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		<id>https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Thundercloud&amp;diff=8429</id>
		<title>Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Thundercloud</title>
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		<updated>2014-01-25T22:39:41Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: added pre tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Okay, first of all, DISQUALIFICATIONS.&lt;br /&gt;
&lt;br /&gt;
#1: 44192. Reason: Now, when they say to leave your entry ANONYMOUS,&lt;br /&gt;
OBVIOUSLY they meant SPLASH IT ABOUT RIGHT LEFT AND CENTRE, ISN'T THAT RIGHT&lt;br /&gt;
&amp;lt;s&amp;gt;CLOWD&amp;lt;/s&amp;gt;CLOWN.&lt;br /&gt;
&lt;br /&gt;
#2: 26513. Reason: STEALING FROM XENOGENESIS IS BAD :(&lt;br /&gt;
&lt;br /&gt;
#3: 8796. Reason: IT PAINS ME TO DO SO, BUT WE KNOW WHO DID THIS, SEEING AS&lt;br /&gt;
HE DID THE SAME GAME LAST TIME ROUND :(&lt;br /&gt;
&lt;br /&gt;
#4: 30275. Reason: WTF? This has nothing to do with the topics at all!&lt;br /&gt;
&lt;br /&gt;
#5: 48493. Reason: The Thundercloud dictionary describes a MZX game as&lt;br /&gt;
&amp;quot;having more than just a title screen&amp;quot;. Hint hint.&lt;br /&gt;
&lt;br /&gt;
Okay, now that we've got all those clowns (WITH THE EXCEPTION OF 8796) out&lt;br /&gt;
of the way, it's time to get down to the proper judging. These are in&lt;br /&gt;
numerical order. (And yes, I'm still marking the DQ's)&lt;br /&gt;
&lt;br /&gt;
Note: Only the non-disqualified entries are ranked.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
1871: Trinity.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 5/65. Comment: This game was let down greatly by it's bugs, which&lt;br /&gt;
were many. It was unfinished as well, and much of the game was unplayable.&lt;br /&gt;
Also, there were too many battles. It was like a battle every three steps,&lt;br /&gt;
which became EXTREMELY ANNOYING &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
Graphics: 47/50. Comment: DUDE, These graphics rocked! There were some&lt;br /&gt;
glitches, with glowing things in places they shouldn't be, but overall they&lt;br /&gt;
were DA BOMB.&lt;br /&gt;
&lt;br /&gt;
Plot: 15/50. Comment: Not much plot to go on. There was a nice background to&lt;br /&gt;
the game, and there was a sort of character involvement, so that gives it&lt;br /&gt;
some marks.&lt;br /&gt;
&lt;br /&gt;
Theme: 3/45. Comment: There was no theme to this at all, apart from the&lt;br /&gt;
picture of the planets at the start. I believe that alone stopped this entry&lt;br /&gt;
from being disqualified.&lt;br /&gt;
&lt;br /&gt;
Innovation: 20/30. Comment: Seems a bit like it's all been done before. The&lt;br /&gt;
whole war between two planets, and a third planet being dragged into it&lt;br /&gt;
seems a bit like it's been done before, but I may be wrong. Still, there&lt;br /&gt;
were some original points to this game, such as the battle engine, the likes&lt;br /&gt;
of which I personally haven't seen before.&lt;br /&gt;
&lt;br /&gt;
Discretion: 10/15. Comment: I thought this game would have been appropriate&lt;br /&gt;
for the topic if it had been completed. However, I can see where the effort&lt;br /&gt;
went in, and I'm deciding to award 10 marks, just because I can see that&lt;br /&gt;
these people have tried, even though it didn't come out as expected.&lt;br /&gt;
&lt;br /&gt;
Music: 20/30. Comment: I liked some of this music. Some of it was fresh, and&lt;br /&gt;
I hadn't heard it before. However, some of it was old and boring to my ears,&lt;br /&gt;
So that lets down the music score a bit.&lt;br /&gt;
&lt;br /&gt;
Sound effects: 0/5. Comment: There were none. This game could have been&lt;br /&gt;
improved by the addition of at least one sound effect.&lt;br /&gt;
&lt;br /&gt;
Combined score: 120/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 3.&lt;br /&gt;
&lt;br /&gt;
Comment: When I saw this game I had high hopes, but they were dashed. Better&lt;br /&gt;
luck next time.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
8796: FINAL FANTASY XXX.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 30/65. Comment: THIS GAME WAS VERY VERY GOOD. HARDLY ANY BUGS AT&lt;br /&gt;
ALL, BUT IT WAS TOO REPETITIVE FOR MY LIKING :(&lt;br /&gt;
&lt;br /&gt;
Graphics: 3/50. Comment: THEY WERE BETTER THAN CAVERNS, LET'S PUT IT THAT&lt;br /&gt;
WAY.&lt;br /&gt;
&lt;br /&gt;
Plot: 10/50. Comment: THE PLOT WAS RIPPED FROM SEVERAL FINAL FANTASY GAME,&lt;br /&gt;
BUT I FIND THE WAY IN WHICH IT'S AMALGATED INTERESTING, SO I GIVE 10.&lt;br /&gt;
&lt;br /&gt;
Theme: 20/45. Comment: WELL THEY DID MENTION EQUILIBRIUM ONCE OR TWICE, AND&lt;br /&gt;
THE PLOT WITH THE CRYSTALS WAS SORT OF RELATED TO IT. MEH.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/40. Comment: THE PLOT WAS RIPPED :( ALSO, I REMEMBER A SIMILAR&lt;br /&gt;
GAME LAST YEAR... FINAL FANTASY XXX I BELIEVE IT WAS CALLED.&lt;br /&gt;
&lt;br /&gt;
Discretion: 11/15. Comment: DUDE, THIS GAME WAS VERY VERY FUNNY. IT WAS&lt;br /&gt;
NOTHING BUT FUNNY.&lt;br /&gt;
&lt;br /&gt;
Music: 5/30. Comment: THE MUSIC WAS VERY ANNOYING AND REPETITIVE :(&lt;br /&gt;
&lt;br /&gt;
Sound: 1/. Comment: WHAT SOUND? I'M GIVING THIS ENTRY ONE POINT, BECAUSE ANY&lt;br /&gt;
USE OF SOUNDS WOULD HAVE BLOWN MY MIND :(&lt;br /&gt;
&lt;br /&gt;
Combined Score: 80/300. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
Comment: LIKE WOW. GET RID OF EVERYTHING BUT THE HUMOUR AND DAMN THAT'S A&lt;br /&gt;
GOOD GAME.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
26513: Medecine run.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 2/65. Comment: This game was boring, repetitive and monotonous. I&lt;br /&gt;
really couldn't stand it.&lt;br /&gt;
&lt;br /&gt;
Graphics: 2/50. Comment: There was SOME animation, but overall they were&lt;br /&gt;
crappy. This entry would have got a higher mark for the wave effect at the&lt;br /&gt;
end BUT THEY STOLE IT SO NO POINTS. BAD TEAM! BAD!&lt;br /&gt;
&lt;br /&gt;
Plot: 5/50. Comment: There was a MINIMAL PLOT, but it sucked :P&lt;br /&gt;
&lt;br /&gt;
Theme: 15/45. Comment: They stuck to the theme, but it was shallow and&lt;br /&gt;
boring, and overdone. TAKE SOMEONE SOME MEDICINE... BAD.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/40. Comment: Been there, done that, got the t-shirt and burned&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
Discretion: 2/15. Comment: I'm giving them two marks because I feel sorry&lt;br /&gt;
for this team.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: OUR SURVEY SAYS: NUH UH.&lt;br /&gt;
&lt;br /&gt;
Sound: 1/5. Comment: Adlib sounds. Ech.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 27/300.&lt;br /&gt;
&lt;br /&gt;
Comment: 5UX0RZ. Try harder. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
27523: TITLE.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 2/65. Comment: Like the previous entry, this game was boring,&lt;br /&gt;
repetitive and monotonous. It was awful.&lt;br /&gt;
&lt;br /&gt;
Graphics: 10/50. Comments: Well they did try to do some good graphics, i'll&lt;br /&gt;
put it like that. But, no special effects, which would have improved their&lt;br /&gt;
mark.&lt;br /&gt;
&lt;br /&gt;
Plot: 5/50. Comment: Sucky plot, which was basically the same as the last&lt;br /&gt;
entry, but using only one board.&lt;br /&gt;
&lt;br /&gt;
Theme: 15/45. Comment: DUDE, THIS IS EXACTLY THE SAME AS THE LAST GAME! &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/40. Comment: OH GOOD! ANOTHER KILL EVERYONE GAME! YAY!&lt;br /&gt;
&lt;br /&gt;
Discretion: 0/15. Comment: This was way too awful for my tastes, and I'm&lt;br /&gt;
sure that parents would try to lynch the maker of this game if they saw&lt;br /&gt;
their little child playing it. It's like 2D Doom, but with way too much&lt;br /&gt;
gore.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: The similarities between this game at 26513 are&lt;br /&gt;
astounding, DID YOU KNOW THAT!? THIS ONE HAS NO MUSIC AS WELL!&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: AND THIS ONE EVEN HAS NO SOUND IN IT!&lt;br /&gt;
&lt;br /&gt;
Combined Score: 32/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 7&lt;br /&gt;
&lt;br /&gt;
Comment: Bad. Very very very very bad. Try harder, and see a psychiatrist,&lt;br /&gt;
you sick fool(s)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
30275: FAILED.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 0/65. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Graphics: 15/50. Comment: Ooh, nice and animated player, but nothing else&lt;br /&gt;
was good.&lt;br /&gt;
&lt;br /&gt;
Plot: 0/50. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Theme: 0/45. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Innovation: 5/40. Comment: If developed into a proper game, I can see that&lt;br /&gt;
player becoming useful.&lt;br /&gt;
&lt;br /&gt;
Discretion: 2/15. Comment: I feel sorry for this team, so they get 2 points&lt;br /&gt;
as well.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: THERE WAS NONE &amp;gt;&amp;lt;.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 22/300.&lt;br /&gt;
&lt;br /&gt;
Comment: FAIL. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
32335: Panacea.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 20/65. Comment: Well, there was some gameplay in it, although most&lt;br /&gt;
of it was quite repetitive. The having to rob a bank thing was quite nice,&lt;br /&gt;
although it would have been better if you could have actually robbed it, and&lt;br /&gt;
not have a computer driven script :P&lt;br /&gt;
&lt;br /&gt;
Graphics: 20/50. Comment: This game was mixed really. At times, it used it's&lt;br /&gt;
own art, some of which was quite nice, but in other times it was just&lt;br /&gt;
rubbish really, with the sort of art rivalling caverns (Especially that boss&lt;br /&gt;
fight)&lt;br /&gt;
&lt;br /&gt;
Plot: 25/50. Comment: Well the plot was THERE, but it all seemed a bit too&lt;br /&gt;
similar. Girl is dying, go to find miracle cure in a godforsaken place&lt;br /&gt;
humanity hasn't been for centuries... meh, I've seen it all before.&lt;br /&gt;
&lt;br /&gt;
Theme: 35/45. Comment: Wheefun. This thing stuck to the topic, and in a way&lt;br /&gt;
I haven't seen done that many times, unlike SOME GAMES I DON'T CARE TO&lt;br /&gt;
MENTION.&lt;br /&gt;
&lt;br /&gt;
Innovation: 15/40. Comment: Well, as I said, it's all been done before. The&lt;br /&gt;
whole find a miracle cure thing, the whole girl dying thing. It's not really&lt;br /&gt;
adding anything new.&lt;br /&gt;
&lt;br /&gt;
Discretion: 7/15. Comment: After some of the poorer games in the DoZ, this&lt;br /&gt;
one isn't half bad, so it gets just about half marks in the discretion&lt;br /&gt;
category.&lt;br /&gt;
&lt;br /&gt;
Music: 10/30. Comment: Well it was there, but it was all ripped, and it was&lt;br /&gt;
ALL stuff I'd heard before.&lt;br /&gt;
&lt;br /&gt;
Sound: 2/5. Comment: WTF? Why the hell have we got gunshot sounds when two&lt;br /&gt;
people are punching each other? IT MAKES NO SENSE!&lt;br /&gt;
&lt;br /&gt;
Combined Score: 134/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 4&lt;br /&gt;
&lt;br /&gt;
Comment: There were some bad points, but then again, it wasn't exactly the&lt;br /&gt;
worst game there... well at least it didn't have many bugs.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
37701: Larry The Junkie.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 30/65. Comment: Heh, this game had quite a bit of leet gameplay,&lt;br /&gt;
and I especially loved the mini-game. Some of it was a bit too monotonous&lt;br /&gt;
for my liking though. And also, there were a few big ANNOYING BUGS,&lt;br /&gt;
especially the one where if you pressed space and you weren't talking to&lt;br /&gt;
someone, space never worked again on that screen.&lt;br /&gt;
&lt;br /&gt;
Graphics: 30/50. Comment: Well I loved some of these graphics. Especially&lt;br /&gt;
Larry, whos animation I thought rocked this world. Still, it could have done&lt;br /&gt;
with some improvement, like trying to make the background appear less tiled&lt;br /&gt;
(like on the moon), and also, some of the duplicates of the player on some&lt;br /&gt;
screens were annoying.&lt;br /&gt;
&lt;br /&gt;
Plot: 30/50. Comment: The plot was crystal clear, had a few unexpected&lt;br /&gt;
changes, and was funny at times, which I loved.&lt;br /&gt;
&lt;br /&gt;
Theme: 32/45. Comment: Duuude. This game stuck to the theme fairly well, and&lt;br /&gt;
even had a few twists, but still adhered to the theme. Well done!.&lt;br /&gt;
&lt;br /&gt;
Innovation: 20/40. Comment: The characters were expertly done, which I feel&lt;br /&gt;
adds a new way of style to the MZX catalogue. However, the whole &amp;quot;STFU&lt;br /&gt;
NEWBIE&amp;quot; thing has been done a bit too much.&lt;br /&gt;
&lt;br /&gt;
Discretion: 10/15. Comment: I loved this game's humour. I wish it could have&lt;br /&gt;
lasted longer. Especially the mini-game :)&lt;br /&gt;
&lt;br /&gt;
Music: 20/30. Comment: The music was fresh and new to me in places, but that&lt;br /&gt;
Fletch tune has got to be one of the most used mods in the history of my MZX&lt;br /&gt;
career. The only ways they could have improved it was to get rid of fletch&lt;br /&gt;
and possibly compose some of their own.&lt;br /&gt;
&lt;br /&gt;
Sound: 3/5. Comment: Sound was used, and the effects that I heard were good,&lt;br /&gt;
but it was a bit too sparse for my liking.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 175/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 2.&lt;br /&gt;
&lt;br /&gt;
Comment: Wow, this game is leet :P&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
41192: Revival!&lt;br /&gt;
&lt;br /&gt;
Gameplay: 5/65. Comment: AUGH, This game was BORING to the extreme. There&lt;br /&gt;
were no challenges when it came to the puzzles, and it was just *snore*&lt;br /&gt;
&lt;br /&gt;
Graphics: 1/50. Comment: OH NO. These are some of the worst graphics I've&lt;br /&gt;
ever seen. They're not even on par with caverns!&lt;br /&gt;
&lt;br /&gt;
Plot: 15/50. Comment: Mweh. It was there, and it wasn't the same as some&lt;br /&gt;
other people's plots, but it's a bit unbelievable. If they live in such a&lt;br /&gt;
modern age, why the hell do I have to go out looking for a cure!? DON'T THEY&lt;br /&gt;
HAVE SOME KIND OF SUPER-ANTIBIOTICS!?&lt;br /&gt;
&lt;br /&gt;
Theme: 20/45. Comment: Well it stuck to the topic, but it was done in a sort&lt;br /&gt;
of Monkey Island way, which does earn it SOME gratification... just not&lt;br /&gt;
much, because I still think the plot sucked.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/45. Comment: IT'S LIKE A CROSS BETWEEN CAVERNS AND MONKEY&lt;br /&gt;
ISLAND.&lt;br /&gt;
&lt;br /&gt;
Discretion: 0/15. Comment: This game gets no discretion marks, simply&lt;br /&gt;
because I can't believe anyone is dumb enough to splash their name all&lt;br /&gt;
across a DoZ entry, which is supposed to be anonymous.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Sound: 1/5. Comment: Adlib sounds. Ech.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 42/300. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
Comment: TRY HARDER, CLOWD.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
47506: Crisis in Stuffyou City.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 50/65. Comment: OMFG, this game rocked! All of the challenges in&lt;br /&gt;
them were bug free, fun and challenging. However, I couldn't help thinking&lt;br /&gt;
that there could have been more.&lt;br /&gt;
&lt;br /&gt;
Graphics: 45/50. Comment: Yessir, this game had leet graphics! And the use&lt;br /&gt;
of sprites was fantastic as well. My hat goes off to these people, for&lt;br /&gt;
having the second best graphics in the DoZ according to myself.&lt;br /&gt;
&lt;br /&gt;
Plot: 40/50. Comment: Yes, it was there, Yes, it was original, YES, IT WAS&lt;br /&gt;
FUNNY! Only problem is that it was a little too far fetched.&lt;br /&gt;
&lt;br /&gt;
Theme: 35/45. Comment: This stuck to the medicine theme really really well,&lt;br /&gt;
and turned a boring run to find a cure into an exciting trample through a&lt;br /&gt;
proverbial rose bed. EXCITING :)&lt;br /&gt;
&lt;br /&gt;
Innovation: 30/45. Comment: All three of the games made excellent use of&lt;br /&gt;
sprites, a feature which I haven't seen used in megazeux that often, and&lt;br /&gt;
they all worked fantastically, and so it adds something wonderful and new,&lt;br /&gt;
and proves that sprites work really really well!&lt;br /&gt;
&lt;br /&gt;
Discretion: 13/45. Comment: Dude, this game is one of the funniest I have&lt;br /&gt;
ever played, and it's humour like that that gives this team BONUS POINTS&lt;br /&gt;
*CHACHING, CASHBACK!*&lt;br /&gt;
&lt;br /&gt;
Music: 25/30. Comment: The music was all fresh and new, probably composed by&lt;br /&gt;
the team themselves. However, it really did sound too much like a megaman&lt;br /&gt;
game, and I could definitely hear some of the megaman stuff in there.&lt;br /&gt;
&lt;br /&gt;
Sound: 3/5. Comment: Well the sounds were there, and they were good, but&lt;br /&gt;
they were a bit too sparse :(&lt;br /&gt;
&lt;br /&gt;
Combined Score: 241/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 1.&lt;br /&gt;
&lt;br /&gt;
Comment: Easily the best game in the DoZ.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
48493: Flame of Revok.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 0/65. Comment: NONE.&lt;br /&gt;
&lt;br /&gt;
Graphics: 5/50. Comment: Meh, what was there was okay I guess.&lt;br /&gt;
&lt;br /&gt;
Plot: 0/50. Comment: NONE.&lt;br /&gt;
&lt;br /&gt;
Theme: 2/45. Comment: Well the word &amp;quot;Medicine&amp;quot; was there.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/45. Comment: None.&lt;br /&gt;
&lt;br /&gt;
Discretion: 0/45. Comment: A title screen... WOO! &amp;lt;/sarcasm&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: None.&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: None.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 7/300. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
Comment: You reap what you sow.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
51929: The Herb of Tridia.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 35/65. Comment: It was there, but it was a bit too much of a big&lt;br /&gt;
ol' hack 'n' slash for me. Plus, no boss fight. LAME :(&lt;br /&gt;
&lt;br /&gt;
Graphics: 30/50. Comment: Some of these graphics were really nice,&lt;br /&gt;
especially the laboratory, but overall, they could have done with a bit more&lt;br /&gt;
touching up (nmiaow).&lt;br /&gt;
&lt;br /&gt;
Plot: 5/50. Comment: It was there, but it was silly. &amp;quot;YOUR REIGN OF TERROR&lt;br /&gt;
IS ABOUT TO END!&amp;quot;... What reign of terror? &amp;quot;LOOKS LIKE ANOTHER SOUL FOR THE&lt;br /&gt;
TAKING&amp;quot; &amp;quot;NEVAAAAAAARRRRRRRRRRR!!!!&amp;quot; &amp;quot;WTF?&amp;quot; &amp;quot;EYE AM STRNOGR DUE 2 TEH&lt;br /&gt;
SOLES&amp;quot;... wow, isn't that original? Sounds like Dragonball Z but with less&lt;br /&gt;
leetness. :P&lt;br /&gt;
&lt;br /&gt;
Theme: 20/45. Comment: Well it stuck to the theme okay, but it really felt&lt;br /&gt;
like it had been done over and over and over.&lt;br /&gt;
&lt;br /&gt;
Innovation: 5/45. Comment: Well it didn't really add anything new, so I&lt;br /&gt;
can't really award that many points for this category.&lt;br /&gt;
&lt;br /&gt;
Discretion: 5/15. Comment: I'm giving this entry five points, because they&lt;br /&gt;
tried so hard to make a good plot... but they failed. I was actually&lt;br /&gt;
laughing when the &amp;quot;NEVEEEEEEEERRRRRRRRRRRR!!!!!!!!!!&amp;quot; part came about.&lt;br /&gt;
That's how bad the plot was! :D&lt;br /&gt;
&lt;br /&gt;
Music: 20/30. Comment: It was there, and some of it was quite good, but I&lt;br /&gt;
feel the music for the room with the herb wasn't as good as it could have&lt;br /&gt;
been. They should have selected a better tune.&lt;br /&gt;
&lt;br /&gt;
Sound: 4/5. Comment: They actually used quite a lot of sound! Kudos to them!&lt;br /&gt;
&lt;br /&gt;
Combined Score: 124/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 6&lt;br /&gt;
&lt;br /&gt;
Comment: Well it really could have been better, I'll say that, but still, it&lt;br /&gt;
was okay.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
64966: 64966.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 7/65. Comments: This game sucked majorly. I couldn't kill a single&lt;br /&gt;
monster, and the magic system was appalling. What a waste of a good idea.&lt;br /&gt;
&lt;br /&gt;
Graphics: 20/50. Comments: Not really that good to be honest. The animation&lt;br /&gt;
wasn't that good, and the floor and characters lacked detail.&lt;br /&gt;
&lt;br /&gt;
Plot: 20/50. Comments: The plot was there alright, but it wasn't that good.&lt;br /&gt;
The backstory gains it some extra marks, and I especially liked the&lt;br /&gt;
descriptive dialogue, but apart from that it was pretty damn sucky, with a&lt;br /&gt;
plot twist that sucked.&lt;br /&gt;
&lt;br /&gt;
Theme: 27/45. Comments: It stuck to the theme pretty well, and the idea was&lt;br /&gt;
original in some ways, but still, the overall ending was pretty damn&lt;br /&gt;
rubbish.&lt;br /&gt;
&lt;br /&gt;
Innovation: 5/45. Comments: If they had bothered to make the magic system&lt;br /&gt;
work properly, this could have given them more innovation points, especially&lt;br /&gt;
in the lightning whip section :P&lt;br /&gt;
&lt;br /&gt;
Discretion: 4/15. Comments: I'm giving them SOME points because they used&lt;br /&gt;
magic, and they're the only team in the DoZ that haven't been disqualified&lt;br /&gt;
that has used magic.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comments: LALALALALA NO MUSIC :(&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: LALALALALA NO SOUND :(&lt;br /&gt;
&lt;br /&gt;
Combined Score: 83/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 5.&lt;br /&gt;
&lt;br /&gt;
Comment: UR M4J1CK5 FAILED.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
And that concludes the judging. Let's hope I've done this right :P&lt;br /&gt;
&lt;br /&gt;
Yours Judgingly,&lt;br /&gt;
Thundercloud.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Thundercloud&amp;diff=8428</id>
		<title>Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Thundercloud</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Thundercloud&amp;diff=8428"/>
		<updated>2014-01-25T22:38:49Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: Wrapped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okay, first of all, DISQUALIFICATIONS.&lt;br /&gt;
&lt;br /&gt;
#1: 44192. Reason: Now, when they say to leave your entry ANONYMOUS,&lt;br /&gt;
OBVIOUSLY they meant SPLASH IT ABOUT RIGHT LEFT AND CENTRE, ISN'T THAT RIGHT&lt;br /&gt;
&amp;lt;s&amp;gt;CLOWD&amp;lt;/s&amp;gt;CLOWN.&lt;br /&gt;
&lt;br /&gt;
#2: 26513. Reason: STEALING FROM XENOGENESIS IS BAD :(&lt;br /&gt;
&lt;br /&gt;
#3: 8796. Reason: IT PAINS ME TO DO SO, BUT WE KNOW WHO DID THIS, SEEING AS&lt;br /&gt;
HE DID THE SAME GAME LAST TIME ROUND :(&lt;br /&gt;
&lt;br /&gt;
#4: 30275. Reason: WTF? This has nothing to do with the topics at all!&lt;br /&gt;
&lt;br /&gt;
#5: 48493. Reason: The Thundercloud dictionary describes a MZX game as&lt;br /&gt;
&amp;quot;having more than just a title screen&amp;quot;. Hint hint.&lt;br /&gt;
&lt;br /&gt;
Okay, now that we've got all those clowns (WITH THE EXCEPTION OF 8796) out&lt;br /&gt;
of the way, it's time to get down to the proper judging. These are in&lt;br /&gt;
numerical order. (And yes, I'm still marking the DQ's)&lt;br /&gt;
&lt;br /&gt;
Note: Only the non-disqualified entries are ranked.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
1871: Trinity.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 5/65. Comment: This game was let down greatly by it's bugs, which&lt;br /&gt;
were many. It was unfinished as well, and much of the game was unplayable.&lt;br /&gt;
Also, there were too many battles. It was like a battle every three steps,&lt;br /&gt;
which became EXTREMELY ANNOYING &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
Graphics: 47/50. Comment: DUDE, These graphics rocked! There were some&lt;br /&gt;
glitches, with glowing things in places they shouldn't be, but overall they&lt;br /&gt;
were DA BOMB.&lt;br /&gt;
&lt;br /&gt;
Plot: 15/50. Comment: Not much plot to go on. There was a nice background to&lt;br /&gt;
the game, and there was a sort of character involvement, so that gives it&lt;br /&gt;
some marks.&lt;br /&gt;
&lt;br /&gt;
Theme: 3/45. Comment: There was no theme to this at all, apart from the&lt;br /&gt;
picture of the planets at the start. I believe that alone stopped this entry&lt;br /&gt;
from being disqualified.&lt;br /&gt;
&lt;br /&gt;
Innovation: 20/30. Comment: Seems a bit like it's all been done before. The&lt;br /&gt;
whole war between two planets, and a third planet being dragged into it&lt;br /&gt;
seems a bit like it's been done before, but I may be wrong. Still, there&lt;br /&gt;
were some original points to this game, such as the battle engine, the likes&lt;br /&gt;
of which I personally haven't seen before.&lt;br /&gt;
&lt;br /&gt;
Discretion: 10/15. Comment: I thought this game would have been appropriate&lt;br /&gt;
for the topic if it had been completed. However, I can see where the effort&lt;br /&gt;
went in, and I'm deciding to award 10 marks, just because I can see that&lt;br /&gt;
these people have tried, even though it didn't come out as expected.&lt;br /&gt;
&lt;br /&gt;
Music: 20/30. Comment: I liked some of this music. Some of it was fresh, and&lt;br /&gt;
I hadn't heard it before. However, some of it was old and boring to my ears,&lt;br /&gt;
So that lets down the music score a bit.&lt;br /&gt;
&lt;br /&gt;
Sound effects: 0/5. Comment: There were none. This game could have been&lt;br /&gt;
improved by the addition of at least one sound effect.&lt;br /&gt;
&lt;br /&gt;
Combined score: 120/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 3.&lt;br /&gt;
&lt;br /&gt;
Comment: When I saw this game I had high hopes, but they were dashed. Better&lt;br /&gt;
luck next time.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
8796: FINAL FANTASY XXX.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 30/65. Comment: THIS GAME WAS VERY VERY GOOD. HARDLY ANY BUGS AT&lt;br /&gt;
ALL, BUT IT WAS TOO REPETITIVE FOR MY LIKING :(&lt;br /&gt;
&lt;br /&gt;
Graphics: 3/50. Comment: THEY WERE BETTER THAN CAVERNS, LET'S PUT IT THAT&lt;br /&gt;
WAY.&lt;br /&gt;
&lt;br /&gt;
Plot: 10/50. Comment: THE PLOT WAS RIPPED FROM SEVERAL FINAL FANTASY GAME,&lt;br /&gt;
BUT I FIND THE WAY IN WHICH IT'S AMALGATED INTERESTING, SO I GIVE 10.&lt;br /&gt;
&lt;br /&gt;
Theme: 20/45. Comment: WELL THEY DID MENTION EQUILIBRIUM ONCE OR TWICE, AND&lt;br /&gt;
THE PLOT WITH THE CRYSTALS WAS SORT OF RELATED TO IT. MEH.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/40. Comment: THE PLOT WAS RIPPED :( ALSO, I REMEMBER A SIMILAR&lt;br /&gt;
GAME LAST YEAR... FINAL FANTASY XXX I BELIEVE IT WAS CALLED.&lt;br /&gt;
&lt;br /&gt;
Discretion: 11/15. Comment: DUDE, THIS GAME WAS VERY VERY FUNNY. IT WAS&lt;br /&gt;
NOTHING BUT FUNNY.&lt;br /&gt;
&lt;br /&gt;
Music: 5/30. Comment: THE MUSIC WAS VERY ANNOYING AND REPETITIVE :(&lt;br /&gt;
&lt;br /&gt;
Sound: 1/. Comment: WHAT SOUND? I'M GIVING THIS ENTRY ONE POINT, BECAUSE ANY&lt;br /&gt;
USE OF SOUNDS WOULD HAVE BLOWN MY MIND :(&lt;br /&gt;
&lt;br /&gt;
Combined Score: 80/300. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
Comment: LIKE WOW. GET RID OF EVERYTHING BUT THE HUMOUR AND DAMN THAT'S A&lt;br /&gt;
GOOD GAME.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
26513: Medecine run.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 2/65. Comment: This game was boring, repetitive and monotonous. I&lt;br /&gt;
really couldn't stand it.&lt;br /&gt;
&lt;br /&gt;
Graphics: 2/50. Comment: There was SOME animation, but overall they were&lt;br /&gt;
crappy. This entry would have got a higher mark for the wave effect at the&lt;br /&gt;
end BUT THEY STOLE IT SO NO POINTS. BAD TEAM! BAD!&lt;br /&gt;
&lt;br /&gt;
Plot: 5/50. Comment: There was a MINIMAL PLOT, but it sucked :P&lt;br /&gt;
&lt;br /&gt;
Theme: 15/45. Comment: They stuck to the theme, but it was shallow and&lt;br /&gt;
boring, and overdone. TAKE SOMEONE SOME MEDICINE... BAD.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/40. Comment: Been there, done that, got the t-shirt and burned&lt;br /&gt;
it.&lt;br /&gt;
&lt;br /&gt;
Discretion: 2/15. Comment: I'm giving them two marks because I feel sorry&lt;br /&gt;
for this team.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: OUR SURVEY SAYS: NUH UH.&lt;br /&gt;
&lt;br /&gt;
Sound: 1/5. Comment: Adlib sounds. Ech.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 27/300.&lt;br /&gt;
&lt;br /&gt;
Comment: 5UX0RZ. Try harder. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
27523: TITLE.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 2/65. Comment: Like the previous entry, this game was boring,&lt;br /&gt;
repetitive and monotonous. It was awful.&lt;br /&gt;
&lt;br /&gt;
Graphics: 10/50. Comments: Well they did try to do some good graphics, i'll&lt;br /&gt;
put it like that. But, no special effects, which would have improved their&lt;br /&gt;
mark.&lt;br /&gt;
&lt;br /&gt;
Plot: 5/50. Comment: Sucky plot, which was basically the same as the last&lt;br /&gt;
entry, but using only one board.&lt;br /&gt;
&lt;br /&gt;
Theme: 15/45. Comment: DUDE, THIS IS EXACTLY THE SAME AS THE LAST GAME! &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/40. Comment: OH GOOD! ANOTHER KILL EVERYONE GAME! YAY!&lt;br /&gt;
&lt;br /&gt;
Discretion: 0/15. Comment: This was way too awful for my tastes, and I'm&lt;br /&gt;
sure that parents would try to lynch the maker of this game if they saw&lt;br /&gt;
their little child playing it. It's like 2D Doom, but with way too much&lt;br /&gt;
gore.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: The similarities between this game at 26513 are&lt;br /&gt;
astounding, DID YOU KNOW THAT!? THIS ONE HAS NO MUSIC AS WELL!&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: AND THIS ONE EVEN HAS NO SOUND IN IT!&lt;br /&gt;
&lt;br /&gt;
Combined Score: 32/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 7&lt;br /&gt;
&lt;br /&gt;
Comment: Bad. Very very very very bad. Try harder, and see a psychiatrist,&lt;br /&gt;
you sick fool(s)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
30275: FAILED.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 0/65. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Graphics: 15/50. Comment: Ooh, nice and animated player, but nothing else&lt;br /&gt;
was good.&lt;br /&gt;
&lt;br /&gt;
Plot: 0/50. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Theme: 0/45. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Innovation: 5/40. Comment: If developed into a proper game, I can see that&lt;br /&gt;
player becoming useful.&lt;br /&gt;
&lt;br /&gt;
Discretion: 2/15. Comment: I feel sorry for this team, so they get 2 points&lt;br /&gt;
as well.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: THERE WAS NONE &amp;gt;&amp;lt;.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 22/300.&lt;br /&gt;
&lt;br /&gt;
Comment: FAIL. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
32335: Panacea.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 20/65. Comment: Well, there was some gameplay in it, although most&lt;br /&gt;
of it was quite repetitive. The having to rob a bank thing was quite nice,&lt;br /&gt;
although it would have been better if you could have actually robbed it, and&lt;br /&gt;
not have a computer driven script :P&lt;br /&gt;
&lt;br /&gt;
Graphics: 20/50. Comment: This game was mixed really. At times, it used it's&lt;br /&gt;
own art, some of which was quite nice, but in other times it was just&lt;br /&gt;
rubbish really, with the sort of art rivalling caverns (Especially that boss&lt;br /&gt;
fight)&lt;br /&gt;
&lt;br /&gt;
Plot: 25/50. Comment: Well the plot was THERE, but it all seemed a bit too&lt;br /&gt;
similar. Girl is dying, go to find miracle cure in a godforsaken place&lt;br /&gt;
humanity hasn't been for centuries... meh, I've seen it all before.&lt;br /&gt;
&lt;br /&gt;
Theme: 35/45. Comment: Wheefun. This thing stuck to the topic, and in a way&lt;br /&gt;
I haven't seen done that many times, unlike SOME GAMES I DON'T CARE TO&lt;br /&gt;
MENTION.&lt;br /&gt;
&lt;br /&gt;
Innovation: 15/40. Comment: Well, as I said, it's all been done before. The&lt;br /&gt;
whole find a miracle cure thing, the whole girl dying thing. It's not really&lt;br /&gt;
adding anything new.&lt;br /&gt;
&lt;br /&gt;
Discretion: 7/15. Comment: After some of the poorer games in the DoZ, this&lt;br /&gt;
one isn't half bad, so it gets just about half marks in the discretion&lt;br /&gt;
category.&lt;br /&gt;
&lt;br /&gt;
Music: 10/30. Comment: Well it was there, but it was all ripped, and it was&lt;br /&gt;
ALL stuff I'd heard before.&lt;br /&gt;
&lt;br /&gt;
Sound: 2/5. Comment: WTF? Why the hell have we got gunshot sounds when two&lt;br /&gt;
people are punching each other? IT MAKES NO SENSE!&lt;br /&gt;
&lt;br /&gt;
Combined Score: 134/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 4&lt;br /&gt;
&lt;br /&gt;
Comment: There were some bad points, but then again, it wasn't exactly the&lt;br /&gt;
worst game there... well at least it didn't have many bugs.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
37701: Larry The Junkie.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 30/65. Comment: Heh, this game had quite a bit of leet gameplay,&lt;br /&gt;
and I especially loved the mini-game. Some of it was a bit too monotonous&lt;br /&gt;
for my liking though. And also, there were a few big ANNOYING BUGS,&lt;br /&gt;
especially the one where if you pressed space and you weren't talking to&lt;br /&gt;
someone, space never worked again on that screen.&lt;br /&gt;
&lt;br /&gt;
Graphics: 30/50. Comment: Well I loved some of these graphics. Especially&lt;br /&gt;
Larry, whos animation I thought rocked this world. Still, it could have done&lt;br /&gt;
with some improvement, like trying to make the background appear less tiled&lt;br /&gt;
(like on the moon), and also, some of the duplicates of the player on some&lt;br /&gt;
screens were annoying.&lt;br /&gt;
&lt;br /&gt;
Plot: 30/50. Comment: The plot was crystal clear, had a few unexpected&lt;br /&gt;
changes, and was funny at times, which I loved.&lt;br /&gt;
&lt;br /&gt;
Theme: 32/45. Comment: Duuude. This game stuck to the theme fairly well, and&lt;br /&gt;
even had a few twists, but still adhered to the theme. Well done!.&lt;br /&gt;
&lt;br /&gt;
Innovation: 20/40. Comment: The characters were expertly done, which I feel&lt;br /&gt;
adds a new way of style to the MZX catalogue. However, the whole &amp;quot;STFU&lt;br /&gt;
NEWBIE&amp;quot; thing has been done a bit too much.&lt;br /&gt;
&lt;br /&gt;
Discretion: 10/15. Comment: I loved this game's humour. I wish it could have&lt;br /&gt;
lasted longer. Especially the mini-game :)&lt;br /&gt;
&lt;br /&gt;
Music: 20/30. Comment: The music was fresh and new to me in places, but that&lt;br /&gt;
Fletch tune has got to be one of the most used mods in the history of my MZX&lt;br /&gt;
career. The only ways they could have improved it was to get rid of fletch&lt;br /&gt;
and possibly compose some of their own.&lt;br /&gt;
&lt;br /&gt;
Sound: 3/5. Comment: Sound was used, and the effects that I heard were good,&lt;br /&gt;
but it was a bit too sparse for my liking.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 175/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 2.&lt;br /&gt;
&lt;br /&gt;
Comment: Wow, this game is leet :P&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
41192: Revival!&lt;br /&gt;
&lt;br /&gt;
Gameplay: 5/65. Comment: AUGH, This game was BORING to the extreme. There&lt;br /&gt;
were no challenges when it came to the puzzles, and it was just *snore*&lt;br /&gt;
&lt;br /&gt;
Graphics: 1/50. Comment: OH NO. These are some of the worst graphics I've&lt;br /&gt;
ever seen. They're not even on par with caverns!&lt;br /&gt;
&lt;br /&gt;
Plot: 15/50. Comment: Mweh. It was there, and it wasn't the same as some&lt;br /&gt;
other people's plots, but it's a bit unbelievable. If they live in such a&lt;br /&gt;
modern age, why the hell do I have to go out looking for a cure!? DON'T THEY&lt;br /&gt;
HAVE SOME KIND OF SUPER-ANTIBIOTICS!?&lt;br /&gt;
&lt;br /&gt;
Theme: 20/45. Comment: Well it stuck to the topic, but it was done in a sort&lt;br /&gt;
of Monkey Island way, which does earn it SOME gratification... just not&lt;br /&gt;
much, because I still think the plot sucked.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/45. Comment: IT'S LIKE A CROSS BETWEEN CAVERNS AND MONKEY&lt;br /&gt;
ISLAND.&lt;br /&gt;
&lt;br /&gt;
Discretion: 0/15. Comment: This game gets no discretion marks, simply&lt;br /&gt;
because I can't believe anyone is dumb enough to splash their name all&lt;br /&gt;
across a DoZ entry, which is supposed to be anonymous.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Sound: 1/5. Comment: Adlib sounds. Ech.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 42/300. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
Comment: TRY HARDER, CLOWD.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
47506: Crisis in Stuffyou City.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 50/65. Comment: OMFG, this game rocked! All of the challenges in&lt;br /&gt;
them were bug free, fun and challenging. However, I couldn't help thinking&lt;br /&gt;
that there could have been more.&lt;br /&gt;
&lt;br /&gt;
Graphics: 45/50. Comment: Yessir, this game had leet graphics! And the use&lt;br /&gt;
of sprites was fantastic as well. My hat goes off to these people, for&lt;br /&gt;
having the second best graphics in the DoZ according to myself.&lt;br /&gt;
&lt;br /&gt;
Plot: 40/50. Comment: Yes, it was there, Yes, it was original, YES, IT WAS&lt;br /&gt;
FUNNY! Only problem is that it was a little too far fetched.&lt;br /&gt;
&lt;br /&gt;
Theme: 35/45. Comment: This stuck to the medicine theme really really well,&lt;br /&gt;
and turned a boring run to find a cure into an exciting trample through a&lt;br /&gt;
proverbial rose bed. EXCITING :)&lt;br /&gt;
&lt;br /&gt;
Innovation: 30/45. Comment: All three of the games made excellent use of&lt;br /&gt;
sprites, a feature which I haven't seen used in megazeux that often, and&lt;br /&gt;
they all worked fantastically, and so it adds something wonderful and new,&lt;br /&gt;
and proves that sprites work really really well!&lt;br /&gt;
&lt;br /&gt;
Discretion: 13/45. Comment: Dude, this game is one of the funniest I have&lt;br /&gt;
ever played, and it's humour like that that gives this team BONUS POINTS&lt;br /&gt;
*CHACHING, CASHBACK!*&lt;br /&gt;
&lt;br /&gt;
Music: 25/30. Comment: The music was all fresh and new, probably composed by&lt;br /&gt;
the team themselves. However, it really did sound too much like a megaman&lt;br /&gt;
game, and I could definitely hear some of the megaman stuff in there.&lt;br /&gt;
&lt;br /&gt;
Sound: 3/5. Comment: Well the sounds were there, and they were good, but&lt;br /&gt;
they were a bit too sparse :(&lt;br /&gt;
&lt;br /&gt;
Combined Score: 241/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 1.&lt;br /&gt;
&lt;br /&gt;
Comment: Easily the best game in the DoZ.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
48493: Flame of Revok.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 0/65. Comment: NONE.&lt;br /&gt;
&lt;br /&gt;
Graphics: 5/50. Comment: Meh, what was there was okay I guess.&lt;br /&gt;
&lt;br /&gt;
Plot: 0/50. Comment: NONE.&lt;br /&gt;
&lt;br /&gt;
Theme: 2/45. Comment: Well the word &amp;quot;Medicine&amp;quot; was there.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/45. Comment: None.&lt;br /&gt;
&lt;br /&gt;
Discretion: 0/45. Comment: A title screen... WOO! &amp;lt;/sarcasm&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: None.&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: None.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 7/300. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
Comment: You reap what you sow.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
51929: The Herb of Tridia.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 35/65. Comment: It was there, but it was a bit too much of a big&lt;br /&gt;
ol' hack 'n' slash for me. Plus, no boss fight. LAME :(&lt;br /&gt;
&lt;br /&gt;
Graphics: 30/50. Comment: Some of these graphics were really nice,&lt;br /&gt;
especially the laboratory, but overall, they could have done with a bit more&lt;br /&gt;
touching up (nmiaow).&lt;br /&gt;
&lt;br /&gt;
Plot: 5/50. Comment: It was there, but it was silly. &amp;quot;YOUR REIGN OF TERROR&lt;br /&gt;
IS ABOUT TO END!&amp;quot;... What reign of terror? &amp;quot;LOOKS LIKE ANOTHER SOUL FOR THE&lt;br /&gt;
TAKING&amp;quot; &amp;quot;NEVAAAAAAARRRRRRRRRRR!!!!&amp;quot; &amp;quot;WTF?&amp;quot; &amp;quot;EYE AM STRNOGR DUE 2 TEH&lt;br /&gt;
SOLES&amp;quot;... wow, isn't that original? Sounds like Dragonball Z but with less&lt;br /&gt;
leetness. :P&lt;br /&gt;
&lt;br /&gt;
Theme: 20/45. Comment: Well it stuck to the theme okay, but it really felt&lt;br /&gt;
like it had been done over and over and over.&lt;br /&gt;
&lt;br /&gt;
Innovation: 5/45. Comment: Well it didn't really add anything new, so I&lt;br /&gt;
can't really award that many points for this category.&lt;br /&gt;
&lt;br /&gt;
Discretion: 5/15. Comment: I'm giving this entry five points, because they&lt;br /&gt;
tried so hard to make a good plot... but they failed. I was actually&lt;br /&gt;
laughing when the &amp;quot;NEVEEEEEEEERRRRRRRRRRRR!!!!!!!!!!&amp;quot; part came about.&lt;br /&gt;
That's how bad the plot was! :D&lt;br /&gt;
&lt;br /&gt;
Music: 20/30. Comment: It was there, and some of it was quite good, but I&lt;br /&gt;
feel the music for the room with the herb wasn't as good as it could have&lt;br /&gt;
been. They should have selected a better tune.&lt;br /&gt;
&lt;br /&gt;
Sound: 4/5. Comment: They actually used quite a lot of sound! Kudos to them!&lt;br /&gt;
&lt;br /&gt;
Combined Score: 124/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 6&lt;br /&gt;
&lt;br /&gt;
Comment: Well it really could have been better, I'll say that, but still, it&lt;br /&gt;
was okay.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
64966: 64966.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 7/65. Comments: This game sucked majorly. I couldn't kill a single&lt;br /&gt;
monster, and the magic system was appalling. What a waste of a good idea.&lt;br /&gt;
&lt;br /&gt;
Graphics: 20/50. Comments: Not really that good to be honest. The animation&lt;br /&gt;
wasn't that good, and the floor and characters lacked detail.&lt;br /&gt;
&lt;br /&gt;
Plot: 20/50. Comments: The plot was there alright, but it wasn't that good.&lt;br /&gt;
The backstory gains it some extra marks, and I especially liked the&lt;br /&gt;
descriptive dialogue, but apart from that it was pretty damn sucky, with a&lt;br /&gt;
plot twist that sucked.&lt;br /&gt;
&lt;br /&gt;
Theme: 27/45. Comments: It stuck to the theme pretty well, and the idea was&lt;br /&gt;
original in some ways, but still, the overall ending was pretty damn&lt;br /&gt;
rubbish.&lt;br /&gt;
&lt;br /&gt;
Innovation: 5/45. Comments: If they had bothered to make the magic system&lt;br /&gt;
work properly, this could have given them more innovation points, especially&lt;br /&gt;
in the lightning whip section :P&lt;br /&gt;
&lt;br /&gt;
Discretion: 4/15. Comments: I'm giving them SOME points because they used&lt;br /&gt;
magic, and they're the only team in the DoZ that haven't been disqualified&lt;br /&gt;
that has used magic.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comments: LALALALALA NO MUSIC :(&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: LALALALALA NO SOUND :(&lt;br /&gt;
&lt;br /&gt;
Combined Score: 83/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 5.&lt;br /&gt;
&lt;br /&gt;
Comment: UR M4J1CK5 FAILED.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
And that concludes the judging. Let's hope I've done this right :P&lt;br /&gt;
&lt;br /&gt;
Yours Judgingly,&lt;br /&gt;
Thundercloud.&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Lipid&amp;diff=8423</id>
		<title>Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Lipid</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Lipid&amp;diff=8423"/>
		<updated>2014-01-25T22:28:40Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: Created page with &amp;quot;&amp;lt;pre&amp;gt;1871 - Trinity Gameplay 40/65 Incomplete game. The battle engine was good, but buggy on occasion. Graphics 46/50 Solid style, and some minor glitches. The palette swaps were...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;1871 - Trinity&lt;br /&gt;
Gameplay 40/65 Incomplete game. The battle engine was good, but buggy on occasion.&lt;br /&gt;
Graphics 46/50 Solid style, and some minor glitches. The palette swaps were a nice touch.&lt;br /&gt;
Plot 40/50 Good back story, and solid plot - but incomplete! :(&lt;br /&gt;
Theme 30/45 The theme of equilibrium was present, but being incomplete, lacking.&lt;br /&gt;
Innovation 28/40 The battle engine was innovative, and the use of sprites helped out.&lt;br /&gt;
Discretion 10/15 5 points for style, 5 points for the engines!&lt;br /&gt;
Music 20/30 No title screen tune! :( But otherwise appropriate, and not annoying.&lt;br /&gt;
Sound 00/05 No battle noises?!&lt;br /&gt;
Total 211/300&lt;br /&gt;
&lt;br /&gt;
26513 - Medicine Run&lt;br /&gt;
Gameplay 26/65 Nothing special here.&lt;br /&gt;
Graphics 20/50 Pretty lame. Empty space syndrome. Char edits were okay, no fancy effects.&lt;br /&gt;
Plot 15/50 Pretty thin plot.&lt;br /&gt;
Theme 31/45 I liked the idea.&lt;br /&gt;
Innovation 05/40 No advanced features here at all.&lt;br /&gt;
Discretion 02/15 Idea was okay, gameplay was suck. Ripped Xenogenesis and no credit!&lt;br /&gt;
Music 00/30 None.&lt;br /&gt;
Sound 00/05 MZX PC Speaker default didn't help.&lt;br /&gt;
Total 099/300&lt;br /&gt;
&lt;br /&gt;
27523 - Old Man Medicine&lt;br /&gt;
Gameplay 27/65 Fun, but not superfun. Not much variety.&lt;br /&gt;
Graphics 30/50 Nice char edits, good use of color.&lt;br /&gt;
Plot 10/50 Not a whole lot here, really!&lt;br /&gt;
Theme 29/45 FIND TEH MEDICINE&lt;br /&gt;
Innovation 10/40 Sword engine, Violence solves all problems.&lt;br /&gt;
Discretion 08/15 Ehh, more fun than &amp;quot;Medicine Run&amp;quot;&lt;br /&gt;
Music 00/30 C'mon. One board, no time to even pick a tune?!&lt;br /&gt;
Sound 00/05 MZX PC Speaker sounds are not pleasing to thine ear.&lt;br /&gt;
Total 115/300&lt;br /&gt;
&lt;br /&gt;
30275 - &lt;br /&gt;
Gameplay 15/65 The minigame was fun, but I had to edit to get to it.&lt;br /&gt;
Graphics 25/50 What was there was good.&lt;br /&gt;
Plot 00/50 Not even a title to tell me what's happening!&lt;br /&gt;
Theme 00/45 Oh well.&lt;br /&gt;
Innovation 10/40 First game to ever control up/down with left/right! Sprites used.&lt;br /&gt;
Discretion 01/15 Annoying music. Incomplete.&lt;br /&gt;
Music 05/30 Annoying, but the effort required to push Alt+N was made!&lt;br /&gt;
Sound 00/05 Nuttin.&lt;br /&gt;
Total 056/300&lt;br /&gt;
&lt;br /&gt;
32335 - Panacea&lt;br /&gt;
Gameplay 40/65 Battles not very fun. I could complete this game!&lt;br /&gt;
Graphics 31/50 Fairly unpolished backgrounds/map. Empty space syndrome. Animations&lt;br /&gt;
and title screen were nice, as was the font. Solid look.&lt;br /&gt;
Plot 38/50 The backstory was there, but pretty standard.&lt;br /&gt;
Theme 30/45 Fairly strong theme but still FIND TEH MEDICINE&lt;br /&gt;
Innovation 17/40 Space/interaction idea is new to me... Use of F1 menu scored points.&lt;br /&gt;
The guitar loops in music were a new idea.&lt;br /&gt;
Discretion 09/15 This is a reasonably satisfying game for me, being able to finish it.&lt;br /&gt;
Music 22/30 A lot of thought here, sweet guitar loops do get repetitive. SC2 :D&lt;br /&gt;
Sound 03/05 Gunshot sounds were effective!&lt;br /&gt;
Total 190/300&lt;br /&gt;
&lt;br /&gt;
37701 - Larry the Junkie!&lt;br /&gt;
Gameplay 32/65 Couldn't work this game out until I edited and worked out where to stand&lt;br /&gt;
to talk. Walk, talk, read... Meh. THE MINIGAME WAS FUN!&lt;br /&gt;
Graphics 47/50 Superb. Font, animations, cutscenes -- this thing was pretty tops.&lt;br /&gt;
Plot 22/50 I guess so. Original twist.&lt;br /&gt;
Theme 29/45 FIND TEH MEDICINE ain't too original.&lt;br /&gt;
Innovation 25/40 Good use of sprites.&lt;br /&gt;
Discretion 09/15 I enjoyed this game. Fun, not exciting. Buggy talk engine loses out.&lt;br /&gt;
Music 19/30 Not originals, but suitable. Scored better because I recognised the&lt;br /&gt;
chiptune and really identified with the makes of this game, and the&lt;br /&gt;
intertextual connections made between Goonies, and the plight of Larry&lt;br /&gt;
the undermedicated junkie.&lt;br /&gt;
Sound 03/05 Squelch, Boom, Flush!&lt;br /&gt;
Total 186/300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
41192 - Revival!&lt;br /&gt;
Gameplay 29/65 Will be disqualified, but comment is here. The choices to be made make&lt;br /&gt;
this game interesting. Touching everything and anything (and editing)&lt;br /&gt;
isn't my idea of fun at all!&lt;br /&gt;
Graphics 25/50 Looked okay. The water effect was pretty average. Some good character &lt;br /&gt;
edits, including the font. &lt;br /&gt;
Plot 25/50 Reasonable story, but not particularly original.&lt;br /&gt;
Theme 29/45 Same use of theme as others here. Same score. :D&lt;br /&gt;
Innovation 11/40 The quest completion order made this game reasonably original.&lt;br /&gt;
Discretion 03/15 I couldn't finish it without editing. Intrusive messageboxes not my thing.&lt;br /&gt;
Music 00/30 Easy to score!&lt;br /&gt;
Score 00/05 Nothing.&lt;br /&gt;
Total 112/300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
47506 - Crisis in Stuffyou City&lt;br /&gt;
Gameplay 48/65 Minigames, talking, walking... I liked it! No bugs noticed.&lt;br /&gt;
Graphics 42/50 Slick title screen. Consistent stylish look. But cutscenes were annoying.&lt;br /&gt;
Plot 37/50 Zany enough, with content to score extra points.&lt;br /&gt;
Theme 38/45 Better twist on the &amp;quot;FIND TEH MEDICINE&amp;quot; angle.&lt;br /&gt;
Innovation 20/40 MZMs reload the minigames! (also Trinity!)&lt;br /&gt;
Discretion 14/15 I felt this was the most enjoyable game. Finished, Polished. ToD minigame style. And I agree that &amp;quot;laughter&amp;quot; IS the best medicine!&lt;br /&gt;
Music 21/30 Originals, sometimes annoying. Enriching.&lt;br /&gt;
Sound 04/05 Good sound here.&lt;br /&gt;
Total 224/300&lt;br /&gt;
&lt;br /&gt;
48493 - Flame of Revox&lt;br /&gt;
Gameplay 00/65&lt;br /&gt;
Graphics 05/50 Okay title. Quantity and Quality next time, entrants! :)&lt;br /&gt;
Plot 00/50&lt;br /&gt;
Theme 00/45&lt;br /&gt;
Innovation 40/40 I've never seen anything like this before!&lt;br /&gt;
Music 03/30 Two unused tunes here.&lt;br /&gt;
Sound 01/05 Unused sounds. Why do I get the feeling the wrong version was uploaded?&lt;br /&gt;
Total 049/300&lt;br /&gt;
&lt;br /&gt;
51929 - Herb of Tridia&lt;br /&gt;
Gameplay 20/65 Too easy to avoid baddies. Too easy to die. Log of notes is a nice idea.&lt;br /&gt;
Graphics 18/50 Very dull. But edits and font are good.&lt;br /&gt;
Plot 39/50 Starts out lame, and ends well. (FIND TEH MEDICINE!)&lt;br /&gt;
Theme 38/45 The backstory and intermission notes support the theme.&lt;br /&gt;
Innovation 10/40 Nothing special.&lt;br /&gt;
Discretion 09/15 It was reasonably fun, but I was expecting a boss battle, not a cutscene.&lt;br /&gt;
Music 15/30 I'll give credit for originals, but Purple Motions' Nova is overused.&lt;br /&gt;
Sound 03/05 Good use of sound, but nothing really cool.&lt;br /&gt;
Total 152/300&lt;br /&gt;
&lt;br /&gt;
64966 - &amp;quot;All in a days work&amp;quot;&lt;br /&gt;
Gameplay 39/65 Good magic/battle engine, though game was confusing.&lt;br /&gt;
Graphics 26/50 Good animations and moies, but pretty boring colors. Scrolling windows&lt;br /&gt;
when unneccessary?&lt;br /&gt;
Plot 15/50 Not very central to the story, I felt.&lt;br /&gt;
Theme 20/45 It was there, but felt tacked on.&lt;br /&gt;
Innovation 25/40 Real time battles with magic were a good idea!&lt;br /&gt;
Discretion 08/15 I liked the cutscenes and fighting engines. No music! :(&lt;br /&gt;
Music 00/30&lt;br /&gt;
Sound 00/05&lt;br /&gt;
Total 133/300&lt;br /&gt;
&lt;br /&gt;
8975 - FFXXX&lt;br /&gt;
Gameplay 65/65 Fantastic!!&lt;br /&gt;
Graphics 50/50 Amazing!!&lt;br /&gt;
Plot 50/50 Epic!!&lt;br /&gt;
Theme 45/45 Heartwarming!!&lt;br /&gt;
Innovation 40/40 Mind blowing!!&lt;br /&gt;
Discretion 15/15 BEST GAEM EVAR!!&lt;br /&gt;
Music 30/30 Heavenly!&lt;br /&gt;
Sound 05/05 Okay, I guess.&lt;br /&gt;
Total 300/300&lt;br /&gt;
&lt;br /&gt;
Ranking (personal preference)&lt;br /&gt;
&lt;br /&gt;
47506 Crisis in Stuffyou City!&lt;br /&gt;
37701 Larry the Junkie&lt;br /&gt;
32335 Panacea&lt;br /&gt;
01871 Trinity&lt;br /&gt;
51929 Herb of Tridia&lt;br /&gt;
64966 &amp;quot;All in a days work&amp;quot;&lt;br /&gt;
41192 Revival!&lt;br /&gt;
27523 Old Man Medicine&lt;br /&gt;
30275 30275 FAILED&lt;br /&gt;
26513 Medicine Run&lt;br /&gt;
48493 Flame of Revox&lt;br /&gt;
08975 FFXXX&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Hercules&amp;diff=8422</id>
		<title>Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Hercules</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Hercules&amp;diff=8422"/>
		<updated>2014-01-25T22:28:38Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: Created page with &amp;quot;&amp;lt;pre&amp;gt;=== #1871: Trinity Gameplay:       20/65 Graphics:       45/50 Plot:           25/50 Theme:          30/45 Innovation:     15/40 Discretion:     10/15 Music:          20/30 ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;=== #1871: Trinity&lt;br /&gt;
Gameplay:       20/65&lt;br /&gt;
Graphics:       45/50&lt;br /&gt;
Plot:           25/50&lt;br /&gt;
Theme:          30/45&lt;br /&gt;
Innovation:     15/40&lt;br /&gt;
Discretion:     10/15&lt;br /&gt;
Music:          20/30&lt;br /&gt;
Sound:          0/5&lt;br /&gt;
---&lt;br /&gt;
SUBTOTAL:       165/300&lt;br /&gt;
Weight rank:    67/100&lt;br /&gt;
---&lt;br /&gt;
TOTAL:          232/400&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
Excellent graphics and nice music, but I got extremely annoyed by the random &lt;br /&gt;
pop-up battles. It was all like &amp;quot;Walk three steps, not knowing where you go &lt;br /&gt;
and be attacked!&amp;quot;. The plot wasn't too bad, but I didn't find the game very &lt;br /&gt;
original or enjoyable. A shame -- it could've been really good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== #27523: FIND TEH MEDICINE FOR OLD MAN&lt;br /&gt;
Gameplay:       15/65&lt;br /&gt;
Graphics:       5/50&lt;br /&gt;
Plot:           2/50&lt;br /&gt;
Theme:          5/45&lt;br /&gt;
Innovation:     2/40&lt;br /&gt;
Discretion:     0/15&lt;br /&gt;
Music:          0/30&lt;br /&gt;
Sound:          0/5&lt;br /&gt;
---&lt;br /&gt;
SUBTOTAL:       29/300&lt;br /&gt;
Weight rank:    0/100&lt;br /&gt;
---&lt;br /&gt;
TOTAL:          29/400&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
Heh... A one-board item-hunting game. Obviously submitted as a joke, but it &lt;br /&gt;
wasn't even THAT bad. I actually enjoyed the one board. :P Other than that, &lt;br /&gt;
this is not getting much from me. But hey. :P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== #32335: Panacea&lt;br /&gt;
Gameplay:       35/65&lt;br /&gt;
Graphics:       25/50&lt;br /&gt;
Plot:           20/50&lt;br /&gt;
Theme:          30/45&lt;br /&gt;
Innovation:     15/40&lt;br /&gt;
Discretion:     10/15&lt;br /&gt;
Music:          30/30&lt;br /&gt;
Sound:          2/5&lt;br /&gt;
---&lt;br /&gt;
SUBTOTAL:       167/300&lt;br /&gt;
Weight rank:    83/100&lt;br /&gt;
---&lt;br /&gt;
TOTAL:          250/400&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
A nice game, but rather bland. Nothing special in the area of graphics, &lt;br /&gt;
programming or use of the theme. It did play rather smoothly, so that's &lt;br /&gt;
good. Another big plus of this game is the music, which I thought was most &lt;br /&gt;
excellent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== #37701: Larry the Junkie&lt;br /&gt;
Gameplay:       10/65&lt;br /&gt;
Graphics:       40/50&lt;br /&gt;
Plot:           15/50&lt;br /&gt;
Theme:          30/45&lt;br /&gt;
Innovation:     10/40&lt;br /&gt;
Discretion:     0/15&lt;br /&gt;
Music:          20/30&lt;br /&gt;
Sound:          2/5&lt;br /&gt;
---&lt;br /&gt;
SUBTOTAL:       127/300&lt;br /&gt;
Weight rank:    17/100&lt;br /&gt;
---&lt;br /&gt;
TOTAL:          144/400&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
When I loaded this game, I thought &amp;quot;hey, this is gonna be fun!&amp;quot;. Alas... &lt;br /&gt;
'press SPACE to talk'? Oops. Couldn't talk. That's the major downfall of &lt;br /&gt;
this game... a huge bug. A shame, since it seemed funny to me and the &lt;br /&gt;
graphics were rather spiffy and funny (just look at the characters :P). The &lt;br /&gt;
chiptune music was pretty nice, too. Alas, alas, that's all I have to add &lt;br /&gt;
here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== #47506: Crisis in Stuffyou City&lt;br /&gt;
Gameplay:       35/65&lt;br /&gt;
Graphics:       48/50&lt;br /&gt;
Plot:           30/50&lt;br /&gt;
Theme:          30/45&lt;br /&gt;
Innovation:     25/40&lt;br /&gt;
Discretion:     10/15&lt;br /&gt;
Music:          24/30&lt;br /&gt;
Sound:          3/5&lt;br /&gt;
---&lt;br /&gt;
SUBTOTAL:       205/300&lt;br /&gt;
Weight rank:    100/100&lt;br /&gt;
---&lt;br /&gt;
TOTAL:          305/400&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
Definitely the best entry of the day, in my opinion. The graphics are fresh &lt;br /&gt;
and funky, the gameplay is varied with some funny mini-games, the music is &lt;br /&gt;
good and the overall feeling was good. Once again, it wasn't very original &lt;br /&gt;
as far as the topic was concerned, but then again, none of the entries &lt;br /&gt;
really were.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== #51929: The Herb of Tridia&lt;br /&gt;
Gameplay:       20/65&lt;br /&gt;
Graphics:       25/50&lt;br /&gt;
Plot:           20/50&lt;br /&gt;
Theme:          30/45&lt;br /&gt;
Innovation:     10/40&lt;br /&gt;
Discretion:     4/15&lt;br /&gt;
Music:          20/30&lt;br /&gt;
Sound:          3/5&lt;br /&gt;
---&lt;br /&gt;
SUBTOTAL:       132/300&lt;br /&gt;
Weight rank:    33/100&lt;br /&gt;
---&lt;br /&gt;
TOTAL:          165/400&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
Disappointing -- it all started out too fast-paced and the gameplay is plain &lt;br /&gt;
annoying. The whole thing just didn't make a whole lot of sense to me. Not &lt;br /&gt;
very original either, but hey, at least the graphics were fairly okay and &lt;br /&gt;
the music was good.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== #64966: All in a Day's Work&lt;br /&gt;
Gameplay:       30/65&lt;br /&gt;
Graphics:       25/50&lt;br /&gt;
Plot:           35/50&lt;br /&gt;
Theme:          30/45&lt;br /&gt;
Innovation:     15/40&lt;br /&gt;
Discretion:     8/15&lt;br /&gt;
Music:          0/30&lt;br /&gt;
Sound:          0/5&lt;br /&gt;
---&lt;br /&gt;
SUBTOTAL:       143/300&lt;br /&gt;
Weight rank:    50/100&lt;br /&gt;
---&lt;br /&gt;
TOTAL:          193/400&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
This could have been much better if it had been worked out a bit more. The &lt;br /&gt;
whole entry seemed a tad bit off to me. Still, the plot twist at the end was &lt;br /&gt;
good enough. The different attacks were nice, too. It's a shame you didn't &lt;br /&gt;
include any music -- it cost you a lot of points, I'm afraid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== RANKING (BEFORE WEIGHTING RANK):&lt;br /&gt;
1) #47506: Crisis in Stuffyou City (205/300)&lt;br /&gt;
2) #32335: Panacea (167/300)&lt;br /&gt;
3) #1871: Trinity (165/300)&lt;br /&gt;
4) #64966: All in a Day's Work (143/300)&lt;br /&gt;
5) #51929: The Herb of Tridia (132/300)&lt;br /&gt;
6) #37701: Larry the Junkie (127/300)&lt;br /&gt;
7) #27523: FIND TEH MEDICINE FOR OLD MAN (29/300)&lt;br /&gt;
&lt;br /&gt;
=== DISQUALIFIED ENTRIES:&lt;br /&gt;
#26513: Use of premade material (Xenogenesis).&lt;br /&gt;
#30275: Not a single relation to the theme (basically it's nothing).&lt;br /&gt;
#41192: Breaking the Anonimity Rule (ouch, reading really IS a gift).&lt;br /&gt;
#48493: Oops, forgot to send the correct version of the entry (this is only &lt;br /&gt;
the title screen).&lt;br /&gt;
#8975:  Was submitted during last DoZ as well. P'ah. SHAME ON YOU~!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Thundercloud&amp;diff=8421</id>
		<title>Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Thundercloud</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Thundercloud&amp;diff=8421"/>
		<updated>2014-01-25T22:28:37Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: Created page with &amp;quot;&amp;lt;pre&amp;gt;Okay, first of all, DISQUALIFICATIONS.  #1: 44192. Reason: Now, when they say to leave your entry ANONYMOUS, OBVIOUSLY they meant SPLASH IT ABOUT RIGHT LEFT AND CENTRE, ISN'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Okay, first of all, DISQUALIFICATIONS.&lt;br /&gt;
&lt;br /&gt;
#1: 44192. Reason: Now, when they say to leave your entry ANONYMOUS, OBVIOUSLY they meant SPLASH IT ABOUT RIGHT LEFT AND CENTRE, ISN'T THAT RIGHT &amp;lt;s&amp;gt;CLOWD&amp;lt;/s&amp;gt;CLOWN.&lt;br /&gt;
&lt;br /&gt;
#2: 26513. Reason: STEALING FROM XENOGENESIS IS BAD :(&lt;br /&gt;
&lt;br /&gt;
#3: 8796. Reason: IT PAINS ME TO DO SO, BUT WE KNOW WHO DID THIS, SEEING AS HE DID THE SAME GAME LAST TIME ROUND :(&lt;br /&gt;
&lt;br /&gt;
#4: 30275. Reason: WTF? This has nothing to do with the topics at all!&lt;br /&gt;
&lt;br /&gt;
#5: 48493. Reason: The Thundercloud dictionary describes a MZX game as &amp;quot;having more than just a title screen&amp;quot;. Hint hint.&lt;br /&gt;
&lt;br /&gt;
Okay, now that we've got all those clowns (WITH THE EXCEPTION OF 8796) out of the way, it's time to get down to the proper judging. These are in numerical order. (And yes, I'm still marking the DQ's)&lt;br /&gt;
&lt;br /&gt;
Note: Only the non-disqualified entries are ranked.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
1871: Trinity.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 5/65. Comment: This game was let down greatly by it's bugs, which were many. It was unfinished as well, and much of the game was unplayable. Also, there were too many battles. It was like a battle every three steps, which became EXTREMELY ANNOYING &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
Graphics: 47/50. Comment: DUDE, These graphics rocked! There were some glitches, with glowing things in places they shouldn't be, but overall they were DA BOMB.&lt;br /&gt;
&lt;br /&gt;
Plot: 15/50. Comment: Not much plot to go on. There was a nice background to the game, and there was a sort of character involvement, so that gives it some marks.&lt;br /&gt;
&lt;br /&gt;
Theme: 3/45. Comment: There was no theme to this at all, apart from the picture of the planets at the start. I believe that alone stopped this entry from being disqualified.&lt;br /&gt;
&lt;br /&gt;
Innovation: 20/30. Comment: Seems a bit like it's all been done before. The whole war between two planets, and a third planet being dragged into it seems a bit like it's been done before, but I may be wrong. Still, there were some original points to this game, such as the battle engine, the likes of which I personally haven't seen before.&lt;br /&gt;
&lt;br /&gt;
Discretion: 10/15. Comment: I thought this game would have been appropriate for the topic if it had been completed. However, I can see where the effort went in, and I'm deciding to award 10 marks, just because I can see that these people have tried, even though it didn't come out as expected.&lt;br /&gt;
&lt;br /&gt;
Music: 20/30. Comment: I liked some of this music. Some of it was fresh, and I hadn't heard it before. However, some of it was old and boring to my ears, So that lets down the music score a bit.&lt;br /&gt;
&lt;br /&gt;
Sound effects: 0/5. Comment: There were none. This game could have been improved by the addition of at least one sound effect.&lt;br /&gt;
&lt;br /&gt;
Combined score: 120/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 3.&lt;br /&gt;
&lt;br /&gt;
Comment: When I saw this game I had high hopes, but they were dashed. Better luck next time.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
8796: FINAL FANTASY XXX.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 30/65. Comment: THIS GAME WAS VERY VERY GOOD. HARDLY ANY BUGS AT ALL, BUT IT WAS TOO REPETITIVE FOR MY LIKING :(&lt;br /&gt;
&lt;br /&gt;
Graphics: 3/50. Comment: THEY WERE BETTER THAN CAVERNS, LET'S PUT IT THAT WAY.&lt;br /&gt;
&lt;br /&gt;
Plot: 10/50. Comment:  THE PLOT WAS RIPPED FROM SEVERAL FINAL FANTASY GAME, BUT I FIND THE WAY IN WHICH IT'S AMALGATED INTERESTING, SO I GIVE 10.&lt;br /&gt;
&lt;br /&gt;
Theme: 20/45. Comment: WELL THEY DID MENTION EQUILIBRIUM ONCE OR TWICE, AND THE PLOT WITH THE CRYSTALS WAS SORT OF RELATED TO IT. MEH.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/40. Comment: THE PLOT WAS RIPPED :( ALSO, I REMEMBER A SIMILAR GAME LAST YEAR... FINAL FANTASY XXX I BELIEVE IT WAS CALLED.&lt;br /&gt;
&lt;br /&gt;
Discretion: 11/15. Comment: DUDE, THIS GAME WAS VERY VERY FUNNY. IT WAS NOTHING BUT FUNNY.&lt;br /&gt;
&lt;br /&gt;
Music: 5/30. Comment: THE MUSIC WAS VERY ANNOYING AND REPETITIVE :(&lt;br /&gt;
&lt;br /&gt;
Sound: 1/. Comment: WHAT SOUND? I'M GIVING THIS ENTRY ONE POINT, BECAUSE ANY USE OF SOUNDS WOULD HAVE BLOWN MY MIND :(&lt;br /&gt;
&lt;br /&gt;
Combined Score: 80/300. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
Comment: LIKE WOW. GET RID OF EVERYTHING BUT THE HUMOUR AND DAMN THAT'S A GOOD GAME.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
26513: Medecine run.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 2/65. Comment: This game was boring, repetitive and monotonous. I really couldn't stand it.&lt;br /&gt;
&lt;br /&gt;
Graphics: 2/50. Comment: There was SOME animation, but overall they were crappy. This entry would have got a higher mark for the wave effect at the end BUT THEY STOLE IT SO NO POINTS. BAD TEAM! BAD!&lt;br /&gt;
&lt;br /&gt;
Plot: 5/50. Comment: There was a MINIMAL PLOT, but it sucked :P&lt;br /&gt;
&lt;br /&gt;
Theme: 15/45. Comment: They stuck to the theme, but it was shallow and boring, and overdone. TAKE SOMEONE SOME MEDICINE... BAD.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/40. Comment: Been there, done that, got the t-shirt and burned it.&lt;br /&gt;
&lt;br /&gt;
Discretion: 2/15. Comment: I'm giving them two marks because I feel sorry for this team.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: OUR SURVEY SAYS: NUH UH.&lt;br /&gt;
&lt;br /&gt;
Sound: 1/5. Comment: Adlib sounds. Ech.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 27/300.&lt;br /&gt;
&lt;br /&gt;
Comment: 5UX0RZ. Try harder. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
27523: TITLE.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 2/65. Comment: Like the previous entry, this game was boring, repetitive and monotonous. It was awful.&lt;br /&gt;
&lt;br /&gt;
Graphics: 10/50. Comments: Well they did try to do some good graphics, i'll put it like that. But, no special effects, which would have improved their mark.&lt;br /&gt;
&lt;br /&gt;
Plot: 5/50. Comment: Sucky plot, which was basically the same as the last entry, but using only one board.&lt;br /&gt;
&lt;br /&gt;
Theme: 15/45. Comment: DUDE, THIS IS EXACTLY THE SAME AS THE LAST GAME! &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/40. Comment: OH GOOD! ANOTHER KILL EVERYONE GAME! YAY!&lt;br /&gt;
&lt;br /&gt;
Discretion: 0/15. Comment: This was way too awful for my tastes, and I'm sure that parents would try to lynch the maker of this game if they saw their little child playing it. It's like 2D Doom, but with way too much gore.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: The similarities between this game at 26513 are astounding, DID YOU KNOW THAT!? THIS ONE HAS NO MUSIC AS WELL!&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: AND THIS ONE EVEN HAS NO SOUND IN IT!&lt;br /&gt;
&lt;br /&gt;
Combined Score: 32/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 7&lt;br /&gt;
&lt;br /&gt;
Comment: Bad. Very very very very bad. Try harder, and see a psychiatrist, you sick fool(s)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
30275: FAILED.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 0/65. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Graphics: 15/50. Comment: Ooh, nice and animated player, but nothing else was good.&lt;br /&gt;
&lt;br /&gt;
Plot: 0/50. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Theme: 0/45. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Innovation: 5/40. Comment: If developed into a proper game, I can see that player becoming useful.&lt;br /&gt;
&lt;br /&gt;
Discretion: 2/15. Comment: I feel sorry for this team, so they get 2 points as well.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: THERE WAS NONE &amp;gt;&amp;lt;.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 22/300.&lt;br /&gt;
&lt;br /&gt;
Comment: FAIL. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
32335: Panacea.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 20/65. Comment: Well, there was some gameplay in it, although most of it was quite repetitive. The having to rob a bank thing was quite nice, although it would have been better if you could have actually robbed it, and not have a computer driven script :P&lt;br /&gt;
&lt;br /&gt;
Graphics: 20/50. Comment: This game was mixed really. At times, it used it's own art, some of which was quite nice, but in other times it was just rubbish really, with the sort of art rivalling caverns (Especially that boss fight)&lt;br /&gt;
&lt;br /&gt;
Plot: 25/50. Comment: Well the plot was THERE, but it all seemed a bit too similar. Girl is dying, go to find miracle cure in a godforsaken place humanity hasn't been for centuries... meh, I've seen it all before.&lt;br /&gt;
&lt;br /&gt;
Theme: 35/45. Comment: Wheefun. This thing stuck to the topic, and in a way I haven't seen done that many times, unlike SOME GAMES I DON'T CARE TO MENTION.&lt;br /&gt;
&lt;br /&gt;
Innovation: 15/40. Comment: Well, as I said, it's all been done before. The whole find a miracle cure thing, the whole girl dying thing. It's not really adding anything new.&lt;br /&gt;
&lt;br /&gt;
Discretion: 7/15. Comment: After some of the poorer games in the DoZ, this one isn't half bad, so it gets just about half marks in the discretion category.&lt;br /&gt;
&lt;br /&gt;
Music: 10/30. Comment: Well it was there, but it was all ripped, and it was ALL stuff I'd heard before.&lt;br /&gt;
&lt;br /&gt;
Sound: 2/5. Comment: WTF? Why the hell have we got gunshot sounds when two people are punching each other? IT MAKES NO SENSE!&lt;br /&gt;
&lt;br /&gt;
Combined Score: 134/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 4&lt;br /&gt;
&lt;br /&gt;
Comment: There were some bad points, but then again, it wasn't exactly the worst game there... well at least it didn't have many bugs.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
37701: Larry The Junkie.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 30/65. Comment: Heh, this game had quite a bit of leet gameplay, and I especially loved the mini-game. Some of it was a bit too monotonous for my liking though. And also, there were a few big ANNOYING BUGS, especially the one where if you pressed space and you weren't talking to someone, space never worked again on that screen.&lt;br /&gt;
&lt;br /&gt;
Graphics: 30/50. Comment: Well I loved some of these graphics. Especially Larry, whos animation I thought rocked this world. Still, it could have done with some improvement, like trying to make the background appear less tiled (like on the moon), and also, some of the duplicates of the player on some screens were annoying.&lt;br /&gt;
&lt;br /&gt;
Plot: 30/50. Comment: The plot was crystal clear, had a few unexpected changes, and was funny at times, which I loved.&lt;br /&gt;
&lt;br /&gt;
Theme: 32/45. Comment: Duuude. This game stuck to the theme fairly well, and even had a few twists, but still adhered to the theme. Well done!.&lt;br /&gt;
&lt;br /&gt;
Innovation: 20/40. Comment: The characters were expertly done, which I feel adds a new way of style to the MZX catalogue. However, the whole &amp;quot;STFU NEWBIE&amp;quot; thing has been done a bit too much.&lt;br /&gt;
&lt;br /&gt;
Discretion: 10/15. Comment: I loved this game's humour. I wish it could have lasted longer. Especially the mini-game :)&lt;br /&gt;
&lt;br /&gt;
Music: 20/30. Comment: The music was fresh and new to me in places, but that Fletch tune has got to be one of the most used mods in the history of my MZX career. The only ways they could have improved it was to get rid of fletch and possibly compose some of their own.&lt;br /&gt;
&lt;br /&gt;
Sound: 3/5. Comment: Sound was used, and the effects that I heard were good, but it was a bit too sparse for my liking.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 175/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 2.&lt;br /&gt;
&lt;br /&gt;
Comment: Wow, this game is leet :P&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
41192: Revival!&lt;br /&gt;
&lt;br /&gt;
Gameplay: 5/65. Comment: AUGH, This game was BORING to the extreme. There were no challenges when it came to the puzzles, and it was just *snore*&lt;br /&gt;
&lt;br /&gt;
Graphics: 1/50. Comment: OH NO. These are some of the worst graphics I've ever seen. They're not even on par with caverns!&lt;br /&gt;
&lt;br /&gt;
Plot: 15/50. Comment: Mweh. It was there, and it wasn't the same as some other people's plots, but it's a bit unbelievable. If they live in such a modern age, why the hell do I have to go out looking for a cure!? DON'T THEY HAVE SOME KIND OF SUPER-ANTIBIOTICS!?&lt;br /&gt;
&lt;br /&gt;
Theme: 20/45. Comment: Well it stuck to the topic, but it was done in a sort of Monkey Island way, which does earn it SOME gratification... just not much, because I still think the plot sucked.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/45. Comment: IT'S LIKE A CROSS BETWEEN CAVERNS AND MONKEY ISLAND.&lt;br /&gt;
&lt;br /&gt;
Discretion: 0/15. Comment: This game gets no discretion marks, simply because I can't believe anyone is dumb enough to splash their name all across a DoZ entry, which is supposed to be anonymous.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: There was NONE.&lt;br /&gt;
&lt;br /&gt;
Sound: 1/5. Comment: Adlib sounds. Ech.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 42/300. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
Comment: TRY HARDER, CLOWD.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
47506: Crisis in Stuffyou City.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 50/65. Comment: OMFG, this game rocked! All of the challenges in them were bug free, fun and challenging. However, I couldn't help thinking that there could have been more.&lt;br /&gt;
&lt;br /&gt;
Graphics: 45/50. Comment: Yessir, this game had leet graphics! And the use of sprites was fantastic as well. My hat goes off to these people, for having the second best graphics in the DoZ according to myself.&lt;br /&gt;
&lt;br /&gt;
Plot: 40/50. Comment: Yes, it was there, Yes, it was original, YES, IT WAS FUNNY! Only problem is that it was a little too far fetched.&lt;br /&gt;
&lt;br /&gt;
Theme: 35/45. Comment: This stuck to the medicine theme really really well, and turned a boring run to find a cure into an exciting trample through a proverbial rose bed. EXCITING :)&lt;br /&gt;
&lt;br /&gt;
Innovation: 30/45. Comment: All three of the games made excellent use of sprites, a feature which I haven't seen used in megazeux that often, and they all worked fantastically, and so it adds something wonderful and new, and proves that sprites work really really well!&lt;br /&gt;
&lt;br /&gt;
Discretion: 13/45. Comment: Dude, this game is one of the funniest I have ever played, and it's humour like that that gives this team BONUS POINTS *CHACHING, CASHBACK!*&lt;br /&gt;
&lt;br /&gt;
Music: 25/30. Comment: The music was all fresh and new, probably composed by the team themselves. However, it really did sound too much like a megaman game, and I could definitely hear some of the megaman stuff in there.&lt;br /&gt;
&lt;br /&gt;
Sound: 3/5. Comment: Well the sounds were there, and they were good, but they were a bit too sparse :(&lt;br /&gt;
&lt;br /&gt;
Combined Score: 241/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 1.&lt;br /&gt;
&lt;br /&gt;
Comment: Easily the best game in the DoZ.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
48493: Flame of Revok.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 0/65. Comment: NONE.&lt;br /&gt;
&lt;br /&gt;
Graphics: 5/50. Comment: Meh, what was there was okay I guess.&lt;br /&gt;
&lt;br /&gt;
Plot: 0/50. Comment: NONE.&lt;br /&gt;
&lt;br /&gt;
Theme: 2/45. Comment: Well the word &amp;quot;Medicine&amp;quot; was there.&lt;br /&gt;
&lt;br /&gt;
Innovation: 0/45. Comment: None.&lt;br /&gt;
&lt;br /&gt;
Discretion: 0/45. Comment: A title screen... WOO! &amp;lt;/sarcasm&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comment: None.&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: None.&lt;br /&gt;
&lt;br /&gt;
Combined Score: 7/300. (DISQUALIFIED)&lt;br /&gt;
&lt;br /&gt;
Comment: You reap what you sow.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
51929: The Herb of Tridia.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 35/65. Comment: It was there, but it was a bit too much of a big ol' hack 'n' slash for me. Plus, no boss fight. LAME :(&lt;br /&gt;
&lt;br /&gt;
Graphics: 30/50. Comment: Some of these graphics were really nice, especially the laboratory, but overall, they could have done with a bit more touching up (nmiaow).&lt;br /&gt;
&lt;br /&gt;
Plot: 5/50. Comment: It was there, but it was silly. &amp;quot;YOUR REIGN OF TERROR IS ABOUT TO END!&amp;quot;... What reign of terror? &amp;quot;LOOKS LIKE ANOTHER SOUL FOR THE TAKING&amp;quot; &amp;quot;NEVAAAAAAARRRRRRRRRRR!!!!&amp;quot; &amp;quot;WTF?&amp;quot; &amp;quot;EYE AM STRNOGR DUE 2 TEH SOLES&amp;quot;... wow, isn't that original? Sounds like Dragonball Z but with less leetness. :P&lt;br /&gt;
&lt;br /&gt;
Theme: 20/45. Comment: Well it stuck to the theme okay, but it really felt like it had been done over and over and over.&lt;br /&gt;
&lt;br /&gt;
Innovation: 5/45. Comment: Well it didn't really add anything new, so I can't really award that many points for this category.&lt;br /&gt;
&lt;br /&gt;
Discretion: 5/15. Comment: I'm giving this entry five points, because they tried so hard to make a good plot... but they failed. I was actually laughing when the &amp;quot;NEVEEEEEEEERRRRRRRRRRRR!!!!!!!!!!&amp;quot; part came about. That's how bad the plot was! :D&lt;br /&gt;
&lt;br /&gt;
Music: 20/30. Comment: It was there, and some of it was quite good, but I feel the music for the room with the herb wasn't as good as it could have been. They should have selected a better tune.&lt;br /&gt;
&lt;br /&gt;
Sound: 4/5. Comment: They actually used quite a lot of sound! Kudos to them!&lt;br /&gt;
&lt;br /&gt;
Combined Score: 124/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 6&lt;br /&gt;
&lt;br /&gt;
Comment: Well it really could have been better, I'll say that, but still, it was okay.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
64966: 64966.&lt;br /&gt;
&lt;br /&gt;
Gameplay: 7/65. Comments: This game sucked majorly. I couldn't kill a single monster, and the magic system was appalling. What a waste of a good idea.&lt;br /&gt;
&lt;br /&gt;
Graphics: 20/50.  Comments: Not really that good to be honest. The animation wasn't that good, and the floor and characters lacked detail.&lt;br /&gt;
&lt;br /&gt;
Plot: 20/50. Comments: The plot was there alright, but it wasn't that good. The backstory gains it some extra marks, and I especially liked the descriptive dialogue, but apart from that it was pretty damn sucky, with a plot twist that sucked.&lt;br /&gt;
&lt;br /&gt;
Theme: 27/45. Comments: It stuck to the theme pretty well, and the idea was original in some ways, but still, the overall ending was pretty damn rubbish.&lt;br /&gt;
&lt;br /&gt;
Innovation: 5/45. Comments: If they had bothered to make the magic system work properly, this could have given them more innovation points, especially in the lightning whip section :P&lt;br /&gt;
&lt;br /&gt;
Discretion: 4/15. Comments: I'm giving them SOME points because they used magic, and they're the only team in the DoZ that haven't been disqualified that has used magic.&lt;br /&gt;
&lt;br /&gt;
Music: 0/30. Comments: LALALALALA NO MUSIC :(&lt;br /&gt;
&lt;br /&gt;
Sound: 0/5. Comment: LALALALALA NO SOUND :(&lt;br /&gt;
&lt;br /&gt;
Combined Score: 83/300.&lt;br /&gt;
&lt;br /&gt;
Rank: 5.&lt;br /&gt;
&lt;br /&gt;
Comment: UR M4J1CK5 FAILED.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
And that concludes the judging. Let's hope I've done this right :P&lt;br /&gt;
&lt;br /&gt;
Yours Judgingly,&lt;br /&gt;
Thundercloud.&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Wervyn&amp;diff=8420</id>
		<title>Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Wervyn</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002_Judging_Sheet:Wervyn&amp;diff=8420"/>
		<updated>2014-01-25T22:28:36Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: Created page with &amp;quot;&amp;lt;pre&amp;gt;Let me begin with an apology, I'm sorry there isn't more information in these  scores, but I really did have everything typed out all nice and neat with  comments and everyt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Let me begin with an apology, I'm sorry there isn't more information in these &lt;br /&gt;
scores, but I really did have everything typed out all nice and neat with &lt;br /&gt;
comments and everything, when suddenly my computer crashed.  As such, I'll just &lt;br /&gt;
be leaving a short comment for each game now, not for each judging category.  &lt;br /&gt;
Onward!&lt;br /&gt;
&lt;br /&gt;
-= 01871 =-= Trinity =------------------------------= EQUILIBRIUM =-= 191/300 =-&lt;br /&gt;
Gameplay:    25/65&lt;br /&gt;
Graphics:    45/50&lt;br /&gt;
Plot:	     30/50&lt;br /&gt;
Theme:	     25/45&lt;br /&gt;
Innovation:  35/40&lt;br /&gt;
Discretion:  10/15&lt;br /&gt;
Music:	     20/30&lt;br /&gt;
Sound:	     01/05&lt;br /&gt;
Subtotal:   191/300&lt;br /&gt;
Comment:     Most of the score hits come from the game being unfinished.  Nice &lt;br /&gt;
	     game with a disappointing &amp;quot;end&amp;quot;.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 08975 =-= Final Fantasy 30 =--------------------= DISQUALIFIED =-= 000/300 =-&lt;br /&gt;
Comment:     Not only is this a joke entry, but it's a joke entry that was &lt;br /&gt;
	     submitted LAST YEAR.  I have no desire to actually rate this game.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 26513 =-= Medicine Run =------------------------= DISQUALIFIED =-= 000/300 =-&lt;br /&gt;
Gameplay:    05/65&lt;br /&gt;
Graphics:    10/50&lt;br /&gt;
Plot:	     05/50&lt;br /&gt;
Theme:	     15/45&lt;br /&gt;
Innovation:  00/40&lt;br /&gt;
Discretion:  05/15&lt;br /&gt;
Music:	     01/30&lt;br /&gt;
Sound:	     01/05&lt;br /&gt;
Subtotal:   042/300 (DQ)&lt;br /&gt;
Comment:     Use of the Xenogenesis title screen immediately earmarks this one &lt;br /&gt;
	     for the garbage.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 27523 =-= FIND TEH MEDICINE FOR OLD MAN =-----------= MEDICINE =-= 028/300 =-&lt;br /&gt;
Gameplay:    10/65&lt;br /&gt;
Graphics:    02/50&lt;br /&gt;
Plot:	     00/50&lt;br /&gt;
Theme:	     05/45&lt;br /&gt;
Innovation:  05/40&lt;br /&gt;
Discretion:  05/15&lt;br /&gt;
Music:	     01/30&lt;br /&gt;
Sound:	     00/05&lt;br /&gt;
Subtotal:   028/300&lt;br /&gt;
Comment:     Eck, who submits stuff like this.  There's basically nothing good &lt;br /&gt;
	     I can say about it.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 30275 =-= FAILED =------------------------------= DISQUALIFIED =-= 000/300 =-&lt;br /&gt;
Comment:     No actual game, and what is there bears apparently no relevence to &lt;br /&gt;
	     either theme.  I can't give this any rating.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 32335 =-= Panacea =---------------------------------= MEDICINE =-= 195/300 =-&lt;br /&gt;
Gameplay:    45/65&lt;br /&gt;
Graphics:    32/50&lt;br /&gt;
Plot:	     25/50&lt;br /&gt;
Theme:	     25/45&lt;br /&gt;
Innovation:  30/40&lt;br /&gt;
Discretion:  15/15&lt;br /&gt;
Music:	     20/30&lt;br /&gt;
Sound:	     03/05&lt;br /&gt;
Subtotal:   195/300&lt;br /&gt;
Comment:     Nice game, plot is a bit thin, medicine is less of a theme and &lt;br /&gt;
	     more just a plot device.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 37701 =-= Larry the Junkie =------------------------= MEDICINE =-= 117/300 =-&lt;br /&gt;
Gameplay:    15/65&lt;br /&gt;
Graphics:    35/50&lt;br /&gt;
Plot:	     10/50&lt;br /&gt;
Theme:	     10/45&lt;br /&gt;
Innovation:  20/40&lt;br /&gt;
Discretion:  10/15&lt;br /&gt;
Music:	     15/30&lt;br /&gt;
Sound:	     02/05&lt;br /&gt;
Subtotal:   117/300&lt;br /&gt;
Comment:     This game didn't really work, pure and simple.  I couldn't do &lt;br /&gt;
	     anything, and had to make judgments based on looking over the file &lt;br /&gt;
	     itself.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 41192 =-= Revival =-----------------------------= DISQUALIFIED =-= 000/300 =-&lt;br /&gt;
Gameplay:    40/65&lt;br /&gt;
Graphics:    20/50&lt;br /&gt;
Plot:	     25/50&lt;br /&gt;
Theme:	     30/45&lt;br /&gt;
Innovation:  15/40&lt;br /&gt;
Discretion:  15/15&lt;br /&gt;
Music:	     01/30&lt;br /&gt;
Sound:	     01/05&lt;br /&gt;
Subtotal:   147/300 (DQ)&lt;br /&gt;
Comment:     A real pity Clowd didn't think to read the rules before submitting &lt;br /&gt;
	     this.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 47506 =-= Crisis in Stuffyou City =-----------------= MEDICINE =-= 184/300 =-&lt;br /&gt;
Gameplay:    45/65&lt;br /&gt;
Graphics:    40/50&lt;br /&gt;
Plot:	     15/50&lt;br /&gt;
Theme:	     30/45&lt;br /&gt;
Innovation:  30/40&lt;br /&gt;
Discretion:  00/15&lt;br /&gt;
Music:	     20/30&lt;br /&gt;
Sound:	     04/05&lt;br /&gt;
Subtotal:   184/300&lt;br /&gt;
Comment:     What could have possibly made twenty minutes of repetitive cinemas &lt;br /&gt;
	     seem like a good idea?  Did you think you were being funny, or &lt;br /&gt;
	     were you actually trying for excessively lame?&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 48493 =-= Flame of Revok =----------------------= DISQUALIFIED =-= 000/300 =-&lt;br /&gt;
Gameplay:    50/65&lt;br /&gt;
Graphics:    35/50&lt;br /&gt;
Plot:	     10/50&lt;br /&gt;
Theme:	     02/45&lt;br /&gt;
Innovation:  30/40&lt;br /&gt;
Discretion:  10/15&lt;br /&gt;
Music:	     20/30&lt;br /&gt;
Sound:	     03/05&lt;br /&gt;
Subtotal:   160/300 (DQ)&lt;br /&gt;
Comment:     The gameplay worked pretty well once you figured it out (albeit &lt;br /&gt;
	     the instructions in the beginning told you to do the OPPOSITE of &lt;br /&gt;
	     what worked).  However, little plot is here, and I don't see how &lt;br /&gt;
	     this has any relation to the theme whatsoever, beyond the word &lt;br /&gt;
	     equilibrium in the intro.  Is that Chrono Trigger I hear?	     &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 51929 =-= The Herb of Tridia =----------------------= MEDICINE =-= 133/300 =-&lt;br /&gt;
Gameplay:    20/65&lt;br /&gt;
Graphics:    25/50&lt;br /&gt;
Plot:	     25/50&lt;br /&gt;
Theme:	     20/45&lt;br /&gt;
Innovation:  15/40&lt;br /&gt;
Discretion:  10/15&lt;br /&gt;
Music:	     15/30&lt;br /&gt;
Sound:	     03/05&lt;br /&gt;
Subtotal:   133/300&lt;br /&gt;
Comment:     First part of the game is too dark to see, impossible to fight &lt;br /&gt;
	     enemies or see walls to tell where to go.  Half-hearted plot, and &lt;br /&gt;
	     a cop out on the boss fight make this a pretty mediocre game.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-= 64966 =-= All in a Day's Work =---------------------= MEDICINE =-= 162/300 =-&lt;br /&gt;
Gameplay:    35/65&lt;br /&gt;
Graphics:    40/50&lt;br /&gt;
Plot:	     20/50&lt;br /&gt;
Theme:	     15/45&lt;br /&gt;
Innovation:  35/40&lt;br /&gt;
Discretion:  15/15&lt;br /&gt;
Music:	     01/30&lt;br /&gt;
Sound:	     01/05&lt;br /&gt;
Subtotal:   162/300&lt;br /&gt;
Comment:     Cool engines, gameplay mechanics, but the whole thing feels more &lt;br /&gt;
	     like an excuse to show off some cool programming stuff than an &lt;br /&gt;
	     actual game under the theme.&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Final Scores:&lt;br /&gt;
 Before Weight Ranking:&lt;br /&gt;
  Placement    Team		Game Name		Score (/300)&lt;br /&gt;
    1.	 1.    32335	Panacea				195&lt;br /&gt;
    2.   2.    01871	Trinity				191&lt;br /&gt;
    4.	 3.    47506	Crisis in Stuffyou City		184&lt;br /&gt;
    3.	 4.    64966	All in a Day's Work		162&lt;br /&gt;
    5.	 5.    51929	The Herb of Tridia		133&lt;br /&gt;
    6.	 6.    37701	Larry the Junkie		117&lt;br /&gt;
    7.	 7.    27523	FIND TEH MEDICINE FOR OLD MAN	 28&lt;br /&gt;
Mine^    ^Absolute&lt;br /&gt;
          ------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 After Weight Ranking:&lt;br /&gt;
  Placement    Team		Game Name		Score (/400)&lt;br /&gt;
	 1.    32335	Panacea				295   (+100)&lt;br /&gt;
	 2.    01871	Trinity				274   (+ 83)&lt;br /&gt;
	 3.    47506	Crisis in Stuffyou City		234   (+ 50)&lt;br /&gt;
	 4.    64966	All in a Day's Work		229   (+ 67)&lt;br /&gt;
	 5.    51929	The Herb of Tridia		166   (+ 33)&lt;br /&gt;
	 6.    37701	Larry the Junkie		134   (+ 17)&lt;br /&gt;
	 7.    27523	FIND TEH MEDICINE FOR OLD MAN	 28   (+ 00)&lt;br /&gt;
&lt;br /&gt;
          ------------------------------------------------------------&lt;br /&gt;
 * Note: As explained to me by Exo, the weight ranking is based on the judge's &lt;br /&gt;
	 own subjective opinion of the game, not their absolute score before&lt;br /&gt;
	 weighting.  Scores have been readjusted accordingly.  If this is not&lt;br /&gt;
	 satisfactory, there is enough information here to recalculate them&lt;br /&gt;
	 according to whatever is the correct standard.&lt;br /&gt;
&lt;br /&gt;
 Disqualified Entries:&lt;br /&gt;
  Placement    Team		Game Name		Score (/300)&lt;br /&gt;
	 1.    48493	Flame of Revok			160&lt;br /&gt;
	 2.    41192	Revival				144&lt;br /&gt;
	 3.    26513	Medicine Run			 42&lt;br /&gt;
	 4.    08975	Final Fantasy 30		  0&lt;br /&gt;
	 4.    30275	FAILED	      			  0&lt;br /&gt;
&lt;br /&gt;
          ------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 Winners by Category &lt;br /&gt;
&lt;br /&gt;
 Medicine&lt;br /&gt;
  Placement    Team		Game Name		Score (/400)&lt;br /&gt;
	 1.    32335	Panacea				295&lt;br /&gt;
	 2.    47506	Crisis in Stuffyou City		234&lt;br /&gt;
	 3.    64966	All in a Day's Work		229&lt;br /&gt;
	 4.    51929	The Herb of Tridia		166&lt;br /&gt;
	 5.    37701	Larry the Junkie		134&lt;br /&gt;
	 6.    27523	FIND TEH MEDICINE FOR OLD MAN	 28&lt;br /&gt;
&lt;br /&gt;
 Equilibrium&lt;br /&gt;
  Placement    Team		Game Name		Score (/400)&lt;br /&gt;
	 1.    01871	Trinity				274&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002&amp;diff=8419</id>
		<title>Newyear Dualstream Day of Zeux Q4 2002</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Newyear_Dualstream_Day_of_Zeux_Q4_2002&amp;diff=8419"/>
		<updated>2014-01-25T22:27:09Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: Judging sheet links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Newyear Dualstream Day of Zeux''' took place in December of 2002, and was hosted by [[Terryn]]. The judges were [[Wervyn]], [[Thundercloud]], [[Hercules]], and [[Lipid]]. The topics were Equilibrium and Medicine. This DoZ had a low turnout, and received criticism for one of the topics (Equilibrium) being very similar to one Terryn had used in a past DoZ (Stability). [[Final Fantasy XXX]] was submitted to this DoZ replacing the word &amp;quot;stability&amp;quot; with &amp;quot;equilibrium&amp;quot; as an especially strong criticism of this.&lt;br /&gt;
&lt;br /&gt;
===Game Rankings===&lt;br /&gt;
*1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - Entry 47506 - '''Medicine''' - ''[[Crisis in Stuffyou City]]'' - Kyoufushou ([[Kurushimi]], [[Trev-MUN]], [[ShloobeR|Tecki]], [[RoSS]]) (Score: 1204/1600)&lt;br /&gt;
*2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; - Entry 32335 - '''Medicine''' - ''[[Panacea]]'' - Mhrnmhrm! ([[WildWeasel]], [[ZergMind]]) (Score: 986/1600)&lt;br /&gt;
*3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; - Entry 01871 - '''Equilibrium''' - ''[[Trinity]]'' - Team of Gloom ([[Exophase]], [[Tixus]], [[Quasar84]], [[Esdemo1|Es]]) (Score: 874/1600)&lt;br /&gt;
*4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - Entry 37701 - '''Medicine''' - ''[[Larry the Junkie]]'' - Barbarians of the North ([[Jester|Tommy]], [[Galladin|Marcus]], [[Jauhis]]) (Score: 801/1600)&lt;br /&gt;
*5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - Entry 64966 - '''Medicine''' - ''[[All in a Day's Work]]'' - Grey Steel ([[Crusader]]) (Score: 688/1600)&lt;br /&gt;
*6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - Entry 51929 - '''Medicine''' - ''[[The Herb of Tridia]]'' - Team Waffles ([[Fungahhh]]) (Score: 657/1600)&lt;br /&gt;
*7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - Entry 27523 - '''Medicine''' - ''[[FIND TEH MEDICINE FOR OLD MAN]]'' - Team Uncoolness! ([[zombieguy|ZoMbIe GuY]]) (Score: 204/1600)&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - Entry 48493 - '''Equilibrium''' - ''[[Flame of Revok]]'' - Mr.Craptop ([[Lancer-X]]) (weak theme/broken pacakging)&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - Entry 41192 - '''Medicine''' - ''[[Revival!]]'' - Great Newbie Team ([[Clowd]]) (anonymity rule broken)&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - Entry 30275 - '''Medicine?''' - ''[[30275]]'' - I Like Llamas ([[asgromo]], [[Larry The Llama]], [[SirBodgeAlot]], [[koji|Koji]]) (no content related to theme)&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - Entry 26513 - '''Medicine''' - ''[[Medicine Run]]'' - LoNeRz.inc ([[NoRemorse]]) (plagiarised from [[Xenogenesis]])&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - Entry 08974 - '''Equilibrium''' - ''[[Final Fantasy XXX]]'' - ([[suxiT]], [[XloCX]]) (obvious reasons)&lt;br /&gt;
&lt;br /&gt;
==Judging Sheets==&lt;br /&gt;
&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Wervyn|Wervyn]]&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Thundercloud|Thundercloud]]&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Hercules|Hercules]]&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002 Judging Sheet:Lipid|Lipid]]&lt;br /&gt;
&lt;br /&gt;
==Competition Notes==&lt;br /&gt;
* ZergMind was not originally registered as part of Team Mhrnmhrm. His involvement was not made public until after the competition.&lt;br /&gt;
* Final Fantasy XXX was previously submitted to [[Newyear Dualstream Day of Zeux 2002|an earlier DoZ]] - all references to &amp;quot;stability&amp;quot; were changed to &amp;quot;equilibrium&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Talk:Koji&amp;diff=5441</id>
		<title>Talk:Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Talk:Koji&amp;diff=5441"/>
		<updated>2008-02-04T01:27:13Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exophase, your contributions to my article have a huge bias, in that you don't like me and hold a grudge on me and are very want to cast a denigrating light on my character, as you do with many people you don't like past and present. &lt;br /&gt;
&lt;br /&gt;
I am supplying my version of the events now with slight modifications and in some cases leaving what you wrote even. Please leave it.&lt;br /&gt;
&lt;br /&gt;
~koji&lt;br /&gt;
&lt;br /&gt;
Be that as it may, you're still a pisspoor editor with almost no writing skill, and probably deserve the roasting you got for your original article submission.  Request for someone to clean up Koji's changes and correct his abominable grammar and sentence structure.  --[[User:Wervyn|Wervyn]] 12:54, 3 February 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
This article is still terrible, but I tried. Work on it, people! [[User:Lancer-X|Lancer-X]] 17:27, 3 February 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5440</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5440"/>
		<updated>2008-02-04T01:25:21Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: More edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true.''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji in an attempt to distance himself from the community perception of the former. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work at the suggestion of several members of the community[http://www.digitalmzx.net/forums/index.php?showtopic=1274&amp;amp;st=0&amp;amp;#entry12090]. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende.) Koji asked about MZXAk 2, discovering it to be near completion. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the intent of coercing Akwende into releasing MZXAk 2. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead derived from MZXAk 1.0), nor was it feature compatible (with the exception of some , causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0 (to be readded in a later version); this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX and as a peace offering; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress from 2003 to early 2006, and is all but abandoned today.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person. A meme existed at one point where, after being affected by a serious bout of misfortune, one would consider themselves to be 'koji'd'.&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5439</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5439"/>
		<updated>2008-02-04T01:18:18Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: Some polishing, incorporating some of Koji's previous changes which were reverted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true.''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji in an attempt to distance himself from the community perception of the former. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work at the suggestion of several members of the community[http://www.digitalmzx.net/forums/index.php?showtopic=1274&amp;amp;st=0&amp;amp;#entry12090]. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende.) Koji asked about MZXAk 2, discovering it to be near completion. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the intent of coercing Akwende into releasing MZXAk 2. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead derived from MZXAk 1.0), nor was it feature compatible (with the exception of some , causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0 (to be readded in a later version); this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5438</id>
		<title>Koji</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5438"/>
		<updated>2008-02-04T00:48:21Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: Koji, stop editing your own wiki page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;br /&gt;
&lt;br /&gt;
==The Complicated Case of Koji==&lt;br /&gt;
''The following story comes straight from Exophase himself, so take the obvious POV issues as is, and then rest assured that the facts are all true.''&lt;br /&gt;
&lt;br /&gt;
Koji was originally known as Artith, and was rather maligned at this time. Artith had a tendency to defensively argue whatever point he set out to make, no matter how hopeless his stance was and how obvious it was that he didn't know what he was talking about, all the while doing so with a minimum of tact and proper spelling/grammar. He was routinely insulted and ridiculed for this behavior and several specific mannerisms: for instance, his habit of ending especially flame-ridden posts with lines such as &amp;quot;not ment to offend.&amp;quot; In time Artith grew more and more openly bitter and depressed, with arguments on [[IRC]] often degrading into him talking about how meaningless and terrible his life was. Finally, Artith left in a huff, never to return - or so it would seem.&lt;br /&gt;
&lt;br /&gt;
===Koji Arrives! Koji vs. Akwende===&lt;br /&gt;
Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;br /&gt;
&lt;br /&gt;
In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). After learning what he wanted to know about MZXAk 2, Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0; this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;br /&gt;
&lt;br /&gt;
===Koji Under Suspicion===&lt;br /&gt;
Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;br /&gt;
&lt;br /&gt;
About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;br /&gt;
&lt;br /&gt;
===Koji Today===&lt;br /&gt;
The overall level of annoyance towards Koji has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;br /&gt;
&lt;br /&gt;
While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;br /&gt;
&lt;br /&gt;
Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress since at least 2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Lancer-X&amp;diff=5339</id>
		<title>Lancer-X</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Lancer-X&amp;diff=5339"/>
		<updated>2008-01-25T00:51:33Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lancer-X is a longtime [[MZXers|MegaZeuxer]] and one of the recent maintainers/developers of  [[MegaZeux]] itself. He is known in the community for his skill in programming, in [[Robotic]] and in other languages. In 2006 he was made a moderator of the [[DigitalMZX]] game-development forum. In addition to his many MegaZeux releases, Lancer is also known for having released two independent gaming titles, Butterfly Samurai and Meritous. He encouraged people to use [[DigitalMZX]] until it became nationally popular... Discusted with the results, he banned his own account. http://www.digitalmzx.net/forums/index.php?showuser=520&lt;br /&gt;
&lt;br /&gt;
==Games Released==&lt;br /&gt;
&lt;br /&gt;
* [[Avatar of Darkness|Avatar of Darkness (Demo)]]&lt;br /&gt;
* [[Bat 'n' Ball Pong Clone]]&lt;br /&gt;
* [[Black Cat OP]]&lt;br /&gt;
* [[Cans 5]]&lt;br /&gt;
* [[Castle Attack Beta]]&lt;br /&gt;
* [[Exo RPG]]&lt;br /&gt;
* [[Firefly OP]]&lt;br /&gt;
* [[Halberd of Azalta]]&lt;br /&gt;
* [[Lancer's Crappy Puzzle Thing]]&lt;br /&gt;
* [[Necroscathe Full Release]]&lt;br /&gt;
* [[Pandora]]&lt;br /&gt;
* [[Termination|Termination Rehash]]&lt;br /&gt;
* [[Things]]&lt;br /&gt;
&lt;br /&gt;
MegaZeux 2.81e was also released under Lancer-X's name.&lt;br /&gt;
&lt;br /&gt;
==Non-MZX Games Released==&lt;br /&gt;
&lt;br /&gt;
* Butterfly Samurai&lt;br /&gt;
* Meritous&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.asceai.net/ Lancer's Website]&lt;br /&gt;
* [http://www.asceai.net/meritous/ Meritous Webpage]&lt;br /&gt;
* [http://www.asceai.net/ButterflySamurai/ Butterfly Samurai Webpage]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}} [[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=User:Lancer-X&amp;diff=5338</id>
		<title>User:Lancer-X</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=User:Lancer-X&amp;diff=5338"/>
		<updated>2008-01-25T00:50:18Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this page sucks. go [[Lancer-X|here]] instead.&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Mzx&amp;diff=2788</id>
		<title>Mzx</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Mzx&amp;diff=2788"/>
		<updated>2006-12-21T05:36:20Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: oopsy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MegaZeux]]&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Mzx&amp;diff=2787</id>
		<title>Mzx</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Mzx&amp;diff=2787"/>
		<updated>2006-12-21T05:35:55Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: Redirect plzkthx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT MegaZeux&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=User:Wervyn&amp;diff=2437</id>
		<title>User:Wervyn</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=User:Wervyn&amp;diff=2437"/>
		<updated>2006-11-09T16:03:56Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: User comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = Wervyn&lt;br /&gt;
|image = Wervyn.jpg&lt;br /&gt;
|fullname =&lt;br /&gt;
|location = Atlanta, GA&lt;br /&gt;
|birthday = May 27th, 1983&lt;br /&gt;
|jointime = December 2000&lt;br /&gt;
|interests = Programming, Japanese, Game Theory, Music, Mathematics&lt;br /&gt;
|mzxgames = [[Bob's Pipe City|Bob's Pipe City (unfinished)]], [[Megazeux Combat Trainer]], Various [[Day of Zeux|DoZ]] entries&lt;br /&gt;
|companies = [[Arctic Fusion]]&lt;br /&gt;
|ircname = Wervyn&lt;br /&gt;
|email = wervyn [at] gmail [dot] com&lt;br /&gt;
|preferredim = AIM&lt;br /&gt;
|imname = Wervyn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Autobiography ==&lt;br /&gt;
I wasn't always so mellow.&lt;br /&gt;
&lt;br /&gt;
Man, where did this whole thing begin anyway?  It feels like so long ago and so much has changed (and by turns, stayed the same).  I guess I should start with what I can remember.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux===&lt;br /&gt;
&lt;br /&gt;
From the beginning, I was probably what would be considered a prodigy, at least on the small scale.  I think I used to be proud of that, but not so much anymore.  After all, it's not like that's something I ever had any control over, and the part that I did control, the application part, I tended to slack on.  All the talent in the world doesn't make an ounce of difference if it goes unused, and I was generally content to be &amp;quot;that smart kid&amp;quot;.  In any case, I got hooked on math pretty early, and was ahead of the grade from kindergarten onward; first a year ahead, then two, and then thanks to some summer courses, as many as four years ahead of what's considered standard.  At least, I think it's still the case that a lot of people don't take Calculus until they go to college (if they go to college at all).  I was doing Calculus as a high school freshman.&lt;br /&gt;
&lt;br /&gt;
Programming, too, that started early.  I think I was only out of fourth or fifth grade when I went off to a computer camp for the summer and learned BASIC, and then Pascal the following year.  And even before that I remember doing LOGO.  The idea of giving a computer instructions and getting it to do something in response was enticing and intoxicating; I was in love from the very first.  And I do remember, even at that time around 1990, getting an old 5 1/4&amp;quot; floppy disk labeled '[[ZZT]]' and playing around with it with a good old friend of mine.&lt;br /&gt;
&lt;br /&gt;
Oh, those were the halcyon days of my youth, and ZZT was a veritable toy box of nifty doodads and widgets.  Not that I was very good at first, but how many of us really were?  I know it was quite awhile before I even figured out how to attach boards together without using passages, not to mention working out exactly what was entailed by setting these &amp;quot;flag&amp;quot; things.  And I suppose I never had the experimental curiosity necessary to work out any of the really interesting exploits and hacks possible in ZZT for myself; it was years before I discovered STK, after it dawned on me that I could use the internet to look for other people who used the program.  But for what it was to me then, it was fun.  For both me and my friends, but ultimately it left lasting influence on me alone.&lt;br /&gt;
&lt;br /&gt;
It was the summer of 1997 when I first made the connection that the internet, being vast and infinite, must be home to other people who also used and loved ZZT.  A rudimentary search proved my guess, and among other things turned up a slew of ZZT games.  Most of them sucked, granted, but during that time I discovered barjeese and Nightmare, CJ's Wuzzles and Yindle, and learned who GReg JAnson was and why I should care about him.  I also chanced upon an inexplicable site called &amp;quot;The Saga of the ZZT/MZXers&amp;quot;.  It didn't have any games on it, so I ignored it for the time.  But I had no idea of what that chance connection would cause.&lt;br /&gt;
&lt;br /&gt;
I suppose I would have inevitably stumbled on [[MegaZeux|Megazeux]] one way or another no matter what the case, long before I actually got involved in the community in a significant way.  But that's what happened: this internet epiphany had occurred at a summer program called TIP (I was there learning C++).  When I got home that August, eager to find more ZZT games to put on my own computer and to try out some of the things I'd learned about it, I also looked into this thing called MZX.  And from that moment onward, ZZT really didn't stand a chance.  From the moment I started up the program and was greeted with that now legendary orchestra hit, ZZT had lost its hold on me.  Megazeux was bigger, better, and badder in almost every respect than its predecessor; it had freaking MUSIC, man, and scrolling boards, and editable characters...  I was captivated, utterly, before I'd had a chance to form a bond with the ZZT side of the community at all.&lt;br /&gt;
&lt;br /&gt;
Honestly, as far as MZX and ZZT represent basic philosophical ideologies, this probably would have happened no matter what.  But I do sort of regret that I missed out on half of the story.  However, given my extreme hesitance to publicly enter the community, I wonder that I wouldn't have missed out regardless.  I discovered MZX in the autumn of 1997, but I didn't start actively interacting with the MZX community until two years later.  During that interim, I sat, and I watched, and I lurked, and I worked on [[Bob's Pipe City]], and all the while wondered whether this IRC thing was really all that and a bag of chips like everyone claimed it was.&lt;br /&gt;
&lt;br /&gt;
I don't remember the exact date anymore, but definitely, some time that fall I finally bit the bullet and got on AustNET to see what this &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;megazeux thing was all about and start making a name for myself.  This was in large part due to the urgings of a guy named ZZco, whom I still keep in occasional contact with to this day, and at that time I was helping him with an ambitious game project he called 'The Misty Mountains'.  (&amp;quot;So you're referencing Tolkien?&amp;quot;  &amp;quot;...Who?&amp;quot;)  I really wish I could still remember the chronology of what happened back then, but at that time I very quickly distinguished myself as being more than just another newbie.  I impressed a few people by showing them BPC (which to this day is still only about as complete as it was then), joined a [[Day of Zeux]] with [[Exophase]] and Guyver, witnessed the collapse of administration on AustNET, and moved to [[espernet|Esper]], then to pfnet, then back to Esper again while working my way into the trusted circle of operators.&lt;br /&gt;
&lt;br /&gt;
Regarding that final move back to Espernet, I do remember very well how tensions in the channel spurred us to devise a split, whereby we would leave the people we didn't like on pfnet and hightail it with the people we did like over to Esper.  Actually I'm not sure if it was really a laid out scheme, but it worked so well that it's hard not to take some credit for it.  And to be sure, it didn't discriminate as cleanly as we might have hoped.  We divested ourselves of piman (giving my spot as operator of the channel to him was my own personal touch), but we also lost teferi and Stargazer, whom I actually really liked.  The actual ideological split then somewhat resembles the schism between the ZZT and MZX communities now, if I remember right, with the notable difference that piman was extremely Linux obsessed.  We were more staid and conservative and interested in directed discussions that might actually have something to do with MZX, while they were more chaotic and anti-authoritarian and wanted to be able to talk about whatever topics they wanted.&lt;br /&gt;
&lt;br /&gt;
And then there was [[DigitalMZX]].  Back in 2000, mWorld was the de facto HTTP resource when it came to MZX.  But as that year came to a close, and with the general quality of the forums there (both in technical capabilities and in content), many people, including myself, abandoned it for this new site run by these two guys no one had ever heard of (or at least I certainly hadn't).  I was probably a later adopter than others, I really always have been, but I came over in December that year.  And in it, I found a pseudo-political arena much more suited to my tastes than IRC.  I let my positions of power on IRC slide into obsolescence with the natural flow of things; when &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;roundtable collapsed and &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;mzx was born, I did not (and still don't plan to) pursue an operator position.  Instead, I used my connections to climb the administrative ladder at the new forums.&lt;br /&gt;
&lt;br /&gt;
When [[Tixus]] introduced his pet project, the Elite caste, I was among the first inductees.  Later, I gladly took a position as Moderator over the same domain that [[Lancer-X]] is holding now.  In summer of 2002, I took a break for Lent and so passed up the opportunity for promotion at the same time as [[Terryn]], but before the year was out I had secured that coveted position of Admin, where I've remained to this day.  Of course, during that time the gung-ho zealousness with which I had been approaching power struggles in the community began to abate.  For a long time I had loved to argue and debate with people, but as DMZX became more about work and less about fun that passion faded.  Over time, I've tried to set up policies that foster an enjoyable environment for everyone, but the active participation that would really cement those policies by example has just been too burdensome to attempt.  I'm an apathetic husk now, content only to apply band aids to serious injuries and occasionally to tell people what I think they should be doing.&lt;br /&gt;
&lt;br /&gt;
===School===&lt;br /&gt;
&lt;br /&gt;
This really brings everything back around to some of my original problems.  I've pretty much always been a heavy procrastinator, and prone not so much to losing interest in things, but in losing the motivation and energy to do them.  This problem was only exacerbated&lt;br /&gt;
when I got sick, back in 1998.  I still wonder if I might have produced more with and for MZX if that hadn't happened, and I'm still not sure exactly what long-term effects the whole thing has had on me.  I just know that it has inarguably transformed my attitude and approach towards life, some for the better, and some perhaps not so much.  But none of you ever knew me before the illness.&lt;br /&gt;
&lt;br /&gt;
The illness I contracted was called Sydenham's Chorea, and my general advice on that is if you ever get strep throat, get it treated instead of just waiting it out.  You really don't want the debilitating side effects of a rare secondary disease that can last for years afterwards.  Besides the shaking, which really only lasted a couple years, my energy level dropped dramatically, I started sleeping a lot more, and for a long time I felt like the disease had prematurely curtailed my ability to learn new things and disciplines, or even to apply old knowledge.  School actually became hard for me, and not just because I started taking my courses from home; I remember being very distraught because I simply wasn't &amp;quot;getting&amp;quot; Chemistry, which was something that I'd never had to deal with before.&lt;br /&gt;
&lt;br /&gt;
All things considered though I really had no problems getting through high school.  The courses, even the AP courses, were only up to a certain level of study, and I was after all gifted, so ultimately, despite a few bobbles (AP World History definitely comes to mind), I was able to just coast through without having to worry that I had an open excuse for absence that I did take advantage of, as well as mediating teachers working to make concessions for me.  All this combined to reinforce an extremely poor work ethic for college, which has nearly been a disaster for me multiple times.  I had to get an emergency medical withdraw from my first semester because I simply hadn't done ''any'' work by the end, and was only able to do so by pleading the extenuating conditions of my illness.  This tactic wasn't going to work again a year and a half later, when I failed four out of five courses for the same reason.  I was two years in, and despite some course credit from AP scores and joint-enrolled classes I had taken before entering college, I was a year behind schedule when I should have been a year ahead.&lt;br /&gt;
&lt;br /&gt;
Things got a little better from there, but really only because there was nowhere to go but up.  Still, that summer marked the beginning of my relationship with GTRI, and a closer relationship with my good friend Miles when I moved into the same big house with him and a bunch of other students.  Miles is the sort of guy any parent would probably regard as a &amp;quot;good influence&amp;quot;: genial, studious, and extremely good-natured.  He was also pretty well aligned with the sorts of things I was interested in.  Even so, it was still rough sailing, with fall generating a withdrawal and a D (which couldn't be counted even as passing credit, due to requirements for major related courses), and spring being only a little better, where I barely managed to eke out a C in a Systems course based largely on pity.&lt;br /&gt;
&lt;br /&gt;
I spent the following summer exclusively at work, and I did do some things I was proud of then, but I know my boss, who's a very nice and understanding guy, was still very concerned about my attitude towards work, which produced very nice results when it was producing, but which also lent itself to distraction very easily.  I'm not sure exactly how close I've gotten to being fired outright since I've been at GTRI, but I've definitely received some stern talkings to and some hard ultimatums about my performance.  Still, things were on the upswing moving into fall.&lt;br /&gt;
&lt;br /&gt;
Fall 2004 began my continuing love affair with Japanese.  Before that point, I was probably in the same camp as [[Esdemo1|Es]] regarding the language: people who learn Japanese are just anime-obsessed posers.  However, ever since Gundam Wing, I'd slowly become more and more anime obsessed myself, and I wanted to find a grounding point that I could use to help me improve my diligence towards school and especially in attending class.  Back in that dismal spring where I failed four courses, the other course I actually made an A in, because it was a circuitry course and that's always been a sort of pet hobby of mine.  I was interested in the material and I was interested in attending, and so I did extremely well.  I hoped Japanese would provide the same sort of draw for me, and that I might be able to apply that to my other courses.&lt;br /&gt;
&lt;br /&gt;
At least some of this plan actually did work.  I attended Japanese more regularly than any other course ever in the past.  This was in no small part due to attendance being required, and the fact that I really did want to do well in this course, as opposed to courses with similar attendance policies that I was generally ambivalent towards.  And my grades did improve that semester, despite the fact that my overall class attendance wasn't really improving in them.  Part of it was, no doubt, that I was in a position where I had to either succeed at school or concede that I'd wasted too much of my parents' money on failed courses, but I was definitely more engaged than I was before.&lt;br /&gt;
&lt;br /&gt;
Still, I wasn't really out of the hole I'd dug for myself until the next year.  The following spring saw a dip when I took a half semester to work at the same time, and only mustered a C in Physics II while maintaining my A in Japanese.  Summer was a near disaster, when the combined circumstances of no Japanese course to take, worsening conditions at my campus-side house, and foolishly getting addicted to World of Warcraft, nearly sabotaged my grades again.  I managed to squeak through Squeak in the end, but I had to take a serious look at how I was approaching school again, because clearly I still wasn't quite getting it.&lt;br /&gt;
&lt;br /&gt;
And then somehow, from that point on, everything just clicked into place.  Things began to improve very rapidly that fall.  I account a large part of this to what I see as a spiritual revival, but there were other factors.  I moved to a new apartment that wasn't dirty and starting to fall apart.  I finally got tired of just drifting through school a semester at a time and worked out exactly how I was going to graduate in the next two years.  And I started trying to actively pursue more extra-curricular activities, many of them not MZX related.  Some of them took off, some did not, but I really started paying attention to what I was doing with my life, instead of just letting life happen to me.&lt;br /&gt;
&lt;br /&gt;
So from that point onward, I consider myself effectively cured of my lingering illness and depression.  I'm still not as active as I'd really like to be, and I still have unresolved issues with procrastination, but the progress I've made in reorganizing my life has given me a lot of hope and a lot of peace.  In the end, I've become mellow, and I've discovered that it's a wonderful feeling.&lt;br /&gt;
&lt;br /&gt;
(to be continued)&lt;br /&gt;
== User Comments ==&lt;br /&gt;
&lt;br /&gt;
Wervyn is a fantastic man. His programming and storywriting skills are definitely a step beyond being up-to-scratch, and in general he's a great person to talk to.&lt;br /&gt;
&lt;br /&gt;
Now he just needs to make something new~!&lt;br /&gt;
&lt;br /&gt;
~ [[User:Lancer-X|Lancer-X]] 10:03, 9 November 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://kyush.udevio.us/] - A blog of Wervyn's trip to Japan; no longer updated.&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=User:Lancer-X&amp;diff=1565</id>
		<title>User:Lancer-X</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=User:Lancer-X&amp;diff=1565"/>
		<updated>2006-10-18T12:02:15Z</updated>

		<summary type="html">&lt;p&gt;Lancer-X: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the chicken tastes a bit funny&lt;/div&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
</feed>