<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.digitalmzx.com/wiki/index.php?action=history&amp;feed=atom&amp;title=CHAR_EDIT</id>
	<title>CHAR EDIT - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.digitalmzx.com/wiki/index.php?action=history&amp;feed=atom&amp;title=CHAR_EDIT"/>
	<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CHAR_EDIT&amp;action=history"/>
	<updated>2026-10-29T20:10:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.7</generator>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=CHAR_EDIT&amp;diff=7652&amp;oldid=prev</id>
		<title>Kuroneko: Created page with &quot;'''CHAR EDIT [char] to # # # # # # # # # # # # # #''' is a common command in many games that utilize animation, especially before partial character sets were added, as it all...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=CHAR_EDIT&amp;diff=7652&amp;oldid=prev"/>
		<updated>2011-01-26T01:33:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;CHAR EDIT [char] to # # # # # # # # # # # # # #&amp;#039;&amp;#039;&amp;#039; is a common command in many games that utilize animation, especially before &lt;a href=&quot;/wiki/index.php?title=Partial_character_sets&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Partial character sets (page does not exist)&quot;&gt;partial character sets&lt;/a&gt; were added, as it all...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''CHAR EDIT [char] to # # # # # # # # # # # # # #''' is a common command in many games that utilize animation, especially before [[partial character sets]] were added, as it allows the programmer to change a single static or variable character's graphic using static or variable byte values for each row of pixels.  Pixels and the byte values correspond as follows:&lt;br /&gt;
&lt;br /&gt;
 pixel: 1    2    3    4    5    6    7    8&lt;br /&gt;
     -----------------------------------------&lt;br /&gt;
     |128 | 64 | 32 | 16 |  8 |  4 |  2 |  1 |  Byte value = sum of the numbers below pixels that are ON&lt;br /&gt;
     ----------------------------------------- &lt;br /&gt;
&lt;br /&gt;
The [[character editor]] interface in [[Exophase]]'s DOS versions of [[MegaZeux]] would display the byte values beside each row, but this functionality has since been removed.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
 . &amp;quot;changes char 65 to a diagonal line going from the top-right corner to the bottom-left corner&amp;quot;&lt;br /&gt;
 char edit 'A' to 1 1 2 2 4 8 8 16 16 32 64 64 128 128&lt;br /&gt;
&lt;br /&gt;
 . &amp;quot;a basic progress bar that uses bitwise operators&amp;quot;&lt;br /&gt;
 set &amp;quot;progress&amp;quot; 5&lt;br /&gt;
 set &amp;quot;progressChar&amp;quot; 128&lt;br /&gt;
 set &amp;quot;p&amp;quot; &amp;quot;(255&amp;lt;&amp;lt;8&amp;gt;&amp;gt;'progress'a255)&amp;quot;&lt;br /&gt;
 char edit &amp;quot;progressChar&amp;quot; to 0 0 0 0 255 0 &amp;quot;p&amp;quot; &amp;quot;p&amp;quot; 0 255 0 0 0 0&lt;br /&gt;
&lt;br /&gt;
[[Category:MegaZeux Commands]]&lt;/div&gt;</summary>
		<author><name>Kuroneko</name></author>
	</entry>
</feed>