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	<id>https://www.digitalmzx.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SSoriak</id>
	<title>MZXWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.digitalmzx.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SSoriak"/>
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	<updated>2026-10-29T14:18:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Category_talk:Community&amp;diff=2450</id>
		<title>Category talk:Community</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Category_talk:Community&amp;diff=2450"/>
		<updated>2006-11-14T22:31:19Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: Regarding Phrases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regarding Phrases ==&lt;br /&gt;
&lt;br /&gt;
Maybe we should have a subcategory for memes and phrases? Asking because &amp;quot;hammer (like a sword but a hammer) was under &amp;quot;catchphrases,&amp;quot; which is a category that hadn't really been given a page. --[[User:SSoriak|SSoriak]] 16:31, 14 November 2006 (CST)&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Hammer_(like_a_sword_but_a_hammer)&amp;diff=2449</id>
		<title>Hammer (like a sword but a hammer)</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Hammer_(like_a_sword_but_a_hammer)&amp;diff=2449"/>
		<updated>2006-11-14T22:30:16Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: changed category to community&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was a description of a weapon in one of [[Ripster88|Ripster88's]] planned games. Its unintendedly hilarious phrasing caused the description to be said frequently by most other MZXers. (Of course, Ripster intended that the hammer weapon would be swung in an arc like a typical sword weapon is on MegaZeux games.)&lt;br /&gt;
&lt;br /&gt;
==External links ==&lt;br /&gt;
[http://www.digitalmzx.net/forums/index.php?showtopic=7555&amp;amp;st=30&amp;amp;#entry107131 DMZX thread of origin]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Bernard_the_Bard&amp;diff=2391</id>
		<title>Bernard the Bard</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Bernard_the_Bard&amp;diff=2391"/>
		<updated>2006-11-04T20:12:16Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: review link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Bernard the Bard&lt;br /&gt;
|image = &lt;br /&gt;
|creator = Jeremy Lamar ([[Otto Germain]])&lt;br /&gt;
|company = N/A&lt;br /&gt;
|released = &lt;br /&gt;
|genre = Adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Bernard the Bard is a [[:Category:Games|MegaZeux Game]] made by Otto Germain in which the player plays the role of the title character and has various adventures out and about his hometown with its castle, which also involves the defense of the town from the race of goobers. This game is a sequel to the famous ZZT game [[zultimate:Ned the Knight|Ned the Knight]]. It is often considered a [[MegaZeux]] classic.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.digitalmzx.net/index.php?act=reviews&amp;amp;gid=1 Reviews of the game at DigitalMZX]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Bernard_the_Bard&amp;diff=2390</id>
		<title>Bernard the Bard</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Bernard_the_Bard&amp;diff=2390"/>
		<updated>2006-11-04T20:11:11Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Bernard the Bard&lt;br /&gt;
|image = &lt;br /&gt;
|creator = Jeremy Lamar ([[Otto Germain]])&lt;br /&gt;
|company = N/A&lt;br /&gt;
|released = &lt;br /&gt;
|genre = Adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Bernard the Bard is a [[:Category:Games|MegaZeux Game]] made by Otto Germain in which the player plays the role of the title character and has various adventures out and about his hometown with its castle, which also involves the defense of the town from the race of goobers. This game is a sequel to the famous ZZT game [[zultimate:Ned the Knight|Ned the Knight]]. It is often considered a [[MegaZeux]] classic.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.digitalmzx.net/index.php?act=reviews&amp;amp;gid=59 Reviews of the game at DigitalMZX]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Bernard_the_Bard&amp;diff=2389</id>
		<title>Bernard the Bard</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Bernard_the_Bard&amp;diff=2389"/>
		<updated>2006-11-04T20:10:34Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added article / very basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Bernard the Bard&lt;br /&gt;
|image = &lt;br /&gt;
|creator = Jeremy Lamar ([[Otto Germain]])&lt;br /&gt;
|company = N/A&lt;br /&gt;
|released = &lt;br /&gt;
|genre = Adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Bernard the Bard is a [[:Games|MegaZeux Game]] made by Otto Germain in which the player plays the role of the title character and has various adventures out and about his hometown with its castle, which also involves the defense of the town from the race of goobers. This game is a sequel to the famous ZZT game [[zultimate:Ned the Knight|Ned the Knight]]. It is often considered a [[MegaZeux]] classic.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[[http://www.digitalmzx.net/index.php?act=reviews&amp;amp;gid=59 Reviews of the game at DigitalMZX]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=2386</id>
		<title>Aevaze</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=2386"/>
		<updated>2006-11-02T03:11:41Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: minor info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group| name = Aevaze&lt;br /&gt;
|formed = 2006&lt;br /&gt;
|disbanded = Currently Active&lt;br /&gt;
|current = [[KKairos]]&amp;lt;br&amp;gt;[[Xeirxes]]&amp;lt;br&amp;gt;[[asgromo]]&amp;lt;br&amp;gt;[[NoahSoft]]&amp;lt;br&amp;gt;[[Insidious]]&amp;lt;br&amp;gt;[[SeventhShade]]&amp;lt;br&amp;gt;&lt;br /&gt;
|former = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aevaze is a [[MegaZeux]] &amp;quot;company&amp;quot; or &amp;quot;programming group&amp;quot; which currently consists of six members. Aevaze was formed in Summer 2006 as a result of KKairos, Xeirxes and [[Bramble|Bramble's]] work on their ''Megazeux Trading Card Game'' project (now dissolved). Since its formation Aevaze has put out a total of three games.&lt;br /&gt;
&lt;br /&gt;
==Released Games==&lt;br /&gt;
*Spaceman Jones in Ordeal on Glaxnard XII (ZZT) by KKairos&lt;br /&gt;
*[[Random Maze Game]] by KKairos&lt;br /&gt;
*[[Seamus' Bad Day]] by NoahSoft and Jessie&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
They have an eponymous [[IRC]] channel on Espernet.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://aevaze.xeirxes.com/ Aevaze Main Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Programming Groups]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=2385</id>
		<title>Aevaze</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=2385"/>
		<updated>2006-11-02T03:10:49Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added some info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group| name = Aevaze&lt;br /&gt;
|formed = 2006&lt;br /&gt;
|disbanded = Currently Active&lt;br /&gt;
|current = [[KKairos]]&amp;lt;br&amp;gt;[[Xeirxes]]&amp;lt;br&amp;gt;[[asgromo]]&amp;lt;br&amp;gt;[[NoahSoft]]&amp;lt;br&amp;gt;[[Insidious]]&amp;lt;br&amp;gt;[[SeventhShade]]&amp;lt;br&amp;gt;&lt;br /&gt;
|former = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aevaze is a programming group which is primarily focused on [[MegaZeux]] and currently consists of six members. Aevaze was formed in Summer 2006 as a result of KKairos, Xeirxes and [[Bramble|Bramble's]] work on their ''Megazeux Trading Card Game'' project (now dissolved). Since its formation Aevaze has put out a total of three games.&lt;br /&gt;
&lt;br /&gt;
==Released Games==&lt;br /&gt;
*Spaceman Jones in Ordeal on Glaxnard XII (ZZT) by KKairos&lt;br /&gt;
*[[Random Maze Game]] by KKairos&lt;br /&gt;
*[[Seamus' Bad Day]] by NoahSoft and Jessie&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
They have an eponymous [[IRC]] channel on Espernet.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://aevaze.xeirxes.com/ Aevaze Main Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Programming Groups]]&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Requested_Articles&amp;diff=2351</id>
		<title>Requested Articles</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Requested_Articles&amp;diff=2351"/>
		<updated>2006-10-30T17:14:48Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: made sections / proposed articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requested Articles&lt;br /&gt;
&lt;br /&gt;
== On MZXers ==&lt;br /&gt;
&lt;br /&gt;
* asgromo&lt;br /&gt;
* asiekierka&lt;br /&gt;
* Bramble&lt;br /&gt;
* EsDemo1 (non-User)&lt;br /&gt;
* Goshi (non-User)&lt;br /&gt;
* Guy (non-User)&lt;br /&gt;
* Inmate2993&lt;br /&gt;
* Insidious&lt;br /&gt;
* Lancer-X&lt;br /&gt;
* Matt Williams&lt;br /&gt;
* Monthigos&lt;br /&gt;
* NoahSoft&lt;br /&gt;
* RoSS&lt;br /&gt;
* ShloobeR&lt;br /&gt;
* Xeirxes&lt;br /&gt;
* ZZCrook&lt;br /&gt;
&lt;br /&gt;
== On Games ==&lt;br /&gt;
&lt;br /&gt;
* Kikan&lt;br /&gt;
* MZX Combat Trainer&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Seamus%27_Bad_Day&amp;diff=2343</id>
		<title>Seamus' Bad Day</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Seamus%27_Bad_Day&amp;diff=2343"/>
		<updated>2006-10-30T00:26:40Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added article / basic description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Seamus' Bad Day&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[NoahSoft]]&lt;br /&gt;
|company = [[Aevaze]]&lt;br /&gt;
|released = 2006&lt;br /&gt;
|genre = Classic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Seamus' Bad Day was a game made by [[NoahSoft]] with Jessie, released under [[Aevaze]] in October of 2006. In it you are a dog named Seamus who flees from a dog whom he owes some bones into the zoo. There he agrees to a fetch quest for his friend, to get back a borrowed cowbell, leading to a series of fetch quests. Most of the dialogue in the game was actually written by Jessie, whereas NoahSoft tackled the bulk of the programming.&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CJA&amp;diff=2341</id>
		<title>CJA</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CJA&amp;diff=2341"/>
		<updated>2006-10-30T00:06:05Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: list of games, a bit of info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Note: This page used to be a redirect to CJA's userpage. It's best to keep those seperated.''&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
CJA is a MegaZeuxer known for being quite prolific in his gamemaking. He is one of the principal members of the programming group [[POOP ROAD|POOP ROAD &amp;gt;:(]] and helps with the running of their eponymous IRC channel on [[Espernet]]. He is one of the major players in the creation of the [[BAND|BAND! Series]] of MegaZeux games.&lt;br /&gt;
&lt;br /&gt;
His games range from being shorter mini-games to longer, more drawn-out projects.&lt;br /&gt;
&lt;br /&gt;
== CJA's Games ==&lt;br /&gt;
&lt;br /&gt;
* [[ASCII Puzzle Game]]&lt;br /&gt;
* [[BAND|BAND! 1 - BAN DMZX]] (with [[ShloobeR]])&lt;br /&gt;
* BAND! 2 - PREMIERE (with [[Guy]])&lt;br /&gt;
* BAND! 3 (with Guy)&lt;br /&gt;
* Catch&lt;br /&gt;
* Failure Pack&lt;br /&gt;
* Flantasia 3 (Incomplete and Demo Versions)&lt;br /&gt;
* Flantasia 4 (Incomplete and Demo Versions)&lt;br /&gt;
* Flantasia Saga&lt;br /&gt;
* HOOPLE!&lt;br /&gt;
* Ionic&lt;br /&gt;
* Katamari Damacy Clone Demo&lt;br /&gt;
* Math with Big Numbers&lt;br /&gt;
* mIRC Art Generator&lt;br /&gt;
* Save New Year's! (with [[Nahah]] and [[micah]])&lt;br /&gt;
* SuperZZT Emulator&lt;br /&gt;
* Surround Demo&lt;br /&gt;
* Thingiy&lt;br /&gt;
* THIS IS A DOZ COD&lt;br /&gt;
* Trig Circles Demo&lt;br /&gt;
* Tuxedo Ted (v1.2)&lt;br /&gt;
* [[ZOMGame]]&lt;br /&gt;
&lt;br /&gt;
For more information about CJA and an autobiography, see [[User:CJA|CJA's user page]].&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Smiley_RPG&amp;diff=2338</id>
		<title>Smiley RPG</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Smiley_RPG&amp;diff=2338"/>
		<updated>2006-10-29T23:40:42Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Smiley RPG&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[Mallo]]&lt;br /&gt;
|company = [[Destiny Software]]&lt;br /&gt;
|released = &lt;br /&gt;
|genre = Comedy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
&lt;br /&gt;
Smiley RPG was a [[MegaZeux]] game made by Destiny Software's Mallo. It is largely a parody of RPGs in general, but naturally develops a few jokes of its own.&lt;br /&gt;
&lt;br /&gt;
Although it features a few RPG-styled battles, the bulk of the game consists of completing other boards which are usually somewhere between an action-oriented and puzzle-oriented gameplay. Two of the famous MegaZeux puzzles used in Smiley RPG were the rotating gunshot-reflector puzzle, the puzzle that imitates invisible Zelda III walkways over a pit.&lt;br /&gt;
&lt;br /&gt;
The story of the game is focused on the player and his two friends Bill and Mindy trying to save North Americana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Talk:Destiny_Software&amp;diff=2336</id>
		<title>Talk:Destiny Software</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Talk:Destiny_Software&amp;diff=2336"/>
		<updated>2006-10-29T23:28:35Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just out of curiosity, was 9 Lives synonymous with Area Nine? The latter was mentioned in Caverns: Psycho Edition as being a Destiny Software project.&lt;br /&gt;
&lt;br /&gt;
--[[User:Terryn|Terryn]] 16:09, 29 October 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Having known the ZZTer Parasite and worked with him, I'm not sure he was ever in Destiny Software. Or do you mean some other Parasite besides the Flaming Kitty guy? --SSoriak 17:28, 29 October 2006 (CST)&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=LogiCow&amp;diff=2320</id>
		<title>LogiCow</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=LogiCow&amp;diff=2320"/>
		<updated>2006-10-29T10:38:47Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added needs peer review; i dunno if it does but better safe than sorry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
LogiCow is an [[:Category:MZXers|MZXer]] who has been around for awhile now, at least since July of 2002. He is known for putting out a lot of small graphical engines for [[MegaZeux]] which showcase his ability to make things which look very, very pretty. This also comes through in some of his games, such as the [[Day of Zeux]] entry [[Cheese's Adventure]], which featured pixel-perfect movement. Another thing he is known for is putting out lots of small mini-games, many of which attempt to do graphically what other games have not done. He wrote [[Palzor|Palzor and Palzor II]], which is a utility in .MZX form which helped people to manage palettes in [[SMZX]] modes 2 and 3 more easily than before.&lt;br /&gt;
&lt;br /&gt;
== MegaZeux Games/Engines ==&lt;br /&gt;
&lt;br /&gt;
* BMP Code Collection&lt;br /&gt;
* Bouncing Game&lt;br /&gt;
* CannonBallZ&lt;br /&gt;
* Carracer&lt;br /&gt;
* Charset Tool&lt;br /&gt;
* Cheese's Adventure (not on DigitalMZX separately)&lt;br /&gt;
* Color Adjust&lt;br /&gt;
* Day of Zeux Invitation&lt;br /&gt;
* Dotgame&lt;br /&gt;
* DoZ or Die&lt;br /&gt;
* Draw3&lt;br /&gt;
* Growth Machine&lt;br /&gt;
* [[Hackers Can Turn Your Computer into a Bomb!]]&lt;br /&gt;
* Kaboink!&lt;br /&gt;
* LogiCow's 3D Bouncer&lt;br /&gt;
* Palzor and Palzor II&lt;br /&gt;
* Pong&lt;br /&gt;
* SMZX Paint&lt;br /&gt;
* Taurus Invasion&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2319</id>
		<title>Otto Germain</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2319"/>
		<updated>2006-10-29T10:37:49Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: finally got &amp;quot;needs peer review&amp;quot; right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Otto Germain, perhaps best known as Jeremy Lamar, is a [[:Category:MZXers|MegaZeuxer]] known for having created [[Bernard the Bard]], [[Bomb Brothers]], and [[Talon's Tale]], all of which are generally considered decent or good games and the first of which is often considered a [[MegaZeux]] classic. In addition to his MegaZeux games he made three games starring a character of his named Blinky, using Game Maker. Also, Bernard the Bard is in actuality a sequel to an earlier [[ZZT]] game by Germain, which was called Ned the Knight and is often considered a ZZT classic.&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
[[Category:MZXers]] [[Category: ZZTers]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2318</id>
		<title>Otto Germain</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2318"/>
		<updated>2006-10-29T10:36:16Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Otto Germain, perhaps best known as Jeremy Lamar, is a [[:Category:MZXers|MegaZeuxer]] known for having created [[Bernard the Bard]], [[Bomb Brothers]], and [[Talon's Tale]], all of which are generally considered decent or good games and the first of which is often considered a [[MegaZeux]] classic. In addition to his MegaZeux games he made three games starring a character of his named Blinky, using Game Maker. Also, Bernard the Bard is in actuality a sequel to an earlier [[ZZT]] game by Germain, which was called Ned the Knight and is often considered a ZZT classic.&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:MZXers]] [[Category: ZZTers]] [[Category:Needs peer review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=LogiCow&amp;diff=2317</id>
		<title>LogiCow</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=LogiCow&amp;diff=2317"/>
		<updated>2006-10-29T10:35:56Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
LogiCow is an [[:Category:MZXers|MZXer]] who has been around for awhile now, at least since July of 2002. He is known for putting out a lot of small graphical engines for [[MegaZeux]] which showcase his ability to make things which look very, very pretty. This also comes through in some of his games, such as the [[Day of Zeux]] entry [[Cheese's Adventure]], which featured pixel-perfect movement. Another thing he is known for is putting out lots of small mini-games, many of which attempt to do graphically what other games have not done. He wrote [[Palzor|Palzor and Palzor II]], which is a utility in .MZX form which helped people to manage palettes in [[SMZX]] modes 2 and 3 more easily than before.&lt;br /&gt;
&lt;br /&gt;
== MegaZeux Games/Engines ==&lt;br /&gt;
&lt;br /&gt;
* BMP Code Collection&lt;br /&gt;
* Bouncing Game&lt;br /&gt;
* CannonBallZ&lt;br /&gt;
* Carracer&lt;br /&gt;
* Charset Tool&lt;br /&gt;
* Cheese's Adventure (not on DigitalMZX separately)&lt;br /&gt;
* Color Adjust&lt;br /&gt;
* Day of Zeux Invitation&lt;br /&gt;
* Dotgame&lt;br /&gt;
* DoZ or Die&lt;br /&gt;
* Draw3&lt;br /&gt;
* Growth Machine&lt;br /&gt;
* [[Hackers Can Turn Your Computer into a Bomb!]]&lt;br /&gt;
* Kaboink!&lt;br /&gt;
* LogiCow's 3D Bouncer&lt;br /&gt;
* Palzor and Palzor II&lt;br /&gt;
* Pong&lt;br /&gt;
* SMZX Paint&lt;br /&gt;
* Taurus Invasion&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Needs peer review]]&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BattleSuits&amp;diff=2316</id>
		<title>BattleSuits</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BattleSuits&amp;diff=2316"/>
		<updated>2006-10-29T10:35:16Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Battlesuits Demo v1.0&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[Gemini]]&lt;br /&gt;
|company = [[Odyssey]]&lt;br /&gt;
|released = &lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BattleSuits Demo v1.0 was a demo of an RPG which was being made by [[Gemini]] in MZX at the time.&lt;br /&gt;
&lt;br /&gt;
While the battles are one-on-one, which is often considered bad for MegaZeux RPGs, the demo features a fairly extensive battle system and well-done illustrations of enemies, which are all seen from the perspective of the main character. There were numerous options in battle, including basic attacks, many purchasable spells, and items.&lt;br /&gt;
&lt;br /&gt;
The game's plot, due to its incompleteness, is not fully known; however, in the demo we see glimpses of a potential rising evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2315</id>
		<title>Otto Germain</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2315"/>
		<updated>2006-10-29T10:34:11Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added community comments section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Otto Germain, perhaps best known as Jeremy Lamar, is a [[:Category:MZXers|MegaZeuxer]] known for having created [[Bernard the Bard]], [[Bomb Brothers]], and [[Talon's Tale]], all of which are generally considered decent or good games and the first of which is often considered a [[MegaZeux]] classic. In addition to his MegaZeux games he made three games starring a character of his named Blinky, using Game Maker. Also, Bernard the Bard is in actuality a sequel to an earlier [[ZZT]] game by Germain, which was called Ned the Knight and is often considered a ZZT classic.&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:MZXers]] [[Category: ZZTers]] [[Category:Needs Peer Review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BattleSuits&amp;diff=2314</id>
		<title>BattleSuits</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BattleSuits&amp;diff=2314"/>
		<updated>2006-10-29T10:28:22Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Battlesuits Demo v1.0&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[Gemini]]&lt;br /&gt;
|company = [[Odyssey]]&lt;br /&gt;
|released = &lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BattleSuits Demo v1.0 was a demo of an RPG which was being made by [[Gemini]] in MZX at the time.&lt;br /&gt;
&lt;br /&gt;
While the battles are one-on-one, which is often considered bad for MegaZeux RPGs, the demo features a fairly extensive battle system and well-done illustrations of enemies, which are all seen from the perspective of the main character. There were numerous options in battle, including basic attacks, many purchasable spells, and items.&lt;br /&gt;
&lt;br /&gt;
The game's plot, due to its incompleteness, is not fully known; however, in the demo we see glimpses of a potential rising evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stubs}}&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BattleSuits&amp;diff=2313</id>
		<title>BattleSuits</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BattleSuits&amp;diff=2313"/>
		<updated>2006-10-29T10:28:03Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Battlesuits Demo v1.0&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[Gemini]]&lt;br /&gt;
|company = Odyssey&lt;br /&gt;
|released = &lt;br /&gt;
|genre = RPG&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
BattleSuits Demo v1.0 was a demo of an RPG which was being made by [[Gemini]] in MZX at the time.&lt;br /&gt;
&lt;br /&gt;
While the battles are one-on-one, which is often considered bad for MegaZeux RPGs, the demo features a fairly extensive battle system and well-done illustrations of enemies, which are all seen from the perspective of the main character. There were numerous options in battle, including basic attacks, many purchasable spells, and items.&lt;br /&gt;
&lt;br /&gt;
The game's plot, due to its incompleteness, is not fully known; however, in the demo we see glimpses of a potential rising evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stubs}}&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2312</id>
		<title>Otto Germain</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2312"/>
		<updated>2006-10-29T10:19:30Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Otto Germain, perhaps best known as Jeremy Lamar, is a [[:Category:MZXers|MegaZeuxer]] known for having created [[Bernard the Bard]], [[Bomb Brothers]], and [[Talon's Tale]], all of which are generally considered decent or good games and the first of which is often considered a [[MegaZeux]] classic. In addition to his MegaZeux games he made three games starring a character of his named Blinky, using Game Maker. Also, Bernard the Bard is in actuality a sequel to an earlier [[ZZT]] game by Germain, which was called Ned the Knight and is often considered a ZZT classic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:MZXers]] [[Category: ZZTers]] [[Category:Needs Peer Review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2311</id>
		<title>Otto Germain</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Otto_Germain&amp;diff=2311"/>
		<updated>2006-10-29T10:19:16Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: basic description of famous games made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Otto Germain, perhaps best known as Jeremy Lamar, is a [[:Category:MZXers|MegaZeuxer]] known for having created [[Bernard the Bard]], [[Bomb Brothers]], and [[Talon's Tale]], all of which are generally considered decent or good games and the first of which is often considered a [[MegaZeux]] classic. In addition to his MegaZeux games he made three games starring a character of his named Blinky, using Game Maker. Also, Bernard the Bard is in actuality a sequel to an earlier [[ZZT]] game by Germain, which was called Ned the Knight and is often considered a ZZT classic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stubs}}&lt;br /&gt;
[[Category:MZXers]] [[Category: ZZTers]] [[Category:Needs Peer Review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=LogiCow&amp;diff=2310</id>
		<title>LogiCow</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=LogiCow&amp;diff=2310"/>
		<updated>2006-10-29T10:10:40Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added peer review&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
LogiCow is an [[:Category:MZXers|MZXer]] who has been around for awhile now, at least since July of 2002. He is known for putting out a lot of small graphical engines for [[MegaZeux]] which showcase his ability to make things which look very, very pretty. This also comes through in some of his games, such as the [[Day of Zeux]] entry [[Cheese's Adventure]], which featured pixel-perfect movement. Another thing he is known for is putting out lots of small mini-games, many of which attempt to do graphically what other games have not done. He wrote [[Palzor|Palzor and Palzor II]], which is a utility in .MZX form which helped people to manage palettes in [[SMZX]] modes 2 and 3 more easily than before.&lt;br /&gt;
&lt;br /&gt;
== MegaZeux Games/Engines ==&lt;br /&gt;
&lt;br /&gt;
* BMP Code Collection&lt;br /&gt;
* Bouncing Game&lt;br /&gt;
* CannonBallZ&lt;br /&gt;
* Carracer&lt;br /&gt;
* Charset Tool&lt;br /&gt;
* Cheese's Adventure (not on DigitalMZX separately)&lt;br /&gt;
* Color Adjust&lt;br /&gt;
* Day of Zeux Invitation&lt;br /&gt;
* Dotgame&lt;br /&gt;
* DoZ or Die&lt;br /&gt;
* Draw3&lt;br /&gt;
* Growth Machine&lt;br /&gt;
* [[Hackers Can Turn Your Computer into a Bomb!]]&lt;br /&gt;
* Kaboink!&lt;br /&gt;
* LogiCow's 3D Bouncer&lt;br /&gt;
* Palzor and Palzor II&lt;br /&gt;
* Pong&lt;br /&gt;
* SMZX Paint&lt;br /&gt;
* Taurus Invasion&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]] [[Category:Needs Peer Review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=LogiCow&amp;diff=2309</id>
		<title>LogiCow</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=LogiCow&amp;diff=2309"/>
		<updated>2006-10-29T10:09:53Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added page with list of games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Basics ==&lt;br /&gt;
&lt;br /&gt;
LogiCow is an [[:Category:MZXers|MZXer]] who has been around for awhile now, at least since July of 2002. He is known for putting out a lot of small graphical engines for [[MegaZeux]] which showcase his ability to make things which look very, very pretty. This also comes through in some of his games, such as the [[Day of Zeux]] entry [[Cheese's Adventure]], which featured pixel-perfect movement. Another thing he is known for is putting out lots of small mini-games, many of which attempt to do graphically what other games have not done. He wrote [[Palzor|Palzor and Palzor II]], which is a utility in .MZX form which helped people to manage palettes in [[SMZX]] modes 2 and 3 more easily than before.&lt;br /&gt;
&lt;br /&gt;
== MegaZeux Games/Engines ==&lt;br /&gt;
&lt;br /&gt;
* BMP Code Collection&lt;br /&gt;
* Bouncing Game&lt;br /&gt;
* CannonBallZ&lt;br /&gt;
* Carracer&lt;br /&gt;
* Charset Tool&lt;br /&gt;
* Cheese's Adventure (not on DigitalMZX separately)&lt;br /&gt;
* Color Adjust&lt;br /&gt;
* Day of Zeux Invitation&lt;br /&gt;
* Dotgame&lt;br /&gt;
* DoZ or Die&lt;br /&gt;
* Draw3&lt;br /&gt;
* Growth Machine&lt;br /&gt;
* [[Hackers Can Turn Your Computer into a Bomb!]]&lt;br /&gt;
* Kaboink!&lt;br /&gt;
* LogiCow's 3D Bouncer&lt;br /&gt;
* Palzor and Palzor II&lt;br /&gt;
* Pong&lt;br /&gt;
* SMZX Paint&lt;br /&gt;
* Taurus Invasion&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2308</id>
		<title>Trev-MUN</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2308"/>
		<updated>2006-10-29T09:55:15Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: fixed some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
Trev-MUN is an [[:Category:MZXers|MZXer]] who has been in the community for a very long time. For some portion of that time he was working on a game entitled [[Sir Kupon]] which dealt with a moogle which was 3x3 characters large. However, due to a combination of factors, not the least of which was the [[Character Set|charset]] limitation (the human characters were to be 3x4) the project shut down.&lt;br /&gt;
&lt;br /&gt;
One of Trev-MUN's more well-known creations has been the numerous custom CFC Cards for members of the community.&lt;br /&gt;
&lt;br /&gt;
== Non-MZX Pursuits ==&lt;br /&gt;
&lt;br /&gt;
While he is a fairly active member of the MegaZeux community, he also plays Ragnarok Online and draws a webcomic, Ragnarok Wisdom, which is based on life in the game. He also makes the annual webcomic [[The Legend of Key-Fu]], known for its random sense of humor. Trev-MUN is also working on a science-fiction universe called Ad Ultimum, and enjoys discussing philosophy/theology of religion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adultimum.net/keyfu/ The Legend of Key-Fu]&lt;br /&gt;
* [http://www.adultimum.net/rw/ The Legend of Key-Fu]&lt;br /&gt;
* [http://www.adultimum.net Ad Ultimum]&lt;br /&gt;
* [http://www.livejournal.com/~ils_trevmun/ LiveJournal]&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
Totally a fan of Trev-MUN; he's fun to hang around and a good artist, and I enjoy the theological discussions. --SSoriak 03:52, 29 October 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;br /&gt;
[[Category:Needs peer review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2307</id>
		<title>Trev-MUN</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2307"/>
		<updated>2006-10-29T09:54:26Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added external links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
Trev-MUN is an [[:Category:MZXers|MZXer]] who has been in the community for a very long time. For some portion of that time he was working on a game entitled [[Sir Kupon]] which dealt with a moogle which was 3x3 characters large. However, due to a combination of factors, not the least of which was the [[Character Set|charset]] limitation (the human characters were to be 3x4) the project shut down.&lt;br /&gt;
&lt;br /&gt;
One of Trev-MUN's more well-known creations has been the numerous custom CFC Cards for members of the community.&lt;br /&gt;
&lt;br /&gt;
== Non-MZX Pursuits ==&lt;br /&gt;
&lt;br /&gt;
While he is a fairly active member of the MegaZeux community, he also plays Ragnarok Online and draws a webcomic, Ragnarok Wisdom, which is based on life in the game. He also makes the annual webcomic [[The Legend of Key-Fu]], known for its random sense of humor. Trev-MUN is also working on a science-fiction universe called Ad Ultimum, and enjoys discussing philosophy/theology of religion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [[http://www.adultimum.net/keyfu/ The Legend of Key-Fu]]&lt;br /&gt;
* [[http://www.adultimum.net/rw/ The Legend of Key-Fu]]&lt;br /&gt;
* [[http://www.adultimum.net Ad Ultimum]]&lt;br /&gt;
* [[http://www.livejournal.com/~ils_trevmun/ LiveJournal]]&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
Totally a fan of Trev-MUN; he's fun to hang around and a good artist, and I enjoy the theological discussions. --SSoriak 03:52, 29 October 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;br /&gt;
[[Category:Needs peer review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2306</id>
		<title>Trev-MUN</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2306"/>
		<updated>2006-10-29T09:52:02Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: /* Community Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
Trev-MUN is an [[:Category:MZXers|MZXer]] who has been in the community for a very long time. For some portion of that time he was working on a game entitled [[Sir Kupon]] which dealt with a moogle which was 3x3 characters large. However, due to a combination of factors, not the least of which was the [[Character Set|charset]] limitation (the human characters were to be 3x4) the project shut down.&lt;br /&gt;
&lt;br /&gt;
One of Trev-MUN's more well-known creations has been the numerous custom CFC Cards for members of the community.&lt;br /&gt;
&lt;br /&gt;
== Non-MZX Pursuits ==&lt;br /&gt;
&lt;br /&gt;
While he is a fairly active member of the MegaZeux community, he also plays Ragnarok Online and draws a webcomic, Ragnarok Wisdom, which is based on life in the game. He also makes the annual webcomic [[The Legend of Key-Fu]], known for its random sense of humor. Trev-MUN is also working on a science-fiction universe called Ad Ultimum, and enjoys discussing philosophy/theology of religion.&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
Totally a fan of Trev-MUN; he's fun to hang around and a good artist, and I enjoy the theological discussions. SSoriak 03:52, 29 October 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;br /&gt;
[[Category:Needs peer review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2305</id>
		<title>Trev-MUN</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2305"/>
		<updated>2006-10-29T09:51:16Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: properly bracketed &amp;quot;stub&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
Trev-MUN is an [[:Category:MZXers|MZXer]] who has been in the community for a very long time. For some portion of that time he was working on a game entitled [[Sir Kupon]] which dealt with a moogle which was 3x3 characters large. However, due to a combination of factors, not the least of which was the [[Character Set|charset]] limitation (the human characters were to be 3x4) the project shut down.&lt;br /&gt;
&lt;br /&gt;
One of Trev-MUN's more well-known creations has been the numerous custom CFC Cards for members of the community.&lt;br /&gt;
&lt;br /&gt;
== Non-MZX Pursuits ==&lt;br /&gt;
&lt;br /&gt;
While he is a fairly active member of the MegaZeux community, he also plays Ragnarok Online and draws a webcomic, Ragnarok Wisdom, which is based on life in the game. He also makes the annual webcomic [[The Legend of Key-Fu]], known for its random sense of humor. Trev-MUN is also working on a science-fiction universe called Ad Ultimum, and enjoys discussing philosophy/theology of religion.&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;br /&gt;
[[Category:Needs peer review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2304</id>
		<title>Trev-MUN</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Trev-MUN&amp;diff=2304"/>
		<updated>2006-10-29T09:50:28Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added article; i know many people who have more info on him than i do&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
Trev-MUN is an [[:Category:MZXers|MZXer]] who has been in the community for a very long time. For some portion of that time he was working on a game entitled [[Sir Kupon]] which dealt with a moogle which was 3x3 characters large. However, due to a combination of factors, not the least of which was the [[Character Set|charset]] limitation (the human characters were to be 3x4) the project shut down.&lt;br /&gt;
&lt;br /&gt;
One of Trev-MUN's more well-known creations has been the numerous custom CFC Cards for members of the community.&lt;br /&gt;
&lt;br /&gt;
== Non-MZX Pursuits ==&lt;br /&gt;
&lt;br /&gt;
While he is a fairly active member of the MegaZeux community, he also plays Ragnarok Online and draws a webcomic, Ragnarok Wisdom, which is based on life in the game. He also makes the annual webcomic [[The Legend of Key-Fu]], known for its random sense of humor. Trev-MUN is also working on a science-fiction universe called Ad Ultimum, and enjoys discussing philosophy/theology of religion.&lt;br /&gt;
&lt;br /&gt;
== Community Comments ==&lt;br /&gt;
&lt;br /&gt;
{Stub}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;br /&gt;
[[Category:Needs peer review]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Exophase&amp;diff=2303</id>
		<title>Exophase</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Exophase&amp;diff=2303"/>
		<updated>2006-10-29T09:36:17Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added mzx games and a bit of his MZX accomplishments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = Exophase (Exo)&lt;br /&gt;
|image = exophase.jpg&lt;br /&gt;
|fullname =&lt;br /&gt;
|location = Bloomington, Indiana&lt;br /&gt;
|birthday = 7 August 1983&lt;br /&gt;
|jointime = October 23, 2000&lt;br /&gt;
|interests = &lt;br /&gt;
|mzxgames = [[Brainfuck Interpreter]] (with Spectere), [[Dark Nova]] (with Wervyn/Guyver)&lt;br /&gt;
|companies = &lt;br /&gt;
|ircname = &lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Exophase is the programmer who currently maintains [[MegaZeux]]. He was the major player in the porting of MegaZeux to Windows, taking on the bulk of the translation of code and the vast, vast majority of the bugs that have appeared in MegaZeux code since then.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Category_talk:MegaZeux&amp;diff=2302</id>
		<title>Category talk:MegaZeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Category_talk:MegaZeux&amp;diff=2302"/>
		<updated>2006-10-29T09:34:59Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I propose that we create a subcategory which deals with Robotic and related things like counters, Sprites and MZMs. [[User:SSoriak|SSoriak]] 03:25, 29 October 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
I am also proposing that in this category (or if we don't do that in the general MegaZeux category) a &amp;quot;list of Robotic Commands&amp;quot; and &amp;quot;list of robotic counters&amp;quot; article; that way we can redirect all references to a sub-article rather than having articles for individual counters or commands or types of counters and commands. [[User:SSoriak|SSoriak]] 03:34, 29 October 2006 (CST)&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BIMESG&amp;diff=2301</id>
		<title>BIMESG</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BIMESG&amp;diff=2301"/>
		<updated>2006-10-29T09:32:44Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: dangit, i'm still working on linking things right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A counter in [[MegaZeux]], added by [[MadBrain]] in MZX2.51s3.2. When set to 0, the default MegaZeux bottom-row messages such as &amp;quot;Ouch!&amp;quot; no longer appear, with one benefit being that [[:Category:MZXers|MZXers]] can move further away from default gameplay in their games, should they wish to do so. When set to 1, the default MegaZeux messages will appear as usual.&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BIMESG&amp;diff=2300</id>
		<title>BIMESG</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BIMESG&amp;diff=2300"/>
		<updated>2006-10-29T09:32:15Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A counter in [[MegaZeux]], added by [[MadBrain]] in MZX2.51s3.2. When set to 0, the default MegaZeux bottom-row messages such as &amp;quot;Ouch!&amp;quot; no longer appear, with one benefit being that [[Category:MZXers|MZXers]] can move further away from default gameplay in their games, should they wish to do so. When set to 1, the default MegaZeux messages will appear as usual.&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BIMESG&amp;diff=2299</id>
		<title>BIMESG</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BIMESG&amp;diff=2299"/>
		<updated>2006-10-29T09:31:54Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A counter in [[MegaZeux]], added by [[MadBrain]] in MZX2.51s3.2. When set to 0, the default MegaZeux bottom-row messages such as &amp;quot;Ouch!&amp;quot; no longer appear, with one benefit being that [[:MZXers|MZXers]] can move further away from default gameplay in their games, should they wish to do so. When set to 1, the default MegaZeux messages will appear as usual.&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=BIMESG&amp;diff=2298</id>
		<title>BIMESG</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=BIMESG&amp;diff=2298"/>
		<updated>2006-10-29T09:31:26Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: basic description of variable's function&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A counter in [[MegaZeux]], added by [[MadBrain]] in MZX2.51s3.2. When set to 0, the default MegaZeux bottom-row messages such as &amp;quot;Ouch!&amp;quot; no longer appear, with one benefit being that [[MZXers]] can move further away from default gameplay in their games, should they wish to do so. When set to 1, the default MegaZeux messages will appear as usual.&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MegaZeux&amp;diff=2297</id>
		<title>MegaZeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MegaZeux&amp;diff=2297"/>
		<updated>2006-10-29T09:27:04Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MegaZeux''' is a [[Game Creation System|GCS]] created by Gregory Janson. It was inspired by ZZT, which Greg and other members of [[Software Visions]] had created several games for beforehand. The first version, [[Changelog for 1.00g|1.00g]], was uploaded to AOL on December 4, 1994.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Robotic===&lt;br /&gt;
''See also: [[Robotic]]''&lt;br /&gt;
&lt;br /&gt;
Robotic is MegaZeux's object-oriented programming language. Some parts of the language, as well as the concept itself, are based on [http://www.digitalmzx.net/wiki/index.php/ZZT ZZT's] ZZT-OOP, though Robotic is much more advanced than ZZT-OOP.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
History of MZX's development.&lt;br /&gt;
===Greg Janson versions===&lt;br /&gt;
===Spider versions===&lt;br /&gt;
After MegaZeux was released under the terms of the GNU GPL, [[Spider124]] updated the source code with several useful new features and released his own version of MegaZeux, 2.51s1. Among the new features were a vastly expanded counters limit (1000, compared to 2.51's 50 counters), true mouse support, [[playerx and playery|playerx/playery]] counters, and many bug fixes. Three more versions were released (s2, s3, and s3.1; of which 3.1 was a bug fix release) before development of MZX grew stagnant.&lt;br /&gt;
&lt;br /&gt;
[[MadBrain]] took the s3.1 source and added one new feature (the [[bi_mesg]] built-in counter) and released his modifications as MZX 2.51s3.2. s3.2 was further modified with the introduction of the [[Super MZX|SMZX]] graphics mode (this version was released as SMZX 100 Alpha).&lt;br /&gt;
&lt;br /&gt;
===MZXak===&lt;br /&gt;
[[Akwende]] released the first MZXak version, MZXak 1.0, shortly after MadBrain's SMZX alpha version. MZXak featured several additional features (some of which, like the multi-colored configuration dialogs, were determined by the community to be too useless to warrant the memory usage) including file access, robot targeting, and built-in SMZX mode. All MZXak versions included Akwende's MZX version of Tetris, which demonstrated the use of SMZX graphics.&lt;br /&gt;
&lt;br /&gt;
MZXak 1.0 was pulled a few months after release from [[DigitalMZX]] due to Akwende's failure to release his source code under the terms of the GNU GPL. He eventually released the source, but not until a lot of public debate and heel-dragging. Other MZXak 1.0 controversy included forward compatibility, which led to MZXak games being playable but not necessarily functioning in MZX2.51s3.1. This broke [[ajs|wizdom's]] judging results in the [[Summer Dualstream Day of Zeux 2001|2001 DsDoZ]].&lt;br /&gt;
&lt;br /&gt;
MZXak 2.0 was released after much waiting, though the release sparked a fair bit of dispute due to the sudden timing with [[Koji|Koji's]] 2.60 release. MZXak 2.0 is notable for being the only code fork to completely die out.&lt;br /&gt;
&lt;br /&gt;
===Exophase versions===&lt;br /&gt;
Following the discussions about MZXak, Koji released MZX 2.60, featuring some of the same additions as MZXak. 2.61 was released shortly after, and around 2.62's release, [[Exophase]] took over development of MegaZeux. Tons of features were added in between 2.62 and 2.70 (the last version of MegaZeux in [[DOS]]) such as [[Expression|expressions]], [[Sprite|sprites]], [[String|strings]], [[Vlayer|the vlayer]], [[MZM|MZMs]], [[Super MZX|SMZX Mode 2]], and many others.&lt;br /&gt;
&lt;br /&gt;
===MZX32===&lt;br /&gt;
During Exophase's development of MZX for DOS, [[BFeely]] began development on MZX32, which was to be a full-featured port of MegaZeux for the Windows platform. Several alpha versions were released, most of which lacked the world editor (and all of which lacked the robotic code editor). MZX32 was generally regarded as unstable and buggy, and was deemed obsolete once Exophase began work on his SDL port. The last version of MZX32 released featured support for games created using MZX 2.69c.&lt;br /&gt;
&lt;br /&gt;
===SDL port===&lt;br /&gt;
&lt;br /&gt;
[[Exophase]] took most of the summer of 2004 to do a update/rewrite of MegaZeux into SDL, to break some DOS limitations and to solve MegaZeux's ever-increasing compatibility issues (and to eventually expand MegaZeux onto new platforms such as Linux and the Macintosh). This included re-writing the entire Robotic editor. After intense pre-testing, MZX 2.80 was released on Aug 9 2004, with workability only intended for Windows 32 platforms. A slew of bug reports that only arises from public testing shortly followed, and Exophase quickly updated with three incremental versions in one month. Other MegaZeuxers helped in various aspects; for example, the updated sound code was mostly [[ajs|ajs's]] and [[MadBrain|mad's]] doing.&lt;br /&gt;
&lt;br /&gt;
Each upgrade added some functionality (e.g. multi-char editor, code search, ogg support), and MegaZeux eventually resolved the various issues that prevented sucessful porting to Linux and Mac platforms.&lt;br /&gt;
&lt;br /&gt;
The current version is 2.81c; Exophase has indicated that he will release 2.81d, but it is unknown when. GP2X and PSP ports are in the works for the next version, as well as increased Win9x compatibility and a few other fixes.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://sourceforge.net/projects/mzx32 MZX32 Project Page (Sourceforge)]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MegaZeux]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Category_talk:MegaZeux&amp;diff=2296</id>
		<title>Category talk:MegaZeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Category_talk:MegaZeux&amp;diff=2296"/>
		<updated>2006-10-29T09:25:12Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I propose that we create a subcategory which deals with Robotic and related things like counters, Sprites and MZMs. [[User:SSoriak|SSoriak]] 03:25, 29 October 2006 (CST)&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Athens&amp;diff=2239</id>
		<title>Athens</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Athens&amp;diff=2239"/>
		<updated>2006-10-25T02:09:34Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: fixed forums link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Athens''' is an attempt of [[User:Ler|ler]] and [[User:Fungahhh|Fungahhh]] at making a newer version of [[Zeuxworld]]. The aim of this project is to create an alternate discussion ground for anyone from either community who might be looking for another place to talk, with the byproduct of peacefully uniting [[MZXers]] and [[ZZTers]]. It's had a decent start with 27 members but currently suffers from lack of centralisation in conversation. The [[IRC]] channel of Athens is #athens on [[SlashNET]].&lt;br /&gt;
  &lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://ler.belsambar.net Athens]&lt;br /&gt;
*[http://ler.belsambar.net/phpBB2/index.php Athens forums]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Robotic&amp;diff=2238</id>
		<title>Robotic</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Robotic&amp;diff=2238"/>
		<updated>2006-10-25T02:04:48Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: linked to mzxers category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Robotic is the scripting or programming language that is used within [[MegaZeux]]. It allows the [[Robot|Robots]] placed into a MegaZeux game by an [[:Category:MZXers|MZXer]] to interact with each other and change the game environment around them in various ways. Using Robotic, MegaZeux can go far beyond its very basic gameplay style, incorporating sidescrolling or platforming styles of play, RPG-styled battles, pixel-perfect environments, and even first-person viewpoints and roguelikes.&lt;br /&gt;
&lt;br /&gt;
Robotic's first iterations (under the name Robo-P until MegaZeux 2.XX) were considerably more basic. [[alexis|Greg Janson]] expanded Robotic heavily in the shareware days of MegaZeux to include many more counters, commands and features (including such fundamentals as palette editing, ''copy block'', the &amp;quot;[[loopcount]]&amp;quot; counter, and the near-universal ability to insert a counter's value into any place in Robotic code). For a while after MegaZeux was released as an open-source program, Robotic's power increased very conservately; the biggest reason for this was that the source code for the Robotic editor was completely lost. Eventually [[Exophase]], [[Akwende]] and others used kludges involving strings and newly added counters in MegaZeux to allow for Robots to handle things they had not been able to handle before. Examples of features added this way include [[Sprites]], file reading/writing, and mathematical expressions.&lt;br /&gt;
&lt;br /&gt;
The space for new Robotic commands is limited through the world format, and is nearly full; as a result, there have been no new commands added despite Exophase completely re-writing the code for the Robotic editor, and will likely never be any new commands until the world format changes (which would be at MegaZeux 3.XX).&lt;br /&gt;
&lt;br /&gt;
[[Category:MegaZeux]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Main_Page&amp;diff=2234</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Main_Page&amp;diff=2234"/>
		<updated>2006-10-24T23:03:20Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added category:mzxers link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to the MZXWiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This wiki is dedicated to providing information related to the game creation system [[MegaZeux]], as well as its community and games.&lt;br /&gt;
&lt;br /&gt;
This front page is still under construction. While you wait for it to be finished, why not write some articles, or visit some of our categories?&lt;br /&gt;
&lt;br /&gt;
[[:Category:MegaZeux|MegaZeux]] - [[:Category:Games|Games]] - [[:Category:Community|Community]] - [[:Category:Competitions|Competitions]] - [[:Category:Programming Groups|Programming Groups]] - [[:Category:MZXers|MZXers]] - [[:Category:Stubs|Stubs]] - [[:Category:Users|Users]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You can now link to articles on [[ZUltimate]] by using &amp;lt;nowiki&amp;gt;[[zultimate:Page_name]]&amp;lt;/nowiki&amp;gt;. --[[User:Kuddy|Kuddy]] 23:06, 17 October 2006 (CDT)&amp;lt;!-- Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CJA&amp;diff=2232</id>
		<title>CJA</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CJA&amp;diff=2232"/>
		<updated>2006-10-24T22:56:29Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: category:mzxers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Note: This page used to be a redirect to CJA's userpage. It's best to keep those seperated.''&lt;br /&gt;
&lt;br /&gt;
CJA is a MegaZeuxer known for being quite prolific in his gamemaking, and for being one of the principal members of the programming group [[POOP ROAD|POOP ROAD &amp;gt;:(]]. He is one of the major players in the creation of the [[BAND|BAND! Series]] of MegaZeux games.&lt;br /&gt;
&lt;br /&gt;
For more information about CJA and an autobiography, see [[User:CJA|CJA's user page]].&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Exophase&amp;diff=2230</id>
		<title>Exophase</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Exophase&amp;diff=2230"/>
		<updated>2006-10-24T22:54:39Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: category:mzxers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = Exophase (Exo)&lt;br /&gt;
|image = exophase.jpg&lt;br /&gt;
|fullname =&lt;br /&gt;
|location = Bloomington, Indiana&lt;br /&gt;
|birthday = 7 August 1983&lt;br /&gt;
|jointime = October 23, 2000&lt;br /&gt;
|interests = &lt;br /&gt;
|mzxgames = &lt;br /&gt;
|companies = &lt;br /&gt;
|ircname = &lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bio ==&lt;br /&gt;
Exophase is the programmer who currently maintains MegaZeux.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=T-Bone6&amp;diff=2227</id>
		<title>T-Bone6</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=T-Bone6&amp;diff=2227"/>
		<updated>2006-10-24T22:50:37Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added category:mzxers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = T-Bone6&lt;br /&gt;
|image = Tyrone.jpg&lt;br /&gt;
|fullname =&lt;br /&gt;
|location = Toronto, Ontario, Canada&lt;br /&gt;
|birthday = December 12th, 1984&lt;br /&gt;
|jointime = 2002&lt;br /&gt;
|interests = Photography, Videography, Web Design, Icecream&lt;br /&gt;
|mzxgames = [[Jet Pack Man]], [[Virtris]]&lt;br /&gt;
|companies = [[T-Bone6 Productions]], The Aesthetically Pleasing Team&lt;br /&gt;
|ircname = T-Bone6&lt;br /&gt;
|email = Teabonesix [at] gmail [dot] com&lt;br /&gt;
|preferredim = AIM&lt;br /&gt;
|imname = Teabonesix&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;b&amp;gt;Tyrone MacLean-Wilson&amp;lt;/b&amp;gt;, screen name &amp;lt;b&amp;gt;T-Bone6&amp;lt;/b&amp;gt;, has been using [[MegaZeux]] (MZX) since 1998 and became an active member on the Digiboard forums in 2002. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Released MZX Games ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Legend of Zelda: The Inquest]]&amp;lt;/b&amp;gt; DEMO&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Jet Pack Man]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Jet Pack Man 2]]&amp;lt;/b&amp;gt; DEMO&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;National Hockey League ([[NHL]])&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Squirm Wars 2]]&amp;lt;/b&amp;gt; DEMO - (the 1st Squirm Wars was an unreleased ZZT game)&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Super Mario Minatures]]&amp;lt;/b&amp;gt; DEMO&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Virtris]]&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
*[http://teabone.myspace.com T-Bone's Myspace URL]&lt;br /&gt;
*[http://teabone.awardspace.com The Offical Site of T-Bone]&lt;br /&gt;
&lt;br /&gt;
[[Category:MZXers]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Category:MZXers&amp;diff=2225</id>
		<title>Category:MZXers</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Category:MZXers&amp;diff=2225"/>
		<updated>2006-10-24T22:48:35Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: basic desc. of an MZXer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term &amp;quot;MZXer&amp;quot; is actually short for &amp;quot;MegaZeuxer,&amp;quot; and describes a person who uses MegaZeux or has in the past. Often people who are current MegaZeuxers have actually stopped using the program by and large, but remain in the community because of the ties they have established with it. However, many current MZXers are also quite prolific in their game-making, putting out many different games.&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Robotic&amp;diff=2224</id>
		<title>Robotic</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Robotic&amp;diff=2224"/>
		<updated>2006-10-24T22:44:35Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: added the article with some information; I definitely don't have all the information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Robotic is the scripting or programming language that is used within [[MegaZeux]]. It allows the [[Robot|Robots]] placed into a MegaZeux game by an [[MZXer]] to interact with each other and change the game environment around them in various ways. Using Robotic, MegaZeux can go far beyond its very basic gameplay style, incorporating sidescrolling or platforming styles of play, RPG-styled battles, and even first-person viewpoints.&lt;br /&gt;
&lt;br /&gt;
[[Alexis Janson|Greg Janson]] expanded Robotic somewhat in the pre-open-source days of MegaZeux to include commands such as ''teleport player''. For a while after MegaZeux was released as an open-source program the things one could do with Robotic were constant and remained the same. However, during this time the number of counters available to robots rose significantly. Eventually [[Exophase]] and others used tricky methods involving strings and newly added counters in MegaZeux to allow for Robots to handle things they had not been able to handle before. Examples of features added this way include [[Sprites]], file reading/writing, and mathematical expressions.&lt;br /&gt;
&lt;br /&gt;
[[Category:MegaZeux]]&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Talk:CJA&amp;diff=2215</id>
		<title>Talk:CJA</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Talk:CJA&amp;diff=2215"/>
		<updated>2006-10-24T21:35:44Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm honestly not sure...It'd be sort of nice if we had an MZXer category all set up, because I don't know how else we'd categorize the MZXers aside from &amp;quot;users.&amp;quot; I guess I thought the sidebar was necessary for that...I'll see. [[User:SSoriak|SSoriak]] 16:35, 24 October 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Talk:KenOhki2112&amp;diff=2189</id>
		<title>Talk:KenOhki2112</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Talk:KenOhki2112&amp;diff=2189"/>
		<updated>2006-10-24T04:43:51Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Really good of you to add the dMZX link, but I'm pretty sure my spelling was fine, or at the least that &amp;quot;an&amp;quot; is acceptable preceding the acronym MZX. If I weren't abbreviating I would've said &amp;quot;a MegaZeux game&amp;quot; but it actually sounds more correct, at least to me, to use &amp;quot;an&amp;quot; when you're saying &amp;quot;MZX.&amp;quot; Since there seems to be a difference of opinion I think some contributor who's not one of us should weigh in. [[User:SSoriak|SSoriak]] 23:43, 23 October 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Talk:List_of_Classic_DigitalMZX_Threads&amp;diff=2167</id>
		<title>Talk:List of Classic DigitalMZX Threads</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Talk:List_of_Classic_DigitalMZX_Threads&amp;diff=2167"/>
		<updated>2006-10-24T02:05:09Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wanted to say I like Spectere's link placement better; I had them on bottom originally because I wasn't sure if they should be in the meat of the article. Also, chronological's fine by me and I assume nobody else will care. Also, if you didn't know, this is KKairos.&lt;br /&gt;
&lt;br /&gt;
Alrighty, that's good.  I wasn't sure what you'd prefer, for one, since both methods make sense. :)&lt;br /&gt;
&lt;br /&gt;
Also, to sign your name on talk pages, use four tildes in a row like thusly: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.  --[[User:Spectere|Spectere]] 20:10, 23 October 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh. Cool. I was wondering how that was done. [[User:SSoriak|SSoriak]] 21:05, 23 October 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Talk:List_of_Classic_DigitalMZX_Threads&amp;diff=2164</id>
		<title>Talk:List of Classic DigitalMZX Threads</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Talk:List_of_Classic_DigitalMZX_Threads&amp;diff=2164"/>
		<updated>2006-10-24T01:02:15Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wanted to say I like Spectere's link placement better; I had them on bottom originally because I wasn't sure if they should be in the meat of the article. Also, chronological's fine by me and I assume nobody else will care. Also, if you didn't know, this is KKairos.&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Dungeon_puzzle&amp;diff=2160</id>
		<title>Dungeon puzzle</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Dungeon_puzzle&amp;diff=2160"/>
		<updated>2006-10-23T23:55:24Z</updated>

		<summary type="html">&lt;p&gt;SSoriak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A commonly used convention in [[MegaZeux]] [[:Category:Games|games]] where the player has to escape from a dungeon using objects he finds around the cell.  This is seen in many Megazeux games, particularly in inventory-based games.&lt;/div&gt;</summary>
		<author><name>SSoriak</name></author>
	</entry>
</feed>