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	<id>https://www.digitalmzx.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Koji</id>
	<title>Koji - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.digitalmzx.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Koji"/>
	<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;action=history"/>
	<updated>2026-05-12T22:52:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=8134&amp;oldid=prev</id>
		<title>Lachesis at 19:20, 20 January 2013</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=8134&amp;oldid=prev"/>
		<updated>2013-01-20T19:20:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:20, 20 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Arrives! Koji vs. Akwende===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Arrives! Koji vs. Akwende===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji in an attempt to distance himself from the community perception of the former. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Greg &lt;/del&gt;Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji in an attempt to distance himself from the community perception of the former. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alexis &lt;/ins&gt;Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work at the suggestion of several members of the community[http://www.digitalmzx.net/forums/index.php?showtopic=1274&amp;amp;st=0&amp;amp;#entry12090]. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende.) Koji asked about MZXAk 2, discovering it to be near completion. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the intent of coercing Akwende into releasing MZXAk 2. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead derived from MZXAk 1.0), nor was it feature compatible (with the exception of some , causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0 (to be readded in a later version); this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work at the suggestion of several members of the community[http://www.digitalmzx.net/forums/index.php?showtopic=1274&amp;amp;st=0&amp;amp;#entry12090]. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende.) Koji asked about MZXAk 2, discovering it to be near completion. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the intent of coercing Akwende into releasing MZXAk 2. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead derived from MZXAk 1.0), nor was it feature compatible (with the exception of some , causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0 (to be readded in a later version); this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lachesis</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=7603&amp;oldid=prev</id>
		<title>Kuroneko: /* Koji Today */</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=7603&amp;oldid=prev"/>
		<updated>2010-11-30T06:51:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Koji Today&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:51, 30 November 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress from 2003 to early 2006, and is all but abandoned today.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person. A meme existed at one point where, after being affected by a serious bout of misfortune, one would consider themselves to be 'koji'd'.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress from 2003 to early 2006, and is all but abandoned today.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person. A meme existed at one point where, after being affected by a serious bout of misfortune, one would consider themselves to be 'koji'd'&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  In 2009, Koji revealed that he had mostly been making up his misfortunes, and [[Leaving Forever|Left Forever]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NeedsPeerReview}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NeedsPeerReview}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kuroneko</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5440&amp;oldid=prev</id>
		<title>Lancer-X: More edits.</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5440&amp;oldid=prev"/>
		<updated>2008-02-04T01:25:21Z</updated>

		<summary type="html">&lt;p&gt;More edits.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:25, 4 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the next couple of years Koji maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that Koji was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after Koji said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from Koji. Exophase responded by noting that Koji was behaving a lot like Artith was, and that in fact he was starting to wonder if Koji was Artith all along. This mention prompted heavy denial and hostility on Koji's part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between Koji and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of Koji's alleged works to Artith, and Koji's possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that Koji no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). Koji himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;About half a year later, in the summer of 2004, Koji gave Exophase a PayPal donation out of consideration for his work on MZX &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and as a peace offering&lt;/ins&gt;; this was done in spite of the animosity present. The donation actually served a dual purpose: it contained Koji's real name, which was Artith's real name. Exophase didn't actually realize this because he never knew what Artith's name was, but Koji spelled it out for him. They talked in private, where Koji admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged Koji to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Today===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Today===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Koji is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since at least &lt;/del&gt;2003.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Koji has worked on several games, with his most well down being Chronostodian, a game that has been in progress &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/ins&gt;2003 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to early 2006, and is all but abandoned today&lt;/ins&gt;.  It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew, for a game that has had no clear progress since it was announced. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him Koji is considered a profoundly unlucky person&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A meme existed at one point where, after being affected by a serious bout of misfortune, one would consider themselves to be 'koji'd'&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NeedsPeerReview}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NeedsPeerReview}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dmzx_wiki:diff::1.12:old-5439:rev-5440 --&gt;
&lt;/table&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5439&amp;oldid=prev</id>
		<title>Lancer-X: Some polishing, incorporating some of Koji's previous changes which were reverted.</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5439&amp;oldid=prev"/>
		<updated>2008-02-04T01:18:18Z</updated>

		<summary type="html">&lt;p&gt;Some polishing, incorporating some of Koji&amp;#039;s previous changes which were reverted.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:18, 4 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Arrives! Koji vs. Akwende===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Arrives! Koji vs. Akwende===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in an attempt to distance himself from the community perception of the former&lt;/ins&gt;. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. After learning what he wanted to know &lt;/del&gt;about MZXAk 2, Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sole &lt;/del&gt;intent of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preempting &lt;/del&gt;Akwende &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and gaining respect within the community&lt;/del&gt;. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was based off of &lt;/del&gt;MZXAk 1.0), nor was it feature compatible (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although it had similar features)&lt;/del&gt;, causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0; this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) with the intention of determining what features he implemented (and if possible, how to implement them), while pretending to be an admirer of his work &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the suggestion of several members of the community[http://www.digitalmzx.net/forums/index.php?showtopic=1274&amp;amp;st=0&amp;amp;#entry12090]&lt;/ins&gt;. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji asked &lt;/ins&gt;about MZXAk 2, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovering it to be near completion. Once MZX 2.60 was nearing completion &lt;/ins&gt;Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with only a fraction of the amount of work hours necessary to complete it. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). In reality, it was likely more Koji who was developing with the intent of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coercing &lt;/ins&gt;Akwende &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into releasing MZXAk 2&lt;/ins&gt;. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende), it was not derived from the MZXAk 2.0 source (instead &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;derived from &lt;/ins&gt;MZXAk 1.0), nor was it feature compatible (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the exception of some &lt;/ins&gt;, causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's, all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation, along with the SMZX mode from MZX Ak 1.0 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(to be readded in a later version)&lt;/ins&gt;; this might have been because features cost a premium in available memory, which was highly limited. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inability to get all of his code working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5438&amp;oldid=prev</id>
		<title>Lancer-X: Koji, stop editing your own wiki page.</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5438&amp;oldid=prev"/>
		<updated>2008-02-04T00:48:21Z</updated>

		<summary type="html">&lt;p&gt;Koji, stop editing your own wiki page.&lt;/p&gt;
&lt;a href=&quot;//www.digitalmzx.com/wiki/index.php?title=Koji&amp;amp;diff=5438&amp;amp;oldid=5437&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Lancer-X</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5437&amp;oldid=prev</id>
		<title>Koji: and that's all the polishing I'm up to right now.</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5437&amp;oldid=prev"/>
		<updated>2008-02-03T23:41:57Z</updated>

		<summary type="html">&lt;p&gt;and that&amp;#039;s all the polishing I&amp;#039;m up to right now.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:41, 3 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Koji''' is a member of the [[MegaZeux]] community and has been since at least the year 1999. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;During this time he has had some well known bouts with community administrators and ops, in particular [[Exophase]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. For unknown reasons koji doesn't capitalize his own name unless it begins a sentence&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Complicated Case of Koji==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Complicated Case of Koji==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the next couple of years &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;. Exophase responded by noting that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;was behaving a lot like Artith was, and that in fact he was starting to wonder if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;was Artith all along. This mention prompted heavy denial and hostility on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;'s part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;'s alleged works to Artith, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;'s possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the next couple of years &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;maintained a quiet role in the background of the MegaZeux community, never sparking much attention. He later admitted that he deliberately tried to avoid conflict and come off as non-argumentative so that people wouldn't realize he was Artith. This facade eventually wore off however: towards fall of 2003 Exophase started noticing that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;was (and still is) quick to offer explanations for topics he was not adequately knowledgeable of, or at least not capable of explaining in a sensible fashion. In less than kind words Exophase eventually shot off at him for it (after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;said that C++ was like C with a few extra features and that objects were like enhanced functions [http://www.digitalmzx.net/forums/index.php?showtopic=6445]), which sparked defensive retaliation from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;. Exophase responded by noting that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;was behaving a lot like Artith was, and that in fact he was starting to wonder if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;was Artith all along. This mention prompted heavy denial and hostility on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;'s part, which made some community members even more suspicious. A good deal of evidence was gathered, comparing writing style, behavior, and several personal connections between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;and Artith, although much of this was deemed circumstantial. The crux of the debate was the discovery of a mis-crediting of one of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;'s alleged works to Artith, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;'s possession of the same ultra-obscure video card that Artith had complained about in the past. Koji continued to deny being Artith and provided weak rationalizations to counter the evidence presented. Eventually the debate reached critical mass; some administrators such as [[Esdemo1]] insisted that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;no longer be pressured since it couldn't be proven beyond any doubt that he was Artith (Esdemo1 personally refused to believe that he was, but also maintained that if he was then he should be banned permanently). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;himself went into a complete flame rage, and received due criticism specifically for his current behavior, contrary to any suspicions. Koji was eventually paroled, and Exophase gave up trying to get him to admit that he was Artith, conceding that there wasn't enough proof to do anything either way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;About half a year later, in the summer of 2004, Koji gave &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exophase &lt;/del&gt;a PayPal donation &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of consideration for his work on MZX; this was done in spite of &lt;/del&gt;the animosity &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;present. The donation actually &lt;/del&gt;served a dual purpose: it contained &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;'s real name, which was Artith's real name. Exophase didn't actually realize this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because he never knew what Artith's name was&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;spelled it out for him. They talked in private, where &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;About half a year later, in the summer of 2004, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there was a call for donations to support Exophase's work [http://www.digitalmzx.net/forums/index.php?showtopic=7814&amp;amp;hl=Exophase++Donations]. &lt;/ins&gt;Koji gave a PayPal donation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite &lt;/ins&gt;the animosity &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;held between Exophase and him which &lt;/ins&gt;served a dual purpose: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not only was &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a peace offering it also served as proof in a long standing argument. It &lt;/ins&gt;contained &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;'s real name, which was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also &lt;/ins&gt;Artith's real name. Exophase didn't actually realize this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediately&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;spelled it out for him. They talked in private, where &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;admitted that he really wanted to be proven wrong all along because he couldn't stand constantly pretending anymore. Exophase urged &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;to come clean to the community, insisting that he would be forgiven. Koji was reluctant but eventually proceeded to do so, and he was generally forgiven.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Today===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Today===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The overall level of annoyance towards &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The overall level of annoyance towards &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;has since subsided, but he still has a reputation for providing explanations and advice where he really shouldn't. The administration generally agrees that he has a penchant for speaking without thinking. He has been known to leave nodes on this wiki that are of questionable content, such as &amp;quot;... it's Tetris.&amp;quot; or &amp;quot;Koji is a koji&amp;quot;, and at other times lacking in quality of writing or factual content.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for signing up and then dropping out before they start.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;is not well known for any major MegaZeux releases aside from MZX 2.60 itself, he is a relatively respected [[Robotic]] programmer who has demonstrated his skills in some impressive [[engine|engines]] (most of all his &amp;quot;voxel&amp;quot; engine which has perspective correction and height mapping&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, ironically this is one of his simpler engines&lt;/ins&gt;). Koji has participated in a few [[Day of Zeux]] competitions, although he is generally known for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either not completing or &lt;/ins&gt;signing up and then dropping out before they start.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Koji has worked on several games, with his most well &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down &lt;/del&gt;being Chronostodian, a game that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been &lt;/del&gt;in progress &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since &lt;/del&gt;at least 2003. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, for a game that has had no clear progress since it was announced&lt;/del&gt;. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;is considered a profoundly unlucky person&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Koji has worked on several games, with his most well &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known &lt;/ins&gt;being Chronostodian, a game that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was  &lt;/ins&gt;in progress &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/ins&gt;at least 2003 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to early 2006 but is all but abandoned&lt;/ins&gt;. It is often considered one of the best examples of [[vaporware]] in the community, long since surpassing [[Sivion]], and only rivaled by [[Starflight MZX]]. Koji has kept a journal following the game for years. Every now and then he will announce that he's adding a complex new feature or system to it, which has eventually led to him being criticized for biting off more than he can chew. He is also known for having lost his work on many occasions due to computer failure. In fact, because of this and several other tragedies that follow him &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;is considered a profoundly unlucky person &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a meme existed at one point where people who found themselves to be particularly unlucky at a particular instance would say &amp;quot;I've been koji'd&amp;quot; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Future Koji===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Future Koji===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lets &lt;/del&gt;hope for the best&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji has at several instances claimed that he would present himself to be more respectable, however on most occasions his efforts would either be ridiculed or end up short lived. Koji still maintains that he's getting ''better'' however progress is by no means constant. We can only &lt;/ins&gt;hope for the best&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NeedsPeerReview}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NeedsPeerReview}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5436&amp;oldid=prev</id>
		<title>Koji at 23:07, 3 February 2008</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5436&amp;oldid=prev"/>
		<updated>2008-02-03T23:07:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:07, 3 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Arrives! Koji vs. Akwende===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Arrives! Koji vs. Akwende===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji asked &lt;/del&gt;about the source &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when prompted by someone in #mzx &lt;/del&gt;and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;proceeded to tell Akwende off admitting that he was going &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to release &lt;/del&gt;his own version &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now&lt;/del&gt;, with the same functionality of MZXAk2.0 and more. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;'s work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;In reality, it was likely more Koji who was developing with the sole intent of preempting &lt;/del&gt;Akwende &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and gaining respect within the community.&amp;quot; claims Exophase, however koji contends that Akwende was not going &lt;/del&gt;to release MZXAk 2.0 until koji approached him (which he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regretted fairly quickly&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but koji admits he did work on the MZX 2&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60 partly for respect but also because there were features he's like to have added. Nonetheless, despite &lt;/del&gt;MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;'s boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting and MZXAk2.0 was publicly thrown out almost immediately upon release), nor was it feature compatible (although it had similar features some of which were based on Akwende's designs made available in his source), causing the first real fork in MZX development. Because Exophase supported &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;'s branch over Akwende's (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of course supporting of an Akwende version would have not looked very good at the time, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji's version didn't use up as much memory&lt;/del&gt;), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;the smzx hack was actually quite tiny at the time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however &lt;/del&gt;some people suggested to remove it as it was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''&lt;/del&gt;not worth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping'' however later &lt;/del&gt;it was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reimplemented&lt;/del&gt;. 2.60 actually contained some code from [[inmate2993]] and Exophase due to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji&lt;/del&gt;'s inexperience in C programming that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stopped him from getting all &lt;/del&gt;promised features working. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji &lt;/del&gt;released MZX 2.61, which was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing but &lt;/del&gt;a bug fix (2.60 was notoriously buggy)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; this marked the end of his involvement with the MZX source code&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;namely Exophase (who admitted responsibility [http://www.digitalmzx.net/forums/index.php?showtopic=1274&amp;amp;st=0&amp;amp;#entry12090]) &lt;/ins&gt;and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Koji did ask &lt;/ins&gt;about the source &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;code of MZXAk2.0 at the suggestion of Exophase &lt;/ins&gt;and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;proceeded to tell Akwende off admitting that he was going &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releasing &lt;/ins&gt;his own version &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of mzx&lt;/ins&gt;, with the same functionality of MZXAk2.0 and more. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;'s work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a moderator&lt;/ins&gt;). Akwende &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had no plan &lt;/ins&gt;to release MZXAk 2.0 until koji approached him (which he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soon came to regret&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite &lt;/ins&gt;MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;'s boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because &lt;/ins&gt;MZXAk2.0 was publicly thrown out almost immediately upon release), nor was it feature compatible (although it had similar features some of which were based on Akwende's designs made available in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the release of &lt;/ins&gt;his source), causing the first real fork in MZX development. Because Exophase supported &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;'s branch over Akwende's (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For ethical &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technical reasons&lt;/ins&gt;), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;the smzx hack was actually quite tiny at the time&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) but because &lt;/ins&gt;some people suggested to remove it as it was not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used enough to be &lt;/ins&gt;worth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the memory that &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did take up. SMZX mode &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added again in Exophase's release of 2.65 answering to community outcry for the graphical functionality&lt;/ins&gt;. 2.60 actually contained some code from [[inmate2993]] and Exophase due to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji&lt;/ins&gt;'s inexperience in C programming that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inhibited his &lt;/ins&gt;promised features &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/ins&gt;working. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The end of koji's involvement with the MZX source code was marked with his &lt;/ins&gt;released &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;MZX 2.61, which was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not much more than &lt;/ins&gt;a bug fix (2.60 was notoriously buggy).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5432&amp;oldid=prev</id>
		<title>Koji: /* Koji Arrives! Koji vs. Akwende */</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5432&amp;oldid=prev"/>
		<updated>2008-02-03T14:51:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Koji Arrives! Koji vs. Akwende&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:51, 3 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(the idea that I told him I would get it done in a fraction of the time doesn't make sense at all)&lt;/del&gt;. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &amp;quot;In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.&amp;quot; claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until koji approached him (which he regretted fairly quickly) but koji admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting and MZXAk2.0 was publicly thrown out almost immediately upon release), nor was it feature compatible (although it had similar features some of which were based on Akwende's designs made available in his source), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more. Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &amp;quot;In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.&amp;quot; claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until koji approached him (which he regretted fairly quickly) but koji admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting and MZXAk2.0 was publicly thrown out almost immediately upon release), nor was it feature compatible (although it had similar features some of which were based on Akwende's designs made available in his source), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5430&amp;oldid=prev</id>
		<title>Koji: /* Koji Arrives! Koji vs. Akwende */</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5430&amp;oldid=prev"/>
		<updated>2008-02-03T14:46:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Koji Arrives! Koji vs. Akwende&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:46, 3 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more (the idea that I told him I would get it done in a fraction of the time doesn't make sense at all). Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &amp;quot;In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.&amp;quot; claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he &lt;/del&gt;approached &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Akwende and &lt;/del&gt;he admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more (the idea that I told him I would get it done in a fraction of the time doesn't make sense at all). Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &amp;quot;In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.&amp;quot; claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;koji &lt;/ins&gt;approached &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him (which &lt;/ins&gt;he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regretted fairly quickly) but koji &lt;/ins&gt;admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added. Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and MZXAk2.0 was publicly thrown out almost immediately upon release&lt;/ins&gt;), nor was it feature compatible (although it had similar features &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of which were based on Akwende's designs made available in his source&lt;/ins&gt;), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Koji Under Suspicion===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5429&amp;oldid=prev</id>
		<title>Koji: /* Koji Arrives! Koji vs. Akwende */</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Koji&amp;diff=5429&amp;oldid=prev"/>
		<updated>2008-02-03T14:42:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Koji Arrives! Koji vs. Akwende&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:42, 3 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shortly thereafter (circa summer 2001), in the community's most significant instance of [[identity deception]], Artith rejoined as Koji. Koji claimed to be friends with Artith, whom he spoke of in a mildly denigrating tone. Although he knew many things about Artith that he probably shouldn't have (even explaining that his poor spelling and argumentative attitude was just a very deliberate attempt at trolling) koji contends today that the denigration of ''Artith'' was an attempt to distance himself in peoples minds from his former self either way most people shrugged it off because Koji was relatively agreeable and well to do. One exception was [[Diamond]], who strongly contended that Koji was Artith. Koji quickly gained acceptance as a &amp;quot;new&amp;quot; member of the community by showing an interest in developing MegaZeux as Artith he mused the idea on several occasions but was ridiculed when he asked for help. At the time, most of the former developers working on MZX 2.7 had gotten tired of it, and the few remaining that had any interest at all were split off from [[mzx (channel)|#mzx]] due to the prior community schism between it and #megazeux. Those with proficient knowledge in C/C++ were at an extreme minimum, and anyone showing any such ability to muddle through [[Greg Janson]]'s source code was immediately embraced. Upon suggestion, Koji named the version he was working on MZX 2.60 which marked a return to &amp;quot;proper&amp;quot; version numbers (as opposed to ones named after the principle author such as MZX 2.51 [[MegaZeux#Spider Versions|spider versions]] or [[MegaZeux#MZXak|MZXAk]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more (the idea that I told him I would get it done in a fraction of the time doesn't make sense at all). Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''&lt;/del&gt;In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'' &lt;/del&gt;claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until he approached Akwende and he admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In MZX 2.60 Koji implemented many features that were hold-overs meant to be implemented in MZXAk 2.0. Since [[Akwende]] openly left the community on bad terms after controversy surrounding his MZXAk 1.0 release (and following behavior), Koji figured that MZXAk would never be released. Koji first called out Akwende on [[DigitalMZX]] asking to have the source so he could finish it, while receiving &amp;quot;very little credit.&amp;quot; [http://www.digitalmzx.net/forums/index.php?showtopic=1148&amp;amp;hl=] It later became apparent that Koji manipulatively approached Akwende (on AIM) pretending to be an admirer of his work at the suggestion of several members of the #mzx channel and continued to post excerpts of the AIM chat and receive some direction on what to converse next. Koji seemed to hold an animosity towards Akwende at the time, which was mysterious due to his apparent newness (surprisingly, this didn't tip anyone off either, possibly because he was only one of many people who weren't very happy with Akwende). koji asked about the source when prompted by someone in #mzx and discovered from Akwende that apparently the source for his version was already pretty much completed it's just that it was on some CD that he couldn't find durring the few months prior. Once MZX 2.60 was nearing completion Koji proceeded to tell Akwende off admitting that he was going to release his own version now, with the same functionality of MZXAk2.0 and more (the idea that I told him I would get it done in a fraction of the time doesn't make sense at all). Shortly thereafter, Akwende released MZXAk 2 on DigitalMZX, to much widespread surprise. The community, being much more aware of Koji's work on MZX 2.60, found the timing suspect. Exophase in particular accused Akwende of releasing only to prevent Koji from making him look bad, which sparked furious arguments between the two rivals (Exophase would later come to deeply regret this short-sighted and biased stance). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&lt;/ins&gt;In reality, it was likely more Koji who was developing with the sole intent of preempting Akwende and gaining respect within the community.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; &lt;/ins&gt;claims Exophase, however koji contends that Akwende was not going to release MZXAk 2.0 until he approached Akwende and he admits he did work on the MZX 2.60 partly for respect but also because there were features he's like to have added.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Nonetheless, despite MZX 2.60 being released several months after MZXAk 2.0 (ironic, considering Koji's boasting that he could develop it in much less time than it took Akwende however to be fair Akwende had a nearly finished copy on CD for several months presumably and had been working on his version much longer than koji had), it was not derived from the MZXAk 2.0 source (instead it was based off of MZXAk 1.0 because that was all that was available to koji upon starting), nor was it feature compatible (although it had similar features), causing the first real fork in MZX development. Because Exophase supported Koji's branch over Akwende's (of course supporting of an Akwende version would have not looked very good at the time, and koji's version didn't use up as much memory), all future versions were derived from MZX 2.60, and the MZXAk 2.0 branch died. (Akwende quietly slid back into the background, before appearing over a year later with humorous concerns of MZXAk 2 support.) The community didn't seem to mind MZXAk 2.0 being thrown out with little explanation. Smzx was thrown out not mainly because of the memory it took up, the smzx hack was actually quite tiny at the time however some people suggested to remove it as it was ''not worth keeping'' however later it was reimplemented. 2.60 actually contained some code from [[inmate2993]] and Exophase due to Koji's inexperience in C programming that stopped him from getting all promised features working. Koji released MZX 2.61, which was nothing but a bug fix (2.60 was notoriously buggy); this marked the end of his involvement with the MZX source code.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Koji</name></author>
	</entry>
</feed>