740</id>
		<title>Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7740"/>
		<updated>2011-08-07T18:05:40Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Past Days of Zeux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Day of Zeux''', typically abbreviated as '''DoZ''', is a competition invented by [[kvance]] in which teams and solo competitors are assigned a topic and must create a game within 24 hours based on one of the topics. The submitted games are then scored by a number of judges (usually four) selected by the DoZ's host to determine the winner. Day of Zeux competitions pre-summer-2001 were confined to one topic; however, the two-topic &amp;quot;Dualstream&amp;quot; format (abbr. '''DsDoZ''') popularised by [[Terryn]] has since replaced it. The terms &amp;quot;Dualstream Day of Zeux&amp;quot; and &amp;quot;Day of Zeux&amp;quot; are now synonymous.&lt;br /&gt;
&lt;br /&gt;
Days of Zeux competitions are typically held twice per year, within the first month of summer and first two weeks of winter. There have been some exceptions (such as Easter 1999).&lt;br /&gt;
&lt;br /&gt;
==Day of Zeux Rules==&lt;br /&gt;
Most current Day of Zeux competitions typically run under these default rules, with minor variations:&lt;br /&gt;
===Teams===&lt;br /&gt;
Teams consist of one to three people. If necessary, competitor(s) may also appoint an alternate member who can take the place of any member of their team should they be unable to attend the Day of Zeux. This alternate member can only be added to the team at the start of the DoZ, before the topics are announced. Sign-ups are typically accepted from the time the form goes on the page until the Day of Zeux ends (for obvious reasons, the alternate member field should be removed when the topics are announced).&lt;br /&gt;
&lt;br /&gt;
===Topics===&lt;br /&gt;
When the Day of Zeux starts, two topics are presented: an abstract topic and a concrete topic (often referred to as &amp;quot;general&amp;quot; and &amp;quot;specific&amp;quot; topics, respectively). They are posted in as many places as possible - e.g. [[DMZX|DigitalMZX]], IRC, the email addresses of the host(s), and on the DoZ site if one was created. A team or solo competitor may only use one topic as the game's theme. If the average score in the theme category for a game is below a certain threshold (currently 5 (25%) for the Specific theme only), it is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
===Anonymity===&lt;br /&gt;
Up until 2005, the Day of Zeux enforced an anonymity rule, which forbade contestants from disclosing their identity within their games. This was done to prevent biased scores from judges, but has since been removed from the rule set.&lt;br /&gt;
&lt;br /&gt;
===Team Numbers===&lt;br /&gt;
Each team receives a number prior to the start of the competition. These numbers were originally used for anonymity purposes; however, since the anonymity rule typically no longer applies to DoZs, they are now merely for traditional and organizational purposes. The ZIP/RAR file that competitor(s) submit must have a filename that matches their team number. Failure to follow this rule results in disqualification.&lt;br /&gt;
&lt;br /&gt;
===External Material===&lt;br /&gt;
All material except music, sound, and the default MZX charsets/palette must be created within the 24 hour period. If any evidence is found that the competitor(s) used material such as engines, character sets, palettes, and artwork created before the announcement of the topics, the competitor(s) are disqualified. Use of external programs such as [[CharWorks]] and [[Palzor]] during the Day of Zeux is permitted, as long as it is done within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Game Submission===&lt;br /&gt;
Before submission, the competitor(s) must make sure that the ZIP matches the team number (ie. 424.zip for team 424). The game is expected to run as intended when it is unzipped, so care must be taken include all music, WAVs, and (of course) the .MZX file. Games must be submitted to, and received by, the host of the Day of Zeux in any way possible.  [[ajs]] has assisted in running an FTP server for this purpose in many of the recent DoZs, but the host is generally expected to provide as many fallback options (e.g. HTTP upload, email, AIM file transfer) as possible.&lt;br /&gt;
&lt;br /&gt;
===Grace Period===&lt;br /&gt;
Following the end of the 24 hours, a one hour grace period goes into effect for late submissions and patch submissions. Scoring penalties have varied widely across DoZs, but they usually look something like the chart seen below. Any games submitted after the DoZ and grace period have ended are judged, but disqualified.&lt;br /&gt;
&lt;br /&gt;
    *  1-30:   no deduction from final score&lt;br /&gt;
    * 31-40: 7.5% deduction from final score&lt;br /&gt;
    * 41-50:  15% deduction from final score&lt;br /&gt;
    * 51-60:  30% deduction from final score&lt;br /&gt;
&lt;br /&gt;
===Patch Submissions===&lt;br /&gt;
The rules regarding exact handling of multiple patches are less set in stone and tend to vary, since in practice this scenario almost never occurs.  But current rules work as follows: Competitors are allowed unlimited patch submissions during the first half hour of the grace period, with no penalty. After that half hour has passed, competitors are allowed one patch submission, which will suffer the score penalties above depending on lateness. (If the first submission is received during this half hour, it will count as your patch submission.) Any further patch submissions suffer the score penalties, PLUS an additional 5% penalty for each patch submission.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux Version===&lt;br /&gt;
The judges play all games in the latest stable version of MegaZeux (2.83), so competitors are generally recommended to create and test their games in that version. SMZX mode is permitted, but not specifically rewarded, and most DoZers avoid using it since it generally has a low return on investment.&lt;br /&gt;
&lt;br /&gt;
==Current Day of Zeux Scoring==&lt;br /&gt;
'''Theme - 100/400 (General) 20/400 (Specific)'''&lt;br /&gt;
For the general theme, this should be the most important category. You'll be scored on how well you interpret and use the theme, as well as how much the theme can be felt in all elements of the game. For the specific theme, the purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if you receive an average of 5 or less, you will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 90/400 (General) 120/400 (Specific)'''&lt;br /&gt;
The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 70/400 (General) 90/400 (Specific)'''&lt;br /&gt;
All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Technique - 60/400 (General) 80/400 (Specific)'''&lt;br /&gt;
This is a game-making competition, and so each game is expected to use at least some Robotic. However, all code is not created equal: some code is cooler, faster, shorter and generally just better than other code. Does your code make movement feel slow or smooth? Is your entire game spread out over many, many boards with a lot of repetition, or is it modular and on one board? Is the programming generally impressive?&lt;br /&gt;
&lt;br /&gt;
'''Story - 50/400 (General) 50/400 (Specific)'''&lt;br /&gt;
Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, story will be scored according to how important the judge thinks story is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Sound - 30/400 (General) 40/400 (Specific)'''&lt;br /&gt;
Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DoZ_General_Theme.png]][[image:DoZ_Specific_Theme.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Four judges, 400 points each, 1600 points total. Late penalties incurred during the grace period described in the rules will be deducted from this final, 1600 point score.&lt;br /&gt;
&lt;br /&gt;
==Past Day of Zeux Scoring==&lt;br /&gt;
&amp;lt;i&amp;gt;The scoreset and text in this section were written by [[Wervyn]] in Summer 2003, with slight alterations over time.  This scoreset was used with minor variations in point value from Winter 2001 to Summer 2006.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum score that any judge can give to a game is 400 points (300 before rank weighting is factored in). After rank weighting is applied, the sum of all judges' scores, minus late penalties incurred during the grade period described in the rules, will be the final score (1600 points is the maximum score if there are four judges).&lt;br /&gt;
&lt;br /&gt;
'''Gameplay'''&lt;br /&gt;
75 points max. The meat and potatoes of any game. If you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
60 points max. All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Innovation'''&lt;br /&gt;
45 points max. Mother is the necessity of innovation, or something like that. We at the DoZ value creativity and new design concepts highly. Of course, make sure your brilliant idea WORKS, first. Innovation that makes the game new, interesting, on basically makes me go &amp;quot;hmm, never thought of doing that before&amp;quot; is a good thing. Innovation that crashes my computer, not so much.&lt;br /&gt;
&lt;br /&gt;
'''Plot'''&lt;br /&gt;
40 points max. Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstasy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, plot will be scored according to how important the judge thinks plot is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound'''&lt;br /&gt;
35 points max. Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambiance, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&lt;br /&gt;
&lt;br /&gt;
'''Theme'''&lt;br /&gt;
30 points max. The purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if three or more judges score your theme less than 33% (less than 10 points), you automatically lose.&lt;br /&gt;
&lt;br /&gt;
'''Discretion'''&lt;br /&gt;
15 points max. For all the niggling little details that just don't seem to fit in any other category. Mostly, this is about using common sense and good taste. Loads of pointless obscenity, obvious pandering to the judges (as opposed to subtle pandering, which can be a good thing if done right), and sometimes particularly addle-brained bugs, all will get you counted off here.&lt;br /&gt;
&lt;br /&gt;
'''Rank Weighting'''&lt;br /&gt;
100 points max. This is a special score for the judges, so that they can incorporate their gut instinct into an otherwise methodical system. Unlike the other scores, which are directly designated by the judge, the rank weight is awarded proportionally based on the judges personal ranking of the games from best to worst. What happens is the judges favorite game receives a full hundred points, the judges least favorite game receives no points, and the games in between receive a percentage of the points based on how high they are on the list. For those interested in the formula, RW = (N - R)/(N - 1) * 100, RW is rank weight, R is the judge's awarded rank, and N is the total number of entries. IMPORTANT: This is NOT simply a restatement of the games' ranks as calculated from their other categorical scores. This is so that the judge can express their personal feelings on the submissions as a whole, independent of any other scoring they might have made.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
There are a few variations of the Day of Zeux, most of which increase or decrease the time limit. A ''Week of Zeux'', or ''WoZ'', ends exactly a week after topics are announced. A ''Weekend of Zeux'', or ''WEoZ'', usually begins on a Friday or Saturday and lasts for 48 hours. These extended time competitions are extremely rare, as people often lose interest before the competition ends and very few quality submissions are actually received. The longer the competition, the fewer the entries.&lt;br /&gt;
&lt;br /&gt;
The ''[[Blitzkriegzeux]]'', or ''BKZX'' (alt ''BkZX''), which the DoZ itself was originally based on, is usually organized on IRC and can last up to two hours. Day of Zeux scoring rules rarely (if ever) apply to a BKZX. Most BKZXes taking place after 2004 are scored by peer ranking; in rare cases such as tie for first place with fewer than five competitors, or whenever there are fewer than three competitors, the person organizing the BKZX decides which game is the best.&lt;br /&gt;
&lt;br /&gt;
Past Variations:&lt;br /&gt;
&lt;br /&gt;
*[[The Summer Weekend of Zeux 1999]] - [[ChryoZak]], &amp;quot;Reality&amp;quot;, 7 entries (1 DQed).&lt;br /&gt;
*[[Week of Zeux 1999]] - [[Magus919]], &amp;quot;Experimentation Gone Wrong&amp;quot;, 2 entries.&lt;br /&gt;
*[[Weekend of Zeux 2001]] - [[joshdw1]] and [[Maverick]], &amp;quot;Conspiracies&amp;quot;, 3 entries.&lt;br /&gt;
*[[Zeuxworld's First Annual Week of Zeux 2002]] - [[ZzCrook]], &amp;quot;Dinosaurs&amp;quot; and &amp;quot;The Afterlife&amp;quot;, 4 entries.&lt;br /&gt;
*[[Quarter Day of Zeux 2010]] - [[Maxim]], &amp;quot;Make a game in 4 colors&amp;quot; or &amp;quot;Make a game using only the default char. set&amp;quot;, 5 entries.&lt;br /&gt;
&lt;br /&gt;
==Rule Variations==&lt;br /&gt;
&lt;br /&gt;
*Almost all DoZ competitions prior to December 2005 used an &amp;quot;anonymity rule&amp;quot; where teams hid their identities from the judges; only the host or file administrator knew the people's identites. The notable exception is the first DoZ in 1998.  Since the anonymity rule was rescinded in [[Christmas 2005 Dualstream Day of Zeux|the Winter 2005 DoZ]], no further DoZs have had an anonymity rule. Several DoZ entries have been thrown out over anonymity violations, notably [[Nash|Nash's]] [[Porno Creep]].&lt;br /&gt;
*The [[Christmas 2006 Dualstream Day of Zeux|December 2006 Day of Zeux]] marked the introduction of the split scoresheet detailed above. Previous Dualstream DoZs used the same scoresheet for both themes, and included a rank weight category which applied a scaled modifier based on a judge's ordering of the games from most to least favorite. In an effort spearheaded by [[Wervyn]], new scores were proposed which would weight the &amp;quot;theme&amp;quot; score far more heavily and restructure the categories; however, compromise between dissenters such as [[Exophase]] over the theme weighting led to two separate scoresheets (one per topic; one as Wervyn proposed and one more closely resembling the default). The scoresheet and debate are detailed [http://www.digitalmzx.net/forums/index.php?showtopic=11315&amp;amp;st=0 here.]&lt;br /&gt;
*In one DoZ, teams were allowed to have four members total ([[Newyear Dualstream Day of Zeux Q4 2002|Winter 2002]]).&lt;br /&gt;
&lt;br /&gt;
==Past Days of Zeux==&lt;br /&gt;
&lt;br /&gt;
*[[Day of Zeux 1998]] - [[Wondercow]], &amp;quot;Time Travel&amp;quot;, 6 entries.&lt;br /&gt;
*[[Day of Zeux, Icy Season 1999]] - [[kvance]], &amp;quot;War&amp;quot;, 10 entries.&lt;br /&gt;
*[[Day of Zeux, Easter 1999]] - [[Stargazer]], &amp;quot;Stress&amp;quot;, 12 entries.&lt;br /&gt;
*[[The Winter 1999 24-Hours of MegaZeux]] - Ibrahim, &amp;quot;C.O.S.T.A.N.&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer Day of Zeux 2000]] - Ibrahim, &amp;quot;Freedom&amp;quot;, 14 entries.&lt;br /&gt;
*[[Winter 2000 24 Hours of Zeux]] - Ibrahim, &amp;quot;Exploration&amp;quot;, 10 entries.&lt;br /&gt;
*[[Summer Dualstream Day of Zeux 2001]] - Terryn, &amp;quot;Rebirth&amp;quot; and &amp;quot;Bloodthirsty Plants&amp;quot;, 15 entries (2 DQed).&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux 2002]] - Terryn, &amp;quot;Stability&amp;quot; and &amp;quot;Forces of Nature&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Dualstream Day of Zeux Q2 2002]] - [[Exophase]], &amp;quot;Disease&amp;quot; and &amp;quot;Solar Energy&amp;quot;, 20 entries.&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002]] - Terryn, &amp;quot;Equilibrium&amp;quot; and &amp;quot;Medicine&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Summer 2003 Day of Zeux]] - Exophase, &amp;quot;Trust&amp;quot; and &amp;quot;The Internet&amp;quot;, 20 entries (2 DQed).&lt;br /&gt;
*[[12th Biannual 2004 New Year's DualStream DoZ]] - [[Wervyn]], &amp;quot;Intelligence&amp;quot; and &amp;quot;Swords&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Summer DsDoZ 2004]] - Terryn, &amp;quot;Fate&amp;quot; and &amp;quot;Mines&amp;quot;, 9 entries.&lt;br /&gt;
*[[Christmas 2004 Dualstream Day of Zeux]] - [[User:Kuddy|Kuddy]], &amp;quot;Fear&amp;quot; and &amp;quot;Ancient Ruins&amp;quot;, 17 entries (1 DQed).&lt;br /&gt;
*[[Summer 2005 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Growth&amp;quot; and &amp;quot;Space Exploration&amp;quot;, 20 entries (3 DQed).&lt;br /&gt;
*[[Christmas 2005 Dualstream Day of Zeux]] - [[Kuddy]], &amp;quot;Valor&amp;quot; and &amp;quot;Organized Crime&amp;quot;, 16 entries (8 DQed).&lt;br /&gt;
*[[Summer 2006 DsDoZ]] - [[Insidious]], &amp;quot;Death&amp;quot; and &amp;quot;Pirates&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Christmas 2006 Dualstream Day of Zeux]] - [[RoSS]], &amp;quot;Memory&amp;quot; and &amp;quot;Flight&amp;quot;, 15 entries (1 DQed).&lt;br /&gt;
*[[Summer 2007 DsDoZ]] - Lancer-X and Terryn, &amp;quot;Genetics&amp;quot; and &amp;quot;Sentient AI&amp;quot;, 15 entries (3 DQed).&lt;br /&gt;
*[[Winter 2007 DsDoZ]] - WildWeasel, &amp;quot;Tranquility&amp;quot; and &amp;quot;Wild West&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer 2008 Dualstream Day of Zeux]] - [[asgromo]], &amp;quot;Bureaucracy&amp;quot; and &amp;quot;Summer 2008 DsDoZ and the End of the World&amp;quot;, 10 entries (2 DQed).&lt;br /&gt;
*[[Winter 2008 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;, 15 entries.&lt;br /&gt;
*[[Summer 2009 Dualstream Day of Zeux]] - Wervyn, &amp;quot;Paranoia&amp;quot; and &amp;quot;News Reporters&amp;quot;, 12 entries (1 DQed).&lt;br /&gt;
*[[Winter 2010 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Isolation&amp;quot; and &amp;quot;Alien Invaders&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Summer 2010 Dualstream Day of Zeux]] - Terryn and Lancer-X, &amp;quot;Immortality&amp;quot; and &amp;quot;Nanomachines&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Winter 2011 Dualstream Day of Zeux]] - Insidious, &amp;quot;Violence&amp;quot; and &amp;quot;Espionage&amp;quot;, 6 entries.&lt;br /&gt;
*[[Summer 2011 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Anger&amp;quot; and &amp;quot;Nightmares&amp;quot;, 2 entries.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*The longest-standing scoring system was contentiously hammered out between [[Exophase]], [[ajs]], and [[Terryn]] in late 2001, and lasted five years before being retooled into the current system. Before that the scoring sheet was often in flux, with wide variation in categories and point ratios from DoZ to DoZ.&lt;br /&gt;
*The entire set of scoresheets of the Summer 2000 DoZ (&amp;quot;Freedom&amp;quot;) is missing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7739</id>
		<title>Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7739"/>
		<updated>2011-08-06T23:32:01Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Past Days of Zeux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Day of Zeux''', typically abbreviated as '''DoZ''', is a competition invented by [[kvance]] in which teams and solo competitors are assigned a topic and must create a game within 24 hours based on one of the topics. The submitted games are then scored by a number of judges (usually four) selected by the DoZ's host to determine the winner. Day of Zeux competitions pre-summer-2001 were confined to one topic; however, the two-topic &amp;quot;Dualstream&amp;quot; format (abbr. '''DsDoZ''') popularised by [[Terryn]] has since replaced it. The terms &amp;quot;Dualstream Day of Zeux&amp;quot; and &amp;quot;Day of Zeux&amp;quot; are now synonymous.&lt;br /&gt;
&lt;br /&gt;
Days of Zeux competitions are typically held twice per year, within the first month of summer and first two weeks of winter. There have been some exceptions (such as Easter 1999).&lt;br /&gt;
&lt;br /&gt;
==Day of Zeux Rules==&lt;br /&gt;
Most current Day of Zeux competitions typically run under these default rules, with minor variations:&lt;br /&gt;
===Teams===&lt;br /&gt;
Teams consist of one to three people. If necessary, competitor(s) may also appoint an alternate member who can take the place of any member of their team should they be unable to attend the Day of Zeux. This alternate member can only be added to the team at the start of the DoZ, before the topics are announced. Sign-ups are typically accepted from the time the form goes on the page until the Day of Zeux ends (for obvious reasons, the alternate member field should be removed when the topics are announced).&lt;br /&gt;
&lt;br /&gt;
===Topics===&lt;br /&gt;
When the Day of Zeux starts, two topics are presented: an abstract topic and a concrete topic (often referred to as &amp;quot;general&amp;quot; and &amp;quot;specific&amp;quot; topics, respectively). They are posted in as many places as possible - e.g. [[DMZX|DigitalMZX]], IRC, the email addresses of the host(s), and on the DoZ site if one was created. A team or solo competitor may only use one topic as the game's theme. If the average score in the theme category for a game is below a certain threshold (currently 5 (25%) for the Specific theme only), it is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
===Anonymity===&lt;br /&gt;
Up until 2005, the Day of Zeux enforced an anonymity rule, which forbade contestants from disclosing their identity within their games. This was done to prevent biased scores from judges, but has since been removed from the rule set.&lt;br /&gt;
&lt;br /&gt;
===Team Numbers===&lt;br /&gt;
Each team receives a number prior to the start of the competition. These numbers were originally used for anonymity purposes; however, since the anonymity rule typically no longer applies to DoZs, they are now merely for traditional and organizational purposes. The ZIP/RAR file that competitor(s) submit must have a filename that matches their team number. Failure to follow this rule results in disqualification.&lt;br /&gt;
&lt;br /&gt;
===External Material===&lt;br /&gt;
All material except music, sound, and the default MZX charsets/palette must be created within the 24 hour period. If any evidence is found that the competitor(s) used material such as engines, character sets, palettes, and artwork created before the announcement of the topics, the competitor(s) are disqualified. Use of external programs such as [[CharWorks]] and [[Palzor]] during the Day of Zeux is permitted, as long as it is done within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Game Submission===&lt;br /&gt;
Before submission, the competitor(s) must make sure that the ZIP matches the team number (ie. 424.zip for team 424). The game is expected to run as intended when it is unzipped, so care must be taken include all music, WAVs, and (of course) the .MZX file. Games must be submitted to, and received by, the host of the Day of Zeux in any way possible.  [[ajs]] has assisted in running an FTP server for this purpose in many of the recent DoZs, but the host is generally expected to provide as many fallback options (e.g. HTTP upload, email, AIM file transfer) as possible.&lt;br /&gt;
&lt;br /&gt;
===Grace Period===&lt;br /&gt;
Following the end of the 24 hours, a one hour grace period goes into effect for late submissions and patch submissions. Scoring penalties have varied widely across DoZs, but they usually look something like the chart seen below. Any games submitted after the DoZ and grace period have ended are judged, but disqualified.&lt;br /&gt;
&lt;br /&gt;
    *  1-30:   no deduction from final score&lt;br /&gt;
    * 31-40: 7.5% deduction from final score&lt;br /&gt;
    * 41-50:  15% deduction from final score&lt;br /&gt;
    * 51-60:  30% deduction from final score&lt;br /&gt;
&lt;br /&gt;
===Patch Submissions===&lt;br /&gt;
The rules regarding exact handling of multiple patches are less set in stone and tend to vary, since in practice this scenario almost never occurs.  But current rules work as follows: Competitors are allowed unlimited patch submissions during the first half hour of the grace period, with no penalty. After that half hour has passed, competitors are allowed one patch submission, which will suffer the score penalties above depending on lateness. (If the first submission is received during this half hour, it will count as your patch submission.) Any further patch submissions suffer the score penalties, PLUS an additional 5% penalty for each patch submission.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux Version===&lt;br /&gt;
The judges play all games in the latest stable version of MegaZeux (2.83), so competitors are generally recommended to create and test their games in that version. SMZX mode is permitted, but not specifically rewarded, and most DoZers avoid using it since it generally has a low return on investment.&lt;br /&gt;
&lt;br /&gt;
==Current Day of Zeux Scoring==&lt;br /&gt;
'''Theme - 100/400 (General) 20/400 (Specific)'''&lt;br /&gt;
For the general theme, this should be the most important category. You'll be scored on how well you interpret and use the theme, as well as how much the theme can be felt in all elements of the game. For the specific theme, the purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if you receive an average of 5 or less, you will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 90/400 (General) 120/400 (Specific)'''&lt;br /&gt;
The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 70/400 (General) 90/400 (Specific)'''&lt;br /&gt;
All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Technique - 60/400 (General) 80/400 (Specific)'''&lt;br /&gt;
This is a game-making competition, and so each game is expected to use at least some Robotic. However, all code is not created equal: some code is cooler, faster, shorter and generally just better than other code. Does your code make movement feel slow or smooth? Is your entire game spread out over many, many boards with a lot of repetition, or is it modular and on one board? Is the programming generally impressive?&lt;br /&gt;
&lt;br /&gt;
'''Story - 50/400 (General) 50/400 (Specific)'''&lt;br /&gt;
Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, story will be scored according to how important the judge thinks story is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Sound - 30/400 (General) 40/400 (Specific)'''&lt;br /&gt;
Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DoZ_General_Theme.png]][[image:DoZ_Specific_Theme.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Four judges, 400 points each, 1600 points total. Late penalties incurred during the grace period described in the rules will be deducted from this final, 1600 point score.&lt;br /&gt;
&lt;br /&gt;
==Past Day of Zeux Scoring==&lt;br /&gt;
&amp;lt;i&amp;gt;The scoreset and text in this section were written by [[Wervyn]] in Summer 2003, with slight alterations over time.  This scoreset was used with minor variations in point value from Winter 2001 to Summer 2006.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum score that any judge can give to a game is 400 points (300 before rank weighting is factored in). After rank weighting is applied, the sum of all judges' scores, minus late penalties incurred during the grade period described in the rules, will be the final score (1600 points is the maximum score if there are four judges).&lt;br /&gt;
&lt;br /&gt;
'''Gameplay'''&lt;br /&gt;
75 points max. The meat and potatoes of any game. If you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
60 points max. All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Innovation'''&lt;br /&gt;
45 points max. Mother is the necessity of innovation, or something like that. We at the DoZ value creativity and new design concepts highly. Of course, make sure your brilliant idea WORKS, first. Innovation that makes the game new, interesting, on basically makes me go &amp;quot;hmm, never thought of doing that before&amp;quot; is a good thing. Innovation that crashes my computer, not so much.&lt;br /&gt;
&lt;br /&gt;
'''Plot'''&lt;br /&gt;
40 points max. Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstasy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, plot will be scored according to how important the judge thinks plot is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound'''&lt;br /&gt;
35 points max. Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambiance, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&lt;br /&gt;
&lt;br /&gt;
'''Theme'''&lt;br /&gt;
30 points max. The purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if three or more judges score your theme less than 33% (less than 10 points), you automatically lose.&lt;br /&gt;
&lt;br /&gt;
'''Discretion'''&lt;br /&gt;
15 points max. For all the niggling little details that just don't seem to fit in any other category. Mostly, this is about using common sense and good taste. Loads of pointless obscenity, obvious pandering to the judges (as opposed to subtle pandering, which can be a good thing if done right), and sometimes particularly addle-brained bugs, all will get you counted off here.&lt;br /&gt;
&lt;br /&gt;
'''Rank Weighting'''&lt;br /&gt;
100 points max. This is a special score for the judges, so that they can incorporate their gut instinct into an otherwise methodical system. Unlike the other scores, which are directly designated by the judge, the rank weight is awarded proportionally based on the judges personal ranking of the games from best to worst. What happens is the judges favorite game receives a full hundred points, the judges least favorite game receives no points, and the games in between receive a percentage of the points based on how high they are on the list. For those interested in the formula, RW = (N - R)/(N - 1) * 100, RW is rank weight, R is the judge's awarded rank, and N is the total number of entries. IMPORTANT: This is NOT simply a restatement of the games' ranks as calculated from their other categorical scores. This is so that the judge can express their personal feelings on the submissions as a whole, independent of any other scoring they might have made.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
There are a few variations of the Day of Zeux, most of which increase or decrease the time limit. A ''Week of Zeux'', or ''WoZ'', ends exactly a week after topics are announced. A ''Weekend of Zeux'', or ''WEoZ'', usually begins on a Friday or Saturday and lasts for 48 hours. These extended time competitions are extremely rare, as people often lose interest before the competition ends and very few quality submissions are actually received. The longer the competition, the fewer the entries.&lt;br /&gt;
&lt;br /&gt;
The ''[[Blitzkriegzeux]]'', or ''BKZX'' (alt ''BkZX''), which the DoZ itself was originally based on, is usually organized on IRC and can last up to two hours. Day of Zeux scoring rules rarely (if ever) apply to a BKZX. Most BKZXes taking place after 2004 are scored by peer ranking; in rare cases such as tie for first place with fewer than five competitors, or whenever there are fewer than three competitors, the person organizing the BKZX decides which game is the best.&lt;br /&gt;
&lt;br /&gt;
Past Variations:&lt;br /&gt;
&lt;br /&gt;
*[[The Summer Weekend of Zeux 1999]] - [[ChryoZak]], &amp;quot;Reality&amp;quot;, 7 entries (1 DQed).&lt;br /&gt;
*[[Week of Zeux 1999]] - [[Magus919]], &amp;quot;Experimentation Gone Wrong&amp;quot;, 2 entries.&lt;br /&gt;
*[[Weekend of Zeux 2001]] - [[joshdw1]] and [[Maverick]], &amp;quot;Conspiracies&amp;quot;, 3 entries.&lt;br /&gt;
*[[Zeuxworld's First Annual Week of Zeux 2002]] - [[ZzCrook]], &amp;quot;Dinosaurs&amp;quot; and &amp;quot;The Afterlife&amp;quot;, 4 entries.&lt;br /&gt;
*[[Quarter Day of Zeux 2010]] - [[Maxim]], &amp;quot;Make a game in 4 colors&amp;quot; or &amp;quot;Make a game using only the default char. set&amp;quot;, 5 entries.&lt;br /&gt;
&lt;br /&gt;
==Rule Variations==&lt;br /&gt;
&lt;br /&gt;
*Almost all DoZ competitions prior to December 2005 used an &amp;quot;anonymity rule&amp;quot; where teams hid their identities from the judges; only the host or file administrator knew the people's identites. The notable exception is the first DoZ in 1998.  Since the anonymity rule was rescinded in [[Christmas 2005 Dualstream Day of Zeux|the Winter 2005 DoZ]], no further DoZs have had an anonymity rule. Several DoZ entries have been thrown out over anonymity violations, notably [[Nash|Nash's]] [[Porno Creep]].&lt;br /&gt;
*The [[Christmas 2006 Dualstream Day of Zeux|December 2006 Day of Zeux]] marked the introduction of the split scoresheet detailed above. Previous Dualstream DoZs used the same scoresheet for both themes, and included a rank weight category which applied a scaled modifier based on a judge's ordering of the games from most to least favorite. In an effort spearheaded by [[Wervyn]], new scores were proposed which would weight the &amp;quot;theme&amp;quot; score far more heavily and restructure the categories; however, compromise between dissenters such as [[Exophase]] over the theme weighting led to two separate scoresheets (one per topic; one as Wervyn proposed and one more closely resembling the default). The scoresheet and debate are detailed [http://www.digitalmzx.net/forums/index.php?showtopic=11315&amp;amp;st=0 here.]&lt;br /&gt;
*In one DoZ, teams were allowed to have four members total ([[Newyear Dualstream Day of Zeux Q4 2002|Winter 2002]]).&lt;br /&gt;
&lt;br /&gt;
==Past Days of Zeux==&lt;br /&gt;
&lt;br /&gt;
*[[Day of Zeux 1998]] - [[Wondercow]], &amp;quot;Time Travel&amp;quot;, 6 entries.&lt;br /&gt;
*[[Day of Zeux, Icy Season 1999]] - [[kvance]], &amp;quot;War&amp;quot;, 10 entries.&lt;br /&gt;
*[[Day of Zeux, Easter 1999]] - [[Stargazer]], &amp;quot;Stress&amp;quot;, 12 entries.&lt;br /&gt;
*[[The Winter 1999 24-Hours of MegaZeux]] - Ibrahim, &amp;quot;C.O.S.T.A.N.&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer Day of Zeux 2000]] - Ibrahim, &amp;quot;Freedom&amp;quot;, 14 entries.&lt;br /&gt;
*[[Winter 2000 24 Hours of Zeux]] - Ibrahim, &amp;quot;Exploration&amp;quot;, 10 entries.&lt;br /&gt;
*[[Summer Dualstream Day of Zeux 2001]] - Terryn, &amp;quot;Rebirth&amp;quot; and &amp;quot;Bloodthirsty Plants&amp;quot;, 15 entries (2 DQed).&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux 2002]] - Terryn, &amp;quot;Stability&amp;quot; and &amp;quot;Forces of Nature&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Dualstream Day of Zeux Q2 2002]] - [[Exophase]], &amp;quot;Disease&amp;quot; and &amp;quot;Solar Energy&amp;quot;, 20 entries.&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002]] - Terryn, &amp;quot;Equilibrium&amp;quot; and &amp;quot;Medicine&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Summer 2003 Day of Zeux]] - Exophase, &amp;quot;Trust&amp;quot; and &amp;quot;The Internet&amp;quot;, 20 entries (2 DQed).&lt;br /&gt;
*[[12th Biannual 2004 New Year's DualStream DoZ]] - [[Wervyn]], &amp;quot;Intelligence&amp;quot; and &amp;quot;Swords&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Summer DsDoZ 2004]] - Terryn, &amp;quot;Fate&amp;quot; and &amp;quot;Mines&amp;quot;, 9 entries.&lt;br /&gt;
*[[Christmas 2004 Dualstream Day of Zeux]] - [[User:Kuddy|Kuddy]], &amp;quot;Fear&amp;quot; and &amp;quot;Ancient Ruins&amp;quot;, 17 entries (1 DQed).&lt;br /&gt;
*[[Summer 2005 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Growth&amp;quot; and &amp;quot;Space Exploration&amp;quot;, 20 entries (3 DQed).&lt;br /&gt;
*[[Christmas 2005 Dualstream Day of Zeux]] - [[Kuddy]], &amp;quot;Valor&amp;quot; and &amp;quot;Organized Crime&amp;quot;, 16 entries (8 DQed).&lt;br /&gt;
*[[Summer 2006 DsDoZ]] - [[Insidious]], &amp;quot;Death&amp;quot; and &amp;quot;Pirates&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Christmas 2006 Dualstream Day of Zeux]] - [[RoSS]], &amp;quot;Memory&amp;quot; and &amp;quot;Flight&amp;quot;, 15 entries (1 DQed).&lt;br /&gt;
*[[Summer 2007 DsDoZ]] - Lancer-X and Terryn, &amp;quot;Genetics&amp;quot; and &amp;quot;Sentient AI&amp;quot;, 15 entries (3 DQed).&lt;br /&gt;
*[[Winter 2007 DsDoZ]] - WildWeasel, &amp;quot;Tranquility&amp;quot; and &amp;quot;Wild West&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer 2008 Dualstream Day of Zeux]] - [[asgromo]], &amp;quot;Bureaucracy&amp;quot; and &amp;quot;Summer 2008 DsDoZ and the End of the World&amp;quot;, 10 entries (2 DQed).&lt;br /&gt;
*[[Winter 2008 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;, 15 entries.&lt;br /&gt;
*[[Summer 2009 Dualstream Day of Zeux]] - Wervyn, &amp;quot;Paranoia&amp;quot; and &amp;quot;News Reporters&amp;quot;, 12 entries (1 DQed).&lt;br /&gt;
*[[Winter 2010 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Isolation&amp;quot; and &amp;quot;Alien Invaders&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Summer 2010 Dualstream Day of Zeux]] - Terryn and Lancer-X, &amp;quot;Immortality&amp;quot; and &amp;quot;Nanomachines&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Winter 2011 Dualstream Day of Zeux]] - Insidious, &amp;quot;Violence&amp;quot; and &amp;quot;Espionage&amp;quot;, 6 entries.&lt;br /&gt;
*[[Summer 2011 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Anger&amp;quot; and &amp;quot;Nightmares&amp;quot;, 0 entries.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*The longest-standing scoring system was contentiously hammered out between [[Exophase]], [[ajs]], and [[Terryn]] in late 2001, and lasted five years before being retooled into the current system. Before that the scoring sheet was often in flux, with wide variation in categories and point ratios from DoZ to DoZ.&lt;br /&gt;
*The entire set of scoresheets of the Summer 2000 DoZ (&amp;quot;Freedom&amp;quot;) is missing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7738</id>
		<title>Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=7738"/>
		<updated>2011-08-04T14:13:22Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Day of Zeux''', typically abbreviated as '''DoZ''', is a competition invented by [[kvance]] in which teams and solo competitors are assigned a topic and must create a game within 24 hours based on one of the topics. The submitted games are then scored by a number of judges (usually four) selected by the DoZ's host to determine the winner. Day of Zeux competitions pre-summer-2001 were confined to one topic; however, the two-topic &amp;quot;Dualstream&amp;quot; format (abbr. '''DsDoZ''') popularised by [[Terryn]] has since replaced it. The terms &amp;quot;Dualstream Day of Zeux&amp;quot; and &amp;quot;Day of Zeux&amp;quot; are now synonymous.&lt;br /&gt;
&lt;br /&gt;
Days of Zeux competitions are typically held twice per year, within the first month of summer and first two weeks of winter. There have been some exceptions (such as Easter 1999).&lt;br /&gt;
&lt;br /&gt;
==Day of Zeux Rules==&lt;br /&gt;
Most current Day of Zeux competitions typically run under these default rules, with minor variations:&lt;br /&gt;
===Teams===&lt;br /&gt;
Teams consist of one to three people. If necessary, competitor(s) may also appoint an alternate member who can take the place of any member of their team should they be unable to attend the Day of Zeux. This alternate member can only be added to the team at the start of the DoZ, before the topics are announced. Sign-ups are typically accepted from the time the form goes on the page until the Day of Zeux ends (for obvious reasons, the alternate member field should be removed when the topics are announced).&lt;br /&gt;
&lt;br /&gt;
===Topics===&lt;br /&gt;
When the Day of Zeux starts, two topics are presented: an abstract topic and a concrete topic (often referred to as &amp;quot;general&amp;quot; and &amp;quot;specific&amp;quot; topics, respectively). They are posted in as many places as possible - e.g. [[DMZX|DigitalMZX]], IRC, the email addresses of the host(s), and on the DoZ site if one was created. A team or solo competitor may only use one topic as the game's theme. If the average score in the theme category for a game is below a certain threshold (currently 5 (25%) for the Specific theme only), it is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
===Anonymity===&lt;br /&gt;
Up until 2005, the Day of Zeux enforced an anonymity rule, which forbade contestants from disclosing their identity within their games. This was done to prevent biased scores from judges, but has since been removed from the rule set.&lt;br /&gt;
&lt;br /&gt;
===Team Numbers===&lt;br /&gt;
Each team receives a number prior to the start of the competition. These numbers were originally used for anonymity purposes; however, since the anonymity rule typically no longer applies to DoZs, they are now merely for traditional and organizational purposes. The ZIP/RAR file that competitor(s) submit must have a filename that matches their team number. Failure to follow this rule results in disqualification.&lt;br /&gt;
&lt;br /&gt;
===External Material===&lt;br /&gt;
All material except music, sound, and the default MZX charsets/palette must be created within the 24 hour period. If any evidence is found that the competitor(s) used material such as engines, character sets, palettes, and artwork created before the announcement of the topics, the competitor(s) are disqualified. Use of external programs such as [[CharWorks]] and [[Palzor]] during the Day of Zeux is permitted, as long as it is done within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Game Submission===&lt;br /&gt;
Before submission, the competitor(s) must make sure that the ZIP matches the team number (ie. 424.zip for team 424). The game is expected to run as intended when it is unzipped, so care must be taken include all music, WAVs, and (of course) the .MZX file. Games must be submitted to, and received by, the host of the Day of Zeux in any way possible.  [[ajs]] has assisted in running an FTP server for this purpose in many of the recent DoZs, but the host is generally expected to provide as many fallback options (e.g. HTTP upload, email, AIM file transfer) as possible.&lt;br /&gt;
&lt;br /&gt;
===Grace Period===&lt;br /&gt;
Following the end of the 24 hours, a one hour grace period goes into effect for late submissions and patch submissions. Scoring penalties have varied widely across DoZs, but they usually look something like the chart seen below. Any games submitted after the DoZ and grace period have ended are judged, but disqualified.&lt;br /&gt;
&lt;br /&gt;
    *  1-30:   no deduction from final score&lt;br /&gt;
    * 31-40: 7.5% deduction from final score&lt;br /&gt;
    * 41-50:  15% deduction from final score&lt;br /&gt;
    * 51-60:  30% deduction from final score&lt;br /&gt;
&lt;br /&gt;
===Patch Submissions===&lt;br /&gt;
The rules regarding exact handling of multiple patches are less set in stone and tend to vary, since in practice this scenario almost never occurs.  But current rules work as follows: Competitors are allowed unlimited patch submissions during the first half hour of the grace period, with no penalty. After that half hour has passed, competitors are allowed one patch submission, which will suffer the score penalties above depending on lateness. (If the first submission is received during this half hour, it will count as your patch submission.) Any further patch submissions suffer the score penalties, PLUS an additional 5% penalty for each patch submission.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux Version===&lt;br /&gt;
The judges play all games in the latest stable version of MegaZeux (2.83), so competitors are generally recommended to create and test their games in that version. SMZX mode is permitted, but not specifically rewarded, and most DoZers avoid using it since it generally has a low return on investment.&lt;br /&gt;
&lt;br /&gt;
==Current Day of Zeux Scoring==&lt;br /&gt;
'''Theme - 100/400 (General) 20/400 (Specific)'''&lt;br /&gt;
For the general theme, this should be the most important category. You'll be scored on how well you interpret and use the theme, as well as how much the theme can be felt in all elements of the game. For the specific theme, the purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if you receive an average of 5 or less, you will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 90/400 (General) 120/400 (Specific)'''&lt;br /&gt;
The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 70/400 (General) 90/400 (Specific)'''&lt;br /&gt;
All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Technique - 60/400 (General) 80/400 (Specific)'''&lt;br /&gt;
This is a game-making competition, and so each game is expected to use at least some Robotic. However, all code is not created equal: some code is cooler, faster, shorter and generally just better than other code. Does your code make movement feel slow or smooth? Is your entire game spread out over many, many boards with a lot of repetition, or is it modular and on one board? Is the programming generally impressive?&lt;br /&gt;
&lt;br /&gt;
'''Story - 50/400 (General) 50/400 (Specific)'''&lt;br /&gt;
Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, story will be scored according to how important the judge thinks story is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Sound - 30/400 (General) 40/400 (Specific)'''&lt;br /&gt;
Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DoZ_General_Theme.png]][[image:DoZ_Specific_Theme.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Four judges, 400 points each, 1600 points total. Late penalties incurred during the grace period described in the rules will be deducted from this final, 1600 point score.&lt;br /&gt;
&lt;br /&gt;
==Past Day of Zeux Scoring==&lt;br /&gt;
&amp;lt;i&amp;gt;The scoreset and text in this section were written by [[Wervyn]] in Summer 2003, with slight alterations over time.  This scoreset was used with minor variations in point value from Winter 2001 to Summer 2006.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum score that any judge can give to a game is 400 points (300 before rank weighting is factored in). After rank weighting is applied, the sum of all judges' scores, minus late penalties incurred during the grade period described in the rules, will be the final score (1600 points is the maximum score if there are four judges).&lt;br /&gt;
&lt;br /&gt;
'''Gameplay'''&lt;br /&gt;
75 points max. The meat and potatoes of any game. If you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
60 points max. All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Innovation'''&lt;br /&gt;
45 points max. Mother is the necessity of innovation, or something like that. We at the DoZ value creativity and new design concepts highly. Of course, make sure your brilliant idea WORKS, first. Innovation that makes the game new, interesting, on basically makes me go &amp;quot;hmm, never thought of doing that before&amp;quot; is a good thing. Innovation that crashes my computer, not so much.&lt;br /&gt;
&lt;br /&gt;
'''Plot'''&lt;br /&gt;
40 points max. Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstasy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, plot will be scored according to how important the judge thinks plot is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound'''&lt;br /&gt;
35 points max. Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambiance, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&lt;br /&gt;
&lt;br /&gt;
'''Theme'''&lt;br /&gt;
30 points max. The purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if three or more judges score your theme less than 33% (less than 10 points), you automatically lose.&lt;br /&gt;
&lt;br /&gt;
'''Discretion'''&lt;br /&gt;
15 points max. For all the niggling little details that just don't seem to fit in any other category. Mostly, this is about using common sense and good taste. Loads of pointless obscenity, obvious pandering to the judges (as opposed to subtle pandering, which can be a good thing if done right), and sometimes particularly addle-brained bugs, all will get you counted off here.&lt;br /&gt;
&lt;br /&gt;
'''Rank Weighting'''&lt;br /&gt;
100 points max. This is a special score for the judges, so that they can incorporate their gut instinct into an otherwise methodical system. Unlike the other scores, which are directly designated by the judge, the rank weight is awarded proportionally based on the judges personal ranking of the games from best to worst. What happens is the judges favorite game receives a full hundred points, the judges least favorite game receives no points, and the games in between receive a percentage of the points based on how high they are on the list. For those interested in the formula, RW = (N - R)/(N - 1) * 100, RW is rank weight, R is the judge's awarded rank, and N is the total number of entries. IMPORTANT: This is NOT simply a restatement of the games' ranks as calculated from their other categorical scores. This is so that the judge can express their personal feelings on the submissions as a whole, independent of any other scoring they might have made.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
There are a few variations of the Day of Zeux, most of which increase or decrease the time limit. A ''Week of Zeux'', or ''WoZ'', ends exactly a week after topics are announced. A ''Weekend of Zeux'', or ''WEoZ'', usually begins on a Friday or Saturday and lasts for 48 hours. These extended time competitions are extremely rare, as people often lose interest before the competition ends and very few quality submissions are actually received. The longer the competition, the fewer the entries.&lt;br /&gt;
&lt;br /&gt;
The ''[[Blitzkriegzeux]]'', or ''BKZX'' (alt ''BkZX''), which the DoZ itself was originally based on, is usually organized on IRC and can last up to two hours. Day of Zeux scoring rules rarely (if ever) apply to a BKZX. Most BKZXes taking place after 2004 are scored by peer ranking; in rare cases such as tie for first place with fewer than five competitors, or whenever there are fewer than three competitors, the person organizing the BKZX decides which game is the best.&lt;br /&gt;
&lt;br /&gt;
Past Variations:&lt;br /&gt;
&lt;br /&gt;
*[[The Summer Weekend of Zeux 1999]] - [[ChryoZak]], &amp;quot;Reality&amp;quot;, 7 entries (1 DQed).&lt;br /&gt;
*[[Week of Zeux 1999]] - [[Magus919]], &amp;quot;Experimentation Gone Wrong&amp;quot;, 2 entries.&lt;br /&gt;
*[[Weekend of Zeux 2001]] - [[joshdw1]] and [[Maverick]], &amp;quot;Conspiracies&amp;quot;, 3 entries.&lt;br /&gt;
*[[Zeuxworld's First Annual Week of Zeux 2002]] - [[ZzCrook]], &amp;quot;Dinosaurs&amp;quot; and &amp;quot;The Afterlife&amp;quot;, 4 entries.&lt;br /&gt;
*[[Quarter Day of Zeux 2010]] - [[Maxim]], &amp;quot;Make a game in 4 colors&amp;quot; or &amp;quot;Make a game using only the default char. set&amp;quot;, 5 entries.&lt;br /&gt;
&lt;br /&gt;
==Rule Variations==&lt;br /&gt;
&lt;br /&gt;
*Almost all DoZ competitions prior to December 2005 used an &amp;quot;anonymity rule&amp;quot; where teams hid their identities from the judges; only the host or file administrator knew the people's identites. The notable exception is the first DoZ in 1998.  Since the anonymity rule was rescinded in [[Christmas 2005 Dualstream Day of Zeux|the Winter 2005 DoZ]], no further DoZs have had an anonymity rule. Several DoZ entries have been thrown out over anonymity violations, notably [[Nash|Nash's]] [[Porno Creep]].&lt;br /&gt;
*The [[Christmas 2006 Dualstream Day of Zeux|December 2006 Day of Zeux]] marked the introduction of the split scoresheet detailed above. Previous Dualstream DoZs used the same scoresheet for both themes, and included a rank weight category which applied a scaled modifier based on a judge's ordering of the games from most to least favorite. In an effort spearheaded by [[Wervyn]], new scores were proposed which would weight the &amp;quot;theme&amp;quot; score far more heavily and restructure the categories; however, compromise between dissenters such as [[Exophase]] over the theme weighting led to two separate scoresheets (one per topic; one as Wervyn proposed and one more closely resembling the default). The scoresheet and debate are detailed [http://www.digitalmzx.net/forums/index.php?showtopic=11315&amp;amp;st=0 here.]&lt;br /&gt;
*In one DoZ, teams were allowed to have four members total ([[Newyear Dualstream Day of Zeux Q4 2002|Winter 2002]]).&lt;br /&gt;
&lt;br /&gt;
==Past Days of Zeux==&lt;br /&gt;
&lt;br /&gt;
*[[Day of Zeux 1998]] - [[Wondercow]], &amp;quot;Time Travel&amp;quot;, 6 entries.&lt;br /&gt;
*[[Day of Zeux, Icy Season 1999]] - [[kvance]], &amp;quot;War&amp;quot;, 10 entries.&lt;br /&gt;
*[[Day of Zeux, Easter 1999]] - [[Stargazer]], &amp;quot;Stress&amp;quot;, 12 entries.&lt;br /&gt;
*[[The Winter 1999 24-Hours of MegaZeux]] - Ibrahim, &amp;quot;C.O.S.T.A.N.&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer Day of Zeux 2000]] - Ibrahim, &amp;quot;Freedom&amp;quot;, 14 entries.&lt;br /&gt;
*[[Winter 2000 24 Hours of Zeux]] - Ibrahim, &amp;quot;Exploration&amp;quot;, 10 entries.&lt;br /&gt;
*[[Summer Dualstream Day of Zeux 2001]] - Terryn, &amp;quot;Rebirth&amp;quot; and &amp;quot;Bloodthirsty Plants&amp;quot;, 15 entries (2 DQed).&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux 2002]] - Terryn, &amp;quot;Stability&amp;quot; and &amp;quot;Forces of Nature&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Dualstream Day of Zeux Q2 2002]] - [[Exophase]], &amp;quot;Disease&amp;quot; and &amp;quot;Solar Energy&amp;quot;, 20 entries.&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002]] - Terryn, &amp;quot;Equilibrium&amp;quot; and &amp;quot;Medicine&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Summer 2003 Day of Zeux]] - Exophase, &amp;quot;Trust&amp;quot; and &amp;quot;The Internet&amp;quot;, 20 entries (2 DQed).&lt;br /&gt;
*[[12th Biannual 2004 New Year's DualStream DoZ]] - [[Wervyn]], &amp;quot;Intelligence&amp;quot; and &amp;quot;Swords&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Summer DsDoZ 2004]] - Terryn, &amp;quot;Fate&amp;quot; and &amp;quot;Mines&amp;quot;, 9 entries.&lt;br /&gt;
*[[Christmas 2004 Dualstream Day of Zeux]] - [[User:Kuddy|Kuddy]], &amp;quot;Fear&amp;quot; and &amp;quot;Ancient Ruins&amp;quot;, 17 entries (1 DQed).&lt;br /&gt;
*[[Summer 2005 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Growth&amp;quot; and &amp;quot;Space Exploration&amp;quot;, 20 entries (3 DQed).&lt;br /&gt;
*[[Christmas 2005 Dualstream Day of Zeux]] - [[Kuddy]], &amp;quot;Valor&amp;quot; and &amp;quot;Organized Crime&amp;quot;, 16 entries (8 DQed).&lt;br /&gt;
*[[Summer 2006 DsDoZ]] - [[Insidious]], &amp;quot;Death&amp;quot; and &amp;quot;Pirates&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Christmas 2006 Dualstream Day of Zeux]] - [[RoSS]], &amp;quot;Memory&amp;quot; and &amp;quot;Flight&amp;quot;, 15 entries (1 DQed).&lt;br /&gt;
*[[Summer 2007 DsDoZ]] - Lancer-X and Terryn, &amp;quot;Genetics&amp;quot; and &amp;quot;Sentient AI&amp;quot;, 15 entries (3 DQed).&lt;br /&gt;
*[[Winter 2007 DsDoZ]] - WildWeasel, &amp;quot;Tranquility&amp;quot; and &amp;quot;Wild West&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer 2008 Dualstream Day of Zeux]] - [[asgromo]], &amp;quot;Bureaucracy&amp;quot; and &amp;quot;Summer 2008 DsDoZ and the End of the World&amp;quot;, 10 entries (2 DQed).&lt;br /&gt;
*[[Winter 2008 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;, 15 entries.&lt;br /&gt;
*[[Summer 2009 Dualstream Day of Zeux]] - Wervyn, &amp;quot;Paranoia&amp;quot; and &amp;quot;News Reporters&amp;quot;, 12 entries (1 DQed).&lt;br /&gt;
*[[Winter 2010 Dualstream Day of Zeux]] - Kuddy, &amp;quot;Isolation&amp;quot; and &amp;quot;Alien Invaders&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Summer 2010 Dualstream Day of Zeux]] - Terryn and Lancer-X, &amp;quot;Immortality&amp;quot; and &amp;quot;Nanomachines&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Winter 2011 Dualstream Day of Zeux]] - Insidious, &amp;quot;Violence&amp;quot; and &amp;quot;Espionage&amp;quot;, 6 entries.&lt;br /&gt;
*[[Summer 2011 Dualstream Day of Zeux]] - Kuddy.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*The longest-standing scoring system was contentiously hammered out between [[Exophase]], [[ajs]], and [[Terryn]] in late 2001, and lasted five years before being retooled into the current system. Before that the scoring sheet was often in flux, with wide variation in categories and point ratios from DoZ to DoZ.&lt;br /&gt;
*The entire set of scoresheets of the Summer 2000 DoZ (&amp;quot;Freedom&amp;quot;) is missing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CHILD&amp;diff=7194</id>
		<title>CHILD</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CHILD&amp;diff=7194"/>
		<updated>2009-12-29T23:18:26Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* STUPID QUEST Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''CHILD''' is the protagonist of ''[[SPECIAL QUEST!]]'', as well as its non-canonical precursors, ''[[STUPID QUEST]]''  and ''[[STUPIDER QUEST]]'', all of which were released by [[User:Kuddy|Kuddy]] under his [[GOD OF STUPIDITY]] alias.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==='''STUPID QUEST Series'''===&lt;br /&gt;
CHILD's first appearance was in the game ''STUPID QUEST'', where he is introduced as a &amp;quot;kid with no name&amp;quot; on the title board. Though it is advertised that &amp;quot;he gets to kill stuff for no reason&amp;quot;, the actual game involves going through six trials, followed by a battle with a huge gelatinous mass. Though the gelatinous mass freezes CHILD in place, he is still able to defeat it by engaging it in a staring contest. This damages its eyes, and also kills it, since its eyes were its weak point.&lt;br /&gt;
&lt;br /&gt;
In the sequel, ''STUPIDER QUEST'', CHILD ventures through dangerous territory to reach the villain, [[WTF]], and put an end to his heinous crimes. Along the way, he travels through a forest, cave, and bridge, doing battle with a giant red and black slime named [[BIG RED]] and a troll, before reaching WTF's lair. After WTF is defeated, he retreats and changes into his true form, a gigantic purple monstrosity named BIZARROWTF. Depending on whether or not the player grabbed the sauerkraut hidden behind the wall in WTF's lair, CHILD is either swallowed whole by BIZARROWTF, or is spit out and engages him in battle. Winning this battle terminates WTF and restores peace to the land.&lt;br /&gt;
&lt;br /&gt;
==='''SPECIAL QUEST!'''===&lt;br /&gt;
''SPECIAL QUEST!'' is a remake of ''STUPIDER QUEST'', and as such, features many of the same locales and battles. The differences include a disembodied voice named [[DARYL PUSHUP]] who spouts unintelligible comments during dialogue, a &amp;quot;battle&amp;quot; with [[FAT KID]], who gets stuck in a narrow passageway and needs to be forced out by CHILD in order to advance, and an expansion to WTF's lair, concluding with a completely dark room wherein WTF is now seated. Since the hidden sauerkraut was removed, BIZARROWTF no longer attempts to swallow CHILD whole (though he alludes to it), and simply engages him in battle instead. After being defeated, BIZARROWTF sends CHILD through a portal, swapping his position with that of [[Nancy Breakfast]] in his home dimension. In this new locale, it is revealed that DARYL PUSHUP was the cave Nancy was intending to enter, and the two go out for chicken fajitas to celebrate CHILD's victory over WTF. The true connection between the two remains unknown.&lt;br /&gt;
{{Template:Stub}}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CHILD&amp;diff=7193</id>
		<title>CHILD</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CHILD&amp;diff=7193"/>
		<updated>2009-12-29T23:11:35Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''CHILD''' is the protagonist of ''[[SPECIAL QUEST!]]'', as well as its non-canonical precursors, ''[[STUPID QUEST]]''  and ''[[STUPIDER QUEST]]'', all of which were released by [[User:Kuddy|Kuddy]] under his [[GOD OF STUPIDITY]] alias.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==='''STUPID QUEST Series'''===&lt;br /&gt;
CHILD's first appearance was in the game ''STUPID QUEST'', where he is introduced as a &amp;quot;kid with no name&amp;quot; on the title board. Though it is advertised that &amp;quot;he gets to kill stuff for no reason&amp;quot;, the actual game involves going through six trials, followed by a battle with a huge gelatinous mass. Though the gelatinous mass freezes CHILD in place, he is still able to defeat it by engaging it in a staring contest. This damages its eyes, and also kills it, since its eyes were its weak point.&lt;br /&gt;
&lt;br /&gt;
In the sequel, ''STUPIDER QUEST'', CHILD ventures through dangerous territory to reach the villain, [[WTF]], and put an end to his heinous crimes. Along the way, he travels through a forest, cave, and bridge, doing battle with a giant red and black slime named [[BIG RED]] and a troll, before reaching WTF's lair. After WTF is defeated, he retreats and changes into his true form, a gigantic purple monstrosity named BIZARROWTF. Depending on whether or not the player grabbed the sauerkraut hidden behind the wall in WTF's lair, he is either swallowed whole by BIZARROWTF, or is spit out and engages him in battle. Winning this battle terminates WTF and restores peace to the land.&lt;br /&gt;
{{Template:Stub}}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CHILD&amp;diff=7192</id>
		<title>CHILD</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CHILD&amp;diff=7192"/>
		<updated>2009-12-29T22:53:18Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''CHILD''' is the protagonist of ''[[SPECIAL QUEST!]]'', as well as its non-canonical precursors, the ''[[STUPID QUEST]]'' series of joke games, all of which were released by [[User:Kuddy|Kuddy]] under his [[GOD OF STUPIDITY]] alias.&lt;br /&gt;
&lt;br /&gt;
{{Template:Stub}}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CHILD&amp;diff=7191</id>
		<title>CHILD</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CHILD&amp;diff=7191"/>
		<updated>2009-12-29T22:53:05Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Work in progress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''CHILD''' is the protagonist of ''[[SPECIAL QUEST!]]'', as well as its precursors, the ''[[STUPID QUEST]]'' series of joke games, all of which were released by [[User:Kuddy|Kuddy]] under his [[GOD OF STUPIDITY]] alias.&lt;br /&gt;
&lt;br /&gt;
{{Template:Stub}}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Child&amp;diff=7190</id>
		<title>Child</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Child&amp;diff=7190"/>
		<updated>2009-12-29T22:49:38Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Redirected page to CHILD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT:[[CHILD]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Special_Delivery&amp;diff=7189</id>
		<title>Special Delivery</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Special_Delivery&amp;diff=7189"/>
		<updated>2009-12-23T18:51:03Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Created page with '{{Game| title = Special Delivery |image = SpecialDelivery.png|160px |creator = Kuddy |company = None |released = 2004 |genre = Driving/Action }} '''Special Deliver…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Special Delivery&lt;br /&gt;
|image = SpecialDelivery.png|160px&lt;br /&gt;
|creator = [[User:Kuddy|Kuddy]]&lt;br /&gt;
|company = None&lt;br /&gt;
|released = 2004&lt;br /&gt;
|genre = Driving/Action&lt;br /&gt;
}}&lt;br /&gt;
'''Special Delivery''' was [[User:Kuddy|Kuddy]]'s entry in round 2 of the [[2004 MegaZeux Olympics]], using the topic ''Commerce''. It lost to AeonPhoenix's entry, [[pirates.]], eliminating Kuddy from the tournament.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BLOOD_ON_MY_HANDS!&amp;diff=7188</id>
		<title>BLOOD ON MY HANDS!</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BLOOD_ON_MY_HANDS!&amp;diff=7188"/>
		<updated>2009-12-23T18:49:24Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = BLOOD ON MY HANDS!&lt;br /&gt;
|image = BLOODONMYHANDS.png|160px&lt;br /&gt;
|creator = [[User:Kuddy|Kuddy]]&lt;br /&gt;
|company = None&lt;br /&gt;
|released = 2004&lt;br /&gt;
|genre = Comedy&lt;br /&gt;
}}&lt;br /&gt;
'''BLOOD ON MY HANDS!''' was [[User:Kuddy|Kuddy]]'s entry in round 1 of the [[2004 MegaZeux Olympics]], using the topic ''Revenge''. It beat out Guy's entry, [[REVENGE]], advancing Kuddy to round 2 as a result.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BLOOD_ON_MY_HANDS!&amp;diff=7187</id>
		<title>BLOOD ON MY HANDS!</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BLOOD_ON_MY_HANDS!&amp;diff=7187"/>
		<updated>2009-12-23T18:49:06Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Created page with '{{Game| title = BLOOD ON MY HANDS! |image = BLOODONMYHANDS.png|160px |creator = Kuddy |company = None |released = 2004 |genre = Comedy }} '''BLOOD ON MY HANDS!''' …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = BLOOD ON MY HANDS!&lt;br /&gt;
|image = BLOODONMYHANDS.png|160px&lt;br /&gt;
|creator = [[User:Kuddy|Kuddy]]&lt;br /&gt;
|company = None&lt;br /&gt;
|released = 2004&lt;br /&gt;
|genre = Comedy&lt;br /&gt;
}}&lt;br /&gt;
'''BLOOD ON MY HANDS!''' was [[User:Kuddy|Kuddy]]'s entry in round 1 of the [[2004 MegaZeux Olympics]], using the topic ''Revenge''. It beat out Guy's entry, [[REVENGE]], advancing Kuddy to the round 2 as a result.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:MZXOlympicsBracket&amp;diff=7186</id>
		<title>Template:MZXOlympicsBracket</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:MZXOlympicsBracket&amp;diff=7186"/>
		<updated>2009-12-23T18:43:27Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;font-size: 90%; margin:1em 2em 1em 1em;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD1|'''Round One'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD1-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD2|'''Round Two'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD2-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD3|'''Semi-Finals'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD3-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD4|'''Finals'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD4-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=4 width=1 |&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD2-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD2-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp03|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game03|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp04|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game04|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD3-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD3-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|  &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD3-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD3-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp05|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game05|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp06|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game06|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp07|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game07|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD2-comp03|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game03|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp08|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game08|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD2-comp04|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game04|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=center style=&amp;quot;border-width:1px 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid {{{RD4-seed01-border-color|#600}}};&amp;quot; bgcolor=&amp;quot;{{{RD4-seed01-bgcolor2|#f2f2f2}}}&amp;quot;| &amp;amp;nbsp;{{{RD4-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD4-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| height=&amp;quot;7&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=center|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid {{{RD4-seed02-border-color|#006}}};&amp;quot; bgcolor=&amp;quot;{{{RD4-seed02-bgcolor2|#f2f2f2}}}&amp;quot;| &amp;amp;nbsp;{{{RD4-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD4-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp09|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game09|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD2-comp05|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game05|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp10|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game10|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD2-comp06|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game06|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp11|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game11|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp12|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game12|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|  &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD3-comp03|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD3-game03|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD3-comp04|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD3-game04|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp13|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game13|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp14|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game14|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp15|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game15|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD2-comp07|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game07|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD1-comp16|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game16|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#f2f2f2&amp;quot;| &amp;amp;nbsp;{{{RD2-comp08|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game08|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For [[MegaZeux Olympics]] pages. Still under construction.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:MZXOlympicsBracket&amp;diff=7185</id>
		<title>Template:MZXOlympicsBracket</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:MZXOlympicsBracket&amp;diff=7185"/>
		<updated>2009-12-23T18:39:38Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;font-size: 90%; margin:1em 2em 1em 1em;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD1|'''Round One'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD1-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD2|'''Round Two'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD2-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD3|'''Semi-Finals'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD3-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD4|'''Finals'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD4-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=4 width=1 |&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD2-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD2-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD2-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD2-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp03|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game03|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp04|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game04|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD3-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD3-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|  &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD3-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD3-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp05|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game05|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp06|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game06|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp07|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game07|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD2-comp03|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD2-game03|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp08|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game08|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD2-comp04|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD2-game04|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=center style=&amp;quot;border-width:1px 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid {{{RD4-seed01-border-color|#600}}};&amp;quot; bgcolor=&amp;quot;{{{RD4-seed01-bgcolor2|#ffaeb9}}}&amp;quot;| &amp;amp;nbsp;{{{RD4-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD4-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| height=&amp;quot;7&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=center|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid {{{RD4-seed02-border-color|#006}}};&amp;quot; bgcolor=&amp;quot;{{{RD4-seed02-bgcolor2|#87cefa}}}&amp;quot;| &amp;amp;nbsp;{{{RD4-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD4-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp09|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game09|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD2-comp05|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD2-game05|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp10|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game10|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD2-comp06|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD2-game06|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp11|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game11|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp12|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game12|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|  &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD3-comp03|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD3-game03|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD3-comp04|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD3-game04|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp13|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game13|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp14|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game14|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp15|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game15|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD2-comp07|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD2-game07|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp16|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD1-game16|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD2-comp08|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;&amp;amp;nbsp;''{{{RD2-game08|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For [[MegaZeux Olympics]] pages. Still under construction.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7184</id>
		<title>2004 MegaZeux Olympics</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7184"/>
		<updated>2009-12-23T18:37:42Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''2004 MegaZeux Olympics''', hosted by [[ZzCrook]], was the first ever [[MegaZeux Olympics]] and took place from May until June of 2004.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
{{MZXOlympicsBracket&lt;br /&gt;
|RD1-topic = Revenge&lt;br /&gt;
|RD2-topic = Commerce&lt;br /&gt;
|RD3-topic = ?&lt;br /&gt;
|RD4-topic = ?&lt;br /&gt;
|RD1-comp01  = '''Jester'''&lt;br /&gt;
|RD1-game01  = [[Naked revenge]]&lt;br /&gt;
|RD1-comp02  = Goshi&lt;br /&gt;
|RD1-game02  = [[Mr. Badguy's Revenge!]]&lt;br /&gt;
|RD1-comp03  = asgromo&lt;br /&gt;
|RD1-game03  = [[MZXO -asgromo's entry]]&lt;br /&gt;
|RD1-comp04  = '''Prophet'''&lt;br /&gt;
|RD1-game04  = [[Revenge... of DOOM]]&lt;br /&gt;
|RD1-comp05  = '''Tecki'''&lt;br /&gt;
|RD1-game05  = [[Tecki's 2004 MZXO Round 1 Entry|Untitled]]&lt;br /&gt;
|RD1-comp06  = NoahSoft&lt;br /&gt;
|RD1-game06  = [[Revenge!]]&lt;br /&gt;
|RD1-comp07  = thunderdog&lt;br /&gt;
|RD1-game07  = [[hi]]&lt;br /&gt;
|RD1-comp08  = '''Exophase'''&lt;br /&gt;
|RD1-game08  = [[BEIGE REVENGE]]&lt;br /&gt;
|RD1-comp09  = Revvy&lt;br /&gt;
|RD1-game09  = [[moonbots]]&lt;br /&gt;
|RD1-comp10  = '''Fungahhh'''&lt;br /&gt;
|RD1-game10  = [[Fungahhh's SUPER ENTRY]]&lt;br /&gt;
|RD1-comp11  = Micah&lt;br /&gt;
|RD1-game11  = [[Dr. Bad Returns...]]&lt;br /&gt;
|RD1-comp12  = '''ZoMbIeGuY'''&lt;br /&gt;
|RD1-game12  = [[Revenge on the Zombies]]&lt;br /&gt;
|RD1-comp13  = gofer-chan&lt;br /&gt;
|RD1-game13  = [[absolut murder]] (DQ)&lt;br /&gt;
|RD1-comp14  = '''AeonPhoenix'''&lt;br /&gt;
|RD1-game14  = [[NOT SWORD QUEST!]]&lt;br /&gt;
|RD1-comp15  = Guy&lt;br /&gt;
|RD1-game15  = [[REVENGE]]&lt;br /&gt;
|RD1-comp16  = '''[[User:Kuddy|Kurushimi]]'''&lt;br /&gt;
|RD1-game16  = [[BLOOD ON MY HANDS!]]&lt;br /&gt;
|RD2-comp01  = Jester&lt;br /&gt;
|RD2-game01  = [[Food For The Dogs!]]&lt;br /&gt;
|RD2-comp02  = '''Prophet'''&lt;br /&gt;
|RD2-game02  = [[Shady Business]]&lt;br /&gt;
|RD2-comp03  = Tecki&lt;br /&gt;
|RD2-game03  = [[Tecki's 2004 MZXO Round 2 Entry|Untitled]]&lt;br /&gt;
|RD2-comp04  = '''Exophase'''&lt;br /&gt;
|RD2-game04  = [[REVENGE of the MONEY]]&lt;br /&gt;
|RD2-comp05  = '''Fungahhh'''&lt;br /&gt;
|RD2-game05  = [[Fungahhh's Awesome Entry]]&lt;br /&gt;
|RD2-comp06  = ZoMbIeGuY&lt;br /&gt;
|RD2-game06  = DROPPED OUT&lt;br /&gt;
|RD2-comp07  = '''AeonPhoenix'''&lt;br /&gt;
|RD2-game07  = [[pirates.]]&lt;br /&gt;
|RD2-comp08  = [[User:Kuddy|Kurushimi]]&lt;br /&gt;
|RD2-game08  = [[Special Delivery]]&lt;br /&gt;
|RD3-comp01  = '''Prophet'''&lt;br /&gt;
|RD3-game01  = ?&lt;br /&gt;
|RD3-comp02  = Exophase&lt;br /&gt;
|RD3-game02  = DROPPED OUT&lt;br /&gt;
|RD3-comp03  = '''Fungahhh'''&lt;br /&gt;
|RD3-game03  = ?&lt;br /&gt;
|RD3-comp04  = AeonPhoenix&lt;br /&gt;
|RD3-game04  = DROPPED OUT&lt;br /&gt;
|RD4-comp01  = '''Prophet'''&lt;br /&gt;
|RD4-game01  = ?&lt;br /&gt;
|RD4-comp02  = Fungahhh&lt;br /&gt;
|RD4-game02  = DROPPED OUT&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7183</id>
		<title>2004 MegaZeux Olympics</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7183"/>
		<updated>2009-12-23T18:35:42Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''2004 MegaZeux Olympics''', hosted by [[ZzCrook]], was the first ever [[MegaZeux Olympics]] and took place from May until June of 2004.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
{{MZXOlympicsBracket&lt;br /&gt;
|RD1-topic = Revenge&lt;br /&gt;
|RD2-topic = Commerce&lt;br /&gt;
|RD3-topic = ?&lt;br /&gt;
|RD4-topic = ?&lt;br /&gt;
|RD1-comp01  = '''Jester'''&lt;br /&gt;
|RD1-game01  = [[Naked revenge]]&lt;br /&gt;
|RD1-comp02  = Goshi&lt;br /&gt;
|RD1-game02  = [[Mr. Badguy's Revenge!]]&lt;br /&gt;
|RD1-comp03  = asgromo&lt;br /&gt;
|RD1-game03  = [[MZXO -asgromo's entry]]&lt;br /&gt;
|RD1-comp04  = '''Prophet'''&lt;br /&gt;
|RD1-game04  = [[Revenge... of DOOM]]&lt;br /&gt;
|RD1-comp05  = '''Tecki'''&lt;br /&gt;
|RD1-game05  = [[Tecki's 2004 MZXO Round 1 Entry|Untitled]]&lt;br /&gt;
|RD1-comp06  = NoahSoft&lt;br /&gt;
|RD1-game06  = [[Revenge!]]&lt;br /&gt;
|RD1-comp07  = thunderdog&lt;br /&gt;
|RD1-game07  = [[hi]]&lt;br /&gt;
|RD1-comp08  = '''Exophase'''&lt;br /&gt;
|RD1-game08  = [[BEIGE REVENGE]]&lt;br /&gt;
|RD1-comp09  = Revvy&lt;br /&gt;
|RD1-game09  = [[moonbots]]&lt;br /&gt;
|RD1-comp10  = '''Fungahhh'''&lt;br /&gt;
|RD1-game10  = [[Fungahhh's SUPER ENTRY]]&lt;br /&gt;
|RD1-comp11  = Micah&lt;br /&gt;
|RD1-game11  = [[Dr. Bad Returns...]]&lt;br /&gt;
|RD1-comp12  = '''ZoMbIeGuY'''&lt;br /&gt;
|RD1-game12  = [[Revenge on the Zombies]]&lt;br /&gt;
|RD1-comp13  = gofer-chan&lt;br /&gt;
|RD1-game13  = [[absolut murder]] (DQ)&lt;br /&gt;
|RD1-comp14  = '''AeonPhoenix'''&lt;br /&gt;
|RD1-game14  = [[NOT SWORD QUEST!]]&lt;br /&gt;
|RD1-comp15  = Guy&lt;br /&gt;
|RD1-game15  = [[REVENGE]]&lt;br /&gt;
|RD1-comp16  = '''[[User:Kuddy|Kurushimi]]'''&lt;br /&gt;
|RD1-game16  = [[BLOOD ON MY HANDS!]]&lt;br /&gt;
|RD2-comp01  = Jester&lt;br /&gt;
|RD2-game01  = ?&lt;br /&gt;
|RD2-comp02  = '''Prophet'''&lt;br /&gt;
|RD2-game02  = ?&lt;br /&gt;
|RD2-comp03  = Tecki&lt;br /&gt;
|RD2-game03  = ?&lt;br /&gt;
|RD2-comp04  = '''Exophase'''&lt;br /&gt;
|RD2-game04  = ?&lt;br /&gt;
|RD2-comp05  = '''Fungahhh'''&lt;br /&gt;
|RD2-game05  = ?&lt;br /&gt;
|RD2-comp06  = ZoMbIeGuY&lt;br /&gt;
|RD2-game06  = DROPPED OUT&lt;br /&gt;
|RD2-comp07  = '''AeonPhoenix'''&lt;br /&gt;
|RD2-game07  = ?&lt;br /&gt;
|RD2-comp08  = [[User:Kuddy|Kurushimi]]&lt;br /&gt;
|RD2-game08  = [[Special Delivery]]&lt;br /&gt;
|RD3-comp01  = '''Prophet'''&lt;br /&gt;
|RD3-game01  = ?&lt;br /&gt;
|RD3-comp02  = Exophase&lt;br /&gt;
|RD3-game02  = DROPPED OUT&lt;br /&gt;
|RD3-comp03  = '''Fungahhh'''&lt;br /&gt;
|RD3-game03  = ?&lt;br /&gt;
|RD3-comp04  = AeonPhoenix&lt;br /&gt;
|RD3-game04  = DROPPED OUT&lt;br /&gt;
|RD4-comp01  = '''Prophet'''&lt;br /&gt;
|RD4-game01  = ?&lt;br /&gt;
|RD4-comp02  = Fungahhh&lt;br /&gt;
|RD4-game02  = DROPPED OUT&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7182</id>
		<title>2004 MegaZeux Olympics</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7182"/>
		<updated>2009-12-23T18:29:00Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''2004 MegaZeux Olympics''', hosted by [[ZzCrook]], was the first ever [[MegaZeux Olympics]] and took place from May until June of 2004.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
{{MZXOlympicsBracket&lt;br /&gt;
|RD1-topic = Revenge&lt;br /&gt;
|RD2-topic = Commerce&lt;br /&gt;
|RD3-topic = ?&lt;br /&gt;
|RD4-topic = ?&lt;br /&gt;
|RD1-comp01  = '''Jester'''&lt;br /&gt;
|RD1-game01  = ?&lt;br /&gt;
|RD1-comp02  = Goshi&lt;br /&gt;
|RD1-game02  = ?&lt;br /&gt;
|RD1-comp03  = asgromo&lt;br /&gt;
|RD1-game03  = ?&lt;br /&gt;
|RD1-comp04  = '''Prophet'''&lt;br /&gt;
|RD1-game04  = ?&lt;br /&gt;
|RD1-comp05  = '''Tecki'''&lt;br /&gt;
|RD1-game05  = ?&lt;br /&gt;
|RD1-comp06  = NoahSoft&lt;br /&gt;
|RD1-game06  = ?&lt;br /&gt;
|RD1-comp07  = thunderdog&lt;br /&gt;
|RD1-game07  = ?&lt;br /&gt;
|RD1-comp08  = '''Exophase'''&lt;br /&gt;
|RD1-game08  = ?&lt;br /&gt;
|RD1-comp09  = Revvy&lt;br /&gt;
|RD1-game09  = ?&lt;br /&gt;
|RD1-comp10  = '''Fungahhh'''&lt;br /&gt;
|RD1-game10  = ?&lt;br /&gt;
|RD1-comp11  = Micah&lt;br /&gt;
|RD1-game11  = ?&lt;br /&gt;
|RD1-comp12  = '''ZoMbIeGuY'''&lt;br /&gt;
|RD1-game12  = ?&lt;br /&gt;
|RD1-comp13  = gofer-chan&lt;br /&gt;
|RD1-game13  = ? DQ&lt;br /&gt;
|RD1-comp14  = '''AeonPhoenix'''&lt;br /&gt;
|RD1-game14  = ?&lt;br /&gt;
|RD1-comp15  = Guy&lt;br /&gt;
|RD1-game15  = ?&lt;br /&gt;
|RD1-comp16  = '''[[User:Kuddy|Kurushimi]]'''&lt;br /&gt;
|RD1-game16  = [[BLOOD ON MY HANDS!]]&lt;br /&gt;
|RD2-comp01  = Jester&lt;br /&gt;
|RD2-game01  = ?&lt;br /&gt;
|RD2-comp02  = '''Prophet'''&lt;br /&gt;
|RD2-game02  = ?&lt;br /&gt;
|RD2-comp03  = Tecki&lt;br /&gt;
|RD2-game03  = ?&lt;br /&gt;
|RD2-comp04  = '''Exophase'''&lt;br /&gt;
|RD2-game04  = ?&lt;br /&gt;
|RD2-comp05  = '''Fungahhh'''&lt;br /&gt;
|RD2-game05  = ?&lt;br /&gt;
|RD2-comp06  = ZoMbIeGuY&lt;br /&gt;
|RD2-game06  = DROPPED OUT&lt;br /&gt;
|RD2-comp07  = '''AeonPhoenix'''&lt;br /&gt;
|RD2-game07  = ?&lt;br /&gt;
|RD2-comp08  = [[User:Kuddy|Kurushimi]]&lt;br /&gt;
|RD2-game08  = [[Special Delivery]]&lt;br /&gt;
|RD3-comp01  = '''Prophet'''&lt;br /&gt;
|RD3-game01  = ?&lt;br /&gt;
|RD3-comp02  = Exophase&lt;br /&gt;
|RD3-game02  = DROPPED OUT&lt;br /&gt;
|RD3-comp03  = '''Fungahhh'''&lt;br /&gt;
|RD3-game03  = ?&lt;br /&gt;
|RD3-comp04  = AeonPhoenix&lt;br /&gt;
|RD3-game04  = DROPPED OUT&lt;br /&gt;
|RD4-comp01  = '''Prophet'''&lt;br /&gt;
|RD4-game01  = ?&lt;br /&gt;
|RD4-comp02  = Fungahhh&lt;br /&gt;
|RD4-game02  = DROPPED OUT&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7181</id>
		<title>2004 MegaZeux Olympics</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7181"/>
		<updated>2009-12-23T18:27:36Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''2004 MegaZeux Olympics''', hosted by [[ZzCrook]], was the first ever [[MegaZeux Olympics]] and took place from May until June of 2004.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
{{MZXOlympicsBracket&lt;br /&gt;
|RD1-topic = Revenge&lt;br /&gt;
|RD2-topic = Commerce&lt;br /&gt;
|RD3-topic = ?&lt;br /&gt;
|RD4-topic = ?&lt;br /&gt;
|RD1-comp01  = '''Jester'''&lt;br /&gt;
|RD1-game01  = ?&lt;br /&gt;
|RD1-comp02  = Goshi&lt;br /&gt;
|RD1-game02  = ?&lt;br /&gt;
|RD1-comp03  = asgromo&lt;br /&gt;
|RD1-game03  = ?&lt;br /&gt;
|RD1-comp04  = '''Prophet'''&lt;br /&gt;
|RD1-game04  = ?&lt;br /&gt;
|RD1-comp05  = '''Tecki'''&lt;br /&gt;
|RD1-game05  = ?&lt;br /&gt;
|RD1-comp06  = NoahSoft&lt;br /&gt;
|RD1-game06  = ?&lt;br /&gt;
|RD1-comp07  = thunderdog&lt;br /&gt;
|RD1-game07  = ?&lt;br /&gt;
|RD1-comp08  = '''Exophase'''&lt;br /&gt;
|RD1-game08  = ?&lt;br /&gt;
|RD1-comp09  = Revvy&lt;br /&gt;
|RD1-game09  = ?&lt;br /&gt;
|RD1-comp10  = '''Fungahhh'''&lt;br /&gt;
|RD1-game10  = ?&lt;br /&gt;
|RD1-comp11  = Micah&lt;br /&gt;
|RD1-game11  = ?&lt;br /&gt;
|RD1-comp12  = '''ZoMbIeGuY'''&lt;br /&gt;
|RD1-game12  = ?&lt;br /&gt;
|RD1-comp13  = gofer-chan&lt;br /&gt;
|RD1-game13  = ? DQ&lt;br /&gt;
|RD1-comp14  = '''AeonPhoenix'''&lt;br /&gt;
|RD1-game14  = ?&lt;br /&gt;
|RD1-comp15  = Guy&lt;br /&gt;
|RD1-game15  = ?&lt;br /&gt;
|RD1-comp16  = '''[[User:Kuddy|Kurushimi]]'''&lt;br /&gt;
|RD1-game16  = [[Blood on My Hands]]&lt;br /&gt;
|RD2-comp01  = Jester&lt;br /&gt;
|RD2-game01  = ?&lt;br /&gt;
|RD2-comp02  = '''Prophet'''&lt;br /&gt;
|RD2-game02  = ?&lt;br /&gt;
|RD2-comp03  = Tecki&lt;br /&gt;
|RD2-game03  = ?&lt;br /&gt;
|RD2-comp04  = '''Exophase'''&lt;br /&gt;
|RD2-game04  = ?&lt;br /&gt;
|RD2-comp05  = '''Fungahhh'''&lt;br /&gt;
|RD2-game05  = ?&lt;br /&gt;
|RD2-comp06  = ZoMbIeGuY&lt;br /&gt;
|RD2-game06  = DROPPED OUT&lt;br /&gt;
|RD2-comp07  = '''AeonPhoenix'''&lt;br /&gt;
|RD2-game07  = ?&lt;br /&gt;
|RD2-comp08  = [[User:Kuddy|Kurushimi]]&lt;br /&gt;
|RD2-game08  = ?&lt;br /&gt;
|RD3-comp01  = '''Prophet'''&lt;br /&gt;
|RD3-game01  = ?&lt;br /&gt;
|RD3-comp02  = Exophase&lt;br /&gt;
|RD3-game02  = DROPPED OUT&lt;br /&gt;
|RD3-comp03  = '''Fungahhh'''&lt;br /&gt;
|RD3-game03  = ?&lt;br /&gt;
|RD3-comp04  = AeonPhoenix&lt;br /&gt;
|RD3-game04  = DROPPED OUT&lt;br /&gt;
|RD4-comp01  = '''Prophet'''&lt;br /&gt;
|RD4-game01  = ?&lt;br /&gt;
|RD4-comp02  = Fungahhh&lt;br /&gt;
|RD4-game02  = DROPPED OUT&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7180</id>
		<title>2004 MegaZeux Olympics</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=2004_MegaZeux_Olympics&amp;diff=7180"/>
		<updated>2009-12-23T18:27:15Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Created page with 'The '''2004 MegaZeux Olympics''', hosted by ZzCrook, was the first ever MegaZeux Olympics and took place from May until June of 2004.  ==Results== {{MZXOlympicsBracket |R…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''2004 MegaZeux Olympics''', hosted by [[ZzCrook]], was the first ever [[MegaZeux Olympics]] and took place from May until June of 2004.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
{{MZXOlympicsBracket&lt;br /&gt;
|RD1-topic = Revenge&lt;br /&gt;
|RD2-topic = Commerce&lt;br /&gt;
|RD3-topic = ?&lt;br /&gt;
|RD4-topic = ?&lt;br /&gt;
|RD1-comp01  = '''Jester'''&lt;br /&gt;
|RD1-game01  = ?&lt;br /&gt;
|RD1-comp02  = Goshi&lt;br /&gt;
|RD1-game02  = ?&lt;br /&gt;
|RD1-comp03  = asgromo&lt;br /&gt;
|RD1-game03  = ?&lt;br /&gt;
|RD1-comp04  = '''Prophet'''&lt;br /&gt;
|RD1-game04  = ?&lt;br /&gt;
|RD1-comp05  = '''Tecki'''&lt;br /&gt;
|RD1-game05  = ?&lt;br /&gt;
|RD1-comp06  = NoahSoft&lt;br /&gt;
|RD1-game06  = ?&lt;br /&gt;
|RD1-comp07  = thunderdog&lt;br /&gt;
|RD1-game07  = ?&lt;br /&gt;
|RD1-comp08  = '''Exophase'''&lt;br /&gt;
|RD1-game08  = ?&lt;br /&gt;
|RD1-comp09  = Revvy&lt;br /&gt;
|RD1-game09  = ?&lt;br /&gt;
|RD1-comp10  = '''Fungahhh'''&lt;br /&gt;
|RD1-game10  = ?&lt;br /&gt;
|RD1-comp11  = Micah&lt;br /&gt;
|RD1-game11  = ?&lt;br /&gt;
|RD1-comp12  = '''ZoMbIeGuY'''&lt;br /&gt;
|RD1-game12  = ?&lt;br /&gt;
|RD1-comp13  = gofer-chan&lt;br /&gt;
|RD1-game13  = ? DQ&lt;br /&gt;
|RD1-comp14  = '''AeonPhoenix'''&lt;br /&gt;
|RD1-game14  = ?&lt;br /&gt;
|RD1-comp15  = Guy&lt;br /&gt;
|RD1-game15  = ?&lt;br /&gt;
|RD1-comp16  = '''[[User:Kuddy|Kurushimi]]'''&lt;br /&gt;
|RD1-game16  = [[Blood on My Hands]]&lt;br /&gt;
|RD2-comp01  = Jester&lt;br /&gt;
|RD2-game01  = ?&lt;br /&gt;
|RD2-comp02  = '''Prophet'''&lt;br /&gt;
|RD2-game02  = ?&lt;br /&gt;
|RD2-comp03  = Tecki&lt;br /&gt;
|RD2-game03  = ?&lt;br /&gt;
|RD2-comp04  = '''Exophase'''&lt;br /&gt;
|RD2-game04  = ?&lt;br /&gt;
|RD2-comp05  = '''Fungahhh'''&lt;br /&gt;
|RD2-game05  = ?&lt;br /&gt;
|RD2-comp06  = ZoMbIeGuY&lt;br /&gt;
|RD2-game06  = DROPPED OUT&lt;br /&gt;
|RD2-comp07  = '''AeonPhoenix'''&lt;br /&gt;
|RD2-game07  = ?&lt;br /&gt;
|RD2-comp08  = [[User:Kuddy|Kurushimi]]&lt;br /&gt;
|RD2-game08  = ?&lt;br /&gt;
|RD3-comp01  = '''Prophet'''&lt;br /&gt;
|RD3-game01  = ?&lt;br /&gt;
|RD3-comp02  = Exophase&lt;br /&gt;
|RD3-game02  = DROPPED OUT&lt;br /&gt;
|RD3-comp03  = '''Fungahhh'''&lt;br /&gt;
|RD3-game03  = ?&lt;br /&gt;
|RD3-comp04  = AeonPhoenix&lt;br /&gt;
|RD3-game04  = DROPPED OUT&lt;br /&gt;
|RD4-comp01  = '''Prophet'''&lt;br /&gt;
|RD4-game01  = ?&lt;br /&gt;
|RD4-comp02  = Fungahhh&lt;br /&gt;
|RD4-game02  = DROPPED OUT&lt;br /&gt;
 }}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Template:MZXOlympicsBracket&amp;diff=7179</id>
		<title>Template:MZXOlympicsBracket</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Template:MZXOlympicsBracket&amp;diff=7179"/>
		<updated>2009-12-23T18:13:00Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Created page with '{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;font-size: 90%; margin:1em 2em 1em 1em;&amp;quot; | &amp;amp;nbsp; | align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;font-size: 90%; margin:1em 2em 1em 1em;&amp;quot;&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD1|'''Round One'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD1-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD2|'''Round Two'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD2-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD3|'''Semi-Finals'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD3-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #aaa;&amp;quot; bgcolor=#f2f2f2|{{{RD4|'''Finals'''}}}&amp;lt;br /&amp;gt;Topic: ''{{{RD4-topic|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=4 width=1 |&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=5|&amp;amp;nbsp;&lt;br /&gt;
| width=190|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD2-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD2-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp03|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game03|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp04|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game04|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD3-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD3-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|  &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD3-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD3-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp05|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game05|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp06|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game06|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp07|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game07|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD2-comp03|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game03|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD1-comp08|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game08|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #600;&amp;quot; bgcolor=&amp;quot;#ffaeb9&amp;quot;| &amp;amp;nbsp;{{{RD2-comp04|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game04|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; align=center style=&amp;quot;border-width:1px 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid {{{RD4-seed01-border-color|#600}}};&amp;quot; bgcolor=&amp;quot;{{{RD4-seed01-bgcolor2|#ffaeb9}}}&amp;quot;| &amp;amp;nbsp;{{{RD4-comp01|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD4-game01|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| height=&amp;quot;7&amp;quot; |&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=center|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid {{{RD4-seed02-border-color|#006}}};&amp;quot; bgcolor=&amp;quot;{{{RD4-seed02-bgcolor2|#87cefa}}}&amp;quot;| &amp;amp;nbsp;{{{RD4-comp02|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD4-game02|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp09|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game09|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD2-comp05|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game05|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp10|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game10|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD2-comp06|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game06|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp11|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game11|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp12|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game12|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|  &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD3-comp03|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD3-game03|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD3-comp04|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD3-game04|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;12&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp13|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game13|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp14|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game14|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=center style=&amp;quot;border-width:1px 2px 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;4&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp15|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game15|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:0 0 1px 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD2-comp07|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game07|&amp;amp;nbsp;}}}''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| height=&amp;quot;7&amp;quot;|&lt;br /&gt;
| style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD1-comp16|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD1-game16|&amp;amp;nbsp;}}}''&lt;br /&gt;
| align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:white;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:1px solid #006;&amp;quot; bgcolor=&amp;quot;#87cefa&amp;quot;| &amp;amp;nbsp;{{{RD2-comp08|&amp;amp;nbsp;}}}&amp;lt;br /&amp;gt;''{{{RD2-game08|&amp;amp;nbsp;}}}''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=center style=&amp;quot;border-width:1px 0 0 0; border-style:solid;border-color:black;&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
For [[MegaZeux Olympics]] pages. Still under construction.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7178</id>
		<title>Cans</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7178"/>
		<updated>2009-12-20T20:05:02Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Guy Frendink */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cans, by [[inmate2993]], is a series of comedy games starring Chuck Flemwas. It is perhaps best known as one of the first MZX games to feature cameos of the active MZXers of the time, and has served as the inspiration for many imitation (&amp;quot;Cans-style&amp;quot;) games, such as [[Idiocy]] and [[Life of Mr. Ascii]]. ([[emo maggot FREAK]] carries the torch spiritually, if not following the Cans structure.) &lt;br /&gt;
&lt;br /&gt;
For the most part, the Cans series takes place in The Bronx, with Chuck eventually making his way to Planet #megazeux, Planet Badness, space, and Barkness.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Cans deals with the apparently ongoing conflict between Inmate and his little brother Robert. Chuck is always pulled along to aid Inmate in his attempts at stopping Robert, much to Chuck's dismay.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Chuck Flemwas===&lt;br /&gt;
[[image:Cans Chuck.png|32px|left]]&lt;br /&gt;
A character that somehow manages to embody both ''Beavis'' and ''Butthead'' into one person. Chuck is always armed with a slingshot and an infinite supply of high explosives, though more often than not there is little reason to use either of them. No matter where he works, ''Chuck'' always ends up being employed as a janitor. He resents being dragged into ''Inmate'''s business, and really just wants to have fun by any means necessary. Of the six party members that can be acquired in ''Cans 3'', ''Chuck'' is the only one that does not attack with a melee weapon. This does not affect his damage at all.&lt;br /&gt;
&lt;br /&gt;
===Guy Frenzick===&lt;br /&gt;
[[image:Cans Guy.png|32px|left]]&lt;br /&gt;
Although he is a fully grown adult, Guy enjoys spending his time in front of the television, watching the Mostly Morphine Powder Strangers. He is one of the six party members in Cans 3, and he serves as the cameraman in Episode One.&lt;br /&gt;
&lt;br /&gt;
In Cans 1, when Guy was first introduced, his surname was Frendink. However, in Cans 3, it became Frenzick, and has remained that way ever since.&lt;br /&gt;
&lt;br /&gt;
===Cindy Rella===&lt;br /&gt;
[[image:Cans Cindy.png|32px|left]]&lt;br /&gt;
Cindy first appears in Cans 3, somehow inexplicably on a date with Chuck. It is generally accepted that Cindy did not meet Chuck until some time between Cans 2 and 3, but she also appears in Cans Episode One living in the same apartment building as Chuck (in order to ease the explanation somewhat, and because Chuck thought it would be amusing if everybody moved to the same apartment buildings at the same time).&lt;br /&gt;
&lt;br /&gt;
===Inmate===&lt;br /&gt;
[[image:Cans Inmate.png|32px|left]]&lt;br /&gt;
The creator of the game, manifested as a smiley with sunglasses. Inmate not only is a party member, but also (more or less) the main plot exposition device, outside of Zixyer. Inmate has the ability to alter the universe at will, which he uses to send Johnny through the Zeuxstream and to open Inma-portals to various locations from Chuck's apartment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Johnny===&lt;br /&gt;
[[image:Cans Johnny.png|32px|left]]&lt;br /&gt;
Johnny, who lives in a house down the street from Chuck's building in Cans 1, is married and has two children. He is famous on Chuck's block for having a 50-inch television screen (which the player never actually gets to watch). In Cans 1, Johnny's wife is apparently kidnapped by two wandering convicts, and he apparently is on her way to pick her up when Inmate sends him into the Zeuxstream.&lt;br /&gt;
&lt;br /&gt;
The unreleased game Cans X was supposed to tell the story of Johnny after his trip through the Zeuxstream, but the game was never finished, and thus Johnny's story remains a mystery.&lt;br /&gt;
&lt;br /&gt;
In Cans Episode One, the part of Johnny was played by Bruce Campbell.&lt;br /&gt;
&lt;br /&gt;
===Robert===&lt;br /&gt;
[[image:Cans Robert.png|32px|left]]&lt;br /&gt;
Inmate's little brother, and the primary antagonist. Robert's evil plots are almost always stolen from other games, notably his MagiTek armor rip-offs from Cans 3 (which also reappeared as the final boss in Cans Episode One). He has a long-standing rivalry with Inmate. In Episode One, Robert is played by Adrian Edmondson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Indiana Smiley===&lt;br /&gt;
[[image:Cans Indiana.png|32px|left]]&lt;br /&gt;
The name given to the default ZZT smiley face, Indiana Smiley first appears in Cans 2, attempting to save Chuck from Queen Sandbutt. He is eaten shortly thereafter, though Chuck saves him in return by beating Sandbutt in the lips with his baseball bat. Later, Smiley appears as the lord of Barkness, &amp;quot;casting pain and cruel punishment to evil ZZT and MZX programmers.&amp;quot; At this point, Chuck kills him, though he is later resurrected by Robert in Cans 3 as a boss character.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
===The Bronx===&lt;br /&gt;
The Bronx, part of New York, is Chuck's hometown and usually the primary setting of all the Cans games. The Bronx is always represented as a very run-down part of town, and home to all sorts of miscreants (Chuck included). There is known to be a school in the area (where Chuck works during Cans 2) as well as a burger restaurant and several apartment buildings (all of which the protagonists have lived in at some point).&lt;br /&gt;
&lt;br /&gt;
===Planet #megazeux===&lt;br /&gt;
Based on the IRC channel [[#megazeux]], at that point a community hotspot, #megazeux is where nearly all of the MZXer cameos can be found, and it's almost always required that the player visit there to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Planet Chuckania===&lt;br /&gt;
===Planet Badness===&lt;br /&gt;
===Barkness===&lt;br /&gt;
''Main article: [[Barkness]]''&lt;br /&gt;
&lt;br /&gt;
==Notable MZXer Cameos==&lt;br /&gt;
===[[Exophase]]===&lt;br /&gt;
Exo, appearing here as gaK, is presumably only included as a plot device so that the main characters may steal his airship. Most often, said airship is crashed into a building of some sort.&lt;br /&gt;
&lt;br /&gt;
===[[Zixyer]]===&lt;br /&gt;
Zixyer, first appearing in Cans 2, explains most (if not all) of the major plot details to the main characters by way of [[Sivion|Sivion-style]] cutscenes. He has his own theme song, Da Zixyer Rave.&lt;br /&gt;
&lt;br /&gt;
===[[Waka]]===&lt;br /&gt;
Although he gets an inconsequential cameo in Cans 2, he joins your party in Cans 3.&lt;br /&gt;
&lt;br /&gt;
===[[MZCool]]===&lt;br /&gt;
An RPG fanboy who appears in most of the games, either as a random cameo, a weapon, or an enemy. In Cans 2, you can throw MZCool at a police officer during an RPG battle. In Cans 3, the MZCool Clone is one of the five enemy characters you can fight. In Episode One, MZCool again serves as a projectile, but only during the final battle with Robert. You can also find and battle MZCool in Planet #megazeux in both Cans 1 and the remake.&lt;br /&gt;
&lt;br /&gt;
===Rook Eldain===&lt;br /&gt;
Though not actually an MZXer (rather, the creation of one), Rook appears in both Cans 2 and 3. In Cans 2, he aids Chuck in fighting [[Monthigos]] in an RPG battle (Chuck is given the option to throw Rook at Monthigos, which causes more damage). In Cans 3, Rook appears just for the sake of appearing (and in this appearance, Rook uses Sivion-style conversation windows for a brief moment).&lt;br /&gt;
&lt;br /&gt;
==Games in Series==&lt;br /&gt;
* ''Cans'' - inmate2993 - [[Dementia Software]], 1996&lt;br /&gt;
* ''Cans ]['' - inmate2993 - [[Destiny Software]], 1997&lt;br /&gt;
* ''Cans III'' - inmate2993 - [[Autumn Dreams]], 1998&lt;br /&gt;
* ''Cans Episode One'' - inmate2993 - (no group), 2001&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Cans is arguably one of the most popular/famous MZX games of all time, rivaling other games like Caverns of Zeux. Newbies in particular tend to adore this game much more than most, despite the fact that the cameos are years old and mostly of people who are long-gone.&lt;br /&gt;
* Inmate planned to make Cans 4, but the project was cancelled. All that remains of it is its music, which Inmate had uploaded to his website; as well as a small handful of screenshots. The music has since been uploaded to [[DigitalMZX]], but the screenshots seem to have disappeared after the demise of the [[sapphirewired]] server and, consequently, the second incarnation of [[Planet Badness]].&lt;br /&gt;
* Chuck Flemwas appears in [[Kuddy|Kuddy's]] game, [[BLARGFRDRGMAHAG!]], as one of the objects that Slap can throw at enemies.&lt;br /&gt;
* Chuck's name also appears in Inmate's [[MZX Combat Trainer]], as one of the high-score rankings.&lt;br /&gt;
* Cans 2 starts off in the same fashion as [[Veloso|Veloso's]] game [[MegaZeux Superstar]].&lt;br /&gt;
* The voice clip on Cans Episode One's death board is of [[dormando]].&lt;br /&gt;
* While not a sequel to Cans, [[Insanifest]] was Inmate's next MZX comedy game, in a similar style.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Can't 4]], a parody of the Cans series by [[Maxim]]&lt;br /&gt;
*[[Cans 5]], another parody of the Cans series by [[Lancer-X]]&lt;br /&gt;
*[[Insanifest]], considered the spiritual successor to the Cans games&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games with Special Editions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Guy.png&amp;diff=7177</id>
		<title>File:Cans Guy.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Guy.png&amp;diff=7177"/>
		<updated>2009-12-20T20:03:01Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guy Frendink, from the [[Cans]] series.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7176</id>
		<title>Cans</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7176"/>
		<updated>2009-12-20T20:02:37Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cans, by [[inmate2993]], is a series of comedy games starring Chuck Flemwas. It is perhaps best known as one of the first MZX games to feature cameos of the active MZXers of the time, and has served as the inspiration for many imitation (&amp;quot;Cans-style&amp;quot;) games, such as [[Idiocy]] and [[Life of Mr. Ascii]]. ([[emo maggot FREAK]] carries the torch spiritually, if not following the Cans structure.) &lt;br /&gt;
&lt;br /&gt;
For the most part, the Cans series takes place in The Bronx, with Chuck eventually making his way to Planet #megazeux, Planet Badness, space, and Barkness.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Cans deals with the apparently ongoing conflict between Inmate and his little brother Robert. Chuck is always pulled along to aid Inmate in his attempts at stopping Robert, much to Chuck's dismay.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Chuck Flemwas===&lt;br /&gt;
[[image:Cans Chuck.png|32px|left]]&lt;br /&gt;
A character that somehow manages to embody both ''Beavis'' and ''Butthead'' into one person. Chuck is always armed with a slingshot and an infinite supply of high explosives, though more often than not there is little reason to use either of them. No matter where he works, ''Chuck'' always ends up being employed as a janitor. He resents being dragged into ''Inmate'''s business, and really just wants to have fun by any means necessary. Of the six party members that can be acquired in ''Cans 3'', ''Chuck'' is the only one that does not attack with a melee weapon. This does not affect his damage at all.&lt;br /&gt;
&lt;br /&gt;
===Guy Frendink===&lt;br /&gt;
[[image:Cans Guy.png|32px|left]]&lt;br /&gt;
Although he is a fully grown adult, Guy enjoys spending his time in front of the television, watching the Mostly Morphine Powder Strangers. He is one of the six party members in Cans 3, and he serves as the cameraman in Episode One.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cindy Rella===&lt;br /&gt;
[[image:Cans Cindy.png|32px|left]]&lt;br /&gt;
Cindy first appears in Cans 3, somehow inexplicably on a date with Chuck. It is generally accepted that Cindy did not meet Chuck until some time between Cans 2 and 3, but she also appears in Cans Episode One living in the same apartment building as Chuck (in order to ease the explanation somewhat, and because Chuck thought it would be amusing if everybody moved to the same apartment buildings at the same time).&lt;br /&gt;
&lt;br /&gt;
===Inmate===&lt;br /&gt;
[[image:Cans Inmate.png|32px|left]]&lt;br /&gt;
The creator of the game, manifested as a smiley with sunglasses. Inmate not only is a party member, but also (more or less) the main plot exposition device, outside of Zixyer. Inmate has the ability to alter the universe at will, which he uses to send Johnny through the Zeuxstream and to open Inma-portals to various locations from Chuck's apartment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Johnny===&lt;br /&gt;
[[image:Cans Johnny.png|32px|left]]&lt;br /&gt;
Johnny, who lives in a house down the street from Chuck's building in Cans 1, is married and has two children. He is famous on Chuck's block for having a 50-inch television screen (which the player never actually gets to watch). In Cans 1, Johnny's wife is apparently kidnapped by two wandering convicts, and he apparently is on her way to pick her up when Inmate sends him into the Zeuxstream.&lt;br /&gt;
&lt;br /&gt;
The unreleased game Cans X was supposed to tell the story of Johnny after his trip through the Zeuxstream, but the game was never finished, and thus Johnny's story remains a mystery.&lt;br /&gt;
&lt;br /&gt;
In Cans Episode One, the part of Johnny was played by Bruce Campbell.&lt;br /&gt;
&lt;br /&gt;
===Robert===&lt;br /&gt;
[[image:Cans Robert.png|32px|left]]&lt;br /&gt;
Inmate's little brother, and the primary antagonist. Robert's evil plots are almost always stolen from other games, notably his MagiTek armor rip-offs from Cans 3 (which also reappeared as the final boss in Cans Episode One). He has a long-standing rivalry with Inmate. In Episode One, Robert is played by Adrian Edmondson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Indiana Smiley===&lt;br /&gt;
[[image:Cans Indiana.png|32px|left]]&lt;br /&gt;
The name given to the default ZZT smiley face, Indiana Smiley first appears in Cans 2, attempting to save Chuck from Queen Sandbutt. He is eaten shortly thereafter, though Chuck saves him in return by beating Sandbutt in the lips with his baseball bat. Later, Smiley appears as the lord of Barkness, &amp;quot;casting pain and cruel punishment to evil ZZT and MZX programmers.&amp;quot; At this point, Chuck kills him, though he is later resurrected by Robert in Cans 3 as a boss character.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
===The Bronx===&lt;br /&gt;
The Bronx, part of New York, is Chuck's hometown and usually the primary setting of all the Cans games. The Bronx is always represented as a very run-down part of town, and home to all sorts of miscreants (Chuck included). There is known to be a school in the area (where Chuck works during Cans 2) as well as a burger restaurant and several apartment buildings (all of which the protagonists have lived in at some point).&lt;br /&gt;
&lt;br /&gt;
===Planet #megazeux===&lt;br /&gt;
Based on the IRC channel [[#megazeux]], at that point a community hotspot, #megazeux is where nearly all of the MZXer cameos can be found, and it's almost always required that the player visit there to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Planet Chuckania===&lt;br /&gt;
===Planet Badness===&lt;br /&gt;
===Barkness===&lt;br /&gt;
''Main article: [[Barkness]]''&lt;br /&gt;
&lt;br /&gt;
==Notable MZXer Cameos==&lt;br /&gt;
===[[Exophase]]===&lt;br /&gt;
Exo, appearing here as gaK, is presumably only included as a plot device so that the main characters may steal his airship. Most often, said airship is crashed into a building of some sort.&lt;br /&gt;
&lt;br /&gt;
===[[Zixyer]]===&lt;br /&gt;
Zixyer, first appearing in Cans 2, explains most (if not all) of the major plot details to the main characters by way of [[Sivion|Sivion-style]] cutscenes. He has his own theme song, Da Zixyer Rave.&lt;br /&gt;
&lt;br /&gt;
===[[Waka]]===&lt;br /&gt;
Although he gets an inconsequential cameo in Cans 2, he joins your party in Cans 3.&lt;br /&gt;
&lt;br /&gt;
===[[MZCool]]===&lt;br /&gt;
An RPG fanboy who appears in most of the games, either as a random cameo, a weapon, or an enemy. In Cans 2, you can throw MZCool at a police officer during an RPG battle. In Cans 3, the MZCool Clone is one of the five enemy characters you can fight. In Episode One, MZCool again serves as a projectile, but only during the final battle with Robert. You can also find and battle MZCool in Planet #megazeux in both Cans 1 and the remake.&lt;br /&gt;
&lt;br /&gt;
===Rook Eldain===&lt;br /&gt;
Though not actually an MZXer (rather, the creation of one), Rook appears in both Cans 2 and 3. In Cans 2, he aids Chuck in fighting [[Monthigos]] in an RPG battle (Chuck is given the option to throw Rook at Monthigos, which causes more damage). In Cans 3, Rook appears just for the sake of appearing (and in this appearance, Rook uses Sivion-style conversation windows for a brief moment).&lt;br /&gt;
&lt;br /&gt;
==Games in Series==&lt;br /&gt;
* ''Cans'' - inmate2993 - [[Dementia Software]], 1996&lt;br /&gt;
* ''Cans ]['' - inmate2993 - [[Destiny Software]], 1997&lt;br /&gt;
* ''Cans III'' - inmate2993 - [[Autumn Dreams]], 1998&lt;br /&gt;
* ''Cans Episode One'' - inmate2993 - (no group), 2001&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Cans is arguably one of the most popular/famous MZX games of all time, rivaling other games like Caverns of Zeux. Newbies in particular tend to adore this game much more than most, despite the fact that the cameos are years old and mostly of people who are long-gone.&lt;br /&gt;
* Inmate planned to make Cans 4, but the project was cancelled. All that remains of it is its music, which Inmate had uploaded to his website; as well as a small handful of screenshots. The music has since been uploaded to [[DigitalMZX]], but the screenshots seem to have disappeared after the demise of the [[sapphirewired]] server and, consequently, the second incarnation of [[Planet Badness]].&lt;br /&gt;
* Chuck Flemwas appears in [[Kuddy|Kuddy's]] game, [[BLARGFRDRGMAHAG!]], as one of the objects that Slap can throw at enemies.&lt;br /&gt;
* Chuck's name also appears in Inmate's [[MZX Combat Trainer]], as one of the high-score rankings.&lt;br /&gt;
* Cans 2 starts off in the same fashion as [[Veloso|Veloso's]] game [[MegaZeux Superstar]].&lt;br /&gt;
* The voice clip on Cans Episode One's death board is of [[dormando]].&lt;br /&gt;
* While not a sequel to Cans, [[Insanifest]] was Inmate's next MZX comedy game, in a similar style.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Can't 4]], a parody of the Cans series by [[Maxim]]&lt;br /&gt;
*[[Cans 5]], another parody of the Cans series by [[Lancer-X]]&lt;br /&gt;
*[[Insanifest]], considered the spiritual successor to the Cans games&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games with Special Editions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7175</id>
		<title>Cans</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7175"/>
		<updated>2009-12-20T17:57:55Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cans, by [[inmate2993]], is a series of comedy games starring Chuck Flemwas. It is perhaps best known as one of the first MZX games to feature cameos of the active MZXers of the time, and has served as the inspiration for many imitation (&amp;quot;Cans-style&amp;quot;) games, such as [[Idiocy]] and [[Life of Mr. Ascii]]. ([[emo maggot FREAK]] carries the torch spiritually, if not following the Cans structure.) &lt;br /&gt;
&lt;br /&gt;
For the most part, the Cans series takes place in The Bronx, with Chuck eventually making his way to Planet #megazeux, Planet Badness, space, and Barkness.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Cans deals with the apparently ongoing conflict between Inmate and his little brother Robert. Chuck is always pulled along to aid Inmate in his attempts at stopping Robert, much to Chuck's dismay.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Chuck Flemwas===&lt;br /&gt;
[[image:Cans Chuck.png|32px|left]]&lt;br /&gt;
A character that somehow manages to embody both ''Beavis'' and ''Butthead'' into one person. Chuck is always armed with a slingshot and an infinite supply of high explosives, though more often than not there is little reason to use either of them. No matter where he works, ''Chuck'' always ends up being employed as a janitor. He resents being dragged into ''Inmate'''s business, and really just wants to have fun by any means necessary. Of the six party members that can be acquired in ''Cans 3'', ''Chuck'' is the only one that does not attack with a melee weapon. This does not affect his damage at all.&lt;br /&gt;
&lt;br /&gt;
===Guy===&lt;br /&gt;
[[image:Cans Guy.png|32px|left]]&lt;br /&gt;
Although he is a fully grown adult, Guy enjoys spending his time in front of the television, watching the Mostly Morphine Powder Strangers. He is one of the six party members in Cans 3, and he serves as the cameraman in Episode One.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cindy===&lt;br /&gt;
[[image:Cans Cindy.png|32px|left]]&lt;br /&gt;
Cindy first appears in Cans 3, somehow inexplicably on a date with Chuck. It is generally accepted that Cindy did not meet Chuck until some time between Cans 2 and 3, but she also appears in Cans Episode One living in the same apartment building as Chuck (in order to ease the explanation somewhat, and because Chuck thought it would be amusing if everybody moved to the same apartment buildings at the same time).&lt;br /&gt;
&lt;br /&gt;
===Inmate===&lt;br /&gt;
[[image:Cans Inmate.png|32px|left]]&lt;br /&gt;
The creator of the game, manifested as a smiley with sunglasses. Inmate not only is a party member, but also (more or less) the main plot exposition device, outside of Zixyer. Inmate has the ability to alter the universe at will, which he uses to send Johnny through the Zeuxstream and to open Inma-portals to various locations from Chuck's apartment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Johnny===&lt;br /&gt;
[[image:Cans Johnny.png|32px|left]]&lt;br /&gt;
Johnny, who lives in a house down the street from Chuck's building in Cans 1, is married and has two children. He is famous on Chuck's block for having a 50-inch television screen (which the player never actually gets to watch). In Cans 1, Johnny's wife is apparently kidnapped by two wandering convicts, and he apparently is on her way to pick her up when Inmate sends him into the Zeuxstream.&lt;br /&gt;
&lt;br /&gt;
The unreleased game Cans X was supposed to tell the story of Johnny after his trip through the Zeuxstream, but the game was never finished, and thus Johnny's story remains a mystery.&lt;br /&gt;
&lt;br /&gt;
In Cans Episode One, the part of Johnny was played by Bruce Campbell.&lt;br /&gt;
&lt;br /&gt;
===Robert===&lt;br /&gt;
[[image:Cans Robert.png|32px|left]]&lt;br /&gt;
Inmate's little brother, and the primary antagonist. Robert's evil plots are almost always stolen from other games, notably his MagiTek armor rip-offs from Cans 3 (which also reappeared as the final boss in Cans Episode One). He has a long-standing rivalry with Inmate. In Episode One, Robert is played by Adrian Edmondson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Indiana Smiley===&lt;br /&gt;
[[image:Cans Indiana.png|32px|left]]&lt;br /&gt;
The name given to the default ZZT smiley face, Indiana Smiley first appears in Cans 2, attempting to save Chuck from Queen Sandbutt. He is eaten shortly thereafter, though Chuck saves him in return by beating Sandbutt in the lips with his baseball bat. Later, Smiley appears as the lord of Barkness, &amp;quot;casting pain and cruel punishment to evil ZZT and MZX programmers.&amp;quot; At this point, Chuck kills him, though he is later resurrected by Robert in Cans 3 as a boss character.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
===The Bronx===&lt;br /&gt;
The Bronx, part of New York, is Chuck's hometown and usually the primary setting of all the Cans games. The Bronx is always represented as a very run-down part of town, and home to all sorts of miscreants (Chuck included). There is known to be a school in the area (where Chuck works during Cans 2) as well as a burger restaurant and several apartment buildings (all of which the protagonists have lived in at some point).&lt;br /&gt;
&lt;br /&gt;
===Planet #megazeux===&lt;br /&gt;
Based on the IRC channel [[#megazeux]], at that point a community hotspot, #megazeux is where nearly all of the MZXer cameos can be found, and it's almost always required that the player visit there to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Planet Chuckania===&lt;br /&gt;
===Planet Badness===&lt;br /&gt;
===Barkness===&lt;br /&gt;
''Main article: [[Barkness]]''&lt;br /&gt;
&lt;br /&gt;
==Notable MZXer Cameos==&lt;br /&gt;
===[[Exophase]]===&lt;br /&gt;
Exo, appearing here as gaK, is presumably only included as a plot device so that the main characters may steal his airship. Most often, said airship is crashed into a building of some sort.&lt;br /&gt;
&lt;br /&gt;
===[[Zixyer]]===&lt;br /&gt;
Zixyer, first appearing in Cans 2, explains most (if not all) of the major plot details to the main characters by way of [[Sivion|Sivion-style]] cutscenes. He has his own theme song, Da Zixyer Rave.&lt;br /&gt;
&lt;br /&gt;
===[[Waka]]===&lt;br /&gt;
Although he gets an inconsequential cameo in Cans 2, he joins your party in Cans 3.&lt;br /&gt;
&lt;br /&gt;
===[[MZCool]]===&lt;br /&gt;
An RPG fanboy who appears in most of the games, either as a random cameo, a weapon, or an enemy. In Cans 2, you can throw MZCool at a police officer during an RPG battle. In Cans 3, the MZCool Clone is one of the five enemy characters you can fight. In Episode One, MZCool again serves as a projectile, but only during the final battle with Robert. You can also find and battle MZCool in Planet #megazeux in both Cans 1 and the remake.&lt;br /&gt;
&lt;br /&gt;
===Rook Eldain===&lt;br /&gt;
Though not actually an MZXer (rather, the creation of one), Rook appears in both Cans 2 and 3. In Cans 2, he aids Chuck in fighting [[Monthigos]] in an RPG battle (Chuck is given the option to throw Rook at Monthigos, which causes more damage). In Cans 3, Rook appears just for the sake of appearing (and in this appearance, Rook uses Sivion-style conversation windows for a brief moment).&lt;br /&gt;
&lt;br /&gt;
==Games in Series==&lt;br /&gt;
* ''Cans'' - inmate2993 - [[Dementia Software]], 1996&lt;br /&gt;
* ''Cans ]['' - inmate2993 - [[Destiny Software]], 1997&lt;br /&gt;
* ''Cans III'' - inmate2993 - [[Autumn Dreams]], 1998&lt;br /&gt;
* ''Cans Episode One'' - inmate2993 - (no group), 2001&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Cans is arguably one of the most popular/famous MZX games of all time, rivaling other games like Caverns of Zeux. Newbies in particular tend to adore this game much more than most, despite the fact that the cameos are years old and mostly of people who are long-gone.&lt;br /&gt;
* Inmate planned to make Cans 4, but the project was cancelled. All that remains of it is its music, which Inmate had uploaded to his website; as well as a small handful of screenshots. The music has since been uploaded to [[DigitalMZX]], but the screenshots seem to have disappeared after the demise of the [[sapphirewired]] server and, consequently, the second incarnation of [[Planet Badness]].&lt;br /&gt;
* Chuck Flemwas appears in [[Kuddy|Kuddy's]] game, [[BLARGFRDRGMAHAG!]], as one of the objects that Slap can throw at enemies.&lt;br /&gt;
* Chuck's name also appears in Inmate's [[MZX Combat Trainer]], as one of the high-score rankings.&lt;br /&gt;
* Cans 2 starts off in the same fashion as [[Veloso|Veloso's]] game [[MegaZeux Superstar]].&lt;br /&gt;
* The voice clip on Cans Episode One's death board is of [[dormando]].&lt;br /&gt;
* While not a sequel to Cans, [[Insanifest]] was Inmate's next MZX comedy game, in a similar style.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Can't 4]], a parody of the Cans series by [[Maxim]]&lt;br /&gt;
*[[Cans 5]], another parody of the Cans series by [[Lancer-X]]&lt;br /&gt;
*[[Insanifest]], considered the spiritual successor to the Cans games&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games with Special Editions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Johnny.png&amp;diff=7174</id>
		<title>File:Cans Johnny.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Johnny.png&amp;diff=7174"/>
		<updated>2009-12-20T17:57:27Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Johnny from the Cans series, as he appears in Cans Episode One Special Edition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Johnny from the [[Cans]] series, as he appears in Cans Episode One Special Edition.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Robert.png&amp;diff=7173</id>
		<title>File:Cans Robert.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Robert.png&amp;diff=7173"/>
		<updated>2009-12-20T17:53:09Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Robert, from the Cans series.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Robert, from the [[Cans]] series.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7172</id>
		<title>Cans</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7172"/>
		<updated>2009-12-20T17:52:07Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cans, by [[inmate2993]], is a series of comedy games starring Chuck Flemwas. It is perhaps best known as one of the first MZX games to feature cameos of the active MZXers of the time, and has served as the inspiration for many imitation (&amp;quot;Cans-style&amp;quot;) games, such as [[Idiocy]] and [[Life of Mr. Ascii]]. ([[emo maggot FREAK]] carries the torch spiritually, if not following the Cans structure.) &lt;br /&gt;
&lt;br /&gt;
For the most part, the Cans series takes place in The Bronx, with Chuck eventually making his way to Planet #megazeux, Planet Badness, space, and Barkness.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Cans deals with the apparently ongoing conflict between Inmate and his little brother Robert. Chuck is always pulled along to aid Inmate in his attempts at stopping Robert, much to Chuck's dismay.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Chuck Flemwas===&lt;br /&gt;
[[image:Cans Chuck.png|32px|left]]&lt;br /&gt;
A character that somehow manages to embody both ''Beavis'' and ''Butthead'' into one person. Chuck is always armed with a slingshot and an infinite supply of high explosives, though more often than not there is little reason to use either of them. No matter where he works, ''Chuck'' always ends up being employed as a janitor. He resents being dragged into ''Inmate'''s business, and really just wants to have fun by any means necessary. Of the six party members that can be acquired in ''Cans 3'', ''Chuck'' is the only one that does not attack with a melee weapon. This does not affect his damage at all.&lt;br /&gt;
&lt;br /&gt;
===Guy===&lt;br /&gt;
[[image:Cans Guy.png|32px|left]]&lt;br /&gt;
Although he is a fully grown adult, Guy enjoys spending his time in front of the television, watching the Mostly Morphine Powder Strangers. He is one of the six party members in Cans 3, and he serves as the cameraman in Episode One.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cindy===&lt;br /&gt;
[[image:Cans Cindy.png|32px|left]]&lt;br /&gt;
Cindy first appears in Cans 3, somehow inexplicably on a date with Chuck. It is generally accepted that Cindy did not meet Chuck until some time between Cans 2 and 3, but she also appears in Cans Episode One living in the same apartment building as Chuck (in order to ease the explanation somewhat, and because Chuck thought it would be amusing if everybody moved to the same apartment buildings at the same time).&lt;br /&gt;
&lt;br /&gt;
===Inmate===&lt;br /&gt;
[[image:Cans Inmate.png|32px|left]]&lt;br /&gt;
The creator of the game, manifested as a smiley with sunglasses. Inmate not only is a party member, but also (more or less) the main plot exposition device, outside of Zixyer. Inmate has the ability to alter the universe at will, which he uses to send Johnny through the Zeuxstream and to open Inma-portals to various locations from Chuck's apartment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Johnny===&lt;br /&gt;
[[image:Cans Johnny.png|32px|left]]&lt;br /&gt;
Johnny, who lives in a house down the street from Chuck's building in Cans 1, is married and has two children. He is famous on Chuck's block for having a 50-inch television screen (which the player never actually gets to watch). In Cans 1, Johnny's wife is apparently kidnapped by two wandering convicts, and he apparently is on her way to pick her up when Inmate sends him into the Zeuxstream.&lt;br /&gt;
&lt;br /&gt;
The unreleased game Cans X was supposed to tell the story of Johnny after his trip through the Zeuxstream, but the game was never finished, and thus Johnny's story remains a mystery.&lt;br /&gt;
&lt;br /&gt;
In Cans Episode One, the part of Johnny was played by Bruce Campbell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Robert===&lt;br /&gt;
[[image:Cans Robert.png|32px|left]]&lt;br /&gt;
Inmate's little brother, and the primary antagonist. Robert's evil plots are almost always stolen from other games, notably his MagiTek armor rip-offs from Cans 3 (which also reappeared as the final boss in Cans Episode One). He has a long-standing rivalry with Inmate. In Episode One, Robert is played by Adrian Edmondson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Indiana Smiley===&lt;br /&gt;
[[image:Cans Indiana.png|32px|left]]&lt;br /&gt;
The name given to the default ZZT smiley face, Indiana Smiley first appears in Cans 2, attempting to save Chuck from Queen Sandbutt. He is eaten shortly thereafter, though Chuck saves him in return by beating Sandbutt in the lips with his baseball bat. Later, Smiley appears as the lord of Barkness, &amp;quot;casting pain and cruel punishment to evil ZZT and MZX programmers.&amp;quot; At this point, Chuck kills him, though he is later resurrected by Robert in Cans 3 as a boss character.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
===The Bronx===&lt;br /&gt;
The Bronx, part of New York, is Chuck's hometown and usually the primary setting of all the Cans games. The Bronx is always represented as a very run-down part of town, and home to all sorts of miscreants (Chuck included). There is known to be a school in the area (where Chuck works during Cans 2) as well as a burger restaurant and several apartment buildings (all of which the protagonists have lived in at some point).&lt;br /&gt;
&lt;br /&gt;
===Planet #megazeux===&lt;br /&gt;
Based on the IRC channel [[#megazeux]], at that point a community hotspot, #megazeux is where nearly all of the MZXer cameos can be found, and it's almost always required that the player visit there to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Planet Chuckania===&lt;br /&gt;
===Planet Badness===&lt;br /&gt;
===Barkness===&lt;br /&gt;
''Main article: [[Barkness]]''&lt;br /&gt;
&lt;br /&gt;
==Notable MZXer Cameos==&lt;br /&gt;
===[[Exophase]]===&lt;br /&gt;
Exo, appearing here as gaK, is presumably only included as a plot device so that the main characters may steal his airship. Most often, said airship is crashed into a building of some sort.&lt;br /&gt;
&lt;br /&gt;
===[[Zixyer]]===&lt;br /&gt;
Zixyer, first appearing in Cans 2, explains most (if not all) of the major plot details to the main characters by way of [[Sivion|Sivion-style]] cutscenes. He has his own theme song, Da Zixyer Rave.&lt;br /&gt;
&lt;br /&gt;
===[[Waka]]===&lt;br /&gt;
Although he gets an inconsequential cameo in Cans 2, he joins your party in Cans 3.&lt;br /&gt;
&lt;br /&gt;
===[[MZCool]]===&lt;br /&gt;
An RPG fanboy who appears in most of the games, either as a random cameo, a weapon, or an enemy. In Cans 2, you can throw MZCool at a police officer during an RPG battle. In Cans 3, the MZCool Clone is one of the five enemy characters you can fight. In Episode One, MZCool again serves as a projectile, but only during the final battle with Robert. You can also find and battle MZCool in Planet #megazeux in both Cans 1 and the remake.&lt;br /&gt;
&lt;br /&gt;
===Rook Eldain===&lt;br /&gt;
Though not actually an MZXer (rather, the creation of one), Rook appears in both Cans 2 and 3. In Cans 2, he aids Chuck in fighting [[Monthigos]] in an RPG battle (Chuck is given the option to throw Rook at Monthigos, which causes more damage). In Cans 3, Rook appears just for the sake of appearing (and in this appearance, Rook uses Sivion-style conversation windows for a brief moment).&lt;br /&gt;
&lt;br /&gt;
==Games in Series==&lt;br /&gt;
* ''Cans'' - inmate2993 - [[Dementia Software]], 1996&lt;br /&gt;
* ''Cans ]['' - inmate2993 - [[Destiny Software]], 1997&lt;br /&gt;
* ''Cans III'' - inmate2993 - [[Autumn Dreams]], 1998&lt;br /&gt;
* ''Cans Episode One'' - inmate2993 - (no group), 2001&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Cans is arguably one of the most popular/famous MZX games of all time, rivaling other games like Caverns of Zeux. Newbies in particular tend to adore this game much more than most, despite the fact that the cameos are years old and mostly of people who are long-gone.&lt;br /&gt;
* Inmate planned to make Cans 4, but the project was cancelled. All that remains of it is its music, which Inmate had uploaded to his website; as well as a small handful of screenshots. The music has since been uploaded to [[DigitalMZX]], but the screenshots seem to have disappeared after the demise of the [[sapphirewired]] server and, consequently, the second incarnation of [[Planet Badness]].&lt;br /&gt;
* Chuck Flemwas appears in [[Kuddy|Kuddy's]] game, [[BLARGFRDRGMAHAG!]], as one of the objects that Slap can throw at enemies.&lt;br /&gt;
* Chuck's name also appears in Inmate's [[MZX Combat Trainer]], as one of the high-score rankings.&lt;br /&gt;
* Cans 2 starts off in the same fashion as [[Veloso|Veloso's]] game [[MegaZeux Superstar]].&lt;br /&gt;
* The voice clip on Cans Episode One's death board is of [[dormando]].&lt;br /&gt;
* While not a sequel to Cans, [[Insanifest]] was Inmate's next MZX comedy game, in a similar style.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Can't 4]], a parody of the Cans series by [[Maxim]]&lt;br /&gt;
*[[Cans 5]], another parody of the Cans series by [[Lancer-X]]&lt;br /&gt;
*[[Insanifest]], considered the spiritual successor to the Cans games&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games with Special Editions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Inmate.png&amp;diff=7171</id>
		<title>File:Cans Inmate.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Inmate.png&amp;diff=7171"/>
		<updated>2009-12-20T17:51:47Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Inmate's avatar in the Cans series.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inmate's avatar in the [[Cans]] series.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7170</id>
		<title>Cans</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7170"/>
		<updated>2009-12-20T17:51:27Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cans, by [[inmate2993]], is a series of comedy games starring Chuck Flemwas. It is perhaps best known as one of the first MZX games to feature cameos of the active MZXers of the time, and has served as the inspiration for many imitation (&amp;quot;Cans-style&amp;quot;) games, such as [[Idiocy]] and [[Life of Mr. Ascii]]. ([[emo maggot FREAK]] carries the torch spiritually, if not following the Cans structure.) &lt;br /&gt;
&lt;br /&gt;
For the most part, the Cans series takes place in The Bronx, with Chuck eventually making his way to Planet #megazeux, Planet Badness, space, and Barkness.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Cans deals with the apparently ongoing conflict between Inmate and his little brother Robert. Chuck is always pulled along to aid Inmate in his attempts at stopping Robert, much to Chuck's dismay.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Chuck Flemwas===&lt;br /&gt;
[[image:Cans Chuck.png|32px|left]]&lt;br /&gt;
A character that somehow manages to embody both ''Beavis'' and ''Butthead'' into one person. Chuck is always armed with a slingshot and an infinite supply of high explosives, though more often than not there is little reason to use either of them. No matter where he works, ''Chuck'' always ends up being employed as a janitor. He resents being dragged into ''Inmate'''s business, and really just wants to have fun by any means necessary. Of the six party members that can be acquired in ''Cans 3'', ''Chuck'' is the only one that does not attack with a melee weapon. This does not affect his damage at all.&lt;br /&gt;
&lt;br /&gt;
===Guy===&lt;br /&gt;
[[image:Cans Guy.png|32px|left]]&lt;br /&gt;
Although he is a fully grown adult, Guy enjoys spending his time in front of the television, watching the Mostly Morphine Powder Strangers. He is one of the six party members in Cans 3, and he serves as the cameraman in Episode One.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cindy===&lt;br /&gt;
[[image:Cans Cindy.png|32px|left]]&lt;br /&gt;
Cindy first appears in Cans 3, somehow inexplicably on a date with Chuck. It is generally accepted that Cindy did not meet Chuck until some time between Cans 2 and 3, but she also appears in Cans Episode One living in the same apartment building as Chuck (in order to ease the explanation somewhat, and because Chuck thought it would be amusing if everybody moved to the same apartment buildings at the same time).&lt;br /&gt;
&lt;br /&gt;
===Inmate===&lt;br /&gt;
[[image:Cans Inmate.png|32px|left]]&lt;br /&gt;
The creator of the game, manifested as a smiley with sunglasses. Inmate not only is a party member, but also (more or less) the main plot exposition device, outside of Zixyer. Inmate has the ability to alter the universe at will, which he uses to send Johnny through the Zeuxstream and to open Inma-portals to various locations from Chuck's apartment.&lt;br /&gt;
&lt;br /&gt;
===Johnny===&lt;br /&gt;
[[image:Cans Johnny.png|32px|left]]&lt;br /&gt;
Johnny, who lives in a house down the street from Chuck's building in Cans 1, is married and has two children. He is famous on Chuck's block for having a 50-inch television screen (which the player never actually gets to watch). In Cans 1, Johnny's wife is apparently kidnapped by two wandering convicts, and he apparently is on her way to pick her up when Inmate sends him into the Zeuxstream.&lt;br /&gt;
&lt;br /&gt;
The unreleased game Cans X was supposed to tell the story of Johnny after his trip through the Zeuxstream, but the game was never finished, and thus Johnny's story remains a mystery.&lt;br /&gt;
&lt;br /&gt;
In Cans Episode One, the part of Johnny was played by Bruce Campbell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Robert===&lt;br /&gt;
[[image:Cans Robert.png|32px|left]]&lt;br /&gt;
Inmate's little brother, and the primary antagonist. Robert's evil plots are almost always stolen from other games, notably his MagiTek armor rip-offs from Cans 3 (which also reappeared as the final boss in Cans Episode One). He has a long-standing rivalry with Inmate. In Episode One, Robert is played by Adrian Edmondson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Indiana Smiley===&lt;br /&gt;
[[image:Cans Indiana.png|32px|left]]&lt;br /&gt;
The name given to the default ZZT smiley face, Indiana Smiley first appears in Cans 2, attempting to save Chuck from Queen Sandbutt. He is eaten shortly thereafter, though Chuck saves him in return by beating Sandbutt in the lips with his baseball bat. Later, Smiley appears as the lord of Barkness, &amp;quot;casting pain and cruel punishment to evil ZZT and MZX programmers.&amp;quot; At this point, Chuck kills him, though he is later resurrected by Robert in Cans 3 as a boss character.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
===The Bronx===&lt;br /&gt;
The Bronx, part of New York, is Chuck's hometown and usually the primary setting of all the Cans games. The Bronx is always represented as a very run-down part of town, and home to all sorts of miscreants (Chuck included). There is known to be a school in the area (where Chuck works during Cans 2) as well as a burger restaurant and several apartment buildings (all of which the protagonists have lived in at some point).&lt;br /&gt;
&lt;br /&gt;
===Planet #megazeux===&lt;br /&gt;
Based on the IRC channel [[#megazeux]], at that point a community hotspot, #megazeux is where nearly all of the MZXer cameos can be found, and it's almost always required that the player visit there to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Planet Chuckania===&lt;br /&gt;
===Planet Badness===&lt;br /&gt;
===Barkness===&lt;br /&gt;
''Main article: [[Barkness]]''&lt;br /&gt;
&lt;br /&gt;
==Notable MZXer Cameos==&lt;br /&gt;
===[[Exophase]]===&lt;br /&gt;
Exo, appearing here as gaK, is presumably only included as a plot device so that the main characters may steal his airship. Most often, said airship is crashed into a building of some sort.&lt;br /&gt;
&lt;br /&gt;
===[[Zixyer]]===&lt;br /&gt;
Zixyer, first appearing in Cans 2, explains most (if not all) of the major plot details to the main characters by way of [[Sivion|Sivion-style]] cutscenes. He has his own theme song, Da Zixyer Rave.&lt;br /&gt;
&lt;br /&gt;
===[[Waka]]===&lt;br /&gt;
Although he gets an inconsequential cameo in Cans 2, he joins your party in Cans 3.&lt;br /&gt;
&lt;br /&gt;
===[[MZCool]]===&lt;br /&gt;
An RPG fanboy who appears in most of the games, either as a random cameo, a weapon, or an enemy. In Cans 2, you can throw MZCool at a police officer during an RPG battle. In Cans 3, the MZCool Clone is one of the five enemy characters you can fight. In Episode One, MZCool again serves as a projectile, but only during the final battle with Robert. You can also find and battle MZCool in Planet #megazeux in both Cans 1 and the remake.&lt;br /&gt;
&lt;br /&gt;
===Rook Eldain===&lt;br /&gt;
Though not actually an MZXer (rather, the creation of one), Rook appears in both Cans 2 and 3. In Cans 2, he aids Chuck in fighting [[Monthigos]] in an RPG battle (Chuck is given the option to throw Rook at Monthigos, which causes more damage). In Cans 3, Rook appears just for the sake of appearing (and in this appearance, Rook uses Sivion-style conversation windows for a brief moment).&lt;br /&gt;
&lt;br /&gt;
==Games in Series==&lt;br /&gt;
* ''Cans'' - inmate2993 - [[Dementia Software]], 1996&lt;br /&gt;
* ''Cans ]['' - inmate2993 - [[Destiny Software]], 1997&lt;br /&gt;
* ''Cans III'' - inmate2993 - [[Autumn Dreams]], 1998&lt;br /&gt;
* ''Cans Episode One'' - inmate2993 - (no group), 2001&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Cans is arguably one of the most popular/famous MZX games of all time, rivaling other games like Caverns of Zeux. Newbies in particular tend to adore this game much more than most, despite the fact that the cameos are years old and mostly of people who are long-gone.&lt;br /&gt;
* Inmate planned to make Cans 4, but the project was cancelled. All that remains of it is its music, which Inmate had uploaded to his website; as well as a small handful of screenshots. The music has since been uploaded to [[DigitalMZX]], but the screenshots seem to have disappeared after the demise of the [[sapphirewired]] server and, consequently, the second incarnation of [[Planet Badness]].&lt;br /&gt;
* Chuck Flemwas appears in [[Kuddy|Kuddy's]] game, [[BLARGFRDRGMAHAG!]], as one of the objects that Slap can throw at enemies.&lt;br /&gt;
* Chuck's name also appears in Inmate's [[MZX Combat Trainer]], as one of the high-score rankings.&lt;br /&gt;
* Cans 2 starts off in the same fashion as [[Veloso|Veloso's]] game [[MegaZeux Superstar]].&lt;br /&gt;
* The voice clip on Cans Episode One's death board is of [[dormando]].&lt;br /&gt;
* While not a sequel to Cans, [[Insanifest]] was Inmate's next MZX comedy game, in a similar style.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Can't 4]], a parody of the Cans series by [[Maxim]]&lt;br /&gt;
*[[Cans 5]], another parody of the Cans series by [[Lancer-X]]&lt;br /&gt;
*[[Insanifest]], considered the spiritual successor to the Cans games&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games with Special Editions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Guy.png&amp;diff=7169</id>
		<title>File:Cans Guy.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Guy.png&amp;diff=7169"/>
		<updated>2009-12-20T17:48:48Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Guy, from the Cans series.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guy, from the [[Cans]] series.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7168</id>
		<title>Cans</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Cans&amp;diff=7168"/>
		<updated>2009-12-20T17:47:42Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cans, by [[inmate2993]], is a series of comedy games starring Chuck Flemwas. It is perhaps best known as one of the first MZX games to feature cameos of the active MZXers of the time, and has served as the inspiration for many imitation (&amp;quot;Cans-style&amp;quot;) games, such as [[Idiocy]] and [[Life of Mr. Ascii]]. ([[emo maggot FREAK]] carries the torch spiritually, if not following the Cans structure.) &lt;br /&gt;
&lt;br /&gt;
For the most part, the Cans series takes place in The Bronx, with Chuck eventually making his way to Planet #megazeux, Planet Badness, space, and Barkness.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Cans deals with the apparently ongoing conflict between Inmate and his little brother Robert. Chuck is always pulled along to aid Inmate in his attempts at stopping Robert, much to Chuck's dismay.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Chuck Flemwas===&lt;br /&gt;
[[image:Cans Chuck.png|32px|left]]&lt;br /&gt;
A character that somehow manages to embody both ''Beavis'' and ''Butthead'' into one person. Chuck is always armed with a slingshot and an infinite supply of high explosives, though more often than not there is little reason to use either of them. No matter where he works, ''Chuck'' always ends up being employed as a janitor. He resents being dragged into ''Inmate'''s business, and really just wants to have fun by any means necessary. Of the six party members that can be acquired in ''Cans 3'', ''Chuck'' is the only one that does not attack with a melee weapon. This does not affect his damage at all.&lt;br /&gt;
&lt;br /&gt;
===Guy===&lt;br /&gt;
[[image:Cans Guy.png|32px|left]]&lt;br /&gt;
Although he is a fully grown adult, Guy enjoys spending his time in front of the television, watching the Mostly Morphine Powder Strangers. He is one of the six party members in Cans 3, and he serves as the cameraman in Episode One.&lt;br /&gt;
&lt;br /&gt;
===Cindy===&lt;br /&gt;
[[image:Cans Cindy.png|32px|left]]&lt;br /&gt;
Cindy first appears in Cans 3, somehow inexplicably on a date with Chuck. It is generally accepted that Cindy did not meet Chuck until some time between Cans 2 and 3, but she also appears in Cans Episode One living in the same apartment building as Chuck (in order to ease the explanation somewhat, and because Chuck thought it would be amusing if everybody moved to the same apartment buildings at the same time).&lt;br /&gt;
&lt;br /&gt;
===Inmate===&lt;br /&gt;
[[image:Cans Inmate.png|32px|left]]&lt;br /&gt;
The creator of the game, manifested as a smiley with sunglasses. Inmate not only is a party member, but also (more or less) the main plot exposition device, outside of Zixyer. Inmate has the ability to alter the universe at will, which he uses to send Johnny through the Zeuxstream and to open Inma-portals to various locations from Chuck's apartment.&lt;br /&gt;
&lt;br /&gt;
===Johnny===&lt;br /&gt;
[[image:Cans Johnny.png|32px|left]]&lt;br /&gt;
Johnny, who lives in a house down the street from Chuck's building in Cans 1, is married and has two children. He is famous on Chuck's block for having a 50-inch television screen (which the player never actually gets to watch). In Cans 1, Johnny's wife is apparently kidnapped by two wandering convicts, and he apparently is on her way to pick her up when Inmate sends him into the Zeuxstream.&lt;br /&gt;
&lt;br /&gt;
The unreleased game Cans X was supposed to tell the story of Johnny after his trip through the Zeuxstream, but the game was never finished, and thus Johnny's story remains a mystery.&lt;br /&gt;
&lt;br /&gt;
In Cans Episode One, the part of Johnny was played by Bruce Campbell.&lt;br /&gt;
&lt;br /&gt;
===Robert===&lt;br /&gt;
[[image:Cans Robert.png|32px|left]]&lt;br /&gt;
Inmate's little brother, and the primary antagonist. Robert's evil plots are almost always stolen from other games, notably his MagiTek armor rip-offs from Cans 3 (which also reappeared as the final boss in Cans Episode One). He has a long-standing rivalry with Inmate. In Episode One, Robert is played by Adrian Edmondson.&lt;br /&gt;
&lt;br /&gt;
===Indiana Smiley===&lt;br /&gt;
[[image:Cans Indiana.png|32px|left]]&lt;br /&gt;
The name given to the default ZZT smiley face, Indiana Smiley first appears in Cans 2, attempting to save Chuck from Queen Sandbutt. He is eaten shortly thereafter, though Chuck saves him in return by beating Sandbutt in the lips with his baseball bat. Later, Smiley appears as the lord of Barkness, &amp;quot;casting pain and cruel punishment to evil ZZT and MZX programmers.&amp;quot; At this point, Chuck kills him, though he is later resurrected by Robert in Cans 3 as a boss character.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
===The Bronx===&lt;br /&gt;
The Bronx, part of New York, is Chuck's hometown and usually the primary setting of all the Cans games. The Bronx is always represented as a very run-down part of town, and home to all sorts of miscreants (Chuck included). There is known to be a school in the area (where Chuck works during Cans 2) as well as a burger restaurant and several apartment buildings (all of which the protagonists have lived in at some point).&lt;br /&gt;
&lt;br /&gt;
===Planet #megazeux===&lt;br /&gt;
Based on the IRC channel [[#megazeux]], at that point a community hotspot, #megazeux is where nearly all of the MZXer cameos can be found, and it's almost always required that the player visit there to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Planet Chuckania===&lt;br /&gt;
===Planet Badness===&lt;br /&gt;
===Barkness===&lt;br /&gt;
''Main article: [[Barkness]]''&lt;br /&gt;
&lt;br /&gt;
==Notable MZXer Cameos==&lt;br /&gt;
===[[Exophase]]===&lt;br /&gt;
Exo, appearing here as gaK, is presumably only included as a plot device so that the main characters may steal his airship. Most often, said airship is crashed into a building of some sort.&lt;br /&gt;
&lt;br /&gt;
===[[Zixyer]]===&lt;br /&gt;
Zixyer, first appearing in Cans 2, explains most (if not all) of the major plot details to the main characters by way of [[Sivion|Sivion-style]] cutscenes. He has his own theme song, Da Zixyer Rave.&lt;br /&gt;
&lt;br /&gt;
===[[Waka]]===&lt;br /&gt;
Although he gets an inconsequential cameo in Cans 2, he joins your party in Cans 3.&lt;br /&gt;
&lt;br /&gt;
===[[MZCool]]===&lt;br /&gt;
An RPG fanboy who appears in most of the games, either as a random cameo, a weapon, or an enemy. In Cans 2, you can throw MZCool at a police officer during an RPG battle. In Cans 3, the MZCool Clone is one of the five enemy characters you can fight. In Episode One, MZCool again serves as a projectile, but only during the final battle with Robert. You can also find and battle MZCool in Planet #megazeux in both Cans 1 and the remake.&lt;br /&gt;
&lt;br /&gt;
===Rook Eldain===&lt;br /&gt;
Though not actually an MZXer (rather, the creation of one), Rook appears in both Cans 2 and 3. In Cans 2, he aids Chuck in fighting [[Monthigos]] in an RPG battle (Chuck is given the option to throw Rook at Monthigos, which causes more damage). In Cans 3, Rook appears just for the sake of appearing (and in this appearance, Rook uses Sivion-style conversation windows for a brief moment).&lt;br /&gt;
&lt;br /&gt;
==Games in Series==&lt;br /&gt;
* ''Cans'' - inmate2993 - [[Dementia Software]], 1996&lt;br /&gt;
* ''Cans ]['' - inmate2993 - [[Destiny Software]], 1997&lt;br /&gt;
* ''Cans III'' - inmate2993 - [[Autumn Dreams]], 1998&lt;br /&gt;
* ''Cans Episode One'' - inmate2993 - (no group), 2001&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Cans is arguably one of the most popular/famous MZX games of all time, rivaling other games like Caverns of Zeux. Newbies in particular tend to adore this game much more than most, despite the fact that the cameos are years old and mostly of people who are long-gone.&lt;br /&gt;
* Inmate planned to make Cans 4, but the project was cancelled. All that remains of it is its music, which Inmate had uploaded to his website; as well as a small handful of screenshots. The music has since been uploaded to [[DigitalMZX]], but the screenshots seem to have disappeared after the demise of the [[sapphirewired]] server and, consequently, the second incarnation of [[Planet Badness]].&lt;br /&gt;
* Chuck Flemwas appears in [[Kuddy|Kuddy's]] game, [[BLARGFRDRGMAHAG!]], as one of the objects that Slap can throw at enemies.&lt;br /&gt;
* Chuck's name also appears in Inmate's [[MZX Combat Trainer]], as one of the high-score rankings.&lt;br /&gt;
* Cans 2 starts off in the same fashion as [[Veloso|Veloso's]] game [[MegaZeux Superstar]].&lt;br /&gt;
* The voice clip on Cans Episode One's death board is of [[dormando]].&lt;br /&gt;
* While not a sequel to Cans, [[Insanifest]] was Inmate's next MZX comedy game, in a similar style.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Can't 4]], a parody of the Cans series by [[Maxim]]&lt;br /&gt;
*[[Cans 5]], another parody of the Cans series by [[Lancer-X]]&lt;br /&gt;
*[[Insanifest]], considered the spiritual successor to the Cans games&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Games with Special Editions]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Cindy.png&amp;diff=7167</id>
		<title>File:Cans Cindy.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:Cans_Cindy.png&amp;diff=7167"/>
		<updated>2009-12-20T17:46:57Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: Cindy Rella, from the Cans series.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cindy Rella, from the Cans series.&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Anarchist_Creations&amp;diff=7157</id>
		<title>Anarchist Creations</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Anarchist_Creations&amp;diff=7157"/>
		<updated>2009-09-30T04:00:55Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Anarchist Creations&lt;br /&gt;
|image = ac_title.png&lt;br /&gt;
|creator = [[User:Kuddy|Kuddy]] (1998-2008)&amp;lt;br&amp;gt;Anerki (1998-2001)&amp;lt;br&amp;gt;Trev-MUN (2002-2007)&lt;br /&gt;
|company = [[Pinnacle Entertainment]] (original)&lt;br /&gt;
|released = Canceled&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Anarchist Creations'' was an RPG first being worked on by [[User:Kuddy|Kuddy]] and Anerki, and later just by Kuddy. It was based on Anerki's stories of the same title being posted on America Online's Mog's Realm roleplaying forum. The first version of the game, which was started on Christmas of 1998, took place in and around Mog's Realm, but later versions produced by Kuddy took place in and around the MZX community and other facets of the internet. Anerki abandoned the project in early 2001, but Kuddy continued to work on it on and off, completely rebooting the project and plot several times, until finally scrapping it for good in 2008.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Videos==&lt;br /&gt;
[http://www.youtube.com/watch?v=XgfnsKtXDFs Gas Station cutscene]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=enbm__xaIc4 Battle system]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Canceled Games]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Anarchist_Creations&amp;diff=7156</id>
		<title>Anarchist Creations</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Anarchist_Creations&amp;diff=7156"/>
		<updated>2009-09-30T04:00:45Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Anarchist Creations&lt;br /&gt;
|image = ac_title.png&lt;br /&gt;
|creator = [[User:Kuddy|Kuddy]] (1998-2008)&amp;lt;br&amp;gt;Anerki (1998-2001)&amp;lt;br&amp;gt;Trev-MUN (2002-2007)&lt;br /&gt;
|company = [[Pinnacle Entertainment]] (original)&lt;br /&gt;
|released = Canceled&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Anarchist Creations'' was an RPG first being worked on by [[User:Kuddy|Kuddy]] and Anerki, and later just by Kuddy. It was based on Anerki's stories of the same title being posted on America Online's Mog's Realm roleplaying forum. The first version of the game, which was started on Christmas of 1998, took place in and around Mog's Realm, but later versions produced by Kuddy took place in and around the MZX community and other facets of the internet. Anerki abandoned the project in early 2001, but Kuddy continued to work on it on and off, completely rebooting the project and plot several times, until finally scrapping it for good in 2008.&lt;br /&gt;
&lt;br /&gt;
==Gameplay Videos==&lt;br /&gt;
[http://www.youtube.com/watch?v=XgfnsKtXDFs Gas Station cutscene]&lt;br /&gt;
[http://www.youtube.com/watch?v=enbm__xaIc4 Battle system]&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Canceled Games]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Beat:_A_Froggy_Game&amp;diff=7153</id>
		<title>Beat: A Froggy Game</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Beat:_A_Froggy_Game&amp;diff=7153"/>
		<updated>2009-09-30T02:25:08Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Beat: A Froggy Game&lt;br /&gt;
|image = Beat_froggy.png&lt;br /&gt;
|creator = [[Duhreetoh]]&lt;br /&gt;
|company = [[Draconic Creations]]&lt;br /&gt;
|released = 1998&lt;br /&gt;
|genre = Comedy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Beat: A Froggy Game''', with the advanced ANSI graphics of it's time, could have potentially become a game to set standards for all [[MZXers]] to behold. Unfortunately, all that was ever finished was a animated menu and an incomplete overhead Frogger/action game. An supposedly unknown [[MZXer]] linked unused animations to the main level.&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Canceled Games]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Dinosaur&amp;diff=7152</id>
		<title>Dinosaur</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Dinosaur&amp;diff=7152"/>
		<updated>2009-09-30T02:23:58Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dinosaur]] was a game in development by [[LogiCow]], underway around late 2004. It featured two-colored graphics (black and white) which were on the whole well-received by the community.&lt;br /&gt;
&lt;br /&gt;
People bugging LogiCow to finish Dinosaur became a common refrain whenever he would release a new tech demo to the community.&lt;br /&gt;
&lt;br /&gt;
[http://www.digitalmzx.net/forums/index.php?showtopic=8251 Dinosaur thread on DigitalMZX]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Canceled Games]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=7149</id>
		<title>Engine: The Second Attack</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=7149"/>
		<updated>2009-09-30T02:19:53Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Engine: The Second Attack&lt;br /&gt;
|image = Engine2.png&lt;br /&gt;
|creator = [[Luke Drelick]]&lt;br /&gt;
|company = [[Duky Inc.]]&lt;br /&gt;
|released = 2000&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Engine: The Second Attack''', otherwise referred to as ''Engine 2'', is an overhead action-shooter with RPG elements.  ''Engine 2'' received the Gold Ampersand award in the 2000 [[MZXEA]], amid much controversy over several people outside of the community voting for the game. It was developed by [[Luke Drelick]].&lt;br /&gt;
&lt;br /&gt;
[[category:games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Final_Fantasy:_Dynasty_Prelude&amp;diff=7148</id>
		<title>Final Fantasy: Dynasty Prelude</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Final_Fantasy:_Dynasty_Prelude&amp;diff=7148"/>
		<updated>2009-09-30T02:15:20Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Final Fantasy: Dynasty Prelude&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[Akwende]] / [[Ryohei]]&lt;br /&gt;
|company = [[Square of MegaZeux]]&lt;br /&gt;
|released = Canceled&lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Final Fantasy: Dynasty Prelude is perhaps one of the most controversial MZX games of all time, as well as one of the most hyped (and anticipated, at least back when it was being developed).&lt;br /&gt;
&lt;br /&gt;
A non-interactive preview of the game was released early on. A demo for FFDP was released on mWorld in late 1999 but was supposedly intended for use by Square of MegaZeux members only, and was password protected despite the link being splashed in a public thread Akwende made on [[mWorld|mWorld's]] boards. The password, [[sqmzx]], was almost immediately discovered by [[Spider 124]]. With the password leaked, massive amounts of arguing ensued, and it is still undetermined whether Akwende actually intended to cause this sort of scene or whether he posted the link in the public thread out of naivete.&lt;br /&gt;
&lt;br /&gt;
In 2001, Akwende halted development and posted a broken zip file of all of the work he had done on the project. Ryohei released ''The Lost Summons of FFDP'', a graphical showcase of the summon magic effects that he created for the game when it was in development.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Canceled Games]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Sivion&amp;diff=7147</id>
		<title>Sivion</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Sivion&amp;diff=7147"/>
		<updated>2009-09-30T02:14:43Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sivion was an epic role-playing game by [[Monthigos]], based on his previous ZZT game of the same name. The game was never finished, and what Monthigos had finished of it was released to [[mWorld]].&lt;br /&gt;
&lt;br /&gt;
In 2001, Monthigos attempted to reform [[Autumn Dreams]] to help create a new Sivion game, but the project mostly fell through.&lt;br /&gt;
&lt;br /&gt;
A non-playable demo of Sivion was showcased in [[Xenogenesis]]. Sivion's effect on the community mainly led to cameos and references in [[Cans]], among others.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Games]][[Category:Canceled Games]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Blood_in_Berlin&amp;diff=7146</id>
		<title>Blood in Berlin</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Blood_in_Berlin&amp;diff=7146"/>
		<updated>2009-09-30T02:14:11Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Blood in Berlin&lt;br /&gt;
|image = bloodinberlin.jpg&lt;br /&gt;
|creator = [[T-Bone]]&lt;br /&gt;
|company = [[T-Bone Productions]]&lt;br /&gt;
|released = unreleased&lt;br /&gt;
|genre = Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{futuregame}}&lt;br /&gt;
&lt;br /&gt;
'''Blood in Berlin''', is a World War II game created by [[T-Bone]]. Takes place in Berlin during the Second World War (1940's). You fight along-side allies against the Nazi forces in an action packed shoot out.&lt;br /&gt;
&lt;br /&gt;
[[Image:bloodinberlin_outside.gif]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Category:Canceled_Games&amp;diff=7144</id>
		<title>Category:Canceled Games</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Category:Canceled_Games&amp;diff=7144"/>
		<updated>2009-09-30T02:08:49Z</updated>

		<summary type="html">&lt;p&gt;Kuddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Listed here are MegaZeux games that were scrapped before their completion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Kuddy</name></author>
	</entry>
</feed>