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	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Winter_2008_Dualstream_Day_of_Zeux&amp;diff=6592</id>
		<title>Winter 2008 Dualstream Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Winter_2008_Dualstream_Day_of_Zeux&amp;diff=6592"/>
		<updated>2009-01-06T06:12:17Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: Fixed title of &amp;quot;The Curious Case of Ash McArthur&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Winter 2008 Dualstream Day of Zeux''' was hosted by [[Insidious]] and started on Monday, December 29th, 2008, 5PM GMT (ending the same time the next day). The topics were &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;; the judges were [[Tecki]], [[Aussie Evil]], [[SeventhShade]] and [[ScottVyper]].  Despite a lack of build up to the event itself (a serious problem in the [[previous competion|Summer 2008 Dualstream Day of Zeux]]), fifteen entries were received, most of them in a complete (if flawed) state; this is a marked improvement from the last competition.  What might have been a 16th entry produced by [[Giel]] was posted on the DigitalMZX forums nearly one day after the competition ended; various difficulties were cited by [[Giel]] as prohibiting him from submitting his entry on time.  His entry is not included for judging or in the DoZ archive.&lt;br /&gt;
&lt;br /&gt;
==Scores==&lt;br /&gt;
The scoring of the entries has also not been completed at the time of this writing.  This section will be updated once that occurs.  The entries here are listed in ascending team number order.&lt;br /&gt;
&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 36953 - '''Water''' - ''[[Superb Benthic Zone Adventure]]'' - Elevator Dentist Squad ([[Captain Failmore]], [[Christian]], [[Nedemai]], Alternate: [[Rowan]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 39191 - '''Water''' - ''[[The Disappointingly Brief Adventures of Aquaria the Water Nymph who has like, water splashy powers and stuff.]]'' - Allium Cepa ([[Malwyn]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 45595 - '''Murder Mystery''' - ''[[Murder on the Yellow Express]]'' - Wild Bidoof has appeared! ([[Logicow]], [[Madbrain]], [[windbladeicepuppy]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 46132 - '''Murder Mystery''' - ''[[Team TASS]]'' - The Suicidesketeers ([[MZXGiant]], [[Asgromo]], [[CJA]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 49305 - '''Murder Mystery''' - ''[[Xin]]'' - TEAM BRO FIST ([[Lancer-X]], [[Wervyn]], [[Quasar]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 52608 - '''Water''' - ''[[Drippy and the Evaporated Sea]]'' - Not a Joke Entry this time ([[KirbySSB]], [[GohanSSB]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 53283 - '''Murder Mystery''' - ''[[The Curious Case of Ash McArthur]]'' - Rokkaku Law Enforcement Division ([[Hayashi]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 66418 - '''Water''' - ''[[P E E * E]]'' - BnL DoZ Team #002 ([[asiekierka]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 68488 - '''Murder Mystery''' - ''[[Whirlwind]]'' - Team Breaking Wheel ([[Maxim]], [[Ryosuke]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 73310 - '''Water''' - ''[[Archer Gregory]]'' - A Huge Jerk ([[Kuddy]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 74465 - '''Murder Mystery''' - ''[[Ghost Busted]]'' - Jump Back, Kiss Myself ([[Revvy]], [[KKairos]], [[WildWeasel]])&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 75245 - '''Water''' - ''[[Slaughter Down Under]]'' - Team Potential Teamwork Failure ([[CommodoreJohn]], [[pyro1588]], [[burstroc]] (uncredited)) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 79853 - '''Water''' - ''[[Marooned]]'' - I Can't Believe it's Not Working! ([[paulguy]], [[GreaseMonkey]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 99096 - '''Water''' - ''[[Deluge]]'' - Random Team with no creative name ([[SmartRutter]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 99544 - '''Water''' - ''[[a Winter '08 DoZ game]]'' - :Q Labs ([[Old-Sckool]]) (Score: ????/1600)&lt;br /&gt;
&lt;br /&gt;
==Judging Sheets==&lt;br /&gt;
''See [[:Category:Winter 2008 Dualstream Day of Zeux Judging Sheets|Winter 2008 Dualstream Day of Zeux Judging Sheets]]''&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
Once the DoZ's official page has been archived and a results thread is created, links will be added here.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Day of Zeux]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Winter_2008_Dualstream_Day_of_Zeux&amp;diff=6578</id>
		<title>Winter 2008 Dualstream Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Winter_2008_Dualstream_Day_of_Zeux&amp;diff=6578"/>
		<updated>2009-01-01T02:19:46Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: /* Scores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Winter 2008 Dualstream Day of Zeux''' was hosted by [[Insidious]] and started on Monday, December 29th, 2008, 5PM GMT (ending the same time the next day). The topics were &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;; the judges were [[Tecki]], [[Aussie Evil]], [[SeventhShade]] and [[ScottVyper]].  Despite a lack of build up to the event itself (a serious problem in the [[previous competion|Summer 2008 Dualstream Day of Zeux]]), fifteen entries were received, most of them in a complete (if flawed) state; this is a marked improvement from the last competition.  What might have been a 16th entry produced by [[Giel]] was posted on the DigitalMZX forums nearly one day after the competition ended; various difficulties were cited by [[Giel]] as prohibiting him from submitting his entry on time.  His entry is not included for judging or in the DoZ archive.&lt;br /&gt;
&lt;br /&gt;
==Scores==&lt;br /&gt;
The scoring of the entries has also not been completed at the time of this writing.  This section will be updated once that occurs.  The entries here are listed in ascending team number order.&lt;br /&gt;
&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 36953 - '''Water''' - ''[[Superb Benthic Zone Adventure]]'' - Elevator Dentist Squad ([[Captain Failmore]], [[Christian]], [[Nedemai]], Alternate: [[Rowan]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 39191 - '''Water''' - ''[[The Disappointingly Brief Adventures of Aquaria the Water Nymph who has like, water splashy powers and stuff.]]'' - Allium Cepa ([[Malwyn]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 45595 - '''Murder Mystery''' - ''[[Murder on the Yellow Express]]'' - Wild Bidoof has appeared! ([[Logicow]], [[Madbrain]], [[windbladeicepuppy]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 46132 - '''Murder Mystery''' - ''[[Team TASS]]'' - The Suicidesketeers ([[MZXGiant]], [[Asgromo]], [[CJA]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 49305 - '''Murder Mystery''' - ''[[Xin]]'' - Team Brofist ([[Lancer-X]], [[Wervyn]], [[Quasar]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 52608 - '''Water''' - ''[[Drippy and the Evaporated Sea]]'' - Team? (Members?) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 53283 - '''Murder Mystery''' - ''[[This Game SUCKS.]]'' - Rokkaku Law Enforcement Division ([[Hayashi]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 66418 - '''Murder Mystery''' - ''[[P E E * E]]'' - BnL DoZ Team #002 ([[asiekierka]], [[Shelby Forthright]], [[BNL EMZE-X #A113]], [[The Pixar Lamp]] (Alternate)) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 68488 - '''Murder Mystery''' - ''[[Whirlwind]]'' - Team Breaking Wheel ([[Maximum]], [[Ryosuke]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 73310 - '''Water''' - ''[[Archer Gregory]]'' - Team? (Members?) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 74465 - '''Murder Mystery''' - ''[[Ghost Busted]]'' - Jump Back, Kiss Myself ([[Revvy]], [[KKairos]], [[WildWeasel]])&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 75245 - '''Water''' - ''[[Slaughter Down Under]]'' - Team Potential Teamwork Failure ([[CommodoreJohn]], [[pyro1588]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 79853 - '''Water''' - ''[[Marooned]]'' - I Can't Believe it's Not Working! ([[paulguy]], [[GreaseMonkey]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 99096 - '''Water''' - ''[[Deluge]]'' - Random Team with no creative name ([[SmartRutter]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 99544 - '''Water''' - ''[[a Winter '08 DoZ game]]'' - :Q Labs ([[Old-Sckool]]) (Score: ????/1600)&lt;br /&gt;
&lt;br /&gt;
==Judging Sheets==&lt;br /&gt;
''See [[:Category:Winter 2008 Dualstream Day of Zeux Judging Sheets|Winter 2008 Dualstream Day of Zeux Judging Sheets]]''&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
Once the DoZ's official page has been archived and a results thread is created, links will be added here.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Day of Zeux]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Winter_2008_Dualstream_Day_of_Zeux&amp;diff=6577</id>
		<title>Winter 2008 Dualstream Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Winter_2008_Dualstream_Day_of_Zeux&amp;diff=6577"/>
		<updated>2009-01-01T02:11:50Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: /* Scores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Winter 2008 Dualstream Day of Zeux''' was hosted by [[Insidious]] and started on Monday, December 29th, 2008, 5PM GMT (ending the same time the next day). The topics were &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;; the judges were [[Tecki]], [[Aussie Evil]], [[SeventhShade]] and [[ScottVyper]].  Despite a lack of build up to the event itself (a serious problem in the [[previous competion|Summer 2008 Dualstream Day of Zeux]]), fifteen entries were received, most of them in a complete (if flawed) state; this is a marked improvement from the last competition.  What might have been a 16th entry produced by [[Giel]] was posted on the DigitalMZX forums nearly one day after the competition ended; various difficulties were cited by [[Giel]] as prohibiting him from submitting his entry on time.  His entry is not included for judging or in the DoZ archive.&lt;br /&gt;
&lt;br /&gt;
==Scores==&lt;br /&gt;
The scoring of the entries has also not been completed at the time of this writing.  This section will be updated once that occurs.  The entries here are listed in ascending team number order.&lt;br /&gt;
&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 36953 - '''Water''' - ''[[Superb Benthic Zone Adventure]]'' - Elevator Dentist Squad ([[Captain Failmore]], [[Christian]], [[Nedemai]], Alternate: [[Rowan]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 39191 - '''Water''' - ''[[The Disappointingly Brief Adventures of Aquaria the Water Nymph who has like, water splashy powers and stuff.]]'' - Allium Cepa ([[Malwyn]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 45595 - '''Murder Mystery''' - ''[[Murder on the Yellow Express]]'' - Wild Bidoof has appeared! ([[Logicow]], [[Madbrain]], [[windbladeicepuppy]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 46132 - '''Murder Mystery''' - ''[[Team TASS]]'' - The Suicidesketeers ([[MZXGiant]], [[Asgromo]], [[CJA]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 49305 - '''Murder Mystery''' - ''[[Xin]]'' - Team Brofist ([[Lancer-X]], [[Wervyn]], [[Quasar]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 52608 - '''Water''' - ''[[Drippy and the Evaporated Sea]]'' - Team? (Members?) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 53283 - '''Murder Mystery''' - ''[[This Game SUCKS.]]'' - Rokkaku Law Enforcement Division ([[Hayashi]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 66418 - '''Murder Mystery''' - ''[[P E E * E]]'' - BnL DoZ Team #002 ([[asiekierka]], [[Shelby Forthright]], [[BNL EMZE-X #A113]], [[The Pixar Lamp]] (Alternate)) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 68488 - '''Murder Mystery''' - ''[[Whirlwind]]'' - Team? (Members?) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 73310 - '''Water''' - ''[[Archer Gregory]]'' - Team? (Members?) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 74465 - '''Murder Mystery''' - ''[[Ghost Busted]]'' - Jump Back, Kiss Myself ([[Revvy]], [[KKairos]], [[WildWeasel]])&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 75245 - '''Water''' - ''[[Slaughter Down Under]]'' - Team Potential Teamwork Failure ([[CommodoreJohn]], [[pyro1588]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 79853 - '''Water''' - ''[[Marooned]]'' - I Can't Believe it's Not Working! ([[paulguy]], [[GreaseMonkey]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 99096 - '''Water''' - ''[[Deluge]]'' - Random Team with no creative name ([[SmartRutter]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 99544 - '''Water''' - ''[[a Winter '08 DoZ game]]'' - :Q Labs ([[Old-Sckool]]) (Score: ????/1600)&lt;br /&gt;
&lt;br /&gt;
==Judging Sheets==&lt;br /&gt;
''See [[:Category:Winter 2008 Dualstream Day of Zeux Judging Sheets|Winter 2008 Dualstream Day of Zeux Judging Sheets]]''&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
Once the DoZ's official page has been archived and a results thread is created, links will be added here.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Day of Zeux]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Winter_2008_Dualstream_Day_of_Zeux&amp;diff=6576</id>
		<title>Winter 2008 Dualstream Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Winter_2008_Dualstream_Day_of_Zeux&amp;diff=6576"/>
		<updated>2009-01-01T02:10:43Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: New page: The '''Winter 2008 Dualstream Day of Zeux''' was hosted by Insidious and started on Monday, December 29th, 2008, 5PM GMT (ending the same time the next day). The topics were &amp;quot;Water&amp;quot; an...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Winter 2008 Dualstream Day of Zeux''' was hosted by [[Insidious]] and started on Monday, December 29th, 2008, 5PM GMT (ending the same time the next day). The topics were &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;; the judges were [[Tecki]], [[Aussie Evil]], [[SeventhShade]] and [[ScottVyper]].  Despite a lack of build up to the event itself (a serious problem in the [[previous competion|Summer 2008 Dualstream Day of Zeux]]), fifteen entries were received, most of them in a complete (if flawed) state; this is a marked improvement from the last competition.  What might have been a 16th entry produced by [[Giel]] was posted on the DigitalMZX forums nearly one day after the competition ended; various difficulties were cited by [[Giel]] as prohibiting him from submitting his entry on time.  His entry is not included for judging or in the DoZ archive.&lt;br /&gt;
&lt;br /&gt;
==Scores==&lt;br /&gt;
The scoring of the entries has also not been completed at the time of this writing.  This section will be updated once that occurs.  The entries here are listed in ascending team number order.&lt;br /&gt;
&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 36953 - '''Water''' - ''[[Superb Benthic Zone Adventure]]'' - Elevator Dentist Squad ([[Captain Failmore]], [[Christian]], [[Nedemai]], Alternate: [[Rowan]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 39191 - '''Water''' - ''[[The Disappointingly Brief Adventures of Aquaria the Water Nymph who has like, water splashy powers and stuff.]]'' - Allium Cepa ([[Malwyn]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 45595 - '''Murder Mystery''' - ''[[Murder on the Yellow Express]]'' - Wild Bidoof has appeared! ([[Logicow]], [[Madbrain]], [[windbladeicepuppy]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 46132 - '''Murder Mystery''' - ''[[Team TASS]]'' - The Suicidesketeers ([[MZXGiant]], [[Asgromo]], [[CJA]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 49305 - '''Murder Mystery''' - ''[[Xin]]'' - Team Brofist ([[Lancer-X]], [[Wervyn]], [[Quasar]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 52608 - '''Water''' - ''[[Drippy and the Evaporated Sea]]'' - Team? (Members?) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 53283 - '''Murder Mystery''' - ''[[This Game SUCKS.]]'' - Rokkaku Law Enforcement Division ([[Hayashi]]) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 66418 - '''Murder Mystery''' - ''[[P E E * E]]'' - BnL DoZ Team #002 ([[asiekierka]], [[Shelby Forthright]], [[BNL EMZE-X #A113]], [[The Pixar Lamp]] (Alternate)) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 68488 - '''Murder Mystery''' - ''[[Whirlwind]]'' - Team? (Members?) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 73310 - '''Water''' - ''[[Archer Gregory]]'' - Team? (Members?) (Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 74465 - '''Murder Mystery''' - ''[[Ghost Busted]]'' - Jump Back, Kiss Myself ([[Revvy]], [[KKairos]], [[WildWeasel]])&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 75245 - '''Water''' - ''[[Slaughter Down Under]]'' - Team Potential Teamwork Failure ([[CommodoreJohn]], [[pyro1588]])(Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 79853 - '''Water''' - ''[[Marooned]]'' - I Can't Believe it's Not Working! ([[paulguy]], [[GreaseMonkey]])(Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 99096 - '''Water''' - ''[[Deluge]]'' - Random Team with no creative name ([[SmartRutter]])(Score: ????/1600)&lt;br /&gt;
*?&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Place - Entry 99544 - '''Water''' - ''[[a Winter '08 DoZ game]]'' - :Q Labs ([[Old-Sckool]])(Score: ????/1600)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Judging Sheets==&lt;br /&gt;
''See [[:Category:Winter 2008 Dualstream Day of Zeux Judging Sheets|Winter 2008 Dualstream Day of Zeux Judging Sheets]]''&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
Once the DoZ's official page has been archived and a results thread is created, links will be added here.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Day of Zeux]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=6575</id>
		<title>Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=6575"/>
		<updated>2009-01-01T00:42:02Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: /* Past Days of Zeux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Day of Zeux''', typically abbreviated as '''DoZ''', is a competition invented by [[kvance]] in which teams and solo competitors are assigned a topic and must create a game within 24 hours based on one of the topics. The submitted games are then scored by a number of judges (usually four) selected by the DoZ's host to determine the winner. Day of Zeux competitions pre-summer-2001 were confined to one topic; however, the two-topic &amp;quot;Dualstream&amp;quot; format (abbr. '''DsDoZ''') popularised by [[Terryn]] has since replaced it. The terms &amp;quot;Dualstream Day of Zeux&amp;quot; and &amp;quot;Day of Zeux&amp;quot; are now synonymous.&lt;br /&gt;
&lt;br /&gt;
Days of Zeux competitions are typically held twice per year, within the first month of summer and first two weeks of winter. There have been some exceptions (such as Easter 1999).&lt;br /&gt;
&lt;br /&gt;
==Day of Zeux Rules==&lt;br /&gt;
Most current Day of Zeux competitions typically run under these default rules, with minor variations:&lt;br /&gt;
===Teams===&lt;br /&gt;
Teams consist of one to three people. If necessary, competitor(s) may also appoint an alternate member who can take the place of any member of their team should they be unable to attend the Day of Zeux. This alternate member can only be added to the team at the start of the DoZ, before the topics are announced. Sign-ups are typically accepted from the time the form goes on the page until the Day of Zeux ends (for obvious reasons, the alternate member field should be removed when the topics are announced).&lt;br /&gt;
&lt;br /&gt;
===Topics===&lt;br /&gt;
When the Day of Zeux starts, two topics are presented: an abstract topic and a concrete topic (often referred to as &amp;quot;general&amp;quot; and &amp;quot;specific&amp;quot; topics, respectively). They are posted in as many places as possible - e.g. [[DMZX|DigitalMZX]], IRC, the email addresses of the host(s), and on the DoZ site if one was created. A team or solo competitor may only use one topic as the game's theme. If the average score in the theme category for a game is below a certain threshold (currently 5 (25%) for the Specific theme only), it is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
===Anonymity===&lt;br /&gt;
Up until 2005, the Day of Zeux enforced an anonymity rule, which forbade contestants from disclosing their identity within their games. This was done to prevent biased scores from judges, but has since been removed from the rule set.&lt;br /&gt;
&lt;br /&gt;
===Team Numbers===&lt;br /&gt;
Each team receives a number prior to the start of the competition. These numbers were originally used for anonymity purposes; however, since the anonymity rule typically no longer applies to DoZs, they are now merely for traditional and organizational purposes. The ZIP/RAR file that competitor(s) submit must have a filename that matches their team number. Failure to follow this rule results in disqualification.&lt;br /&gt;
&lt;br /&gt;
===External Material===&lt;br /&gt;
All material except music, sound, and the default MZX charsets/palette must be created within the 24 hour period. If any evidence is found that the competitor(s) used material such as engines, character sets, palettes, and artwork created before the announcement of the topics, the competitor(s) are disqualified. Use of external programs such as [[CharWorks]] and [[Palzor]] during the Day of Zeux is permitted, as long as it is done within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Game Submission===&lt;br /&gt;
Before submission, the competitor(s) must make sure that the ZIP matches the team number (ie. 424.zip for team 424). The game is expected to run as intended when it is unzipped, so care must be taken include all music, WAVs, and (of course) the .MZX file. Games must be submitted to, and received by, the host of the Day of Zeux in any way possible.  [[ajs]] has assisted in running an FTP server for this purpose in many of the recent DoZs, but the host is generally expected to provide as many fallback options (e.g. HTTP upload, email, AIM file transfer) as possible.&lt;br /&gt;
&lt;br /&gt;
===Grace Period===&lt;br /&gt;
Following the end of the 24 hours, a one hour grace period goes into effect for late submissions and patch submissions. Scoring penalties have varied widely across DoZs, but they usually look something like the chart seen below. Any games submitted after the DoZ and grace period have ended are judged, but disqualified.&lt;br /&gt;
&lt;br /&gt;
    *  1-30:   no deduction from final score&lt;br /&gt;
    * 31-40: 7.5% deduction from final score&lt;br /&gt;
    * 41-50:  15% deduction from final score&lt;br /&gt;
    * 51-60:  30% deduction from final score&lt;br /&gt;
&lt;br /&gt;
===Patch Submissions===&lt;br /&gt;
The rules regarding exact handling of multiple patches are less set in stone and tend to vary, since in practice this scenario almost never occurs.  But current rules work as follows: Competitors are allowed unlimited patch submissions during the first half hour of the grace period, with no penalty. After that half hour has passed, competitors are allowed one patch submission, which will suffer the score penalties above depending on lateness. (If the first submission is received during this half hour, it will count as your patch submission.) Any further patch submissions suffer the score penalties, PLUS an additional 5% penalty for each patch submission.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux Version===&lt;br /&gt;
The judges play all games in the latest stable version of MegaZeux (2.81g as of this writing, as 2.81h is still considered unstable), so competitors are generally recommended to create and test their games in that version. SMZX mode is permitted, but not specifically rewarded, and most DoZers avoid using it since it generally has a low return on investment.&lt;br /&gt;
&lt;br /&gt;
==Current Day of Zeux Scoring==&lt;br /&gt;
'''Theme - 100/400 (General) 20/400 (Specific)'''&lt;br /&gt;
For the general theme, this should be the most important category. You'll be scored on how well you interpret and use the theme, as well as how much the theme can be felt in all elements of the game. For the specific theme, the purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if you receive an average of 5 or less, you will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 90/400 (General) 120/400 (Specific)'''&lt;br /&gt;
The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 70/400 (General) 90/400 (Specific)'''&lt;br /&gt;
All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Technique - 60/400 (General) 80/400 (Specific)'''&lt;br /&gt;
This is a game-making competition, and so each game is expected to use at least some Robotic. However, all code is not created equal: some code is cooler, faster, shorter and generally just better than other code. Does your code make movement feel slow or smooth? Is your entire game spread out over many, many boards with a lot of repetition, or is it modular and on one board? Is the programming generally impressive?&lt;br /&gt;
&lt;br /&gt;
'''Story - 50/400 (General) 50/400 (Specific)'''&lt;br /&gt;
Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, story will be scored according to how important the judge thinks story is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Sound - 30/400 (General) 40/400 (Specific)'''&lt;br /&gt;
Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DoZ_General_Theme.png]][[image:DoZ_Specific_Theme.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Four judges, 400 points each, 1600 points total. Late penalties incurred during the grace period described in the rules will be deducted from this final, 1600 point score.&lt;br /&gt;
&lt;br /&gt;
==Past Day of Zeux Scoring==&lt;br /&gt;
&amp;lt;i&amp;gt;The scoreset and text in this section were written by [[Wervyn]] in Summer 2003, with slight alterations over time.  This scoreset was used with minor variations in point value from Winter 2001 to Summer 2006.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum score that any judge can give to a game is 400 points (300 before rank weighting is factored in). After rank weighting is applied, the sum of all judges' scores, minus late penalties incurred during the grade period described in the rules, will be the final score (1600 points is the maximum score if there are four judges).&lt;br /&gt;
&lt;br /&gt;
'''Gameplay'''&lt;br /&gt;
75 points max. The meat and potatoes of any game. If you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
60 points max. All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Innovation'''&lt;br /&gt;
45 points max. Mother is the necessity of innovation, or something like that. We at the DoZ value creativity and new design concepts highly. Of course, make sure your brilliant idea WORKS, first. Innovation that makes the game new, interesting, on basically makes me go &amp;quot;hmm, never thought of doing that before&amp;quot; is a good thing. Innovation that crashes my computer, not so much.&lt;br /&gt;
&lt;br /&gt;
'''Plot'''&lt;br /&gt;
40 points max. Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstasy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, plot will be scored according to how important the judge thinks plot is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound'''&lt;br /&gt;
35 points max. Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambiance, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&lt;br /&gt;
&lt;br /&gt;
'''Theme'''&lt;br /&gt;
30 points max. The purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if three or more judges score your theme less than 33% (less than 10 points), you automatically lose.&lt;br /&gt;
&lt;br /&gt;
'''Discretion'''&lt;br /&gt;
15 points max. For all the niggling little details that just don't seem to fit in any other category. Mostly, this is about using common sense and good taste. Loads of pointless obscenity, obvious pandering to the judges (as opposed to subtle pandering, which can be a good thing if done right), and sometimes particularly addle-brained bugs, all will get you counted off here.&lt;br /&gt;
&lt;br /&gt;
'''Rank Weighting'''&lt;br /&gt;
100 points max. This is a special score for the judges, so that they can incorporate their gut instinct into an otherwise methodical system. Unlike the other scores, which are directly designated by the judge, the rank weight is awarded proportionally based on the judges personal ranking of the games from best to worst. What happens is the judges favorite game receives a full hundred points, the judges least favorite game receives no points, and the games in between receive a percentage of the points based on how high they are on the list. For those interested in the formula, RW = (N - R)/(N - 1) * 100, RW is rank weight, R is the judge's awarded rank, and N is the total number of entries. IMPORTANT: This is NOT simply a restatement of the games' ranks as calculated from their other categorical scores. This is so that the judge can express their personal feelings on the submissions as a whole, independent of any other scoring they might have made.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
There are a few variations of the Day of Zeux, most of which increase or decrease the time limit. A ''Week of Zeux'', or ''WoZ'', ends exactly a week after topics are announced. A ''Weekend of Zeux'', or ''WEoZ'', usually begins on a Friday or Saturday and lasts for 48 hours. These extended time competitions are extremely rare, as people often lose interest before the competition ends and very few quality submissions are actually received. The longer the competition, the fewer the entries.&lt;br /&gt;
&lt;br /&gt;
The ''[[Blitzkriegzeux]]'', or ''BKZX'' (alt ''BkZX''), which the DoZ itself was originally based on, is usually organized on IRC and can last up to two hours. Day of Zeux scoring rules rarely (if ever) apply to a BKZX. Most BKZXes taking place after 2004 are scored by peer ranking; in rare cases such as tie for first place with fewer than five competitors, or whenever there are fewer than three competitors, the person organizing the BKZX decides which game is the best.&lt;br /&gt;
&lt;br /&gt;
Past Variations:&lt;br /&gt;
&lt;br /&gt;
*[[The Summer Weekend of Zeux 1999]] - [[ChryoZak]], &amp;quot;Reality&amp;quot;, 7 entries (1 DQed).&lt;br /&gt;
*[[Week of Zeux 1999]] - [[Magus919]], &amp;quot;Experimentation Gone Wrong&amp;quot;, 2 entries.&lt;br /&gt;
*[[Weekend of Zeux 2001]] - [[joshdw1]] and [[Maverick]], &amp;quot;Conspiracies&amp;quot;, 3 entries.&lt;br /&gt;
*[[Zeuxworld's First Annual Week of Zeux 2002]] - [[ZzCrook]], &amp;quot;Dinosaurs&amp;quot; and &amp;quot;The Afterlife&amp;quot;, 4 entries.&lt;br /&gt;
&lt;br /&gt;
==Rule Variations==&lt;br /&gt;
&lt;br /&gt;
*Almost all DoZ competitions prior to December 2005 used an &amp;quot;anonymity rule&amp;quot; where teams hid their identities from the judges; only the host or file administrator knew the people's identites. The notable exception is the first DoZ in 1998.  Since the anonymity rule was rescinded in [[Christmas 2005 Dualstream Day of Zeux|the Winter 2005 DoZ]], no further DoZs have had an anonymity rule. Several DoZ entries have been thrown out over anonymity violations, notably [[Nash|Nash's]] [[Porno Creep]].&lt;br /&gt;
*The [[Christmas 2006 Dualstream Day of Zeux|December 2006 Day of Zeux]] marked the introduction of the split scoresheet detailed above. Previous Dualstream DoZs used the same scoresheet for both themes, and included a rank weight category which applied a scaled modifier based on a judge's ordering of the games from most to least favorite. In an effort spearheaded by [[Wervyn]], new scores were proposed which would weight the &amp;quot;theme&amp;quot; score far more heavily and restructure the categories; however, compromise between dissenters such as [[Exophase]] over the theme weighting led to two separate scoresheets (one per topic; one as Wervyn proposed and one more closely resembling the default). The scoresheet and debate are detailed [http://www.digitalmzx.net/forums/index.php?showtopic=11315&amp;amp;st=0 here.]&lt;br /&gt;
*In one DoZ, teams were allowed to have four members total ([[Newyear Dualstream Day of Zeux Q4 2002|Winter 2002]]).&lt;br /&gt;
&lt;br /&gt;
==Past Days of Zeux==&lt;br /&gt;
&lt;br /&gt;
*[[Day of Zeux 1998]] - [[Wondercow]], &amp;quot;Time Travel&amp;quot;, 6 entries.&lt;br /&gt;
*[[Day of Zeux, Icy Season 1999]] - [[Ibrahim]], &amp;quot;War&amp;quot;, 10 entries.&lt;br /&gt;
*[[Day of Zeux, Easter 1999]] - [[Stargazer]], &amp;quot;Stress&amp;quot;, 12 entries.&lt;br /&gt;
*[[The Winter 1999 24-Hours of MegaZeux]] - Ibrahim, &amp;quot;C.O.S.T.A.N.&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer Day of Zeux 2000]] - Ibrahim, &amp;quot;Freedom&amp;quot;, 14 entries.&lt;br /&gt;
*[[Winter 2000 24 Hours of Zeux]] - Ibrahim, &amp;quot;Exploration&amp;quot;, 10 entries.&lt;br /&gt;
*[[Summer Dualstream Day of Zeux 2001]] - Terryn, &amp;quot;Rebirth&amp;quot; and &amp;quot;Bloodthirsty Plants&amp;quot;, 15 entries (2 DQed).&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux 2002]] - Terryn, &amp;quot;Stability&amp;quot; and &amp;quot;Forces of Nature&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Dualstream Day of Zeux Q2 2002]] - [[Exophase]], &amp;quot;Disease&amp;quot; and &amp;quot;Solar Energy&amp;quot;, 20 entries.&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002]] - Terryn, &amp;quot;Equilibrium&amp;quot; and &amp;quot;Medicine&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Summer 2003 Day of Zeux]] - Exophase, &amp;quot;Trust&amp;quot; and &amp;quot;The Internet&amp;quot;, 20 entries (2 DQed).&lt;br /&gt;
*[[12th Biannual 2004 New Year's DualStream DoZ]] - [[Wervyn]], &amp;quot;Intelligence&amp;quot; and &amp;quot;Swords&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Summer DsDoZ 2004]] - Terryn, &amp;quot;Fate&amp;quot; and &amp;quot;Mines&amp;quot;, 9 entries.&lt;br /&gt;
*[[Christmas 2004 Dualstream Day of Zeux]] - [[User:Kuddy|Kuddy]], &amp;quot;Fear&amp;quot; and &amp;quot;Ancient Ruins&amp;quot;, 17 entries (1 DQed).&lt;br /&gt;
*[[Summer 2005 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Growth&amp;quot; and &amp;quot;Space Exploration&amp;quot;, 20 entries (3 DQed).&lt;br /&gt;
*[[Christmas 2005 Dualstream Day of Zeux]] - [[Kuddy]], &amp;quot;Valor&amp;quot; and &amp;quot;Organized Crime&amp;quot;, 16 entries (8 DQed).&lt;br /&gt;
*[[Summer 2006 DsDoZ]] - [[Insidious]], &amp;quot;Death&amp;quot; and &amp;quot;Pirates&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Christmas 2006 Dualstream Day of Zeux]] - [[RoSS]], &amp;quot;Memory&amp;quot; and &amp;quot;Flight&amp;quot;, 15 entries (1 DQed).&lt;br /&gt;
*[[Summer 2007 DsDoZ]] - Lancer-X and Terryn, &amp;quot;Genetics&amp;quot; and &amp;quot;Sentient AI&amp;quot;, 15 entries (3 DQed).&lt;br /&gt;
*[[Winter 2007 DsDoZ]] - WildWeasel, &amp;quot;Tranquility&amp;quot; and &amp;quot;Wild West&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer 2008 Dualstream Day of Zeux]] - [[asgromo]], &amp;quot;Bureaucracy&amp;quot; and &amp;quot;Summer 2008 DsDoZ and the End of the World&amp;quot;, 10 entries (2 DQed).&lt;br /&gt;
*[[Winter 2008 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;, 15 entries (Scoring still in progress).&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*The longest-standing scoring system was contentiously hammered out between [[Exophase]], [[ajs]], and [[Terryn]] in late 2001, and lasted five years before being retooled into the current system. Before that the scoring sheet was often in flux, with wide variation in categories and point ratios from DoZ to DoZ.&lt;br /&gt;
*The entire set of scoresheets of the Summer 2000 DoZ (&amp;quot;Freedom&amp;quot;) is missing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=6574</id>
		<title>Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Day_of_Zeux&amp;diff=6574"/>
		<updated>2009-01-01T00:11:29Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: /* Past Days of Zeux */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Day of Zeux''', typically abbreviated as '''DoZ''', is a competition invented by [[kvance]] in which teams and solo competitors are assigned a topic and must create a game within 24 hours based on one of the topics. The submitted games are then scored by a number of judges (usually four) selected by the DoZ's host to determine the winner. Day of Zeux competitions pre-summer-2001 were confined to one topic; however, the two-topic &amp;quot;Dualstream&amp;quot; format (abbr. '''DsDoZ''') popularised by [[Terryn]] has since replaced it. The terms &amp;quot;Dualstream Day of Zeux&amp;quot; and &amp;quot;Day of Zeux&amp;quot; are now synonymous.&lt;br /&gt;
&lt;br /&gt;
Days of Zeux competitions are typically held twice per year, within the first month of summer and first two weeks of winter. There have been some exceptions (such as Easter 1999).&lt;br /&gt;
&lt;br /&gt;
==Day of Zeux Rules==&lt;br /&gt;
Most current Day of Zeux competitions typically run under these default rules, with minor variations:&lt;br /&gt;
===Teams===&lt;br /&gt;
Teams consist of one to three people. If necessary, competitor(s) may also appoint an alternate member who can take the place of any member of their team should they be unable to attend the Day of Zeux. This alternate member can only be added to the team at the start of the DoZ, before the topics are announced. Sign-ups are typically accepted from the time the form goes on the page until the Day of Zeux ends (for obvious reasons, the alternate member field should be removed when the topics are announced).&lt;br /&gt;
&lt;br /&gt;
===Topics===&lt;br /&gt;
When the Day of Zeux starts, two topics are presented: an abstract topic and a concrete topic (often referred to as &amp;quot;general&amp;quot; and &amp;quot;specific&amp;quot; topics, respectively). They are posted in as many places as possible - e.g. [[DMZX|DigitalMZX]], IRC, the email addresses of the host(s), and on the DoZ site if one was created. A team or solo competitor may only use one topic as the game's theme. If the average score in the theme category for a game is below a certain threshold (currently 5 (25%) for the Specific theme only), it is automatically disqualified.&lt;br /&gt;
&lt;br /&gt;
===Anonymity===&lt;br /&gt;
Up until 2005, the Day of Zeux enforced an anonymity rule, which forbade contestants from disclosing their identity within their games. This was done to prevent biased scores from judges, but has since been removed from the rule set.&lt;br /&gt;
&lt;br /&gt;
===Team Numbers===&lt;br /&gt;
Each team receives a number prior to the start of the competition. These numbers were originally used for anonymity purposes; however, since the anonymity rule typically no longer applies to DoZs, they are now merely for traditional and organizational purposes. The ZIP/RAR file that competitor(s) submit must have a filename that matches their team number. Failure to follow this rule results in disqualification.&lt;br /&gt;
&lt;br /&gt;
===External Material===&lt;br /&gt;
All material except music, sound, and the default MZX charsets/palette must be created within the 24 hour period. If any evidence is found that the competitor(s) used material such as engines, character sets, palettes, and artwork created before the announcement of the topics, the competitor(s) are disqualified. Use of external programs such as [[CharWorks]] and [[Palzor]] during the Day of Zeux is permitted, as long as it is done within the 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Game Submission===&lt;br /&gt;
Before submission, the competitor(s) must make sure that the ZIP matches the team number (ie. 424.zip for team 424). The game is expected to run as intended when it is unzipped, so care must be taken include all music, WAVs, and (of course) the .MZX file. Games must be submitted to, and received by, the host of the Day of Zeux in any way possible.  [[ajs]] has assisted in running an FTP server for this purpose in many of the recent DoZs, but the host is generally expected to provide as many fallback options (e.g. HTTP upload, email, AIM file transfer) as possible.&lt;br /&gt;
&lt;br /&gt;
===Grace Period===&lt;br /&gt;
Following the end of the 24 hours, a one hour grace period goes into effect for late submissions and patch submissions. Scoring penalties have varied widely across DoZs, but they usually look something like the chart seen below. Any games submitted after the DoZ and grace period have ended are judged, but disqualified.&lt;br /&gt;
&lt;br /&gt;
    *  1-30:   no deduction from final score&lt;br /&gt;
    * 31-40: 7.5% deduction from final score&lt;br /&gt;
    * 41-50:  15% deduction from final score&lt;br /&gt;
    * 51-60:  30% deduction from final score&lt;br /&gt;
&lt;br /&gt;
===Patch Submissions===&lt;br /&gt;
The rules regarding exact handling of multiple patches are less set in stone and tend to vary, since in practice this scenario almost never occurs.  But current rules work as follows: Competitors are allowed unlimited patch submissions during the first half hour of the grace period, with no penalty. After that half hour has passed, competitors are allowed one patch submission, which will suffer the score penalties above depending on lateness. (If the first submission is received during this half hour, it will count as your patch submission.) Any further patch submissions suffer the score penalties, PLUS an additional 5% penalty for each patch submission.&lt;br /&gt;
&lt;br /&gt;
===MegaZeux Version===&lt;br /&gt;
The judges play all games in the latest stable version of MegaZeux (2.81g as of this writing, as 2.81h is still considered unstable), so competitors are generally recommended to create and test their games in that version. SMZX mode is permitted, but not specifically rewarded, and most DoZers avoid using it since it generally has a low return on investment.&lt;br /&gt;
&lt;br /&gt;
==Current Day of Zeux Scoring==&lt;br /&gt;
'''Theme - 100/400 (General) 20/400 (Specific)'''&lt;br /&gt;
For the general theme, this should be the most important category. You'll be scored on how well you interpret and use the theme, as well as how much the theme can be felt in all elements of the game. For the specific theme, the purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if you receive an average of 5 or less, you will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 90/400 (General) 120/400 (Specific)'''&lt;br /&gt;
The meat and potatoes of any game, if you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 70/400 (General) 90/400 (Specific)'''&lt;br /&gt;
All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Technique - 60/400 (General) 80/400 (Specific)'''&lt;br /&gt;
This is a game-making competition, and so each game is expected to use at least some Robotic. However, all code is not created equal: some code is cooler, faster, shorter and generally just better than other code. Does your code make movement feel slow or smooth? Is your entire game spread out over many, many boards with a lot of repetition, or is it modular and on one board? Is the programming generally impressive?&lt;br /&gt;
&lt;br /&gt;
'''Story - 50/400 (General) 50/400 (Specific)'''&lt;br /&gt;
Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstacy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, story will be scored according to how important the judge thinks story is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Sound - 30/400 (General) 40/400 (Specific)'''&lt;br /&gt;
Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambience, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DoZ_General_Theme.png]][[image:DoZ_Specific_Theme.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
Four judges, 400 points each, 1600 points total. Late penalties incurred during the grace period described in the rules will be deducted from this final, 1600 point score.&lt;br /&gt;
&lt;br /&gt;
==Past Day of Zeux Scoring==&lt;br /&gt;
&amp;lt;i&amp;gt;The scoreset and text in this section were written by [[Wervyn]] in Summer 2003, with slight alterations over time.  This scoreset was used with minor variations in point value from Winter 2001 to Summer 2006.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The maximum score that any judge can give to a game is 400 points (300 before rank weighting is factored in). After rank weighting is applied, the sum of all judges' scores, minus late penalties incurred during the grade period described in the rules, will be the final score (1600 points is the maximum score if there are four judges).&lt;br /&gt;
&lt;br /&gt;
'''Gameplay'''&lt;br /&gt;
75 points max. The meat and potatoes of any game. If you don't have gameplay, what DO you have? This encompasses how well the game works as a whole, how fluid the play is, and most importantly, whether it's FUN or not.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
60 points max. All this emphasis on graphics over game these days is sickening! But even so, graphics are an important part of the game, since without them, we'd just be playing text adventures (not entirely a bad thing, but still). So, does your game look nice, have you made good use of space and color, or do I want to stab out my eyes as soon as I load the title screen?&lt;br /&gt;
&lt;br /&gt;
'''Innovation'''&lt;br /&gt;
45 points max. Mother is the necessity of innovation, or something like that. We at the DoZ value creativity and new design concepts highly. Of course, make sure your brilliant idea WORKS, first. Innovation that makes the game new, interesting, on basically makes me go &amp;quot;hmm, never thought of doing that before&amp;quot; is a good thing. Innovation that crashes my computer, not so much.&lt;br /&gt;
&lt;br /&gt;
'''Plot'''&lt;br /&gt;
40 points max. Me, I'm a sucker for a good story, I can almost forgive a game for being buggy as hell and for looking like my monitor threw up, if the story sends me into raptures of ecstasy. Almost. Story is important, but it's not going to carry your game any more than your nifty sword engine will. Also, plot will be scored according to how important the judge thinks plot is to the game. You probably won't get a perfect score here without a perfect plot, but you might get a decent score here for no plot at all, if your game is designed to be a mindless arcade shoot-em-up.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound'''&lt;br /&gt;
35 points max. Music does for the ears what graphics do for the eyes. Humans being (by and large) visual creatures, this category is only worth about half as much, but it's still important. Music creates ambiance, and sound effects heighten the atmosphere. If they don't work with the game, then they might as well not be there. For this reason, you may be awarded a few pity points for having no sound or music , since we firmly believe that no audio is better than bad audio.&lt;br /&gt;
&lt;br /&gt;
'''Theme'''&lt;br /&gt;
30 points max. The purpose of the theme category is more to ensure that you're following the rules than it is to get you points. That said, you'll be sorry if you completely neglect this, since as outlined in the rules, if three or more judges score your theme less than 33% (less than 10 points), you automatically lose.&lt;br /&gt;
&lt;br /&gt;
'''Discretion'''&lt;br /&gt;
15 points max. For all the niggling little details that just don't seem to fit in any other category. Mostly, this is about using common sense and good taste. Loads of pointless obscenity, obvious pandering to the judges (as opposed to subtle pandering, which can be a good thing if done right), and sometimes particularly addle-brained bugs, all will get you counted off here.&lt;br /&gt;
&lt;br /&gt;
'''Rank Weighting'''&lt;br /&gt;
100 points max. This is a special score for the judges, so that they can incorporate their gut instinct into an otherwise methodical system. Unlike the other scores, which are directly designated by the judge, the rank weight is awarded proportionally based on the judges personal ranking of the games from best to worst. What happens is the judges favorite game receives a full hundred points, the judges least favorite game receives no points, and the games in between receive a percentage of the points based on how high they are on the list. For those interested in the formula, RW = (N - R)/(N - 1) * 100, RW is rank weight, R is the judge's awarded rank, and N is the total number of entries. IMPORTANT: This is NOT simply a restatement of the games' ranks as calculated from their other categorical scores. This is so that the judge can express their personal feelings on the submissions as a whole, independent of any other scoring they might have made.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
There are a few variations of the Day of Zeux, most of which increase or decrease the time limit. A ''Week of Zeux'', or ''WoZ'', ends exactly a week after topics are announced. A ''Weekend of Zeux'', or ''WEoZ'', usually begins on a Friday or Saturday and lasts for 48 hours. These extended time competitions are extremely rare, as people often lose interest before the competition ends and very few quality submissions are actually received. The longer the competition, the fewer the entries.&lt;br /&gt;
&lt;br /&gt;
The ''[[Blitzkriegzeux]]'', or ''BKZX'' (alt ''BkZX''), which the DoZ itself was originally based on, is usually organized on IRC and can last up to two hours. Day of Zeux scoring rules rarely (if ever) apply to a BKZX. Most BKZXes taking place after 2004 are scored by peer ranking; in rare cases such as tie for first place with fewer than five competitors, or whenever there are fewer than three competitors, the person organizing the BKZX decides which game is the best.&lt;br /&gt;
&lt;br /&gt;
Past Variations:&lt;br /&gt;
&lt;br /&gt;
*[[The Summer Weekend of Zeux 1999]] - [[ChryoZak]], &amp;quot;Reality&amp;quot;, 7 entries (1 DQed).&lt;br /&gt;
*[[Week of Zeux 1999]] - [[Magus919]], &amp;quot;Experimentation Gone Wrong&amp;quot;, 2 entries.&lt;br /&gt;
*[[Weekend of Zeux 2001]] - [[joshdw1]] and [[Maverick]], &amp;quot;Conspiracies&amp;quot;, 3 entries.&lt;br /&gt;
*[[Zeuxworld's First Annual Week of Zeux 2002]] - [[ZzCrook]], &amp;quot;Dinosaurs&amp;quot; and &amp;quot;The Afterlife&amp;quot;, 4 entries.&lt;br /&gt;
&lt;br /&gt;
==Rule Variations==&lt;br /&gt;
&lt;br /&gt;
*Almost all DoZ competitions prior to December 2005 used an &amp;quot;anonymity rule&amp;quot; where teams hid their identities from the judges; only the host or file administrator knew the people's identites. The notable exception is the first DoZ in 1998.  Since the anonymity rule was rescinded in [[Christmas 2005 Dualstream Day of Zeux|the Winter 2005 DoZ]], no further DoZs have had an anonymity rule. Several DoZ entries have been thrown out over anonymity violations, notably [[Nash|Nash's]] [[Porno Creep]].&lt;br /&gt;
*The [[Christmas 2006 Dualstream Day of Zeux|December 2006 Day of Zeux]] marked the introduction of the split scoresheet detailed above. Previous Dualstream DoZs used the same scoresheet for both themes, and included a rank weight category which applied a scaled modifier based on a judge's ordering of the games from most to least favorite. In an effort spearheaded by [[Wervyn]], new scores were proposed which would weight the &amp;quot;theme&amp;quot; score far more heavily and restructure the categories; however, compromise between dissenters such as [[Exophase]] over the theme weighting led to two separate scoresheets (one per topic; one as Wervyn proposed and one more closely resembling the default). The scoresheet and debate are detailed [http://www.digitalmzx.net/forums/index.php?showtopic=11315&amp;amp;st=0 here.]&lt;br /&gt;
*In one DoZ, teams were allowed to have four members total ([[Newyear Dualstream Day of Zeux Q4 2002|Winter 2002]]).&lt;br /&gt;
&lt;br /&gt;
==Past Days of Zeux==&lt;br /&gt;
&lt;br /&gt;
*[[Day of Zeux 1998]] - [[Wondercow]], &amp;quot;Time Travel&amp;quot;, 6 entries.&lt;br /&gt;
*[[Day of Zeux, Icy Season 1999]] - [[Ibrahim]], &amp;quot;War&amp;quot;, 10 entries.&lt;br /&gt;
*[[Day of Zeux, Easter 1999]] - [[Stargazer]], &amp;quot;Stress&amp;quot;, 12 entries.&lt;br /&gt;
*[[The Winter 1999 24-Hours of MegaZeux]] - Ibrahim, &amp;quot;C.O.S.T.A.N.&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer Day of Zeux 2000]] - Ibrahim, &amp;quot;Freedom&amp;quot;, 14 entries.&lt;br /&gt;
*[[Winter 2000 24 Hours of Zeux]] - Ibrahim, &amp;quot;Exploration&amp;quot;, 10 entries.&lt;br /&gt;
*[[Summer Dualstream Day of Zeux 2001]] - Terryn, &amp;quot;Rebirth&amp;quot; and &amp;quot;Bloodthirsty Plants&amp;quot;, 15 entries (2 DQed).&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux 2002]] - Terryn, &amp;quot;Stability&amp;quot; and &amp;quot;Forces of Nature&amp;quot;, 14 entries (2 DQed).&lt;br /&gt;
*[[Dualstream Day of Zeux Q2 2002]] - [[Exophase]], &amp;quot;Disease&amp;quot; and &amp;quot;Solar Energy&amp;quot;, 20 entries.&lt;br /&gt;
*[[Newyear Dualstream Day of Zeux Q4 2002]] - Terryn, &amp;quot;Equilibrium&amp;quot; and &amp;quot;Medicine&amp;quot;, 13 entries (6 DQed).&lt;br /&gt;
*[[Summer 2003 Day of Zeux]] - Exophase, &amp;quot;Trust&amp;quot; and &amp;quot;The Internet&amp;quot;, 20 entries (2 DQed).&lt;br /&gt;
*[[12th Biannual 2004 New Year's DualStream DoZ]] - [[Wervyn]], &amp;quot;Intelligence&amp;quot; and &amp;quot;Swords&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Summer DsDoZ 2004]] - Terryn, &amp;quot;Fate&amp;quot; and &amp;quot;Mines&amp;quot;, 9 entries.&lt;br /&gt;
*[[Christmas 2004 Dualstream Day of Zeux]] - [[User:Kuddy|Kuddy]], &amp;quot;Fear&amp;quot; and &amp;quot;Ancient Ruins&amp;quot;, 17 entries (1 DQed).&lt;br /&gt;
*[[Summer 2005 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Growth&amp;quot; and &amp;quot;Space Exploration&amp;quot;, 20 entries (3 DQed).&lt;br /&gt;
*[[Christmas 2005 Dualstream Day of Zeux]] - [[Kuddy]], &amp;quot;Valor&amp;quot; and &amp;quot;Organized Crime&amp;quot;, 16 entries (8 DQed).&lt;br /&gt;
*[[Summer 2006 DsDoZ]] - [[Insidious]], &amp;quot;Death&amp;quot; and &amp;quot;Pirates&amp;quot;, 13 entries (2 DQed).&lt;br /&gt;
*[[Christmas 2006 Dualstream Day of Zeux]] - [[RoSS]], &amp;quot;Memory&amp;quot; and &amp;quot;Flight&amp;quot;, 15 entries (1 DQed).&lt;br /&gt;
*[[Summer 2007 DsDoZ]] - Lancer-X and Terryn, &amp;quot;Genetics&amp;quot; and &amp;quot;Sentient AI&amp;quot;, 15 entries (3 DQed).&lt;br /&gt;
*[[Winter 2007 DsDoZ]] - WildWeasel, &amp;quot;Tranquility&amp;quot; and &amp;quot;Wild West&amp;quot;, 13 entries.&lt;br /&gt;
*[[Summer 2008 Dualstream Day of Zeux]] - [[asgromo]], &amp;quot;Bureaucracy&amp;quot; and &amp;quot;Summer 2008 DsDoZ and the End of the World&amp;quot;, 10 entries (2 DQed).&lt;br /&gt;
*[[Winter 2008 Dualstream Day of Zeux]] - [[Insidious]], &amp;quot;Water&amp;quot; and &amp;quot;Murder Mystery&amp;quot;, 20 entries (Scoring still in progress).&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
*The longest-standing scoring system was contentiously hammered out between [[Exophase]], [[ajs]], and [[Terryn]] in late 2001, and lasted five years before being retooled into the current system. Before that the scoring sheet was often in flux, with wide variation in categories and point ratios from DoZ to DoZ.&lt;br /&gt;
*The entire set of scoresheets of the Summer 2000 DoZ (&amp;quot;Freedom&amp;quot;) is missing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Summer_2005_Dualstream_Day_of_Zeux_Judging_Sheets:RoSS&amp;diff=2433</id>
		<title>Summer 2005 Dualstream Day of Zeux Judging Sheets:RoSS</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Summer_2005_Dualstream_Day_of_Zeux_Judging_Sheets:RoSS&amp;diff=2433"/>
		<updated>2006-11-07T04:06:31Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;------------------------------------------&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Dualstream Day of Zeux - Summer 2005&amp;lt;br&amp;gt;&lt;br /&gt;
Themes: &amp;quot;Growth&amp;quot; and &amp;quot;Space Exploration&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Host: Insidious and box43.net&amp;lt;br&amp;gt;&lt;br /&gt;
Judge: RoSS&amp;lt;br&amp;gt;&lt;br /&gt;
Entries: 20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;------------------------------------------&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The scoring system:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gameplay - 75/400'''&amp;lt;br&amp;gt;&lt;br /&gt;
Seems pretty basic, right? If a game is not fun,&lt;br /&gt;
it's very difficult, if not nearly impossible for it to&lt;br /&gt;
be wholly enjoyable, therefore it is weighted highest.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 60/400'''&amp;lt;br&amp;gt;&lt;br /&gt;
If a game does not look good, or even acceptable,&lt;br /&gt;
it is much more difficult for someone to be willing to&lt;br /&gt;
get all the way through it, and therefore truly enjoy it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 45/400'''&amp;lt;br&amp;gt;&lt;br /&gt;
Aren't games always more fun if they do something&lt;br /&gt;
different? MZX is good in that there is plenty of stuff&lt;br /&gt;
still undone, so it is not overly difficult to make&lt;br /&gt;
somebody say &amp;quot;Wow, I've never seen this before in MZX.&amp;quot;&lt;br /&gt;
Extra kudos if I haven't seen it ever before in anything.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Plot - 40/400'''&amp;lt;br&amp;gt;&lt;br /&gt;
Plot is good. Always. In certain games, it is what&lt;br /&gt;
drives the player to keep playing, in other games, it&lt;br /&gt;
simply makes the game that much better. I personally&lt;br /&gt;
believe that every game should have a plot, regardless&lt;br /&gt;
of game type. Of course, a puzzle or vertical shooter&lt;br /&gt;
would need less of a plot and that will be taken in&lt;br /&gt;
consideration, but it will still not receive top marks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 35/400'''&amp;lt;br&amp;gt;&lt;br /&gt;
Music is there to set the tone and bring you&lt;br /&gt;
into a game. Sound effects heighten the atmosphere&lt;br /&gt;
and really bring you into a game. If the music and/or&lt;br /&gt;
sound effects are bad or inappropriate, you will be&lt;br /&gt;
deducted points. If you have neither, you will be&lt;br /&gt;
rewarded 2 points, and if you have one, you will&lt;br /&gt;
receive 1 point for the missing one. Unlistenable&lt;br /&gt;
music or sound effects, however, will receive a 0.&lt;br /&gt;
I use 30/35 for music and 5/35 for sound effects.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Theme - 30/400'''&amp;lt;br&amp;gt;&lt;br /&gt;
This one should be pretty obvious. The entire&lt;br /&gt;
point of this competition is to make a game using a&lt;br /&gt;
specific theme, and you can get up to 30 points for&lt;br /&gt;
doing so. I will not award 30 points to anybody who&lt;br /&gt;
uses the theme, however, I will consider how well you&lt;br /&gt;
used the theme in your game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 15/400'''&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;common sense&amp;quot; category. Did the creator&lt;br /&gt;
fail to play test the game enough or at all? Is there&lt;br /&gt;
a lot of stuff that would make the player not want&lt;br /&gt;
to play but wouldn't fall into the other categories&lt;br /&gt;
(like superfluous vulgar language or situations)?&lt;br /&gt;
All of these offenses will come out of this category.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*****************************************************&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scores:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5364 - &amp;quot;''[[Galaxy Slime]]''&amp;quot; (DQ'd)&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 20/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
Simply not a very fun game. The controls feel&lt;br /&gt;
jerky, the levels are mediocre, the difficulty is too&lt;br /&gt;
high and many bugs prevent the game from running&lt;br /&gt;
smoothly. It is very easy to get hit in this game,&lt;br /&gt;
and with only 8 health and no lives (due to a bug),&lt;br /&gt;
I had to hack the global robot just to play through,&lt;br /&gt;
and even then there were fatal problems with the game&lt;br /&gt;
that even an hp hack couldn't fix: in level one, if&lt;br /&gt;
you don't move to the left of the slimes, you will&lt;br /&gt;
get permanently stuck, and in level 2, the boss is&lt;br /&gt;
either way to hard to hit or impossible to hit,&lt;br /&gt;
furthermore there is a bug which makes it go about&lt;br /&gt;
twice as fast going left to right than right to left.&lt;br /&gt;
The scenes might actually be working, if I didn't&lt;br /&gt;
use testing from another part of the game to play&lt;br /&gt;
through. The last battle is like a bad boss battle&lt;br /&gt;
of an old MZX game, with the boss appearing&lt;br /&gt;
randomly in too large of a field shooting builtins&lt;br /&gt;
at the player. I wish I could give this a higher&lt;br /&gt;
score, as it seems a decent amount of effort was put&lt;br /&gt;
into it, but there is just too much wrong with the&lt;br /&gt;
game for me to give it any higher of a score.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 25/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
The graphics never struck me as &amp;quot;ugly&amp;quot;&lt;br /&gt;
although I can't say I liked much of it. The&lt;br /&gt;
default charset is used often with minor changes&lt;br /&gt;
for (e.g.) the player's ship and ships' eyeballs.&lt;br /&gt;
The colors are not badly used, even though they&lt;br /&gt;
are the default palette, but they're not well&lt;br /&gt;
used by any means either. All I can say is they're&lt;br /&gt;
mediocre with a slight slant toward bad, so 25&lt;br /&gt;
seemed fair.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 15/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Another mediocre aspect of a mediocre game.&lt;br /&gt;
Nothing particularly innovative about it. I've seen&lt;br /&gt;
vertical shooters before, I've seen stuff like&lt;br /&gt;
having to go through specific numbered gates before,&lt;br /&gt;
I've seen very similar bosses before; nothing in this&lt;br /&gt;
game stands out as something new. I gave the few points&lt;br /&gt;
I did for the slime in level one and the plotline.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 15/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
The plot, as well as being hard to follow,&lt;br /&gt;
was mostly uninteresting and very cliché. The plot did&lt;br /&gt;
not seem to follow what was happening (e.g. if he was&lt;br /&gt;
exploring, why was he blowing everything up and not&lt;br /&gt;
examining anything), but at least it was there and it&lt;br /&gt;
kept the story going.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 16/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The music is probably my &amp;quot;favorite&amp;quot; part of this&lt;br /&gt;
game, setting some sort of tone, although not very well.&lt;br /&gt;
The only reason for this &amp;quot;high&amp;quot; of a score is because&lt;br /&gt;
the tunes aren't that bad.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 20/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
It's not really &amp;quot;space exploration&amp;quot; so much as&lt;br /&gt;
&amp;quot;going through space and blowing stuff up&amp;quot; but oh well.&lt;br /&gt;
Nothing new or creative done with the theme here, but&lt;br /&gt;
it is there-ish so it deserves the points I gave it.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 0/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
dozgoshi.mzx and the bugs make it =(&lt;br /&gt;
&lt;br /&gt;
'''Total - 111/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Mediocre&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6170 - &amp;quot;''[[A Space Exploration Game of Some Sort]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 5/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
You move and you shoot; nothing else. I'll put as&lt;br /&gt;
much energy into these comments as you did into making a&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 5/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
Pixel-by-pixel movement done well, but considering&lt;br /&gt;
there's NO OTHER graphics it's nothing special.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 20/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Pixel-by-pixel movement seems to be the rage&lt;br /&gt;
now-a-days, and these fully rotatable ships are pretty neat,&lt;br /&gt;
but that's about it, fella.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 1/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
There's text, I guess.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 2/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
Nothing here.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 2/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
It's in space... no exploration, though.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 0/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Oops! DoZ is not a graphical demo competition.&lt;br /&gt;
&lt;br /&gt;
'''Total - 33/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;A turning space ship&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9801 - &amp;quot;''[[A Sad Game]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 35/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
What an odd, odd game. It's very linear, which isn't&lt;br /&gt;
necessarily a bad thing, but it is frustrating. First of all,&lt;br /&gt;
the wait times in just about any conversation are way too&lt;br /&gt;
long and bored me quickly. Furthermore, the fire takes so&lt;br /&gt;
much of your health so quickly, that if you don't save often&lt;br /&gt;
enough, you're mincemeat. Furthermore, I found it difficult&lt;br /&gt;
to find where I needed to go to proceed. With all that having&lt;br /&gt;
been said, it wasn't a bad game, per se, the bit of variation&lt;br /&gt;
between figuring out where you needed to go and running from&lt;br /&gt;
fire and beating that racing guy to the finish line was nice.&lt;br /&gt;
None of the elements were particularly fun, but at least&lt;br /&gt;
there we multiple tasks.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 15/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
Egad. Many bad decisions here. The shaking ship thing&lt;br /&gt;
just gave me a slight headache. The normal charset is used,&lt;br /&gt;
and when it is not, the character is badly drawn. The colors&lt;br /&gt;
are annoying, especially when the creator(s) attempt to do&lt;br /&gt;
whatever trippy/horror thing they were trying to do. This&lt;br /&gt;
game was not unwatchable, but almost bordered it a couple of&lt;br /&gt;
times.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 15/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
A really standard walk-around-and-get-to-the-next-&lt;br /&gt;
place game. A couple points for trying to be trippy/horrory,&lt;br /&gt;
but nothing new or particular exciting about it, sorry.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 15/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
I like in medias res as a general rule, but this one&lt;br /&gt;
didn't seem to catch my attention well enough, probably because&lt;br /&gt;
the little plot there was in the beginning was hidden between&lt;br /&gt;
exceptionally long wait times. Furthermore, the plot never&lt;br /&gt;
really developed, nothing was ever explained and nothing&lt;br /&gt;
really happened. The attempts at humor mostly failed on me&lt;br /&gt;
and the weird trippy/horror &amp;quot;twist&amp;quot; to the game did not seem&lt;br /&gt;
to work.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 11/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The music was Earthbound's. Now, Earthbound's music&lt;br /&gt;
was awesome for Earthbound, but it doesn't fit this game at&lt;br /&gt;
all. A couple points for the music being alright to listen&lt;br /&gt;
to, but it actually took me away from the game because I kept&lt;br /&gt;
thinking about Earthbound, not the game. There were no sound&lt;br /&gt;
effects.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 17/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
It was in space and there was some exploration involved,&lt;br /&gt;
although I would hardly call it &amp;quot;space exploration but whatever,&lt;br /&gt;
the theme was there, but simply not well used enough to warrant&lt;br /&gt;
any more points.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 7/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Between a bug that occurs when you try to re-enter the&lt;br /&gt;
cafeteria, a loss of continuity with the &amp;quot;oops wrong board&amp;quot; joke,&lt;br /&gt;
and overall sense of not-great decision making, I can't honestly&lt;br /&gt;
give this entry any more points here.&lt;br /&gt;
&lt;br /&gt;
'''Total - 115/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Dude I'm tripping in space&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
19962 - &amp;quot;''[[Cheese's Adventure]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Growth'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 65/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
Wow, now this is a game right here. The first really&lt;br /&gt;
quality entry in this DoZ I've played. The levels are generally&lt;br /&gt;
pretty well put together, with different stat strategies for each,&lt;br /&gt;
there's many of them, and there's a comfortable level of&lt;br /&gt;
difficulty over the entire thing, gradually getting more and more&lt;br /&gt;
difficult. The pixel-by-pixel engine works pretty smoothly, only&lt;br /&gt;
allowing little bugs here and there, but the majority of the bugs&lt;br /&gt;
seem to be in the placement routines, not necessarily the pixel-&lt;br /&gt;
by-pixel engine. The bosses provided the most challenge, although&lt;br /&gt;
they seemed a bit unbalanced (the two-part boss was much easier&lt;br /&gt;
than the boss previous to it). Overall, a very solid and complete&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 50/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
Another shining point of the game. The pixel-by-pixel&lt;br /&gt;
generally works well, except for the fact that since it's MZX,&lt;br /&gt;
the background color of the moving object sometimes imposes&lt;br /&gt;
itself on the background. The graphics themselves, whether&lt;br /&gt;
they be the in-game animations or the made-from-solids&lt;br /&gt;
pictures, nearly all look really good. The game manages to keep&lt;br /&gt;
your attention with the graphics. Another solid element of this&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 40/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
The first true pixel-by-pixel full game in MZX, as well as&lt;br /&gt;
a creative map system that, although has been done before, has&lt;br /&gt;
been done well for this game. I really like the stats that&lt;br /&gt;
you have to change to beat different levels. This was a really&lt;br /&gt;
different game than I have played in MZX before.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 10/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ehhh... the game is really weak here, but I bet the other&lt;br /&gt;
categories will pick up the slack. There's an introduction and&lt;br /&gt;
then you just start playing the game, killing lots of other&lt;br /&gt;
beings because it's a kill-or-be-killed world even though it seems&lt;br /&gt;
the other beings aren't trying to hurt you unless you mess with&lt;br /&gt;
them, and then you fight some boss battles culminating with a&lt;br /&gt;
different boss who just sorta comes out of nowhere. Oh well.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 19/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The music makes me feel like I'm playing a puzzle game,&lt;br /&gt;
although this is sort of a puzzle game, but regardless, the&lt;br /&gt;
music does feel out of place in this game. Not a bad selection&lt;br /&gt;
of songs though, and they do keep my auditory nerves happily&lt;br /&gt;
occupied throughout the game with the wide selection, but&lt;br /&gt;
again, not really tone-setting. The sound effects are short&lt;br /&gt;
and sweet... good enough to know that you've done something,&lt;br /&gt;
but short enough that you don't get tired of it.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 27/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
The theme is well-used here, with an rpg-style growth,&lt;br /&gt;
but also a physical growth (as your character changes with&lt;br /&gt;
your level, or simply by pressing 1 2 or 3). The theme is&lt;br /&gt;
the point of the game, which is always a good idea, but it&lt;br /&gt;
just didn't wow me enough theme-wise to give it full marks.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 10/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
There were a couple of bugs; in the first tree level, falling&lt;br /&gt;
doesn't kill you, in the two-part boss battle, one guy would&lt;br /&gt;
eventually go under the battleground if you continued to&lt;br /&gt;
replay enough. Also, the bosses felt a little unbalanced.&lt;br /&gt;
&lt;br /&gt;
'''Total - 221/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wow&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
21986 - &amp;quot;''[[Agent Ballpark]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Growth'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 15/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
Aww, man, I was REALLY looking forward to a complete&lt;br /&gt;
or near-complete game. Unfortunately, there's only one level&lt;br /&gt;
and I could barely call the level complete (you can't kill&lt;br /&gt;
the one enemy there is). Otherwise the game engine works&lt;br /&gt;
pretty well, except for minor non-gameplay bugs. I like the&lt;br /&gt;
idea of jumping everywhere, and the fatness thing would've&lt;br /&gt;
added some variation to the gameplay... if there had been&lt;br /&gt;
gameplay. Sorry, guys, I don't think I can fairly give you&lt;br /&gt;
any more than a 15 for what's here.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 43/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
The graphics are very good, especially for mode 0.&lt;br /&gt;
The title looks like a lot of work was put into it (although&lt;br /&gt;
that work really should've been distributed amongst the game,&lt;br /&gt;
but whatever). The mission briefing also had some funny and&lt;br /&gt;
nice graphics, although these are clearly imported in with&lt;br /&gt;
Charcon or the like. The in-game graphics are also impressive,&lt;br /&gt;
with the main character's avatar changing as he gets fatter,&lt;br /&gt;
and the one enemy walking around, and the background/level&lt;br /&gt;
graphics. It's all quite nice. HOWEVER, since there isn't a&lt;br /&gt;
whole lot of it, and there's some graphical glitches for&lt;br /&gt;
the player, it has to stay in a respectable but low range. If&lt;br /&gt;
there were another level or two, this probably would've jumped&lt;br /&gt;
up much higher.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 30/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Not the most innovative game, but I really like the&lt;br /&gt;
way it was innovative. The fat engine was a really fun idea&lt;br /&gt;
that could've been really good, but that's about all that's&lt;br /&gt;
innovative here.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 20/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
Again, another element to which I wish I could give a&lt;br /&gt;
lot more points, but alas, the game only has a title, an intro&lt;br /&gt;
and one playable level (with another level looking like it was&lt;br /&gt;
on its way). I thought the game was really funny and had a lot&lt;br /&gt;
of promise, but unfortunately, nothing ever developed and so&lt;br /&gt;
the plot portion is a bit of a dud.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 18/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The title music really sets a comical mood and goes&lt;br /&gt;
along with the title itself. Unfortunately, there's only one&lt;br /&gt;
other song, and that's the first level's song, which is pretty&lt;br /&gt;
sub par in my opinion and sounds like it deserves to be in&lt;br /&gt;
Merrymore. This is really another element that would've been&lt;br /&gt;
a lot higher if there had simply been more of it. I like the&lt;br /&gt;
sounds, though.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 25/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
I really, really like where it took the theme; I didn't&lt;br /&gt;
expect anybody to do something like this, and I think they pulled&lt;br /&gt;
it off very, very well. The game, plot- and gameplay-wise was&lt;br /&gt;
all about getting fatter, and therefore growth, so it receives&lt;br /&gt;
high marks here.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 5/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Besides some charset and graphical glitches (like at the end of the&lt;br /&gt;
intro and the main character screwing up), most of the points were&lt;br /&gt;
taken off for lacking good judgment in balancing your work on the&lt;br /&gt;
game... too much graphical showing-off and not enough meat and&lt;br /&gt;
potatoes, guys.&lt;br /&gt;
&lt;br /&gt;
'''Total - 156/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wow, this is going to be a grea-- =(&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
31340 - &amp;quot;''[[React]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 45/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
A very long DoZ game, which is a refreshing change. It is&lt;br /&gt;
basically just a traditional MZX shoot-em-up, but IMO, a pretty&lt;br /&gt;
decent one. There is character growth, too, you level up and get&lt;br /&gt;
more HP, but to be honest, I never really needed much HP because&lt;br /&gt;
the game, on the whole, was pretty easy, as long as you saved&lt;br /&gt;
often enough. It was, to some extent, a bit of an adventure game&lt;br /&gt;
too, as you needed to find out how to continue in the game, but&lt;br /&gt;
all of that was usually quite easy. The game features a variety&lt;br /&gt;
of weapons, all essentially the same, but with different levels&lt;br /&gt;
of damage and (only at the end) slightly different abilities. There&lt;br /&gt;
were some bugs (especially one right near the end that prevented&lt;br /&gt;
me from legitimately finishing it), but overall everything worked&lt;br /&gt;
decently enough.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 20/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
The graphics in this game were not very good. Almost&lt;br /&gt;
completely (if not completely-- I can't remember exactly) the&lt;br /&gt;
default charset. Although it is the default charset, which I've seen&lt;br /&gt;
used very well before, it still looks very lackluster, almost&lt;br /&gt;
newbie-ish. The palette was also default, which tends to look ugly&lt;br /&gt;
and overdone. It's simply not that pleasing on the eyes, especially&lt;br /&gt;
when used like this. However, I almost always recognized what the&lt;br /&gt;
graphics were representing, so they worked well enough in that&lt;br /&gt;
regard. Overall, sub par but livable graphics.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 10/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Not too much innovation here... multiple ends are nice, but&lt;br /&gt;
have been done a bunch; multiple weapons are nice, but these are&lt;br /&gt;
really all the same; puzzles are nice, but nothing really new here;&lt;br /&gt;
overworld maps are nice, but again, nothing new. I gave it 10 points&lt;br /&gt;
because I liked the way it dealt with the old-school shooter genre.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 27/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
I liked the plot, for the most part. It was hard to follow&lt;br /&gt;
at times, and the vast number of spelling errors (and inconsistency&lt;br /&gt;
with spelling) really dragged the game down. The plot twist surprised&lt;br /&gt;
me a little, but nothing that wowed me. The plot did seem mostly to&lt;br /&gt;
develop and conclude, so I can't fault it there. Overall, I like the&lt;br /&gt;
ideas used in the story.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 15/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
Music seems to be a bit lackluster in this DoZ so far. Some of&lt;br /&gt;
the song selections do seem to fit the mood, but some of them don't&lt;br /&gt;
work at all. Mix that with the fact that none of the music was&lt;br /&gt;
particularly good or memorable, and you get a mediocre score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Theme - 21/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
This game did not do anything special or creative with the&lt;br /&gt;
theme, but the theme was definitely there, in both the growth on the&lt;br /&gt;
planet and (possibly an unintentional connection) the growth of your&lt;br /&gt;
character, who gains levels and therefore HP very fast.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 9/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Some bugs, including one fatal one that prevented me from&lt;br /&gt;
finishing the game and some text-box ones as well as the great&lt;br /&gt;
number of spelling problems throughout this game hurt this category.&lt;br /&gt;
Overall, pretty decent decision-making.&lt;br /&gt;
&lt;br /&gt;
'''Total - 147/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;A damn decent newbie game&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
31711 - &amp;quot;''[[Final Frontier]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 35/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
The author seemed to go for a weird D&amp;amp;D/FPS style of the&lt;br /&gt;
classic shoot-em-up. The original space battle was confusing, and&lt;br /&gt;
once you understood it, much more difficult to fight than just head&lt;br /&gt;
straight to your destination, and with no reward for doing the&lt;br /&gt;
former. Then you landed, did some really basic adventure exploring&lt;br /&gt;
where you got several items including a flashlight which seemed to&lt;br /&gt;
do absolutely nada. The fights are frustrating because it is easy to&lt;br /&gt;
get hurt, but there's plenty (if not too many) supplies around to&lt;br /&gt;
counter this... sorta. It's still annoying though. Then the first&lt;br /&gt;
boss was exceptionally easy and the second (i.e. last) boss was way,&lt;br /&gt;
way too difficult, with almost 7x the health of the first boss and&lt;br /&gt;
the power almost to instantly kill you, especially if you're moving&lt;br /&gt;
when he does his move. However, I do like the variety of weapons&lt;br /&gt;
and the secrets here and there, so the score is bumped up slightly.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 25/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
The graphics, overall, were decent, with slight&lt;br /&gt;
modifications to the default character set and palette. Certain&lt;br /&gt;
effects, like the waking up scene I thought were pretty neat, but&lt;br /&gt;
the rest of the graphics were pretty mediocre They did do the&lt;br /&gt;
trick and I could always tell what everything was trying to be and&lt;br /&gt;
the author did manage to make some pretty decent-looking stuff out&lt;br /&gt;
of the default charset, so it wasn't too bad. There were a number of&lt;br /&gt;
graphical glitches that really seemed to hinder this game, however,&lt;br /&gt;
so I have to take points off there.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 28/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Mixing an RPG, an FPS and a shoot-em-up is a pretty neat idea,&lt;br /&gt;
even if it wasn't treated as well as it could've been (I'm looking at&lt;br /&gt;
you, battles). The spaceship battle, albeit not very fun, was somewhat&lt;br /&gt;
innovative and therefore deserves some points. Overall, it feels a bit&lt;br /&gt;
more innovative than some of the similar games I've played so far.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 25/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
It was there, it kept me playing, and it was alright. I do&lt;br /&gt;
have to say, though, it ended in a very rushed and almost nonsensical&lt;br /&gt;
way. Nothing particularly interesting here, just a traditional guy-&lt;br /&gt;
trying-to-take-over-the-universe-by-summoning-a-monster-from-another-&lt;br /&gt;
dimension sort of game without any twists or anything to wow me.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 20/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
This seems to be the DoZ of the mediocre music so far. The&lt;br /&gt;
pieces all sort of set a tone, but aren't very quality and I doubt&lt;br /&gt;
they are specifically made for this game. The four-or-so songs that&lt;br /&gt;
are used are at least used in a balanced manner. The sound effects&lt;br /&gt;
are good enough for the game.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 20/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
It is exploration, and it is space-- sorta...-- but it doesn't&lt;br /&gt;
really feel like it's space exploration. Furthermore, the theme isn't&lt;br /&gt;
particularly used well, in my opinion. Had the topic been different,&lt;br /&gt;
the planet could've easily been Earth in slightly different&lt;br /&gt;
circumstances. But! The theme is there so it deserves points.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 10/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Overall, good decision-making, but the battle engine and&lt;br /&gt;
graphical glitches do not make me very happy. Still, only one noticeable&lt;br /&gt;
bug and few spelling errors.&lt;br /&gt;
&lt;br /&gt;
'''Total - 163/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So many genres, so little time.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
37052 - &amp;quot;''[[Growth and Consolidation]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Growth'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 40/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
I really like this game in theory: you grow plants, buy land,&lt;br /&gt;
build up an empire and earn lots of money. However, the game does drop&lt;br /&gt;
the ball a little too much in the fact that the game becomes annoyingly&lt;br /&gt;
repetitive, just doing the same clicks over and over again for 20 or&lt;br /&gt;
so seasons, if I recall correctly. It felt a little too micro-manage-y.&lt;br /&gt;
I would've preferred hiring men to do the work for me, but having more&lt;br /&gt;
fields to put plants on and stuff. I never had any natural disasters&lt;br /&gt;
happen to me, but maybe I just got lucky? Regardless, I didn't take off&lt;br /&gt;
any points because that would be more of a lie in the instructions.&lt;br /&gt;
Speaking of which, I found the game very hard to get into because I felt&lt;br /&gt;
the instructions were lacking. Overall, I think the game was a good idea,&lt;br /&gt;
but a bad implementation.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 15/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
Lots of built-in stuff, including [ text-boxes and * messages,&lt;br /&gt;
as well as colors and basically everything but a couple characters&lt;br /&gt;
including the plant stages and holes and the mouse. Overall, not very&lt;br /&gt;
pretty, although the graphics sorta do their job. The plants were hard&lt;br /&gt;
to click on because they were 1x1. The buildings were actually painful&lt;br /&gt;
to look at, and everything was just way too clashy.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 32/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
There haven't been a lot of good business sim games made for MZX&lt;br /&gt;
quite yet, and this one is pretty decent. I don't usually like the genre,&lt;br /&gt;
but I enjoyed this game, so it did something with the genre that I liked.&lt;br /&gt;
Using factories to make jam and the R&amp;amp;D to help profit (although my two&lt;br /&gt;
R&amp;amp;D's, piping $200 a season seemed to help little) and having to buy land&lt;br /&gt;
are all good ideas. Nice work in terms of bringing a Harvesty Moon-y game&lt;br /&gt;
to MZX.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 10/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
If Harvest Moon can have a plot, then so can you. There's very,&lt;br /&gt;
very little here, and little worth talking about. The instructions&lt;br /&gt;
tended to confuse, but I liked the ending, so 10 seemed fair.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 18/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The four songs in the game are all pretty bad. None of them really&lt;br /&gt;
put me in the mood to play but the glass.xm, which is still not a great&lt;br /&gt;
song, but good enough for a farmy-type game. I preferred to keep it silent.&lt;br /&gt;
The sound effects were decent, and only there to tell you how your plants&lt;br /&gt;
were doing, but they were successful.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 25/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
I like where the author took this game with the theme. It is both&lt;br /&gt;
the growth of the plants and the business. The game in regards to the theme&lt;br /&gt;
is something different and original and fun and a nice twist on the &amp;quot;growth&amp;quot;&lt;br /&gt;
theme, were it seems a lot of the better games are presiding. Nice job.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 8/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
It took Zaph and I some talking to figure out how to play this&lt;br /&gt;
game, which is probably a result of confusing directions, and I've had to&lt;br /&gt;
explain it to other people, so it's not just a limited problem. Furthermore,&lt;br /&gt;
I often found it difficult to successfully click on the plants every time&lt;br /&gt;
and had to do long clicks. Furthermore, the game seemed to go way to fast&lt;br /&gt;
for me to manage any more than a few plants at a time on the recommended&lt;br /&gt;
speed, so I had to slow it down further.&lt;br /&gt;
&lt;br /&gt;
'''Total - 148/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Fun but repetitive once you finally get the hang of it&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
39201 - &amp;quot;''[[Space Kung Fu]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 65/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
I really, really enjoyed this game. A lot. I am not usually a big&lt;br /&gt;
fan of the puzzle genre, but this game mixed puzzle with action very well.&lt;br /&gt;
Basically, you get three guys with whom you have to switch around; they each&lt;br /&gt;
have their own special moves which are used for destroying stuff like robots&lt;br /&gt;
and solving each level. Each level feels well-designed and makes the player&lt;br /&gt;
think, as well as evolve. Throughout the game, I started noticing different&lt;br /&gt;
ways to kill robots, like destroying the camera that controls them or forcing&lt;br /&gt;
them right in front of a laser, both of which the game requires you do later.&lt;br /&gt;
My only real complaint about the gameplay is the small number of levels. 7 is&lt;br /&gt;
good, but I didn't want it to end.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 40/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
The game is not the most beautiful thing ever made for MZX, but it&lt;br /&gt;
does seem to work nicely. Between the supposedly Chinese characters (I can't&lt;br /&gt;
read Mandarin so I'll never know), the 1x2 character models and the level&lt;br /&gt;
graphics, the entire thing just works for a very &amp;quot;Kung Fu in Space&amp;quot; theme&lt;br /&gt;
for which it's going. I wish the ground and wall textures could've been a&lt;br /&gt;
little better worked-on, but they aren't ugly enough for me to complain.&lt;br /&gt;
Also, more graphics would've been nice, considering the small amount that is&lt;br /&gt;
used in the game. There were also some minor graphical bugs, like putting&lt;br /&gt;
spaces where a floor should've been after a move.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 35/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
For a MZX game, Space Kung Fu seems very original to me. There aren't&lt;br /&gt;
a lot of great puzzle games for MZX, and nothing like this as far as I'm&lt;br /&gt;
aware. The voice acting is the longest I've seen in MZX yet, albeit a pretty&lt;br /&gt;
bad monologue. The puzzle-action was interesting and new.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 15/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
Errr... Mmmm... hmmmm. A major weak point to this game. Sorry&lt;br /&gt;
author(s), your plot sucks and you're not funny. You even admit the story&lt;br /&gt;
sucks. The story is good enough to introduce and conclude the game, but&lt;br /&gt;
not good enough for me to give you any decent points for it. At least you&lt;br /&gt;
killed off Papa Chang, who was exceptionally annoying.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 20/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The music is really hit-or-miss for me. I really like some of the&lt;br /&gt;
songs, and some other ones really fail to impress. What's more interesting&lt;br /&gt;
in this game are the sound effects. Most notably the &amp;quot;Papa Chang&amp;quot; monologue&lt;br /&gt;
and some in-game sound effects. The monologue, at first, seemed like it was&lt;br /&gt;
going to be funny, but it got really annoying, really fast, especially when&lt;br /&gt;
the speech started really deviating from the text on-screen and it was&lt;br /&gt;
difficult to follow what was happening. The in-game sound effects were nice,&lt;br /&gt;
with a specific sound effect for about half-or-so of the moves.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 13/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
Well, it is in space and I guess you are exploring a space ship or&lt;br /&gt;
something, but this game could've easily been made for nearly any theme&lt;br /&gt;
with an hour's worth of change or so. The theme was not well-implemented&lt;br /&gt;
nor creatively used, but at least it has enough theme not to be&lt;br /&gt;
disqualified.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 10/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
The monologue takes off most of the points here, with the minor&lt;br /&gt;
graphical glitches coming in a distant second.&lt;br /&gt;
&lt;br /&gt;
'''Total - 198/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Mupp--Kung Fu Masters IN SPAAAACE&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
42914 - &amp;quot;''[[Secret Galaxy]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Theme - Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 10/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This game is seriously incomplete :(&amp;quot; is seriously the mantra of&lt;br /&gt;
the entire game it seems. A non-fully-working side-scroll engine with a lot&lt;br /&gt;
of charsets that don't seem to be loading and one part of one level and a&lt;br /&gt;
teensy bit of another level done. COME ON. You had _twenty four_ hours to&lt;br /&gt;
make a game, and this is, what? Maybe an hour's worth of work or so? Anyway,&lt;br /&gt;
you can sort of select a planet and sort of play half a screen of one level.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 5/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ugh. The charsets are constantly screwed up. The only thing that&lt;br /&gt;
looks decent at all is the intro, which is still pretty ugly, and the turtle.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 5/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Uh, picking a planet is sorta innovative I guess =/&lt;br /&gt;
&lt;br /&gt;
'''Plot - 10/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
Uninteresting and sometimes poorly-worded, but probably the part of&lt;br /&gt;
the game most complete.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 20/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
I actually like the music of this game. Pretty catchy songs are the&lt;br /&gt;
only thing that make this game livable. Unfortunately, most of the music&lt;br /&gt;
in this game is not in any playable portion, so I can't really judge it.&lt;br /&gt;
But the music that was there was good enough.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 20/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
Yeah, it's exploring space. If there were more here, that is.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 1/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Put some effort into a game next time.&lt;br /&gt;
&lt;br /&gt;
'''Total - 71/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;This game is seriously incomplete :(&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
44305 - &amp;quot;''[[Chronicles of a Broken Man]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 50/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
A decent, but buggy and a bit hard-to-control sidescrolling&lt;br /&gt;
sword engine is the meat and potatoes of this game. It is a good&lt;br /&gt;
idea in theory, although it can be frustrating at times. Anyway,&lt;br /&gt;
this is a pretty decent sidescroller with varied levels, including&lt;br /&gt;
a romp through an asteroid belt (and really, what decent space ship&lt;br /&gt;
traveling game doesn't have one), a climbing level and a difficult&lt;br /&gt;
boss. Between the usual gameplay and the variance, the player does&lt;br /&gt;
not easily get bored of playing through the levels. More than two&lt;br /&gt;
types of enemies would've been nice, but c'est la vie, I guess.&lt;br /&gt;
There were some bugs I had to get around, most notably one that ends&lt;br /&gt;
level 2 and one in level 3 where if a &amp;quot;bullet&amp;quot; hit me the jumping&lt;br /&gt;
engine would break. Overall, though, a very enjoyable game.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 45/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
It's clear that there was a definite effort was put into&lt;br /&gt;
the graphics of this game. Everything from the title screen to the&lt;br /&gt;
final boss looked good, although some parts were better than others,&lt;br /&gt;
the good being, for example, level 3, and the bad being, for example,&lt;br /&gt;
the cinematics, which made little sense and were very confusing. (In&lt;br /&gt;
level 4, are those windows supposed to be like that or is it a charset&lt;br /&gt;
error?)&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 20/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Not too innovative here. At the same time, it's not all same-&lt;br /&gt;
old-same-old. The plot was pretty creative and different and the... I&lt;br /&gt;
can't fully describe it, but it just felt different from a lot of the&lt;br /&gt;
other MZX side-scrollers. A cooler side-scrolling engine could've got&lt;br /&gt;
you some more points here.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 28/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
A tad bit confusing, but good overall. Sent to a planet with&lt;br /&gt;
a group of scientists, a pilot finds himself alone and in searching&lt;br /&gt;
for the rest of his crew discovers a conspiracy larger than Earth&lt;br /&gt;
itself. A little cliché, but I liked the twisted ending. Nothing of&lt;br /&gt;
particular merit, however, just a solid (albeit confusing) story.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 30/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
Here's an area of particular note. I really liked the music of&lt;br /&gt;
this game. It seemed to fit very well and really put me in the mood to&lt;br /&gt;
play this game. I can't even tell whether the music was specifically&lt;br /&gt;
tracked for this game or just really searched-for. Either way, all the&lt;br /&gt;
music is quality and fits well. The sound effects are pretty good, too.&lt;br /&gt;
Not quite as good as the music, but works-- I can recognize exactly&lt;br /&gt;
what everything is.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 23/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
The basis of the plot is &amp;quot;Space Exploration&amp;quot; so the theme is&lt;br /&gt;
there throughout the game, but not very strongly. There is not&lt;br /&gt;
&amp;quot;Space Exploration&amp;quot; throughout the entire game so I did not give 30&lt;br /&gt;
whole marks.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 8/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
The game has two major bugs that I had to work around, both&lt;br /&gt;
mentioned in the &amp;quot;Gameplay&amp;quot; section. Minor typo/grammatical stuff and&lt;br /&gt;
a gravity/jumping engine that could've been better are also problems.&lt;br /&gt;
&lt;br /&gt;
'''Total - 204/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The cliché massive conspiracy game&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
52671 - &amp;quot;''[[Demon Surge]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Theme - Growth'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 50/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
What do you get when you mix Metal Gear Solid and a Nytarian&lt;br /&gt;
game? Demon Surge. You have several options in this game: go through,&lt;br /&gt;
kill everybody (or at least enough people to get through), beat two&lt;br /&gt;
bosses like any normal game OR you can sneak around, wait for your&lt;br /&gt;
opportunity to kill people with one hit from the back, beat one or&lt;br /&gt;
two bosses, depending on how you choose OR you can sneak around, not&lt;br /&gt;
kill a soul and even avoid killing both bosses, which gives you the&lt;br /&gt;
best endings. The game, although fun, gets a tad repetitive, even in&lt;br /&gt;
its short lifespan. The majority of this game, it seems, is reading&lt;br /&gt;
the plot. However, the game still does manage to be very fun with&lt;br /&gt;
the various ways you can get through it. Boy I wish it were longer.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 45/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
From the title screen, I was very anxious to see what the&lt;br /&gt;
graphics in the game would be like. The game starts out on a decent-&lt;br /&gt;
looking intro-to-plotline board, and then jumps into a pretty good-&lt;br /&gt;
looking gameplay board, with good-looking monsters, characters,&lt;br /&gt;
surroundings, and, of course, blood. The second plot board does not&lt;br /&gt;
look quite as good, an apparently quickly-made forest and prison.&lt;br /&gt;
Then back in the game, another really nice-looking board. The trees&lt;br /&gt;
are REALLY attractive, in my opinion, and the colors work very&lt;br /&gt;
well. The third plot board looks as iffy as the first two. The final&lt;br /&gt;
playable location looks alright, but not as good as the first two.&lt;br /&gt;
The last plot location (assuming you did not get ending C), is pretty&lt;br /&gt;
mediocre and looks like it was made in the last hour or so of the&lt;br /&gt;
competition. The point of this board is just to get the ending plot&lt;br /&gt;
across, anyway. The ending boards B and C contain no graphics and&lt;br /&gt;
the real ending contains a weird diagonalized humanoid outline.&lt;br /&gt;
Overall, I really liked the playable boards, the story scenes were&lt;br /&gt;
decent and the endings were eh.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 30/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
MGS-type games have been done (especially in the MZXO when&lt;br /&gt;
the topic was &amp;quot;stealth&amp;quot;) and so have multiple endings. Games where&lt;br /&gt;
you can choose not to kill anybody even with the clear opportunity&lt;br /&gt;
in front of you and are eventually rewarded for it are less common.&lt;br /&gt;
It would've been nice if you had provided alternative routes, like&lt;br /&gt;
Deus Ex or something like that, because you can basically just run&lt;br /&gt;
past everybody without them hurting you and that's not as fun as&lt;br /&gt;
just sneaking around. The plot was sort-of original, although I've&lt;br /&gt;
seen moderately-close variations of it before.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 35/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
What can I say? I really liked this plot. It was twisty,&lt;br /&gt;
kept me interested and seemed to be the focus of the game. A&lt;br /&gt;
classic &amp;quot;wake up without memories&amp;quot; game, you find out that you&lt;br /&gt;
are a demon in what seems to be a world without humans. As you&lt;br /&gt;
progress, you learn more and more about your true identity. Of&lt;br /&gt;
course, there's more going on than you realize and as you get&lt;br /&gt;
better and better endings, more of the plot is realized. Very&lt;br /&gt;
nice job!&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 28/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The music is another strong point of this game. The four&lt;br /&gt;
songs all set the tone very well, the dreary prison, the&lt;br /&gt;
mysterious forest, the final battle, and (of course) the up-tempo&lt;br /&gt;
&amp;quot;oh no I've been spotted&amp;quot; music. The music is all pretty solid,&lt;br /&gt;
except for the final battle song, which I thought was just ok. The&lt;br /&gt;
thing that hurt this game here is again the length. There's just not&lt;br /&gt;
enough music (like for the story boards, ESPECIALLY for the last one,&lt;br /&gt;
would've been a very good idea). The sound effects are all pretty&lt;br /&gt;
decent, too. Nice work here.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 13/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
The theme does not feel tightly tied to this game. I mean,&lt;br /&gt;
it's there. Sorta. Mostly at the end. You don't really see it unless&lt;br /&gt;
you finish the game in a certain way, and some players might not even&lt;br /&gt;
play again to get the other ending therefore see the theme. Even then,&lt;br /&gt;
with it being just at the end, it still feels very tacked-on. As if&lt;br /&gt;
the creator of this game had it in his head before the DoZ started.&lt;br /&gt;
I sure hope it doesn't disqualify this game, however.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 13/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
There seem to be a few minor graphical and sound glitches in&lt;br /&gt;
the game, but besides that, the author made a solid, well-planned&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
'''Total - 214/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;So wait, Nytar definitely wasn't in this DoZ??&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
60315 - &amp;quot;''[[Valve Pressure|Pressure Valve]]''&amp;quot; or &amp;quot;''[[Valve Pressure]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 40/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
An interesting shoot-em-up mixed with a race against the&lt;br /&gt;
clock. The game starts out very difficult because you do not know&lt;br /&gt;
where to go and must find a pressure valve quickly, and for people&lt;br /&gt;
like me who like to explore, it might be difficult to find that&lt;br /&gt;
spot on the first try. But once I got through the first part I&lt;br /&gt;
started to get the system down. The second part was annoying&lt;br /&gt;
because the boss could only be hit in the head, due to overlay or&lt;br /&gt;
sprite or however the author did it. The last boss did not show up&lt;br /&gt;
at all and it is only by luck that I managed to corner and shoot him&lt;br /&gt;
to death. However, the game didn't suck, per se, the traditional&lt;br /&gt;
shooter genre was used alright here and the added element of having&lt;br /&gt;
to release a valve every once in a while made it more enjoyable.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 40/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
The title screen made me anxious to play the game. However,&lt;br /&gt;
the game itself was not as good as I expected. It was good, don't&lt;br /&gt;
get me wrong. The spaceship with the pipes and doors and all that&lt;br /&gt;
looked nice, but the creatures themselves (with the exception of the&lt;br /&gt;
plant boss) looked eh. However, there were graphical glitches pretty&lt;br /&gt;
prevalent in the game.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 25/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
The pressure valve thing is a neat idea, and it really sort&lt;br /&gt;
of carries the game and differentiates it from the rest. However,&lt;br /&gt;
that's really it in terms of originality.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 10/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
You basically get an introduction and an ending, and both&lt;br /&gt;
of them are pretty poor. Also, typos.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 23/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The music is alright. To be honest, I don't think it set a&lt;br /&gt;
good constant or appropriate tone. Furthermore, the music itself&lt;br /&gt;
was just decent. The sound effects I like, though: the screaming&lt;br /&gt;
and shooting samples are good, but I don't think I noticed much&lt;br /&gt;
else.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 15/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
Another game where you're in space, and you're sorta&lt;br /&gt;
exploring, but I would hardly call it &amp;quot;Space Exploration.&amp;quot; This is&lt;br /&gt;
neither a solid nor creative use of the topic, but it is still&lt;br /&gt;
there, so you get half-credit.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 10/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
A lot of graphical glitches, and the clock is still running&lt;br /&gt;
during those intermission boards =( Oh yeah, and typos in the little&lt;br /&gt;
text there was.&lt;br /&gt;
&lt;br /&gt;
'''Total - 163/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;It's not so much pressure as oxygen but whatever =P&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
66108 - &amp;quot;''[[Super Space Adventure 3D]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Theme - Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 15/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
I guess it was... playable, but it wasn't fun or anything&lt;br /&gt;
like that. It almost seems like a joke game to me with how bad it&lt;br /&gt;
plays. It's a standard &amp;quot;adventure&amp;quot; game where you basically have&lt;br /&gt;
to figure out where to go next, and the answer is usually &amp;quot;look&lt;br /&gt;
for a door.&amp;quot; Then there's the shooting mini-game, which is terribly&lt;br /&gt;
unfun and tedious. The game is short and boring. Put in a little&lt;br /&gt;
effort next time.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 5/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
A particular low point of the game, the graphics are&lt;br /&gt;
downright ugly. The colors clash, the charedited characters look&lt;br /&gt;
bad and the use of the other characters is poor. BUT there were&lt;br /&gt;
graphics so you get points.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 5/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Vertexy dimension with orange void and black stars? Uh, I&lt;br /&gt;
guess that's creative.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 7/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
It was there... Probably the &amp;quot;focus&amp;quot; of the game, although&lt;br /&gt;
the plot was just as =( as the rest of the game.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 2/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
As promised you got two points for not having sound or music.&lt;br /&gt;
And no, I don't count the in-game &amp;quot;game over&amp;quot; thing to be music.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 15/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
Yeah, I guess there was space exploration... sorta. Better&lt;br /&gt;
than Demon Surge was with its theme.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 7/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Between misspellings and just a common &amp;quot;why didn't you put&lt;br /&gt;
more effort into this game&amp;quot; I find you guilty of bad judgment&lt;br /&gt;
&lt;br /&gt;
'''Total - 56/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Is this a joke? =/&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
79840 - &amp;quot;''[[Blacktropix]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 10/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
Mildly enjoyable. Sorta.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 15/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
The graphics were alright. Sorta.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 5/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Mildly innovative in the story. Sorta.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Plot - 5/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
Completely uninteresting Completely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 20/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The two/three songs in this game were probably the &amp;quot;best&amp;quot;&lt;br /&gt;
part about the game. Sorta.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 1/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
It mentions Space Exploration as an afterthought right at&lt;br /&gt;
the end. Sorta.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 1/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Well, he didn't say who he was, but this is obviously not&lt;br /&gt;
a game with much thought in it.&lt;br /&gt;
&lt;br /&gt;
'''Total - 57/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;*&amp;amp;!^@%+#&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
81762 - &amp;quot;''[[The Gardener]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Growth'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 30/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
For a game as simple as this, you'd think they could've&lt;br /&gt;
made it much longer in twenty-four hours. It's a boring, run-of-&lt;br /&gt;
the-mill &amp;quot;adventure&amp;quot; game; and by adventure game I mean touch&lt;br /&gt;
everything, then touch everything again, then keep repeating&lt;br /&gt;
until the game is over. Sorry guy, these games are simply not&lt;br /&gt;
fun with just that; games need variety and spice.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 15/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
Not only have you not done any charediting, you did&lt;br /&gt;
not even use the default MZX charset-- you used the basic ascii&lt;br /&gt;
charset. Now, this would be cute if you were playing with ZZT,&lt;br /&gt;
but not MZX. Then you used the default MZX palette. Finally,&lt;br /&gt;
between severe empty board syndrome and your bad use of what you&lt;br /&gt;
DID have, I think you should work on your graphics or go back&lt;br /&gt;
to ZZT.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 15/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
The enter menu was kinda nice, I guess. The &amp;quot;humor&amp;quot; added&lt;br /&gt;
to the game was kinda original, too, like the different types of&lt;br /&gt;
trees. Didn't really care for it, though.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 13/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
It was there; it wasn't like it was progressing, but&lt;br /&gt;
was text throughout. However, it was mostly unfunny and&lt;br /&gt;
uninteresting. Kept the game going, I guess.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 3/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
1 point for no music. 2 points for the one sound.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 18/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
You had to grow trees in supposedly unique ways, although&lt;br /&gt;
it was basically all the same. Still, it was definitely in there,&lt;br /&gt;
but it wasn't particularly original or exciting with the topic.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 13/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
I don't recall any typos off the top of my head, but the&lt;br /&gt;
two points are for just inadequate thinking-through of the game.&lt;br /&gt;
I know you can't do this in a DoZ, but having someone else who&lt;br /&gt;
doesn't know exactly where to go test your game is a good idea.&lt;br /&gt;
In a DoZ situation, you can't do that, so try your best to&lt;br /&gt;
pretend you don't know where to go and see what it's like.&lt;br /&gt;
&lt;br /&gt;
'''Total - 107/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;To make this game grow, you need a jack-in-the-box, a millstone,&lt;br /&gt;
a gallon of apple juice and ten pound-signs.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
81802 - &amp;quot;''[[Zt: The Dawn of Zeux]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Growth?'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 30/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
A traditional shooter with a bit of sidescrolling, a bit&lt;br /&gt;
of jam buttons really quickly, and a lot of boring dialog The&lt;br /&gt;
vast majority of this game was dialog, and the bit that was&lt;br /&gt;
playable tended to be very bland. The phone number thing at the&lt;br /&gt;
end I could see being very annoying to someone who hadn't looked&lt;br /&gt;
the number up and still had it in his browser.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 38/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
The graphics were pretty decent throughout this game,&lt;br /&gt;
considering the length of it: there were a lot of cutscenes,&lt;br /&gt;
two towns, a cave and a Mighty Bomb Jack minigame. However, the&lt;br /&gt;
graphic talent often seemed stretched thin due to the length.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 15/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Not a particularly innovative game, unless you consider&lt;br /&gt;
the in-your-face political propaganda in this game, which seems&lt;br /&gt;
to have risen to a new level this DoZ.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 10/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
There was probably more plot in this game than any other&lt;br /&gt;
game in the DoZ, so why would I give it such a low score? Simple.&lt;br /&gt;
The plot sucked. This game is nothing more than bad political&lt;br /&gt;
propaganda, taking potshots at right-wingers throughout the&lt;br /&gt;
whole game. Now, I myself am quite liberal, but I hate it when&lt;br /&gt;
liberals use the same methods that they complain the&lt;br /&gt;
conservatives are using. Quit your double-standard, and add&lt;br /&gt;
a plot that somebody in this world besides yourself will enjoy.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 15/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
Besides the fact that most of the music in this game is&lt;br /&gt;
copyrighted, and, on top of that, annoying after only short&lt;br /&gt;
periods of time I can only give a few points for the music&lt;br /&gt;
portion. The sound effects however, were pretty nice overall.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 1/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
There might've been some growth somewhere in the game&lt;br /&gt;
... I dunno. I'd nearly eat my shoe if this game isn't DQ'd&lt;br /&gt;
for lack-of-topic.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 0/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just about everything.&lt;br /&gt;
&lt;br /&gt;
'''Total - 109/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I wish people would stop making these games.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
86970 - &amp;quot;''[[Shoot the Enemy and Win]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Theme - Growth'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 1/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
Pressing right or left once in a while does not&lt;br /&gt;
constitute gameplay.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 15/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
Very, very limited graphics, but at least they're char-&lt;br /&gt;
edited and you can usually figure out what they are.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 35/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
I'll give you this: I've never seen a game like this before&lt;br /&gt;
in MZX, but that's for a reason-- I'll rant about it in plot.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 5/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
I see this as the author thinking he's very clever with his&lt;br /&gt;
pseudophilosophical &amp;quot;game.&amp;quot; I don't mind a little bit of philosophy&lt;br /&gt;
in games, as long as the game is fun and the philosophy isn't being&lt;br /&gt;
shoved down your throat; however (probably because I'm an uncultured,&lt;br /&gt;
barbaric know-nothing) I found this game very stupidly philosophical&lt;br /&gt;
and completely unenjoyable. The game has a very loose plot of a guy&lt;br /&gt;
growing up being taught to shoot the enemy and win; but it turns out&lt;br /&gt;
in the end that he has not really grown up at all because he can't&lt;br /&gt;
think for himself and still acts like a child. Seriously, gimme a&lt;br /&gt;
break.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 2/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
Music? Sound?&lt;br /&gt;
&lt;br /&gt;
'''Theme - 10/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
The whole game is a guy growing up in a matter of a few&lt;br /&gt;
realtime minutes, and how he hasn't really grown up at all. I did&lt;br /&gt;
not particularly feel the theme in the game though, but it's there.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 5/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the occasional joke entry, DoZ is a game-making&lt;br /&gt;
competition, not a movie-making competition.&lt;br /&gt;
&lt;br /&gt;
'''Total - 73/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Lights, camera, inaction!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
98083 - &amp;quot;''[[Space Invader]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 35/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
It adds a twist on the defeat-every-enemy-and-go-to-the-next-&lt;br /&gt;
level genre: go from planet to planet with a limited amount of fuel...&lt;br /&gt;
except for the fact that the fuel supply is incredibly limited and&lt;br /&gt;
seems to run out before you can find any planets. You basically have&lt;br /&gt;
to know where the planets are to find them, which does pose some sort&lt;br /&gt;
of a contradiction. And when you get on the planet, you only get 20&lt;br /&gt;
ammo, which is barely enough to do anything, so you have to keep&lt;br /&gt;
relanding. Furthermore, the engine doesn't always respond properly.&lt;br /&gt;
Some playtesting could've helped a lot of these problems.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 20/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
The charset is edited a bit, and most of the chars that are&lt;br /&gt;
used in the game are the new ones, but that doesn't mean they look&lt;br /&gt;
very good. The graphics are mediocre throughout the entire game,&lt;br /&gt;
but at least everything is pretty obvious as to its identity. The&lt;br /&gt;
levels themselves seem to be filled with either all of one type of&lt;br /&gt;
ground, or have lines of another-colored running through them,&lt;br /&gt;
neither of which looks very pretty.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 25/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
A pretty innovative concept, having to worry about your fuel&lt;br /&gt;
and your ammo and everything, but it just doesn't seem to work out&lt;br /&gt;
very well. The fuel goes away like that, as does the ammo, which&lt;br /&gt;
makes the player keep re-entering levels. Finding the planets would've&lt;br /&gt;
been a good idea if there had been some better way of finding them.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 5/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
There was an introduction (sorta) and a &amp;quot;you win&amp;quot; board, but&lt;br /&gt;
that's about it.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 2/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
Music? Sound?&lt;br /&gt;
&lt;br /&gt;
'''Theme - 20/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
It's there. Not used in any particularly innovative or&lt;br /&gt;
interesting way, but it's there. At least you're actually exploring&lt;br /&gt;
space in this one, instead of exploring IN a place not on Earth.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 12/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
Some playtesting would've done your game good.&lt;br /&gt;
&lt;br /&gt;
'''Total - 119/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I can almost see the plane-- oh wait ran out of fuel.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
99086 - &amp;quot;''[[Space Exploration]]''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Theme - '''Space Exploration'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gameplay - 20/75'''&amp;lt;br&amp;gt;&lt;br /&gt;
The game is not only very boring and tedious, but long, too.&lt;br /&gt;
If a fun game is long, it is good; if a boring game is long, it's&lt;br /&gt;
bad, simple logic. An overhead &amp;quot;adventure&amp;quot; engine mixed with an&lt;br /&gt;
occasional poor side-scrolling engine makes this game all work and&lt;br /&gt;
no play. You go around trying to collect 1600 bollars, which is&lt;br /&gt;
apparently space currency, to buy a newer ship. The money is&lt;br /&gt;
obtained in various ways on various planets, but none of them seem&lt;br /&gt;
to be very entertaining.&lt;br /&gt;
&lt;br /&gt;
'''Graphics - 10/60'''&amp;lt;br&amp;gt;&lt;br /&gt;
Now, it is not a criminal offense for people to use the&lt;br /&gt;
default charset and palette, but this is a pretty poor job of using&lt;br /&gt;
them. The planet boards look just plain ugly and are filled with&lt;br /&gt;
nearly solid color. Especially with these colors, that's a big&lt;br /&gt;
no-no. The characters and robots look decent, probably the &amp;quot;best&amp;quot;&lt;br /&gt;
looking thing in the game along with the &amp;quot;the end&amp;quot; board.&lt;br /&gt;
&lt;br /&gt;
'''Innovation - 15/45'''&amp;lt;br&amp;gt;&lt;br /&gt;
Not too much innovation here; traveling from planet-to-&lt;br /&gt;
planet has not been very uncommon in this game, nor has finding&lt;br /&gt;
all of a certain item to finish the game. The yo-yoish weapon is&lt;br /&gt;
probably the most innovative thing about this game.&lt;br /&gt;
&lt;br /&gt;
'''Plot - 15/40'''&amp;lt;br&amp;gt;&lt;br /&gt;
Well, it definitely had a beginning and end, with&lt;br /&gt;
characters who talked to you, even though there was no plot&lt;br /&gt;
progression to speak of. But at least your mission seems clear&lt;br /&gt;
enough and you have some degree of enjoyment trying to talk&lt;br /&gt;
to everybody in the game.&lt;br /&gt;
&lt;br /&gt;
'''Music/Sound - 11/35'''&amp;lt;br&amp;gt;&lt;br /&gt;
The music in this game is not very good at all. Not only&lt;br /&gt;
does it not set any constant or appropriate tone, the music is&lt;br /&gt;
also difficult and annoying to listen to after a while, and uses&lt;br /&gt;
copyrighted music as the basis of one song. Did you guys even&lt;br /&gt;
listen to your music before-hand? Anyway, 10 for music and 1 for&lt;br /&gt;
sound, due to lack of any sound effects.&lt;br /&gt;
&lt;br /&gt;
'''Theme - 20/30'''&amp;lt;br&amp;gt;&lt;br /&gt;
The game did the same thing other games did-- explore&lt;br /&gt;
multiple planets in search of some specific item to win the&lt;br /&gt;
game-- so it's not particularly original, but the theme is there&lt;br /&gt;
and it's there throughout the entire game.&lt;br /&gt;
&lt;br /&gt;
'''Discretion - 14/15'''&amp;lt;br&amp;gt;&lt;br /&gt;
There were no obvious problems, like major typos or bugs&lt;br /&gt;
or anything like that, but the game really could've used a&lt;br /&gt;
graphical and/or gameplay touchup.&lt;br /&gt;
&lt;br /&gt;
'''Total - 105/300'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Land, money and repeat.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weight Ranks:'''&amp;lt;br&amp;gt;&lt;br /&gt;
01 39201 - &amp;quot;''[[Space Kung Fu]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
02 19962 - &amp;quot;''[[Cheese's Adventure]]''&amp;quot; ('''Growth''')&amp;lt;br&amp;gt;&lt;br /&gt;
03 44305 - &amp;quot;''[[Chronicles of a Broken Man]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
04 52671 - &amp;quot;''[[Demon Surge]]''&amp;quot; ('''Growth''')&amp;lt;br&amp;gt;&lt;br /&gt;
05 31340 - &amp;quot;''[[React]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
06 60315 - &amp;quot;''[[Valve Pressure]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
07 31711 - &amp;quot;''[[Final Frontier]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
08 37052 - &amp;quot;''[[Growth and Consolidation]]''&amp;quot; ('''Growth''')&amp;lt;br&amp;gt;&lt;br /&gt;
09 21986 - &amp;quot;''[[Agent Ballpark]]''&amp;quot; ('''Growth''')&amp;lt;br&amp;gt;&lt;br /&gt;
10 9801 - &amp;quot;''[[A Sad Game]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
11 98083 - &amp;quot;''[[Space Invader]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
12 5364 - &amp;quot;''[[Galaxy Slime]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
13 42914 - &amp;quot;''[[Secret Galaxy]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
14 81762 - &amp;quot;''[[The Gardener]]''&amp;quot; ('''Growth''')&amp;lt;br&amp;gt;&lt;br /&gt;
15 99086 - &amp;quot;''[[Space Exploration]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
16 6170 - &amp;quot;''[[A Space Exploration Game of Some Sort]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
17 81802 - &amp;quot;''[[Zt: The Dawn of Zeux]]''&amp;quot; ('''Growth?''')&amp;lt;br&amp;gt;&lt;br /&gt;
18 86970 - &amp;quot;''[[Shoot the Enemy and Win]]''&amp;quot; ('''Growth''')&amp;lt;br&amp;gt;&lt;br /&gt;
19 79840 - &amp;quot;''[[Blacktropix]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
20 66108 - &amp;quot;''[[Super Space Adventure 3D]]''&amp;quot; ('''Space Exploration''')&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Summer DsDoZ 2005 Judging Sheets]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Category:Summer_DsDoZ_2005_Judging_Sheets&amp;diff=2428</id>
		<title>Category:Summer DsDoZ 2005 Judging Sheets</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Category:Summer_DsDoZ_2005_Judging_Sheets&amp;diff=2428"/>
		<updated>2006-11-07T02:55:48Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This a temporary placeholder with direct links for [[Summer DsDoZ 2005: RoSS's Scores]], [[Summer DsDoZ 2005: Terryn's Scores]], [[Summer DsDoZ 2005: Emalkay's Scores]], and [[Summer DsDoZ 2005: Prophet's Scores]].&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Summer_2005_Dualstream_Day_of_Zeux&amp;diff=2427</id>
		<title>Summer 2005 Dualstream Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Summer_2005_Dualstream_Day_of_Zeux&amp;diff=2427"/>
		<updated>2006-11-07T02:48:28Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Summer 2005 Dualstream Day of Zeux was the 15th bi-annual [[Day of Zeux]] competition.  It was organized by [[Insidious]] and began and ended at 5PM GMT on Saturday, July 2nd, 2005 and Sunday, July 3rd, 2005, respectively.  The topics were Growth and Space Exploration, and the judges were [[RoSS]], [[Terryn]], [[Emalkay]] and [[Seven]], with [[Prophet]] serving as a backup judge.  [[Seven]] ultimately did not submit scores, and thus [[Prophet]]'s scores were used instead.&lt;br /&gt;
&lt;br /&gt;
Of the games in this DoZ, Cheese's Adventure is often considered particularly memorable for its use of the then recent concept of pixel perfect rendering.  While this had been explored in varying degrees before by other people and by [[LogiCow]] himself, it had not been implemented in a game of substantial content prior to this.&lt;br /&gt;
&lt;br /&gt;
The final ranking of the games was as follows:&lt;br /&gt;
&lt;br /&gt;
*1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - ''Entry 39201'' - '''Space Exploration''' - [[Space Kung-Fu]] - Team Ultimate Lamination ([[MadBrain]])  (Score: 1285/1600) &lt;br /&gt;
&lt;br /&gt;
*2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; - ''Entry 19662'' - '''Growth''' - [[Cheese's Adventure]] - [[Logicow]]  (Score: 1223/1600) &lt;br /&gt;
&lt;br /&gt;
*3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; - ''Entry 52671'' - '''Growth''' - [[Demon Surge]] - Pantseat Flyers ([[Quasar84|Quasar]])  (Score: 1115/1600) &lt;br /&gt;
&lt;br /&gt;
*4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 31711'' - '''Space Exploration''' - [[Final Frontier]] - The Universal and Great Provisional Protectorate ([[pyro1588]], [[CommodoreJohn]], [[John Lennon]])  (Score: 1062/1600) &lt;br /&gt;
&lt;br /&gt;
*5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 44305'' - '''Space Exploration''' - [[Chronicles of a Broken Man]] - ohhhh burn ([[Skylark]])  (Score: 1049/1600) &lt;br /&gt;
&lt;br /&gt;
*6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 31340'' - '''Space Exploration''' - [[React]] - Unnamed FAIL ([[Elig]])  (Score: 1048/1600) &lt;br /&gt;
&lt;br /&gt;
*7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 60315'' - '''Space Exploration''' - [[Valve Pressure]] - Captain Spaniard and Filler Boy ([[ShloobeR]], [[Seventh Shade]], [[NoahSoft]]) (Score: 1043/1600) &lt;br /&gt;
&lt;br /&gt;
*8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 37052'' - '''Growth''' - [[Growth and Consolidation]] - cja ([[cja]])  (Score: 960/1600) &lt;br /&gt;
&lt;br /&gt;
*9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 9801'' - '''Space Exploration''' - [[A Sad Game]] - Captain Hobo ([[asgromo]])  (Score: 784/1600) &lt;br /&gt;
&lt;br /&gt;
*10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 21986'' - '''Growth''' - [[Agent Ballpark Will Explode]] - Everybody Loves Raymond ([[Kuddy]], [[Esdemo1|Es]], [[Trev-MUN]])  (Score: 733/1600) &lt;br /&gt;
&lt;br /&gt;
*11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 99086'' - '''Space Exploration''' - [[Space Exploration]] - (???)  (Score: 689/1600) &lt;br /&gt;
&lt;br /&gt;
*12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 81762'' - '''Growth''' - [[The Gardener]] - This is your brain on DoZ ([[Apage43]])  (Score: 640/1600) &lt;br /&gt;
&lt;br /&gt;
*13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 98083'' - '''Space Exploration''' - [[Space Invader]] - Team MAI ([[Nedemai]])  (Score: 537/1600) &lt;br /&gt;
&lt;br /&gt;
*14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 86970'' - '''Growth''' - [[Shoot the Enemy and Win]] - Ral ([[Ral]])  (Score: 371/1600) &lt;br /&gt;
&lt;br /&gt;
*15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 42914'' - '''Space Exploration''' - [[Secret Galaxy]] - Mouth Off! Productions ([[funkbrat]])  (Score: 366/1600) &lt;br /&gt;
&lt;br /&gt;
*16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 66108'' - '''Space Exploration''' - [[Super Space Adventure 3D]] - I like Super Mario ([[paulguy119]])  (Score: 316/1600) &lt;br /&gt;
&lt;br /&gt;
*17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 6170'' - '''Space Exploration''' - [[A Space Exploration Game of Some Sort]] -  White Hole Productions ([[Mr_Alert]])  (Score: 296/1600) &lt;br /&gt;
&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - ''Entry 81802'' - '''Growth''' - [[Zt: The Dawn of Zeux]] - GOLDS IN THEY MOUTH ([[Luke Drelick|SEGA]])  (Score: 612/1600) (Disqualified due to a low theme score.)&lt;br /&gt;
&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - ''Entry 5364'' - '''Space Exploration''' - [[Galaxy Slime]] - The Three Musketeers([[Goshi|Goshi3156]], [[Goshi|And Goshi3156]], [[Goshi|And Also Goshi3156]])  (Score: 474/1600) (Disqualified due to a breach of the anonymity rule.)&lt;br /&gt;
&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - ''Entry 79840'' - '''Space Exploration''' - [[Blacktropix]] - THE BIG BOSS OF THE NORTH ([[NASH]])  (Score: 284/1600) (Disqualified due to a low theme score.)&lt;br /&gt;
&lt;br /&gt;
==Judging Sheets==&lt;br /&gt;
&lt;br /&gt;
''See [[:Category:Summer DsDoZ 2005 Judging Sheets|Summer 2005 Dualstream Day of Zeux Judging Sheets]]''&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.digitalmzx.net/forums/index.php?showtopic=8724&amp;amp;st=0&amp;amp;#entry133143 DoZ Announcement Thread]&lt;br /&gt;
*[http://www.digitalmzx.net/forums/index.php?showtopic=9176&amp;amp;st=0&amp;amp;#entry143193 Official DoZ Judging and Results Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category: Competitions]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Summer_2005_Dualstream_Day_of_Zeux&amp;diff=2426</id>
		<title>Summer 2005 Dualstream Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Summer_2005_Dualstream_Day_of_Zeux&amp;diff=2426"/>
		<updated>2006-11-07T02:44:44Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Summer 2005 DsDoZ was the 15th bi-annual [[Day of Zeux]] competition.  It was organized by [[Insidious]] and began and ended at 5PM GMT on Saturday, July 2nd, 2005 and Sunday, July 3rd, 2005, respectively.  The topics were Growth and Space Exploration, and the judges were [[RoSS]], [[Terryn]], [[Emalkay]] and [[Seven]], with [[Prophet]] serving as a backup judge.  [[Seven]] ultimately did not submit scores, and thus [[Prophet]]'s scores were used instead.&lt;br /&gt;
&lt;br /&gt;
Of the games in this DoZ, Cheese's Adventure is often considered particularly memorable for its use of the then recent concept of pixel perfect rendering.  While this had been explored in varying degrees before by other people and by [[LogiCow]] himself, it had not been implemented in a game of substantial content prior to this.&lt;br /&gt;
&lt;br /&gt;
The final ranking of the games was as follows:&lt;br /&gt;
&lt;br /&gt;
*1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - ''Entry 39201'' - '''Space Exploration''' - [[Space Kung-Fu]] - Team Ultimate Lamination ([[MadBrain]])  (Score: 1285/1600) &lt;br /&gt;
&lt;br /&gt;
*2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; - ''Entry 19662'' - '''Growth''' - [[Cheese's Adventure]] - [[Logicow]]  (Score: 1223/1600) &lt;br /&gt;
&lt;br /&gt;
*3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; - ''Entry 52671'' - '''Growth''' - [[Demon Surge]] - Pantseat Flyers ([[Quasar84|Quasar]])  (Score: 1115/1600) &lt;br /&gt;
&lt;br /&gt;
*4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 31711'' - '''Space Exploration''' - [[Final Frontier]] - The Universal and Great Provisional Protectorate ([[pyro1588]], [[CommodoreJohn]], [[John Lennon]])  (Score: 1062/1600) &lt;br /&gt;
&lt;br /&gt;
*5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 44305'' - '''Space Exploration''' - [[Chronicles of a Broken Man]] - ohhhh burn ([[Skylark]])  (Score: 1049/1600) &lt;br /&gt;
&lt;br /&gt;
*6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 31340'' - '''Space Exploration''' - [[React]] - Unnamed FAIL ([[Elig]])  (Score: 1048/1600) &lt;br /&gt;
&lt;br /&gt;
*7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 60315'' - '''Space Exploration''' - [[Valve Pressure]] - Captain Spaniard and Filler Boy ([[ShloobeR]], [[Seventh Shade]], [[NoahSoft]]) (Score: 1043/1600) &lt;br /&gt;
&lt;br /&gt;
*8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 37052'' - '''Growth''' - [[Growth and Consolidation]] - cja ([[cja]])  (Score: 960/1600) &lt;br /&gt;
&lt;br /&gt;
*9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 9801'' - '''Space Exploration''' - [[A Sad Game]] - Captain Hobo ([[asgromo]])  (Score: 784/1600) &lt;br /&gt;
&lt;br /&gt;
*10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 21986'' - '''Growth''' - [[Agent Ballpark Will Explode]] - Everybody Loves Raymond ([[Kuddy]], [[Esdemo1|Es]], [[Trev-MUN]])  (Score: 733/1600) &lt;br /&gt;
&lt;br /&gt;
*11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 99086'' - '''Space Exploration''' - [[Space Exploration]] - (???)  (Score: 689/1600) &lt;br /&gt;
&lt;br /&gt;
*12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 81762'' - '''Growth''' - [[The Gardener]] - This is your brain on DoZ ([[Apage43]])  (Score: 640/1600) &lt;br /&gt;
&lt;br /&gt;
*13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 98083'' - '''Space Exploration''' - [[Space Invader]] - Team MAI ([[Nedemai]])  (Score: 537/1600) &lt;br /&gt;
&lt;br /&gt;
*14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 86970'' - '''Growth''' - [[Shoot the Enemy and Win]] - Ral ([[Ral]])  (Score: 371/1600) &lt;br /&gt;
&lt;br /&gt;
*15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 42914'' - '''Space Exploration''' - [[Secret Galaxy]] - Mouth Off! Productions ([[funkbrat]])  (Score: 366/1600) &lt;br /&gt;
&lt;br /&gt;
*16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 66108'' - '''Space Exploration''' - [[Super Space Adventure 3D]] - I like Super Mario ([[paulguy119]])  (Score: 316/1600) &lt;br /&gt;
&lt;br /&gt;
*17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 6170'' - '''Space Exploration''' - [[A Space Exploration Game of Some Sort]] -  White Hole Productions ([[Mr_Alert]])  (Score: 296/1600) &lt;br /&gt;
&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - ''Entry 81802'' - '''Growth''' - [[Zt: The Dawn of Zeux]] - GOLDS IN THEY MOUTH ([[Luke Drelick|SEGA]])  (Score: 612/1600) (Disqualified due to a low theme score.)&lt;br /&gt;
&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - ''Entry 5364'' - '''Space Exploration''' - [[Galaxy Slime]] - The Three Musketeers([[Goshi|Goshi3156]], [[Goshi|And Goshi3156]], [[Goshi|And Also Goshi3156]])  (Score: 474/1600) (Disqualified due to a breach of the anonymity rule.)&lt;br /&gt;
&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - ''Entry 79840'' - '''Space Exploration''' - [[Blacktropix]] - THE BIG BOSS OF THE NORTH ([[NASH]])  (Score: 284/1600) (Disqualified due to a low theme score.)&lt;br /&gt;
&lt;br /&gt;
==Judging Sheets==&lt;br /&gt;
&lt;br /&gt;
''See [[Category: Summer DsDoZ 2005 Judging Sheets]]''&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.digitalmzx.net/forums/index.php?showtopic=8724&amp;amp;st=0&amp;amp;#entry133143 DoZ Announcement Thread]&lt;br /&gt;
*[http://www.digitalmzx.net/forums/index.php?showtopic=9176&amp;amp;st=0&amp;amp;#entry143193 Official DoZ Judging and Results Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category: Competitions]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Summer_2005_Dualstream_Day_of_Zeux&amp;diff=2425</id>
		<title>Summer 2005 Dualstream Day of Zeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Summer_2005_Dualstream_Day_of_Zeux&amp;diff=2425"/>
		<updated>2006-11-07T02:09:46Z</updated>

		<summary type="html">&lt;p&gt;Quasar84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Summer 2005 DsDoZ was the 15th bi-annual [[Day of Zeux]] competition.  It was organized by Insidious and began and ended at 5PM GMT on Saturday, July 2nd, 2005 and Sunday, July 3rd, 2005, respectively.  The topics were Growth and Space Exploration, and the judges were [[RoSS]], [[Terryn]], [[Emalkay]] and [[Seven]], with [[Prophet]] serving as a backup judge.  [[Seven]] ultimately did not submit scores, and thus [[Prophet]]'s scores were used instead.&lt;br /&gt;
&lt;br /&gt;
Of the games in this DoZ, Cheese's Adventure is often considered particularly memorable for its use of the then recent concept of pixel perfect rendering.  While this had been explored in varying degrees before by other people and by [[LogiCow]] himself, it had not been implemented in a game of substantial content prior to this.&lt;br /&gt;
&lt;br /&gt;
The final ranking of the games was as follows:&lt;br /&gt;
&lt;br /&gt;
*1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - ''Entry 39201'' - '''Space Exploration''' - [[Space Kung-Fu]] - Team Ultimate Lamination ([[MadBrain]])  (Score: 1285/1600) &lt;br /&gt;
&lt;br /&gt;
*2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; - ''Entry 19662'' - '''Growth''' - [[Cheese's Adventure]] - [[Logicow]]  (Score: 1223/1600) &lt;br /&gt;
&lt;br /&gt;
*3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; - ''Entry 52671'' - '''Growth''' - [[Demon Surge]] - Pantseat Flyers ([[Quasar84|Quasar]])  (Score: 1115/1600) &lt;br /&gt;
&lt;br /&gt;
*4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 31711'' - '''Space Exploration''' - [[Final Frontier]] - The Universal and Great Provisional Protectorate ([[pyro1588]], [[CommodoreJohn]], [[John Lennon]])  (Score: 1062/1600) &lt;br /&gt;
&lt;br /&gt;
*5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 44305'' - '''Space Exploration''' - [[Chronicles of a Broken Man]] - ohhhh burn ([[Skylark]])  (Score: 1049/1600) &lt;br /&gt;
&lt;br /&gt;
*6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 31340'' - '''Space Exploration''' - [[React]] - Unnamed FAIL ([[Elig]])  (Score: 1048/1600) &lt;br /&gt;
&lt;br /&gt;
*7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 60315'' - '''Space Exploration''' - [[Valve Pressure]] - Captain Spaniard and Filler Boy ([[ShloobeR]], [[Seventh Shade]], [[NoahSoft]]) (Score: 1043/1600) &lt;br /&gt;
&lt;br /&gt;
*8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 37052'' - '''Growth''' - [[Growth and Consolidation]] - cja ([[cja]])  (Score: 960/1600) &lt;br /&gt;
&lt;br /&gt;
*9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 9801'' - '''Space Exploration''' - [[A Sad Game]] - Captain Hobo ([[asgromo]])  (Score: 784/1600) &lt;br /&gt;
&lt;br /&gt;
*10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 21986'' - '''Growth''' - [[Agent Ballpark Will Explode]] - Everybody Loves Raymond ([[Kuddy]], [[Esdemo1|Es]], [[Trev-MUN]])  (Score: 733/1600) &lt;br /&gt;
&lt;br /&gt;
*11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 99086'' - '''Space Exploration''' - [[Space Exploration]] - (???)  (Score: 689/1600) &lt;br /&gt;
&lt;br /&gt;
*12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 81762'' - '''Growth''' - [[The Gardener]] - This is your brain on DoZ ([[Apage43]])  (Score: 640/1600) &lt;br /&gt;
&lt;br /&gt;
*13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 98083'' - '''Space Exploration''' - [[Space Invader]] - Team MAI ([[Nedemai]])  (Score: 537/1600) &lt;br /&gt;
&lt;br /&gt;
*14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 86970'' - '''Growth''' - [[Shoot the Enemy and Win]] - Ral ([[Ral]])  (Score: 371/1600) &lt;br /&gt;
&lt;br /&gt;
*15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 42914'' - '''Space Exploration''' - [[Secret Galaxy]] - Mouth Off! Productions ([[funkbrat]])  (Score: 366/1600) &lt;br /&gt;
&lt;br /&gt;
*16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 66108'' - '''Space Exploration''' - [[Super Space Adventure 3D]] - I like Super Mario ([[paulguy119]])  (Score: 316/1600) &lt;br /&gt;
&lt;br /&gt;
*17&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; - ''Entry 6170'' - '''Space Exploration''' - [[A Space Exploration Game of Some Sort]] -  White Hole Productions ([[Mr_Alert]])  (Score: 296/1600) &lt;br /&gt;
&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - ''Entry 81802'' - '''Growth''' - [[Zt: The Dawn of Zeux]] - GOLDS IN THEY MOUTH ([[Luke Drelick|SEGA]])  (Score: 612/1600) (Disqualified due to a low theme score.)&lt;br /&gt;
&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - ''Entry 5364'' - '''Space Exploration''' - [[Galaxy Slime]] - The Three Musketeers([[Goshi|Goshi3156]], [[Goshi|And Goshi3156]], [[Goshi|And Also Goshi3156]])  (Score: 474/1600) (Disqualified due to a breach of the anonymity rule.)&lt;br /&gt;
&lt;br /&gt;
*DQ&amp;lt;sup&amp;gt;ed&amp;lt;/sup&amp;gt; - ''Entry 79840'' - '''Space Exploration''' - [[Blacktropix]] - THE BIG BOSS OF THE NORTH ([[NASH]])  (Score: 284/1600) (Disqualified due to a low theme score.)&lt;br /&gt;
&lt;br /&gt;
==Judging Sheets==&lt;br /&gt;
&lt;br /&gt;
''See [[Summer DsDoZ 2005 Judging Sheets]]''&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.digitalmzx.net/forums/index.php?showtopic=8724&amp;amp;st=0&amp;amp;#entry133143 DoZ Announcement Thread]&lt;br /&gt;
*[http://www.digitalmzx.net/forums/index.php?showtopic=9176&amp;amp;st=0&amp;amp;#entry143193 Official DoZ Judging and Results Thread]&lt;br /&gt;
&lt;br /&gt;
[[Category: Competitions]]&lt;/div&gt;</summary>
		<author><name>Quasar84</name></author>
	</entry>
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