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	<id>https://www.digitalmzx.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paulguy</id>
	<title>MZXWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.digitalmzx.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paulguy"/>
	<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/Special:Contributions/Paulguy"/>
	<updated>2026-10-26T00:25:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.7</generator>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=High_on_Life&amp;diff=1939</id>
		<title>High on Life</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=High_on_Life&amp;diff=1939"/>
		<updated>2006-10-19T23:50:17Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = High on Life&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[paulguy]]&lt;br /&gt;
|company = &lt;br /&gt;
|released = early 2005&lt;br /&gt;
|genre = action/adventure&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Partition_Magic_series&amp;diff=1937</id>
		<title>Partition Magic series</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Partition_Magic_series&amp;diff=1937"/>
		<updated>2006-10-19T23:49:56Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Partition Magic: The Game and Partition Magic: The Saga Continues&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[paulguy]]&lt;br /&gt;
|company = &lt;br /&gt;
|released = summer 2004&lt;br /&gt;
|genre = action/adventure&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Robostoner&amp;diff=1936</id>
		<title>Robostoner</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Robostoner&amp;diff=1936"/>
		<updated>2006-10-19T23:49:35Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Robostoner&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[paulguy]]&lt;br /&gt;
|company =&lt;br /&gt;
|released = summer 2003&lt;br /&gt;
|genre = action/adventure/sidescroller&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1935</id>
		<title>World Chaos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1935"/>
		<updated>2006-10-19T23:49:08Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = World Chaos&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[paulguy]]&lt;br /&gt;
|company = &lt;br /&gt;
|released = summer 2002&lt;br /&gt;
|genre = action/adventure&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1934</id>
		<title>World Chaos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1934"/>
		<updated>2006-10-19T23:48:54Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = World Chaos&lt;br /&gt;
|image = &lt;br /&gt;
|creator = paulguy&lt;br /&gt;
|company = &lt;br /&gt;
|released = summer 2002&lt;br /&gt;
|genre = action/adventure&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=High_on_Life&amp;diff=1884</id>
		<title>High on Life</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=High_on_Life&amp;diff=1884"/>
		<updated>2006-10-19T21:51:13Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = High on Life&lt;br /&gt;
|image = &lt;br /&gt;
|creator = paulguy&lt;br /&gt;
|company = &lt;br /&gt;
|released = early 2005&lt;br /&gt;
|genre = action/adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is another game made by [[paulguy]] in early 2005.  It was short and really didn't have much point but it did get completed and released.  It didn't get very good feedback but wasn't exactly hated by people.  It was about a drug deal that went bad and the protagonist had to escape.&lt;br /&gt;
&lt;br /&gt;
It was yet another standard top down shooter with a classic [[dungeon puzzle|&amp;quot;escape from a dungeon&amp;quot; sequence]].  The game graphics and music were okay, reusing some Chrono Trigger music and much use of default [[character set]] and [[palette]].&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Robostoner&amp;diff=1882</id>
		<title>Robostoner</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Robostoner&amp;diff=1882"/>
		<updated>2006-10-19T21:50:26Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Robostoner&lt;br /&gt;
|image = &lt;br /&gt;
|creator = paulguy&lt;br /&gt;
|company =&lt;br /&gt;
|released = summer 2003&lt;br /&gt;
|genre = action/adventure/sidescroller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This game was [[paulguy]]'s first game ever completed in [[Megazeux]].  It got completed in the summer of 2003 after being worked on for several months.  It was developed using the 2.6x ([[Exophase]]/DOS) series of Megazeux versions.  It wasn't a very good game as it had rather poor graphics and sound effects along with very little plot aside from &amp;quot;collect bongs and joints to get high.&amp;quot;.  The game is a hybrid [[sidescroller]] and [[adventure]] game, switching from the one to the other part way through.&lt;br /&gt;
&lt;br /&gt;
The game faced several problems from the start including general loss of interest at times, the creator's complete lack of creativity and any kind of skills for doing much anything decent in Megazeux at the time.  At one point, Megazeux crashed and corrupted several boards which had to be redone.  In the process a Homer Simpson boss was lost and replaced with a crappy moving gun on the ceiling.&lt;br /&gt;
&lt;br /&gt;
After 8 levels of mindless sidescroller levels, the game changes into a more standard [[top-down]] adventure game, separated by a small PacMan-like minigame.  The goal of the sidescrolling levels was simply to make it to the end of the [[board]] without getting caught by your parole officer.  The goal of the adventure part was simply to meet uup with your drug dealer and get high some more.&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Partition_Magic_series&amp;diff=1881</id>
		<title>Partition Magic series</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Partition_Magic_series&amp;diff=1881"/>
		<updated>2006-10-19T21:50:04Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Partition Magic: The Game and Partition Magic: The Saga Continues&lt;br /&gt;
|image = &lt;br /&gt;
|creator = paulguy&lt;br /&gt;
|company = &lt;br /&gt;
|released = summer 2004&lt;br /&gt;
|genre = action/adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This was a game created by [[paulguy]] in the summer of 2004.  It was inspired by the fact that he had used the partitioning utility Partition Magic by Symantec (At that time, Powerquest.) twice and both times, had his partition table and file allocation tables gobbled up by the evil utility.  So, to parody it, he made a game about a virus called Partition Magic that corrupted files and the anti-virus program had to go in and remove the Partition Magic virus and restore all the lost data fragments.&lt;br /&gt;
&lt;br /&gt;
The game was a standard top-down adventure game with mostly puzzle solving problems and cimenatic scenes.  The game was short but got surprisingly good feedback as it had some decent graphics and a lot of references to computer-related topics, which seems to be received quite well by the Megazeux community.&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1880</id>
		<title>World Chaos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1880"/>
		<updated>2006-10-19T21:48:44Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = World Chaos&lt;br /&gt;
|image = &lt;br /&gt;
|creator = paulguy&lt;br /&gt;
|company = &lt;br /&gt;
|released = summer 2002&lt;br /&gt;
|genre = action/adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
World Chaos was s game made by [[paulguy]] in the summer of 2002.  The point of the game was to simply cause chaos by shooting and blowing stuff up.  It was his first attempt at a full-length [[Megazeux]] game.  It never made it past the first cameo and really wasn't that good.  It was a pretty immature game and had a lot of unnecessary swearing and lots of dumb sexual references.  The graphics were decent for an MZX game, especially for someone's first try.  Finally, the creator lost interest in it and it simply died off after a few more boards were created following the release of the first demo.&lt;br /&gt;
&lt;br /&gt;
The game was intended to be a standard top-down shooting game with some problem solving elements.&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Robostoner&amp;diff=1877</id>
		<title>Robostoner</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Robostoner&amp;diff=1877"/>
		<updated>2006-10-19T21:47:43Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Robostoner&lt;br /&gt;
|image = &lt;br /&gt;
|creator = paulguy&lt;br /&gt;
|company =&lt;br /&gt;
|released = summer 2003&lt;br /&gt;
|genre = action/adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This game was [[paulguy]]'s first game ever completed in [[Megazeux]].  It got completed in the summer of 2003 after being worked on for several months.  It was developed using the 2.6x ([[Exophase]]/DOS) series of Megazeux versions.  It wasn't a very good game as it had rather poor graphics and sound effects along with very little plot aside from &amp;quot;collect bongs and joints to get high.&amp;quot;.  The game is a hybrid [[sidescroller]] and [[adventure]] game, switching from the one to the other part way through.&lt;br /&gt;
&lt;br /&gt;
The game faced several problems from the start including general loss of interest at times, the creator's complete lack of creativity and any kind of skills for doing much anything decent in Megazeux at the time.  At one point, Megazeux crashed and corrupted several boards which had to be redone.  In the process a Homer Simpson boss was lost and replaced with a crappy moving gun on the ceiling.&lt;br /&gt;
&lt;br /&gt;
After 8 levels of mindless sidescroller levels, the game changes into a more standard [[top-down]] adventure game, separated by a small PacMan-like minigame.  The goal of the sidescrolling levels was simply to make it to the end of the [[board]] without getting caught by your parole officer.  The goal of the adventure part was simply to meet uup with your drug dealer and get high some more.&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Dungeon_puzzle&amp;diff=1876</id>
		<title>Dungeon puzzle</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Dungeon_puzzle&amp;diff=1876"/>
		<updated>2006-10-19T21:43:30Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the commonly used part of a game where the player has to escape from a dungeon using objects he finds around the cell.  This is seen in many [[Megazeux]] games.&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=High_on_Life&amp;diff=1875</id>
		<title>High on Life</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=High_on_Life&amp;diff=1875"/>
		<updated>2006-10-19T21:42:23Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is another game made by [[paulguy]] in early 2005.  It was short and really didn't have much point but it did get completed and released.  It didn't get very good feedback but wasn't exactly hated by people.  It was about a drug deal that went bad and the protagonist had to escape.&lt;br /&gt;
&lt;br /&gt;
It was yet another standard top down shooter with a classic [[dungeon puzzle|&amp;quot;escape from a dungeon&amp;quot; sequence]].  The game graphics and music were okay, reusing some Chrono Trigger music and much use of default [[character set]] and [[palette]].&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Megazeux&amp;diff=1872</id>
		<title>Megazeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Megazeux&amp;diff=1872"/>
		<updated>2006-10-19T21:23:56Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MegaZeux]]&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1871</id>
		<title>World Chaos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1871"/>
		<updated>2006-10-19T21:21:44Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World Chaos was s game made by [[paulguy]] in the summer of 2002.  The point of the game was to simply cause chaos by shooting and blowing stuff up.  It was his first attempt at a full-length [[Megazeux]] game.  It never made it past the first cameo and really wasn't that good.  It was a pretty immature game and had a lot of unnecessary swearing and lots of dumb sexual references.  The graphics were decent for an MZX game, especially for someone's first try.  Finally, the creator lost interest in it and it simply died off after a few more boards were created following the release of the first demo.&lt;br /&gt;
&lt;br /&gt;
The game was intended to be a standard top-down shooting game with some problem solving elements.&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Partition_Magic_series&amp;diff=1870</id>
		<title>Partition Magic series</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Partition_Magic_series&amp;diff=1870"/>
		<updated>2006-10-19T21:20:06Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was a game created by [[paulguy]] in the summer of 2004.  It was inspired by the fact that he had used the partitioning utility Partition Magic by Symantec (At that time, Powerquest.) twice and both times, had his partition table and file allocation tables gobbled up by the evil utility.  So, to parody it, he made a game about a virus called Partition Magic that corrupted files and the anti-virus program had to go in and remove the Partition Magic virus and restore all the lost data fragments.&lt;br /&gt;
&lt;br /&gt;
The game was a standard top-down adventure game with mostly puzzle solving problems and cimenatic scenes.  The game was short but got surprisingly good feedback as it had some decent graphics and a lot of references to computer-related topics, which seems to be received quite well by the Megazeux community.&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1863</id>
		<title>World Chaos</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=World_Chaos&amp;diff=1863"/>
		<updated>2006-10-19T21:10:34Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World Chaos was s game made by [[paulguy]].  The point of the game was to simply cause chaos by shooting and blowing stuff up.  It was his first attempt at a full-length [[Megazeux]] game.  It never made it past the first cameo and really wasn't that good.  It was a pretty immature game and had a lot of unnecessary swearing and lots of dumb sexual references.  The graphics were decent for an MZX game, especially for someone's first try.  Finally, the creator lost interest in it and it simply died off after a few more boards were created following the release of the first demo.&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Robostoner&amp;diff=1635</id>
		<title>Robostoner</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Robostoner&amp;diff=1635"/>
		<updated>2006-10-18T17:39:08Z</updated>

		<summary type="html">&lt;p&gt;Paulguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game was [[paulguy]]'s first game ever completed in [[Megazeux]].  It got completed in the summer of 2003 after being worked on for several months.  It was developed using the 2.6x ([[Exophase]]/DOS) series of Megazeux versions.  It wasn't a very good game as it had rather poor graphics and sound effects along with very little plot aside from &amp;quot;collect bongs and joints to get high.&amp;quot;.  The game is a hybrid [[sidescroller]] and [[adventure]] game, switching from the one to the other part way through.&lt;br /&gt;
&lt;br /&gt;
The game faced several problems from the start including general loss of interest at times, the creator's complete lack of creativity and any kind of skills for doing much anything decent in Megazeux at the time.  At one point, Megazeux crashed and corrupted several boards which had to be redone.  In the process a Homer Simpson boss was lost and replaced with a crappy moving gun on the ceiling.&lt;br /&gt;
&lt;br /&gt;
After 8 levels of mindless sidescroller levels, the game changes into a more standard [[top-down]] adventure game, separated by a small PacMan-like minigame.  The goal of the sidescrolling levels was simply to make it to the end of the [[board]] without getting caught by your parole officer.  The goal of the adventure part was simply to meet uup with your drug dealer and get high some more.&lt;/div&gt;</summary>
		<author><name>Paulguy</name></author>
	</entry>
</feed>