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	<id>https://www.digitalmzx.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Math%3A_The_Roguelike</id>
	<title>Math: The Roguelike - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.digitalmzx.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Math%3A_The_Roguelike"/>
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	<updated>2026-05-13T20:27:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.7</generator>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Math:_The_Roguelike&amp;diff=8176&amp;oldid=prev</id>
		<title>KKairos: fix2 can still create unpassable's according to an LP by uberhunter</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Math:_The_Roguelike&amp;diff=8176&amp;oldid=prev"/>
		<updated>2013-01-20T23:12:52Z</updated>

		<summary type="html">&lt;p&gt;fix2 can still create unpassable&amp;#039;s according to an LP by uberhunter&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:12, 20 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The last piece of equipment comes in the form of a two-part conditional. Whenever the &amp;quot;if&amp;quot; condition &amp;quot;p&amp;quot; is triggered, the &amp;quot;then&amp;quot; condition &amp;quot;q&amp;quot; results. This conditional could do things like heal the player or further modify the final damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The last piece of equipment comes in the form of a two-part conditional. Whenever the &amp;quot;if&amp;quot; condition &amp;quot;p&amp;quot; is triggered, the &amp;quot;then&amp;quot; condition &amp;quot;q&amp;quot; results. This conditional could do things like heal the player or further modify the final damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While KKairos originally thought all the bugs had been cleared up in the second fix, it is likely based on an LP that was done by his request that the game's second fix is still capable of creating an unpassable floor, although how rare this is precisely is unknown.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reception==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reception==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game was well-received by MegaZeuxers, though it received average ratings in the [[DigitalMZX]] vault. It also enjoyed a small but good reception from those in the roguelike community who played it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game was well-received by MegaZeuxers, though it received average ratings in the [[DigitalMZX]] vault. It also enjoyed a small but good reception from those in the roguelike community who played it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KKairos</name></author>
	</entry>
	<entry>
		<id>https://www.digitalmzx.com/wiki/index.php?title=Math:_The_Roguelike&amp;diff=8175&amp;oldid=prev</id>
		<title>KKairos: created page</title>
		<link rel="alternate" type="text/html" href="https://www.digitalmzx.com/wiki/index.php?title=Math:_The_Roguelike&amp;diff=8175&amp;oldid=prev"/>
		<updated>2013-01-20T23:11:25Z</updated>

		<summary type="html">&lt;p&gt;created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Game&lt;br /&gt;
|title = Math: The Roguelike&lt;br /&gt;
|image = Mathrl.png&lt;br /&gt;
|creator = [[KKairos]]&lt;br /&gt;
|company = [[Aevaze]]&lt;br /&gt;
|released = March 14, 2010&lt;br /&gt;
|genre = Roguelike&lt;br /&gt;
|vault = http://vault.digitalmzx.net/show.php?id=1684 Vault link]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Math: The Roguelike was a seven-day roguelike created in [[MegaZeux]]. Its main goal is to pass through the number-cave and fight numbergoblins in an attempt to recover Fermat's Other Last Theorem.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Its main mechanic is to use a set of four mostly mathematically or logically themed objects as player equipment. There are various weapons, each of which come with an explicitly stated dice-roll. The second piece of equipment is a damage function which acts on the resulting dice-roll as input to give output based on whatever rule it has, e.g. a dice-roll of 3 and the linear damage function y = x simply produces 3 again.&lt;br /&gt;
&lt;br /&gt;
The last piece of equipment comes in the form of a two-part conditional. Whenever the &amp;quot;if&amp;quot; condition &amp;quot;p&amp;quot; is triggered, the &amp;quot;then&amp;quot; condition &amp;quot;q&amp;quot; results. This conditional could do things like heal the player or further modify the final damage.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
The game was well-received by MegaZeuxers, though it received average ratings in the [[DigitalMZX]] vault. It also enjoyed a small but good reception from those in the roguelike community who played it.&lt;/div&gt;</summary>
		<author><name>KKairos</name></author>
	</entry>
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