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	<id>https://www.digitalmzx.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ThDPro</id>
	<title>MZXWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.digitalmzx.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ThDPro"/>
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	<updated>2026-10-17T05:17:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8501</id>
		<title>User:ThDPro</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8501"/>
		<updated>2014-02-15T05:55:45Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = ThDPro&lt;br /&gt;
|image = [[File:308393_4122317149879_1007232045_n.jpg‎ ]]&lt;br /&gt;
|fullname = B. Alex Pope&lt;br /&gt;
|location = Portland, OR&lt;br /&gt;
|birthday = June 30th 1990&lt;br /&gt;
|jointime = December 3rd, 2006&lt;br /&gt;
|interests = Music, Audio Production&lt;br /&gt;
|mzxgames = Catnip, Twip, Twip 2, Detroit: Crack City, ThDPro's Random Cave Generator, Domination, Lochronotran, Spirit Quest, Silence In The Theater, A Zombie-ee Halloween, MZX Adventure RPG, Commander Keen: Heroes Lost, Cave Conqueror, A Zombiee-ee Halloween 2, A KKairos Birthday Game, A Confectioner's Recipe, Xilch, Welkin &lt;br /&gt;
|companies = [[Thoughdoo Productions]]&lt;br /&gt;
|ircname = Thud, ThDPro, Denny_Crane, Satan&lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname =&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
ThDPro, (The-D-Pro) ([[Thoughdoo Productions]]) is an on-again-off-again MZXer who started using MegaZeux at the suggestion of his brother in 2006 after being estranged from the program for nearly 10 years. He has made several games, few of which have caught any interest from the DMZX community, has participated in two DOZs, and while not with the gusto of prior years, continues to create concepts with Megazeux currently.&lt;br /&gt;
&lt;br /&gt;
== Involvement with Community ==&lt;br /&gt;
&lt;br /&gt;
ThDPro joined DMZX in  late 2006 after discovering that all of his downloads for MZX were coming from DMZX. His first post was a game called Catnip, which for all of the breakthroughs that it yielded for himself, was actually quite simplistic in style and gameplay and was not a notable release in any way. While continuing to post sparingly, he released a short inventory game called &amp;quot;Twip,&amp;quot; which, for all of it's shortcomings in graphics, gameplay, and variety, was received quite well in the community and was given a 4 star rating. &lt;br /&gt;
&lt;br /&gt;
Although ThDPro has great affection for the DMZX and Megazeux community, his involvement has yielded few contributions to the overall wellness to the community. In fact, in 2007 while he was still a Freshman in High School , ThDPro was widely disliked for not contributing anything or simply angering other prominent community members needlessly and driving topics away from subject. After several months of posting, he created a dummy account to post middle fingers repeatedly all over the sight. Because of this, ThDPro was banned within all rights of the administrators and moderators. Originally a perma-ban, ThDPro was reinstated under parole a month later.&lt;br /&gt;
&lt;br /&gt;
A few months went by after this and ThDPro's posting slowed gradually to a halt in mid 2007. However, he continued working on an MZX epic titled &amp;quot;Detroit: Crack City&amp;quot; along with his brother.&lt;br /&gt;
&lt;br /&gt;
In 2007, while in Rhode Island with nothing else to do, he began posting again and working on a new MZX game that was never released entitled &amp;quot;Banana Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After beginning light posting again in 2008, ThDPro released the final edition of &amp;quot;Detroit: Crack City&amp;quot;, a game that he had spent almost 2 years on. The release however was never really paid any attention to and the thread bearing the download quickly died and with it, his posting.&lt;br /&gt;
&lt;br /&gt;
Only in late 2009 did ThDPro consistently begin posting again, but still lightly. Leading up to the the 2010 Winter DOZ, ThDPro began MZXing to prepare for his planned participation in his first DOZ. Under the team name &amp;quot;The Moanatoans&amp;quot; (Aborigine: Warriors of the Ocean), he and his brother competed coming in 8th overall with a score of 645/1200. His contributions to the community died again for the most part after the contest. He is currently an broadly active community member, releasing six complete games in 2012.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
'''[[Catnip: The Haze]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[TWIP: The Homeschooler]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Detroit: Crack City]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Twip 2: Real School]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[ThDPro's Random Cave Generator]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[DOMINATION]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Lochronotran]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Silence In The Theater]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[A Zombie-ee Halloween]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[MZX Adventure RPG]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Commander Keen: Heroes Lost]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Cave Conqueror]]'''&lt;br /&gt;
&lt;br /&gt;
'''Forthcoming Games'''&lt;br /&gt;
&lt;br /&gt;
*The Desperate Dig (STALLED)&lt;br /&gt;
Nearly completed over a year ago featuring a Original Music and Sound effects (a first for ThDPro) and expansive world and story. &lt;br /&gt;
&lt;br /&gt;
'''DOZ Entries'''&lt;br /&gt;
&lt;br /&gt;
'''TurnCoat''' ([[Winter 2010 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of an alien spy on earth that turns his back on his entire race to stop them from destroying the earth because he likes his dog. Features 3 weapons that all work pretty well, perhaps because ThDPro didn't design them.&lt;br /&gt;
&lt;br /&gt;
'''All That Violence''' ([[Winter 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of a man whose blood-o-meter doesn't allow him to be away from violence for any length of time. Features several mouse based weapons that don't quite work correctly... or at all really. Surprisingly, a 3rd place entry.&lt;br /&gt;
&lt;br /&gt;
'''Introspect''' ([[Summer 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*You dive into your own mind to find what you've been hiding from yourself and why it is that you've been blocking the memory from coming to the surface. 2nd place DoZ entry.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]''' ([[Summer 2012 Dualstream Day of Zeux]])&lt;br /&gt;
*Simplistic JRPG, featured elemental based attacks as well as physical, the gameplay was 1v1 RPG battles. The game was released in the DoZ without testing and was initially impossible to finish, along with being terribly balanced. This was his only DoZ game to be remade and released independently afterwards. 4th place DoZ Entry&lt;br /&gt;
&lt;br /&gt;
'''Dracos Corona''' ([[Winter 2013 Dualstream Day of Zeux]])&lt;br /&gt;
*This game was an overall failure in planning and execution. While ThDPro planned to have a more in depth story and a better refined engine, the clock ran down and much of the time put into creating boards was cutting into engine testing and story development. The primary weapon engine, a WASD controlled auto-targeting system which would scroll the the median between the player and target. This effect was extremely jarring and wasn't received well by judges. The board design was done by converting 16 bit indexed bitmaps to a board (each pixel would represent a block, different colors would allow for different kinds of blocks) and then using an automated texturizer to turn them into playable and more visually pleasing areas.&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8351</id>
		<title>User:ThDPro</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8351"/>
		<updated>2013-07-21T20:10:40Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = ThDPro&lt;br /&gt;
|image = [[File:308393_4122317149879_1007232045_n.jpg‎ ]]&lt;br /&gt;
|fullname = B. Alex Pope&lt;br /&gt;
|location = Portland, OR&lt;br /&gt;
|birthday = June 30th 1990&lt;br /&gt;
|jointime = December 3rd, 2006&lt;br /&gt;
|interests = Music, Audio Production&lt;br /&gt;
|mzxgames = Catnip, Twip, Twip 2, Detroit: Crack City, ThDPro's Random Cave Generator, Domination, Lochronotran, Spirit Quest, Silence In The Theater, A Zombie-ee Halloween, MZX Adventure RPG, Commander Keen: Heroes Lost, Cave Conqueror&lt;br /&gt;
|companies = [[Thoughdoo Productions]]&lt;br /&gt;
|ircname = Thud, ThDPro, Denny_Crane, Satan&lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname =&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
ThDPro, (The-D-Pro) ([[Thoughdoo Productions]]) is an on-again-off-again MZXer who started using MegaZeux at the suggestion of his brother in 2006 after being estranged from the program for nearly 10 years. He has made several games, few of which have caught any interest from the DMZX community, has participated in two DOZs, and while not with the gusto of prior years, continues to create concepts with Megazeux currently.&lt;br /&gt;
&lt;br /&gt;
== Involvement with Community ==&lt;br /&gt;
&lt;br /&gt;
ThDPro joined DMZX in  late 2006 after discovering that all of his downloads for MZX were coming from DMZX. His first post was a game called Catnip, which for all of the breakthroughs that it yielded for himself, was actually quite simplistic in style and gameplay and was not a notable release in any way. While continuing to post sparingly, he released a short inventory game called &amp;quot;Twip,&amp;quot; which, for all of it's shortcomings in graphics, gameplay, and variety, was received quite well in the community and was given a 4 star rating. &lt;br /&gt;
&lt;br /&gt;
Although ThDPro has great affection for the DMZX and Megazeux community, his involvement has yielded few contributions to the overall wellness to the community. In fact, in 2007 while he was still a Freshman in High School , ThDPro was widely disliked for not contributing anything or simply angering other prominent community members needlessly and driving topics away from subject. After several months of posting, he created a dummy account to post middle fingers repeatedly all over the sight. Because of this, ThDPro was banned within all rights of the administrators and moderators. Originally a perma-ban, ThDPro was reinstated under parole a month later.&lt;br /&gt;
&lt;br /&gt;
A few months went by after this and ThDPro's posting slowed gradually to a halt in mid 2007. However, he continued working on an MZX epic titled &amp;quot;Detroit: Crack City&amp;quot; along with his brother.&lt;br /&gt;
&lt;br /&gt;
In 2007, while in Rhode Island with nothing else to do, he began posting again and working on a new MZX game that was never released entitled &amp;quot;Banana Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After beginning light posting again in 2008, ThDPro released the final edition of &amp;quot;Detroit: Crack City&amp;quot;, a game that he had spent almost 2 years on. The release however was never really paid any attention to and the thread bearing the download quickly died and with it, his posting.&lt;br /&gt;
&lt;br /&gt;
Only in late 2009 did ThDPro consistently begin posting again, but still lightly. Leading up to the the 2010 Winter DOZ, ThDPro began MZXing to prepare for his planned participation in his first DOZ. Under the team name &amp;quot;The Moanatoans&amp;quot; (Aborigine: Warriors of the Ocean), he and his brother competed coming in 8th overall with a score of 645/1200. His contributions to the community died again for the most part after the contest. He is currently an broadly active community member, releasing six complete games in 2012.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
'''[[Catnip: The Haze]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[TWIP: The Homeschooler]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Detroit: Crack City]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Twip 2: Real School]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[ThDPro's Random Cave Generator]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[DOMINATION]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Lochronotran]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Silence In The Theater]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[A Zombie-ee Halloween]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[MZX Adventure RPG]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Commander Keen: Heroes Lost]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Cave Conqueror]]'''&lt;br /&gt;
&lt;br /&gt;
'''Forthcoming Games'''&lt;br /&gt;
&lt;br /&gt;
*The Desperate Dig (STALLED)&lt;br /&gt;
Nearly completed over a year ago featuring a Original Music and Sound effects (a first for ThDPro) and expansive world and story. &lt;br /&gt;
&lt;br /&gt;
'''DOZ Entries'''&lt;br /&gt;
&lt;br /&gt;
'''TurnCoat''' ([[Winter 2010 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of an alien spy on earth that turns his back on his entire race to stop them from destroying the earth because he likes his dog. Features 3 weapons that all work pretty well, perhaps because ThDPro didn't design them.&lt;br /&gt;
&lt;br /&gt;
'''All That Violence''' ([[Winter 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of a man whose blood-o-meter doesn't allow him to be away from violence for any length of time. Features several mouse based weapons that don't quite work correctly... or at all really. Surprisingly, a 3rd place entry.&lt;br /&gt;
&lt;br /&gt;
'''Introspect''' ([[Summer 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*You dive into your own mind to find what you've been hiding from yourself and why it is that you've been blocking the memory from coming to the surface. 2nd place DoZ entry.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]''' ([[Summer 2012 Dualstream Day of Zeux]])&lt;br /&gt;
*Simplistic JRPG, featured elemental based attacks as well as physical, the gameplay was 1v1 RPG battles. The game was released in the DoZ without testing and was initially impossible to finish, along with being terribly balanced. This was his only DoZ game to be remade and released independently afterwards. 4th place DoZ Entry&lt;br /&gt;
&lt;br /&gt;
'''Dracos Corona''' ([[Winter 2013 Dualstream Day of Zeux]])&lt;br /&gt;
*This game was an overall failure in planning and execution. While ThDPro planned to have a more in depth story and a better refined engine, the clock ran down and much of the time put into creating boards was cutting into engine testing and story development. The primary weapon engine, a WASD controlled auto-targeting system which would scroll the the median between the player and target. This effect was extremely jarring and wasn't received well by judges. The board design was done by converting 16 bit indexed bitmaps to a board (each pixel would represent a block, different colors would allow for different kinds of blocks) and then using an automated texturizer to turn them into playable and more visually pleasing areas.&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Cave_Conqueror&amp;diff=8322</id>
		<title>Cave Conqueror</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Cave_Conqueror&amp;diff=8322"/>
		<updated>2013-06-02T09:43:49Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Cave Conqueror&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = May 31, 2013&lt;br /&gt;
|genre = Adventure, Strategy, Puzzle&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ThDPro's first release since [[Commander Keen: Heroes Lost]]. Using a pixel precise mouse engine and the default megazeux char set/palette, the game makes use of several puzzle elements in a turn  based RPG scenario, as well as a system of randomized cards. Features twenty different hand made boards an a story of letters from the player and his wife written by [[KKairos]]&lt;br /&gt;
[[File:CC_title.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_gameplay.png]]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:CC_gameplay.png&amp;diff=8321</id>
		<title>File:CC gameplay.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:CC_gameplay.png&amp;diff=8321"/>
		<updated>2013-06-02T09:42:52Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Cave_Conqueror&amp;diff=8320</id>
		<title>Cave Conqueror</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Cave_Conqueror&amp;diff=8320"/>
		<updated>2013-06-02T09:41:50Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: Created page with &amp;quot;{{Game |title = Cave Conqueror |image =  |creator = ThDPro |company = Thoughdoo Productions |released = May 31, 2013 |genre = Adventure, Strategy, Puzzle |vault = http://vault.di...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Cave Conqueror&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = May 31, 2013&lt;br /&gt;
|genre = Adventure, Strategy, Puzzle&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ThDPro's first release since [[Commander Keen: Heroes Lost]]. Using a pixel precise mouse engine and the default megazeux char set/palette, the game makes use of several puzzle elements in a turn  based RPG scenario. Features twenty different hand made boards an a story of letters from the player and his wife written by [[KKairos]]&lt;br /&gt;
[[File:CC_title.png]]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:CC_title.png&amp;diff=8319</id>
		<title>File:CC title.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:CC_title.png&amp;diff=8319"/>
		<updated>2013-06-02T09:34:16Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8318</id>
		<title>User:ThDPro</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8318"/>
		<updated>2013-06-02T09:28:54Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = ThDPro&lt;br /&gt;
|image = [[File:308393_4122317149879_1007232045_n.jpg‎ ]]&lt;br /&gt;
|fullname = B. Alex Pope&lt;br /&gt;
|location = Seattle, WA&lt;br /&gt;
|birthday = June 30th 1990&lt;br /&gt;
|jointime = December 3rd, 2006&lt;br /&gt;
|interests = Music, Audio Production&lt;br /&gt;
|mzxgames = Catnip, Twip, Twip 2, Detroit: Crack City, ThDPro's Random Cave Generator, Domination, Lochronotran, Spirit Quest, Silence In The Theater, A Zombie-ee Halloween, MZX Adventure RPG, Commander Keen: Heroes Lost, Cave Conqueror&lt;br /&gt;
|companies = [[Thoughdoo Productions]]&lt;br /&gt;
|ircname = Thud, ThDPro, Denny_Crane, Satan&lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname =&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
ThDPro, (The-D-Pro) ([[Thoughdoo Productions]]) is an on-again-off-again MZXer who started using MegaZeux at the suggestion of his brother in 2006 after being estranged from the program for nearly 10 years. He has made several games, few of which have caught any interest from the DMZX community, has participated in two DOZs, and while not with the gusto of prior years, continues to create concepts with Megazeux currently.&lt;br /&gt;
&lt;br /&gt;
== Involvement with Community ==&lt;br /&gt;
&lt;br /&gt;
ThDPro joined DMZX in  late 2006 after discovering that all of his downloads for MZX were coming from DMZX. His first post was a game called Catnip, which for all of the breakthroughs that it yielded for himself, was actually quite simplistic in style and gameplay and was not a notable release in any way. While continuing to post sparingly, he released a short inventory game called &amp;quot;Twip,&amp;quot; which, for all of it's shortcomings in graphics, gameplay, and variety, was received quite well in the community and was given a 4 star rating. &lt;br /&gt;
&lt;br /&gt;
Although ThDPro has great affection for the DMZX and Megazeux community, his involvement has yielded few contributions to the overall wellness to the community. In fact, in 2007 while he was still a Freshman in High School , ThDPro was widely disliked for not contributing anything or simply angering other prominent community members needlessly and driving topics away from subject. After several months of posting, he created a dummy account to post middle fingers repeatedly all over the sight. Because of this, ThDPro was banned within all rights of the administrators and moderators. Originally a perma-ban, ThDPro was reinstated under parole a month later.&lt;br /&gt;
&lt;br /&gt;
A few months went by after this and ThDPro's posting slowed gradually to a halt in mid 2007. However, he continued working on an MZX epic titled &amp;quot;Detroit: Crack City&amp;quot; along with his brother.&lt;br /&gt;
&lt;br /&gt;
In 2007, while in Rhode Island with nothing else to do, he began posting again and working on a new MZX game that was never released entitled &amp;quot;Banana Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After beginning light posting again in 2008, ThDPro released the final edition of &amp;quot;Detroit: Crack City&amp;quot;, a game that he had spent almost 2 years on. The release however was never really paid any attention to and the thread bearing the download quickly died and with it, his posting.&lt;br /&gt;
&lt;br /&gt;
Only in late 2009 did ThDPro consistently begin posting again, but still lightly. Leading up to the the 2010 Winter DOZ, ThDPro began MZXing to prepare for his planned participation in his first DOZ. Under the team name &amp;quot;The Moanatoans&amp;quot; (Aborigine: Warriors of the Ocean), he and his brother competed coming in 8th overall with a score of 645/1200. His contributions to the community died again for the most part after the contest. He is currently an broadly active community member, releasing six complete games in 2012.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
'''[[Catnip: The Haze]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[TWIP: The Homeschooler]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Detroit: Crack City]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Twip 2: Real School]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[ThDPro's Random Cave Generator]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[DOMINATION]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Lochronotran]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Silence In The Theater]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[A Zombie-ee Halloween]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[MZX Adventure RPG]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Commander Keen: Heroes Lost]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Cave Conqueror]]'''&lt;br /&gt;
&lt;br /&gt;
'''Forthcoming Games'''&lt;br /&gt;
&lt;br /&gt;
*The Desperate Dig (STALLED)&lt;br /&gt;
Nearly completed over a year ago featuring a Original Music and Sound effects (a first for ThDPro) and expansive world and story. &lt;br /&gt;
&lt;br /&gt;
'''DOZ Entries'''&lt;br /&gt;
&lt;br /&gt;
'''TurnCoat''' ([[Winter 2010 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of an alien spy on earth that turns his back on his entire race to stop them from destroying the earth because he likes his dog. Features 3 weapons that all work pretty well, perhaps because ThDPro didn't design them.&lt;br /&gt;
&lt;br /&gt;
'''All That Violence''' ([[Winter 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of a man whose blood-o-meter doesn't allow him to be away from violence for any length of time. Features several mouse based weapons that don't quite work correctly... or at all really. Surprisingly, a 3rd place entry.&lt;br /&gt;
&lt;br /&gt;
'''Introspect''' ([[Summer 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*You dive into your own mind to find what you've been hiding from yourself and why it is that you've been blocking the memory from coming to the surface. 2nd place DoZ entry.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]''' ([[Summer 2012 Dualstream Day of Zeux]])&lt;br /&gt;
*Simplistic JRPG, featured elemental based attacks as well as physical, the gameplay was 1v1 RPG battles. The game was released in the DoZ without testing and was initially impossible to finish, along with being terribly balanced. This was his only DoZ game to be remade and released independently afterwards. 4th place DoZ Entry&lt;br /&gt;
&lt;br /&gt;
'''Dracos Corona''' ([[Winter 2013 Dualstream Day of Zeux]])&lt;br /&gt;
*This game was an overall failure in planning and execution. While ThDPro planned to have a more in depth story and a better refined engine, the clock ran down and much of the time put into creating boards was cutting into engine testing and story development. The primary weapon engine, a WASD controlled auto-targeting system which would scroll the the median between the player and target. This effect was extremely jarring and wasn't received well by judges. The board design was done by converting 16 bit indexed bitmaps to a board (each pixel would represent a block, different colors would allow for different kinds of blocks) and then using an automated texturizer to turn them into playable and more visually pleasing areas.&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=DOMINATION&amp;diff=8309</id>
		<title>DOMINATION</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=DOMINATION&amp;diff=8309"/>
		<updated>2013-02-07T20:17:27Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = DOMINATION&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = August 20, 2011&lt;br /&gt;
|genre = Real-Time Stategy&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1759&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A Macro-RTS that was made in a little under a week. Basically tactical resource management. The game had a few flaws which caused it to run differently on different computers, so interest in this game quickly waned. Features an entirely orchestral soundtrack.&lt;br /&gt;
&lt;br /&gt;
[[File:DOM-1.png]]&lt;br /&gt;
&lt;br /&gt;
It is also worth noting the ThDPro released this game a week after restarting the project. The original had been corrupted by an MZX error months prior.&lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/thdpro/sets/domination-ost Domination Original Soundtrack]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:DOM-1.png&amp;diff=8308</id>
		<title>File:DOM-1.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:DOM-1.png&amp;diff=8308"/>
		<updated>2013-02-07T20:17:04Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Lochronotran&amp;diff=8307</id>
		<title>Lochronotran</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Lochronotran&amp;diff=8307"/>
		<updated>2013-02-07T20:15:37Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Lochronotran&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = May 5, 2012&lt;br /&gt;
|genre = Puzzle, Concept&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1955&lt;br /&gt;
}}&lt;br /&gt;
[[File:LCT-int.jpg]]&lt;br /&gt;
After inventing the first Time Machine, you meet yourself from two minutes in the future, who tells you something terrible will happen in two minutes and the time machine is the only thing that can stop it. Puzzle based, features a time travel engine which logs the players movements so that you see where your were at any given moment in the past... Hard to explain... Reception for this game was quick to be positive.&lt;br /&gt;
&lt;br /&gt;
[[File:LCT-1.jpg]]&lt;br /&gt;
[[File:LCT-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The original release was wildly buggy. This is taken from the version log:&lt;br /&gt;
&amp;lt;pre&amp;gt;v2.0 notes &lt;br /&gt;
-busyloop/cycle end problems fixed &lt;br /&gt;
&lt;br /&gt;
v2.1 notes &lt;br /&gt;
-Fixed issues caused by savegame and ROBOT_ID &lt;br /&gt;
&lt;br /&gt;
v2.2 notes &lt;br /&gt;
-Fixed issues introduced in v2.1 &lt;br /&gt;
-Fixed issues cause by savegame fixes &lt;br /&gt;
-all ROBOT_ID counters purged &lt;br /&gt;
-savegame breaks nothing &lt;br /&gt;
-DATA directory files now per-game specific &lt;br /&gt;
-spelling errors &lt;br /&gt;
-Music player now switches tracks at the end of an OGG &lt;br /&gt;
-keyenter status no longer displays when player locked&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:LCT-2.jpg&amp;diff=8306</id>
		<title>File:LCT-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:LCT-2.jpg&amp;diff=8306"/>
		<updated>2013-02-07T20:15:17Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:LCT-1.jpg&amp;diff=8305</id>
		<title>File:LCT-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:LCT-1.jpg&amp;diff=8305"/>
		<updated>2013-02-07T20:14:54Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:LCT-int.jpg&amp;diff=8304</id>
		<title>File:LCT-int.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:LCT-int.jpg&amp;diff=8304"/>
		<updated>2013-02-07T20:14:13Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8303</id>
		<title>Commander Keen: Heroes Lost</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8303"/>
		<updated>2013-02-07T20:11:32Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Commander Keen: Heroes Lost&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = December 29, 2012&lt;br /&gt;
|genre = JRPG&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1986&lt;br /&gt;
}}&lt;br /&gt;
[[File:KN-int.png]]&lt;br /&gt;
A game based on the 1990's game series, [https://en.wikipedia.org/wiki/Commander_Keen Commander Keen]. It is ThDPro's longest and largest game. While keeping nothing of the gameplay of the seven original Keen games, the game borrowed heavily from the its concepts, including using characters, places, and themes.&lt;br /&gt;
&lt;br /&gt;
Heroes Lost is set 20 years after the events in the latest Commander Keen game, Keen 6.&lt;br /&gt;
&lt;br /&gt;
It features a built in console that allows for many things, from debugging to cheating to solving problems otherwise un-fixable.&lt;br /&gt;
&lt;br /&gt;
[[File:KN-1.png]]&lt;br /&gt;
[[File:KN-2.png]]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;This game is a perfect 10 by any measure. Not only was it well worth the year and two months since ThDPro conceived it, it is well worth the two decades, two years and twelve days since Ids original release. Here's a truly epic game that will not only impress, but enrapture.&amp;quot; - TheJman''&lt;br /&gt;
&lt;br /&gt;
From Readme:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
_________&lt;br /&gt;
Map Views&lt;br /&gt;
=========&lt;br /&gt;
Move with arrow keys&lt;br /&gt;
Intereact with objects/characters with SPACE&lt;br /&gt;
Advance text wit SPACE&lt;br /&gt;
Go to the main menu with ENTER&lt;br /&gt;
Open up the game's built in console with F1&lt;br /&gt;
&lt;br /&gt;
__________&lt;br /&gt;
Menu Views&lt;br /&gt;
==========&lt;br /&gt;
Navigate with arrow keys&lt;br /&gt;
Select with SPACE&lt;br /&gt;
Go back or exit the menu with CNTL&lt;br /&gt;
&lt;br /&gt;
____________&lt;br /&gt;
Battle Views&lt;br /&gt;
============&lt;br /&gt;
-Select Player (Up/Down keys)&lt;br /&gt;
-Select Action (Physical/Weapon/Item/Run)&lt;br /&gt;
    -Physical (It will flash Miss/Hit/Crit - Hit Space)&lt;br /&gt;
&lt;br /&gt;
    -Weapon (Fire/Ice/Lite/D.Shot - KILLS BATTERY)&lt;br /&gt;
    -Item (Stops Turn Clock)&lt;br /&gt;
        -Select Player&lt;br /&gt;
    -Run&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[https://soundcloud.com/thdpro/sets/commander-keen-heroes-lost-ost The CK:HL Original Soundtrack]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8302</id>
		<title>Commander Keen: Heroes Lost</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8302"/>
		<updated>2013-02-07T20:11:03Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Commander Keen: Heroes Lost&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = December 29, 2012&lt;br /&gt;
|genre = JRPG&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1986&lt;br /&gt;
}}&lt;br /&gt;
[[File:KN-int.png]]&lt;br /&gt;
A game based on the 1990's game series, [https://en.wikipedia.org/wiki/Commander_Keen Commander Keen]. It is ThDPro's longest and largest game. While keeping nothing of the gameplay of the seven original Keen games, the game borrowed heavily from the its concepts, including using characters, places, and themes.&lt;br /&gt;
&lt;br /&gt;
Heroes Lost is set 20 years after the events in the latest Commander Keen game, Keen 6.&lt;br /&gt;
&lt;br /&gt;
It features a built in console that allows for many things, from debugging to cheating to solving problems otherwise un-fixable.&lt;br /&gt;
&lt;br /&gt;
[[File:KN-1.png]]&lt;br /&gt;
[[File:KN-2.png]]&lt;br /&gt;
''&amp;quot;This game is a perfect 10 by any measure. Not only was it well worth the year and two months since ThDPro conceived it, it is well worth the two decades, two years and twelve days since Ids original release. Here's a truly epic game that will not only impress, but enrapture.&amp;quot; - TheJman''&lt;br /&gt;
&lt;br /&gt;
From Readme:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
_________&lt;br /&gt;
Map Views&lt;br /&gt;
=========&lt;br /&gt;
Move with arrow keys&lt;br /&gt;
Intereact with objects/characters with SPACE&lt;br /&gt;
Advance text wit SPACE&lt;br /&gt;
Go to the main menu with ENTER&lt;br /&gt;
Open up the game's built in console with F1&lt;br /&gt;
&lt;br /&gt;
__________&lt;br /&gt;
Menu Views&lt;br /&gt;
==========&lt;br /&gt;
Navigate with arrow keys&lt;br /&gt;
Select with SPACE&lt;br /&gt;
Go back or exit the menu with CNTL&lt;br /&gt;
&lt;br /&gt;
____________&lt;br /&gt;
Battle Views&lt;br /&gt;
============&lt;br /&gt;
-Select Player (Up/Down keys)&lt;br /&gt;
-Select Action (Physical/Weapon/Item/Run)&lt;br /&gt;
    -Physical (It will flash Miss/Hit/Crit - Hit Space)&lt;br /&gt;
&lt;br /&gt;
    -Weapon (Fire/Ice/Lite/D.Shot - KILLS BATTERY)&lt;br /&gt;
    -Item (Stops Turn Clock)&lt;br /&gt;
        -Select Player&lt;br /&gt;
    -Run&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[https://soundcloud.com/thdpro/sets/commander-keen-heroes-lost-ost The CK:HL Original Soundtrack]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:KN-2.png&amp;diff=8301</id>
		<title>File:KN-2.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:KN-2.png&amp;diff=8301"/>
		<updated>2013-02-07T20:10:49Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:KN-1.png&amp;diff=8300</id>
		<title>File:KN-1.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:KN-1.png&amp;diff=8300"/>
		<updated>2013-02-07T20:10:22Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:KN-int.png&amp;diff=8299</id>
		<title>File:KN-int.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:KN-int.png&amp;diff=8299"/>
		<updated>2013-02-07T20:08:37Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Twip_2:_Real_School&amp;diff=8298</id>
		<title>Twip 2: Real School</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Twip_2:_Real_School&amp;diff=8298"/>
		<updated>2013-02-07T20:02:09Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Twip 2: Real School&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = January 1, 2011&lt;br /&gt;
|genre = Puzzle&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1728&lt;br /&gt;
}}&lt;br /&gt;
[[File:TW2-Int.png]]&lt;br /&gt;
The sequel to [[TWIP: The Homeschooler]], following Twip to public school. The game, while still an inventory based gameplay idea, is set in an elementary school where there is a school-wide presidential election that Twip unwittingly becomes part of both sides in and eventually just tries to right the wrongs that he caused along the way.&lt;br /&gt;
[[File:TW2-2.png]]&lt;br /&gt;
&lt;br /&gt;
The game was being worked on initially just before the 2008 presidential campaign, which was grabbing most people's attention at the time. Twip 2 was originally planned to come out with the results of the election, but ThDPro had released a demo of Twip 2 along with the final version of the first game and was democursed from there.&lt;br /&gt;
&lt;br /&gt;
2 years later, ThDPro finally finished the game after realizing most of the work was all ready done.&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:TW2-2.png&amp;diff=8297</id>
		<title>File:TW2-2.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:TW2-2.png&amp;diff=8297"/>
		<updated>2013-02-07T19:58:38Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:TW2-Int.png&amp;diff=8296</id>
		<title>File:TW2-Int.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:TW2-Int.png&amp;diff=8296"/>
		<updated>2013-02-07T19:56:30Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=MZX_Adventure_RPG&amp;diff=8295</id>
		<title>MZX Adventure RPG</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=MZX_Adventure_RPG&amp;diff=8295"/>
		<updated>2013-02-07T19:54:42Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = MZX Adventure RPG&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = December 12, 2012&lt;br /&gt;
|genre = RPG, Action, Adventure&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1976&lt;br /&gt;
}}&lt;br /&gt;
[[File:MAR-Int.png]]&lt;br /&gt;
You've been born into a terrible ascii land where there is nothing but anger and violence. Help the one who created you to escape the ascii land in this Action RPG! Featuring a vast world (with scaled map), many enemies and tasks, and no pesky interruptions from a storyline. This game started development only because ThDPro wanted to make a simplistic RPG game out of as little complicated components as possible. As the dev continued, the game became more and more complicated, and eventually turned out to be a prospect for a real game.&lt;br /&gt;
&lt;br /&gt;
'''Controls'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CONTROLS: &lt;br /&gt;
&lt;br /&gt;
F1 - Help Menu &lt;br /&gt;
M Key - View Map &lt;br /&gt;
&lt;br /&gt;
D-PAD - Control player movement &lt;br /&gt;
ENTER - View stats, Equip, Enchant, &amp;amp; Item Menus &lt;br /&gt;
Shift - Toggle SNEAK &lt;br /&gt;
Tab - Toggle RUN &lt;br /&gt;
&lt;br /&gt;
WASD - Directional Sword Swing &lt;br /&gt;
SPACE - Hold space when Target is lit, release to fire &lt;br /&gt;
arrows (automatically targets, will cause TARGET icon to flash) &lt;br /&gt;
&lt;br /&gt;
Q key - Use your BURN Spell &lt;br /&gt;
E key - Use your REPEL Spell &lt;br /&gt;
R key - Use your FREEZE Spell&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:MAR-Int.png&amp;diff=8294</id>
		<title>File:MAR-Int.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:MAR-Int.png&amp;diff=8294"/>
		<updated>2013-02-07T19:54:16Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Catnip:_The_Haze&amp;diff=8293</id>
		<title>Catnip: The Haze</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Catnip:_The_Haze&amp;diff=8293"/>
		<updated>2013-02-07T19:51:55Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Catnip: The Haze&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = December 12, 2006&lt;br /&gt;
|genre = Adventure, Casual, Adult&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1415&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ThDPro's first game. Gameplay only included movement-- no weapons. It features a cat whose character was never named and a story surrounding getting high on Catnip to induce a Haze so that he could find his way to leaving his dead-end town. This leads to a series of misadventures that eventually leads to the main character fornicating with a farmers daughter who let's the Main charter work for him as a farm hand to earn money because of this. While working for the farmer, the catnip he is cultivating induces a haze that when he comes to, apparently made the main character a prophet of a new religion. After this, the cat goes to a small walled in city that is oppressed into working under an evil leader, where he is caught and must eat vomit to escape from prison. after this he killed in a fall while trying to avoid an explosion that he caused.&lt;br /&gt;
[[File:CN-first.png]]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:CN-first.png&amp;diff=8292</id>
		<title>File:CN-first.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:CN-first.png&amp;diff=8292"/>
		<updated>2013-02-07T19:51:39Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Silence_In_The_Theater&amp;diff=8291</id>
		<title>Silence In The Theater</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Silence_In_The_Theater&amp;diff=8291"/>
		<updated>2013-02-07T19:50:00Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Silence In The Theater&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = August 3, 2012&lt;br /&gt;
|genre = Action, Casual, Puzzle, Platformer&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1964&lt;br /&gt;
}}&lt;br /&gt;
[[File:SITT-Int.png]]&lt;br /&gt;
Made in under a week, this game featured a different style for each segment, the idea being that you are playing the roll of an action hero in the worlds worst action movie. The game featured an engine for each different gameplay board. The result of this was that not a single one of the nine engines was fleshed out enough to build a game.&lt;br /&gt;
&lt;br /&gt;
Some of the engines include:&lt;br /&gt;
* Sneak engine&lt;br /&gt;
* Dramatic Scream-O-Meter&lt;br /&gt;
* Run Away from Explosion&lt;br /&gt;
* Endless Ammo Particle Machine Gun&lt;br /&gt;
&lt;br /&gt;
Like the kind of movie the game made parody of, SITT had a tagline:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;People that talk in the theater should be punished.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Silence_In_The_Theater&amp;diff=8290</id>
		<title>Silence In The Theater</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Silence_In_The_Theater&amp;diff=8290"/>
		<updated>2013-02-07T19:47:01Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Silence In The Theater&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = August 3, 2012&lt;br /&gt;
|genre = Action, Casual, Puzzle, Platformer&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1964&lt;br /&gt;
}}&lt;br /&gt;
[[File:SITT-Int.png]]&lt;br /&gt;
Made in under a week, this game featured a different style for each segment, the idea being that you are playing the roll of an action hero in the worlds wort action movie.&lt;br /&gt;
&lt;br /&gt;
Like the kind of movie the game made parody of, SITT had a tagline:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;People that talk in the theater should be punished.&amp;quot;''&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:SITT-Int.png&amp;diff=8289</id>
		<title>File:SITT-Int.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:SITT-Int.png&amp;diff=8289"/>
		<updated>2013-02-07T19:46:29Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Spirit_Quest&amp;diff=8288</id>
		<title>Spirit Quest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Spirit_Quest&amp;diff=8288"/>
		<updated>2013-02-07T19:44:51Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Spirit Quest&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[User:ThDPro]]&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = July 17, 2012&lt;br /&gt;
|genre = Fantasy JRPG&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1963&lt;br /&gt;
}}&lt;br /&gt;
[[File:SQ-Int.png]]&lt;br /&gt;
This game was initially a Day of Zeux Submission, but game breaking bugs plagued it. With the loads more time that was not available durring competition, the game now features a completely gutted and reworked battle engine, completely reworked leveling system, completely new turn calculator, all stats significantly more balanced, added gameplay workflow, updated graphics, sound effects, TWO possible endings and an Autosave system to keep the pace. &lt;br /&gt;
&lt;br /&gt;
This game was made with extensive use of the pc speaker effects.&lt;br /&gt;
[[File:SQ-Main.png]]&lt;br /&gt;
&lt;br /&gt;
== Readme ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
========&lt;br /&gt;
Controls&lt;br /&gt;
--------&lt;br /&gt;
MAP VIEW&lt;br /&gt;
--------&lt;br /&gt;
F1          - HELP Menu&lt;br /&gt;
Directional - Move (octagonal)&lt;br /&gt;
Enter       - Open Menu to equip items&lt;br /&gt;
Q           - Toggle Equipped Weapon&lt;br /&gt;
TAB         - 3 way toggle between types of spirits (always equips highest rated spirit for any Element)&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
BATTLE VIEW&lt;br /&gt;
-----------&lt;br /&gt;
Left / A  - Select Elemental attack&lt;br /&gt;
Right / D - Select Physical Attack&lt;br /&gt;
Down / S  - Attempt Run&lt;br /&gt;
Up / W    - Attack with selected attack&lt;br /&gt;
&lt;br /&gt;
==========&lt;br /&gt;
Statistics&lt;br /&gt;
----------&lt;br /&gt;
NOTE- All stats have a maximum of 10 but They can be boosted by equiping.&lt;br /&gt;
&lt;br /&gt;
Stregnth&lt;br /&gt;
	-Stregth levels according to total damage dealt by PHYSICAL ATTACKS ONLY. &lt;br /&gt;
This stat determines you TOTAL HEALTH and ATTACK stat, which affects all &lt;br /&gt;
damage-dealing stats, including of course, Elemental Attacks.&lt;br /&gt;
&lt;br /&gt;
Speed&lt;br /&gt;
	-Speed levels when you sucessfully run away from something, but is only &lt;br /&gt;
included in leveling up if what ysou ran away from has a speed GREATER THAN OR &lt;br /&gt;
EQUAL YOUR OWN SPEED. Speed determines how easy it is to run away and the &lt;br /&gt;
liklihood that you will ATTACK FIRST or MULTIPLE TIMES IN A ROW in a battle.&lt;br /&gt;
&lt;br /&gt;
Earth/Fire/Water&lt;br /&gt;
	Your base stats in these groups level given total amount of damage dealt&lt;br /&gt;
 by each element. Spirits act as MULTIPLIERS to this stat. Your elemental attack &lt;br /&gt;
is also relative to your base attack stat given STRENGTH, so you'll want to &lt;br /&gt;
level both your Elements and your Strength&lt;br /&gt;
&lt;br /&gt;
=======&lt;br /&gt;
Tactics&lt;br /&gt;
-------&lt;br /&gt;
-Always choose a hard-counter element before a battle (Earth hurts Water, Water &lt;br /&gt;
Hurts Fire, Fire hurts Earth, just as Earth resists Water, Water resists Fire, &lt;br /&gt;
and Fire Resists Earth) You can toggle elements of your highest-stat Spirits &lt;br /&gt;
using TAB&lt;br /&gt;
&lt;br /&gt;
-Find ways to build up speed stats, it takes getting your MAX HP up by building &lt;br /&gt;
strength first, but when you can withstand to take more hits, you can try to &lt;br /&gt;
run more.&lt;br /&gt;
&lt;br /&gt;
-Some enemies aren't effected by Physical attacks, just as some aren't effected &lt;br /&gt;
by Elemental attacks. Be wary of what Weapon your carrying. (The Speed Staff &lt;br /&gt;
is dangerous in this regard.)&lt;br /&gt;
&lt;br /&gt;
-There are 10 Spirits to collect in this game. Only TWO are obligitory. Try to &lt;br /&gt;
find all of them, or suffer the worse ending&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=======&lt;br /&gt;
CREDITS&lt;br /&gt;
-------&lt;br /&gt;
Programming, Graphics, Music, Sound, Story &lt;br /&gt;
	ThDPro&lt;br /&gt;
Beta Testing:&lt;br /&gt;
	Kkairos&lt;br /&gt;
	Maxim&lt;br /&gt;
	Risu2112&lt;br /&gt;
	RyanThunder&lt;br /&gt;
Special Thanks:&lt;br /&gt;
	The Summer 2012 DoZ Judges&lt;br /&gt;
	MZXGiant for the MZX Image Resampler&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:SQ-Main.png&amp;diff=8287</id>
		<title>File:SQ-Main.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:SQ-Main.png&amp;diff=8287"/>
		<updated>2013-02-07T19:44:32Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Spirit_Quest&amp;diff=8286</id>
		<title>Spirit Quest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Spirit_Quest&amp;diff=8286"/>
		<updated>2013-02-07T19:42:40Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Spirit Quest&lt;br /&gt;
|image = &lt;br /&gt;
|creator = [[User:ThDPro]]&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = July 17, 2012&lt;br /&gt;
|genre = Fantasy JRPG&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1963&lt;br /&gt;
}}&lt;br /&gt;
[[File:SQ-Int.png]]&lt;br /&gt;
This game was initially a Day of Zeux Submission, but game breaking bugs plagued it. With the loads more time that was not available durring competition, the game now features a completely gutted and reworked battle engine, completely reworked leveling system, completely new turn calculator, all stats significantly more balanced, added gameplay workflow, updated graphics, sound effects, TWO possible endings and an Autosave system to keep the pace. &lt;br /&gt;
&lt;br /&gt;
This game was made with extensive use of the pc speaker effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Readme ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
========&lt;br /&gt;
Controls&lt;br /&gt;
--------&lt;br /&gt;
MAP VIEW&lt;br /&gt;
--------&lt;br /&gt;
F1          - HELP Menu&lt;br /&gt;
Directional - Move (octagonal)&lt;br /&gt;
Enter       - Open Menu to equip items&lt;br /&gt;
Q           - Toggle Equipped Weapon&lt;br /&gt;
TAB         - 3 way toggle between types of spirits (always equips highest rated spirit for any Element)&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
BATTLE VIEW&lt;br /&gt;
-----------&lt;br /&gt;
Left / A  - Select Elemental attack&lt;br /&gt;
Right / D - Select Physical Attack&lt;br /&gt;
Down / S  - Attempt Run&lt;br /&gt;
Up / W    - Attack with selected attack&lt;br /&gt;
&lt;br /&gt;
==========&lt;br /&gt;
Statistics&lt;br /&gt;
----------&lt;br /&gt;
NOTE- All stats have a maximum of 10 but They can be boosted by equiping.&lt;br /&gt;
&lt;br /&gt;
Stregnth&lt;br /&gt;
	-Stregth levels according to total damage dealt by PHYSICAL ATTACKS ONLY. &lt;br /&gt;
This stat determines you TOTAL HEALTH and ATTACK stat, which affects all &lt;br /&gt;
damage-dealing stats, including of course, Elemental Attacks.&lt;br /&gt;
&lt;br /&gt;
Speed&lt;br /&gt;
	-Speed levels when you sucessfully run away from something, but is only &lt;br /&gt;
included in leveling up if what ysou ran away from has a speed GREATER THAN OR &lt;br /&gt;
EQUAL YOUR OWN SPEED. Speed determines how easy it is to run away and the &lt;br /&gt;
liklihood that you will ATTACK FIRST or MULTIPLE TIMES IN A ROW in a battle.&lt;br /&gt;
&lt;br /&gt;
Earth/Fire/Water&lt;br /&gt;
	Your base stats in these groups level given total amount of damage dealt&lt;br /&gt;
 by each element. Spirits act as MULTIPLIERS to this stat. Your elemental attack &lt;br /&gt;
is also relative to your base attack stat given STRENGTH, so you'll want to &lt;br /&gt;
level both your Elements and your Strength&lt;br /&gt;
&lt;br /&gt;
=======&lt;br /&gt;
Tactics&lt;br /&gt;
-------&lt;br /&gt;
-Always choose a hard-counter element before a battle (Earth hurts Water, Water &lt;br /&gt;
Hurts Fire, Fire hurts Earth, just as Earth resists Water, Water resists Fire, &lt;br /&gt;
and Fire Resists Earth) You can toggle elements of your highest-stat Spirits &lt;br /&gt;
using TAB&lt;br /&gt;
&lt;br /&gt;
-Find ways to build up speed stats, it takes getting your MAX HP up by building &lt;br /&gt;
strength first, but when you can withstand to take more hits, you can try to &lt;br /&gt;
run more.&lt;br /&gt;
&lt;br /&gt;
-Some enemies aren't effected by Physical attacks, just as some aren't effected &lt;br /&gt;
by Elemental attacks. Be wary of what Weapon your carrying. (The Speed Staff &lt;br /&gt;
is dangerous in this regard.)&lt;br /&gt;
&lt;br /&gt;
-There are 10 Spirits to collect in this game. Only TWO are obligitory. Try to &lt;br /&gt;
find all of them, or suffer the worse ending&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=======&lt;br /&gt;
CREDITS&lt;br /&gt;
-------&lt;br /&gt;
Programming, Graphics, Music, Sound, Story &lt;br /&gt;
	ThDPro&lt;br /&gt;
Beta Testing:&lt;br /&gt;
	Kkairos&lt;br /&gt;
	Maxim&lt;br /&gt;
	Risu2112&lt;br /&gt;
	RyanThunder&lt;br /&gt;
Special Thanks:&lt;br /&gt;
	The Summer 2012 DoZ Judges&lt;br /&gt;
	MZXGiant for the MZX Image Resampler&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:SQ-Int.png&amp;diff=8285</id>
		<title>File:SQ-Int.png</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:SQ-Int.png&amp;diff=8285"/>
		<updated>2013-02-07T19:42:04Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=A_Zombie-ee_Halloween&amp;diff=8284</id>
		<title>A Zombie-ee Halloween</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=A_Zombie-ee_Halloween&amp;diff=8284"/>
		<updated>2013-02-07T19:40:03Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = A Zombie-ee Halloween&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = October 31, 2012&lt;br /&gt;
|genre = Action&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1971&lt;br /&gt;
}}&lt;br /&gt;
A Halloween themed game from ThDPro has you taking the role of Kkairos as he struggles against a zombie hoard in search of the outbreak's culprit. This is ThDPro's first cameo game, also made in under 10 days due the to his deadline of Halloween. This game features several prominent (and less prominent now) members of the community, including [[KKairos]], [[Risu2112]], [[Terryn]], [[Lancer-X]], [[Lachesis]], [[asiekierka]], [[asgromo]], [[burstroc]], and [[insidious]]&lt;br /&gt;
&lt;br /&gt;
The game is centered around a 4 directional shotgun engine as well as a 4 direction &amp;quot;flame sprayer.&amp;quot; ThDPro's plan for the game was to do as little board design as possible and randomly generate boards whenever possible. The bulk of the game is in fact large random boards, all of which have unique features.&lt;br /&gt;
&lt;br /&gt;
[[File:AZH-For.jpg]]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=File:AZH-For.jpg&amp;diff=8283</id>
		<title>File:AZH-For.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=File:AZH-For.jpg&amp;diff=8283"/>
		<updated>2013-02-07T19:39:15Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=A_Zombie-ee_Halloween&amp;diff=8282</id>
		<title>A Zombie-ee Halloween</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=A_Zombie-ee_Halloween&amp;diff=8282"/>
		<updated>2013-02-07T19:34:50Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = A Zombie-ee Halloween&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = October 31, 2012&lt;br /&gt;
|genre = Action&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1971&lt;br /&gt;
}}&lt;br /&gt;
A Halloween themed game from ThDPro has you taking the role of Kkairos as he struggles against a zombie hoard in search of the outbreak's culprit. This is ThDPro's first cameo game, also made in under 10 days due the to his deadline of Halloween. This game features several prominent (and less prominent now) members of the community, including [[KKairos]], [[Risu2112]], [[Terryn]], [[Lancer-X]], [[Lachesis]], [[asiekierka]], [[asgromo]], [[burstroc]], and [[insidious]]&lt;br /&gt;
&lt;br /&gt;
The game is centered around a 4 directional shotgun engine as well as a 4 direction &amp;quot;flame sprayer.&amp;quot; ThDPro's plan for the game was to do as little board design as possible and randomly generate boards whenever possible. The bulk of the game is in fact large random boards, all of which have unique features.&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8281</id>
		<title>User:ThDPro</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8281"/>
		<updated>2013-02-07T19:30:53Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = ThDPro&lt;br /&gt;
|image = [[File:308393_4122317149879_1007232045_n.jpg‎ ]]&lt;br /&gt;
|fullname = B. Alex Pope&lt;br /&gt;
|location = Seattle, WA&lt;br /&gt;
|birthday = June 30th 1990&lt;br /&gt;
|jointime = December 3rd, 2006&lt;br /&gt;
|interests = Music, Audio Production&lt;br /&gt;
|mzxgames = Catnip, Twip, Twip 2, Detroit: Crack City, ThDPro's Random Cave Generator, Domination, Lochronotran, Spirit Quest, Silence In The Theater, A Zombie-ee Halloween, MZX Adventure RPG, Commander Keen: Heroes Lost&lt;br /&gt;
|companies = [[Thoughdoo Productions]]&lt;br /&gt;
|ircname = Thud, ThDPro, Denny_Crane, Satan&lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname =&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
ThDPro, (The-D-Pro) ([[Thoughdoo Productions]]) is an on-again-off-again MZXer who started using MegaZeux at the suggestion of his brother in 2006 after being estranged from the program for nearly 10 years. He has made several games, few of which have caught any interest from the DMZX community, has participated in two DOZs, and while not with the gusto of prior years, continues to create concepts with Megazeux currently.&lt;br /&gt;
&lt;br /&gt;
== Involvement with Community ==&lt;br /&gt;
&lt;br /&gt;
ThDPro joined DMZX in  late 2006 after discovering that all of his downloads for MZX were coming from DMZX. His first post was a game called Catnip, which for all of the breakthroughs that it yielded for himself, was actually quite simplistic in style and gameplay and was not a notable release in any way. While continuing to post sparingly, he released a short inventory game called &amp;quot;Twip,&amp;quot; which, for all of it's shortcomings in graphics, gameplay, and variety, was received quite well in the community and was given a 4 star rating. &lt;br /&gt;
&lt;br /&gt;
Although ThDPro has great affection for the DMZX and Megazeux community, his involvement has yielded few contributions to the overall wellness to the community. In fact, in 2007 while he was still a Freshman in High School , ThDPro was widely disliked for not contributing anything or simply angering other prominent community members needlessly and driving topics away from subject. After several months of posting, he created a dummy account to post middle fingers repeatedly all over the sight. Because of this, ThDPro was banned within all rights of the administrators and moderators. Originally a perma-ban, ThDPro was reinstated under parole a month later.&lt;br /&gt;
&lt;br /&gt;
A few months went by after this and ThDPro's posting slowed gradually to a halt in mid 2007. However, he continued working on an MZX epic titled &amp;quot;Detroit: Crack City&amp;quot; along with his brother.&lt;br /&gt;
&lt;br /&gt;
In 2007, while in Rhode Island with nothing else to do, he began posting again and working on a new MZX game that was never released entitled &amp;quot;Banana Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After beginning light posting again in 2008, ThDPro released the final edition of &amp;quot;Detroit: Crack City&amp;quot;, a game that he had spent almost 2 years on. The release however was never really paid any attention to and the thread bearing the download quickly died and with it, his posting.&lt;br /&gt;
&lt;br /&gt;
Only in late 2009 did ThDPro consistently begin posting again, but still lightly. Leading up to the the 2010 Winter DOZ, ThDPro began MZXing to prepare for his planned participation in his first DOZ. Under the team name &amp;quot;The Moanatoans&amp;quot; (Aborigine: Warriors of the Ocean), he and his brother competed coming in 8th overall with a score of 645/1200. His contributions to the community died again for the most part after the contest. He is currently an broadly active community member, releasing six complete games in 2012.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
'''[[Catnip: The Haze]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[TWIP: The Homeschooler]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Detroit: Crack City]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Twip 2: Real School]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[ThDPro's Random Cave Generator]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[DOMINATION]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Lochronotran]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Silence In The Theater]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[A Zombie-ee Halloween]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[MZX Adventure RPG]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Commander Keen: Heroes Lost]]'''&lt;br /&gt;
&lt;br /&gt;
'''Forthcoming Games'''&lt;br /&gt;
&lt;br /&gt;
*The Desperate Dig (STALLED)&lt;br /&gt;
Nearly completed over a year ago featuring a Original Music and Sound effects (a first for ThDPro) and expansive world and story. &lt;br /&gt;
&lt;br /&gt;
'''DOZ Entries'''&lt;br /&gt;
&lt;br /&gt;
'''TurnCoat''' ([[Winter 2010 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of an alien spy on earth that turns his back on his entire race to stop them from destroying the earth because he likes his dog. Features 3 weapons that all work pretty well, perhaps because ThDPro didn't design them.&lt;br /&gt;
&lt;br /&gt;
'''All That Violence''' ([[Winter 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of a man whose blood-o-meter doesn't allow him to be away from violence for any length of time. Features several mouse based weapons that don't quite work correctly... or at all really. Surprisingly, a 3rd place entry.&lt;br /&gt;
&lt;br /&gt;
'''Introspect''' ([[Summer 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*You dive into your own mind to find what you've been hiding from yourself and why it is that you've been blocking the memory from coming to the surface. 2nd place DoZ entry.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]''' ([[Summer 2012 Dualstream Day of Zeux]])&lt;br /&gt;
*Simplistic JRPG, featured elemental based attacks as well as physical, the gameplay was 1v1 RPG battles. The game was released in the DoZ without testing and was initially impossible to finish, along with being terribly balanced. This was his only DoZ game to be remade and released independently afterwards. 4th place DoZ Entry&lt;br /&gt;
&lt;br /&gt;
'''Dracos Corona''' ([[Winter 2013 Dualstream Day of Zeux]])&lt;br /&gt;
*This game was an overall failure in planning and execution. While ThDPro planned to have a more in depth story and a better refined engine, the clock ran down and much of the time put into creating boards was cutting into engine testing and story development. The primary weapon engine, a WASD controlled auto-targeting system which would scroll the the median between the player and target. This effect was extremely jarring and wasn't received well by judges. The board design was done by converting 16 bit indexed bitmaps to a board (each pixel would represent a block, different colors would allow for different kinds of blocks) and then using an automated texturizer to turn them into playable and more visually pleasing areas.&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8280</id>
		<title>User:ThDPro</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8280"/>
		<updated>2013-02-07T19:30:13Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = ThDPro&lt;br /&gt;
|image = [[File:308393_4122317149879_1007232045_n.jpg‎ ]]&lt;br /&gt;
|fullname = B. Alex Pope&lt;br /&gt;
|location = Seattle, WA&lt;br /&gt;
|birthday = June 30th 1990&lt;br /&gt;
|jointime = December 3rd, 2006&lt;br /&gt;
|interests = Music, Audio Production&lt;br /&gt;
|mzxgames = Catnip, Twip, Twip 2, Detroit: Crack City, ThDPro's Random Cave Generator, Domination, Lochronotran, Spirit Quest, Silence In The Theater, A Zombie-ee Halloween, MZX Adventure RPG, Commander Keen: Heroes Lost&lt;br /&gt;
|companies = [[Thoughdoo Productions]]&lt;br /&gt;
|ircname = Thud, ThDPro, Denny_Crane, Satan&lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname =&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
ThDPro, (The-D-Pro) ([[Thoughdoo Productions]]) is an on-again-off-again MZXer who started using MegaZeux at the suggestion of his brother in 2006 after being estranged from the program for nearly 10 years. He has made several games, few of which have caught any interest from the DMZX community, has participated in two DOZs, and while not with the gusto of prior years, continues to create concepts with Megazeux currently. While not MZXing, which is currently most of the time, he is also making maps in Duke Nukem 3d and is continuing Audio Engineering courses along with his music.&lt;br /&gt;
&lt;br /&gt;
== Involvement with Community ==&lt;br /&gt;
&lt;br /&gt;
ThDPro joined DMZX in  late 2006 after discovering that all of his downloads for MZX were coming from DMZX. His first post was a game called Catnip, which for all of the breakthroughs that it yielded for himself, was actually quite simplistic in style and gameplay and was not a notable release in any way. While continuing to post sparingly, he released a short inventory game called &amp;quot;Twip,&amp;quot; which, for all of it's shortcomings in graphics, gameplay, and variety, was received quite well in the community and was given a 4 star rating. &lt;br /&gt;
&lt;br /&gt;
Although ThDPro has great affection for the DMZX and Megazeux community, his involvement has yielded few contributions to the overall wellness to the community. In fact, in 2007 while he was still a Freshman in High School , ThDPro was widely disliked for not contributing anything or simply angering other prominent community members needlessly and driving topics away from subject. After several months of posting, he created a dummy account to post middle fingers repeatedly all over the sight. Because of this, ThDPro was banned within all rights of the administrators and moderators. Originally a perma-ban, ThDPro was reinstated under parole a month later.&lt;br /&gt;
&lt;br /&gt;
A few months went by after this and ThDPro's posting slowed gradually to a halt in mid 2007. However, he continued working on an MZX epic titled &amp;quot;Detroit: Crack City&amp;quot; along with his brother.&lt;br /&gt;
&lt;br /&gt;
In 2007, while in Rhode Island with nothing else to do, he began posting again and working on a new MZX game that was never released entitled &amp;quot;Banana Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After beginning light posting again in 2008, ThDPro released the final edition of &amp;quot;Detroit: Crack City&amp;quot;, a game that he had spent almost 2 years on. The release however was never really paid any attention to and the thread bearing the download quickly died and with it, his posting.&lt;br /&gt;
&lt;br /&gt;
Only in late 2009 did ThDPro consistently begin posting again, but still lightly. Leading up to the the 2010 Winter DOZ, ThDPro began MZXing to prepare for his planned participation in his first DOZ. Under the team name &amp;quot;The Moanatoans&amp;quot; (Aborigine: Warriors of the Ocean), he and his brother competed coming in 8th overall with a score of 645/1200. His contributions to the community died again for the most part after the contest. He is currently an broadly active community member, releasing six complete games in 2012.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
'''[[Catnip: The Haze]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[TWIP: The Homeschooler]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Detroit: Crack City]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Twip 2: Real School]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[ThDPro's Random Cave Generator]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[DOMINATION]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Lochronotran]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Silence In The Theater]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[A Zombie-ee Halloween]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[MZX Adventure RPG]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Commander Keen: Heroes Lost]]'''&lt;br /&gt;
&lt;br /&gt;
'''Forthcoming Games'''&lt;br /&gt;
&lt;br /&gt;
*The Desperate Dig (STALLED)&lt;br /&gt;
Nearly completed over a year ago featuring a Original Music and Sound effects (a first for ThDPro) and expansive world and story. &lt;br /&gt;
&lt;br /&gt;
'''DOZ Entries'''&lt;br /&gt;
&lt;br /&gt;
'''TurnCoat''' ([[Winter 2010 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of an alien spy on earth that turns his back on his entire race to stop them from destroying the earth because he likes his dog. Features 3 weapons that all work pretty well, perhaps because ThDPro didn't design them.&lt;br /&gt;
&lt;br /&gt;
'''All That Violence''' ([[Winter 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of a man whose blood-o-meter doesn't allow him to be away from violence for any length of time. Features several mouse based weapons that don't quite work correctly... or at all really. Surprisingly, a 3rd place entry.&lt;br /&gt;
&lt;br /&gt;
'''Introspect''' ([[Summer 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*You dive into your own mind to find what you've been hiding from yourself and why it is that you've been blocking the memory from coming to the surface. 2nd place DoZ entry.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]''' ([[Summer 2012 Dualstream Day of Zeux]])&lt;br /&gt;
*Simplistic JRPG, featured elemental based attacks as well as physical, the gameplay was 1v1 RPG battles. The game was released in the DoZ without testing and was initially impossible to finish, along with being terribly balanced. This was his only DoZ game to be remade and released independently afterwards. 4th place DoZ Entry&lt;br /&gt;
&lt;br /&gt;
'''Dracos Corona''' ([[Winter 2013 Dualstream Day of Zeux]])&lt;br /&gt;
*This game was an overall failure in planning and execution. While ThDPro planned to have a more in depth story and a better refined engine, the clock ran down and much of the time put into creating boards was cutting into engine testing and story development. The primary weapon engine, a WASD controlled auto-targeting system which would scroll the the median between the player and target. This effect was extremely jarring and wasn't received well by judges. The board design was done by converting 16 bit indexed bitmaps to a board (each pixel would represent a block, different colors would allow for different kinds of blocks) and then using an automated texturizer to turn them into playable and more visually pleasing areas.&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Blitzkriegzeux&amp;diff=8278</id>
		<title>Blitzkriegzeux</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Blitzkriegzeux&amp;diff=8278"/>
		<updated>2013-02-06T18:54:21Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BKZX''' (short for ''Blitzkrieg Zeux'') is a competition that takes place sporadically and at a moments notice, usually held on IRC or some other real-time medium. The competition usually lasts for only one hour, and the &amp;quot;host&amp;quot; chooses a topic (or occasionally two) for the competitors to follow. ''BKZX'' games are usually short, quickly crafted, and may exhibit major programming prowess (certain BkZXers are fond of this approach). They are often designed to be humorous and deliberately poor quality.&lt;br /&gt;
&lt;br /&gt;
The most common judging system used in BKZXs is peer judging, where each competitor ranks every game but his own, and the person with the highest cumulative rank weighting wins. In the case of a tie, or when there are too few competitors for this system to work, the host looks over the disputed entries and quickly decides the winner of the competition.&lt;br /&gt;
	&lt;br /&gt;
The BKZX competitions have resulted in a few memorable games like [[Nancy Breakfast]] and [[PillowBan]], which [[Insidious]] started making at the tail end of a bkzx and continued on making afterwards.&lt;br /&gt;
&lt;br /&gt;
A live team BKZX was held for the first time ever, between guests at [[MZXCon]]. The results were humorously bad.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Day of Zeux]], a 24-hour competition that was created as an evolution of the BKZX&lt;br /&gt;
[[Category:Competitions]]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8277</id>
		<title>User:ThDPro</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=User:ThDPro&amp;diff=8277"/>
		<updated>2013-02-06T18:49:32Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|nick = ThDPro&lt;br /&gt;
|image = [[File:308393_4122317149879_1007232045_n.jpg‎ ]]&lt;br /&gt;
|fullname = B. Alex Pope&lt;br /&gt;
|location = Seattle, WA&lt;br /&gt;
|birthday = June 30th 1990&lt;br /&gt;
|jointime = December 3rd, 2006&lt;br /&gt;
|interests = Music, Audio Production&lt;br /&gt;
|mzxgames = Catnip, Twip, Twip 2, Detroit: Crack City, ThDPro's Random Cave Generator, Domination, Lochronotran, Spirit Quest, Silence In The Theater, A Zombie-ee Halloween, MZX Adventure RPG&lt;br /&gt;
|companies = Thoughdoo Productions&lt;br /&gt;
|ircname = Thud, ThDPro, Denny_Crane, Satan&lt;br /&gt;
|email = &lt;br /&gt;
|preferredim = &lt;br /&gt;
|imname =&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
ThDPro, (The-D-Pro) (Thoughdoo Productions) is an on-again-off-again MZXer who started using MegaZeux at the suggestion of his brother in 2006 after being estranged from the program for nearly 10 years. He has made several games, few of which have caught any interest from the DMZX community, has participated in two DOZs, and while not with the gusto of prior years, continues to create concepts with Megazeux currently. While not MZXing, which is currently most of the time, he is also making maps in Duke Nukem 3d and is continuing Audio Engineering courses along with his music.&lt;br /&gt;
&lt;br /&gt;
== Involvement with Community ==&lt;br /&gt;
&lt;br /&gt;
ThDPro joined DMZX in  late 2006 after discovering that all of his downloads for MZX were coming from DMZX. His first post was a game called Catnip, which for all of the breakthroughs that it yielded for himself, was actually quite simplistic in style and gameplay and was not a notable release in any way. While continuing to post sparingly, he released a short inventory game called &amp;quot;Twip,&amp;quot; which, for all of it's shortcomings in graphics, gameplay, and variety, was received quite well in the community and was given a 4 star rating. &lt;br /&gt;
&lt;br /&gt;
Although ThDPro has great affection for the DMZX and Megazeux community, his involvement has yielded few contributions to the overall wellness to the community. In fact, in 2007 while he was still a Freshman in High School , ThDPro was widely disliked for not contributing anything or simply angering other prominent community members needlessly and driving topics away from subject. After several months of posting, he created a dummy account to post middle fingers repeatedly all over the sight. Because of this, ThDPro was banned within all rights of the administrators and moderators. Originally a perma-ban, ThDPro was reinstated under parole a month later.&lt;br /&gt;
&lt;br /&gt;
A few months went by after this and ThDPro's posting slowed gradually to a halt in mid 2007. However, he continued working on an MZX epic titled &amp;quot;Detroit: Crack City&amp;quot; along with his brother.&lt;br /&gt;
&lt;br /&gt;
In 2007, while in Rhode Island with nothing else to do, he began posting again and working on a new MZX game that was never released entitled &amp;quot;Banana Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After beginning light posting again in 2008, ThDPro released the final edition of &amp;quot;Detroit: Crack City&amp;quot;, a game that he had spent almost 2 years on. The release however was never really paid any attention to and the thread bearing the download quickly died and with it, his posting.&lt;br /&gt;
&lt;br /&gt;
Only in late 2009 did ThDPro consistently begin posting again, but still lightly. Leading up to the the 2010 Winter DOZ, ThDPro began MZXing to prepare for his planned participation in his first DOZ. Under the team name &amp;quot;The Moanatoans&amp;quot; (Aborigine: Warriors of the Ocean), he and his brother competed coming in 8th overall with a score of 645/1200. His contributions to the community died again for the most part after the contest. He is currently an broadly active community member, releasing six complete games in 2012.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
'''[[Catnip: The Haze]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[TWIP: The Homeschooler]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Detroit: Crack City]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Twip 2: Real School]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[ThDPro's Random Cave Generator]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[DOMINATION]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Lochronotran]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Silence In The Theater]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[A Zombie-ee Halloween]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[MZX Adventure RPG]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Commander Keen: Heroes Lost]]'''&lt;br /&gt;
&lt;br /&gt;
'''Forthcoming Games'''&lt;br /&gt;
&lt;br /&gt;
*The Desperate Dig (STALLED)&lt;br /&gt;
Nearly completed over a year ago featuring a Original Music and Sound effects (a first for ThDPro) and expansive world and story. &lt;br /&gt;
&lt;br /&gt;
'''DOZ Entries'''&lt;br /&gt;
&lt;br /&gt;
'''TurnCoat''' ([[Winter 2010 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of an alien spy on earth that turns his back on his entire race to stop them from destroying the earth because he likes his dog. Features 3 weapons that all work pretty well, perhaps because ThDPro didn't design them.&lt;br /&gt;
&lt;br /&gt;
'''All That Violence''' ([[Winter 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*The story of a man whose blood-o-meter doesn't allow him to be away from violence for any length of time. Features several mouse based weapons that don't quite work correctly... or at all really. Surprisingly, a 3rd place entry.&lt;br /&gt;
&lt;br /&gt;
'''Introspect''' ([[Summer 2011 Dualstream Day of Zeux]])&lt;br /&gt;
*You dive into your own mind to find what you've been hiding from yourself and why it is that you've been blocking the memory from coming to the surface. 2nd place DoZ entry.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit Quest]]''' ([[Summer 2012 Dualstream Day of Zeux]])&lt;br /&gt;
*Simplistic JRPG, featured elemental based attacks as well as physical, the gameplay was 1v1 RPG battles. The game was released in the DoZ without testing and was initially impossible to finish, along with being terribly balanced. This was his only DoZ game to be remade and released independently afterwards. 4th place DoZ Entry&lt;br /&gt;
&lt;br /&gt;
'''Dracos Corona''' ([[Winter 2013 Dualstream Day of Zeux]])&lt;br /&gt;
*This game was an overall failure in planning and execution. While ThDPro planned to have a more in depth story and a better refined engine, the clock ran down and much of the time put into creating boards was cutting into engine testing and story development. The primary weapon engine, a WASD controlled auto-targeting system which would scroll the the median between the player and target. This effect was extremely jarring and wasn't received well by judges. The board design was done by converting 16 bit indexed bitmaps to a board (each pixel would represent a block, different colors would allow for different kinds of blocks) and then using an automated texturizer to turn them into playable and more visually pleasing areas.&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=8276</id>
		<title>Aevaze</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=8276"/>
		<updated>2013-02-06T18:40:59Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group| name = Aevaze&lt;br /&gt;
|formed = 2006&lt;br /&gt;
|disbanded = Currently Active&lt;br /&gt;
|current = [[KKairos]]&amp;lt;br&amp;gt;[[Xeirxes]]&amp;lt;br&amp;gt;[[asgromo]]&amp;lt;br&amp;gt;[[NoahSoft]]&amp;lt;br&amp;gt;[[Insidious]]&amp;lt;br&amp;gt;[[SeventhShade]]&amp;lt;br&amp;gt;&lt;br /&gt;
|former = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Aevaze''' is a [[MegaZeux]] [[company]] (or [[programming group]]) which currently consists of six members. ''Aevaze'' was formed in Summer 2006 as a result of [[KKairos]], [[Xeirxes]] and [[Bramble|Bramble's]] work on their ''Megazeux Trading Card Game'' project (now dissolved). Since its formation, ''Aevaze'' has released a total of seven games. While as far as is known everyone who's joined the company is still a &amp;quot;member&amp;quot;, the only one currently active and releasing games under the Aevaze banner is KKairos.&lt;br /&gt;
&lt;br /&gt;
==Released games==&lt;br /&gt;
* [[PillowBan]] by [[Insidious]]&lt;br /&gt;
* [[Fair Lady Warning]] by [[KKairos]]&lt;br /&gt;
* [[Ruin Diver III]] by [[KKairos]]&lt;br /&gt;
* [[Math: The Roguelike]] by [[KKairos]]&lt;br /&gt;
* [[zultimate:Spaceman Jones in Ordeal on Glaxnard XII|Spaceman Jones in Ordeal on Glaxnard XII (ZZT)]] by [[KKairos]]&lt;br /&gt;
* [[Random Maze Game]] by [[KKairos]]&lt;br /&gt;
* [[Seamus' Bad Day]] by [[NoahSoft]] and [[Jessie]]&lt;br /&gt;
* [[Musings]] by [[NoahSoft]] and [[asgromo]]&lt;br /&gt;
* [[Morning Star]] by [[NoahSoft]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
They had an eponymous [[IRC]] channel on Espernet, but then they all stopped going there. They had a website which went down for some time due to the running-out of Xeirxes' website lease and the closing of Box43, but the site is now up again on Xeirxes' domain.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://aevaze.xeirxes.com Aevaze Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Programming Groups]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=8275</id>
		<title>Aevaze</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Aevaze&amp;diff=8275"/>
		<updated>2013-02-06T18:40:41Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group| name = Aevaze&lt;br /&gt;
|formed = 2006&lt;br /&gt;
|disbanded = Currently Active&lt;br /&gt;
|current = [[KKairos]]&amp;lt;br&amp;gt;[[Xeirxes]]&amp;lt;br&amp;gt;[[asgromo]]&amp;lt;br&amp;gt;[[NoahSoft]]&amp;lt;br&amp;gt;[[Insidious]]&amp;lt;br&amp;gt;[[SeventhShade]]&amp;lt;br&amp;gt;&lt;br /&gt;
|former = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Aevaze''' is a [[MegaZeux]] [[company]] (or [[programming group]]) which currently consists of six members. ''Aevaze'' was formed in Summer 2006 as a result of [[KKairos]], [[Xeirxes]] and [[Bramble|Bramble's]] work on their ''Megazeux Trading Card Game'' project (now dissolved). Since its formation, ''Aevaze'' has released a total of seven games. While as far as is known everyone who's joined the company is still a &amp;quot;member&amp;quot;, the only one currently active and releasing games under the Aevaze banner is KKairos.&lt;br /&gt;
&lt;br /&gt;
==Released games==&lt;br /&gt;
* [[Pillowban]] by [[Insidious]]&lt;br /&gt;
* [[Fair Lady Warning]] by [[KKairos]]&lt;br /&gt;
* [[Ruin Diver III]] by [[KKairos]]&lt;br /&gt;
* [[Math: The Roguelike]] by [[KKairos]]&lt;br /&gt;
* [[zultimate:Spaceman Jones in Ordeal on Glaxnard XII|Spaceman Jones in Ordeal on Glaxnard XII (ZZT)]] by [[KKairos]]&lt;br /&gt;
* [[Random Maze Game]] by [[KKairos]]&lt;br /&gt;
* [[Seamus' Bad Day]] by [[NoahSoft]] and [[Jessie]]&lt;br /&gt;
* [[Musings]] by [[NoahSoft]] and [[asgromo]]&lt;br /&gt;
* [[Morning Star]] by [[NoahSoft]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
They had an eponymous [[IRC]] channel on Espernet, but then they all stopped going there. They had a website which went down for some time due to the running-out of Xeirxes' website lease and the closing of Box43, but the site is now up again on Xeirxes' domain.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://aevaze.xeirxes.com Aevaze Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Programming Groups]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8235</id>
		<title>Engine: The Second Attack</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Engine:_The_Second_Attack&amp;diff=8235"/>
		<updated>2013-01-24T05:20:22Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Engine: The Second Attack&lt;br /&gt;
|image = Engine2.png&lt;br /&gt;
|creator = [[Luke Drelick]]&lt;br /&gt;
|company = [[Duky Inc.]]&lt;br /&gt;
|released = 2000&lt;br /&gt;
|genre = Action&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=694&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Engine: The Second Attack''', otherwise referred to as ''Engine 2'', is an overhead action-shooter with RPG elements.  ''Engine 2'' received the Gold Ampersand award in the 2000 [[MZXEA]], amid much controversy over several people outside of the community voting for the game. It was developed by [[Luke Drelick]].&lt;br /&gt;
&lt;br /&gt;
[[category:games]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Demon_Earth&amp;diff=8234</id>
		<title>Demon Earth</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Demon_Earth&amp;diff=8234"/>
		<updated>2013-01-24T05:19:27Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Demon Earth&lt;br /&gt;
|image = 2054.png&lt;br /&gt;
|creator = [[Nytar]]&lt;br /&gt;
|company = &lt;br /&gt;
|released = April 6, 2003&lt;br /&gt;
|genre = Action/Adventure&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=215&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Demon Earth''' is a [[MegaZeux]] game released in 2003 by Nytar. It is very similar in gameplay to such titles as Metroid and Castlevania: Symphony of the Night, and is widely considered one of the best games, as well as one of the longest, ever released for the GCS.&lt;br /&gt;
&lt;br /&gt;
[[http://vault.digitalmzx.net/show.php?id=215 Vault Page]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:floor0map.png|Floor 0 Map (Pre-Tremor)&lt;br /&gt;
Image:floor1map.png|Floor 1 Map (Pre-Tremor)&lt;br /&gt;
Image:floor2map.png|Floor 2 Map (Pre-Tremor)&lt;br /&gt;
Image:floor3map.png|Floor 3 Map (Pre-Tremor)&lt;br /&gt;
Image:floor4map.png|Floor 4 Map (Pre-Tremor)&lt;br /&gt;
Image:floor0mapt.png|Floor 0 Map (Post-Tremor)&lt;br /&gt;
Image:floor1mapt.png|Floor 1 Map (Post-Tremor)&lt;br /&gt;
Image:floor2mapt.png|Floor 2 Map (Post-Tremor)&lt;br /&gt;
Image:floor3mapt.png|Floor 3 Map (Post-Tremor)&lt;br /&gt;
Image:floor4mapt.png|Floor 4 Map (Post-Tremor)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NeedsPeerReview}}&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Zombie_Quest&amp;diff=8233</id>
		<title>Zombie Quest</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Zombie_Quest&amp;diff=8233"/>
		<updated>2013-01-24T05:18:24Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game| title = Zombie Quest&lt;br /&gt;
|image = ZQ_title.png|160px&lt;br /&gt;
|creator = [[Jauhis]], [[Jester]]&lt;br /&gt;
|company = [[Interactive Fantasies]]&lt;br /&gt;
|released = 2003&lt;br /&gt;
|genre = Adventure&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1232&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
Zombie Quest is a game made by [[Jauhis]] and [[Jester]]. The game is a basic adventure game with few minigames and a primitive [[RPG]] battle. The main objective is to roam around different locations (Junkyard, Wallmart, Jacock's Kiosk, Asylum, Forest) and collect items and/or trigger events that let you advance to the next part.&lt;br /&gt;
&lt;br /&gt;
== The Story ==&lt;br /&gt;
&lt;br /&gt;
You play the role of Jermu, a town drunkard who doesn't get served alcohol in his local pub. Infuriated by these events he decides to vandalize the pub's sign. On his way to home, to plot more evil things for Pena's dismay, he gets hit by a car and thrown down to a sewer. In the sewer Jermu gets in contact with radioactive slime that turns him into a Zombie.&lt;br /&gt;
&lt;br /&gt;
== In-game screenshot==&lt;br /&gt;
&lt;br /&gt;
[[File:ZQ_ingame.png]]&lt;br /&gt;
&lt;br /&gt;
== Criticism ==&lt;br /&gt;
&lt;br /&gt;
The driving sequence in Zombie Quest is one of the most hardest part of the game and has been criticized by other MZXers. The player has to avoid oil barrels while surviving 30 seconds in a randomly moving car. This part makes it almost impossible to complete the game with maximum bonus points.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Thud&amp;diff=8222</id>
		<title>Thud</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Thud&amp;diff=8222"/>
		<updated>2013-01-22T02:22:02Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: Redirected page to User:ThDPro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[User:ThDPro]]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=ThDPro&amp;diff=8221</id>
		<title>ThDPro</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=ThDPro&amp;diff=8221"/>
		<updated>2013-01-22T02:14:55Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: Redirected page to User:ThDPro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[User:ThDPro]]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=ThdPro&amp;diff=8220</id>
		<title>ThdPro</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=ThdPro&amp;diff=8220"/>
		<updated>2013-01-22T02:14:31Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: Redirected page to User:ThDPro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[User:ThDPro]]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8219</id>
		<title>Commander Keen: Heroes Lost</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8219"/>
		<updated>2013-01-22T02:12:41Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Commander Keen: Heroes Lost&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = December 29, 2012&lt;br /&gt;
|genre = JRPG&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1986&lt;br /&gt;
}}&lt;br /&gt;
A game based on the 1990's game series, [https://en.wikipedia.org/wiki/Commander_Keen Commander Keen]. It is ThDPro's longest and largest game. While keeping nothing of the gameplay of the seven original Keen games, the game borrowed heavily from the its concepts, including using characters, places, and themes.&lt;br /&gt;
&lt;br /&gt;
Heroes Lost is set 20 years after the events in the latest Commander Keen game, Keen 6.&lt;br /&gt;
&lt;br /&gt;
It features a built in console that allows for many things, from debugging to cheating to solving problems otherwise un-fixable.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;This game is a perfect 10 by any measure. Not only was it well worth the year and two months since ThDPro conceived it, it is well worth the two decades, two years and twelve days since Ids original release. Here's a truly epic game that will not only impress, but enrapture.&amp;quot; - TheJman''&lt;br /&gt;
&lt;br /&gt;
From Readme:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
_________&lt;br /&gt;
Map Views&lt;br /&gt;
=========&lt;br /&gt;
Move with arrow keys&lt;br /&gt;
Intereact with objects/characters with SPACE&lt;br /&gt;
Advance text wit SPACE&lt;br /&gt;
Go to the main menu with ENTER&lt;br /&gt;
Open up the game's built in console with F1&lt;br /&gt;
&lt;br /&gt;
__________&lt;br /&gt;
Menu Views&lt;br /&gt;
==========&lt;br /&gt;
Navigate with arrow keys&lt;br /&gt;
Select with SPACE&lt;br /&gt;
Go back or exit the menu with CNTL&lt;br /&gt;
&lt;br /&gt;
____________&lt;br /&gt;
Battle Views&lt;br /&gt;
============&lt;br /&gt;
-Select Player (Up/Down keys)&lt;br /&gt;
-Select Action (Physical/Weapon/Item/Run)&lt;br /&gt;
    -Physical (It will flash Miss/Hit/Crit - Hit Space)&lt;br /&gt;
&lt;br /&gt;
    -Weapon (Fire/Ice/Lite/D.Shot - KILLS BATTERY)&lt;br /&gt;
    -Item (Stops Turn Clock)&lt;br /&gt;
        -Select Player&lt;br /&gt;
    -Run&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[https://soundcloud.com/thdpro/sets/commander-keen-heroes-lost-ost The CK:HL Original Soundtrack]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8218</id>
		<title>Commander Keen: Heroes Lost</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8218"/>
		<updated>2013-01-22T02:10:01Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Commander Keen: Heroes Lost&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = December 29, 2012&lt;br /&gt;
|genre = JRPG&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1986&lt;br /&gt;
}}&lt;br /&gt;
A game based on the 1990's game series, [https://en.wikipedia.org/wiki/Commander_Keen Commander Keen]. While keeping nothing of the gameplay of the seven original Keen games, the game borrowed heavily from the its concepts, including using characters, places, and themes.&lt;br /&gt;
&lt;br /&gt;
Heroes Lost is set 20 years after the events in the latest Commander Keen game, Keen 6.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;This game is a perfect 10 by any measure. Not only was it well worth the year and two months since ThDPro conceived it, it is well worth the two decades, two years and twelve days since Ids original release. Here's a truly epic game that will not only impress, but enrapture.&amp;quot; - TheJman''&lt;br /&gt;
&lt;br /&gt;
From Readme:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
_________&lt;br /&gt;
Map Views&lt;br /&gt;
=========&lt;br /&gt;
Move with arrow keys&lt;br /&gt;
Intereact with objects/characters with SPACE&lt;br /&gt;
Advance text wit SPACE&lt;br /&gt;
Go to the main menu with ENTER&lt;br /&gt;
Open up the game's built in console with F1&lt;br /&gt;
&lt;br /&gt;
__________&lt;br /&gt;
Menu Views&lt;br /&gt;
==========&lt;br /&gt;
Navigate with arrow keys&lt;br /&gt;
Select with SPACE&lt;br /&gt;
Go back or exit the menu with CNTL&lt;br /&gt;
&lt;br /&gt;
____________&lt;br /&gt;
Battle Views&lt;br /&gt;
============&lt;br /&gt;
-Select Player (Up/Down keys)&lt;br /&gt;
-Select Action (Physical/Weapon/Item/Run)&lt;br /&gt;
    -Physical (It will flash Miss/Hit/Crit - Hit Space)&lt;br /&gt;
&lt;br /&gt;
    -Weapon (Fire/Ice/Lite/D.Shot - KILLS BATTERY)&lt;br /&gt;
    -Item (Stops Turn Clock)&lt;br /&gt;
        -Select Player&lt;br /&gt;
    -Run&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[https://soundcloud.com/thdpro/sets/commander-keen-heroes-lost-ost The CK:HL Original Soundtrack]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8217</id>
		<title>Commander Keen: Heroes Lost</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Commander_Keen:_Heroes_Lost&amp;diff=8217"/>
		<updated>2013-01-22T02:08:37Z</updated>

		<summary type="html">&lt;p&gt;ThDPro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game&lt;br /&gt;
|title = Commander Keen: Heroes Lost&lt;br /&gt;
|image = &lt;br /&gt;
|creator = ThDPro&lt;br /&gt;
|company = Thoughdoo Productions&lt;br /&gt;
|released = December 29, 2012&lt;br /&gt;
|genre = JRPG&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1986&lt;br /&gt;
}}&lt;br /&gt;
A game based on the 1990's game series, [https://en.wikipedia.org/wiki/Commander_Keen Commander Keen]. While keeping nothing of the gameplay of the seven original Keen games, the game borrowed heavily from the its concepts, including using characters, places, and themes.&lt;br /&gt;
&lt;br /&gt;
Heroes Lost is set 20 years after the events in the latest Commander Keen game, Keen 6.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;This game is a perfect 10 by any measure. Not only was it well worth the year and two months since ThDPro conceived it, it is well worth the two decades, two years and twelve days since Ids original release. Here's a truly epic game that will not only impress, but enrapture.&amp;quot; - TheJman''&lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/thdpro/sets/commander-keen-heroes-lost-ost The CK:HL Original Soundtrack]&lt;/div&gt;</summary>
		<author><name>ThDPro</name></author>
	</entry>
</feed>